Please do a full episode on the falling out between Nintendo and Sony, as I'd love to hear a more detailed analysis of the sequence of events there and wtf Nintendo was thinking
There isn't all that much more to be said actually. It went very fast and was over quick. There was not shouting at meetings, no media battles or the like. Sony just put the foot to the floor and started getting 3rd party devs on at a blistering rate.
"It's fair to wonder what [Gunpei] Yokoi would've come up with next..." Actually, Yokoi made another video game console before he passed. It was called the WonderSwan and it was a pretty good mobile console, though it never made it over to the states.
Right and let's not forget that his retirement from Nintendo was pre-planned at 50 and he was 54 when he left (wanted to stay on through the projects he had started I'd imagine)
So Nintendo was like, "oh man, let's not let Sony enter the console race by backstabbing them" which in turn, just made them want to enter the console race even more.
At that point, too, Sony had developed under the company Sony Imagesoft for both the Super Nintendo and the Genesis, emphasizing a huge partnership with SEGA after the Play Station debacle. There is where SEGA also played a hand in creating another major competitor, as their board of directors vetoed the idea of developing a system w/ Sony since they'd never made video game hardware or software before. Sony was very much forced to go it alone, and as they developed their hardware and developed games for other platforms they acquired the experience necessary to make their first system a success.
You got it backwards. Sony NEVER had a partnership with SEGA. EVER. They manipulated one with Sega of America in 1992. First, in 1991, they had tried to get involved with SEGA of Japan, but SOJ didn't trust them and refused to let them in. Sony actually had been trying to SPY on SEGA's R&D dept and planned on STEALING information they could use to design their own product. And the "they developed their own hardware" is a lie too. They developed it for Sega of America and told them(LIED) that they would meet and present it to SEGA of Japan executives. They also created this bullshit fabrication that they had the rights to license Sega CD.(JVC had exclusive OEM rights). Sony LIED. They NEVER got a contract or a deal made. In 1993 They took what they had designed for SOA and SECRETLY begin designing PSX using STOLEN blueprints and information from Sega Jupiter they had stolen from SOA. Regarding Sony ImageSoft. It was their low tier 3rd party brand. In that regards, their titles were often mediocre, if not sub-par This was all intentional.
Honestly, I'm amazed you don't have more subs. You're easy to listen to, and the information you give is quite in-depth without being overwhelming. This channel is awesome!
the channel is otherwise awesome, but the too-frequent and kften needless background muzak is distracting - which not only makes listening more difficult, but comes across as being overproduced and a bit facetious. (my hearing is technically fine.) the spoken content should be able to sell itself without needing "audible wallpaper", which often ends up sounding awful anyway.
I agree. One of the very few video game commentators that doesn't annoy me. Most of them are all poor imitations of angry video game nerd with try hard humor and quirks and dumb memes.
+Curtis Moore I think using mini DVDs and not having a DVD player in the GameCube would be number four. The mini DVDs were the main reason why 3rd party developers were shy of the GameCube.
Mini disks to avoid piracy, remember what happened to the Dreamcast that gen? No one had to buy a Dreamcast game. BTW, looking back now, GC was my fave console of the Dreamcast/PS2/XBox/GC era.
bigevilworldwide1 They were expensive to produce, you gotta think that when you're paying for a cartridge, you're a paying for the whole chip, micro pieces of gold, bronze and other metals, companies have to see some return on that While a CD, is just a piece of plastic with some holographic magical paper
bigevilworldwide1 Yea, try putting FF7 in its full glory on the N64.would have taken at least 8 (cause of how little space the carts actually held) carts and the price tag would have been anywhere from $630-$720 at the minimum (could have taken more carts and the price tag could have gone higher or the individual carts in the multicart pack may have been priced higher). Making it the most expensive video game ever made for any system, 1st- or 3rd-party. $720 would get you a pretty nice gaming PC. Which would you rather have? The non-existent N64 version FF7 or the gaming PC? The decision is up to you but i know what i want and that is not the game. no wonder 3rd party support started to dwindle on Nintendo consoles. and they made a similar mistake on the GameCube with the mini-discs. The PS2 and original XBOX used DVDs that held (from what I heard) 6 gigs of data and the mini-discs only held 1 gig. A pretty big difference of you ask me. And the last was (and is) due to the fact that both the Wii and Wii-U are both way too weak for what the 3rd party developers wanted to do (the Wii-U cant even run some of the newer game engines for 3rd party games and DEFINITELY will not run Unreal Engine 4 [seen the graphics it puts out?? it is AMAZING!!!])
***** Those stats aren't really fair PS2 yearly sales to 2004 Fiscal year ending March 31, 2000 Year sales> 1.41 Total sales 1.41 japan release mostly Fiscal year ending March 31, 2001 Year sales> 9.20 Total sales > 10.61 Fiscal year ending March 31, 2002 Year sales> 18.07 Total sales > 28.68 Fiscal year ending March 31, 2003 Year sales> 22.52 Total sales > 51.20 Fiscal year ending March 31, 2004 Year sales> 20.10 Total sales > 71.30 Gamecube yearly sales to 2004 Fiscal year ending March 31, 2002 Year sales> 3.80 Total sales > 3.80 Fiscal year ending March 31, 2003 Year sales> 5.76 Total sales > 9.55 Fiscal year ending March 31, 2004 Year sales> 5.02 Total sales > 14.57 In 3 years PS2 sold 28.68. In 3 years Gamecube sold 14.57 Now, Gamecube Discontinued 2007. PS2 Discontinued 2013 lol you can't add 6 years of sales and act like thats the overall if gamecube discontinued in 2013 im sure there sales would be higher im guessing half the sales of PS2s not 1/7th, if PS3 had good game the first few years it came out PS2 sales would have been halved at least.
As I was watching I was initially thinking "what could be worse than sticking with cartridges" but then you nailed it. Creating your own rival is pretty much the stupidest thing you could do. In fact that kind of combines with the cartridge decision. If Nintendo went with CDs on the N64 then third parties would probably stick with them from the assumption that they would continue to be the market leader. Going with carts essentially sent the third parties to Sony. So not only did their actions create their biggest competitor but they then immediately helped that competitor gain an advantage over them. And this is all around the same time that the Virtual Boy was on the market so there was a span of only a few years where Nintendo had their biggest brainfarts in their entire existence one after another. And this is the same time period where Sega had the whole 32X/Saturn debacle. So Sony entered the market and basically just did things competently while the existing market leaders tripped over themselves to see who could be the bigger idiot. Talk about being at the right place at the right time. If Nintendo and Sega merely didn't screw up at that time would Sony have been able to establish a foot hold? What reason would third parties, and thus gamers themselves, have to switch to a newcomer if Nintendo and Sega were continuing to do as good of a job as they did with the Genesis and SNES?
you gotta remember that during the N64's development, CD-based consoles were noisy, unreliable, expensive, had long load times, and threw a fit if there was just one scratch on the disc. Of course in hindsight it was a bad idea given that the PS1 handily outsold the N64 worldwide and the Saturn outsold it in Japan, but at the time it wasn't the worst idea to stick with carts.
I know others have noticed this and may have even mentioned it, but I love how during your narrations and story telling, you can hear subtle instrumentals of certain games and their levels in the background. Case in point with this video, you can hear Dire Dire Docks playing from Mario 64. It's just a nice touch.
I remember cartridges were a big deal at the time. I will say, though, all of my old N64 cartridges still work flawlessly. My PS1 discs on the other hand.... we were too rough with them as kids.
The fact that cartridge games couldn't be just port from PS1, made for so many interesting and experimental games on the N64! Maybe not a good business decision, but as a gamer I love it!
Truth is we'll never really know if it was a mistake for them to ditch the Sony deal, it certainly wasn't a mistake as far as I'm concerned because it keeps Nintendo original and we all love our PlayStations.
It's kinda one of those alternate-reality things. We can't really imagine for sure what the gaming world would be like if Nintendo and Sony had kept their contract. But one thing we can say for sure: It was certainly a slap in the face to Nintendo's hubris at the time - they threw their weight around so much that people ditched them in favor of friendlier companies. Kinda like how Apple almost folded due to its terrible decisions until Steve Jobs came back and turned it around.
As far as consumers are concerned that wasn’t a mistake. But for nintendo themselves, that was a biig mistake as it created their biggest rival that would dominate the industry for many years.
Actually gunpei yokoi planned to leave Nintendo before the release of the virtual boy, and that was going to be his final gift. He stayed longer than he wanted to so people didn't think that the virtual boy made him leave.
For all of Nintendo's failings, it's important to remember that many of those were born of the mindset that essentially saved the video games industry. Most of the tension between Nintendo and third party developers was the result of Nintendo's own policies regarding licensing and limits on software production - policies that prevented the NES from having the derth of shovelware that buried the Atari consoles. This quality-over-quantity approach was good for long-term business, but bad for short-term profits. It is possible that many see these policies as being obsolete, now that the industry has become almost self-sustaining.
As a game collector cartridges are quite nice for me. They are durable, so I dont have to worry about them getting bent or whatnot, and also there are no abysmal load times. Although It limited the games on the console, the ones that were there were damn good.
+Lugmillord technically they only owned half of Rareware. Not to mention Rare's final game on a Nintendo console, Starfox Adventures, got a lot of criticism from straying from the series' roots.
Love the video, I think Nintendo's biggest issue was they have always been too overconfident ever since the NES and always figured they could force the market, developers and competitors do do what they wanted.
I think you nailed it. I do appreciate how they went for innovation beginning with the Wii over pure firepower like Microsoft and Sony have focused more on.
Although I do understand the benefits of disc-based software, I've always had a fondness for cartridges. They're far more durable than a disc of any kind, one good scratch and your game is usually ruined beyond repair. On top of that, cartridges were iconic in seeing what you were playing at the time. It's not just nostalgia talking either, being able to see what others were playing was damn good marketing.
Dan Scannell there biggest mistake making hardware after the Nintendo 64 post 2001 Nintendo hardware is just ports from the nes and snes or more advance versions of games from previous gens.
I remember being mad cause I had an N64, and so many more games were on the PS1, and magazines had demo CDs. No such thing as demos for the N64 as cartridges were too expensive. CDs have more storage, and many games had multiple CDs, even 3 or 4. The N64 had some great games, but it sucked in the car racing game department (wave race was great, but the UK Pal Version was a bad port, and i had that one). There were also no light guns or games and I wanted to play time crisis.
@@Mzee1084 A single CD has 10x the storage of the largest N64 game. The multi-disc games were mostly full of movies. In fact, FF7 had the entire game on all 3 discs. if you swap the disc for Final Fantasy 7 with the wrong one while playing, the game still worked perfectly, except for the movies.
@@GiordanDiodato To this day, since information is so scarce and the system itself is so rare, I still can't tell if it's actually an optical drive, or a floppy drive
The biggest mistake Nintendo ever made was letting go of Rare.They pretty much made most of the good games on the n64 and knew how to develop for Westerners. Getting rid of them during the Gamecube era marked the beginning of whack experimental Japanese centric games I've never been a fan of.
+Mario Salcedo The common denominator is a history of Nintendo treating their partners like stepchildren. We'll see how Nintendo's relationship with DeNA fares, they really need to be successful in the mobile market
It's not a Nintendo mistake, they only owned 49% of rare, and in order to have the rights to sell your company you have to have 51%. So it's more of a Microsoft mistake as they bought rare and considering the fact that they spent over 300 million dollars to buy rare you would think that they would try to put more effort into using their intellectual property, and no rare replay doesn't count it's just goes to show how great they were
Boy, it's interesting to think about what might have been, had Nintendo not jilted Sony at the altar with the Play Station. On one hand, I am not sold on the idea that console consumers were really ready to jump to CD-ROM tech just yet; in fact, I have doubts that developers and publishers were really ready for the transition. On the other hand, Sony (as you pointed out) has generally owned Nintendo since the fifth console generation... though Sony had to scramble to salvage the PS3. Hiroshi Yamauchi made an enemy that still haunts his company to this day, well after his death. The cartridge vs. CD-ROM battle really altered the Gen5 landscape and set into motion a rift between Nintendo and its third-party partners that has only widened over time. SquareSoft was definitely a big defection, but lower-priority approaches by Konami (Symphony of the Night versus Castlevania 64? No contest!), Capcom, and even EA (to a somewhat lesser extent) hurt the N64 library overall... and that's not even bringing up the disparity in MSRP. I'd give a Dishonorable Mention to Nintendo's exit strategy with the Wii and how the company abandoned its support of the platform too quickly. There needed to be a better transition between Wii and WiiU, but instead, Wii owners saw very little Wii software for a long stretch before the WiiU arrived. Unfortunately, by November of 2012, Nintendo had completely lost its momentum and that has been a significant factor in the company's struggles with WiiU since.
You also talking about a company that has so much money in the bank they can sit around for a decade or two thinking about it. (They have 11 Billion dollars in the bank)
The agreements in place for the Nintendo CD tech with Sony wouldn't have been favorable for Nintendo, from what I understand. Even with the whipping they took over the course of the N64 and GCN generations, there's no way to say definitively that the Sony partnership would have been better for them. The attitude towards 3rd parties was far worse than format, I feel. Both were bad choices though.
Jeff Rivera The agreement that was mentioned in the video did seem not to be in Nintendo's favor- and based on the history we know of Nintendo wanting to have control over their consoles, I'm surprised the negotiations got as far as they did.... But do why turn around and have a contract with Phillps, and end up allowing those horrendous games with Nintendo IPs?
Had the Nintendo/Sony deal been another story, I bet today we would be enjoying a Nintendo Play Station 4 (with a space) as opposed to a Nintendo Wii U (which in itself is a terrible mistake by Nintendo). Nintendo gamers would also be enjoying games like Dragon Age: Inquisition instead of Hyrule Warriors.
I do have to say one thing about the cartridges used for the N64. Since Nintendo is based more for the younger demographic, imagine how many kids would have scratched the CDs. Think about it. If I was 10 and scratched up Star Fox, I'd be devastated (GameCube games have less surface area)
SuperHns The GameCube and N64 are also were excellent consoles with excellent games. I have not much hope for the next console's name now we know why Nintendo is unable to adapt. And seeing them make more stupid mistakes like the Nintendo creators program and the stupid name they thought of for the next 3DS the new 3DS. That shows they aren't learning or listening at all.
Fortunately, it seems an interview with Yokoi from around 1996 shows he had planned to resign from Nintendo for a while, and they allowed him to stay so it wouldn't look like he was let go because of the Virtual Boy. It was mainly a case of bad timing.
I think the cartridge format at the time was ok, but the CD could hold more information. I believe with current flash memory technology the cartridge format would be better than the optical format and due to the small size of an sd card would make for smaller consoles that require less electricity to run because there's no optical drive drawing power. Plus flash memory can be accessed so much faster than optical media can.
I think it's because at the time of the N64's development, CD-based consoles were noisy, expensive, had long load times, were unreliable, and cost a lot to fix.
who cares about that, the story of that is literally depressing and anti-sony to begin with. after all, sony stole the plans for the SNES CD and made the PSX instead ! and at that after brekaing contract and paying milions in fee to nintendo after working with them for two fucking years. to understand why nintendo waited 4 years to develop the n64 is literally why sony was able to make the PSX. 2 years int he making of SNES CD, sony picks it up, breaks their contract and release the thing under a different name after 6 months. leaving nintendo with nothing for their last 2 years of work. 2 years later they come up with the next evolution and skipped thru the 32 bit era by releasing the N64. there you have your history of the PSX.
@@dndbasement2370 Er, no. Its the complete opposite. Nintendo broke the contract with Sony. Nintendo humiliated Sony publicly. Sony was in their right to use the tech they developed anyway they wanted to, since Nintendo refused to.
@@DinobotTM2 fanboy who believes everything sony says. of course nintendo will blame sony and of course spony will blame nintendo. companies do not want to be the bad guys otherwise it sells less. but the true story is... sony broke the contract, sony stole the project because they had the chance of doing it, it led nintendo to a very close to bankruptcy they could ever be. and sony didn't stop there, they literally did the same with sega and the dreamcast which puts sega of the competition all together. did sony ever stop doing these shits... nope... they did it again with the PS3 when they realised microsoft was about to release a great console. so sony decide to one up them and put blue ray which was totally out of reach for anybody and made the console too high price. then they did it again when nintendo released the wii. they stopped production of the PS3 just to get a fucking motion tracking gamepad. which literally served no purpose to begin with. but hey believes what you want fanboy... but sony literally do not hide the fact that they just want the whole market for themselves only. contrary to nintendo and microsoft or even sega back then, who just wanted a part of the pie and enjoyed the benefits. just gotta look at sony and disney and their spiderman argument and how sony changes contract after contracts breaking them just for sake of being the jerk. their actions are enough for anyone to see who they truly are...
I played a display Virtua Boy in a department store when it came out, and I'll say, the images you show brought me some deja vu. Simply because I got the same headaches and eye strain looking at them that I remembered playing the actual game.
Yet, the Switch has surpassed the PS2 as the fastest selling console in history. Not to mention Nintendo has been in business for well over a century, they have to be doing something right.
Here's one Nintendo mistake that almost nobody knows... The NES colour palette. The NES technically had a 64 colours palette, but it only used 54 colours... Yes 11 colours of the palette were black and as far as I know there was absolutely nothing getting in the way of Nintendo to put 10 more colours on the palette, thus giving the system better graphics at no extra cost... Yes, yes, the NES has quite a distinctive colour palette that's easily recognizable by retro gamers and fans, but I'd say it would be better off with the same 6 bit RGB palette as the Master System
Calling the wii u the wii u was not a bad idea. Sony has been calling their console playstation ( 1-4 ), and microsoft has been calling their console xbox, xbox 360 and xbox one… Also replying to a two year old comment ftw!!
FineCarpa I'll reply to your one year old comment to a two year old comment to say that I have to agree with the OP. Calling the Wii U the Wii U seems to have been a bad idea for Nintendo. Based on the name, people took it to be an incremental update (like a Wii but with an HDMI port) when it was significantly more powerful. Like COOLMCDEN 219 pointed out, with Sony "Playstation" is the general brand of their consoles, ditto for MS and "XBox" (albeit with an unorderable suffix, i.e. is One less than 360?). Nintendo historically has come up with a new name for each generation and when they didn't it came off like it was a hardware refresh.
Nintendo Creator Program may not be their biggest mistake, but it is easily one of their biggest mistakes of the 21st century. It's often said that Nintendo is slow to adapt to the modern age this is a perfect example of why: Rather than allowing channels to operate as they did before, covering their games via Let's Plays, reviews, etc., they're taking a cut of their revenue and only allowing said revenue to be generated on very specific titles under certain conditions. It's an anti-creator friendly program and only benefits Nintendo in the end, no one else.
A couple questions remain. _Why_ was Nintendo not afraid that Philips would use the add-on as a springboard into the game industry, especially if the cd-i was already in the planning stages? Also, why and when was the add-on with Philips scrapped? Is there a prototype? Nearly completed games? The history of the second SNES CD add-on always seems glossed over.
Sony was probably Nintendo's biggest mistake, but great for gamers. We now have a LOT more variety than we would if it was only Nintendo in the market. Imagine if Nintendo censorship rules still applied today?
aaronmrod1 Well, now Sony has censorship rules, and as a result, more gamers are abandoning Sony Interactive Entertainment consoles for Nintendo, Microsoft, and/or Steam.
@@GamingDelight seeing Nintendo's change today is amazing - playing Bayonetta, it's hard to believe Nintendo USA is the same company that removed crosses and changed the spell name from "Holy" to "White" in Final Fantasy back in the early 90's! 😅
Back stabbing Sony was a terrible mistake, but I think sticking with cartridges for the N64 was just as bad if not worse. With CD storage for better textures and music the games would have been even better than they were, it would also have helped keep 3rd party devs on board and they could still have fought off the Playstation threat before it completely took over. In a way they are both the same mistake but by not realising they could undo a lot of the damage by going with CD's (which they knew was they way forward as they were developing a CD system for the SNES) I put that as the biggest mistake of them all. Greed and thinking they were untouchable were the main factors in the fall of Nintendo in that generation.
Barry's World I think that them breading the deal with Sony might actually have saved the gaming industry. Think about it. Without Sony, the only two companies left would be Sega and Microsoft, and I think that we all know what happened with Sega.
botmaster9000 It's hard to know with Sega, without the PlayStation. Saturn would have sold more and had better support due to developers having nowhere else to go.
Sega pretty much did themselves in back in the 90s. With all of the additions they made they drove themselves to the point where making another console could hurt them badly. That is most likely why they stopped making consoles.
That mistake might've ended up saving them in the end, though. It would've otherwise turned into a war of add-ons, and both Sony and Nintendo have a sort of phantom friendship where they seemingly take turns inspiring each other. Shuhei Yoshida has been vocal in his enjoyment of the Wii U, and Miyamoto/Nintendo in general have expressed a level of curiosity in Sony's products like the PSP. Plus, had it not been for Sony's much more lenient licensing costs, Hiroshi Yamauchi's then-stance would've likely continued.
I happened to like the Virtual Boy and was sorry it didn't work out. The 3D effect was good and it was an immersive experience, much like modern day VR. The biggest issue was the red, which was supposedly better for the eyes but was aesthetically harsh. If only someone had thought about selling tints as an accessory to change the color. And it wasn't portable or wearable. A few design changes would have made a big difference, but being ahead of your time means being a little behind as well.
I agree: as much as I liked the N64 as a kid, looking back at it... it really was the beginning of Nintendo's fall. The NES and SNES were absolute monsters in the industry. Never since have they ruled from on high
It is an interesting thought as a 'what if scenario' if Nintendo went with CD technology with the N64 rather then staying with Cartridges. During the SNES era Nintendo had a healthy relationship with Squaresoft, Enix and Capcom. If they went CD they may had been able to hang onto Square and have Final Fantasy VII and all those other great RPG games by them and bring them to the N64 and also hang onto long time partners Enix (who still made games on the N64, but had issues bringing Dragon Quest VII to it do to technical limitations that lead to it going PlayStation after the cancellation of the N64-DD). That and Capcom also still had an ok relationship with Nintendo bringing Megaman Legends and Resident Evil 2 to the N64 around the end of its lifespan which would had been a huge gain for the system if those came out earlier. It may had still not been enough for them to defeat the PlayStation, but it would have kept the sales neck in neck like the SNES vs. Genesis era. Though that is only a fun what if scenario, as we do not know if ahead of their time games like Golden Eye, Zelda Ocarina of Time and many others would have been able to happen without the tighter limitations of cartridges and what we did get was a rather awesome system. Ether way history is history and Nintendo may be in a hole with the Wii U that may had been engineered as early as the N64, but damn does both those systems have great games on them.
I agree with 2 out of the three being Nintendo's biggest mistakes. But the Virtual Boy was a completely minor mistake, compared to the other crap they pulled that would completely piss off gamers. Here's my list of Nintendo's biggest mistakes... 1) Suing Galoob for making the Game Genie for NES. Reason - It just shows Nintendo is anti-consumerism. Plus the lawsuit backfired on them. Sega saw this as an opportunity to make the Game Genie an officially licensed product for the Sega Genesis. Thus giving Sega an edge and making Sega look consumer friendly. 2) Censorship. Reason - Ever wonder why Splatterhouse 1, 2 or 3 never got a port on a SNES? It's simple, it was too graphic & violent for them. Look at the way Mortal Kombat 1 was censored on SNES, while the Sega Genesis version was completely uncensored. This is one mistake Nintendo made, which backfired on them because Mortal Kombat would go on to be the best selling title on the Sega Genesis. Nintendo being strict and pro-censorship is the reason why many third party developers would rather make games for the competition. 3) Anti-Streaming gameplay. Reason - This pisses off gamers. Wanna stream Super Smash Brothers? You can't because of the bullcrap "Nintendo Creator Program". Anyone who had joined this "creator program" or approves of Nintendo doing this, is completely brainwashed and a moron. As far as streaming on Twitch goes, Reggie says "From a consumer standpoint, what's fun about it?", hence why Twitch streaming isn't enabled on the Wii U. It shouldn't be up to him to decide whether the consumer wants to stream gameplay on twitch or not. That should be up to the consumer to decide. 4) Not focusing on online gaming. Reason - Nintendo didn't put much importance into online gaming. This would backfire on them because it would give the original Xbox a lead over the Gamecube. At least Sega knew how important online gaming was early on. But Nintendo? They're so behind the times, it's biting them in the ass. This is why I am so anti-Nintendo, because of all the things they do that pisses me off. Plus when I was a kid, I had my father buy me a Sega Genesis over a Super Nintendo, because I didn't agree with the crap Nintendo was doing & I wanted to give Sega a chance. I'm glad I did because I loved every single console they had released. All the gaming companies had made their mistakes, but they did everything they could to fix their mistakes. For Sega, it was releasing add-ons like Sega CD & 32X. I don't hate them for that though. For Microsoft, it was their DRM policies & other restrictions they had for the Xbox One. But at least Microsoft quickly corrected those mistakes. As for Sony, the only thing I can think of was the addition of Blu-Ray for their PS3, making the console very pricey($599).
Ikr, it's the parents jobs to protect their children from crude games, (GTA, etc) not nintendos job! I love their games, and I love their child friendly and colorful games like Mario 3D world, but forcing 3rd party developers to make it child friendly is just begging for trouble, nintendo should make colorful child friendly games, and 3rd party developers should just do their thing, Nintendo should leave 3rd party developers alone and let the parents be the judge, it's not like a 8 year old can drive a car and go to the store and get a game for the wii u, it's the parents job to pick out the games, If not, then at least the parents should watch a review first. Geez Nintendo, let the parents be the judge for picking games for their child.
multiconsolegamer Yup. I mainly want Nintendo to give up the "creators program" they have, allow their consumers to stream gameplay of Nintendo games. If they can do that, I would gladly buy a Wii U.
the Nintendo creator studio is garbage, seriously, what the hell, why does nintendo want to control everything we post?! Apple is bad enough putting junk on people's phones that they don't want and can't delete, but this... This is just goes to show everyone how much nintendo is a control freak, or in other words, a jack ***.
#10 killing off mega man #9 thinking the fan-base won't be interested in a new mega man game #8 making a 3d mega man game #7 canceling every mega man game ever #6 Making mega man 8 #5 making the first mega man too hard #4 Making zero look like a girl( Ran out of ideas)
Learning all this stuff about the N64 on this channel is genuinely shocking. From my elementary school age perspective, N64 was both better and more widely owned. I only knew 2 people who owned a Playstation, but virtually EVERYONE I knew had an N64.
Same. I felt like I was the only person in the world who DIDN'T have an N64, while the PlayStation looked cool when playing stores' demo consoles, but I don't recall anyone I knew having one.
It sounds similar to the original Super Mario Bros 3, when Mario defeats a koopa kid, and grabs the wand, and is falling to the castle to give the wand back to the king.
I think they recovered from the Virtual Boy pretty well with the continued success of the greyscale Game Boy (i.e. Pokémon). I'd put the late / slow / bad online support as #3.
I remember the first time I played a PlayStation after only being with the n64, and other cartridge games, and I was baffled by the load time. I loved my n64, the PS1 was great too, but those load time…
+Corey Christiansen No. Releasing the wii u and the properties of the wii u are definitely not a mistake. It is a really fine console. Your fruits do not always pay off. there was really nothing much nintendo could have done better except releasing it later with a better launch phase maybe. Also, the wii u does not sell well, but it also does not destroy anything. The reason the N64 was cited here is that the N64 played a big part in making nintendo's relations with third parties worse (a think i disagree with btw, but the youtuber who made this video thinks). The wii u, on the other hand, made nintendo's relations with indies much better (before they barely existed), it pulled back some fans who were displeased with the wii, even if it lost the casual crowd and in the wii u times nintendo got a handle on a lot of things much better than before, online, downloadable content, eshop and multimedia. the wii u will make less money than the n64 had (but it will still make money), but the phase was valuable for the company, while the n64 phase left it weakened.
It's difficult to say how big of a mistake it was to stop the cooperation with Sony, because we don't know what would have happened otherwise. From what this video says, the deal with Sony would have been very much in favor for Sony, who knows what this would have turned into, in the worst case (for Nintendo) it could have lead for Sony to overtake Nintendo.
The DS has sold just 1mil units less than the PS2, but the 3DS has sold about just 65 million units. It's still a very good amount (selling more than the SNES, N64, GCN, and WiiU), but not nearly as much as the 155 million PS2's sold.
1: stopping the Nintendo/Sony deal 2: letting RareWare go 3: Nintendo’s copywrite deal with RUclips 4: virtual boy 5: using cartridges then switching to Philips’ mini dvds
1. Fair 2. A lot of the original staff had left by the time they gave Rare to Microsoft 3. I mean, they're legally allowed to do that. 4. Yes 5. In hindsight it was a mistake, but it probably wasn't a mistake at the time as most CD-based consoles in the 90s were noisy, unreliable, cost a lot of money, CDs were delicate, and had long af load times. So no, I don't think the N64 was a mistake at the time. I do agree they probably shouldn't have used mini-discs for the Gamecube as that cost Nintendo the biggest franchise of that generation: Grand Theft Auto. I still love the Gamecube, though.
Just want to point out a misconception about Gunpei Yokoi, quite afew of you're facts about him and the Virtual Boy are Wrong. I seriously Doubt he would have Continued on to make new tech for Nintendo Even if the Virtual Boy had been a success, he was happy working at Nintendo during there early years as a small Company, but he wanted to leave during the 16-bit era as he felt they had grown to big and wanted to leave to so he could return to the smaller company business model he was more akin to, the only reason he stayed on was he found the Virtual Boy Concept fascinating. - Also a huge misconception is while he did feel the need to take personal responsibility for the failure that was the Virtual Boy, he was not shamed into leaving Nintendo due to it's Failure, he already wanted to leave Nintendo before to make his own smaller Company (the one that would make the Wonderswan) he decided to stay on for a little while to make the GameBoy Pocket as he did not want the Virtual Boy to be his final Legacy with Nintendo. - There's a very interesting Video that goes into the History of the Virtual Boy way better then you're video Did, it's part of a Video Series called (From Concept to Console) by RUclips user miiyouandmii2 he even goes into greater detail of who Reflection Technologies was way better then you're Video Did (no offense) - ruclips.net/video/YXaejFAtzNQ/видео.html - ruclips.net/video/zvpEuPncWfA/видео.html
Sigh, if Nintendo would have had cd based games instead of cartridges they would have had a truly "ultra 64" on their hands. Great games with fmv like ff7 and killer instinct the arcade game could have been supported. What a terrible decision. Im still salty about it all these years later. All that horsepower under the hood of the n64 combined with huge memory on cd format would have been a force to be reckoned with at the time. Nintendos sales would have surely matched or maybe even surpassed those of sony. Oh well.
if the 64 had been cd based it would not have had the same horsepower. that was the choice they made, the cartridges functioned as extra RAM for the system. which is both why load times were non-existent AND why the cartridges were more expensive than CDs. Cartridges were the right call at the time or frankly since, discs are a terrible medium for games, even way back in the late 90s pc games only used cds as a delivery method, the games installed to and ran off the hard drive, which was an experience second only to N64 in terms of load times, which is the single most important performance characteristic in games then and now.
Tom Jar Not to mention that if you scratched the discs just a little the game was shot. Also the laser lenses were cheap and they had issues with them as well...
+Gaming Historian I think using mini DVDs and not having a DVD player in the GameCube would be number four. The mini DVDs were the main reason why 3rd party developers were shy of the GameCube.
They were going to release an adaptor that would play DVD movies but when they decided to cancel it Nintendo lost my patronage. I got a PS2 to get me through college.
@@GiordanDiodato Back then? Lots of people. DVD's were still fairly new at the time and it made more financial sense to get a console that could do it all instead of getting a console and a DVD player. Nowadays, DVD players are not only laughably cheap, they're being supplanted by 4K Blu Ray machines.
Nintendo 64 was the #1 mistake that destroyed their relationship with their third-party developers and knocked them into also-ran status. A pity, since it had some of the best games ever made...
in hindsight, it probably was a big mistake, but back then it was a good decision considering CD based consoles were loud, unreliable, had long load times, and were extremely expensive to produce. Not to mention CDs are very delicate.
@@blenterbl That's another reason third party developers avoided N64 like the plague The biggest reason though is that the cartridges did not have enough space and the system was tough to program for
@@blenterbl I think he was talking about the expense of the console, not of the disks. The disks are cheaper than cartridges, but I can't imagine an optical drive is cheaper than a cartridge port.
My opinion on Nintendo's biggest mistakes: 3. Not releasing the Super Game Boy 2 and Game Boy Light stateside. That would've been fun. 2. Delaying the N64DD repeatedly, resulting in poor sales, no stateside release, and no sequel to Super Mario 64 or Super Mario RPG, among other things. Sure, we eventually got them in the form of other games in later consoles, but it would've been more fun if they had been released as planned. 1. The Virtual Boy. Need I say more?
@@maroon9273 You are replying to my takes on Nintendo's biggest mistakes. I already made up my mind. Besides, the N64DD disk storage (which was *rewritable*) was enough to entice developers, but its repetitive delays prevented its success.
@@GamingDelight correct, I am adding on to your points. Increase storage (64DD) up to par with the zip drive, hifd, or super disk and release the media as primary or as a add on (a year later or two). The n64 would have been competitive with ps1 in the states and the Saturn/PS1 in JP.
@@maroon9273 For Nintendo, profitable and affordable disc-based hardware was never going to work until the GameCube. Sony, being an electronics manufacturer, could easily afford the technology. That's how they were able to pull off a price of $300. Sega, on the other hand, was a different story. The Saturn may have used CD-based technology, but costs were high for them. That's why they went for a steep price tag at launch. Plus, it failed because it focused too much on 2-D gameplay when gamers and developers were moving on to 3-D (something the Saturn could do, but with two CPUs, it was too difficult).
MrGageHarrison lol, it won't. Didn't you see the 'amazing' launch it had in Japan? Oh... that's right... because it didn't have an amazing launch because no one wanted it. The XBox One is so far behind the PS4 and the Wii U that it's not even funny.
MrGageHarrison Most of those sales were from Christmas when the console was dirt cheap. Give it time. It'll fall behind, again, soon enough. The number isn't even that big a leap compared to the Wii U, so... I hope Microsoft enjoys the lead, right now, because it's not going to last. lol
I like how you did a complete 180 on that one. Two of the games that were supposed to sell the wii u are already out and its still not selling. It had a year lead on both ps4 and xbox one and is getting outsold by both. That's horrible and the PS4 is outselling it almost 3 to 1.
***** - referring to your #1. Do you think, based on your reading, that the major reason that Nintendo dumped Sony was that they didn't want them to enter the game market, or was the major reason that Nintendo didn't want Sony to have control over the CD based games? Based on what we see typically from Nintendo, my first thought would be that Nintendo would be more worried about control of the product, as opposed to Sony entering the market. Based upon what you said was the structure of the plan between Nintendo and Sony, it really seems to me that Nintendo was getting the shorter end of the stick, with Sony getting the better deal. Just think- unless I'm misunderstanding you, if Nintendo decided, for instance, to create a Mario game for the disc system, Sony would have control over the production of it it in some manner. That was never going to happen. Just a side note- I was under the impression that Nintendo scrapped the disc project because they had already started work on the next gen system, the then titled Ultra64. (so in a sense, 2 and 3 on your list are intrinsically connected?) Anyways, good stuff. You should work on a book btw- I'd pick it up, and read it.
I think you're right. From what I remember reading, the project would have been a terrible deal for Nintendo as it gave too much control to Sony. So, I'd argue that Nintendo made the right call in cancelling the deal, but made just as huge a blunder by agreeing to a contract with such poor conditions in the first place. Considering how controlling Nintendo was under Yamauchi's leadership, I find it strange he would ever sign off on such a deal.
The part this video fails to mention is that the Play Station was to connect to the bottom of the SNES as well. It wasn't a separate system. I think instead of going behind Sony's back, they should have renegotiated this deal to where the profits from the games would be more evenly split. But the experience with CDs that Nintendo could have gained, because you know that N would have looked it over with a fine toothed comb, how much would this have changed the future for not only Nintendo, but the industry as a whole. Let's say what becomes the N64 still happens but it is fully CD. Does a CD based N64 have this big of a slump in sales compared to the Playstation or does Nintendo beat it? The games that the N64 has would be on CD, GoldenEye, Ocarina of Time, Mario 64.....Oh the possibilities of what could have been. Plus, if they were really that concerned with piracy, they could have incorporated something to prevent it, like they did with the NES10 in the NES and it's carts. Unfortunately, Nintendo's past is why they are in the shape they are in now. And the higher ups that run the company don't see a need to compete with Sony and Microsoft. I would like to see Nintendo develop an Xbox and Playstation killing console, with those level of graphics and a standard controller. With full online capabilities, a chat system, in game and out of game and maybe keep the community stuff from the Wii U and their Virtual Console should be kept, but updated WAY more often, in Japan, the US and Europe at the same time, with the same games. That Nintendo Fusion rumor about a year ago, really got me excited. I know it was most likely false though.
You are VERY fortunate to have that copy of Ape Escape. I lit up when I saw that, it was one of my favorite games on the PlayStation. Hope you've still got it.
+D12TRG Sega was actually hurt more by releasing the 32x and for releasing the Saturn 4 months early. That and hiring Bernard Stoler, which was the final nail in the coffin.
there was no coincidence, but not even the failure of the Wii u has broken Nintendo, the success of the 3ds is proof Nintendo cannot be stopped even with relying on indie support, Nintendo is a force unto itself, and with the Wii u they have proven Nintendo could take more than one Wii u failure to be kicked out... don't forget, Sony wanted to kick Nintendo out of the market like Sega, but failed when the PS vita floundered,., and not even the mighty ps4 killed the Wii u, round two is between PS4K and NX, PlayStation has been focusing on the psvr and Nintendo has been in preparation since 2014... and the 3ds is 60 million units sold thus far with some stellar software coming and the earth shattering Pokémon sun and moon.
Giordan Diodato really? what games di the Vita have that didn't jell with the sony followers? (I am interested at the demographics of Sony fans especially with what they like Vs Nintendo fans.)
It' wasn't until I got into game collecting that I noticed how lacking the N64 library was. The the exception of maybe a dozen or so REALLY great jobs, a lot of them are horrible. The same thing happened with the Gamecube using smaller discs to remove piracy, the motion controls of the Wii, and gamepad of the WiiU. They might be clever, but they're huge risks that offer nothing to help the developers.
bigevilworldwide1 Yea! They could get away with that mentality during the NES and SNES days because they were the main company. It's like what RUclips is now. There are other video hosting sites that're better but...it's where everyone is.
How was it a mistake by Nintendo if Sony wanted full control over their CD-based games? I think Nintendo had a right to feel paranoid. But Nintendo should've came to terms with revenue sharing way before they engaged in a partnership with Sony.
+Giordan Diodato It actually wasn't just a marketing bug. The creators of the blast processing said in an interview, that "blast processing" was a bug in the processor that made it run faster, but that it only works one tenth of the time. :/
I beg to differ about the cd vs. cartridge thing w/ the ps1 & N64. First of all I have both systems & yes the ps1 does have a good library of games but the cd's themselves are so easy to scratch not too mention that the lens reader is cheap & I remember my first ps1 broke b/c of this back in the 90's. Never had this type of trouble w/ an N64 of course. Oh & don't get me started on the loading screens w/ the ps1.
PS1's biggest problem is its hardware. It is the most overrated, underpowered,messiest designed console of the 90s. It is horrible at doing proper 3D effects. But because of Sony's Smoke and Mirrors marketing tactics, people got fooled.
but were far more limited in memory back then, if you wanted to make a larger game, that would inevitably show in your manufacturing costs as those cartridges still need to be built, and companies wanted none of that , when CD were much easier to manufacture and gave way more room to develop Sure Load times are a thing but if the software is well designed the user isn't really inconvenienced too hard by them(hell some game devs actually managed ot mask the existence of load times entirely). The most interesting feature for cartridges was their self containment, saves and required functionality(ie: the Super Fx chip) would be all packed in the same pcb so developers weren't restrained by the assumption the user's system might not have the capability to run their game.
Nintendo was afraid Sony would go after the market. So they kicked them out, leading to them going after the market.
Brilliant!
n surpassing them. dont forget that.
Even if that didn't happen, they created the thing they feared.
Zachary Amaranth damn right. Sony conquers all.
taaj howell Sony Ueber alles?
Zachary Amaranth I said conquers all. Didnt even misspell anything
No mistake can be bigger than creating your own rival. Great video Norman!
That's true, it's very dramatic for nintendo to create a rival and let Philips totally himiluate nintendo.
If only Nintendo didn't abandon behind Sony, and I have no idea why Nintendo decided to do so.
But that rival destroyed other rival... Sega xD
@@mariobernardes1991 Sega destroyed themselves.
That was actually good idea because PlayStation was Xbox rival
Please do a full episode on the falling out between Nintendo and Sony, as I'd love to hear a more detailed analysis of the sequence of events there and wtf Nintendo was thinking
There isn't all that much more to be said actually. It went very fast and was over quick. There was not shouting at meetings, no media battles or the like. Sony just put the foot to the floor and started getting 3rd party devs on at a blistering rate.
This show is basically like watching PBS documentaries just far more interesting. The learning is powerful
Sony: *"Im gonna make my own system! WITH BLACKJACK AND HOOKERS!"*
You know what? Forget the system...
GTA has entered the chat
@Eman Saladbar and strippers that ride you
Well mine has jackblack and Crookers...
And they gave you Spice World instead of hookers
"It's fair to wonder what [Gunpei] Yokoi would've come up with next..."
Actually, Yokoi made another video game console before he passed. It was called the WonderSwan and it was a pretty good mobile console, though it never made it over to the states.
Right and let's not forget that his retirement from Nintendo was pre-planned at 50 and he was 54 when he left (wanted to stay on through the projects he had started I'd imagine)
He was also extremely close to finishing the sequel to the swan before he died
He was killed so he couldn't create a rival console
So Nintendo was like, "oh man, let's not let Sony enter the console race by backstabbing them" which in turn, just made them want to enter the console race even more.
At that point, too, Sony had developed under the company Sony Imagesoft for both the Super Nintendo and the Genesis, emphasizing a huge partnership with SEGA after the Play Station debacle. There is where SEGA also played a hand in creating another major competitor, as their board of directors vetoed the idea of developing a system w/ Sony since they'd never made video game hardware or software before. Sony was very much forced to go it alone, and as they developed their hardware and developed games for other platforms they acquired the experience necessary to make their first system a success.
You got it backwards. Sony NEVER had a partnership with SEGA. EVER. They manipulated one with Sega of America in 1992. First, in 1991, they had tried to get involved with SEGA of Japan, but SOJ didn't trust them and refused to let them in. Sony actually had been trying to SPY on SEGA's R&D dept and planned on STEALING information they could use to design their own product.
And the "they developed their own hardware" is a lie too. They developed it for Sega of America and told them(LIED) that they would meet and present it to SEGA of Japan executives. They also created this bullshit fabrication that they had the rights to license Sega CD.(JVC had exclusive OEM rights).
Sony LIED. They NEVER got a contract or a deal made. In 1993 They took what they had designed for SOA and SECRETLY begin designing PSX using STOLEN blueprints and information from Sega Jupiter they had stolen from SOA.
Regarding Sony ImageSoft. It was their low tier 3rd party brand. In that regards, their titles were often mediocre, if not sub-par This was all intentional.
I find this very interesting can you link your sources for this information ?.
Thanks for the information +oldgraphics
Indeed. And when they *did* enter the console race, they were so close to having a monopoly over the home console business.
Honestly, I'm amazed you don't have more subs. You're easy to listen to, and the information you give is quite in-depth without being overwhelming. This channel is awesome!
the channel is otherwise awesome, but the too-frequent and kften needless background muzak is distracting - which not only makes listening more difficult, but comes across as being overproduced and a bit facetious. (my hearing is technically fine.) the spoken content should be able to sell itself without needing "audible wallpaper", which often ends up sounding awful anyway.
I agree. One of the very few video game commentators that doesn't annoy me. Most of them are all poor imitations of angry video game nerd with try hard humor and quirks and dumb memes.
5:26 look at that SNES controller!
Nintendo's relationship with 3rd party developers was never the same after the N64.
Actually, it was always bad.
Same with Sega in the mid 90's after the Sega Saturn.
that is until the Nintendo switch came out
@@BRIANOCONNOR2003 that's only because they can't develop enough games in house to support the switch
@@tph951 with the GameCube
It felt like square wanted to make games for the GameCube
I think worse than the 64 cartridges was the GameCubes weird mini-discs. It was a strange half-measure.
+Curtis Moore I think using mini DVDs and not having a DVD player in the GameCube would be number four. The mini DVDs were the main reason why 3rd party developers were shy of the GameCube.
The GameCube may had been able to turn around the 64s loses if they had done that.
Ya im not a fan of the mini disks either.
Mini disks to avoid piracy, remember what happened to the Dreamcast that gen? No one had to buy a Dreamcast game. BTW, looking back now, GC was my fave console of the Dreamcast/PS2/XBox/GC era.
Even when the GameCube didn't meet Nintendo's expections they still were making profit due to it's awesome software
Oh man, I had no idea the PS1 and N64 sales were that drastic! Awesome video Norm:)
bigevilworldwide1 They were expensive to produce, you gotta think that when you're paying for a cartridge, you're a paying for the whole chip, micro pieces of gold, bronze and other metals, companies have to see some return on that
While a CD, is just a piece of plastic with some holographic magical paper
bigevilworldwide1
Yea, try putting FF7 in its full glory on the N64.would have taken at least 8 (cause of how little space the carts actually held) carts and the price tag would have been anywhere from $630-$720 at the minimum (could have taken more carts and the price tag could have gone higher or the individual carts in the multicart pack may have been priced higher). Making it the most expensive video game ever made for any system, 1st- or 3rd-party. $720 would get you a pretty nice gaming PC. Which would you rather have? The non-existent N64 version FF7 or the gaming PC? The decision is up to you but i know what i want and that is not the game. no wonder 3rd party support started to dwindle on Nintendo consoles. and they made a similar mistake on the GameCube with the mini-discs. The PS2 and original XBOX used DVDs that held (from what I heard) 6 gigs of data and the mini-discs only held 1 gig. A pretty big difference of you ask me. And the last was (and is) due to the fact that both the Wii and Wii-U are both way too weak for what the 3rd party developers wanted to do (the Wii-U cant even run some of the newer game engines for 3rd party games and DEFINITELY will not run Unreal Engine 4 [seen the graphics it puts out?? it is AMAZING!!!])
Wait till you see the sales difference between the PS2 and the Gamecube!!!
Gamecube - 21 million
PS2 - 155 million
***** Those stats aren't really fair
PS2 yearly sales to 2004
Fiscal year ending March 31, 2000 Year sales> 1.41 Total sales 1.41 japan release mostly
Fiscal year ending March 31, 2001 Year sales> 9.20 Total sales > 10.61
Fiscal year ending March 31, 2002 Year sales> 18.07 Total sales > 28.68
Fiscal year ending March 31, 2003 Year sales> 22.52 Total sales > 51.20
Fiscal year ending March 31, 2004 Year sales> 20.10 Total sales > 71.30
Gamecube yearly sales to 2004
Fiscal year ending March 31, 2002 Year sales> 3.80 Total sales > 3.80
Fiscal year ending March 31, 2003 Year sales> 5.76 Total sales > 9.55
Fiscal year ending March 31, 2004 Year sales> 5.02 Total sales > 14.57
In 3 years PS2 sold 28.68. In 3 years Gamecube sold 14.57
Now, Gamecube Discontinued 2007. PS2 Discontinued 2013 lol you can't add 6 years of sales and act like thats the overall if gamecube discontinued in 2013 im sure there sales would be higher im guessing half the sales of PS2s not 1/7th,
if PS3 had good game the first few years it came out PS2 sales would have been halved at least.
SNES-"I am your Father."
PS1-"That's not true! That's impossible!"
Randomark3087 that is real
Remember nintendo playstation
👏🏻
SNES - "Search your feelings. You know it to be true!"
A Star Wars joke in Nintendo. Ha, that is so funny
... From a certain point of view.
As I was watching I was initially thinking "what could be worse than sticking with cartridges" but then you nailed it. Creating your own rival is pretty much the stupidest thing you could do. In fact that kind of combines with the cartridge decision. If Nintendo went with CDs on the N64 then third parties would probably stick with them from the assumption that they would continue to be the market leader. Going with carts essentially sent the third parties to Sony. So not only did their actions create their biggest competitor but they then immediately helped that competitor gain an advantage over them. And this is all around the same time that the Virtual Boy was on the market so there was a span of only a few years where Nintendo had their biggest brainfarts in their entire existence one after another.
And this is the same time period where Sega had the whole 32X/Saturn debacle. So Sony entered the market and basically just did things competently while the existing market leaders tripped over themselves to see who could be the bigger idiot. Talk about being at the right place at the right time. If Nintendo and Sega merely didn't screw up at that time would Sony have been able to establish a foot hold? What reason would third parties, and thus gamers themselves, have to switch to a newcomer if Nintendo and Sega were continuing to do as good of a job as they did with the Genesis and SNES?
you gotta remember that during the N64's development, CD-based consoles were noisy, unreliable, expensive, had long load times, and threw a fit if there was just one scratch on the disc.
Of course in hindsight it was a bad idea given that the PS1 handily outsold the N64 worldwide and the Saturn outsold it in Japan, but at the time it wasn't the worst idea to stick with carts.
You got it everything exactly right!
@@lukahmad5683 though the irony is Nintendo now has a console that's super successful that uses carts.
@@GiordanDiodato LOL
I know others have noticed this and may have even mentioned it, but I love how during your narrations and story telling, you can hear subtle instrumentals of certain games and their levels in the background. Case in point with this video, you can hear Dire Dire Docks playing from Mario 64. It's just a nice touch.
"You could not live with your own failure.
And where did that bring you? Back to me."
Sony 1994
how?
@@Jdudec367 Endgame reference, but I'm sure references do not go over your head like Drax.
@@cesar6932 I know the reference obviously but like what happened in 1994? in 1994 it was like the first time nintendo was ever involved with sony.
Yokoi is definitely one of my Hero's, Rest in peace!
Hey ProtoMario!
No offense, but *heroes.
Yep, creating Metroid games
With you all the way
I like that your videos look polished and take time. Your narration isn't rushed either so many you tubers seem to always be in a hurry.
After keeping up with your series, I figured both the Sony conflict and the Virtual Boy would be two of them. Great video and thanks for all you do!
I remember cartridges were a big deal at the time. I will say, though, all of my old N64 cartridges still work flawlessly. My PS1 discs on the other hand.... we were too rough with them as kids.
The fact that cartridge games couldn't be just port from PS1, made for so many interesting and experimental games on the N64!
Maybe not a good business decision, but as a gamer I love it!
Truth is we'll never really know if it was a mistake for them to ditch the Sony deal, it certainly wasn't a mistake as far as I'm concerned because it keeps Nintendo original and we all love our PlayStations.
It's kinda one of those alternate-reality things. We can't really imagine for sure what the gaming world would be like if Nintendo and Sony had kept their contract. But one thing we can say for sure: It was certainly a slap in the face to Nintendo's hubris at the time - they threw their weight around so much that people ditched them in favor of friendlier companies. Kinda like how Apple almost folded due to its terrible decisions until Steve Jobs came back and turned it around.
I don’t have a PS
Yeah I agree because giving up rights to Nintendos own games could be drastic, that’s what Sony wanted the deal to be.
If they knew what would happen then they would definitely consider it a mistake
As far as consumers are concerned that wasn’t a mistake. But for nintendo themselves, that was a biig mistake as it created their biggest rival that would dominate the industry for many years.
Actually gunpei yokoi planned to leave Nintendo before the release of the virtual boy, and that was going to be his final gift. He stayed longer than he wanted to so people didn't think that the virtual boy made him leave.
For all of Nintendo's failings, it's important to remember that many of those were born of the mindset that essentially saved the video games industry. Most of the tension between Nintendo and third party developers was the result of Nintendo's own policies regarding licensing and limits on software production - policies that prevented the NES from having the derth of shovelware that buried the Atari consoles. This quality-over-quantity approach was good for long-term business, but bad for short-term profits. It is possible that many see these policies as being obsolete, now that the industry has become almost self-sustaining.
As a game collector cartridges are quite nice for me. They are durable, so I dont have to worry about them getting bent or whatnot, and also there are no abysmal load times. Although It limited the games on the console, the ones that were there were damn good.
Yeah, it definitely created a quality vs. quantity situation, which is why I think so many N64 games are classics.
Although it may have been the right decision finance-wise, for me personally, Nintendo's biggest mistake was selling Rareware.
Was hoping someone would mention this, absolutely mythical developer that Rareware was, absolute fondest gaming memories in Banjo and DK64
Roddy Dykes
Yep. In the N64 era, Rareware was basically better then Nintendo itself in my opinion.
+Lugmillord They didn't sell it, they hadn't fully purchased it, which means it was still on the market to be sold.
+Lugmillord EXACTLY WHAT I SAID!!
+Lugmillord technically they only owned half of Rareware. Not to mention Rare's final game on a Nintendo console, Starfox Adventures, got a lot of criticism from straying from the series' roots.
Love the video, I think Nintendo's biggest issue was they have always been too overconfident ever since the NES and always figured they could force the market, developers and competitors do do what they wanted.
I think you nailed it. I do appreciate how they went for innovation beginning with the Wii over pure firepower like Microsoft and Sony have focused more on.
I find it ironic though even though both PS1 and N64 games are still playable, it seems that the cartridge would somewhat age gracefully the disc.
Although I do understand the benefits of disc-based software, I've always had a fondness for cartridges. They're far more durable than a disc of any kind, one good scratch and your game is usually ruined beyond repair. On top of that, cartridges were iconic in seeing what you were playing at the time. It's not just nostalgia talking either, being able to see what others were playing was damn good marketing.
I think calling the current console the Wii U was probably #4.
Dan Scannell agree. The Wii U was a massive mistake.
Dan Scannell there biggest mistake making hardware after the Nintendo 64 post 2001 Nintendo hardware is just ports from the nes and snes or more advance versions of games from previous gens.
i dunno.. the Wii sold like gangbusters@@Victoria3232-j7o
Nah. It still has great games, which Switch owners realize now with all the ports.
is gamecube number 5?
Nintendo's biggest mistake was excluding a CD rom drive. The system was more powerful than ps1, but was never able to prove it because of storage.
I remember being mad cause I had an N64, and so many more games were on the PS1, and magazines had demo CDs. No such thing as demos for the N64 as cartridges were too expensive. CDs have more storage, and many games had multiple CDs, even 3 or 4. The N64 had some great games, but it sucked in the car racing game department (wave race was great, but the UK Pal Version was a bad port, and i had that one). There were also no light guns or games and I wanted to play time crisis.
@@Mzee1084 A single CD has 10x the storage of the largest N64 game. The multi-disc games were mostly full of movies. In fact, FF7 had the entire game on all 3 discs. if you swap the disc for Final Fantasy 7 with the wrong one while playing, the game still worked perfectly, except for the movies.
@@JuddMan03 Ahhh thanks for the correction. I should have known that.
they did have one, kinda. But it flopped.
@@GiordanDiodato To this day, since information is so scarce and the system itself is so rare, I still can't tell if it's actually an optical drive, or a floppy drive
The biggest mistake Nintendo ever made was letting go of Rare.They pretty much made most of the good games on the n64 and knew how to develop for Westerners.
Getting rid of them during the Gamecube era marked the beginning of whack experimental Japanese centric games I've never been a fan of.
It was a mistake for nintendo!
***** it was a mistake yes, the biggest one? nop.
+Mario Salcedo The common denominator is a history of Nintendo treating their partners like stepchildren. We'll see how Nintendo's relationship with DeNA fares, they really need to be successful in the mobile market
It's not a Nintendo mistake, they only owned 49% of rare, and in order to have the rights to sell your company you have to have 51%. So it's more of a Microsoft mistake as they bought rare and considering the fact that they spent over 300 million dollars to buy rare you would think that they would try to put more effort into using their intellectual property, and no rare replay doesn't count it's just goes to show how great they were
ACACE10 They were offered to buy the remaining shares before Microsoft bought them.
Boy, it's interesting to think about what might have been, had Nintendo not jilted Sony at the altar with the Play Station. On one hand, I am not sold on the idea that console consumers were really ready to jump to CD-ROM tech just yet; in fact, I have doubts that developers and publishers were really ready for the transition. On the other hand, Sony (as you pointed out) has generally owned Nintendo since the fifth console generation... though Sony had to scramble to salvage the PS3. Hiroshi Yamauchi made an enemy that still haunts his company to this day, well after his death.
The cartridge vs. CD-ROM battle really altered the Gen5 landscape and set into motion a rift between Nintendo and its third-party partners that has only widened over time. SquareSoft was definitely a big defection, but lower-priority approaches by Konami (Symphony of the Night versus Castlevania 64? No contest!), Capcom, and even EA (to a somewhat lesser extent) hurt the N64 library overall... and that's not even bringing up the disparity in MSRP.
I'd give a Dishonorable Mention to Nintendo's exit strategy with the Wii and how the company abandoned its support of the platform too quickly. There needed to be a better transition between Wii and WiiU, but instead, Wii owners saw very little Wii software for a long stretch before the WiiU arrived. Unfortunately, by November of 2012, Nintendo had completely lost its momentum and that has been a significant factor in the company's struggles with WiiU since.
You also talking about a company that has so much money in the bank they can sit around for a decade or two thinking about it. (They have 11 Billion dollars in the bank)
The agreements in place for the Nintendo CD tech with Sony wouldn't have been favorable for Nintendo, from what I understand. Even with the whipping they took over the course of the N64 and GCN generations, there's no way to say definitively that the Sony partnership would have been better for them.
The attitude towards 3rd parties was far worse than format, I feel. Both were bad choices though.
Jeff Rivera
The agreement that was mentioned in the video did seem not to be in Nintendo's favor- and based on the history we know of Nintendo wanting to have control over their consoles, I'm surprised the negotiations got as far as they did....
But do why turn around and have a contract with Phillps, and end up allowing those horrendous games with Nintendo IPs?
Had the Nintendo/Sony deal been another story, I bet today we would be enjoying a Nintendo Play Station 4 (with a space) as opposed to a Nintendo Wii U (which in itself is a terrible mistake by Nintendo). Nintendo gamers would also be enjoying games like Dragon Age: Inquisition instead of Hyrule Warriors.
I do have to say one thing about the cartridges used for the N64. Since Nintendo is based more for the younger demographic, imagine how many kids would have scratched the CDs. Think about it. If I was 10 and scratched up Star Fox, I'd be devastated (GameCube games have less surface area)
I feel like a few years from now, the name "Wii U" will be touted as one of their biggest mistakes.
WiiU is not their biggest mistake, the name/marketing behind the product is. The WiiU is an excellent console with excellent games.
Wii U isn't a mistake, but the name is a mistake... not a big one..
CreepshowandGore
New Nintendo 3DS is a worse name in my opinion.
SuperHns The GameCube and N64 are also were excellent consoles with excellent games.
I have not much hope for the next console's name now we know why Nintendo is unable to adapt. And seeing them make more stupid mistakes like the Nintendo creators program and the stupid name they thought of for the next 3DS the new 3DS. That shows they aren't learning or listening at all.
realar New 3DS isn't bad compared to Wii U... it's just a U at the end of Wii... at least people will know that the New 3DS is at least NEW
Fortunately, it seems an interview with Yokoi from around 1996 shows he had planned to resign from Nintendo for a while, and they allowed him to stay so it wouldn't look like he was let go because of the Virtual Boy. It was mainly a case of bad timing.
3 Mistakes ^
1) SNES-SD - turned into Sony Playstation, Nintendo nemesis
2) Nintendo 64 DD - turned into failure
3) Shutting down Emuparadise.
I look at it this way.....Without competition, the industry cannot flourish.
I think the cartridge format at the time was ok, but the CD could hold more information.
I believe with current flash memory technology the cartridge format would be better than the optical format and due to the small size of an sd card would make for smaller consoles that require less electricity to run because there's no optical drive drawing power.
Plus flash memory can be accessed so much faster than optical media can.
I think it's because at the time of the N64's development, CD-based consoles were noisy, expensive, had long load times, were unreliable, and cost a lot to fix.
Will there be a video about the Nintendo Play Station story?
who cares about that, the story of that is literally depressing and anti-sony to begin with.
after all, sony stole the plans for the SNES CD and made the PSX instead ! and at that after brekaing contract and paying milions in fee to nintendo after working with them for two fucking years. to understand why nintendo waited 4 years to develop the n64 is literally why sony was able to make the PSX. 2 years int he making of SNES CD, sony picks it up, breaks their contract and release the thing under a different name after 6 months. leaving nintendo with nothing for their last 2 years of work. 2 years later they come up with the next evolution and skipped thru the 32 bit era by releasing the N64. there you have your history of the PSX.
DnD Basement Uhm, that sounds like a lot of reason to care about the story. That’s all really interesting. Don’t be mad at Franny lmao
@@dndbasement2370 anti sony?!?! Wow 😂😂😂
@@dndbasement2370 Er, no. Its the complete opposite. Nintendo broke the contract with Sony. Nintendo humiliated Sony publicly. Sony was in their right to use the tech they developed anyway they wanted to, since Nintendo refused to.
@@DinobotTM2 fanboy who believes everything sony says. of course nintendo will blame sony and of course spony will blame nintendo. companies do not want to be the bad guys otherwise it sells less. but the true story is... sony broke the contract, sony stole the project because they had the chance of doing it, it led nintendo to a very close to bankruptcy they could ever be. and sony didn't stop there, they literally did the same with sega and the dreamcast which puts sega of the competition all together. did sony ever stop doing these shits... nope... they did it again with the PS3 when they realised microsoft was about to release a great console. so sony decide to one up them and put blue ray which was totally out of reach for anybody and made the console too high price. then they did it again when nintendo released the wii. they stopped production of the PS3 just to get a fucking motion tracking gamepad. which literally served no purpose to begin with.
but hey believes what you want fanboy...
but sony literally do not hide the fact that they just want the whole market for themselves only. contrary to nintendo and microsoft or even sega back then, who just wanted a part of the pie and enjoyed the benefits.
just gotta look at sony and disney and their spiderman argument and how sony changes contract after contracts breaking them just for sake of being the jerk.
their actions are enough for anyone to see who they truly are...
"I'm sure you have a different opinion about Nintendo's biggest mistakes..."
Naw, bro, you *nailed* it, especially with #1.
I played a display Virtua Boy in a department store when it came out, and I'll say, the images you show brought me some deja vu. Simply because I got the same headaches and eye strain looking at them that I remembered playing the actual game.
Saying no to Sony, saying no to DVD, saying no to the internet. Been sniffing their own farts since the SNES.
Still said no to DVDs with the Switch and that has been selling like hotcakes the past 3 years
Yes because grandmothers bought the Wii because it was a gimmick.
That's why the games sold like shit.
Yet, the Switch has surpassed the PS2 as the fastest selling console in history. Not to mention Nintendo has been in business for well over a century, they have to be doing something right.
Here's one Nintendo mistake that almost nobody knows... The NES colour palette.
The NES technically had a 64 colours palette, but it only used 54 colours... Yes 11 colours of the palette were black and as far as I know there was absolutely nothing getting in the way of Nintendo to put 10 more colours on the palette, thus giving the system better graphics at no extra cost...
Yes, yes, the NES has quite a distinctive colour palette that's easily recognizable by retro gamers and fans, but I'd say it would be better off with the same 6 bit RGB palette as the Master System
show the sales numbers again?
This is strangely short compared to the other three big console companies' biggest mistake videos.
I wonder if this will ever be revisited?
Ugh what's the song at 1:30? I can't recognize it but I know I've heard it before -_-
Music is in description
xfghkhjfsejid Can't believe I missed that, thanks
Dire Dire Docks from Super Mario 64
***** Thank you!
Can't believe I couldn't recognize it e__e
Thank you for asking this, and thank you +Gaming Historian for answering! It was driving me crazy too. Great tune.
1. Calling the WiiU the Wii U
2: Virtual Boy
3. Metroid: Other M
Calling the wii u the wii u was not a bad idea. Sony has been calling their console playstation ( 1-4 ), and microsoft has been calling their console xbox, xbox 360 and xbox one… Also replying to a two year old comment ftw!!
4. Castlevania Judgement (better than other m|om)
Yeah I enjoyed it too. Beat it in one night although that says it pulled me in enough to do that. It's hard to screw up Metroid.
FineCarpa I'll reply to your one year old comment to a two year old comment to say that I have to agree with the OP. Calling the Wii U the Wii U seems to have been a bad idea for Nintendo. Based on the name, people took it to be an incremental update (like a Wii but with an HDMI port) when it was significantly more powerful. Like COOLMCDEN 219 pointed out, with Sony "Playstation" is the general brand of their consoles, ditto for MS and "XBox" (albeit with an unorderable suffix, i.e. is One less than 360?). Nintendo historically has come up with a new name for each generation and when they didn't it came off like it was a hardware refresh.
love that your example of CD based games was Omega Boost. Underrated!
DVD's and Cds were great at the time.
The cartridge will make a huge return with how large memory chips can be.
you were sorta right.
I think at the time, (around 1993) CD based consoles had a lot of issues. Just look at the 3DO
Nintendo Creator Program may not be their biggest mistake, but it is easily one of their biggest mistakes of the 21st century. It's often said that Nintendo is slow to adapt to the modern age this is a perfect example of why: Rather than allowing channels to operate as they did before, covering their games via Let's Plays, reviews, etc., they're taking a cut of their revenue and only allowing said revenue to be generated on very specific titles under certain conditions. It's an anti-creator friendly program and only benefits Nintendo in the end, no one else.
Your channel is simply awesome! thank you very much!!
Number 2 was my pick!
Nintendo:Sony I don't want you to do video games
Sony:how about I do anyway
雞仔(劉繼生) k
Rip nintendo
A couple questions remain. _Why_ was Nintendo not afraid that Philips would use the add-on as a springboard into the game industry, especially if the cd-i was already in the planning stages? Also, why and when was the add-on with Philips scrapped? Is there a prototype? Nearly completed games? The history of the second SNES CD add-on always seems glossed over.
There is no Philips SNES CD prototype, only the Sony ones exist, but at least we now have over 200 prototypes since the other ones got destroyed.
Sony was probably Nintendo's biggest mistake, but great for gamers. We now have a LOT more variety than we would if it was only Nintendo in the market.
Imagine if Nintendo censorship rules still applied today?
aaronmrod1
Well, now Sony has censorship rules, and as a result, more gamers are abandoning Sony Interactive Entertainment consoles for Nintendo, Microsoft, and/or Steam.
@@GamingDelight seeing Nintendo's change today is amazing - playing Bayonetta, it's hard to believe Nintendo USA is the same company that removed crosses and changed the spell name from "Holy" to "White" in Final Fantasy back in the early 90's! 😅
@@GamingDelight not really
Black Sperm
No, they are. And some developers are, too.
Glad we agree on the biggest mistake nintendo ever made :-)
Back stabbing Sony was a terrible mistake, but I think sticking with cartridges for the N64 was just as bad if not worse. With CD storage for better textures and music the games would have been even better than they were, it would also have helped keep 3rd party devs on board and they could still have fought off the Playstation threat before it completely took over. In a way they are both the same mistake but by not realising they could undo a lot of the damage by going with CD's (which they knew was they way forward as they were developing a CD system for the SNES) I put that as the biggest mistake of them all. Greed and thinking they were untouchable were the main factors in the fall of Nintendo in that generation.
Barry's World I think that them breading the deal with Sony might actually have saved the gaming industry. Think about it. Without Sony, the only two companies left would be Sega and Microsoft, and I think that we all know what happened with Sega.
botmaster9000 It's hard to know with Sega, without the PlayStation. Saturn would have sold more and had better support due to developers having nowhere else to go.
Sega pretty much did themselves in back in the 90s. With all of the additions they made they drove themselves to the point where making another console could hurt them badly. That is most likely why they stopped making consoles.
That mistake might've ended up saving them in the end, though. It would've otherwise turned into a war of add-ons, and both Sony and Nintendo have a sort of phantom friendship where they seemingly take turns inspiring each other. Shuhei Yoshida has been vocal in his enjoyment of the Wii U, and Miyamoto/Nintendo in general have expressed a level of curiosity in Sony's products like the PSP.
Plus, had it not been for Sony's much more lenient licensing costs, Hiroshi Yamauchi's then-stance would've likely continued.
I happened to like the Virtual Boy and was sorry it didn't work out. The 3D effect was good and it was an immersive experience, much like modern day VR. The biggest issue was the red, which was supposedly better for the eyes but was aesthetically harsh. If only someone had thought about selling tints as an accessory to change the color. And it wasn't portable or wearable. A few design changes would have made a big difference, but being ahead of your time means being a little behind as well.
I agree: as much as I liked the N64 as a kid, looking back at it... it really was the beginning of Nintendo's fall. The NES and SNES were absolute monsters in the industry. Never since have they ruled from on high
It is an interesting thought as a 'what if scenario' if Nintendo went with CD technology with the N64 rather then staying with Cartridges. During the SNES era Nintendo had a healthy relationship with Squaresoft, Enix and Capcom. If they went CD they may had been able to hang onto Square and have Final Fantasy VII and all those other great RPG games by them and bring them to the N64 and also hang onto long time partners Enix (who still made games on the N64, but had issues bringing Dragon Quest VII to it do to technical limitations that lead to it going PlayStation after the cancellation of the N64-DD). That and Capcom also still had an ok relationship with Nintendo bringing Megaman Legends and Resident Evil 2 to the N64 around the end of its lifespan which would had been a huge gain for the system if those came out earlier.
It may had still not been enough for them to defeat the PlayStation, but it would have kept the sales neck in neck like the SNES vs. Genesis era. Though that is only a fun what if scenario, as we do not know if ahead of their time games like Golden Eye, Zelda Ocarina of Time and many others would have been able to happen without the tighter limitations of cartridges and what we did get was a rather awesome system. Ether way history is history and Nintendo may be in a hole with the Wii U that may had been engineered as early as the N64, but damn does both those systems have great games on them.
The cartridges bit is pretty funny now considering the Switch is one of the best-selling consoles of all time.
I agree with 2 out of the three being Nintendo's biggest mistakes. But the Virtual Boy was a completely minor mistake, compared to the other crap they pulled that would completely piss off gamers. Here's my list of Nintendo's biggest mistakes...
1) Suing Galoob for making the Game Genie for NES.
Reason - It just shows Nintendo is anti-consumerism. Plus the lawsuit backfired on them. Sega saw this as an opportunity to make the Game Genie an officially licensed product for the Sega Genesis. Thus giving Sega an edge and making Sega look consumer friendly.
2) Censorship.
Reason - Ever wonder why Splatterhouse 1, 2 or 3 never got a port on a SNES? It's simple, it was too graphic & violent for them. Look at the way Mortal Kombat 1 was censored on SNES, while the Sega Genesis version was completely uncensored. This is one mistake Nintendo made, which backfired on them because Mortal Kombat would go on to be the best selling title on the Sega Genesis. Nintendo being strict and pro-censorship is the reason why many third party developers would rather make games for the competition.
3) Anti-Streaming gameplay.
Reason - This pisses off gamers. Wanna stream Super Smash Brothers? You can't because of the bullcrap "Nintendo Creator Program". Anyone who had joined this "creator program" or approves of Nintendo doing this, is completely brainwashed and a moron. As far as streaming on Twitch goes, Reggie says "From a consumer standpoint, what's fun about it?", hence why Twitch streaming isn't enabled on the Wii U. It shouldn't be up to him to decide whether the consumer wants to stream gameplay on twitch or not. That should be up to the consumer to decide.
4) Not focusing on online gaming.
Reason - Nintendo didn't put much importance into online gaming. This would backfire on them because it would give the original Xbox a lead over the Gamecube. At least Sega knew how important online gaming was early on. But Nintendo? They're so behind the times, it's biting them in the ass.
This is why I am so anti-Nintendo, because of all the things they do that pisses me off. Plus when I was a kid, I had my father buy me a Sega Genesis over a Super Nintendo, because I didn't agree with the crap Nintendo was doing & I wanted to give Sega a chance. I'm glad I did because I loved every single console they had released. All the gaming companies had made their mistakes, but they did everything they could to fix their mistakes. For Sega, it was releasing add-ons like Sega CD & 32X. I don't hate them for that though. For Microsoft, it was their DRM policies & other restrictions they had for the Xbox One. But at least Microsoft quickly corrected those mistakes. As for Sony, the only thing I can think of was the addition of Blu-Ray for their PS3, making the console very pricey($599).
I'm a huge Nintendo fan, but I have to agree, Nintendo needs to grow up.
multiconsolegamer Indeed. I want them to fix their mistakes & do right by the consumer.
Ikr, it's the parents jobs to protect their children from crude games, (GTA, etc) not nintendos job! I love their games, and I love their child friendly and colorful games like Mario 3D world, but forcing 3rd party developers to make it child friendly is just begging for trouble, nintendo should make colorful child friendly games, and 3rd party developers should just do their thing, Nintendo should leave 3rd party developers alone and let the parents be the judge, it's not like a 8 year old can drive a car and go to the store and get a game for the wii u, it's the parents job to pick out the games, If not, then at least the parents should watch a review first. Geez Nintendo, let the parents be the judge for picking games for their child.
multiconsolegamer Yup. I mainly want Nintendo to give up the "creators program" they have, allow their consumers to stream gameplay of Nintendo games. If they can do that, I would gladly buy a Wii U.
the Nintendo creator studio is garbage, seriously, what the hell, why does nintendo want to control everything we post?! Apple is bad enough putting junk on people's phones that they don't want and can't delete, but this... This is just goes to show everyone how much nintendo is a control freak, or in other words, a jack ***.
I guess you can easily make a top 10 capcoms biggest mistakes
More like top 100.
Blu_Haze
More like top 1000.
He can make a top three mistakes, then re-release the video, with 1 minute extra footage, with him wearing a different outfit...
What about the three biggest mistakes from x box 360
#10 killing off mega man
#9 thinking the fan-base won't be interested in a new mega man game
#8 making a 3d mega man game
#7 canceling every mega man game ever
#6 Making mega man 8
#5 making the first mega man too hard
#4 Making zero look like a girl( Ran out of ideas)
I can’t stop binge watching the videos on this channel. Great content 👌👌
Learning all this stuff about the N64 on this channel is genuinely shocking.
From my elementary school age perspective, N64 was both better and more widely owned. I only knew 2 people who owned a Playstation, but virtually EVERYONE I knew had an N64.
Same. I felt like I was the only person in the world who DIDN'T have an N64, while the PlayStation looked cool when playing stores' demo consoles, but I don't recall anyone I knew having one.
I know that it hurt Nintendo, but I love how its cartridge based. I think it gives it ascetic value.
Dude, your intro piano song is beautiful! Is it an original piece or? Would love to hear more
It sounds similar to the original Super Mario Bros 3, when Mario defeats a koopa kid, and grabs the wand, and is falling to the castle to give the wand back to the king.
I think they recovered from the Virtual Boy pretty well with the continued success of the greyscale Game Boy (i.e. Pokémon). I'd put the late / slow / bad online support as #3.
I remember the first time I played a PlayStation after only being with the n64, and other cartridge games, and I was baffled by the load time. I loved my n64, the PS1 was great too, but those load time…
yeah that's kinda why Nintendo stuck with carts.
great video! good job! I like that you are calm
5:44 That was after the SEGA deal was thrown out the window
The Wii U is a bigger mistake than the N64
No way People think the Wii U is an add on for the Wii so the name is a mistake
+Nintendo review nerd Hey look at the sales of each of the consoles. 32 million units compared to 10 million.
So that does not mean its a BAD console
+Nintendo review nerd agreed but it was a mistake by Nintendo
+Corey Christiansen No. Releasing the wii u and the properties of the wii u are definitely not a mistake. It is a really fine console. Your fruits do not always pay off. there was really nothing much nintendo could have done better except releasing it later with a better launch phase maybe.
Also, the wii u does not sell well, but it also does not destroy anything.
The reason the N64 was cited here is that the N64 played a big part in making nintendo's relations with third parties worse (a think i disagree with btw, but the youtuber who made this video thinks).
The wii u, on the other hand, made nintendo's relations with indies much better (before they barely existed), it pulled back some fans who were displeased with the wii, even if it lost the casual crowd and in the wii u times nintendo got a handle on a lot of things much better than before, online, downloadable content, eshop and multimedia.
the wii u will make less money than the n64 had (but it will still make money), but the phase was valuable for the company, while the n64 phase left it weakened.
That oppening music is SO GOOD, it never gets old.
It's difficult to say how big of a mistake it was to stop the cooperation with Sony, because we don't know what would have happened otherwise. From what this video says, the deal with Sony would have been very much in favor for Sony, who knows what this would have turned into, in the worst case (for Nintendo) it could have lead for Sony to overtake Nintendo.
A N I M E
N
I
M
E
My opinion:
3: discontinuing the Game Boy lineup
2: Virtual Boy
1: Losing 3rd party support
the 3ds lineup has sold nearly as much as the PS2. your dumb.
The DS has sold just 1mil units less than the PS2, but the 3DS has sold about just 65 million units. It's still a very good amount (selling more than the SNES, N64, GCN, and WiiU), but not nearly as much as the 155 million PS2's sold.
The DS lineup is more successful than the Gameboy lineup.
They are pretty much the same thing
DS is a succesor of the game boy
So what's the deal?
You wanted it to be called Gameboy D(ual)S(creen)?
You know your good when AVGN references you! Great content man!
1: stopping the Nintendo/Sony deal
2: letting RareWare go
3: Nintendo’s copywrite deal with RUclips
4: virtual boy
5: using cartridges then switching to Philips’ mini dvds
They didn't let Rareware go. It was always a third party company.
1. Fair
2. A lot of the original staff had left by the time they gave Rare to Microsoft
3. I mean, they're legally allowed to do that.
4. Yes
5. In hindsight it was a mistake, but it probably wasn't a mistake at the time as most CD-based consoles in the 90s were noisy, unreliable, cost a lot of money, CDs were delicate, and had long af load times. So no, I don't think the N64 was a mistake at the time.
I do agree they probably shouldn't have used mini-discs for the Gamecube as that cost Nintendo the biggest franchise of that generation: Grand Theft Auto. I still love the Gamecube, though.
Just want to point out a misconception about Gunpei Yokoi, quite afew of you're facts about him and the Virtual Boy are Wrong. I seriously Doubt he would have Continued on to make new tech for Nintendo Even if the Virtual Boy had been a success, he was happy working at Nintendo during there early years as a small Company, but he wanted to leave during the 16-bit era as he felt they had grown to big and wanted to leave to so he could return to the smaller company business model he was more akin to, the only reason he stayed on was he found the Virtual Boy Concept fascinating.
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Also a huge misconception is while he did feel the need to take personal responsibility for the failure that was the Virtual Boy, he was not shamed into leaving Nintendo due to it's Failure, he already wanted to leave Nintendo before to make his own smaller Company (the one that would make the Wonderswan) he decided to stay on for a little while to make the GameBoy Pocket as he did not want the Virtual Boy to be his final Legacy with Nintendo.
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There's a very interesting Video that goes into the History of the Virtual Boy way better then you're video Did, it's part of a Video Series called (From Concept to Console) by RUclips user miiyouandmii2 he even goes into greater detail of who Reflection Technologies was way better then you're Video Did (no offense)
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ruclips.net/video/YXaejFAtzNQ/видео.html
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ruclips.net/video/zvpEuPncWfA/видео.html
your, their, too. (no offense)
We need an updated video on Nintendo's latest blunders
Sigh, if Nintendo would have had cd based games instead of cartridges they would have had a truly "ultra 64" on their hands. Great games with fmv like ff7 and killer instinct the arcade game could have been supported. What a terrible decision. Im still salty about it all these years later. All that horsepower under the hood of the n64 combined with huge memory on cd format would have been a force to be reckoned with at the time. Nintendos sales would have surely matched or maybe even surpassed those of sony. Oh well.
if the 64 had been cd based it would not have had the same horsepower. that was the choice they made, the cartridges functioned as extra RAM for the system. which is both why load times were non-existent AND why the cartridges were more expensive than CDs.
Cartridges were the right call at the time or frankly since, discs are a terrible medium for games, even way back in the late 90s pc games only used cds as a delivery method, the games installed to and ran off the hard drive, which was an experience second only to N64 in terms of load times, which is the single most important performance characteristic in games then and now.
Tom Jar Not to mention that if you scratched the discs just a little the game was shot. Also the laser lenses were cheap and they had issues with them as well...
+Gaming Historian
I think using mini DVDs and not having a DVD player in the GameCube would be number four. The mini DVDs were the main reason why 3rd party developers were shy of the GameCube.
They were going to release an adaptor that would play DVD movies but when they decided to cancel it Nintendo lost my patronage. I got a PS2 to get me through college.
@@adriantallent8557 who uses a console to watch DVDs?
@@GiordanDiodato Back then? Lots of people. DVD's were still fairly new at the time and it made more financial sense to get a console that could do it all instead of getting a console and a DVD player. Nowadays, DVD players are not only laughably cheap, they're being supplanted by 4K Blu Ray machines.
I'm new to your channel, so much good content, and your intro is excellent 👌
Letting rareware go
I disagree as it's output after that showed it was the right decision.
@@brendanroberts1310
Because they were with Microsoft?
@@nsgames24 not just that, a lot of talent left as well.
Nintendo 64 was the #1 mistake that destroyed their relationship with their third-party developers and knocked them into also-ran status. A pity, since it had some of the best games ever made...
in hindsight, it probably was a big mistake, but back then it was a good decision considering CD based consoles were loud, unreliable, had long load times, and were extremely expensive to produce. Not to mention CDs are very delicate.
@@blenterbl That's another reason third party developers avoided N64 like the plague
The biggest reason though is that the cartridges did not have enough space and the system was tough to program for
@@blenterbl I think he was talking about the expense of the console, not of the disks. The disks are cheaper than cartridges, but I can't imagine an optical drive is cheaper than a cartridge port.
My opinion on Nintendo's biggest mistakes:
3. Not releasing the Super Game Boy 2 and Game Boy Light stateside. That would've been fun.
2. Delaying the N64DD repeatedly, resulting in poor sales, no stateside release, and no sequel to Super Mario 64 or Super Mario RPG, among other things. Sure, we eventually got them in the form of other games in later consoles, but it would've been more fun if they had been released as planned.
1. The Virtual Boy. Need I say more?
Also not increasing storage of the DD to rival CD media or used mini cd or cd instead for the n64.
@@maroon9273
You are replying to my takes on Nintendo's biggest mistakes. I already made up my mind.
Besides, the N64DD disk storage (which was *rewritable*) was enough to entice developers, but its repetitive delays prevented its success.
@@GamingDelight correct, I am adding on to your points. Increase storage (64DD) up to par with the zip drive, hifd, or super disk and release the media as primary or as a add on (a year later or two). The n64 would have been competitive with ps1 in the states and the Saturn/PS1 in JP.
@@maroon9273
For Nintendo, profitable and affordable disc-based hardware was never going to work until the GameCube.
Sony, being an electronics manufacturer, could easily afford the technology. That's how they were able to pull off a price of $300.
Sega, on the other hand, was a different story. The Saturn may have used CD-based technology, but costs were high for them. That's why they went for a steep price tag at launch. Plus, it failed because it focused too much on 2-D gameplay when gamers and developers were moving on to 3-D (something the Saturn could do, but with two CPUs, it was too difficult).
@@GamingDelight I am not talking about optical disc media. I'm talking about floppy disk media (zip drive, hifd, and superdisk)
You reap what you sow Nintendo. Enjoy third place.
Third place? I don't think you know what the XBox One is.
MrGageHarrison lol, it won't. Didn't you see the 'amazing' launch it had in Japan? Oh... that's right... because it didn't have an amazing launch because no one wanted it. The XBox One is so far behind the PS4 and the Wii U that it's not even funny.
It is already outselling it dumbass.
mynintendonews.com/2014/11/22/xbox-one-has-now-outsold-wii-u-worldwide/
MrGageHarrison Most of those sales were from Christmas when the console was dirt cheap. Give it time. It'll fall behind, again, soon enough. The number isn't even that big a leap compared to the Wii U, so... I hope Microsoft enjoys the lead, right now, because it's not going to last. lol
I like how you did a complete 180 on that one. Two of the games that were supposed to sell the wii u are already out and its still not selling. It had a year lead on both ps4 and xbox one and is getting outsold by both. That's horrible and the PS4 is outselling it almost 3 to 1.
***** - referring to your #1. Do you think, based on your reading, that the major reason that Nintendo dumped Sony was that they didn't want them to enter the game market, or was the major reason that Nintendo didn't want Sony to have control over the CD based games? Based on what we see typically from Nintendo, my first thought would be that Nintendo would be more worried about control of the product, as opposed to Sony entering the market. Based upon what you said was the structure of the plan between Nintendo and Sony, it really seems to me that Nintendo was getting the shorter end of the stick, with Sony getting the better deal.
Just think- unless I'm misunderstanding you, if Nintendo decided, for instance, to create a Mario game for the disc system, Sony would have control over the production of it it in some manner. That was never going to happen.
Just a side note-
I was under the impression that Nintendo scrapped the disc project because they had already started work on the next gen system, the then titled Ultra64. (so in a sense, 2 and 3 on your list are intrinsically connected?)
Anyways, good stuff.
You should work on a book btw- I'd pick it up, and read it.
I think you're right. From what I remember reading, the project would have been a terrible deal for Nintendo as it gave too much control to Sony. So, I'd argue that Nintendo made the right call in cancelling the deal, but made just as huge a blunder by agreeing to a contract with such poor conditions in the first place. Considering how controlling Nintendo was under Yamauchi's leadership, I find it strange he would ever sign off on such a deal.
The part this video fails to mention is that the Play Station was to connect to the bottom of the SNES as well. It wasn't a separate system. I think instead of going behind Sony's back, they should have renegotiated this deal to where the profits from the games would be more evenly split.
But the experience with CDs that Nintendo could have gained, because you know that N would have looked it over with a fine toothed comb, how much would this have changed the future for not only Nintendo, but the industry as a whole.
Let's say what becomes the N64 still happens but it is fully CD. Does a CD based N64 have this big of a slump in sales compared to the Playstation or does Nintendo beat it? The games that the N64 has would be on CD, GoldenEye, Ocarina of Time, Mario 64.....Oh the possibilities of what could have been. Plus, if they were really that concerned with piracy, they could have incorporated something to prevent it, like they did with the NES10 in the NES and it's carts.
Unfortunately, Nintendo's past is why they are in the shape they are in now. And the higher ups that run the company don't see a need to compete with Sony and Microsoft.
I would like to see Nintendo develop an Xbox and Playstation killing console, with those level of graphics and a standard controller. With full online capabilities, a chat system, in game and out of game and maybe keep the community stuff from the Wii U and their Virtual Console should be kept, but updated WAY more often, in Japan, the US and Europe at the same time, with the same games.
That Nintendo Fusion rumor about a year ago, really got me excited. I know it was most likely false though.
You are VERY fortunate to have that copy of Ape Escape. I lit up when I saw that, it was one of my favorite games on the PlayStation. Hope you've still got it.
Nintendo created Sony (console)
Sony smashed SEGA
SEGA were a Nintendo rival
Coincidence? I don't think so.
+D12TRG no
+D12TRG Sega was actually hurt more by releasing the 32x and for releasing the Saturn 4 months early. That and hiring Bernard Stoler, which was the final nail in the coffin.
there was no coincidence, but not even the failure of the Wii u has broken Nintendo, the success of the 3ds is proof Nintendo cannot be stopped even with relying on indie support, Nintendo is a force unto itself, and with the Wii u they have proven Nintendo could take more than one Wii u failure to be kicked out...
don't forget, Sony wanted to kick Nintendo out of the market like Sega, but failed when the PS vita floundered,., and not even the mighty ps4 killed the Wii u, round two is between PS4K and NX, PlayStation has been focusing on the psvr and Nintendo has been in preparation since 2014... and the 3ds is 60 million units sold thus far with some stellar software coming and the earth shattering Pokémon sun and moon.
Haruhi Suzumiya the Vita floundered cause it has games no one cares about.
Giordan Diodato really? what games di the Vita have that didn't jell with the sony followers? (I am interested at the demographics of Sony fans especially with what they like Vs Nintendo fans.)
It' wasn't until I got into game collecting that I noticed how lacking the N64 library was. The the exception of maybe a dozen or so REALLY great jobs, a lot of them are horrible. The same thing happened with the Gamecube using smaller discs to remove piracy, the motion controls of the Wii, and gamepad of the WiiU. They might be clever, but they're huge risks that offer nothing to help the developers.
bigevilworldwide1 Yea! They could get away with that mentality during the NES and SNES days because they were the main company. It's like what RUclips is now. There are other video hosting sites that're better but...it's where everyone is.
True, but I'd say there are about 20 really good games on the N64 with several legendary ones. Though N64 graphics have aged poorly.
You don't even want to know how many Wii U development kits are collecting dust on developers' closets right now -,-'
Yokoi died? In a car accident? I smell a conspiracy, Nintendo...
Nintendo has the the most indescribable highs and the most painful and baffling lows of any video game company.
Shame, I loved the hell out of the 64. Had such a fun time playing it.
Me too. Me too.
Great video man! I agree with those mistakes! Nintendo's strict rules also come into play with third party companies. Awesome content!
My Top 5
1. The SNES-CD debacle
2. Sticking with cartridges
3. Virtual Boy
4. Nintendo Creator Program
5. Wii U marketing
How was it a mistake by Nintendo if Sony wanted full control over their CD-based games? I think Nintendo had a right to feel paranoid. But Nintendo should've came to terms with revenue sharing way before they engaged in a partnership with Sony.
I love the mario 64 ambience in the background.
What about them not putting a blast processor into the SNES? That was a huge mistake.
Except the SNES was better than the Genesis in everything else.
Except that blast processing was nothing more than a marketing gimmick buzz word......
Joe Digger that too
arbereshe yes it was.
+Giordan Diodato It actually wasn't just a marketing bug. The creators of the blast processing said in an interview, that "blast processing" was a bug in the processor that made it run faster, but that it only works one tenth of the time. :/
I beg to differ about the cd vs. cartridge thing w/ the ps1 & N64. First of all I have both systems & yes the ps1 does have a good library of games but the cd's themselves are so easy to scratch not too mention that the lens reader is cheap & I remember my first ps1 broke b/c of this back in the 90's. Never had this type of trouble w/ an N64 of course. Oh & don't get me started on the loading screens w/ the ps1.
Also the fact that CD based consoles were expensive to make (just look at the 3DO if you don't believe me) and were extremely noisy.
PS1's biggest problem is its hardware. It is the most overrated, underpowered,messiest designed console of the 90s.
It is horrible at doing proper 3D effects. But because of Sony's Smoke and Mirrors marketing tactics, people got fooled.
The games are downloaded onto the console on the Wii U and Switch, and the games STILL are annoyingly slow to load!
Gundam Battle Assault 2 at 3:22? My man! That's a totally overlooked game
CD games were better for companies, but cartridges were more durable and loaded faster.
but were far more limited in memory back then, if you wanted to make a larger game, that would inevitably show in your manufacturing costs as those cartridges still need to be built, and companies wanted none of that , when CD were much easier to manufacture and gave way more room to develop
Sure Load times are a thing but if the software is well designed the user isn't really inconvenienced too hard by them(hell some game devs actually managed ot mask the existence of load times entirely).
The most interesting feature for cartridges was their self containment, saves and required functionality(ie: the Super Fx chip) would be all packed in the same pcb so developers weren't restrained by the assumption the user's system might not have the capability to run their game.
I think the rumor that Nintendo 64 was the biggest failure was false