Budget Snake-eyes Fire King SHS Deck Combo Tutorial | Superheavy Samurai

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  • Опубликовано: 8 июл 2024
  • This is a bread and butter combo guide for the post banlist Snake-eye Fire King Superheavy Samurai Deck. Let me know if you guys came up with any new combo lines or if i can improve these in any way. Next video will be an in depth guide on superheavy samurai and it's role in the Snake-eyes deck. Thanks for watching!
    Decklist Video: • Updated Budget Snake-E...
    0:00 - Intro
    0:21 - 1 card Snake-eye Ash Bread and Butter combo
    4:27 - 1 card Superheavy Samurai(Wakaushi or Motorbike) Bread and Butter Snake-eye combo
    9:13 - 1 card Superheavy Samurai(Wakaushi or Motorbike) anti Board-Breaker Snake-eye combo
    13:58 - 2 card Snake-eye Ash and Superheavy Samurai(Wakaushi or Motorbike) Bread and Butter combo

Комментарии • 39

  • @YGOKingPhil
    @YGOKingPhil  2 месяца назад

    Hey guys new deck profile is up now. I just wanted to highlight the changes so its only like 7 mins. Link in the description. Thanks for watching!

  • @Malais00
    @Malais00 2 месяца назад +1

    Aprecciate this list very much! Am playing the same thing in my locals, hope your moving went well :)

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      Great minds think alike lol. If you come up with any cool combo lines or plays please share with us. Thanks for watching!

  • @roadrunner-pd2zt
    @roadrunner-pd2zt 2 месяца назад

  • @ShanzyTCG
    @ShanzyTCG 2 месяца назад +1

    Hi man, nice video and i hope your moving went good and nothing happend... but to the video: im very glad now that i now have more combos to learn and have more combos for different situations and styles, but there are still some things i have to ask... what do you think is the best version? harbinger and rafflesia or with sargas and regulus or the normal one? and would you think that this dek is better tahn some meta decks? because im thinking about selling this deck again to get myself branded despia, kashtira or purrely but i dont know if that would be a good idea because FKSSHS is still a pretty good deck

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      If I'm being totally honest I haven't had the time to do much play testing. If you are all in on the SHS stuff the best version is probably the regulus version. If not probably the rafflesia hope harb version. I'd do some play testing to get that answer if I was you. This deck is basically top tier. It can keep up with the most powerful decks in the game. It has a very small bricking problem tho so it loses the battle of consistency to maybe like the top 2-4 decks in the game. All the decks you named are top decks in the format and I don't think swapping to those is a bad idea if you're tired of playing this deck. I will say keep in mind fire decks still have more support coming like fire king consort. I really like despia, and tenpai. I'm hoping to drop some videos on those decks moving forward as well. Thanks for watching!

    • @ShanzyTCG
      @ShanzyTCG 2 месяца назад

      @@YGOKingPhil thanks for the answer.. i tested it and for me i think now that the version with rafflesia and hrabinger is the best becuase you have more niece plays that you can make and with regulus in deck and merrymaker and sargas in extra i think that is just not that because that are just 2 cards so you can summon 1 and you can get the same effect but with harbinger and rafflesia but that is just better because harbinger COULD steal and rafflesia is able to burn because of the trap.... what also the thing is like that this deck is pretty good and consistent but i my mind i still have the thing that says that it is copium to play this deck becuase its just a budget version and not the full power version and that i should play a other deck like Despia or Purrely or Kashtira

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      @@ShanzyTCG yeah I hear you on both points. I really do like the rafflesia hope harb package. It was really hard to choose the regulus package, but I'm also changing the way I play to allow the regulus to be good. I totally understand why you would choose rafflesia hope harb. Also yeah most people believe the SHS version is copium and nobody even puts it on their tier lists. They are sleeping. If full power is 100 this version is around 95. I'd say it's on the same level as the other decks you mentioned. If you like the other decks better than I could understand picking them up instead. Play the one that is most fun to you 😊

  • @Vlakrov
    @Vlakrov 2 месяца назад

    Fire King:" how can I lose even harder from droll?"
    Superheavy:' here I am'

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      Well nothing in the format loses to droll and neither does this. The only starter that does is motorbike. Droll will leave the format

    • @Vlakrov
      @Vlakrov 2 месяца назад

      @@YGOKingPhil unless you start with ash you absolutely lose to droll in this deck

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      @Vlakrov no you don't. Poplar doesn't lose to droll. Wakaushi doesn't lose to droll. Oak doesn't lose to droll. One for one doesn't lose to droll. OSS doesn't lose to droll. Parallel exceed doesn't lose to droll. What are you on about the only starter that loses to droll is motorbike, and 75% of the time you use motorbike it's after starting with another starter and using motorbike to extend so you're barely ever in a situation where even motorbike loses to droll. 3/17 starters lose to droll...

    • @Vlakrov
      @Vlakrov 2 месяца назад

      ​@@YGOKingPhilmaybe I missed something but what I see is this:
      First combo, droll after ash search, you end on the standard snake eyes combo without jet synchron.
      Second and third combo, droll after big benki search, you end on 2 level 4 on board, so maybe bagooska pass?
      Fourth combo: same as 1 but you have a pendulum summon and a body in board.
      Also in all this if you have the fire King cards in hand they are dead under droll, so I don't see how can you not lose to droll. Plus as you say droll after motorbike is almost a pass.

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      @@Vlakrov this deck doesn't use jet syncron at all. Bagooska pass with 4 potential hand traps in hand is not "losing to droll". That can literally make most decks pass back to you with 5 cards in hand. The fire king cards are not your primary engine and the only one that is dead against droll is ponix. All the others can be useful in some way even against droll. Motorbike is the only starter that loses to droll. And like I said that's 3/17. 4 if u count ponix. Also keep in mind you will almost never use the SHS stuff as a starter. Typically it is used as an extender.

  • @tommasovalentini2627
    @tommasovalentini2627 2 месяца назад

    Im pretty sure the Melodious engine should replace the SHS package as now. It has the same ratios of engine required (8) builds better interruptions and most importantly its let you run strong spells and traps in the deck,that this version cant for obvious reasons.

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      The issue is it uses your normal summon. As far as I can tell at least. The great thing about SHS is that it does not require a normal. Meaning it can be used as an extender, starter, or board breaker. It seems like when it comes to snake eyes you basically always want to normal summon Ash. What are the typical ratios for the melodious package? Is it possible to use them as 1 card starters in this deck without normal summoning?

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      Also about the strong spells and traps thing. I'd say that's the least of the issues with this deck since there are so many strong monsters in the game. There aren't many things S/T can do that monsters can't right now. It does hurt a little but it's nothing compared to having to use big benkei as a brick

    • @castilejo
      @castilejo 2 месяца назад

      @@YGOKingPhil it is possible, check ostinato.

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      @@castilejo what's the line? Is ostinato the only one that does it?

    • @castilejo
      @castilejo 2 месяца назад

      @@YGOKingPhil im trying to link you with the video with the lines but youtube keeps deleting the comment lol

  • @KristianVuozzo
    @KristianVuozzo 2 месяца назад +1

    Aye when we getting our rematch

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      Gotta catch me when I'm looking for duels on the discord server 😂

  • @asdfjkl3944
    @asdfjkl3944 2 месяца назад

    I think duelittle chimera is pretty much mandatory in this deck. Make it before apo to make a 2 mat apo instead (2 mat apo is stronger than 3 mat apo) and arvata summon it back. Leaves you with the same endboard plus arvata on field (i often then link off amblowhale for zealantis), or if you started with superheavies its same endboard plus flamberge and arvata in backrow. Your current wakauahi combo loses pretty hard to super poly
    Other side comments: i dont like regulus cuz its a brick and takes a lot of extra deck space. But if you must, equip wakaushi instead so that it goes to extra deck so you can pendulum summon it if you draw another superheavy later on. Instead, if i have ash + shs uninterrupted, i like to end on the same setup but shs goes into bagooska, which is already in the extra deck as the plan b against droll

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      Duelittle chimera is cool but it's kind of hard to find the space for it. What would you cut? The reason regulus is in the deck is because of Nib+1 handtrap. Without some kind of negate for your SHS package you have no defense against that handtrap combo. Bagooska does basically nothing in that scenario. Also regulus is not a brick cause you have the 6 SHS plus 2 bricks that can be discarded to make your regulus live. On top of that amblowhale is a machine and like you said, we often link off amblowhale into zealantis. Super poly is not good in the meta so I'm not worried about it, and if I am ill just go for the anti board breakers combo. The reason I equip soulgaia booster is to defend against bystials. If your opponent has bystials they can banish the wakaushi to prevent regulus from coming out. Regulus take 2 slots but it does the job of rafflesia and hope harb. Also gravediggers trap hole imo is a slightly worse brick. Duelittle chimera is probably the thing you said that interests me the most but I'll have to do alott of testing to figure out what to cut for it.

    • @asdfjkl3944
      @asdfjkl3944 2 месяца назад

      ​​​​​@@YGOKingPhilFirst of all, Regulus doesn't interact that way. It still summons itself if the target is banished, so that doesn't matter. Regarding if Regulus is a brick or not, 6 maindeck cards isn't that many, and there isn't even a good way to discard the two others. Not to mention that if you draw say wakaushi as your only starter and Regulus, you can't even protect banshee with regulus
      As for the two handtrap combo, I don't think it's real, since 2 handtraps will likely beat the ash + shs starter anyways if the opponent just shotguns them, so there's no real incentive to hold them. In fact, many two handtrap combinations also beat your setup cuz you can't summon Regulus immediately (like, say, original chain ash chain apo chain nib). One exception is if opp holds say imperm because they are afraid of Kirin, but if you do have Kirin and go through the whole combo and get hit with nib + imperm combo or smth you still have good chances to summon the Kirin with something else in hand and still have most your interruptions live
      Even though I also play parallel exceed in my list, the only rank 4s I play are banshee and bagooska. Rafflesia and merrymaker both feel like win more cards. I feel like very rarely do you play uninterrupted, so I just don't see them being used that often. Hope harbinger feels really cope cuz you're trading both flamberge and garunix for only a spell negate. What spell are you afraid of? Nobody even sides soul release, and if you keep flamberge on field cosmic on island is almost a non factor. Talents to take can usually be dealt with by just not making a big apo

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      @@asdfjkl3944 you're right about regulus not being interrupted by bystial that's my bad for misreading. Regulus is not a brick. Regulus is not meant to protect banshee. Neither is rafflesia. If wakaushi is your only starter than replacing regulus with anything else isn't gunna help. If wakaushi is your only starter you're SOL against handtraps no matter what. The 2 handtrap combo is VERY real. And it's the only reason I went in search of a rafflesia/savage/regulus type in the first place. Almost every time I saw Nib and thought I was safe from it I wasn't because they had veiler or something. 2 handtraps will NOT beat ash + SHS starter. That's the whole point of the 2 card combo. The ONLY exception is having 2 imperm/veiler. Hope Harb IS NOT cope since we no longer have savage/linkuriboh. Hope is meant to beat board breakers and also protect your small monsters(apo/ip/etc) from battle, which is something we lost from losing linkuriboh. Also it's 2 bodies for Hope Harb and 2 bodies for IP instead of using 4 bodies to go into apo/amblowhale so it's not like it's inefficient like you're suggesting. Flamberge does not beat cosmic on island, idk where that idea comes from. Soul release is not the only spell we are afraid of. It's one of probably hundreds. I'll say this. Different people have different play styles and because of that we think about cards in different ways. For example the context of the way I build my deck is based around the mainline Apo combo meaning the first thing I do is almost always make apo. Before any shs cards before OSS I always make Apo. Because of that I need something to protect my apo. Hence why the savage/rafflesia/regulus techs. I think we are thinking about the lines in different ways and due to that you're not seeing my perspective on these specific cards

    • @asdfjkl3944
      @asdfjkl3944 2 месяца назад

      @YGOKingPhil Uninterrupted, wakaushi combo can end on apo amblowhale flamberge with IP in backrow, which definitely beats cosmic on island. Just ash can end on apo amblo Arvata, which probably beats cosmic too
      The line you presented for anti-board breakers doesn't actually feel that resilient. 1 Fenrir takes out a very hefty chunk of your disruptions, especially since garunix is still under harbinger. Same idea for things like droplet or drnm. Evenly too probably. Anyways, I find the combo quite self conflicting
      What I meant by protecting banshee with regulus is that it is not useful as a starter, extender or protection if you draw it. Therefore, it is a brick. In fact, I don't know whether Regulus or a trap hole would be considered a worse brick. But we can agree to disagree on that package. However I'd like to point out that any combination of 2 of ash, imperm, Veiler, mourner and droll beat ash + shs. In fact, imperm/veiler + nib is probably the only combination of common handtraps that don't beat ash + shs when shotgunned but might beat it when combined.

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      @@asdfjkl3944 how do either of those beat cosmic on island? okay they all get destroyed and you get to summon a bunch of monsters and search some stuff. nothing you summon is an interruption. all you have left is princess and fire king stuff which is not alot. that does not beat cosmic on island. The line i presented isnt that resilient you're right because it's meant to do 1 thing specifically and that's protect against board breakers. how does fenrir break the board? it doesnt. Garunix being under hope is not a problem because we have I:P out. DRNM droplet and evenly are AT BEST a 2 for 1 trade for the opponent, and thats if i dont have regulus out for evenly. The combo is slightly self conflicting you're right, but it's there to do a job and it does it's job well. that's protecting your I:P/Apo from Battle and negating spells that can be negated.
      "any combination of 2 of ash, imperm, Veiler, mourner and droll beat ash + shs." not true ash is a fire so you go hiita and still full combo - Apo. Mourner cant negate normal summon ash and if normal summon ash resolves you have full combo through any 1 hand trap. Nib + anything doesnt beat ash + shs when shotgunned or combined. I literally have videos showing that on this channel. I've done the testing. It sounds like you have not "that don't beat ash + shs when shotgunned but might beat it when combined". You should probably do more testing before making such confident points.

  • @Jan-me8hy
    @Jan-me8hy 2 месяца назад

    😂 Play with Ur self what. Stupid Game .... Waiting 8-10 min for a Turn ....so boring

    • @YGOKingPhil
      @YGOKingPhil  2 месяца назад

      Ur not wrong lol. But that's Yu-Gi-Oh right now. Not much we can do about that except quit.