Starfield and How Games Use Emptiness On Purpose

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  • Опубликовано: 30 сен 2024
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Комментарии • 298

  • @LazerzZ
    @LazerzZ  Год назад +66

    This video isn't to suggest this will be the perfect game with no flaws, it's more so to focus in on one element that I feel the game has got on lock, or that has great potential. There are obviously my concerns and worries but I didn't think it would make for nearly as interesting of a video to just sit and talk about my general opinions, this was more fun for me to work on. I'll chat more about Starfield on the next episode of H&F podcast, so drop a sub over there if you want to hear my in-depth thoughts on the good and the bad ruclips.net/video/zGyw0f7IyRY/видео.html&

    • @11Bhuddah33
      @11Bhuddah33 Год назад

      Yo ubisoft sold out we can only be females in there new games

    • @parawill7074
      @parawill7074 Год назад +1

      Well, I'm 100% on board with the game and I'm not concerned at all. The showcase sold me on the pre-order because I was already locked in on a Day One purchase regardless, except I rarely ever do pre-orders. The emptiness of the game makes it a true space game and it is incumbent on the player to land on these worlds and build on them. I'm already laying out in my mind what I'm going to do because this game is built to be played for YEARS, not for around 2 years with a sequel being teased. This is the Sci-Fi version of Skyrim and they built a single-player experience where we can customize our ship, pick our crew, and venture out to places to do what we want and discover what is out in the unknown.

    • @ChadIsRad-g7b
      @ChadIsRad-g7b Год назад +1

      Starfield is not a normal game, on PC it needs a SSD requirement. Only other game like that is star citizen. No game on any consoles is doing what SF is doing. 30fps is not a L as people think. Alot of gamers dont care they understand the huge scope and ambition of SF they want to play day 1.

  • @droberts9037
    @droberts9037 Год назад +270

    I think emptiness is quite a nice and surreal experience in video games sometimes. Like setting up a campfire in RDR2 and cooking up some food or crafting with very little around. I quite like an empty space sometimes, when in a good ratio with proper and real substance.

    • @droberts9037
      @droberts9037 Год назад +5

      Ah, red dead is mentioned in this video much better than how i said it. :)

    • @irishbob26
      @irishbob26 Год назад +11

      You said it well.
      You played the outer wilds?

    • @droberts9037
      @droberts9037 Год назад +5

      @@irishbob26 I’d forgotten about the outer wilds! I have played some, i might redownload that now. They really did achieve that feeling of loneliness really well and very purposefully. Thank you for reminding me!

    • @irishbob26
      @irishbob26 Год назад +1

      @@droberts9037 we gamers gotta stick together.
      👊

    • @droberts9037
      @droberts9037 Год назад +1

      @@irishbob26 👊

  • @isaacstephens
    @isaacstephens Год назад +120

    As soon as you started describing the element of emptiness and tranquility, RDR2 immediately came to my mind! That’s a feeling that games very rarely capture so well. Hoping Starfield scratches that itch!

    • @davidryan8547
      @davidryan8547 Год назад +14

      The director says he thinks this game takes more inspiration from RDR2 than other games

    • @RobertFletcherOBE
      @RobertFletcherOBE Год назад +1

      ED did it very well.

    • @ChadIsRad-g7b
      @ChadIsRad-g7b Год назад +2

      Starfield is not a normal game, on PC it needs a SSD requirement. Only other game like that is star citizen. No game on any consoles is doing what SF is doing. 30fps is not a L as people think. Alot of gamers dont care they understand the huge scope and ambition of SF they want to play day 1.

    • @chrysio7
      @chrysio7 Год назад +1

      ​​@@ChadIsRad-g7btop copy pasting your lame comment

    • @evanpaluch6190
      @evanpaluch6190 Год назад +1

      Skyrim as well

  • @ianbravogaming
    @ianbravogaming Год назад +58

    I am very very excited to play starfield. And i feel like intelligent alien life is probably something that will happen at some point. The game looks gorgeous and the gunplay looks greatly improved. This really could be the best bethesda game if the story lands

    • @thomasrial4444
      @thomasrial4444 Год назад +2

      And if it doesn’t there’s always mods.
      Here comes a planet of Argonians lol 😂

    • @Afrancis16
      @Afrancis16 Год назад +1

      I mean it’s basically confirmed, the artifacts that seem to be the main plot point of the story and they clearly aren’t human.

    • @muh.andianto
      @muh.andianto Год назад

      In some of the ending shots, there's one humanoid looking creature (has tentacle, but with two legs) standing in the middle of the distance. I guess it's something sentient, and could be the villain of the main story.

    • @ChadIsRad-g7b
      @ChadIsRad-g7b Год назад

      Starfield is not a normal game, on PC it needs a SSD requirement. Only other game like that is star citizen. No game on any consoles is doing what SF is doing. 30fps is not a L as people think. Alot of gamers dont care they understand the huge scope and ambition of SF they want to play day 1.

  • @emarskineel
    @emarskineel Год назад +70

    Todd really is a visionary. He makes generation defining games, but he also lies and embellishes his games when presenting them. The duality of Todd

    • @kingabdullah338
      @kingabdullah338 Год назад +15

      He doesn’t lie, he, Paints the truth

    • @thomasrial4444
      @thomasrial4444 Год назад +15

      To be fair he was being the speaker for zenimax back then. He’s not in the shoes of needing to make money as fast as possible or the doors will shut anymore thx to the acquisition. Fallout 4 and 76 were definitely hurt by zenimax being greedy

    • @Smiley-r9t
      @Smiley-r9t Год назад +6

      Lying needs to have intent for it to be a lie, I believe todd never intents to directly lie to us, he really wants people to enjoy his games

    • @alarictheredboi276yearsago4
      @alarictheredboi276yearsago4 Год назад +4

      That’s true, but I have more faith in starfield because we didn’t just see Todd. We saw other devs who share that passion. Microsoft have given them the time and the space they need to make something truly special I feel.

    • @ChadIsRad-g7b
      @ChadIsRad-g7b Год назад +2

      Starfield is not a normal game, on PC it needs a SSD requirement. Only other game like that is star citizen. No game on any consoles is doing what SF is doing. 30fps is not a L as people think. Alot of gamers dont care they understand the huge scope and ambition of SF they want to play day 1.

  • @bridges174
    @bridges174 Год назад +16

    One of the details to hit me from the direct is when the player was flying in space and another ship invites you over for lunch. I was like wow

    • @alarictheredboi276yearsago4
      @alarictheredboi276yearsago4 Год назад

      Hell yeah man the grandma ship iirc? That’s awesome.

    • @ac1dflare937
      @ac1dflare937 Год назад +1

      Rewatch the part they describe how planet creation works, it's mind-blowing. While automated it is very clearly thought out and robust, including things like that abandoned mine, or Unicorn for oblivion. With any hand crafted pieces layers on top.
      Meaning almost infinite replayability and you and your friend could land at identical sites on the same planet and have a completely different experience 🤯

  • @Longshanks1690
    @Longshanks1690 Год назад +43

    The base game looks incredible already but what I’m really excited for is a couple years down the line when modders really sink their teeth into this game.
    Imagine full Star Wars or Trek overhauls, new worlds, weapons, companions, aliens, etc. That’s really going to make this game stand the test of time and probably surpass Skyrim as the most modded game as there’s so much more opportunity in the base game to build off of.
    I cannot wait to see what people can do with this game in the long run.

    • @LothlorianOG
      @LothlorianOG Год назад +4

      Depending on the creation tools that come with Starfield, I imagine a mandalorian armor set will be available within a week lol.

    • @PastPositive
      @PastPositive Год назад +4

      @@LothlorianOGapparently the game was built with mods in mind.

    • @Itzkishn-ov3ju
      @Itzkishn-ov3ju Год назад

      I've actually been having this exact conversation with a few of my friends. All of us have similar experiences with modding various games and one of the things one of us recently did was combine one of the xvasynth mods with the voice actor of one of the SWTOR romance characters and we were left kind of creeped out by what was happening. Definitely exciting but also worrisome about what might come in the future. Unfortunately I can definitely see some damaging psychological effects.

    • @Assassin5671000
      @Assassin5671000 Год назад +3

      Especially now with Ai generated voice work we can probably see more immersive story or quest mods as well as line to established or new companions. No longer we will see 10 thousand useless big booba companions . Now there will be 10 thousand big booba companions that will tell you to touch grass :D

  • @SuperDoctor9
    @SuperDoctor9 Год назад +18

    Emptiness is massively important especially in a space exploration game and i love the fact James made a whole video about it. I wasn't really bothered by Starfield until this showcase and now I'm looking forward to it massively. Being able to fly off into space and stumble upon planets and being the first to see what they hold, sparking that amazing feeling of true exploration. Outer Wilds does a great job of making you feel truly alone in space at times, albeit without 1000 planets, and is probably a gaming experience I'll never forget. Space is a gold mine for games and Starfield looks to be tapping into it in the best ways

  • @marcuskverven4451
    @marcuskverven4451 Год назад +8

    Funny that you mention Red Dead Redemption 2, Howard actually said in a recent interview that they took a lot of inspiration from the transitions in red dead 2

    • @LazerzZ
      @LazerzZ  Год назад +3

      based Todd

    • @J_for_Jirachy
      @J_for_Jirachy Год назад

      Yeah, This is some kind of weird coincident where Red Dead 2 are being mentioned in Starfield topic for 2 times now.

  • @StarboundRose
    @StarboundRose Год назад +5

    This unfortunately aged poorly. Loading screen simulator did not give as much freedom as we hoped

  • @senaris
    @senaris Год назад +2

    The problem of 'the game feeling empty' is rather normal in space sims such as Freelancer, Eve Online (in the majority of systems), No Man's Sky (with the exception of space stations; space itself is mostly empty), and Elite Dangerous (with the exception of the bubble; most other systems lack activity).
    Your comparison with other titles is irrelevant, and I'll tell you why. Red Dead Redemption takes place on a single map filled with events, story arcs, and various elements. Skyrim also exists on a single map with castles, events, story arcs, and more. Mass Effect consists of multiple maps, and you can only jump to specific tailored 'systems.'
    Starfield will have X systems and X planets, and it's destined to have some level of repetition, similar to No Man's Sky (clearly their inspiration).

  • @wingzero2348
    @wingzero2348 Год назад +4

    Look having 1000 empty planets is pointless, no one wants to see 90% emptyness. Going planet to planet and falling asleep after an hour of gameplay exploring. Yes space needs empty planets but what 500 wasnt enough? So many people wont ever bother doing all that time wasting.

  • @Scarecr0wn
    @Scarecr0wn Год назад +8

    This is the reason I love space and space games my whole life. The endless void of calm, cold and silent that in split second can escalate into one of the most epic moment of your life. For years I did not understand why developers almost refused to use space as their settings. There are quite literally endless possibilities for.. everything.

  • @CallForGrandPappy
    @CallForGrandPappy Год назад +5

    People shilling for a below average looking game before it’s even released? No wonder games have gotten so much worse.

    • @ProsecutorValentine
      @ProsecutorValentine Год назад

      The worse is how many words he uses in the script he doesn't understand, or at least the most hilarious to me. The better title here should be: "Dunning Kruger effect: The Video." So much zoomer energy.

  • @Jdawgskitz
    @Jdawgskitz Год назад +19

    This makes me want a Mass Effect Retrospective from you James! :)

    • @LazerzZ
      @LazerzZ  Год назад +12

      One of these days im sure!

    • @Jdawgskitz
      @Jdawgskitz Год назад

      Whenever you get around to it, I'm sure it will be great!

  • @Kivalt
    @Kivalt Год назад +3

    I don't understand people who complain about lots of empty space in a space exploration game that will be supported by mods for more than a decade. Don't you want an enormous amount of real estate for modders to create their own empires?

  • @csam9167
    @csam9167 Год назад +3

    Say Uncharted world , put the Uncharted World Ost

    • @LazerzZ
      @LazerzZ  Год назад +3

      I do love to make sure the music lines up with what's going on, one of my favourite parts of editing.

  • @Iasonh
    @Iasonh Год назад +1

    I've put 1500 hours into Elite Dangerous lol this game already looks 10x better and the mods are going to be crazy. I can see me playing this game for the next 10 years like Skyrim.

  • @cyberlingbot3d896
    @cyberlingbot3d896 Год назад +3

    This kind of reminds me of when bethesda made Morrowind, which was like the game that saved the company and their reputation at the time way back then. It's entirely possible they're pulling the same stunt again with Starfield, they even described it the same way "we put everything we had into this game" kinda like.

  • @davidryan8547
    @davidryan8547 Год назад +1

    Bottom line for me is if you're gonna have a space game and you want immersion then you're going to have empty planets because thats what we have in REALITY.

  • @nickgennady
    @nickgennady Год назад +2

    Honestly games like Ubisoft makes that tries to fit content in every bit of location just stresses me out.

  • @Sarcastican_
    @Sarcastican_ Год назад +2

    My sentiments are that if I find an empty planet with maybe some water and build a nice base with a scenic views, I don't want raiders spawning in around my base every 3 hours just because the engine says they have to.

  • @Zero-0-Cypher
    @Zero-0-Cypher Год назад +3

    Its an excuse to not put in meaningful content..

  • @deiongoldsmith515
    @deiongoldsmith515 Год назад +2

    I like how people are lowering their expectations for this game. I am! even tho im hyped i just turned 26 and ive played oblivion, fallout 3, new Vegas, skyrim, fallout 4 and many other bethseda games and theyre quality but buggy af so i know what we're getting in a sense. but if its anything like skyrim i loved getting lost in the isolation in falkreath, the reach and northern reaches. Or uniques encounters in the capital wastland or getting lost in the glowing sea I genuinely liked unique moments like npcs fighting each other or finding a haunted prison while running from a legendary dragon in skyrim who was too OP but it was on a 3rd playthrough ive been playing skyrim for years and i still find new shit and new encounters to this day i hope starfield is the new skyrim but with its own spin or rather be skyrims cousin. And one thing im excited for are the mods that will come to this game! Star wars, star trek, Avatar Rda, transformers the expanse the possibilities are endless

    • @LazerzZ
      @LazerzZ  Год назад

      It’s really because of that special thing that these games can do, you can overlook bugs because the way the game makes you feel is so unique and special, it’s hard to describe it

  • @ShadowDemonSB
    @ShadowDemonSB Год назад +1

    Emptiness gives modders a blank canvas. This game will have an amazing post launch development cycle lol we are going to play Starfield for decades.

  • @Mightypluto
    @Mightypluto Год назад +6

    after watching this I am more even more hyped for this game

  • @stur3366
    @stur3366 Год назад +22

    I think my favorite part of horizon forbidden west was that it felt like a post apocalypse because the world was empty. There are 4 to 5 main settlements and a couple campfires between them, but the rest of the world? Empty and unexplored. Maybe I'm just weird but I loved that about hfw.

    • @LazerzZ
      @LazerzZ  Год назад +15

      It's definitely part of Horizon and any open world that I love, the spaces between points of interest that just feel so immersive and cozy and interetsing

    • @stur3366
      @stur3366 Год назад +2

      ​@@LazerzZ I loved your point about the emptiness of rdr2. It was a cozy loneliness, just calming and let me think about other things.

  • @SecretSquirrel987
    @SecretSquirrel987 Год назад +1

    I personally am fine with emptiness so long as I can explore everywhere. Mass Effect planets were also pretty much empty but it was still fun exploring them and finding random things

  • @AllynFry
    @AllynFry 9 месяцев назад +1

    I’ve spent 200 hours in Starfield since release. Boy do I wish that the emptiness and general space (no pun intended) it offers got even close to the feeling of exploration that Skyrim offers. Because of the way the travel system is designed, moving from one star system to the next and even within them boils down to a really flat, uninspiring fast travel system. It’s just one cutscene to load the next location, to take off or land, or moving from one planet to the next. I desperately wish Bethesda had employed something similar to how Star Citizen handles interplanetary travel. The distance felt real and actually empty, while also giving the scale of the solar system depth. I loved that it took actual time, minutes for me but real time, and still allowed for spontaneous events like a pirate attack. Even if we scaled it down further, only allowing uninterrupted travel in the area immediately around a planet to satellites, space stations, and asteroids, would be better than what exists.
    And then you get to the limited plots of land that you get to “explore”. Those frustrated me the most. They’re so repetitive. The flora and fauna never felt unique to each planet, just reskinned models dropped onto each habitable planet. And the explorable locations are just the same three buildings copy and pasted.
    Now I genuinely did enjoy the story, main NPCs, ship builder, and constructing my own outpost on one of those bland planets. The faction quests were all entertaining, some more so than others. I just wish the focus on the *space* part was executed better.
    (Sorry for the ramble 6 months after the original video, RUclips just recommended this to me and I wanted to share my thoughts after release.)

  • @ChessArmyCommander
    @ChessArmyCommander Год назад +3

    I think BGS has made sure , that Starfield will release in a very playable state. So I think it'll be a lot of fun and playable out of the box. And I think that BGS will work HARD when it comes to providing patches as needed, to take care of any bad bugs that they missed during their play testing.
    They got Microsoft looking over their shoulder!

    • @seeinred
      @seeinred 8 месяцев назад

      Oh poor sweet summer child.

  • @MishraArtificer
    @MishraArtificer Год назад +1

    So the game makes you sit and..."do nothing"? I'm playing a video game; I'm already "doing nothing". If I wanted to get that feeling of going out for a walk through the woods at sunrise, I'd actually go out and do that...and I can do that for *free!*
    Star Wars: The Old Republic has many flaws, but one of the greatest advantages it has over World of Warcraft is the fact that your various Companions take care of all of your crafting and gathering missions, so you don't have to spend an entire day or two per week farming when you could be doing actually important things in-game, like...*playing through the story of the game*.

  • @jesustyronechrist2330
    @jesustyronechrist2330 Год назад +1

    It's not the emptiness that worries me: It's the meaningless of it.
    My highest level character in Skyrim was 49. I have restarted the game maybe 30 times and always gotten bored of the current build and character once I reach level 30.
    I don't think most people will be able to explore those 1000 planets of Starfield. I cannot see the game staying that engaging after exploring... 200 planets. I cannot see the end game engaging anyone, but the most dedicated of grinders and completionists...
    But I was brainstorming a potential solution to this. The problem is the scale and the fact that you will get bored of your current character/build/playthrough before ever exploring all of the game...
    So why not be able to create a new character... Without starting a new game? Your new character will not have any achievements, and your old character is now this legendary NPC who has conquered 20% of the galaxy. You are locked out of the main quest as someone else did it before you. Now... All of the sudden, you can play the game with a new build, get that sense of progressions of building from nothing again. It would allow most people to basically do 3 or 4 different playthroughs... Without starting a new game.

  • @lrn5152
    @lrn5152 Год назад +1

    I like the Mass Effect comparison but ironically I think that is what hurts Starfield most. Because Starfield doesn’t seem to even have a land vehicle to traverse. And if we’re able to explore an entire planet then that’ll be a total slog. Also, what makes Mass Effect so, well, effective is the fact it has tons of memorable characters and lore. I think it’s owed partly for the unique alien species we encounter. Starfield has primitive wildlife. Sure there may be intelligent aliens with the main story but if there’s not more out there then it just seems pointless. Like what if we encounter a Dyson Sphere/Swarm? Or a sleeping primordial Great One? Or an alien ship just like Blindsight by Peter Watts? Because I’m seriously doubting we will. They went too far into the realism aspect imo. If they revealed a little more inhuman stuff then the emptiness might make more sense. Stumbling across a abandoned alien city sounds cool. We could do it in Halo. Why can’t Starfield take similar notes? Regardless I’m still hyped!

  • @droberts9037
    @droberts9037 Год назад +5

    Gonna buy an xbox :(

  • @philipajfry
    @philipajfry Год назад +1

    I don't understand why Starfield's reveal last year was dragged through the mud. This one was more in depth, sure, but didn't really show anything new that last year didn't.
    They picked this setting for a reason. They knew they couldn't make a game set in a more technologically advanced era where humans have completely settled 100's of planets. It's the frontier. Space is really, really BIG. And its it's empty. The cohesion and groundedness was always there.

  • @ac1dflare937
    @ac1dflare937 Год назад +1

    How can you explore if you cant go anywhere without tripping over something?
    I love exploration and discovering whats out there, this is enhanced by all the times you find nothing, making what you do all the more precious and memorable.
    This is the exact reason everybody hates Ubisofts map marker infested games, it cheapens the joy of discovery to a chore to tick off

  • @reallybigjohnson
    @reallybigjohnson Год назад +1

    Being that the game is trying to be base on future realism then having every other planet full of lifeforms would be completely unrealistic. 99.999999999% of all bodies in space should be just dead rocks or balls of gas. That is reality. If anything it looks like they might have far too many inhabitable planets in the game. I am assuming that there is some story reason for this with the alien artifacts.

  • @NothingHereForYou
    @NothingHereForYou Год назад +1

    Outer worlds suffered because everything was a brisk walk away from one another. Felt like I was on a fake Hollywood set made of build boards. It’s so small and dense it reminded me of little big planet. Those gaps of just wondering around let you soak it all in

  • @varukenprime445
    @varukenprime445 Год назад +2

    This feeling , also called Wanderlust, is what makes me come back to Elite Dangerous, over and over again, especially in VR. Dont be fooled, very few games provide that loneliness , wandering the stars. And yes, it actually simulates the entire galaxy. The feeling to be at the edge of a galactic arm and gazing into a black hole has no comparison. So if anyone is looking after this feeling, try Elite. Be careful tho, travel the stars to those far edges is only possible towards endgame. Oh, and do it in VR.

  • @TylerHarff
    @TylerHarff Год назад +1

    Personally for me what they showed of the game excites me but I’m not getting my hopes up. I overall hope it’s a good and fun game. But I don’t want the emptiness of the world to potentially become a chore while playing.

  • @anonymous_2223
    @anonymous_2223 Год назад +1

    I’m just pissed that I need to spend another few hundred dollars to buy an Xbox… we’ll played Microsoft.. we’ll played indeed

  • @heretic0014
    @heretic0014 Год назад +1

    Give it a 6 month post honeymoon period.
    Everyone will be up this games ass with heavy criticism.
    COD / Destiny style.

  • @mrwarr
    @mrwarr Год назад +1

    15:48 I’ve probably seen this footage 100x already. This is the first time I noticed the HUD in space.

  • @young5395
    @young5395 Год назад +1

    False emptiness is good. Elden Ring championed it. Hopefully starfield can take it home.

  • @mbc111975
    @mbc111975 Год назад +1

    For anyone that complains about the "empty" planets they are just people that like to complain. There's plenty to do in the populated areas.

  • @bbernales177
    @bbernales177 Год назад +1

    Pov: you just watched a bethesda paid advertisement to gaslight you into thinking that no content is content worth your money

  • @Vert_GreenHeart
    @Vert_GreenHeart Год назад +2

    A literal nothingburger of a video.

  • @DagothDaddy
    @DagothDaddy Год назад +1

    I knew it would be criticized the moment Todd said he wanted it to be a representation of what space exploration could be like. Space is very and vast very empty. It's so big we have decided measuring it by distance is pointless so we measure it by a unit of time.

  • @Wighafoc
    @Wighafoc Год назад +1

    As you may well know not a big fan of sci fi settings. It does look cool though, but tbh it just makes me more excited for Elder Scrolls 6. I might play Starfield sometime. Empty spaces in good open worlds do make me feel some kind of way. I’m not quite sure exactly what it is, but I absolutely love the feeling.

  • @kevinabrahammathews4238
    @kevinabrahammathews4238 Год назад +1

    my main issue is on planet travel. You cant expect us to walk everywhere

  • @Seer_Of_The_Woodlands
    @Seer_Of_The_Woodlands Год назад +1

    nice to see that someone else also understands and appreciates negative space. great video 1 000 / 10!

  • @ps2progamer814
    @ps2progamer814 Год назад +1

    play death stranding offline, and you wont feel more isolated than that

  • @angelosarmiento9511
    @angelosarmiento9511 Год назад +1

    Depending on Starfield's reviews, I may end up getting a Series X. I've got plenty of games to transfer from my Xbox One and ngl, it would look nice next to my PS5 😅

  • @joshuajordan584
    @joshuajordan584 Год назад +1

    I found that even if the game ends up being a poop, what was said here and displayed visually, was quite inspiring towards my creativity.
    Good if you stay safe and keep going with life, because you seem to be an especially valuable thinker in general.

    • @LazerzZ
      @LazerzZ  Год назад +1

      Thanks so much, that genuinely means a lot to me 💚

  • @dragonman7856
    @dragonman7856 Год назад +2

    Is this satire?

  • @joshuajordan584
    @joshuajordan584 Год назад +1

    The advert cutting you off at 12:10 was really jarring.
    A good change of timing may make for a better viewer experience.

    • @LazerzZ
      @LazerzZ  Год назад +1

      God dammit RUclips, I’ll remove that immediately

  • @seeinred
    @seeinred 8 месяцев назад +2

    So.
    Did you enjoyed the Purposeful Emptiness:tm:?

    • @LazerzZ
      @LazerzZ  8 месяцев назад +2

      Not for the reason I originally thought I would. But I did actually have a good time with what I played of Starfield. It's flawed in many ways but I do think it manages to capture in at least some capacity, the feelings I was getting at in this video.

    • @seeinred
      @seeinred 8 месяцев назад +2

      @@LazerzZ Thanks for letting me know.
      Have a good day!

    • @LazerzZ
      @LazerzZ  8 месяцев назад +2

      You too 👌🏻

  • @TrayTheProdigy
    @TrayTheProdigy Год назад +1

    Nobody Keeps Their Hype Meter In Check Then When Games Come Out Mediocre Everybody Acts So Surprised

    • @LazerzZ
      @LazerzZ  Год назад +2

      A game should in theory live up to the marketing of it, the best of the best always do.

  • @dauntedcacti3713
    @dauntedcacti3713 Год назад +1

    I really hope this video doesn’t age like milk

  • @lucasw.4282
    @lucasw.4282 Год назад +1

    i can’t help but think of mods before anything. the possibilities our community makes never ceases to amaze me. ai being a tool now could help make some amazing quests or follower mods with voices. 1000 planets also means creators can just pick a world and make whatever they want without thinking of existing locations.

  • @pendentz8617
    @pendentz8617 Год назад +1

    This game looks really good and I probably won’t get to play because I’m on PlayStation 😢 but if this game is what it is promised to be then the next elder scrolls is probably in good hands. Great video James

  • @KamleshMallick
    @KamleshMallick Год назад +1

    Really enjoyed listening to your analysis.
    Whenever you enter a planet, there is procedural generation that generates the landscape. Then the hand crafted content - POIs, NPCs, Animals get added onto that.
    So no two players will have the same experience in terms of gameplay on a said planet. Not sure how that will work out when you return to the same spot later.
    Thank you for the video!

  • @YogBaal
    @YogBaal Год назад +1

    Great video! I’m not worried about “empty” planets anymore. And I don’t play No Man’s Sky because it’s so cluttered. Love just riding around in RD2 as well. Negative space rules!

  • @sirvanir
    @sirvanir Год назад +1

    There is a huge omission from the footage shown to us: no in atmosphere flying and no land vehicles.
    It's baffling to think I won't be exploring the 1000+ worlds either by flying to points of interest, or by driving there. It seems like it will be just walking and fast travel when you are on a planet!
    Correct me if I'm wrong, cause I wanna be wrong about this hahah

    • @LazerzZ
      @LazerzZ  Год назад +2

      I agree, there are certainly elements that would be nice that we haven't seen. I do believe the way landing works isn't like No Man's Sky, which I'm fine with personally, but I know for some it will be a deal breaker, which is fair. Land vehicles though is something that while I could live without, would be incredibly handy to see implemented, but I'm feeling they aren't present otherwise surely they would've been shown.

    • @sirvanir
      @sirvanir Год назад

      @@LazerzZ Exactly, I'm totally fine with not landing the ship manually, and having a load screen. But not being able to conveniently explore the worlds you come across feels to me that it could potentially break my immersion/ interfere with your point of the video that I very much love in video games. My brain will realize that I'm palying a videogame that, unlike what RDR2, doesn't have a living breathing world even when I'm not "logged" in.
      How will I come across interesting points of interest or random world events if the only convenient form of travel is by fast travel (that will probably be located next to points of interest, striping me of the satisfaction of discovering them on my own), seeing that walking would not be practical and there are no land vehicles nor in atmosphere flying?
      Other than that everything looks super great, coming from someone that never really loved other bethesda games

  • @SmileyZdude
    @SmileyZdude Год назад +1

    I just want this game to be as good as Spore space stage smh

  • @EH_1995
    @EH_1995 Год назад +1

    I too thought I was getting ‘too old’ for hype and excitement before a games release, but this game has brought that feeling back for me too! There’s been some really good games over the last few years but none that constantly stuck in my mind, having me scouring the internet for any crumb of new info before it came out like this. Thank god we haven’t got long to wait now 🙏🏽

  • @maskedspartan7397
    @maskedspartan7397 Год назад +1

    Those lonely moments are what I live for in immersive open worlds, esp when the music kicks in. Like the nights of skyrim or the Isles of Skellige in Witcher 3

  • @AllynFry
    @AllynFry 9 месяцев назад

    I’ve spent 200 hours in Starfield since release. Boy do I wish that the emptiness and general space (no pun intended) it offers got even close to the feeling of exploration that Skyrim offers. Because of the way the travel system is designed, moving from one star system to the next and even within them boils down to a really flat, uninspiring fast travel system. It’s just one cutscene to load the next location, to take off or land, or moving from one planet to the next. I desperately wish Bethesda had employed something similar to how Star Citizen handles interplanetary travel. The distance felt real and actually empty, while also giving the scale of the solar system depth. I loved that it took actual time, minutes for me but real time, and still allowed for spontaneous events like a pirate attack. Even if we scaled it down further, only allowing uninterrupted travel in the area immediately around a planet to satellites, space stations, and asteroids, would be better than what exists.
    And then you get to the limited plots of land that you get to “explore”. Those frustrated me the most. They’re so repetitive. The flora and fauna never felt unique to each planet, just reskinned models dropped onto each habitable planet. And the explorable locations are just the same three buildings copy and pasted.
    Now I genuinely did enjoy the story, main NPCs, ship builder, and constructing my own outpost on one of those bland planets. The faction quests were all entertaining, some more so than others. I just wish the focus on the *space* part was executed better.
    (Sorry for the ramble 6 months after the original video, RUclips just recommended this to me and I wanted to share my thoughts after release.)

  • @gsimon123
    @gsimon123 Год назад

    This is quite literally the Mass Effect 1 exploration... as it was INTENDED to be. I'm immeasurably stoked about this now.

  • @sonic55193
    @sonic55193 Год назад

    I remember back when I was a kid, I played GTA san andreas, while other people want to shoot stuff around, all I wanted was to hop on a "Camper" or "Journey", they're mobile homes that I can drive around quiet places of san andreas(like forested roads), away from the gangs and slaughter.
    Even In GTA V few years ago I often find myself doing the same things, taking "Marquis" a sail boat, turn on storm using cheats so I won't see land and sail near the borders of the map, smashing huge waves As I sail. I hope starfield can give me those experience again.

  • @Maya_Ruinz
    @Maya_Ruinz Год назад

    Why are people so fascinated by what Starfield is doing? Games like Elite Dangerous, Star Citizen and Eve Online have been doing these games for over a decade now. Story is great and all but Bethesda isn’t known for its revolutionary story telling but just great worlds to get lost in. To me this is just Skyrim but with planets and ships instead of Dragons and Oblivion Gates. I will definitely still play it but I think people really need to branch out gaming wise and see that these features already exist in very good games. I have a ship in Elite Dangerous right now sitting in a solar system about 12,000 light years from the bubble (human space) and it has 10 explorable planets with a couple that have lost outposts to explore. Not only that but you can go from space into the atmosphere all with no loading screens. Pretty impressive.

  • @ivanstrydom8417
    @ivanstrydom8417 Год назад

    I see the ships looks rather industrial, no distinction between airframe types, neither any consistency . Entering into atmosphere these blocks of metal will have the aerodynamic properties of a brick.... How do you Identify differing factions in space if all the ships look like huge unaerodynamic metal blobs? Will you be able to fly in atmosphere ? Will different planets have differing atmospheres with different viscosities, Will there be storms/weather effects in atmosphere ? And if so how will the chunky unaerodynamic metal blobs be affected by this?
    Will there even be cool factions? Or just the boring mining explorers vs pirates?
    To me factions are paramount in importance. Is there a Naval fleet/air arm ,patrolling and fighting in boarder disputes? And is there a police force that patrol everything in between , to uphold a sense of law and stability in the galaxy? ..or is it just a bunch of freelance miners and pirates all the time?
    They scan your cargo for contraband when you request landing clearance…but can you have /smuggle contraband and if scanned and detected will the authorities send spacecraft to arrest you ?
    I love space as seen in Pre Disney woke cult Star Wars, with ships that look sleek and actually capable of flight, in space and in atmosphere. With clear factions and naval/airforces/space craft such as the beautiful Naboo N1 star Fighter, the iconic X wing, the tie fighters , the Y wings, the Epic Jedi star fighters and all the freighter and cruiser classes. Distinct designs that are tied to differing factions. Will Starfield have any such factions with recognizable space craft?
    At one point I saw a ship jump to lightspeed with a planet right in front of it… I was disappointed when the ship did not collide with the planet and disintegrate as a result thereof.
    Talking ballistics, I hope there will be some planets that have more intense gravitational pull.
    Causing projectile ballistic drop to be way more severe.
    Forcing you to compensate accordingly, taking distance, calibre and humidity into account.

  • @siahfarouk8030
    @siahfarouk8030 Год назад

    I just expected a ton of criticism from this video but u just described the potential that starfield have if they did it right if they actually will deliver the special feeling like we had when we played RDR2 especially if the story was as good as RDR2 i really hope starfield impact me like RDR2 and CYBERPUNK 2077 did and thank u for the video

  • @markarbanasin4
    @markarbanasin4 Год назад

    Red Dead Redemption 2 took me 10 months to complete. Playing pretty earnestly with maybe a ~1-2 month break in the middle. As a weekend warrior this is certainly something influenced by my available hours to play a title, but effectivey no game has ever remained my primary title for that long without losing me. It was a testament to it's true perfection in allowing the player character to exist in the world while establishing an engaging story that didn't require constant contact to remain relevant or required to stay engaging. Some weekends I'd hit story content, some I would simply go explore, hunt, live off the land, etc. I didn't feel like I was pursuing 'side content' in lieu of progressing the story. I felt like I was simply enjoying the game on it's and my own terms.
    I agree that Starfield is giving me these vibes. I had hoped Cyberpunk would have done this as well and I feel like that was a part of the hype - to have an organic experience that was engrossing. But unfortunatley that fell into the other camp of basically - checking boxes to close clearly trackable side content, or handling story content (main and side). While the story was amazingly well written, this type of experience is always a much more bounded length. You run through the content, and then it's done. Whereas the expanse of a RDR2 can literally engage you endlessly outside of it's core content, as it has created an organic world to explore. Sure, some will get bored of that faster than others, so it is ultimately a finite experience as well, but not in the same way that other quests to '100%' something are. As the 100% isn't really the point of a game aiming to establish a truly engaging expansive world.

  • @muh.andianto
    @muh.andianto Год назад

    I am not a space type of player. But the first time I am in love with space is becaused of Interstellar movie. The sense of emptiness brought by that movie, has got me in the soul. Watching the planet from distance, looking at the horizon, exploring the surface and find nothing, it's... something.
    And I think Starfield will get these feelings, as they said their concept are based on NASA type of space.
    So yeah, I am okay with it.

  • @MrSufHu
    @MrSufHu Год назад

    When are you reacting to Assassins creed mirage gameplay man!!!
    I have a feeling you might like it!

  • @hgu123454321
    @hgu123454321 Год назад

    I wish there were more games out there that had emptiness and isolation as core features. I don't want to run into an "event bubble" every 50 meters, as if I'm a gold fish who gets bored if I don't get to shoot something for longer than five seconds. I want to explore. I want to feel I discovered something, rather than followed the shortest route to a marker. Emptiness is needed to make that happen: if there is no empty space, there cannot be exploration.
    I loved the original Pirates! game: you could take your ship out and sail, and see what you found. The remake was shit: whenever I left harbor there was always another ship encounter right away. There was no empty space where I could anticipate an exciting discovery, the game was just jamming 'events' down my throat.
    Here's hoping for Starfield!

  • @Ryan_tremaine_klarenbach
    @Ryan_tremaine_klarenbach Год назад

    Imagine if they screwed this up 😂 .. also it’s locked at 30 fps on the most “PoWeRfuL CoNsOleS” nahh imma play it on pc .. or imma wait for the review 1st then buy the game

  • @driiifter
    @driiifter Год назад

    The stars have aligned. It is my destiny to enjoy Starfield. I'm sure any Bethesda modder who was waiting for a space game like this feels the same. I grew up on Master of Orion, not the one on Steam, the one on MSDOS.
    Another thing is, speaking on vast emptiness. I used to play Ocarina of Time and just teleport to places to see the world and hear the ocarina theme, I didn't even play. I also am an Elite: Dangerous enjoyer. I also love sandboxes. You start to see a formula here.

  • @gracecalis5421
    @gracecalis5421 Год назад

    That's why I wanna get into Starfield. I wanna land on a barren planet, skies black due to a lack of atmosphere, dotted with stars and massive planet swallowing the horizon. I want to hear nothing but the ruffling my suit makes as I walk, the music of the ambient world playing softly, the pulse of my mining laser as I just mindlessly walk around and churn out ores on my way.
    That loneliness is a vibe that most other games actively avoid because they're afraid that players will confuse it as laziness or lack of content. I'm glad Starfield doubles down on it.

  • @nicholsonfile
    @nicholsonfile Год назад

    1000 planets means a lot of generated content. Bethesda has been aiming toward this for a while, and it's been a drag on the games they have made after Morrowind and Oblivion. When the characters, quests, and locations are made by people, they are always better. More is sometimes just more.
    But I love Outer Wilds and have never been interested in No Man's Sky.

  • @tobyhendricks9951
    @tobyhendricks9951 Год назад

    Doing nothing in games is great.
    With the success of games like Dredge, Stardew valley, and even the relative successes of the flight/truck simulators (and similar titles), and with a few AAA devs jumping on it, I hope that devs realise that we don't need constant stimulation, that you can have stretches of basically nothing happening so long as there's something on the other side.

  • @XavierLignieres
    @XavierLignieres Год назад

    The reality of space is that it is mostly filled with a whole lot of nothing with barren rocky planets and gas giants being the vast majority of celestial bodies along with asteroids and comets. Planets similar to earth are a very rare thing and according to some studies could be as few as 1% of all planets in the galaxy. Shows like The Expanse and Battlestar Galactica (2000's version) do a very good job at showing this lonely aspect of Space.

  • @garxgar
    @garxgar Год назад

    Kind of weird to spin a lack of meaningful content into a positive thing. Just seems like a pseudo-intellectual way of justifying laziness. Active stimulation is basically the entire point of video games as a medium. You can capture the feeling of “emptiness” without your world map being literally empty.

  • @HEKTIKx
    @HEKTIKx Год назад

    It wouldn't be a space exploration game if everywhere had already been explored and had settlements.
    Its space it should be "empty" and full of mystery plus it still gonna have probably more city's/content than any other Bethesda game just with much more exploration

  • @Landscape_
    @Landscape_ Год назад

    People tend to call empty the spaces where nothing happens in terms of gameplay. But in games like the legend of zelda the map is almost flat and there are not many things to do, and no one dares to call that game empty.
    This is because that "emptiness" adds value to the actual places you find. If you had kilometers of souless side content like Ubisoft has just to fill the gaps in the map then it becomes boring and repetitive.
    In starfield everything will be set in bases, cities and handcrafted caves where every item you can pick has its value, or you can find parts of the lore and quests or characters... that's the exact reason why we like Fallout and TES games.

  • @fraktux
    @fraktux Год назад

    All pretty good valid points 👏
    Reasons why I currently love No Man's Sky

  • @jacwd3
    @jacwd3 Год назад

    Saying you are okay with thousands of empty worlds as a feature is like saying you agree that players have to fix all Bethesda games they released to make them playable and Todd Howard winning prizes for giving us incomplete and non-functional games. I would have preferred around 20 small planets with several and different activities to do and still buy the game. Since the game still using a buggy and old game engine I will wait about a year or two before buying the game on a sale and hopefully few unofficial patches.

  • @Tay-xj5ud
    @Tay-xj5ud Год назад

    Emptyness as a feature?
    Fucking Legend of Zelda BOTW and Dark souls were empty.
    (Though Those games I criticized for feeling empty Yet I'm going to buy and play Starfield even though I expect the same stuff it could be that I just don't like Nintendo and From software)

  • @KhadiPlays
    @KhadiPlays Год назад

    See I for one disagree. Games for me are not the main place to contemplate, I enjoy the space for it in them but not much of it. The empty spaces in Witcher 3 you talk about to me felt dead. And not in a good way, I would once and again keep asking myself "what the hell did they add so much space for if there is nothing to do or discover here?". It was annoying and draining to look at a map and realise good chunk of it was empty filler space. I do not appreciate that in my games in the slightest. If I need a moment to ponder I shut the game off and go for a walk, or go lay on the grass in my garden and take the time to think. I don't find staring at even amazinly beautiful spaces meaningful in the slightest when they are digital. They are beautiful alright, but they still aren't real and thus they feel empty in my heart. Where you find meaning in in emptiness in games I find the complete lack of it.

  • @SK_Falchion
    @SK_Falchion Год назад

    Well Death Stranding is the ultimate empty world but man was it so captivating for some reason. Nice video...loved the Mass Effect soundtrack

  • @normancer9394
    @normancer9394 Год назад

    It just wants me to play Starfield it began to give me the Mass Effect 1, long dark, and Generation Zero vibes on how empty each world is, making you believe there is no cure for emptiness, sure you can start a colony but the emptiness will still be there reminded you it won't go away

  • @dennisdehaan214
    @dennisdehaan214 Год назад

    The only thing I'm worried about it the hand crafted POI's yea I get they are seeded on the plant to give you stuff to do but my worrie is how many types of POI's are there because if I stumble on my first abandoned mine awesome but if I stumble on the same POI mine on a different plant for the 10th time it will get very repetitive I would have really loved it if they mentioned their were 100 versions of every POI so I don't notice im Explorering the same cave on 3 different plants that the only thing that im really worried about 😅

  • @shizuoheiw
    @shizuoheiw Год назад

    Personally I liked Fallout 3 over Fallout New Vegas because of the emptyness, the capitol wasteland felt more like the apocalypse, I think Bethesda does well with emptyness

  • @strikingdiscussion5263
    @strikingdiscussion5263 Год назад

    This really comes off like a hype job. You speak in certain terms at various points in the video about the game’s quality that you can’t possibly know. Chance is an interesting concept because there’s a high chance that a lot of what we are being told about the game is bullshit. It’s all the more odd then, to make a video that oscillates between certainty and speculation in the same breath.

  • @ma3athal3rab92
    @ma3athal3rab92 Год назад +1

    Come oooon do a video about ac mirage gameplay

    • @Nik-ek2mq
      @Nik-ek2mq Год назад +1

      Most likely not gonna happen, Lazerzz hates the ac franchise now, understandably ofc. But I have to say though, for people to hate on this game this early is not quite fair, the new Mirage demo imho actually has a genuine AC vibes to it, they changed the park our movements a bit which I like and the story will focus on the traditional theme of ac, which is good. So far the game looks okay to me.

  • @Seer_Of_The_Woodlands
    @Seer_Of_The_Woodlands Год назад +1

    great video!

  • @CordateE
    @CordateE Год назад

    I subscribed because I like your articulation and self expression 😌 I do wanna see that Starfield video

  • @AlesMicik
    @AlesMicik Год назад

    Tbf anyone that is complaining about empty planets doesn't literally know that Space is a huge Empty well... Space

  • @shademandude712
    @shademandude712 Год назад

    I dont see why people critizise star field for this... no mans sky has tons of emptyness that is covered up with random materials and the same buildings for the 1000th time and star citizen has the exact same emptyness people just need to grow up and accept that not every intch of a giant open world game can have content