Game Companies: “If you don’t like it, don’t buy it!” Everyone: “okay” Game companies: “THIS IS THE BEST THING WE EVER MADE YOURE WRONG YOURE STUPID PLEASE BUY OUR PRODUCT” makes no sense 😂
Isn’t that just the lamest part? In almost every “RPG” these days, it’s a linear story with the illusion of choice. Personally, I’ll just make the choice not to play.
@@watersnortmoment3734 BG3 has multiple endings, and you can actually see the consequences of EVERY SINGLE ACTION you make. Bethesda never came even close to anything like that.
As an older gamer I can endure all manner of technical defects and shortcomings. Modern writing & agenda is where the ability to forgive and forget goes down the toilet. It is more alien to me than fictional aliens can ever be.
I'm 38 years old. I know what you mean, unfortunately. There is literally no story telling talent in today's industry. Whether it be due to lack of talent or DEI red tape, the result is the same. Trash stories and games for a brain-dead generation.
@@songpizzas5422 Its def the DEI. If you listen to most devs talked about their games, diversity will almost always be mentioned. Hell, when Halo 343 rebranded recently, someone mentioned it in that dev vlog. They're literally letting anyone in the gaming industry now.
@@songpizzas5422 Remember when Bioware laid off Lukas Kristjanson & Mary Kirby? Most modern game companies take good writing for granted unfortunately.
@@Katyas-Korner hows anybody going to know the correct spelling if no one ever says anything? Id probably care less if the majority of sayings were used or spelt correctly, but they are not. So I would prefer to contribute to us all being on the same page.
They also started a thing about that, it was a joke before, like who would buy a cosmetic in a singleplayer game? Look where we are now.. I don't hate it personally, especially not in MMOs. I can pay for skins of they are affordable. 5 bucks? depends on popularity i guess
If you think about it... It was Bethesda that started paid DLC being in games. Items that should have been added for free anyways but now they purposely cut content to nickel and dime you by selling it back to you as paid DLC in all games today.
@@airiakizuki5592 Agreed. I was day one purchaser as well and that came to bite me in the caboose. Once bitten, twice shy, now I wait for a month maybe two before giving a new IP a try.
@@airiakizuki5592 same i have 400+ hr of angry game play trying to get my 100$ out of Starfield. I have at least 5000+ hrs of Skyrim and have bought it 5 times love every minute.
Mine was in ruins when Soule wasn't called back. Then Starfield released.... Then they doubled down on it's choices..... And then I reinstalled Oblivion.
Bethesda needs team of "normal men" from 25ys to 45ys, guys who work from office, who hang out, crack jokes and get things done when shit hits the fan. Like on all my previous jobs in many different spheres and types of professions I bet that in software engineering, design and writing it's the same. The best results and best "vibe" is where bunch of dudes are left together in a shift.
Some of my best ideas came from spitballing with the lads. Someone mentioning some setting or WIP and others hopping on and saying "wouldn't it be cool if" or "what if the twist was X" and the rest of the gang piling on and fleshing the idea out together with me. Design by committee and with checkboxes in mind just ain't it.
i stop buying since fallout 4, i been gaslighted saying season pass will give us at least 3 open world map dlc. and they selling goty at 1/2 the price of season pass after 2 week end of season pass, they can gfts.
The XP system and lack of skill points in Starfield is horrendous. It's honestly one of the most glaring issues with the game. Given the stupid amount of critical gameplay elements that are locked behind the skill trees, anyone with a functioning brain can instantly tell you need to be giving the player at least 2-3 skills points per level up, not just 1. Bethesda has designed the entire XP and skill tree system around wasting as much of the player's time as possible.
Yeah having to play and grind for 80 hours just to build my spaceship or base the way I want is insane. It is an accomplishment that BGS managed to make their leveling worse with every game they release.
Well said. I recall trying to boost my stamina and saw the requirement was to run out of oxygen 100 times. That seemed so ridiculous to me because I didn't deplete my oxygen that often or in a natural way, but I did it anyways and applied the single, paltry skill point. Then to reach stamina level 2 I had to deplete my oxygen an additional 100 times. I also realized that your stats won't stack unless you've invested into a specific skill. I sat there baffled wondering who the hell would find this fun? I can't believe how the game is filled with this grinding garbage, you can't even perform a running slide without using a skill point. People who defend this 'game' are insanse and need to be expelled from gaming forever.
Ha ha ha ha! love it, good one if i ever play the game again i will definetly take a second look at the sanwiches, ''hey thats my sandwich'' best line in the game.
"The game may be empty but its not boring because when astronauts first walked on the moon they sure wernt board" - actual Betheasda response about Starfield 😂 they are actually psychotic
Fallout 4 was... better than this crap at least. I still felt the magic of Bethesda on that one and I played it a huge lot, though after New Vegas I don't care to come back to play that, with so much player agency and choices. Starfield though, I played for like 2 hours and uninstalled it because nothing made sense. They gave me the spaceship and the robot for free, I see no meaningful choice in any of the quests I'm doing, writing is bland, content is actually scarce, weapons look like sh**... yeah, thank god I didn't have to buy it and it ended up on Gamepass.
This is why I have so much more respect for small companies and people like Sean Murray of No Man's Sky. It shows how rare it is for people who make our games to have the quality to admit when the made something bad and go back to try and fix it especially with no incentive of profit.
What about DOOM or Skyrim dude? The best game they did is Skyrim obviously, outsold Super Mario Bros (58 million copies)... Morrowind sold 4 million copies, you see the problem now with your false statement. Yes, Morrowind has been special, but Skyrim did go beyond that with dragon flying around and epic distance view of spiky moutains, trees, nice waterfalls, rivers, and the same level of quality in the music.
@stephanmarcouxdrums4877 Doom was only produced by Bethesda. Ot was not made by them. It is essentially just ID renamed after they werr bought out. As for Morrow8nd VS Skyrim that is easy. Morrowind objectively has deeper game play on every level possible. This is not an opinion, it is a fact. Oblivion had less options and Skyrim had even less. Morrowind was also a bigger world with better quests. So no, go play Morrowind. ES6 will be even more simplified than Skyrim. Todd Howard can eat shit.
What did Emil say in that now famous conference talk, that step 3 of reviews was again? Oh yeah, "If you are lucky, ignoring the reviews". He might have been joking, but the quote is still there.
@@dissident1337 its pathetic that a game company is pandering so hard, if anything we need to show them we dont care about identity politics we care about GOOD WRITING idgaf if someones trans it genuinly doesnt matter ever
I just started playing outer world's again and I've come to the realisation that starfield exists just because Bethesda trying to show up obsidian and prove that they're better
Is Outer Worlds worth playing? I'd like to scratch the Mass Effect itch (which I stupidly hoped for from Starslop), but I haven't heard great things about the game, seems like it shares a lot of similarities to Starfield
If that’s true the sure failed miserably lol. Honestly I didn’t think Outer Worlds was a great game at all but I still enjoyed it far more than Starfield and played it all the way through twice. Got to the last part of the main quest in Starfield and never played it again. Didn’t like much of anything about it.
It was on rails to a greater extent than Mad Dog Morgan, too. A good writer would work on the option of the player to seize the Institute and distribute the technology among the population. An even better writer would change up the whole environment, recognising the fact that secondary nuclear power plant meltdowns aside, a city hit by nuclear bombs two hundred years ago would have long since rebuilt.
As much flak as Fallout 4 got it was a far superior game to Starfield. There’s so many elements of Starfield that are downgrades from what was in Fallout 4, and the new systems they developed for Starfield are so poorly designed that it would be a mistake to reuse them in any future BGS game. So basically the last 8 years have been wasted by BGS putting them even further behind from a technological standpoint.
Bethesda are acting like the kid who had their first day at a new hobby. Sorry kid, nobody is going to celebrate that you tried, they only care once you've done it so long you've mastered it
The Mass Effect Trilogy is more of a 'Space Simulator' than Starfailed is. Hell, Empyrion is more of a 'Space Simulator' than Starfailed is. And if BGS fans are so stupid; Why does it take the fans to fix all the bugs in BGS games with mods?
It's amazing how far into disconnect they are. Why they allowed him to talk at all? Is this another ploy to bring the company down so they sell it to Tencent?
Btw u noticed how driving a BUGgy in every video is totally messed up, car does not even drive properly, get ejected to space on every rock, gets stuck on 2pixel thin pole etc? Well, not only the driving model is messed up BUT its a fundamentaly flawed design for this type of game. Imagine if they were not brain dead, and they added a glider like in StarCitizen. It looks like a water jet ski, hovers 1m above ground, and dampens all the rocks, so u can actually move around.
I`ve commented this on different videos, but, Starfield could still be a masterpiece even with all the loading screens and the bad exploration, but there is a lot of laziness on the game development side: 1 - I had the kids stuff perk, my parents didn`t show up to my wedding. 2 - Very little in terms of companion interaction and quests. 3 - One of the worst writings, its borderline insulting to anyone with an IQ above 20. 4 - Perk lvl requirements for skills without using said skill? WTF is this system? I can be doing stealth and leveling up my Piloting skills... 5 - I need to buy a license to sell a stolen ship, to a pirate station... 6 - The ingame economy is just a broken as it was in Skyrim, Fallout, and so on, they improved ZERO things related to the economy, despite telling us they did. 7 - Whats the point in building settlements again? To get resources to built a ship that gets deleted after you finish the campaign? 8 - Melee weapons all have the same attack speed and animation? Even though you had Skyrim and Fallout, all you had to do was import the animations???? 9 - The space powers are 1-to-1 Skyrim shouts? Really? 10 - To acquire Space Shouts you have to find the same POI (across all planets), go inside, float in zero G hitting sparkly dust, hear a LOUD SOUND! for some reason, and boom there's your power, btw here's a single enemy that will pop out of nowhere in front of you so you can kill it... and then nothing else will happen, loading screen while fast traveling again... What is this gameplay loop? 11 - No dungeons? 12 - All companions are related to the same faction with different backgrounds, but all the same faction still... 13 - Cities are small, NPCs are braindead, you can shoot weapons inside the city, nothing will happen, even Skyrim if you shout in the city the guards will scream and ask you to stop. Starfield is multiple steps back, but it`s a major leap forward in terms of Mod monetization and integration, BGS literally made an avenue to monetize other peoples work, they want you buying $10 quests, and you`ll see major investment into that category, and the less people play and buy those mods, the more they will monetize the rest of mods for the paying cows, those 9k concurrent players probably spend another $30-50 buying broken mods, so for BGS still worth it, as long as they are making money they don`t care about players criticism, or if you like the game you are playing, just open your wallet. And to the people defending this game, you are the literal meme "Leave the multibillion dollar corporation alone"...
Yeah, they really screwed up in several ways mostly on the game design and UI layout. They've been on this trajectory since Skyrim. In Morrowind you could level jump so high that you could literally jump from one town to another. Superman style. That got cut in Oblivion due to the skill / perk overhaul. They were outmatched in the combat mechanics by Dark Souls which came out the same year as Skyrim and they had the audacity to provide the same combat system (melee) in FO4. The combat system in Bethedsa games is more than 20 years old and clearly better designs have emerged more than a decade ago. Something happened over there probably going back to the release of Oblivion where they just got old and disinterested. This was not the company that made TES 3. This is the company that wanted a mobile game and a cash shop. Passionless, greedy corporate behavior.
Jumping/levitating was cut from Oblivion because graphical upgrades + hardware limitations meant cities had to be in a separate cell. If you could fly over the city walls you'd just land in a low LOD placeholder.
I don't even own any Dark Souls game but I do have Skyrim on my PC and PS5. Dark Souls 1 sold around 10 million copies while Skyrim is around 60 million copies. Pretending that Dark Souls outmatched the combat mechanics isn't really meaningful, is it? The entire Dark Souls series sold around 27 million copies, while the entire The Elder Scrolls series sold around 170 million copies... I do have Elden Ring, but I do lose interest after many hours, not because of the combat mechanics, but lack of village, lack of lip sync, the world is wonderful to explore but extremely huge. There is no sens of good or bad actions, just meaningless kill after kill, in a very immersive world yes, unbelievable boss fight yes, but extremely hard gameplay nonetheless in a ''lovely grotesque'' world. I wish combat mechanics was as important as people pretends, but it's not.
@@Gloops01 I'll take that correction. It makes more sense. The real limitation in cell creation though is on the creativity side. "city-sized cells" are old tech trying to do what new tech does. It's the FO4 problem: Tiny areas loaded with doodads in a cramped setting with barely any LOS to abuse anywhere. That's the reason why FO4 runs like crap.
@@stephanmarcouxdrums4877 Look at Starfield. That's the culmination of Oblivion > Skyrim > FO4 > 76 > Starfield design. Surely you don't want more of the same?
Starfield is basically just a linear story that gives you the option to be an “evil meany” just for the sake of being bad, not because there’s any kind of rhythm or reason to it. It’s definitely not an RPG when there’s really only one option when choosing to complete the quests. You either play the game the way BGS intended you to play it ( being Space Jesus) or you have to completely shut off your brain and choose to be the bad guy while getting less reward for doing so.
My absolute last mistake was buying Fo4 and I will not be buying any of their games for the foreseeable future. Watched Fo76 launch and totally flop and it still hasn't recovered 6 years post launch. Star Field had initial hype but people quickly realized it was Skyrim in space, even copying the dragonborn powers and calling it starborn. The lack of creativity and ingenuity will lead to their slow but inevitable death.
@@LandStrider23 To be more fair, it's more like Fallout in space, with some blatantly copy pasted Skyrim mechanics like the dragon shouts even down to what they do like slowing time. These are the same developers that when they had Fo76 data mined, they found the flying AI for the Scorchbeast was just Skyrims dragon AI 1:1. It even still had the name "dragon" on the file.
Calling it a space sim is an insult to space sims. As far as I know there are none of the aspects it needs for that. If they wanted to be ambitious, I'd have expected a faction system similar to Mount & Blade, with clans, empires and pirate orgs taking over systems and creating outposts, politics, the ability to hire, bribe or threaten people to fight for another group or under your banner, a fleet and faction system for the player, maybe a semi-randomized R&D system for factions so their ships, weapons and gear differ and a mid/end game crisis system like Stellaris. Supply lines in space for materials for your faction that determine how many ships and troops you can support, attacks and raids, discovery of alien lifeforms that become a new threat you can rally around or exploit to weaken your rivals. What we got was a static sandbox with cardboard NPCs. I'm not even convinced that we didn't get a step back from Skyrim when it comes to the dynamics of NPCs and quests. I don't expect Bethesda to actually work on an in-depth RPG system anymore. They've shown that they'd rather be as wide as an ocean and as deep as a puddle. But to have mediocre RPG systems AND a dearth of quests and good storytelling for what little they did make is no longer excusable.
When did insulting fans and consumers become a universal law of business? Hollywood and games all do this all the time theses days while wondering why more people close their wallets and purses to them.
Bethesda reminds me of the South Park Episode where they are just smelling their own farts and enjoying it. They act like they accomplished something with their current failed products but actually just live in a reality denying bubble which is intolerable to others and ignores all criticism.
Saying a game took nearly a decade to make and it still came out the way it did is not the ringing endorsement they think it is. It is the most damning statement and they're too tone deaf to realize that. Exact same thing happened for Cyberpunk 2077, CDPR really tried to say the game was in development for 8 years but upon initial release it looked more like it was still well in Alpha testing.
The only thing good about Starfield was the ship builder thing. The rest of it was janky, "magicians choice" dialogue where very little of your interactions had any impact on outcome.
Bethesda has committed the two ultimate sins in gaming, the sins that will irredeemably damn them... First, they made a game that is just boring for many reasons (Starfield). Second, they blamed the fans for their failure.
Fallout 4 was when you could start seeing the decline, and Fallout 76 was when it became obvious that this wasn't the same company that made the classics. New Vegas has always felt like a cheap copy pasta of Fallout 3, I tried to like it many times but never got into it.
Fire Emil, "story doesn't matter" pagulaio And fire Todd "players dont matter" (or even understand gaming) howard And maybe. Just maybe, we can talk. Elder Scrolls if as successful as Starfield then I dont want it to succeed. Cant wait to be one of 10 people to actually"get it" . Absolutely revolting behaviour from a company that should be able to afford to act like Hello games and stack us up with update, dlc, multiplayer all for free. .its just, one studio has alot more resources than the other. One has blamed, well, themselves The other? Blamed us. Which company do you think is worth more, based off that info alone
Well, some of those "stupid customers" are also modders and they deliver many of the best mods for fallout/skyrim to date, whit far better stuff tham bethesda has to offert and for free......Fallout Londom is the perfect example
Sounds like they're using a DEI consultancy company to me. They might have talented game devs doing nifty technical junk but they forgot about the most important part of game design: the game should be fun.... nothing else matters if the game is not fun, no amount of technical marvels and neat tricks can save a game that isn't fun.
Experiencing all kinds of slowdown, mute audio, and even buffering that gets stuck on your video. Not experiencing it on any other channels or videos. Weird.
wtf is big 3? beth games? there is no big 3, there is a big 2, F and TES, starfailed cant be a part of big 3 before there is a big 3 and there is no big 3 till starfailed is part of big 2, becoming 3rd.
Emil's interview responses literally sound like they were written by AI. And at this point i wouldnt be surprised if they WERE. (AI looks up the phrases "bethesda" and "DLC") - "Horse Armor is one DLC they made, i'm finding that as a search result" Everyone: y-yes a BAD result. a BAD example. Did the ai not read the entire article?
I can be fair, Starfield has a Lot of systems. Issue is they didnt flesh out those systems. Ship builder? excellent concept. Snap pieces together and ship does things. Pieces to build with? ratchet level basic. What can you do with the ships? Next to nothing. IF you find a space battle its by accident. Outposts yey tedious and extremely time consuming process to build because their Grid snap Sucks. You cant build any custom buildings, decorating is a nightmare. Crafting... complex systems that pretty much require outposts to get the required elements, or you buy extremely limited amounts from a vendor. Just to build a crappy gun. Exploration is a joke you jump down on a planet scan the floura and fauna and do the same 7 or 10 POI for every planet. while walking for 20 mins to get there. Though they gave us a vehical finally. Yeah works like the rest of the game. Now most people could get past everything above. I mean No Mans Sky and Cyberpunk 2077 screams " Yes we were stupid and we are sorry but we will fix it" both game studios took active steps to do so. The part that Raked nearly everyone is how shit the story was. Faction quests were great, without them there would be no game. Even some of the small side quests were fun, IF YOU COULD FIND THEM. That main story though? My drunk uncle telling stories of Nam like he was old enough to be there is more immersive. THAT WAS THE ONE THING WE THOUGHT THEY COULD GET RIGHT!!!!! it simply fell flat. 20 temples or so all exactly the same. All of BGS other games you could have 3000+ hours in and may not even finish the game because the rest of the world was That Interesting.
Bethesda has officially joined the heap of other game companies that are in the 'Wait until the GOY edition is on sale' category. No pre-order, no day one, no wait a few weeks. It is wait at least a year or more before buying.
CAN'T WAIT TO SEE HOW WELL THEIR NEXT GAMES SELL. ESO BARELY HAS 10K PLAYERS ANYMORE MAKING IT THE WORSE MMO. FUCKING EVE ONLINE HAS TRIPLE THOSE NUMBERS FOR REFERENCE BETHESDA AND ZENIMAX ARE THE NEW EA BUT WORSE
Forget it, Bethesda that made Morrowind, Oblivion and Skyrim is long dead. No hope left. Luckily we have Beyond Skyrim, Skyblivion and Skywind to look forward to... That will be it. Only modders keep Bethesda alive and relevant...
They are right, people is dumb and stupid. they keep buying their crappy games when all should just forget about them and let them rot in Oblivion. there are other games and companies out there, and with some luck Microsoft will see they are not worthy and give the Fallout IP to Obsidian :D
Wait does no one else find it disturbing their go to statement is Shattered Space was DLC from Fanbase feedback ? This is a huge copium cop out from the Devs what fan feedback? When the DLC was already announced on preorders before day 1 release 😂 it’s just cut content that should have been in the base game on launch they really do think their customers don’t pay attention.
Yeah, I was very excited for Elder Scrolls 6 several years ago, but after seeing what Bethesda has been doing recently, I am much more excited for the Skyblivion mod for Skyrim than I am for Elder Scrolls 6.
5:13 Dude, I can easily explain what u cant explain about why Fallout 4 is much more fun to play than Starfield despite that they look very similar on technical and game mechanics levels. Fallout 4 universe is a story about post-apocalyptic America and the fact there is presented only American culture fits perfectly into the game - players see a believable story though having lots of pure crazy fantastic elements but that's making it even better. Starfield on the other hand tells kinda same story from Fallout 4 universe where only American culture is present, adds to it LGBT values but players don't see such story as believable on the instinct level and that breaks whole immersion magic ) First it is simply impossible that from whole humanity only Americans managed to make it into space while in reality their space program have weaker potential than space programs of China and Russia ) Second it is impossible that American culture and LGBT values overtook whole humanity because in reality we see reverse processes) Europe becomes more Islamic/Asian with each year, number of catholic decreasing at steady pace, demographic-wise white European portion of people in a steady decline globally. In America goes the same process and young generations of new immigrants don't tend to adopt American culture and LGBT values ) So, reality comes into a conflict with Starfield story about future of humanity and that breaks whole SCI-FI thing completely ) People simply don't see that as one of possible scenarios future of humanity. Add to that the fact that American LGBT community unable to reproduce itself due to biological limitations of human nature and that also effectively prevents them to spread and carry their ideas and values from 21 century into 24 century - that also play its part in breaking immersion of the Starfield universe story about future of humanity) So in general we have a verdict that Starfield is a game with broken universe and story on a fundamental level. This is impossible to repair with bug fixing or making DLCs )
I'm guessing a sense of a recurring issue where both game developers and screenwriters live in a bubble where their products are always brilliant, where they exclusively pay attention to positive reviews and ignore others as "haters".
Game Companies: “If you don’t like it, don’t buy it!”
Everyone: “okay”
Game companies: “THIS IS THE BEST THING WE EVER MADE YOURE WRONG YOURE STUPID PLEASE BUY OUR PRODUCT”
makes no sense 😂
Starfield is NOT an RPG. Baldurs Gate is an RPG because choices actually matter.
Isn’t that just the lamest part? In almost every “RPG” these days, it’s a linear story with the illusion of choice. Personally, I’ll just make the choice not to play.
@@watersnortmoment3734 BG3 has multiple endings, and you can actually see the consequences of EVERY SINGLE ACTION you make. Bethesda never came even close to anything like that.
@@ezequielmorales4221 They did with new vegas a little.. a right.. that was obsidian, shit!!
Majority of action adventure games slap the rpg label on
dumb argument when games these days are a mish mash of other genres... theres a reason crpg is now used for games like baldurs gate
As an older gamer I can endure all manner of technical defects and shortcomings. Modern writing & agenda is where the ability to forgive and forget goes down the toilet. It is more alien to me than fictional aliens can ever be.
I'm 38 years old. I know what you mean, unfortunately. There is literally no story telling talent in today's industry. Whether it be due to lack of talent or DEI red tape, the result is the same. Trash stories and games for a brain-dead generation.
The fun things is... there are more aliens on a New Vegas DLC than in Starefield whole universe has!
With you brother, respect from Ireland 🇮🇪
@@songpizzas5422 Its def the DEI. If you listen to most devs talked about their games, diversity will almost always be mentioned. Hell, when Halo 343 rebranded recently, someone mentioned it in that dev vlog. They're literally letting anyone in the gaming industry now.
@@songpizzas5422 Remember when Bioware laid off Lukas Kristjanson & Mary Kirby? Most modern game companies take good writing for granted unfortunately.
And let’s not forget Bethesda had the gaul to try and tell people they were wrong on steam
Gall. Gauls are the french i think
@@darkhorizonifyablewe understood.
Badge of honor to have a dev directly respond to your review coping that the game is bad
@@Katyas-Korner hows anybody going to know the correct spelling if no one ever says anything? Id probably care less if the majority of sayings were used or spelt correctly, but they are not. So I would prefer to contribute to us all being on the same page.
You mean they used AI to generate replies just like they used AI to write Starfield
Horse armour was better value than Starfield and Shattered Space DLC combined. Change my mind.
No you're 100% correct. And I was one of the persons that bitched the most about Horse Armor.
They also started a thing about that, it was a joke before, like who would buy a cosmetic in a singleplayer game? Look where we are now.. I don't hate it personally, especially not in MMOs. I can pay for skins of they are affordable. 5 bucks? depends on popularity i guess
If you think about it... It was Bethesda that started paid DLC being in games. Items that should have been added for free anyways but now they purposely cut content to nickel and dime you by selling it back to you as paid DLC in all games today.
Just like that, my interest of a TESVI or any other future installment from that company is gone.
my interest still exists but im no longer buying "day1". im waiting for youtuber reviews
@@airiakizuki5592 Agreed. I was day one purchaser as well and that came to bite me in the caboose. Once bitten, twice shy, now I wait for a month maybe two before giving a new IP a try.
@@airiakizuki5592 same i have 400+ hr of angry game play trying to get my 100$ out of Starfield. I have at least 5000+ hrs of Skyrim and have bought it 5 times love every minute.
Mine was in ruins when Soule wasn't called back.
Then Starfield released.... Then they doubled down on it's choices..... And then I reinstalled Oblivion.
Bethesda needs team of "normal men" from 25ys to 45ys, guys who work from office, who hang out, crack jokes and get things done when shit hits the fan.
Like on all my previous jobs in many different spheres and types of professions I bet that in software engineering, design and writing it's the same. The best results and best "vibe" is where bunch of dudes are left together in a shift.
Bethesda is now made of Abby Normals.
No. Id rather this team of men make their own studio and make great new IPs. Let the past IPs rot.
Ladies with purple and pink hair are working on the game, make it for “modern audiences”, for sensitive people
Wow, you hate women that much?
Some of my best ideas came from spitballing with the lads. Someone mentioning some setting or WIP and others hopping on and saying "wouldn't it be cool if" or "what if the twist was X" and the rest of the gang piling on and fleshing the idea out together with me.
Design by committee and with checkboxes in mind just ain't it.
Thirteen years of Skyrim and mammoths are still falling out of the sky.
All my years playing and I've never seen that. But I did see a deer fall out of the sky.
Waiting patiently for Bethesda to close its doors 🍿
Doing the same, I am seriously asking myself if maybe I have become stupid. What is wrong with me? I don’t even own Starfield😳
Not only did I not buy Starfield, but I will never purchase another Bethesda game.
i stop buying since fallout 4, i been gaslighted saying season pass will give us at least 3 open world map dlc. and they selling goty at 1/2 the price of season pass after 2 week end of season pass, they can gfts.
I wish I had possessed your wisdom and done the same, lesson learned though.
Same, the trailer totally turned me off.
Meh graphics, depressing color saturation, weird looking guns, and bullet sponges.
Welcome to the resistance Brother!
The XP system and lack of skill points in Starfield is horrendous. It's honestly one of the most glaring issues with the game. Given the stupid amount of critical gameplay elements that are locked behind the skill trees, anyone with a functioning brain can instantly tell you need to be giving the player at least 2-3 skills points per level up, not just 1. Bethesda has designed the entire XP and skill tree system around wasting as much of the player's time as possible.
Yeah having to play and grind for 80 hours just to build my spaceship or base the way I want is insane. It is an accomplishment that BGS managed to make their leveling worse with every game they release.
Well said. I recall trying to boost my stamina and saw the requirement was to run out of oxygen 100 times. That seemed so ridiculous to me because I didn't deplete my oxygen that often or in a natural way, but I did it anyways and applied the single, paltry skill point.
Then to reach stamina level 2 I had to deplete my oxygen an additional 100 times. I also realized that your stats won't stack unless you've invested into a specific skill.
I sat there baffled wondering who the hell would find this fun? I can't believe how the game is filled with this grinding garbage, you can't even perform a running slide without using a skill point.
People who defend this 'game' are insanse and need to be expelled from gaming forever.
To be fair, Starfield's sandwich physics are indeed a technical marvel. The rest is debatable.
Ha ha ha ha! love it, good one if i ever play the game again i will definetly take a second look at the sanwiches, ''hey thats my sandwich'' best line in the game.
"The game may be empty but its not boring because when astronauts first walked on the moon they sure wernt board" - actual Betheasda response about Starfield 😂 they are actually psychotic
Last good thing Bethesda did was Far Harbor and it was alright
Even so, Fallout 4 was MERDE to begin with.
Fallout 4 was... better than this crap at least. I still felt the magic of Bethesda on that one and I played it a huge lot, though after New Vegas I don't care to come back to play that, with so much player agency and choices.
Starfield though, I played for like 2 hours and uninstalled it because nothing made sense. They gave me the spaceship and the robot for free, I see no meaningful choice in any of the quests I'm doing, writing is bland, content is actually scarce, weapons look like sh**... yeah, thank god I didn't have to buy it and it ended up on Gamepass.
What about DOOM?
@@stephanmarcouxdrums4877 That's Bethesda Softworks
The Ubisoft PR strategy - I need popcorn, but I gotta be really fast, because this will not last for long...
Starfield was a shit game on release, and it will never change as it issues go down to the core of the game.
This is why I have so much more respect for small companies and people like Sean Murray of No Man's Sky. It shows how rare it is for people who make our games to have the quality to admit when the made something bad and go back to try and fix it especially with no incentive of profit.
People in general have a problem humbling themselves. It really frees you up if you allow yourself to do that
we are offering him to start 2 and we willing to pay the dlc lmao.
When customers are angry, they won't buy again.
The best game Bethesda ever made is still Morrowind.
What about DOOM or Skyrim dude? The best game they did is Skyrim obviously, outsold Super Mario Bros (58 million copies)... Morrowind sold 4 million copies, you see the problem now with your false statement. Yes, Morrowind has been special, but Skyrim did go beyond that with dragon flying around and epic distance view of spiky moutains, trees, nice waterfalls, rivers, and the same level of quality in the music.
@@stephanmarcouxdrums4877 You mentioned everything except the game itself.
@stephanmarcouxdrums4877
Doom was only produced by Bethesda. Ot was not made by them. It is essentially just ID renamed after they werr bought out.
As for Morrow8nd VS Skyrim that is easy. Morrowind objectively has deeper game play on every level possible. This is not an opinion, it is a fact. Oblivion had less options and Skyrim had even less. Morrowind was also a bigger world with better quests. So no, go play Morrowind. ES6 will be even more simplified than Skyrim. Todd Howard can eat shit.
What did Emil say in that now famous conference talk, that step 3 of reviews was again? Oh yeah, "If you are lucky, ignoring the reviews".
He might have been joking, but the quote is still there.
When you have 100 million sony ponies hate on a single game, you can not only ignore them but ban them from all online use because you are microsoft
I gave up on them after the last update. I should have left sooner
I left when they/them asked for my pronoun....
Its disgusting and offensive
That is the least offensive thing about Starfield, this is extraordinarily petty.
@@dissident1337Who cares, it’s a clear indication of where Bethesda is at.
@@dissident1337 its pathetic that a game company is pandering so hard, if anything we need to show them we dont care about identity politics we care about GOOD WRITING idgaf if someones trans it genuinly doesnt matter ever
lol, pronouns are the least of Bethesda games now days...
also stop being a bigot.
I just started playing outer world's again and I've come to the realisation that starfield exists just because Bethesda trying to show up obsidian and prove that they're better
Is Outer Worlds worth playing? I'd like to scratch the Mass Effect itch (which I stupidly hoped for from Starslop), but I haven't heard great things about the game, seems like it shares a lot of similarities to Starfield
@@allmusikalOuter Worlds is way better than Turdfield
If that’s true the sure failed miserably lol. Honestly I didn’t think Outer Worlds was a great game at all but I still enjoyed it far more than Starfield and played it all the way through twice. Got to the last part of the main quest in Starfield and never played it again. Didn’t like much of anything about it.
Fallout 4 had stupidly bad writing thanks to Emil.
It was on rails to a greater extent than Mad Dog Morgan, too. A good writer would work on the option of the player to seize the Institute and distribute the technology among the population. An even better writer would change up the whole environment, recognising the fact that secondary nuclear power plant meltdowns aside, a city hit by nuclear bombs two hundred years ago would have long since rebuilt.
As much flak as Fallout 4 got it was a far superior game to Starfield. There’s so many elements of Starfield that are downgrades from what was in Fallout 4, and the new systems they developed for Starfield are so poorly designed that it would be a mistake to reuse them in any future BGS game. So basically the last 8 years have been wasted by BGS putting them even further behind from a technological standpoint.
Bethesda are acting like the kid who had their first day at a new hobby. Sorry kid, nobody is going to celebrate that you tried, they only care once you've done it so long you've mastered it
Lmao I saw a dude post today he needs prayers for being nervous to go play magic the gathering for the first time. This man is like 31 years okd
Wrong. They are the kid who had potential, got lazy, and is now just spewing around how great they are
The Mass Effect Trilogy is more of a 'Space Simulator' than Starfailed is.
Hell, Empyrion is more of a 'Space Simulator' than Starfailed is.
And if BGS fans are so stupid; Why does it take the fans to fix all the bugs in BGS games with mods?
Why am I watching a guy, react to a guy, whos reacting to a guy....
RUclips has become so stupid.
And yet ur watching it haha
I watch qwazar cuz hes talking about things seemingly almost noone else talks about and its a fresh perspective to me ^^
im not, im just checking the comments.
i stoped it at 11sec.
but Bethesda should have a reality check, their games are out dated and awful to play.
You just defined mainstream media .
It's amazing how far into disconnect they are. Why they allowed him to talk at all? Is this another ploy to bring the company down so they sell it to Tencent?
would Microsoft sell it? Possibly... then we wonder if Tencent will turn it around
And starfield still has a save bug.
LOLWUT? 🤣🤣🤣
These companies that hate our guts sure are saving us customers alot of money.
Stats show that every time BGS talks big dumb you can place bets on the rep being Emil.
Give me 5 minutes and a good bottle of Whiskey and i can whip out a better storyline and main quest than Emil Pagliarulo did in the last 15 years.
Starfield is the safest game Bethesda ever made.
Btw u noticed how driving a BUGgy in every video is totally messed up, car does not even drive properly, get ejected to space on every rock, gets stuck on 2pixel thin pole etc? Well, not only the driving model is messed up BUT its a fundamentaly flawed design for this type of game. Imagine if they were not brain dead, and they added a glider like in StarCitizen. It looks like a water jet ski, hovers 1m above ground, and dampens all the rocks, so u can actually move around.
To say that starfield was a better game than Skyrim is completely and utterly laughable
Juice working it as usual. Starting with we all hate what he said, but I'll give him a technical marvel. Smooth...
I`ve commented this on different videos, but, Starfield could still be a masterpiece even with all the loading screens and the bad exploration, but there is a lot of laziness on the game development side:
1 - I had the kids stuff perk, my parents didn`t show up to my wedding.
2 - Very little in terms of companion interaction and quests.
3 - One of the worst writings, its borderline insulting to anyone with an IQ above 20.
4 - Perk lvl requirements for skills without using said skill? WTF is this system? I can be doing stealth and leveling up my Piloting skills...
5 - I need to buy a license to sell a stolen ship, to a pirate station...
6 - The ingame economy is just a broken as it was in Skyrim, Fallout, and so on, they improved ZERO things related to the economy, despite telling us they did.
7 - Whats the point in building settlements again? To get resources to built a ship that gets deleted after you finish the campaign?
8 - Melee weapons all have the same attack speed and animation? Even though you had Skyrim and Fallout, all you had to do was import the animations????
9 - The space powers are 1-to-1 Skyrim shouts? Really?
10 - To acquire Space Shouts you have to find the same POI (across all planets), go inside, float in zero G hitting sparkly dust, hear a LOUD SOUND! for some reason, and boom there's your power, btw here's a single enemy that will pop out of nowhere in front of you so you can kill it... and then nothing else will happen, loading screen while fast traveling again... What is this gameplay loop?
11 - No dungeons?
12 - All companions are related to the same faction with different backgrounds, but all the same faction still...
13 - Cities are small, NPCs are braindead, you can shoot weapons inside the city, nothing will happen, even Skyrim if you shout in the city the guards will scream and ask you to stop.
Starfield is multiple steps back, but it`s a major leap forward in terms of Mod monetization and integration, BGS literally made an avenue to monetize other peoples work, they want you buying $10 quests, and you`ll see major investment into that category, and the less people play and buy those mods, the more they will monetize the rest of mods for the paying cows, those 9k concurrent players probably spend another $30-50 buying broken mods, so for BGS still worth it, as long as they are making money they don`t care about players criticism, or if you like the game you are playing, just open your wallet.
And to the people defending this game, you are the literal meme "Leave the multibillion dollar corporation alone"...
Corporate white knights yeah..
Ill keep playing old games until the AAA tantrums are over and they LEARN from thier mistakes.
Its time to retire if Starfield was Bethesdas' best work smh.
Why does Juicehead have a voice that sounds like its permanently set to 1.25 playback speed?
"I can spend two hours on the toilet..." got the like, subscribe, and the lol
I hope ES6 is less like a "Bethesda" game and more of a "Obsidian" game
Bahaha haha
AHAHAHAHAHAHA
HAAA HAA HAA HA
Yeah, they really screwed up in several ways mostly on the game design and UI layout. They've been on this trajectory since Skyrim. In Morrowind you could level jump so high that you could literally jump from one town to another. Superman style. That got cut in Oblivion due to the skill / perk overhaul. They were outmatched in the combat mechanics by Dark Souls which came out the same year as Skyrim and they had the audacity to provide the same combat system (melee) in FO4. The combat system in Bethedsa games is more than 20 years old and clearly better designs have emerged more than a decade ago.
Something happened over there probably going back to the release of Oblivion where they just got old and disinterested. This was not the company that made TES 3. This is the company that wanted a mobile game and a cash shop. Passionless, greedy corporate behavior.
Jumping/levitating was cut from Oblivion because graphical upgrades + hardware limitations meant cities had to be in a separate cell. If you could fly over the city walls you'd just land in a low LOD placeholder.
I don't even own any Dark Souls game but I do have Skyrim on my PC and PS5. Dark Souls 1 sold around 10 million copies while Skyrim is around 60 million copies. Pretending that Dark Souls outmatched the combat mechanics isn't really meaningful, is it? The entire Dark Souls series sold around 27 million copies, while the entire The Elder Scrolls series sold around 170 million copies... I do have Elden Ring, but I do lose interest after many hours, not because of the combat mechanics, but lack of village, lack of lip sync, the world is wonderful to explore but extremely huge. There is no sens of good or bad actions, just meaningless kill after kill, in a very immersive world yes, unbelievable boss fight yes, but extremely hard gameplay nonetheless in a ''lovely grotesque'' world. I wish combat mechanics was as important as people pretends, but it's not.
@@Gloops01 I'll take that correction. It makes more sense. The real limitation in cell creation though is on the creativity side. "city-sized cells" are old tech trying to do what new tech does. It's the FO4 problem: Tiny areas loaded with doodads in a cramped setting with barely any LOS to abuse anywhere. That's the reason why FO4 runs like crap.
@@stephanmarcouxdrums4877 Look at Starfield. That's the culmination of Oblivion > Skyrim > FO4 > 76 > Starfield design. Surely you don't want more of the same?
Loading simulator.
Emile is as disconnected from the userbase as his storylines are from themselves. Meanwhile Todd sits on the throne and thinks "IT JUST WORKS!".
SpaceEngineers takes the fattest shit on Starfields simulation, and the game is over 10 years old.
Starfield is basically just a linear story that gives you the option to be an “evil meany” just for the sake of being bad, not because there’s any kind of rhythm or reason to it. It’s definitely not an RPG when there’s really only one option when choosing to complete the quests. You either play the game the way BGS intended you to play it ( being Space Jesus) or you have to completely shut off your brain and choose to be the bad guy while getting less reward for doing so.
Bethesda is stuck in a stasis field that they have no interest in getting out of
Never thought I’d lose interest in TES6, well done Bethesda you’ve done the impossible, hopefully Avowed will scratch that itch
My absolute last mistake was buying Fo4 and I will not be buying any of their games for the foreseeable future. Watched Fo76 launch and totally flop and it still hasn't recovered 6 years post launch. Star Field had initial hype but people quickly realized it was Skyrim in space, even copying the dragonborn powers and calling it starborn. The lack of creativity and ingenuity will lead to their slow but inevitable death.
I understand your point. Disagree with it being skyrim in space. It would be way cooler if it were skyrim in space
@@LandStrider23 To be more fair, it's more like Fallout in space, with some blatantly copy pasted Skyrim mechanics like the dragon shouts even down to what they do like slowing time. These are the same developers that when they had Fo76 data mined, they found the flying AI for the Scorchbeast was just Skyrims dragon AI 1:1. It even still had the name "dragon" on the file.
Insult your fans.
It JuSt WoRkS!
calling it the best game they've ever made is a level of delusion i never thought possible... es6 is doomed guys
They haven't learned from their loss from being stupid.
2 is the best Fallout.
Calling it a space sim is an insult to space sims.
As far as I know there are none of the aspects it needs for that. If they wanted to be ambitious, I'd have expected a faction system similar to Mount & Blade, with clans, empires and pirate orgs taking over systems and creating outposts, politics, the ability to hire, bribe or threaten people to fight for another group or under your banner, a fleet and faction system for the player, maybe a semi-randomized R&D system for factions so their ships, weapons and gear differ and a mid/end game crisis system like Stellaris.
Supply lines in space for materials for your faction that determine how many ships and troops you can support, attacks and raids, discovery of alien lifeforms that become a new threat you can rally around or exploit to weaken your rivals.
What we got was a static sandbox with cardboard NPCs. I'm not even convinced that we didn't get a step back from Skyrim when it comes to the dynamics of NPCs and quests.
I don't expect Bethesda to actually work on an in-depth RPG system anymore. They've shown that they'd rather be as wide as an ocean and as deep as a puddle. But to have mediocre RPG systems AND a dearth of quests and good storytelling for what little they did make is no longer excusable.
When did insulting fans and consumers become a universal law of business? Hollywood and games all do this all the time theses days while wondering why more people close their wallets and purses to them.
It's a deliberate demoralization campaign perpetuated by a certain group of people
Bethesda reminds me of the South Park Episode where they are just smelling their own farts and enjoying it. They act like they accomplished something with their current failed products but actually just live in a reality denying bubble which is intolerable to others and ignores all criticism.
Saying a game took nearly a decade to make and it still came out the way it did is not the ringing endorsement they think it is. It is the most damning statement and they're too tone deaf to realize that. Exact same thing happened for Cyberpunk 2077, CDPR really tried to say the game was in development for 8 years but upon initial release it looked more like it was still well in Alpha testing.
It’s not AI generation that might be interesting it’s limited procedural randomized set pieces
They should have leaned from Ubisoft now that insulting your customers is not the best business model there is...
The only thing good about Starfield was the ship builder thing. The rest of it was janky, "magicians choice" dialogue where very little of your interactions had any impact on outcome.
Bethesda has committed the two ultimate sins in gaming, the sins that will irredeemably damn them...
First, they made a game that is just boring for many reasons (Starfield).
Second, they blamed the fans for their failure.
Starfield: "we set out to make the biggest richest space simulation game ever devised."
No Man's Sky: "I'm going to stop you there and hold my beers."
Fallout 4 was when you could start seeing the decline, and Fallout 76 was when it became obvious that this wasn't the same company that made the classics. New Vegas has always felt like a cheap copy pasta of Fallout 3, I tried to like it many times but never got into it.
guys, just play at cyberpunk
Fire Emil, "story doesn't matter" pagulaio
And fire Todd "players dont matter" (or even understand gaming) howard
And maybe. Just maybe, we can talk.
Elder Scrolls if as successful as Starfield then I dont want it to succeed. Cant wait to be one of 10 people to actually"get it" . Absolutely revolting behaviour from a company that should be able to afford to act like Hello games and stack us up with update, dlc, multiplayer all for free.
.its just, one studio has alot more resources than the other.
One has blamed, well, themselves
The other? Blamed us.
Which company do you think is worth more, based off that info alone
Their DEI training is showing. I swear, these folks are trained to hate gamers and make crap for whatever that "modern audience" is.
Well, some of those "stupid customers" are also modders and they deliver many of the best mods for fallout/skyrim to date, whit far better stuff tham bethesda has to offert and for free......Fallout Londom is the perfect example
No man sky literally has all the stuff they clam was perfect and unique…….
Sounds like they're using a DEI consultancy company to me. They might have talented game devs doing nifty technical junk but they forgot about the most important part of game design: the game should be fun.... nothing else matters if the game is not fun, no amount of technical marvels and neat tricks can save a game that isn't fun.
They can blame Fans all they want. They run out of money and customers sooner than later.
these so called AAA companies are getting to comfortable gaslighting and selling crap for premium price.
BGS didn't make New Vegas. Obsidian did.
Experiencing all kinds of slowdown, mute audio, and even buffering that gets stuck on your video. Not experiencing it on any other channels or videos. Weird.
The Elder Scrolls: Daggerfall from 1996 has better story telling and RPG elements then Starfield, Star Wars: Outlaws, and most modern RPG games.
Bethesda releasing Starfield using ES5’s engine would be like Nintendo releasing Super Mario World on NES.
wtf is big 3? beth games? there is no big 3, there is a big 2, F and TES, starfailed cant be a part of big 3 before there is a big 3 and there is no big 3 till starfailed is part of big 2, becoming 3rd.
Emil's interview responses literally sound like they were written by AI. And at this point i wouldnt be surprised if they WERE.
(AI looks up the phrases "bethesda" and "DLC") - "Horse Armor is one DLC they made, i'm finding that as a search result"
Everyone: y-yes a BAD result. a BAD example. Did the ai not read the entire article?
8 years to make ... 5 hours in to get bored 😂
Much more quick to get worried by the cringe.
The bathroom analogy was great
the time they've had to work on a game and the time they work on it differ
You can tell Todd that I may have been born yesterday, but I stayed up all night
I told him what you said. He told me that what you said makes no sense, and he wants you to call him immediately and explain it to him.
@@guvianii It’s from a song where someone is admitting that he may be an idiot, but he has experience to know a money grab lol
I can be fair, Starfield has a Lot of systems. Issue is they didnt flesh out those systems. Ship builder? excellent concept. Snap pieces together and ship does things. Pieces to build with? ratchet level basic. What can you do with the ships? Next to nothing. IF you find a space battle its by accident. Outposts yey tedious and extremely time consuming process to build because their Grid snap Sucks. You cant build any custom buildings, decorating is a nightmare. Crafting... complex systems that pretty much require outposts to get the required elements, or you buy extremely limited amounts from a vendor. Just to build a crappy gun. Exploration is a joke you jump down on a planet scan the floura and fauna and do the same 7 or 10 POI for every planet. while walking for 20 mins to get there. Though they gave us a vehical finally. Yeah works like the rest of the game.
Now most people could get past everything above. I mean No Mans Sky and Cyberpunk 2077 screams " Yes we were stupid and we are sorry but we will fix it" both game studios took active steps to do so. The part that Raked nearly everyone is how shit the story was. Faction quests were great, without them there would be no game. Even some of the small side quests were fun, IF YOU COULD FIND THEM. That main story though? My drunk uncle telling stories of Nam like he was old enough to be there is more immersive. THAT WAS THE ONE THING WE THOUGHT THEY COULD GET RIGHT!!!!! it simply fell flat. 20 temples or so all exactly the same. All of BGS other games you could have 3000+ hours in and may not even finish the game because the rest of the world was That Interesting.
There should be more Vietnam War or Korean War FPS, those were good concepts for the horrors of war, even more so than WW1 and WW2.
according to bethesda all gamers have stupid opinions
The horse armor comment from Bethesda was tone def. I figured everyone universally thought it was ass lol
to make a good game you need to understand gaming by playing games
Bethesda has officially joined the heap of other game companies that are in the 'Wait until the GOY edition is on sale' category. No pre-order, no day one, no wait a few weeks. It is wait at least a year or more before buying.
Pretty sure nms is the actual spave sim starfield is just trash
CAN'T WAIT TO SEE HOW WELL THEIR NEXT GAMES SELL. ESO BARELY HAS 10K PLAYERS ANYMORE MAKING IT THE WORSE MMO. FUCKING EVE ONLINE HAS TRIPLE THOSE NUMBERS FOR REFERENCE BETHESDA AND ZENIMAX ARE THE NEW EA BUT WORSE
Forget it, Bethesda that made Morrowind, Oblivion and Skyrim is long dead. No hope left. Luckily we have Beyond Skyrim, Skyblivion and Skywind to look forward to... That will be it. Only modders keep Bethesda alive and relevant...
It’s been like that since fallout 4 came out pretty much
They are right, people is dumb and stupid. they keep buying their crappy games when all should just forget about them and let them rot in Oblivion. there are other games and companies out there, and with some luck Microsoft will see they are not worthy and give the Fallout IP to Obsidian :D
Wait does no one else find it disturbing their go to statement is Shattered Space was DLC from Fanbase feedback ? This is a huge copium cop out from the Devs what fan feedback? When the DLC was already announced on preorders before day 1 release 😂 it’s just cut content that should have been in the base game on launch they really do think their customers don’t pay attention.
Guys, I wasn't even going to make this video lol
Yeah, I was very excited for Elder Scrolls 6 several years ago, but after seeing what Bethesda has been doing recently, I am much more excited for the Skyblivion mod for Skyrim than I am for Elder Scrolls 6.
Star Citizen is a more impressive simulator from a technical stand point-at a Concord level price tag one could hope so.
Lol when I entered a 2nd mine in my gameplay, and it was SAME as the 1st, I stopped playing. Because this is just incopetence of highest order.
5:13 Dude, I can easily explain what u cant explain about why Fallout 4 is much more fun to play than Starfield despite that they look very similar on technical and game mechanics levels. Fallout 4 universe is a story about post-apocalyptic America and the fact there is presented only American culture fits perfectly into the game - players see a believable story though having lots of pure crazy fantastic elements but that's making it even better.
Starfield on the other hand tells kinda same story from Fallout 4 universe where only American culture is present, adds to it LGBT values but players don't see such story as believable on the instinct level and that breaks whole immersion magic )
First it is simply impossible that from whole humanity only Americans managed to make it into space while in reality their space program have weaker potential than space programs of China and Russia )
Second it is impossible that American culture and LGBT values overtook whole humanity because in reality we see reverse processes) Europe becomes more Islamic/Asian with each year, number of catholic decreasing at steady pace, demographic-wise white European portion of people in a steady decline globally. In America goes the same process and young generations of new immigrants don't tend to adopt American culture and LGBT values ) So, reality comes into a conflict with Starfield story about future of humanity and that breaks whole SCI-FI thing completely ) People simply don't see that as one of possible scenarios future of humanity. Add to that the fact that American LGBT community unable to reproduce itself due to biological limitations of human nature and that also effectively prevents them to spread and carry their ideas and values from 21 century into 24 century - that also play its part in breaking immersion of the Starfield universe story about future of humanity) So in general we have a verdict that Starfield is a game with broken universe and story on a fundamental level. This is impossible to repair with bug fixing or making DLCs )
I'm guessing a sense of a recurring issue where both game developers and screenwriters live in a bubble where their products are always brilliant, where they exclusively pay attention to positive reviews and ignore others as "haters".
The company pats themselves on the back for getting the same game engine to make a new game..the same engine used since elder scrolls oblivion..