Purple can also represent royalty, justice, and honor. During old days kings and queens had purple. But seeing that interpretation of the colors and how it’s used in the symbolism is quite intriguing 🧐
@@AquaTwist_ Maybe the color purple represents an official continuation of the storyline after the previous two games since each of those has both red and blue color on their main menu background and title. And since red mixed with blue we get purple, this is like a continuation since Emio has complete purple and no other color in its main menu and title. Plus, the curve in the Minoru title represents blood and specifically, his blood because Minoru is the only character who bleeds in this game due to what he did to his face.
Great video going over Emio! I was worried that I just wasn't going to like it as much as the other FDC games since it seemed to be going at such a slow pace at first, but once it got going, then I really got in to it. And then that epilogue... wow. This game ended up leaving a huge impression on me in the end for sure.
Emio the Smiling Man is one of my favorite games I’ve played this console generation. Amazing soundtrack and insanely compelling story. I don’t think I’ve ever had a game’s story grip me as hard as this; ESPECIALLY towards the end of the main story and basically the entire Epilogue. I can’t wait to go back and play the first two FDC games. Hoping for a physical release before I jump in.
YES! It’s a crime the physical for the first two FDC games are region locked and only in Japan. I hope Nintendo gives them the Pikmin1+2 treatment and re-releases them on 1 cartridge soon!
Actually, the silhuettes appear after you finished Minoru and then enter back, representing that now you know those two core characters, the main menu now show them for more details of the Epilogue. When you just unlocked the Epilogue, you only see the Title with the Grey Background. Plus, after completing, the background also change to a brighter color. Another thing to see is that the little sister silhuette is wearing a backpack, the same backpack she was wearing when they were trying to run away, insinuating that the silhuettes represent the two successfully running away together and afre now free to walk down their path towards a better life, while in reality that never happened and instead, the tragic event occurred that became the catalyst for what happen in the future.
Holy crap, I never noticed that! Good eye for catching that detail! Sakamoto and his team at Nintendo definitely thought a lot about the symbolism when designing those title screens. I didn't get the chance to record footage of the Epilogue's title screen before you start playing it though, I wish there was a way to change it back.
About the Main Menu, the thing that Emio did different compared to the previous 2 games is the music tone. Both the Main Story and the Epilogue used the relatively the same music in the Main Menu. The difference is the beat, tone, and the movement of the music, whereas the Main Story has a quick, boppy, and joyful sound while the Epilogue has a slower, calmer, and sadder tone. Moreover, after completing both Stories, the Main Menu with a completing Smile also has a different tone. In this Main Menu, the music tone, beat, and movement is at the middle, where it is slower than the Main Story but faster than the Epilogue, representing the Completion of the Game after you went through the whole Storyline. If you want to compare, look at the OST and you'll know the difference.
@@vercettinguyen9063 Yeah, I noticed the two stories had slightly different tempos but I didn’t realize the combined ones had a different tempo too, good detail!
One thing to note is even if the Storyline of this game is relatively completed and explained, there are still some minor details that were not revealed or explained, like the previous 2 Games of Famicom Detective Club. For instance, 1. Why The Smiling Man was able to avoid being arrested for 18 years? 2. Why did he not kill anyone after the kidnapping Makoto? 3. Will the Todorokis know about what happened to Minoru and what he did? Or will they continue to expect Minoru to contact them without knowing the truth?
To be honest, I've never seen a game that I can relate in real life like this game. Like, after finishing, it made think quite a lot about plenty of things related to life.
Absolutely, the image of the Smiling Man himself has stuck with me days after beating the game itself. Other games are more relatable to me, but The Smiling Man wanting to make people happy and not cry anymore hits close to home for me.
@@AquaTwist_ Yeah. And if you have a sibling, this game hits you even more, since both the Main Story and the Epilogue involves tragic events that affect the siblings of a family when they were young.
One thing this game also has is the evaluation mode just like in The Girl Who Stands Behind where you will be judged based on how you perform in the Main Story after completing it. It's a shame you did not mention this.
I recorded the footage of the Fukuyama's Report Card mode just in case, but outside of the Epilogue there wasn't a good place to put it in the video without spoiling the game. And even so, it wouldn't have fit the whole Epilogue section either, since the Report Card only grades the Main Story. That's definitely a great feature they added to the game though; I can definitely go back and talk about it in a follow-up video if you'd like.
@@AquaTwist_ I would love to see you covering that. In addition to seeing how you perform in each chapter, there are also comments based on your decision, some of which are really hilarious. For instance, you’ll get called a perv if you made some certain actions, if you catch my drift.
A fact about this game is that it has the 2nd most deaths out of all 3 Famicom Games. Specifically, this games has 10 reported deaths, from unknown causes, sickness, to committing suicide, getting murdered, according to the information found in the game. In comparison, Missing Heir takes number one with 11 deaths while The Girl Who Stands Behind has 8 deaths. Nonetheless, this number is based on my calculation. The real number may be different.
@@AquaTwist_ There are also other Easter Egg phone calls you can make if you dial the emergency numbers like 119, 110, 117, 104, etc. Plus, The Protagonist and Ayumi will have different reactions to the phone calls. For instance their interactions with Hitomi when you call Bar Sambora are different. It also depends on which chapter you make that phone call.
I was a bit sad you haven't mentioned Emio is M-rated and why it is. To answer that, the reason is what Emio did to himself. Plus, the reason is located at the end of the Main Story and in the Epilogue. And the 1st time you see that image, you'll know why it is M-Rated as it will haunt your dream for at least several days. It's like something you take out of a creepypasta website and HD-fy it.
That's a really great point, I definitely missed out on that. I did briefly mention Eternal Darkness, but other than that and Geist, I think this is the first horror game published and developed by Nintendo we've seen since then, so this is a historic event. That image has definitely stuck in my mind too, it's unsettling and the most non-Nintendo thing I've ever seen.
Neat video😙 I really loved Emio:the smiling man and I do hope it would get more regonition by others(one of reasons would be to get a chance of possible new entry of this series in the future). The story and characters were nice and interesting. I could see some peope could relate to this game's themes and lesson. Also, you ain't wrong about Minoru section of this game. It feels different from the rest and it makes you also feel bad for Minoru(doesn't excuse his actions). I also liked the gameplay and investigations section of this game. It simple yet can be challenged, I liked when I played it I have to use my brain to solve the case(or just watch RUclips playthough). Overall, Emio the smiling man is a good game and I recommended to everyone if it interesting to them.
@@hamidahrashid2421 Thank you! I pretty much never had to use a guide for this game, which made it more satisfying when I figured out the solutions on difficult sections. I really hope we get another entry of this game soon!
1:24 Bill Trinen is my favorite Nintendo Associate
Bill Trinen is a legend, I missed the skits he did during the 3DS/Wii U era.
This was one of the best visual novels I've ever played !
@@fitforchrist1990 Same! It’s very hard to top this for me personally.
Purple can also represent royalty, justice, and honor. During old days kings and queens had purple. But seeing that interpretation of the colors and how it’s used in the symbolism is quite intriguing 🧐
@@Robato-yuh Maybe Emio believes he is bringing justice to those who are causing people to suffer?
@@AquaTwist_ Maybe the color purple represents an official continuation of the storyline after the previous two games since each of those has both red and blue color on their main menu background and title. And since red mixed with blue we get purple, this is like a continuation since Emio has complete purple and no other color in its main menu and title.
Plus, the curve in the Minoru title represents blood and specifically, his blood because Minoru is the only character who bleeds in this game due to what he did to his face.
Great video going over Emio! I was worried that I just wasn't going to like it as much as the other FDC games since it seemed to be going at such a slow pace at first, but once it got going, then I really got in to it. And then that epilogue... wow. This game ended up leaving a huge impression on me in the end for sure.
Thank you! I'm glad you enjoyed the video. The epilogue is my favorite part of the game for sure, it was incredible.
Man this game was so good! Great video!
Thank you! Yeah Emio was amazing, definitely one of the best games I’ve played all year. 😊
This game looks really cool. I had been meaning to play the Famicom Detective Club remakes but never got around to it
You definitely should. It's definitely not for the faint of heart though.
Emio the Smiling Man is one of my favorite games I’ve played this console generation. Amazing soundtrack and insanely compelling story. I don’t think I’ve ever had a game’s story grip me as hard as this; ESPECIALLY towards the end of the main story and basically the entire Epilogue. I can’t wait to go back and play the first two FDC games. Hoping for a physical release before I jump in.
YES! It’s a crime the physical for the first two FDC games are region locked and only in Japan. I hope Nintendo gives them the Pikmin1+2 treatment and re-releases them on 1 cartridge soon!
Actually, the silhuettes appear after you finished Minoru and then enter back, representing that now you know those two core characters, the main menu now show them for more details of the Epilogue.
When you just unlocked the Epilogue, you only see the Title with the Grey Background. Plus, after completing, the background also change to a brighter color.
Another thing to see is that the little sister silhuette is wearing a backpack, the same backpack she was wearing when they were trying to run away, insinuating that the silhuettes represent the two successfully running away together and afre now free to walk down their path towards a better life, while in reality that never happened and instead, the tragic event occurred that became the catalyst for what happen in the future.
Holy crap, I never noticed that! Good eye for catching that detail! Sakamoto and his team at Nintendo definitely thought a lot about the symbolism when designing those title screens. I didn't get the chance to record footage of the Epilogue's title screen before you start playing it though, I wish there was a way to change it back.
About the Main Menu, the thing that Emio did different compared to the previous 2 games is the music tone.
Both the Main Story and the Epilogue used the relatively the same music in the Main Menu. The difference is the beat, tone, and the movement of the music, whereas the Main Story has a quick, boppy, and joyful sound while the Epilogue has a slower, calmer, and sadder tone.
Moreover, after completing both Stories, the Main Menu with a completing Smile also has a different tone. In this Main Menu, the music tone, beat, and movement is at the middle, where it is slower than the Main Story but faster than the Epilogue, representing the Completion of the Game after you went through the whole Storyline.
If you want to compare, look at the OST and you'll know the difference.
@@vercettinguyen9063 Yeah, I noticed the two stories had slightly different tempos but I didn’t realize the combined ones had a different tempo too, good detail!
One thing to note is even if the Storyline of this game is relatively completed and explained, there are still some minor details that were not revealed or explained, like the previous 2 Games of Famicom Detective Club.
For instance,
1. Why The Smiling Man was able to avoid being arrested for 18 years?
2. Why did he not kill anyone after the kidnapping Makoto?
3. Will the Todorokis know about what happened to Minoru and what he did? Or will they continue to expect Minoru to contact them without knowing the truth?
@@vercettinguyen9063 I feel those details are meant to be left unanswered forever. That is unless we get a sequel to this game.
To be honest, I've never seen a game that I can relate in real life like this game.
Like, after finishing, it made think quite a lot about plenty of things related to life.
Absolutely, the image of the Smiling Man himself has stuck with me days after beating the game itself. Other games are more relatable to me, but The Smiling Man wanting to make people happy and not cry anymore hits close to home for me.
@@AquaTwist_ Yeah. And if you have a sibling, this game hits you even more, since both the Main Story and the Epilogue involves tragic events that affect the siblings of a family when they were young.
One thing this game also has is the evaluation mode just like in The Girl Who Stands Behind where you will be judged based on how you perform in the Main Story after completing it. It's a shame you did not mention this.
I recorded the footage of the Fukuyama's Report Card mode just in case, but outside of the Epilogue there wasn't a good place to put it in the video without spoiling the game. And even so, it wouldn't have fit the whole Epilogue section either, since the Report Card only grades the Main Story. That's definitely a great feature they added to the game though; I can definitely go back and talk about it in a follow-up video if you'd like.
@@AquaTwist_ I would love to see you covering that.
In addition to seeing how you perform in each chapter, there are also comments based on your decision, some of which are really hilarious.
For instance, you’ll get called a perv if you made some certain actions, if you catch my drift.
A fact about this game is that it has the 2nd most deaths out of all 3 Famicom Games. Specifically, this games has 10 reported deaths, from unknown causes, sickness, to committing suicide, getting murdered, according to the information found in the game.
In comparison, Missing Heir takes number one with 11 deaths while The Girl Who Stands Behind has 8 deaths.
Nonetheless, this number is based on my calculation. The real number may be different.
There's another Easter Egg. If you dial *16 on your phone, you will receive an automatic call to Kanda Handyman, an Easter Egg from Missing Heir.
Yo that’s awesome! I’ll have to try that out now, thank you for discovering it! 😊
@@AquaTwist_ There are also other Easter Egg phone calls you can make if you dial the emergency numbers like 119, 110, 117, 104, etc.
Plus, The Protagonist and Ayumi will have different reactions to the phone calls. For instance their interactions with Hitomi when you call Bar Sambora are different.
It also depends on which chapter you make that phone call.
I was a bit sad you haven't mentioned Emio is M-rated and why it is.
To answer that, the reason is what Emio did to himself. Plus, the reason is located at the end of the Main Story and in the Epilogue.
And the 1st time you see that image, you'll know why it is M-Rated as it will haunt your dream for at least several days. It's like something you take out of a creepypasta website and HD-fy it.
That's a really great point, I definitely missed out on that. I did briefly mention Eternal Darkness, but other than that and Geist, I think this is the first horror game published and developed by Nintendo we've seen since then, so this is a historic event.
That image has definitely stuck in my mind too, it's unsettling and the most non-Nintendo thing I've ever seen.
Neat video😙
I really loved Emio:the smiling man and I do hope it would get more regonition by others(one of reasons would be to get a chance of possible new entry of this series in the future).
The story and characters were nice and interesting. I could see some peope could relate to this game's themes and lesson. Also, you ain't wrong about Minoru section of this game. It feels different from the rest and it makes you also feel bad for Minoru(doesn't excuse his actions).
I also liked the gameplay and investigations section of this game. It simple yet can be challenged, I liked when I played it I have to use my brain to solve the case(or just watch RUclips playthough).
Overall, Emio the smiling man is a good game and I recommended to everyone if it interesting to them.
@@hamidahrashid2421 Thank you! I pretty much never had to use a guide for this game, which made it more satisfying when I figured out the solutions on difficult sections. I really hope we get another entry of this game soon!
Well, the Storyline can be divisive for the audience, especially the ending, like Sakamoto stated.