Custom Metahumans - Substance Painter - Unreal Engine 5

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  • Опубликовано: 17 окт 2024

Комментарии • 40

  • @Jobutsu
    @Jobutsu  Год назад +8

    As requested, Enjoy !
    I will make a tutorial on the Metahuman in the intro if enough people request it. 😀🧐

  • @CGIBYME
    @CGIBYME Год назад +1

    I love your tutorials keep going professionl , tnx for sharing

  • @riotechmod
    @riotechmod Год назад +2

    Awesome ❤️ this was so much in detail that person like me who doesn't know much about substance painter can easily follow 😊🙌..

    • @Jobutsu
      @Jobutsu  Год назад +2

      I need to do a more advanced version in the future, with the additional maps.

    • @riotechmod
      @riotechmod Год назад +1

      @@Jobutsu great

  • @MrYoungfly1
    @MrYoungfly1 Год назад +1

    Thanks for sharing.

  • @cybercat1991
    @cybercat1991 10 месяцев назад

    Thanks for the tutorial! For some reason i'm not able to replace the roughness map. What am i missing?

  • @renzbolado153
    @renzbolado153 Месяц назад +1

    Hey Jobutsu, with the current iterations of Metahuman, this process doesnt seem to remove the eyelashes and eyeballs
    Do you know how I may fix this?

    • @Jobutsu
      @Jobutsu  Месяц назад

      I stopped working with Metahumans on a daily basis.

  • @brunocandia9671
    @brunocandia9671 Год назад +1

    Nice..! Thx

  • @supermattis108
    @supermattis108 Год назад +1

    Could you show how to paint both head and body at the same time if I have for example a tattoo from chest to neck?

    • @Jobutsu
      @Jobutsu  Год назад +2

      I am taking time off to learn but will add it to the list for you.

    • @prod.jakekarno1765
      @prod.jakekarno1765 11 месяцев назад

      @@Jobutsu I'm keen to work this out too

  • @im4999
    @im4999 Год назад +1

    Very helpful, much appeciated. Subscriibed.

    • @Jobutsu
      @Jobutsu  Год назад

      Glad it helped!

    • @im4999
      @im4999 Год назад +1

      Hi again. I have encountered an issue and maybe you know what the issue can be? After applying new textures to Metahuman everything looks fine but when animating the face. Let say the eyebrows go up, that area of the face is turning to the “old look”. So if I would have blue face, the forehead would turn skin-like colour after raising eyebrows. Same thing with the jaw etc (but affecting jaw area). When face goes neutral everything is fine again. It’s like when some face expression’s weight increases, it derives data from the old texture. I hope it makes sense.

    • @Jobutsu
      @Jobutsu  Год назад +1

      Because this method is a basic one, it does not include the animated maps that Metahumans use for more a more realistic look. Go to your material instance and search for "Animated" and then disable the two parameters by unchecking the boxes to the right.

    • @im4999
      @im4999 Год назад

      @@Jobutsu OK, so I probably didn't explain what is happening very well and the "animated" solution did not help. What DID help was just plugging new textures to not just Color_Main slot but also Color_CM1 and so on. Now i see that it was pretty obvious and I was just braindead. But hey. thank you so much for quick response. I do realise it is not a complex method but still, lifesaver for me and once again, I am very grateful sir.

  • @echosun4914
    @echosun4914 Год назад +1

    Love the tutorial. I wanted to apply an emissive texture to metahuman, there was no slot for it, how to do this?

    • @Jobutsu
      @Jobutsu  Год назад +1

      Inside the master material connect your emissive mask to emissive.

    • @dougmaisner
      @dougmaisner Год назад

      @@Jobutsu Can you elaborate please. Which one is the master material?

    • @dougmaisner
      @dougmaisner Год назад

      If it's the base color main, how do you get to its node board to do that?

  • @icechilla5680
    @icechilla5680 Год назад +1

    great job, subbbed

  • @minyorrk
    @minyorrk Год назад +1

    How apply metallic texture in U.E? I don't know where texture in

    • @Jobutsu
      @Jobutsu  Год назад

      You have to modify Material in U.E to work with Metallic texture.

  • @donhoolieo4896
    @donhoolieo4896 Год назад +1

    would this work flow work with the rest of the body in a similar fashion? I'm looking to add blood to the clothing as a test and was curious. Thank you!

    • @Jobutsu
      @Jobutsu  Год назад +1

      Yes

    • @donhoolieo4896
      @donhoolieo4896 Год назад

      @@Jobutsu Thank you sir! You're the best in biz my man!

  • @bachabomba1856
    @bachabomba1856 10 месяцев назад +1

    Can I ask you why u use obj and not fbx?

    • @Jobutsu
      @Jobutsu  10 месяцев назад

      You can. I find working with obj easier. A lot of software/apps that I use, require that I use an obj.

  • @reignrl
    @reignrl Год назад +1

    can you do this with the body texture as well?

    • @Jobutsu
      @Jobutsu  Год назад

      I did the face because, it is harder than with the body.
      So yes.

    • @reignrl
      @reignrl Год назад +1

      @@Jobutsu alright thanks. I have a mesh to metahuman of jack from mass effect but she's covered in tattoos so good to know it can be done when I get to it

  • @BrokenTissue
    @BrokenTissue Год назад +1

    out put template no metahuman...

    • @Jobutsu
      @Jobutsu  Год назад

      You must create a new template.

    • @BrokenTissue
      @BrokenTissue Год назад +1

      @@Jobutsu thanks ! My blender teacher 🥲