There was a demo playable at Tokyo Game Show. However, it's likely there will be a publicly released demo sooner or later based on what the devs said at the TGS showcase
Yes, but it wasn't really usefull outside of maxmode because it was better to cancel into maxmode in XIV. Now that maxmode costs two meters, it's becoming relevant and I tought it was interesting to check if it's still there.
@@frionel26 Would you mind doing a short in depth summary or review for XV since you were able to try it? How does it feel when comparing to XIII or XIV, the games speed, mechanic, etc?
Seems like Max Mode costing 2 bars is indirectly making these simple 1-meter punishes viable.
Do some people have alpha builds of the game now?
How'd you get this footage? Is there an open beta or something similar?
There was a demo playable at Tokyo Game Show. However, it's likely there will be a publicly released demo sooner or later based on what the devs said at the TGS showcase
@@Electr0Jesus Ah, thanks mate.
Does shatter strike only have overhead/mid guard point, or can it also guard point lows?
Comment on peut donner un cancel pareil à Yagami ?? 🤦🏾♂️
This can be done in XIV, nothing new.
It cost to meters now to go into dm. Which he explains in the description. So that's something new.
Yes, but it wasn't really usefull outside of maxmode because it was better to cancel into maxmode in XIV.
Now that maxmode costs two meters, it's becoming relevant and I tought it was interesting to check if it's still there.
@@frionel26 good riddance of 1 bar max mode. i remember him having this in XIII. tokido would always do sneaky shit like this lol
@@frionel26 Would you mind doing a short in depth summary or review for XV since you were able to try it?
How does it feel when comparing to XIII or XIV, the games speed, mechanic, etc?