This is an elegant design. The only thing missing is an integrated cooling solution that cools both the machinery and the oxygen output. Thanks heaps for the video. Subscribed.
might want to use better metal than lead as the oxygen/chlorine comes out at 75c from the rust deoxidizers. you can mouse over the outputs of the buildings when selected in the build menu for output temps
not quite, since I had to cheat a bit with materials to minimize travel distances and pacify the other planets to avoid warnings during testing and recording. However, I will fast-forward during the building of this in the next episode of the Lets Play since this video exists
I'm very curious if there is a concrete advantage of Rust based oxygen. I know that water based is typically used because you can make them Self Powered (you split of the oxygen, breathe it, and magically burn the hydrogen with nothing to power the system). They also end up self cooling because you heat up the water and hydrogen before they get consumed, absorbing the energy from producing it. Given that, does is Rust more efficient? I guess it doesn't consume your water resources, but I don't know if it is ever infinite (are their Rust Volcanoes)? Do the vines produce enough Salt to sustain the Rust deoxidation? Certainly I could see it being more power efficient, better resource utilization, something. It just doesn't seem to provide great reasons to use over water.
If Rust was renewable, Chlorine would be renewable, so would salt and Natural Gas. Sadly, Iron falls of the sky, not rust and there are no Rust volcanoes. Devs in my opinion missed a trick there.
You only get 2 water geysers on the first planet so you need some way to generate oxygen on the second planet. Using the otherwise useless 100T of rust for that and on top of it gettimg 40T of Iron is a great deal.
Great tutorial, aged well. But it's a lot lot lot of power vs a spom. Can't bring myself to build it because of power and cooling required. No rust oxydizers for me
Nilaus, Any chance on a tutorial on power management? I dont have the spaced out DLC just playing vanilla but my power management sucks! I keep blowing out my cables and I am unsure what todo :(
IDK. Lategame you have soo many tools to fix everything. It's not interesting to see the basics. Make a room that requires 3-4 inputs and produces 2 outputs. Feed the outputs to something that uses that. Bring some cooling in cuz things will get hot. Maybe build some tanks to store excess. Yeah. Ofc. Basic stuff. What I would like is: How do you do something like this in early game without it having to be a complete mess. When I don't have sensors and automation. I'm low on metals, I need oxygen ASAP. But then my plants cuz I just so happen to build them at the even point between oxygen and CO2. Which is fine cuz they like both. But then we get some chlorine in the mix that I can't filter out cuz I have no filter. The above settup does mostly filter out chlorine without a filter. Not perfeclty tho. So it's a start. Idk, just my 2¢
This is exactly the type of tutorial that is needed ... how to build from the start in each stage .. perfect .. make more of this .. new subscriber :)
This is an elegant design. The only thing missing is an integrated cooling solution that cools both the machinery and the oxygen output. Thanks heaps for the video. Subscribed.
might want to use better metal than lead as the oxygen/chlorine comes out at 75c from the rust deoxidizers. you can mouse over the outputs of the buildings when selected in the build menu for output temps
Hi Nilaus,
The timestamps are those from the last video.
"Huh, that's sure a strange petroleum boiler..."
Technically this is now another episode of the spaced out playthrough
not quite, since I had to cheat a bit with materials to minimize travel distances and pacify the other planets to avoid warnings during testing and recording.
However, I will fast-forward during the building of this in the next episode of the Lets Play since this video exists
Nicely done again!
Title needs to say DEoxidizer; rust is already very very oxidized ;)
I'm very curious if there is a concrete advantage of Rust based oxygen. I know that water based is typically used because you can make them Self Powered (you split of the oxygen, breathe it, and magically burn the hydrogen with nothing to power the system). They also end up self cooling because you heat up the water and hydrogen before they get consumed, absorbing the energy from producing it.
Given that, does is Rust more efficient? I guess it doesn't consume your water resources, but I don't know if it is ever infinite (are their Rust Volcanoes)? Do the vines produce enough Salt to sustain the Rust deoxidation?
Certainly I could see it being more power efficient, better resource utilization, something. It just doesn't seem to provide great reasons to use over water.
If Rust was renewable, Chlorine would be renewable, so would salt and Natural Gas. Sadly, Iron falls of the sky, not rust and there are no Rust volcanoes. Devs in my opinion missed a trick there.
You only get 2 water geysers on the first planet so you need some way to generate oxygen on the second planet. Using the otherwise useless 100T of rust for that and on top of it gettimg 40T of Iron is a great deal.
Great tutorial, aged well. But it's a lot lot lot of power vs a spom. Can't bring myself to build it because of power and cooling required. No rust oxydizers for me
thanks
the salt vines can be farmed if more salt is needed.
Nilaus, Any chance on a tutorial on power management? I dont have the spaced out DLC just playing vanilla but my power management sucks! I keep blowing out my cables and I am unsure what todo :(
Yes, that is a good topic. I do have one short one for Spaced Out, which does include the key principles
Time stamps are talking about a petroleum boiler
thanks, fixed now
IDK. Lategame you have soo many tools to fix everything. It's not interesting to see the basics. Make a room that requires 3-4 inputs and produces 2 outputs.
Feed the outputs to something that uses that.
Bring some cooling in cuz things will get hot.
Maybe build some tanks to store excess.
Yeah. Ofc. Basic stuff.
What I would like is: How do you do something like this in early game without it having to be a complete mess. When I don't have sensors and automation. I'm low on metals, I need oxygen ASAP.
But then my plants cuz I just so happen to build them at the even point between oxygen and CO2. Which is fine cuz they like both. But then we get some chlorine in the mix that I can't filter out cuz I have no filter.
The above settup does mostly filter out chlorine without a filter. Not perfeclty tho. So it's a start.
Idk, just my 2¢
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