Really great idea and style. The hand coming out of the wall is unexpected and cool. Sad you didn't made Top100, because your submission really deserved it and is better than some of the Top100-stuff IMHO. Thanks for the breakdown.
@@crafthive What version would you recommend? For now I don't make a lot of money with my skills and I would be using it mostly for VFX and simulations that I would bring into blender.
Great video ! Your render is so unique and stylish ! I have a question concerning AccuRig : I was about to try out this software but then I remembered you saying your auto-control rig map didn't work and that you had to start from scratch in Maya. Any reason why it didn't work (or any advice of what not to do when while making an autorig ) ? Thanks
So AccuRig and mapping an Auto Control rig technically 'worked'. It's what I used for the boss character, but it was too limiting for the Hero. When you create an AccuRig and Auto Control Rig, the pole vector of the IK arm would control the hand position, when I needed the hand to be static. There was probably a way to fix it, but I'm more comfortable with Maya than CC4, so it was easier to start fresh. Also, the joints come into maya referencing the main mesh which is rotated 90 degrees and slightly out of position, so adding custom Blendshapes afterwards in Maya required a bit of fiddling with the Node Editor. It's great for quick and easy 'decent' rigs for some small stuff, but definitely wasn't suitable for more complex needs. Maybe with more time invested in learning CC4, you could get something more useable out of it.
Jesus Freaking Christ,,,,,,,,,,,,,,,,,,,,,,,,,,,,sorry for my bad language, where did you learn or this sir, and where do you work, how can i be like you :) thank you
Haha, appreciate it! You can follow the channel to learn more about how to do all of this. I'll be making an effort to cover more of my workflows in some new upcoming videos.
Absolutely amazed by watching your workflow and the hard work you put in all these to make a finished 2d/3D masterpiece 🤩🔥 Truly inspiring 💯
So cool to see how much work goes into these. Thanks for sharing. Amazing detailed breakdown.
As someone who writes code, "It didn't work, so I started over from scratch" is painfully relatable.
Your so underrated and your effort and work deserves to be praised greatly. Tough stuff dude 👍
Jack of all Trades Master of None is B$. You have mastered a multitude of tools needed to produce these Master Pieces.
Really great idea and style. The hand coming out of the wall is unexpected and cool. Sad you didn't made Top100, because your submission really deserved it and is better than some of the Top100-stuff IMHO. Thanks for the breakdown.
amazing, i want to make a anime style loop but you took that vision and made something i never even wouldve thought about. amazing
Excellent Process! Amazing Result!
Lot of work here! Great idea and the execution. I think it's anyway a lot of experience! Try win next challenge!
amazing render, and even more amazing content bro
That's a of programs. Amazing work!
Amazing
Your videos make me want to spend my life savings on houdini.
Worth every penny!
@@crafthive What version would you recommend? For now I don't make a lot of money with my skills and I would be using it mostly for VFX and simulations that I would bring into blender.
How come this work not make it to the top 10????
Great video ! Your render is so unique and stylish !
I have a question concerning AccuRig : I was about to try out this software but then I remembered you saying your auto-control rig map didn't work and that you had to start from scratch in Maya. Any reason why it didn't work (or any advice of what not to do when while making an autorig ) ? Thanks
So AccuRig and mapping an Auto Control rig technically 'worked'. It's what I used for the boss character, but it was too limiting for the Hero. When you create an AccuRig and Auto Control Rig, the pole vector of the IK arm would control the hand position, when I needed the hand to be static. There was probably a way to fix it, but I'm more comfortable with Maya than CC4, so it was easier to start fresh. Also, the joints come into maya referencing the main mesh which is rotated 90 degrees and slightly out of position, so adding custom Blendshapes afterwards in Maya required a bit of fiddling with the Node Editor.
It's great for quick and easy 'decent' rigs for some small stuff, but definitely wasn't suitable for more complex needs. Maybe with more time invested in learning CC4, you could get something more useable out of it.
Hot damn my guy!
amazing work, How long you have been working in this industry ?
Thanks! About 10 years at this point
Good Good
nice
what computer components do you have?
Good ones thankfully! I'm running a threadripper cpu and an RTX 3090
Jesus Freaking Christ,,,,,,,,,,,,,,,,,,,,,,,,,,,,sorry for my bad language, where did you learn or this sir, and where do you work, how can i be like you :) thank you
Haha, appreciate it! You can follow the channel to learn more about how to do all of this. I'll be making an effort to cover more of my workflows in some new upcoming videos.