Researching this for my own spin on this topic... One error here that's crucial: 44.1 WAS NOT compatible with 29.97 (which is actually 30/1.001). The recorders used the old 60hz black and white standard. But if it's audio only, it didn't matter. 48kz works with NTSC by using a leap frame every 5 frames. So if it was audio for video, 48khz was standard. Audio alone, then 44.1khz is fine plus you can squeeze in about 5-6 min on a CD with no perceivable audio loss
Thank you for stopping by while researching. You might also appreciate my 32 bit floating point video, the deepest dive on it you'll find online: ruclips.net/video/xyMUAWXjrhA/видео.html Around 1:35 I show the math and explain what they were able to get sample wise with 29.97. On screen I was showing something about 30FPS used to achieve 44.1K. This is why I talked about "close enough is good enough" because even at 29.97 analog provides enough samples to exceed human hearing frequency ranges. All the info is in this video, I just don't break it down deep on camera. It was when we went digital video that 48K became standard with audio without having to drop or leap. Well, with exception of the time code jumping from 59.29 to 1:00.02 and dropping 2 frames every minute.
@@SoundSpeeds I don't think that's the complete story - it's a hard topic to research unless you get deep down into the weeds of audio engineering (like really deep) which I'm not really all that interested in. Now I'm not talking about what "sounds good" - because they're all the same as far as I'm concerned in that respect. The devil in the details is the engineering and how to make it all work... 44.1 is definitely the number you arrive with even 60hz/50hz video recording. But on the earliest Sony Digital recorders around 1980 there was also an option of 44.096kHz for NTSC. CD recording standard just went with 44.1 - but if you wanted sync with NTSC - 44.096 was the correct number because 44.1 does not play nice with 29.97 - that would require 1471.47 samples per frame and with 47 being a prime number, there's no easy way of splitting that over the frames. As for the arrival of 48 - that happened long before digital video was even possible - Even before the 44.1 became solidified as a standard in the CD format (1982ish) - there were companies like Decca recording at 50khz (which was another option). 48kHz sort of found a grove in Europe (because it played nice with the broadcast audio standard at the time 32khz - 3:2 ratio) - lots of software had been developed in Europe for 48 (again from companies like Decca). 48khz worked PAL broadcast and for 24fps film... just good number... But for fitting 48 into 29.97 - that's slightly trickier - as you correctly pointed out - that's 1601.6 samples per frame. Problem there is you can't have a fraction of a sample per frame (probably because it's too prone to errors) - so you have to have a leap frame every 5 frames. I'm assuming it goes 1601/1601/1601/1601/1604 - or 8008 samples over 5 frames (or even other ways of distributing those extra frames). The other option would have been 50khz - NTSC would need leap frames every 3 frames but 24fps would be thrown off and you lose that capability with 32khz European broadcast. So 48 was the least trouble and it only affected us NTSC folks - and we were already used to having to make accommodations for our weird frame rate. By the time DAT arrived in 1987, this was already pretty established. This is where I was getting a lot of this info from - it's a bit hard to read for someone like me that isn't quite at the level of an engineer. www.tvtechnology.com/opinions/digital-audio-sample-rates-the-48-khz-question
I'll check it out. Weird how the technical end of it comes from a different angle than we did in the pro audio world. To me I think we missed a huge opportunity it to correct the framerates back to 30FPS or 24FPS when we went digital. It would have been so easy to do and all we'd have to say is "Analog was 29.97 or 23.976 and digital is 30 or 24." It would have been so easy to correct then. When you finish your video, let me know. I'd love to check it out. As you know RUclips won't always notify you of comments on older videos so please shoot me an email at the address in the description.
@@SoundSpeeds well I look at those odd frame rates as battle scars from being first :) no real need to get rid of them as it would only cause problems with old. But yeah, I find it absolutely fascinating that these sample rates were caused by video technology!
This video is amazing. I got such a clear understanding of the subject is a really short space of time. There's no bullshit, just facts that are well explained.
Hi! Mike Delgaudio sent me here. Just want to say that you have a fantastic channel and I'm heartened by your generousity towards Mike Delgaudio. I'll definitely be watching all your videos as I find digital audio extremely fascinating!
So my takeaway was really that 44.1k is perfectly fine for strictly audio recordings, and 48k is better suited for audio+video content. Correct me if I'm wrong
Based on this video, I'd agree. Going to run a test out this evening as I will record audio/video from smart phone while recording with my Tascam DR40x handheld.
@FroobTubeLIVE, 48 KHz is better for everything, because the transition filtering accuracy is more forgiving, so use it for every recording you make. The 44100 is not actual as CD audio is out of usage today. Higher sample rates like 96 KHz and 192 KHz or higher are better for acoustic instruments recording with good transient response. But they have sense only if you do not use dynamics compression. Higher sample rates are also used for accurate audio processing due to rounding errors caused by lower sample rates. Alliasing factor can be beaten only at very high rates, such as 768 KHz and higher. But oversampling is used in all advanced modern plugins to overcome aliasing.
@@SoundSpeeds Unfortunately like many other musicians on Friday morning at 8 A.M. I snoozed on my Music Acoustics class, but the teacher wasn't as articulate as you. Your analysis helped me make a decision on equipment to purchase. I'd been looking at the Behringer Wing to be the center of my studio desires because it is such a great value for money and does stand alone and works well with DAW's. But was concerned about the sample rate at 48khz. It's all about what you can actually hear...and maybe feel. Oh, and the medium audio, video, or both huh. Do you have any videos about floating point? WING has 40-bit floating-point processing at 48kHz or 44.1kHz. As I understand it, the ceiling and floor are increased so you don't need to worry as much about what the gain is, just get to recording and adjust afterward. Thanks for your time, I appreciate it.
No matter how many examples or explanations I watched I couldn't understand any of it. I'm not the brightest when it comes to audio stuff. I think it was the ending statement that really helped me realize and understand the difference. 3:35
Thank you for the very helpful info and great presentation. Would you recommend recording voice overs at 48kHz if they will be used for video narration?
i want to record my singing over an instrumental beat in cubase, should i create a session with 44,1 khz or 48 khz ( not my microfone samplerate, my session samplerate)
I record voice over on garage band, but records at 44.1. a client wanted it at 48...but not sure how to change the same rate on garage band. Is it possible or should simply use logic pro which gives the option?? For audio books should i stick with 44.1, or record all at 48 ? in case added to video later ..
Why does Audiojungle (Envato) deliver clips in 44.1K only? Someone should tell them about the 48K framerate thing, since they're catering exclusively to video makers. Thanks.
Im using the RME madiface and reaper software to tracking musical audio signal from my Studer mixer,i dont realized that studer mixer had changed the sampling rate to 44.1khz since the previous playback material was 44.1khz,when i did the multitrack playback from macbook to studer(mixdown),the sound like wierd,can i change my recording track to 48khz back..im confused..plz hel me
You should be able to resemble your audio, yeah. If the Studer should be in 48K but is instead in 44.1K then double check the devices it's connected to especially if connected via USB. Likely something is set to 44.1K and that's changing the Studer.
I'd disconnect everything, power cycle it and see what it's recording at. If still at 44.1K by itself, check your settings. If 48K again, add back pieces one at a time and see if it changes and with what component.
Okay hypothetical question but lets say i make a song and release it and shoot a videoclip. For the optimum scenario should i export it at 44.1kHz for releasing on music streaming services and at 48kHz for the music video?
Hi, I just got my zoom f6 and notice that it has 96kHz. option. For what purpose would I use this setting? I just started learning about audio and your channel is helping a lot, thanks!
Higher sample rates come in hand when doing slow motion audio recordings or when trying to resample high frequency sounds humans can't hear. For example, if you want to hear the way a bat's sonar sounds, you can't unless you record it with a microphone that pick up sounds up to 48kHz and use a 96k sample rate. Then you stretch out the sample rate thus slowing it down and then you can make out what bats sound like but a few octaves lower where you can hear it.
96kHz is also used by classical music producers for longevity (shelf life), in the event 24-96 becomes the new audio standard on all streaming/listening devices (smart TVs, iPhones, etc) one day, their albums (original sessions) are already at 24-96. Some people can hear the difference - between 44.1 and 96 - most cannot (certainly not on iPhone earbuds or Bluetooth headphones).
@@SoundSpeeds Thanks for replying. I'm an audio engineer, just looked up vids for over 2 hours to try and understand WHY IT'S BETTER... So what if it divides nicer haha, in real life- is there no difference? Wouldn't that be considered a myth then?
Not really a myth. RUclips convert audio to 44.1K for streaming but it's like how I said in the video... if converting audio from one country's format to another country's format, it makes it easier to encode the audio evenly. Keep in mind this started in the analog world but now things are digital so it doesn't matter as much. Kinda like how the NTSC framerate being 29.97 in the US was brought into the world of digital when it didn't have to be.
@@SoundSpeeds Can't say I'm not still rather lost, since I saw something about sync issues in that context as well when editing... Perhaps you could clear it up. But regardless - I sure appreciate your help and responsiveness. If you need any music productions or audio work feel free to hit me up. Fraxo.
What about sync is an issue? I'll be doing a LIVE stream tomorrow night and if you want to ask that in chat (or here or via email), I'll answer if I can.
i recorded audio at 48khz .... do i have any disadvantages of it audio wise? i dont wanna use for video. is 48khz a bigger file? is that the disadvantage?
Usually I like to know why I should do A or B. But then you mentioned C. Shannon was involved in the `why.' Sooooo I think I'll just pass on understanding this area in any way that is meaningful, and just remember: if just audio, 44.1; if combined with video, sure, do 48k. Thanks!
Great explanations! Should I be frustrated that my Zoom Podtrak P4 is locked to the lower rate (44.1kHz vs 48kHz forcing me to set my Davinci Resolve project to that 44.1k rate ahead of time (in case I might decide a video needs a voice over)? Or should modern technology handle the 44.1k audio without a negative effect on quality? Re: RUclips videos rendered to 1080p
@@SoundSpeeds I’m very unfamiliar with my Mac still, and am not seeing the native audio settings. I’m so sorry, would you mind telling me a step by step?
What do you do if some reason you accidentally recorded at 44.1Khz? Can you convert to 48HZ prior to giving the client the audio or will 44.1Khz synch to video without issues?
Gregg Palmer You can but that's a lot of work and if not done properly, the pitch will be totally off and the sound will drift out of sync with picture quickly. It would be best to make detailed notes for post and follow it up with a call to the post audio supervisor.
Can the Human Ear hear the difference between 48k and 44.1k? Will they have a difference in Sound and depth when watching a movie at home, and listening to Music on fx Spotify? My friend Said that 48k would be better for listening to Music, but i can’t hear any difference what so ever
Great question and no, humans shouldn't be able to hear the difference. In blind tests, audiophiles haven't been able to tell. It's all about math and simplification for the numbers with exception of if you are doing slow motion sound. Recording at higher sample rates (like, 96K for example) and then slowing it down to half speed makes it 48K. In that case you'd need the higher sample rate and only in that circumstance would human be able to hear a difference between 44.1K and 48K and that would require a trained ear. At half speed, they would reproduce frequencies 11,025KHz and 12KHz so... trained ears.
hmm i see. how abt those audios with only pictures in them (on youtube)? say like a remasterd frank sinatra music (with only a picture embedded in the video)
does it matter what Sampling Rate the audio is in for a video upload to RUclips? i.e. I have video files with 96K audio, will RUclips handle/convert it ok on their end, or must I down-convert the file (i.e. to 48K) on my end before uploading to RUclips? Does it matter? Thanks!
If you want to control the audio conversion process, you can convert it and hope RUclips doesn't but likely, it will anyway. If you upload 96K, it will convert it for you.
@@SoundSpeeds thanks for speedy reply! so it's ok to upload 96K audio to RUclips - but, Interesting: turns out that although Final Cut Pro showed that my file was going to bounce at 96K audio, afterwards I opened up the inspector within the newly created video in Quicktime, and it shows the audio resulted in 48K after all! I'm looking and don't see any settings anywhere in Final Cut to change the sample rate it bounces files to, so perhaps FC automatically converts everything to 48k when creating master files? What am I missing? Thanks again!
I'm sorry but I have zero experience with FCP but would tell you if I knew. I'd run a RUclips search for rendering audio in FCP and see what you find. Maybe a Google search too. Sorry I can't be more help there.
@@SoundSpeeds no problem, but then let me throw one last question your way :) - parallel question to sample rate, does it matter if the audio [of the file uploaded to RUclips] is 16 bit vs 24 bit (i.e. will RUclips be able to handle converting it to what it needs either way)? Thanks so much!!
If money is not an issue. Use high quality converters and high quality word clocking to downsample. That's what the best audio mastering studios do. Big money on equipment.
I'm using an snes emulator, can confirm that cubic interpolation sounds better than both 8-point amd gaussian, for the low pass dynamic sounds way better than both simple and hi quality, I've got the sound set to 48000hz should i set it to 44100hz instead? Does that freauency sounds better for games?
Tarek Walkadi Not a bit. Sample rate is like resolution. Compare to camera - shoot at 1080P or 8K and if something needs to be digitally fixed in post, the resolution doesn't matter. If trying to maintain a higher quality master, it could make it even more expensive.
Thank you very much indeed for this extremely interesting video. CD format dates 1980, DAT format came some 7 years later. i wonder if when they decided for the DAT format they felt a need of increasing the sampling freq to 48k. Maybe professionals rated the CD format not good enough for high fidelity ? i can only say that a friend of mine with a very analog taste and a huge collection of high quality LPs cannot stand easily CDs but likes some dat copies of his LPs quite a lot. I am sure that the higher 48kHz sampling freq adds something nice to the sound. 45 minutes of music (the average duration of an LP) take 476 MB at 44,1 and 518MB at 48. Just a little more space. But i feel like the difference can be sensible. So the CD could contain a 16/48 recording of an LP analogue master easily. What a pity. What is lost is lost for ever. Asa i will have time (retirement) i would dedicate myself to recording. i love whole numbers ... i do not like 44.1 at all. It seems truncated to me. Also 48 is three times 16 as well said in the video. 16 bit dac chips were available from the very beginning. Again a real pity.
DAT isn't compressed like a CD is and that's probably what's appealing to your friend. Technically lossless although some data is lost in the the 16 bit quantization. People also don't appreciate air as much as they do a noise floor. There's a warmth that air adds and although it's on both 44.1 and 48K, you may notice it more on 48K.
@@SoundSpeeds thank you very much for the very helpful explanation Thinking a little more i guess that most digital masters are on bigger tape decks I wonder if dat masters were common It must be more like a high quality intermediate format? One thing is sure it sounds very good indeed I liked it a lot The dat copy was very similar to the analogue original Very detailed but also more relaxed than the CD Kind regards gino
@@SoundSpeeds it took me a little but now i think to understand. You mean that format wise there is not much of a difference between cd and dat format ? ok. Still whole numbers are more elegant. but we have to do with what is available. Thanks again, gino
Even if CDs and DATs are the same exact bit rate and sample rate, the recorded sound can be compressed to take up less space. The more compression, the more distortion, artifacts, etc will be present.
Great video! many thanks to the effort :D So, if I use an audio that is sampled at 44.1kHz and I put it on a 24 fps video it's not going to be perfect (44.1k/24 = 1837,5) but what if I put it on a 60 fps video? (44.1k/60 = 735) is it OK?
@@Hb093 Thank you for the compliment. I wouldn't recommend it. 60p video for RUclips or other streaming services will be converted automatically for compatibility with non-60p playback.
@@SoundSpeeds I see, thanks but what about the principle? Does it matter the fact that the division (e.g. 44.1k/60 = 735) is a round number? PS I know that 48k is still preferable, 48k/60 is even better since it gives 800
@@Hb093 It dosen't really matter anymore since we entered the world of digital and the data isn't hidden in even amounts amongst lines of resolution. In this video I explained how we got to that standard. 48K is still considered the standard for sound accompanying picture.
Alejandro Reyes That's actually a different creature altogether. In the case of NTSC framerate, back when TV was just black and white, it was 30 FPS. When they added color, they had to find a way to fit the color signal into the existing B&W signal. They had a few options to consider but the one that meant changing the least while remaining backwards compatible was to decrease framerate to 29.97 and hide the chroma in the signal. PAL and SECAM standards came along after color TV so they incorporated color into their signals without framerate changing fr a whole number.
Another great video, Allen! Question: For voiceover work, in general, would it be best to just always record in 48k? I like to keep things simple when possible, and if my template is set to 48k, then if its for an explainer video OR a radio commercial, it will always be fully compatible. OR, is there anything inherently problematic with recording at 48k for audio only jobs?
George O Audio specifications for voice over only jobs typically are 44.1K. As a matter of fact, check out my video "How to Verify Audiobook specs in two clicks" and it'll go into audiobook specs.
On Virtual dj an original song is on a Gmajor. I went in RX7 to isolate the drums and bass and now the instrumental version on virtual dj is telling the key change to A minor
@@SoundSpeeds yeah so how do i go about solving and intrumental track at 48k 32 bit float to a 44100 k 16bit to the original. Im just not understanding if that was the reason the key to a song changed and my bad its from an eb to and A#m
Slow motion sound recording mainly. You can slow down 192K recorded sounds to 25% speed and still have full resolution. It's also for recording higher pitched sounds like animals in nature. Bat echo location for example. Drop the pitch down a few octaves and you can hear what a bat sounds like.
Is the idea that recording at 24bit gives less background noise (hiss etc) than at 16bit ? It "seems" to for cheaper noisier condenser mics; but I figure you would be the chap to ask. Perhaps even the meat and potatoes of another episode ?
Caloss2 Channel No it has now to do with what is being recorded. 8K is for telephone, microcassetted, etc but for higher quality telecom for business and VOIP then go 16K.
24-bit audio having a high resolution than 16-bit audio reduces the error created during the sample quantization process. That error is manifested in the audio as quantization error noise. Quantization error noise sounds like tape hiss. The greater the error due to quantization, the more audible the noise, thus a higher noise floor. The noise floor of 16-bit is generally too low to be audible in a track that has good levels. The key against noise in a recording is signal to quantization error noise ratio. 8-bit audio has a very audible noise floor at ~-48dBFS without dither and noise shaping. Recording in 24-bit (~-144dBFS) reduces the need to record close to the point of clipping (0dBFS) and is thus preferred during the recording process. If you record with 16-bits (~-96dBFS) with a peak of -16dBFS then your effective signal to quantization error noise ratio is only 80dBFS. With dynamics processing such as dynamics compression, this dynamic range will be reduced and could possibly become audible (although this is rare). That being said, 24-bit audio is most useful during the production stage. 16-bit audio is sufficient for most general consumption as ambient noise would be the bigger issue. But with proper gain staging and recording levels, there is nothing wrong with using 16-bit audio recording.
anyone still prefer mixing in44000? 48000sound great but it bleed my ears. too much detail. feel like my brain overload everytime i produce hiphop, trap, edm most of the time
96k is the industry audio recording standard. Once mixed in 96k, it will be mastered and converted to either 44.1k or 48k in realtime using high quality converters and high quality clocking. Since most rap records don't use real instruments, I suppose it wouldn't hurt to record in 44.1k.
Basically when people gush on and on about XYZ recording at 192 khz and theyre just talking into a mic theyre doing it wrong. I already knew that just didnt have all the details. Well... "knew that"; DVD is 48 Khz, Music CD is 44.1 Khz, so.. why would some schmoe on RUclips need to speak at 192 Khz? Doesn't make sense.
So let me get this straight as I’m just starting my journey as a voice actor and new to all this. I’m nearly always told to record at 44.1k for VA and usually the client prefers this anyways as it seems to be industry standard especially for audiobooks. But are you saying that audio recorded at 48k works better with whatever video or game the client is working on than a recording at 44.1k would? If so I wonder why 44.1k is nearly always asked for in VA/VO industry.
You're recording VO without video. It should be 44.1K. Your clients can resample that into their video projects without fuss. You're doing what you should.
It doesn't mean anything. Is just a joke round number which means consistent number of samples frame. EDIT: That was a typo. Should have read "It was just a nice round number".
@@SoundSpeeds try to keep this type of jokes aside, I'm programmer literally I grab any type of information as serious matters. Then imagine some guy making an article later in Reddit about how he found the "magic FPS numbers"
In the Hebrew alphabet which every letter equals a number which is called gematria. Was used in Greece as well. The first letter the middle letter and the last letter of the entire alphabet adds up to 441. Each letter is a vibration of sound and a collection of letters create a name of something. Hence all sounds that can be heard within human hearing is within the spectrum of the Hebrew alphabet. Just a fun fact I noticed.
Seems like legacy formats are ready to be retired. 48Khz, 24bit sounds great, then again 80's metal, diesel engines, and people screaming in my ears diminished my hearing 😡 Repetitive percussive trauma
Awesome info and perfect answer to the question! It is great to see a vid that is extremely informative yet is able to get to the point!
Thank you. :-)
Thanks this helped a lot
Sure thing. For a deeper dive, watch my 32 bit floating point video.
There's the answer I was looking for.
Awesome! I go into it even deeper in my 32 bit floating point video. Thanks for watching: ruclips.net/video/xyMUAWXjrhA/видео.html
Researching this for my own spin on this topic... One error here that's crucial: 44.1 WAS NOT compatible with 29.97 (which is actually 30/1.001). The recorders used the old 60hz black and white standard. But if it's audio only, it didn't matter. 48kz works with NTSC by using a leap frame every 5 frames. So if it was audio for video, 48khz was standard. Audio alone, then 44.1khz is fine plus you can squeeze in about 5-6 min on a CD with no perceivable audio loss
Thank you for stopping by while researching. You might also appreciate my 32 bit floating point video, the deepest dive on it you'll find online: ruclips.net/video/xyMUAWXjrhA/видео.html
Around 1:35 I show the math and explain what they were able to get sample wise with 29.97. On screen I was showing something about 30FPS used to achieve 44.1K. This is why I talked about "close enough is good enough" because even at 29.97 analog provides enough samples to exceed human hearing frequency ranges. All the info is in this video, I just don't break it down deep on camera.
It was when we went digital video that 48K became standard with audio without having to drop or leap. Well, with exception of the time code jumping from 59.29 to 1:00.02 and dropping 2 frames every minute.
@@SoundSpeeds I don't think that's the complete story - it's a hard topic to research unless you get deep down into the weeds of audio engineering (like really deep) which I'm not really all that interested in. Now I'm not talking about what "sounds good" - because they're all the same as far as I'm concerned in that respect. The devil in the details is the engineering and how to make it all work...
44.1 is definitely the number you arrive with even 60hz/50hz video recording. But on the earliest Sony Digital recorders around 1980 there was also an option of 44.096kHz for NTSC. CD recording standard just went with 44.1 - but if you wanted sync with NTSC - 44.096 was the correct number because 44.1 does not play nice with 29.97 - that would require 1471.47 samples per frame and with 47 being a prime number, there's no easy way of splitting that over the frames.
As for the arrival of 48 - that happened long before digital video was even possible - Even before the 44.1 became solidified as a standard in the CD format (1982ish) - there were companies like Decca recording at 50khz (which was another option). 48kHz sort of found a grove in Europe (because it played nice with the broadcast audio standard at the time 32khz - 3:2 ratio) - lots of software had been developed in Europe for 48 (again from companies like Decca). 48khz worked PAL broadcast and for 24fps film... just good number...
But for fitting 48 into 29.97 - that's slightly trickier - as you correctly pointed out - that's 1601.6 samples per frame. Problem there is you can't have a fraction of a sample per frame (probably because it's too prone to errors) - so you have to have a leap frame every 5 frames. I'm assuming it goes 1601/1601/1601/1601/1604 - or 8008 samples over 5 frames (or even other ways of distributing those extra frames).
The other option would have been 50khz - NTSC would need leap frames every 3 frames but 24fps would be thrown off and you lose that capability with 32khz European broadcast. So 48 was the least trouble and it only affected us NTSC folks - and we were already used to having to make accommodations for our weird frame rate.
By the time DAT arrived in 1987, this was already pretty established.
This is where I was getting a lot of this info from - it's a bit hard to read for someone like me that isn't quite at the level of an engineer.
www.tvtechnology.com/opinions/digital-audio-sample-rates-the-48-khz-question
I'll check it out. Weird how the technical end of it comes from a different angle than we did in the pro audio world.
To me I think we missed a huge opportunity it to correct the framerates back to 30FPS or 24FPS when we went digital. It would have been so easy to do and all we'd have to say is "Analog was 29.97 or 23.976 and digital is 30 or 24." It would have been so easy to correct then.
When you finish your video, let me know. I'd love to check it out. As you know RUclips won't always notify you of comments on older videos so please shoot me an email at the address in the description.
@@SoundSpeeds well I look at those odd frame rates as battle scars from being first :) no real need to get rid of them as it would only cause problems with old.
But yeah, I find it absolutely fascinating that these sample rates were caused by video technology!
Working together is always fun.
That was one cool and informative video! Keep it up 😁
Piotr Masztalski Thank you!
I actually understood most of this and I usually never understand videos about audio stuff
Excellent. Thank you for watching
This video is amazing. I got such a clear understanding of the subject is a really short space of time. There's no bullshit, just facts that are well explained.
Thank you. That's the goal - to not waste your time.
Hi! Mike Delgaudio sent me here. Just want to say that you have a fantastic channel and I'm heartened by your generousity towards Mike Delgaudio. I'll definitely be watching all your videos as I find digital audio extremely fascinating!
Welcome and thank you for joining me! Let me know if you have any questions or if you have any suggestions.
Awesome explanation! I’ve watched a bunch and this is the one I rewatch or recommend to anyone. Thank you so much.
Glad to help and thank you for referring this video to others.
Good explanation, short and informative! 44100 fine for Audio, 48000 a little better for Video soundtrack.
Correct. :-) Thanks for watching.
So my takeaway was really that 44.1k is perfectly fine for strictly audio recordings, and 48k is better suited for audio+video content. Correct me if I'm wrong
Based on this video, I'd agree. Going to run a test out this evening as I will record audio/video from smart phone while recording with my Tascam DR40x handheld.
👍
@@SoundSpeeds but what about recording video at 60fps vs audio in 48khz?
No difference
@FroobTubeLIVE, 48 KHz is better for everything, because the transition filtering accuracy is more forgiving, so use it for every recording you make. The 44100 is not actual as CD audio is out of usage today. Higher sample rates like 96 KHz and 192 KHz or higher are better for acoustic instruments recording with good transient response. But they have sense only if you do not use dynamics compression. Higher sample rates are also used for accurate audio processing due to rounding errors caused by lower sample rates. Alliasing factor can be beaten only at very high rates, such as 768 KHz and higher. But oversampling is used in all advanced modern plugins to overcome aliasing.
Thanks, that actually made great sense to me.
Excellent! Thanks for watching.
@@SoundSpeeds Unfortunately like many other musicians on Friday morning at 8 A.M. I snoozed on my Music Acoustics class, but the teacher wasn't as articulate as you. Your analysis helped me make a decision on equipment to purchase. I'd been looking at the Behringer Wing to be the center of my studio desires because it is such a great value for money and does stand alone and works well with DAW's. But was concerned about the sample rate at 48khz. It's all about what you can actually hear...and maybe feel. Oh, and the medium audio, video, or both huh. Do you have any videos about floating point? WING has 40-bit floating-point processing at 48kHz or 44.1kHz. As I understand it, the ceiling and floor are increased so you don't need to worry as much about what the gain is, just get to recording and adjust afterward. Thanks for your time, I appreciate it.
Not only do I have a video about floating point, I have THE video on floating point: ruclips.net/video/xyMUAWXjrhA/видео.html
I enjoyed the fast information only video
OK
This was insanely helpful! ^_^
Chryoyo I'm glad. :-) It's great getting feedback. Thank you.
No matter how many examples or explanations I watched I couldn't understand any of it. I'm not the brightest when it comes to audio stuff. I think it was the ending statement that really helped me realize and understand the difference. 3:35
When uploading music to youtube is it better to upload 44.1 or 48 khz?
I'd say 48K since it's video but RUclips will convert it to 44.1K regardless.
Thank you for sound theory. For music video is 48K. What about music recording? 44.1, 48k or much higher?
Music only 44.1K
Question answered. I kind of figured so much but now i know.
I also have a video on 32 bit floating point which dives deep and explains it all.
ruclips.net/video/xyMUAWXjrhA/видео.html
Subbed. Thank you for just getting to the point.
Thank you. yeah, I don't like wasting time. :-)
Thank you for the very helpful info and great presentation. Would you recommend recording voice overs at 48kHz if they will be used for video narration?
Absolutely! 48K if it will ever be with video, 44.1K for audio only.
Super clear, and super useful!!
Thank you. :-) Thanks for watching!
VERY interesting!!!
Check out my 32 bit floating point video if you're ready to take it to the next level.
how about gaming microphone or usb microphone?
do i need to set it on 44100hz 16 bit or 24 bit?
or 48000hz 16 bit or 24bit?
Get a Samson Q2U.
@@SoundSpeeds what format do i need to set it? 48000hz 24bit?
For gaming, 48K 24 bit
@@SoundSpeeds for recording 96000hz 24bit?
No, that's overkill unless you're doing slow motion sound.
i want to record my singing over an instrumental beat in cubase, should i create a session with 44,1 khz or 48 khz ( not my microfone samplerate, my session samplerate)
Audio only, 44.1K. If ever recording video with it, 48K.
I record voice over on garage band, but records at 44.1. a client wanted it at 48...but not sure how to change the same rate on garage band. Is it possible or should simply use logic pro which gives the option?? For audio books should i stick with 44.1, or record all at 48 ? in case added to video later ..
See if you can resample in that software. If the client wants 48K, deliver 48K. For audio books 44.1K is all you need.
Why does Audiojungle (Envato) deliver clips in 44.1K only? Someone should tell them about the 48K framerate thing, since they're catering exclusively to video makers. Thanks.
RUclips converts audio to 44.1K too. I have no idea why but they do.
Im using the RME madiface and reaper software to tracking musical audio signal from my Studer mixer,i dont realized that studer mixer had changed the sampling rate to 44.1khz since the previous playback material was 44.1khz,when i did the multitrack playback from macbook to studer(mixdown),the sound like wierd,can i change my recording track to 48khz back..im confused..plz hel me
You should be able to resemble your audio, yeah. If the Studer should be in 48K but is instead in 44.1K then double check the devices it's connected to especially if connected via USB. Likely something is set to 44.1K and that's changing the Studer.
Yes, my studer should be in 48khz while make multitrack recording
I'd disconnect everything, power cycle it and see what it's recording at. If still at 44.1K by itself, check your settings. If 48K again, add back pieces one at a time and see if it changes and with what component.
Okay hypothetical question but lets say i make a song and release it and shoot a videoclip.
For the optimum scenario should i export it at 44.1kHz for releasing on music streaming services and at 48kHz for the music video?
Yes
very well communicated
Thank you and thank you for watching.
Hi, I just got my zoom f6 and notice that it has 96kHz. option. For what purpose would I use this setting?
I just started learning about audio and your channel is helping a lot, thanks!
Higher sample rates come in hand when doing slow motion audio recordings or when trying to resample high frequency sounds humans can't hear. For example, if you want to hear the way a bat's sonar sounds, you can't unless you record it with a microphone that pick up sounds up to 48kHz and use a 96k sample rate. Then you stretch out the sample rate thus slowing it down and then you can make out what bats sound like but a few octaves lower where you can hear it.
96kHz is also used by classical music producers for longevity (shelf life), in the event 24-96 becomes the new audio standard on all streaming/listening devices (smart TVs, iPhones, etc) one day, their albums (original sessions) are already at 24-96. Some people can hear the difference - between 44.1 and 96 - most cannot (certainly not on iPhone earbuds or Bluetooth headphones).
Nobody can really. I'd like to see a blind test of someone trying to hear the difference.
Thank you Dwight
Dwight?
Sound Speeds yes mr. Shrute
Hey! So I recorded at 44.1 and used it with video for a podcast. I haven't noticed any issues with syncing it or audio quality....
What am I missing??
Nothing. It's just easier to use 48K when recording audio for video because it's more of the standard.
@@SoundSpeeds Thanks for replying. I'm an audio engineer, just looked up vids for over 2 hours to try and understand WHY IT'S BETTER... So what if it divides nicer haha, in real life- is there no difference? Wouldn't that be considered a myth then?
Not really a myth. RUclips convert audio to 44.1K for streaming but it's like how I said in the video... if converting audio from one country's format to another country's format, it makes it easier to encode the audio evenly. Keep in mind this started in the analog world but now things are digital so it doesn't matter as much. Kinda like how the NTSC framerate being 29.97 in the US was brought into the world of digital when it didn't have to be.
@@SoundSpeeds Can't say I'm not still rather lost, since I saw something about sync issues in that context as well when editing... Perhaps you could clear it up.
But regardless - I sure appreciate your help and responsiveness.
If you need any music productions or audio work feel free to hit me up.
Fraxo.
What about sync is an issue? I'll be doing a LIVE stream tomorrow night and if you want to ask that in chat (or here or via email), I'll answer if I can.
Thank you for the helpful video, but when I try to use an audio for a video that I recorded at 44.1kHz sounds sluggish, should I use 48kHz ?
Sure thing. Always use 48K with video
Alright, thank you very much for the fast reply ;)
Sure thing! Glad to help
i recorded audio at 48khz .... do i have any disadvantages of it audio wise? i dont wanna use for video. is 48khz a bigger file? is that the disadvantage?
You won't see any benefit of recording audio for audio distribution in 48K. You'll never hear the difference and yeah, file size will be bigger
@@SoundSpeeds ah okay thanks 👍👍
Sure thing. Thanks for watching
So ive been copying cassette tapes and cds for months onto my mac. What do you think is a good khz for good crispy sound 44khz or 48khz?
44.1K for sound
Usually I like to know why I should do A or B. But then you mentioned C. Shannon was involved in the `why.' Sooooo I think I'll just pass on understanding this area in any way that is meaningful, and just remember: if just audio, 44.1; if combined with video, sure, do 48k. Thanks!
That's pretty much it. Yep.
Great explanations! Should I be frustrated that my Zoom Podtrak P4 is locked to the lower rate (44.1kHz vs 48kHz forcing me to set my Davinci Resolve project to that 44.1k rate ahead of time (in case I might decide a video needs a voice over)? Or should modern technology handle the 44.1k audio without a negative effect on quality? Re: RUclips videos rendered to 1080p
44.1K should be fine although not standard.
@@SoundSpeeds Thank you for the quick reply and generosity in sharing your expertise.
Sure thing. Have fun.
This is what i am debating on, I feel like this may become an issue
It's not a huge issue. Just standards vs those that choose to deviate from them.
Hi! I use garage band on my Mac, I was wondering if you knew how to set it so I record with 48khz
Go into your computer sound settings (Windows or Mac) and set the native audio settings to 48K.
@@SoundSpeeds I’m very unfamiliar with my Mac still, and am not seeing the native audio settings. I’m so sorry, would you mind telling me a step by step?
I'm not familiar with Macs but it just make sense if you go to Settings. If not, you might try Googling how to change your Mac audio sampling rate.
Thank you for making this video!
My pleasure
What do you do if some reason you accidentally recorded at 44.1Khz? Can you convert to 48HZ prior to giving the client the audio or will 44.1Khz synch to video without issues?
Gregg Palmer You can but that's a lot of work and if not done properly, the pitch will be totally off and the sound will drift out of sync with picture quickly. It would be best to make detailed notes for post and follow it up with a call to the post audio supervisor.
Can the Human Ear hear the difference between 48k and 44.1k? Will they have a difference in Sound and depth when watching a movie at home, and listening to Music on fx Spotify? My friend Said that 48k would be better for listening to Music, but i can’t hear any difference what so ever
Great question and no, humans shouldn't be able to hear the difference. In blind tests, audiophiles haven't been able to tell. It's all about math and simplification for the numbers with exception of if you are doing slow motion sound. Recording at higher sample rates (like, 96K for example) and then slowing it down to half speed makes it 48K. In that case you'd need the higher sample rate and only in that circumstance would human be able to hear a difference between 44.1K and 48K and that would require a trained ear. At half speed, they would reproduce frequencies 11,025KHz and 12KHz so... trained ears.
for youtube, is it 48khz? or 44.1??
Video is 48K but RUclips is now trying a little bandwidth by streaming at 44.1K. Take your pick although I always recommend editing in 48K.
hmm i see. how abt those audios with only pictures in them (on youtube)? say like a remasterd frank sinatra music (with only a picture embedded in the video)
Same thing. If it's being made into a video, it's a music video even if only music with a still image over it.
cooool. thanx so much for da explanation !
Glad to help
all people who use audio technica headphones have my eternal respect! :D
I like them a lot for studio listening
@@SoundSpeeds same
Yeah dude!
does it matter what Sampling Rate the audio is in for a video upload to RUclips? i.e. I have video files with 96K audio, will RUclips handle/convert it ok on their end, or must I down-convert the file (i.e. to 48K) on my end before uploading to RUclips? Does it matter? Thanks!
If you want to control the audio conversion process, you can convert it and hope RUclips doesn't but likely, it will anyway. If you upload 96K, it will convert it for you.
@@SoundSpeeds thanks for speedy reply! so it's ok to upload 96K audio to RUclips - but, Interesting: turns out that although Final Cut Pro showed that my file was going to bounce at 96K audio, afterwards I opened up the inspector within the newly created video in Quicktime, and it shows the audio resulted in 48K after all! I'm looking and don't see any settings anywhere in Final Cut to change the sample rate it bounces files to, so perhaps FC automatically converts everything to 48k when creating master files? What am I missing? Thanks again!
I'm sorry but I have zero experience with FCP but would tell you if I knew. I'd run a RUclips search for rendering audio in FCP and see what you find. Maybe a Google search too. Sorry I can't be more help there.
@@SoundSpeeds no problem, but then let me throw one last question your way :) - parallel question to sample rate, does it matter if the audio [of the file uploaded to RUclips] is 16 bit vs 24 bit (i.e. will RUclips be able to handle converting it to what it needs either way)? Thanks so much!!
Another good question. Audio doesn't take long to convert so I upload best quality and let RUclips do what they will. In my book, that's 24 bit
Okay let's say if you stream on twitch where you have video and audio combined. So, would it be beneficial to use 48K in this case?
Yes
@@SoundSpeeds Thank you.
Glad to help
What Should I choose for streaming with obs? 44.1 k or 48 k ?
Audio, 44.1K. Video, 48K.
@@SoundSpeeds So 48k is better for streaming, right? I'm broadcasting games by talking.
It's recommended
@@SoundSpeeds Thank you very much
Sure thing
If money is not an issue. Use high quality converters and high quality word clocking to downsample. That's what the best audio mastering studios do. Big money on equipment.
It's amazing how expensive top end equipment is but when you put it in a studio and listen... anything less isn't acceptable.
@@SoundSpeeds If I was a big time drug dealer or bankster, I'd have all the best equipment. LOL.
High tech
For professional DJs you suggest 44.1Khz or 48khz
If doing audio only 44.1K but if using video recorded with your audio, 48K.
@@SoundSpeeds 16 bits or 24 bits?
Most audio in music and podcasts is 16 bit 24 gives more dynamic range and lower noise floors.
For gaming use what 44..1khz or 48khz
48K
Hello, which should I use? 48k or 44.1k? I will use audacity for audio and screen capture for video about 30fps then I'll combine it.
48K for video applications
@@SoundSpeeds Thanks
Glad to help
I'm using an snes emulator, can confirm that cubic interpolation sounds better than both 8-point amd gaussian, for the low pass dynamic sounds way better than both simple and hi quality, I've got the sound set to 48000hz should i set it to 44100hz instead? Does that freauency sounds better for games?
I don't think it would matter much sound wise.
Hi there! Can recording at high sample rates (say 192 kHz) help in ADR?
Tarek Walkadi Not a bit. Sample rate is like resolution. Compare to camera - shoot at 1080P or 8K and if something needs to be digitally fixed in post, the resolution doesn't matter. If trying to maintain a higher quality master, it could make it even more expensive.
Thanks for the speedy reply!
Great video thanks
Thanks Protoman!
Thank you very much indeed for this extremely interesting video.
CD format dates 1980, DAT format came some 7 years later. i wonder if when they decided for the DAT format they felt a need of increasing the sampling freq to 48k. Maybe professionals rated the CD format not good enough for high fidelity ? i can only say that a friend of mine with a very analog taste and a huge collection of high quality LPs cannot stand easily CDs but likes some dat copies of his LPs quite a lot. I am sure that the higher 48kHz sampling freq adds something nice to the sound. 45 minutes of music (the average duration of an LP) take 476 MB at 44,1 and 518MB at 48. Just a little more space. But i feel like the difference can be sensible. So the CD could contain a 16/48 recording of an LP analogue master easily. What a pity. What is lost is lost for ever. Asa i will have time (retirement) i would dedicate myself to recording. i love whole numbers ... i do not like 44.1 at all. It seems truncated to me. Also 48 is three times 16 as well said in the video. 16 bit dac chips were available from the very beginning. Again a real pity.
DAT isn't compressed like a CD is and that's probably what's appealing to your friend. Technically lossless although some data is lost in the the 16 bit quantization. People also don't appreciate air as much as they do a noise floor. There's a warmth that air adds and although it's on both 44.1 and 48K, you may notice it more on 48K.
@@SoundSpeeds thank you very much for the very helpful explanation Thinking a little more i guess that most digital masters are on bigger tape decks I wonder if dat masters were common It must be more like a high quality intermediate format? One thing is sure it sounds very good indeed I liked it a lot The dat copy was very similar to the analogue original Very detailed but also more relaxed than the CD Kind regards gino
Yeah, exactly. When not compressed the sound is much more open and crisp sounding without artifacts.
@@SoundSpeeds it took me a little but now i think to understand. You mean that format wise there is not much of a difference between cd and dat format ? ok. Still whole numbers are more elegant. but we have to do with what is available. Thanks again, gino
Even if CDs and DATs are the same exact bit rate and sample rate, the recorded sound can be compressed to take up less space. The more compression, the more distortion, artifacts, etc will be present.
Great video! many thanks to the effort :D
So, if I use an audio that is sampled at 44.1kHz and I put it on a 24 fps video it's not going to be perfect (44.1k/24 = 1837,5)
but what if I put it on a 60 fps video? (44.1k/60 = 735)
is it OK?
btw you have perfect sibilants: strong but not annoying, nice job indeed xD
@@Hb093 Thank you for the compliment. I wouldn't recommend it. 60p video for RUclips or other streaming services will be converted automatically for compatibility with non-60p playback.
@@SoundSpeeds I see, thanks
but what about the principle? Does it matter the fact that the division (e.g. 44.1k/60 = 735) is a round number?
PS I know that 48k is still preferable, 48k/60 is even better since it gives 800
@@Hb093 It dosen't really matter anymore since we entered the world of digital and the data isn't hidden in even amounts amongst lines of resolution. In this video I explained how we got to that standard. 48K is still considered the standard for sound accompanying picture.
@@SoundSpeeds Exactly. 44.1khz and its multiples are music industry sample rates. 48khz and its multiples are video industry sample rates.
Thank you for making things simple for me! Now understand why my Zoom F8 records in 23.976 as opposed to 24 fps.
Alejandro Reyes That's actually a different creature altogether. In the case of NTSC framerate, back when TV was just black and white, it was 30 FPS. When they added color, they had to find a way to fit the color signal into the existing B&W signal. They had a few options to consider but the one that meant changing the least while remaining backwards compatible was to decrease framerate to 29.97 and hide the chroma in the signal. PAL and SECAM standards came along after color TV so they incorporated color into their signals without framerate changing fr a whole number.
I have a question. Is 48khz enough for band recording? or solo covers?
Yes indeed.
@@SoundSpeeds Is it acceptable even in the pro scene?
Yes. Record in 24 bit as opposed to 16 bit though.
@@SoundSpeeds Thank you so much. Speedy reply is highly appreciated 👍
Glad to help
Another great video, Allen! Question: For voiceover work, in general, would it be best to just always record in 48k? I like to keep things simple when possible, and if my template is set to 48k, then if its for an explainer video OR a radio commercial, it will always be fully compatible. OR, is there anything inherently problematic with recording at 48k for audio only jobs?
George O Audio specifications for voice over only jobs typically are 44.1K. As a matter of fact, check out my video "How to Verify Audiobook specs in two clicks" and it'll go into audiobook specs.
I will do just that! Thanks for the quick reply, and Happy New Year!
Thanks
Glad to help
Thanks!!!!!!
Sure thing
Alright imma stop watching this hurts my brain... Liked the video tho and am thankful for the guy that made this for us.
Sorry it hurt your brain. Thanks for the like.
On Virtual dj an original song is on a Gmajor. I went in RX7 to isolate the drums and bass and now the instrumental version on virtual dj is telling the key change to A minor
Ok...
@@SoundSpeeds yeah so how do i go about solving and intrumental track at 48k 32 bit float to a 44100 k 16bit to the original. Im just not understanding if that was the reason the key to a song changed and my bad its from an eb to and A#m
It shouldn't be. If you resample and render in the new format, it should be fine.
I recorded a song in 48K and heard faint but weird static-type noises in the background. I guess I'll try 44.1K and see if that fixes it.
You'll likely hear the same thing. Static isn't a symptom of wrong sample rate.
Sound Speeds okay, thanks. Sorry I’m not knowledgeable in this area.
@@LMDProductionsOfficial It's no worries. If you'd like to email me an audio sample of the static noise, I'll give you feedback on what it could be
Sound Speeds ah ok I have resolved it. Was some settings in my editor that weren’t set right so it played back messed up. Thanks for your time.
@@LMDProductionsOfficial Glad you found it. Great job.
what about 192K? why is that used
Slow motion sound recording mainly. You can slow down 192K recorded sounds to 25% speed and still have full resolution. It's also for recording higher pitched sounds like animals in nature. Bat echo location for example. Drop the pitch down a few octaves and you can hear what a bat sounds like.
@@SoundSpeeds thanks
Sure thing. Thanks for watching.
tyvm for taking the time to do this video for us mortals :)
Thanks for watching a mere mortal's video.
Is the idea that recording at 24bit gives less background noise (hiss etc) than at 16bit ? It "seems" to for cheaper noisier condenser mics; but I figure you would be the chap to ask. Perhaps even the meat and potatoes of another episode ?
Caloss2 Channel No it has now to do with what is being recorded. 8K is for telephone, microcassetted, etc but for higher quality telecom for business and VOIP then go 16K.
24-bit audio having a high resolution than 16-bit audio reduces the error created during the sample quantization process. That error is manifested in the audio as quantization error noise. Quantization error noise sounds like tape hiss. The greater the error due to quantization, the more audible the noise, thus a higher noise floor.
The noise floor of 16-bit is generally too low to be audible in a track that has good levels. The key against noise in a recording is signal to quantization error noise ratio. 8-bit audio has a very audible noise floor at ~-48dBFS without dither and noise shaping. Recording in 24-bit (~-144dBFS) reduces the need to record close to the point of clipping (0dBFS) and is thus preferred during the recording process. If you record with 16-bits (~-96dBFS) with a peak of -16dBFS then your effective signal to quantization error noise ratio is only 80dBFS. With dynamics processing such as dynamics compression, this dynamic range will be reduced and could possibly become audible (although this is rare).
That being said, 24-bit audio is most useful during the production stage. 16-bit audio is sufficient for most general consumption as ambient noise would be the bigger issue. But with proper gain staging and recording levels, there is nothing wrong with using 16-bit audio recording.
Thanks, I have an old and noisy condenser with a fairly low output this explains what I think I'm hearing.
Sounds like it might be an issue of the microphone and the preamp rather than noise caused by the analog to digital conversion.
Indeed, I think the condenser circuit is pretty cheaply made; never going to in the same class as modern Rhode etc.
Moooore ... please, Can you make some tips and tricks in regards to recording in different environments than a treated booth ..
BinBurr I'll see what I can do. Ideas are coming to me.
anyone still prefer mixing in44000? 48000sound great but it bleed my ears.
too much detail. feel like my brain overload everytime
i produce hiphop, trap, edm most of the time
Never heard that one before...
@@SoundSpeeds i turned down the hi eq knob on my monitors. problem solved
@@minthmaytas Ok...
Nice.
Thank you
What's the deal with 96
It's used for slowing down sound and such related applications.
So if i record a rap song should i go with 44k or 48k ?
Music = 44.1K. Video = 48K
@@SoundSpeeds Thanks this is easy to understand
@@EE-ec1ld Glad to help
96k is the industry audio recording standard. Once mixed in 96k, it will be mastered and converted to either 44.1k or 48k in realtime using high quality converters and high quality clocking. Since most rap records don't use real instruments, I suppose it wouldn't hurt to record in 44.1k.
Basically when people gush on and on about XYZ recording at 192 khz and theyre just talking into a mic theyre doing it wrong. I already knew that just didnt have all the details. Well... "knew that"; DVD is 48 Khz, Music CD is 44.1 Khz, so.. why would some schmoe on RUclips need to speak at 192 Khz? Doesn't make sense.
RUclips will process it down anyway. The biggest reason you record voices above 48K is if you're slowing down the sound.
So let me get this straight as I’m just starting my journey as a voice actor and new to all this. I’m nearly always told to record at 44.1k for VA and usually the client prefers this anyways as it seems to be industry standard especially for audiobooks. But are you saying that audio recorded at 48k works better with whatever video or game the client is working on than a recording at 44.1k would? If so I wonder why 44.1k is nearly always asked for in VA/VO industry.
You're recording VO without video. It should be 44.1K. Your clients can resample that into their video projects without fuss. You're doing what you should.
16bit vs 24bit in depth please
It's part of this video: ruclips.net/video/xyMUAWXjrhA/видео.html
@@SoundSpeeds thanks for this
Sure thing. Enjoy. That video is in depth.
Your channel has quality!
Just curious about: "48k / 24 FPS = 2000"
What does 2000 mean here, like 20.0 FPS, 19.20FPS, 20.0FPS and 16.01FPS?
It doesn't mean anything. Is just a joke round number which means consistent number of samples frame.
EDIT: That was a typo. Should have read "It was just a nice round number".
@@SoundSpeeds try to keep this type of jokes aside, I'm programmer literally I grab any type of information as serious matters.
Then imagine some guy making an article later in Reddit about how he found the "magic FPS numbers"
No, that wasn't a joke. It was a typo. It should have read "just a nice round nunber".
Wow no bullshit
i am going to save some dollars
Always a good thing. Thanks for watching.
Kinda crazy that we are up to 32-bit FP at 96kHz and higher now
And both are unnecessary
3:41 changed the color correction
I'm not sure what happened there.
24bit 44.1K vs 192k ???
What about it?
LMAO!
Yeah
I'm used it for killing mosquitoes
You're probably not killing them but instead talking dirty to them.
Aleph is first, mem is the center, tav is the end...441
Huh?
In the Hebrew alphabet which every letter equals a number which is called gematria. Was used in Greece as well. The first letter the middle letter and the last letter of the entire alphabet adds up to 441. Each letter is a vibration of sound and a collection of letters create a name of something. Hence all sounds that can be heard within human hearing is within the spectrum of the Hebrew alphabet. Just a fun fact I noticed.
That is neat! Thank you for sharing.
Why not 48k for musik? Perhaps has 44k hiden tricks
You can use 48K for music only but you won't gain anything.
@@SoundSpeeds waoh, speedrun ...
So nothing will change except the memory size
Thanks, you help me a lot
That's correct. Thanks for watching
CREST
Yep
12:21
A timestamp 8 minutes after the video is over?
dr. danmark
Huh?
Seems like legacy formats are ready to be retired. 48Khz, 24bit sounds great, then again 80's metal, diesel engines, and people screaming in my ears diminished my hearing 😡
Repetitive percussive trauma
Many have been already. I like 24/48K. Works very well.
Whau....
Mathematics study in 10 minutes.
impressive but completely useless
Sorry you feel that way but everything is entirely relevant to full understand the subject.
for some people to be so smart..dont even know the true information of god and really who the real JEWS are and how the messiah truley looks lol
Odd conversation considering this isn't a religious channel
@@SoundSpeeds right but this show why you not that smart because you dont even get the message
I'm not smart because I'm using proper grammar and on topic? Ok...