Thank you Raad and Linda for helping me record, thank you NadeKing for helping with myths, and thank you Voo for letting me accidentally steal your video idea (I DIDN'T SEE YOU MADE MYTH VIDEOSS UNTIL LIKE 5 MINUTES BEFORE I UPLOADED XDDDDDD Most importantly: Thank you Skinport for sponsoring this video: skinport.com/r/anomaly
I'm wearing headphones and I had him at 3% but even that was hurting my ears so I put him at 1%. And then this mf has the audacity to say "You can hear the sound of *insert sound* " No bro, I can't hear the game anymore.
16:16 A thing to note is that each gun has a stat that isn't shown where opponents slow down upon being hit. The SCAR-20 has a much higher slowing effect when damage is dealt than the G3SG-1.
I think it’s also the objective of the teams. T’s often push into areas first which autos are not great at, autos are good at holding points which CT’s do first.
I remember 3kliksphilip did a test a while ago and found that the SCAR 20 actually slows enemies on hit to a higher degree than the G3SG1, which makes it more likely to have the time to hit the second shot on an enemy popping around the corner. It isn't usually enough difference to make a difference, but when it does, it certainly makes *the* difference.
Also, what most people probably refer to when claiming that the SCAR is better than the T autosniper is the reload time. In the same 3kliksphilip video (which is 8 years old by now btw so they might have changed this since then) he tests reload times and comes to the conclusion that the SCAR-20 reloads in 3.11 seconds while the G3SG1 reloads in 4.65 seconds, which CAN make a major difference in-game!
Ct auto is kind of better than T auto because of the reload time. Scar-20 reload time is 3.1 sec, while the G3SG1 is 4.7 seconds. those 1.6 seconds can be extremely crusial.
I'm fairly certain that the reload sound USED TO continue to play for enemies, even after you cancel it. I've definitely tricked enemies into peeking drop on cobblestone back in the day, by cancelling my reloads.
16:25 That's true, but the only thing that you forgot to mention (even tho in doesn't really matter because you have a big magazine) the T autosniper has like 1,3 sec longer reload, 3kliksphilip made a video about this a long time ago.
turns out, a gun that did not even exist when cs 1.6 released is going to be more ergonomic than something made before either of my parents were born. who would've thought
20:50 actually did that on Competitive by acctident. I didn't have time and the only angle I could have reached the site in time was beeing held by the last guy with an AWP. I only had a decoy. I threw the decoy to make him think it was a flash and push him to cover but since I didn't have time I had to run after the decoy. Ofcourse the guy didn't get tricked by my poorly executed decoy flash and pulled the trigger. I was somehow alive. The decoy had deflected the bullet. Unfortunately for the guy, he didn't have a decoy to save him. Safe to say that both me and that guy aren't leaving the spawn without a decoy in our pocket from that point on
I have some input for the T vs CT auto sniper myth. 3kliksphillip did some testing on it, and they're similar stat wise, but they have 2 factors that favor the CT sniper. The first is the recoil pattern; the T sniper has a wider spread, while the CT sniper goes almost directly up. The second is the movement penalty to players that are hit by these weapons. The T sniper actually slows an enemy down less than the CT sniper.
16:32 Peak of CS:GO mythbusting. While speaking loudly so there’s no way we’d hear it anyway, he says “as you can see I can’t hear Raad..” yes we can see you can’t hear him bruh
This was a very informative video. I learned a lot. Even though this wasn't a video you would normally make it was still very very good! Love videos Anomaly :)
The skin lower fps myth might be true on old pcs Since sometimes game is not even capable of loading all skins in the match for a few rounds from the start
15:04 until around 2015 the kevlar used to take fire damage from molotovs/incendieries, you can see in the olof sacrifice defuse from 2014 that his kevlar was taking damage and his hp damage was lower than todays
The quick switching with an awp makes sense when peeking. If you swap to a knife and then back again the knife speed movement will make you harder to hit, while you are strafing back into cover. Maybe I'm wrong on this, but I would think its not a bad habit to have as we are talking literal milliseconds here. It also stops the annoying mechanic where the awp will re-scope.
1:09 about Myth 1 - as far as I can speak of myself: I never doubted that its faster but in my opinion its always situational. Most of the time it is more important for me to be able to move quickly in cover afterwards cuz im faster with the knife.
Hi Anomaly, this video is so good, thanks for doing this, first video i ever saw with the topic like that, i enjoyed it and thanks for making this, you helped me out!!!!!
Elo Anomali. Quick switching still helps as you don't auto scope when shooting. You can see outside the scope field for longer. But that's my opinion. Also big fan
While this is somewhat true, I think the time saved by not QQ'ing is more worth than the extra FOV from seeing outside the scope a bit longer. But it's personal preference I guess :-]
They patched the team kill on decoys because people had a really mean move on these. A group of 3 people managed with I think the Aug and some pistols to bring themselves to 1hp and cause a triple team kill with that. Of course the person got by the end banned which got baited to throw the decoy. With that the team damage on the decoy got removed. It’s been a while, but that was indeed not a pleasant experience.
8:53 you still deal the damage,but funny thing is when he is low hp (for example 1 hp left) it will deal none anymore to your teammates which is weird :D
Idk if it's changed since I played but depending on each person's POV the smokes would vary on the edges where the smoke can be seen moving. It looks like in your testing you were just looking at the center and the edges are cut off by the tunnel.
On a serious note, about the skin myth, it's actually true, science studies points out that if you have a token that inspires confidence in you it will actually make you better at the thing you're doing. This happens because you become more calm and can take better decisions faster, it also works the other way arround, like if you have a medusa awp and you miss 3 shots with it and for some reason you decide to blame the skin it can actually help to ask for another person to drop you so you can play better with the awp
16:00 In CS:1.6 T autosniper used to kill players with armor in 2 hits dealing about 60 dmg in chest (I did not play 1.6 in a long time) while CT one done about 40 Dmg with a higher fire rate (not much )
They had same ROF but T autosniper was accurate when running and jumping(same as scoped accuracy, but only in first shot), while CT autosniper was only accurate when jumping and unscoped accuracy was same as Scout's, also you kill in 3 shots instead of 2. In return, it is cheaper, has more bullets, faster reload time and innaccuracy for follow up shots was much better, even more when crouched.
Hi! I have a little problem with the first one (switching) even though you switch almost instantly, there is a small window of you having a knife or a pistol in your hand and you are much faster with those so that makes peeking better in my opinion, also if you switch with an AWP and someones rushing you, you are already prepared with your pistol (thats why I buy p250 with an AWP for example) I know its a matter of habit but thats just my take on it regarding the benefits.
19:34 on T side nuke spawn. The lamp post next to truck theres a little ledge at the bottom. Drop the bomb at a certain angle and the bomb will "fall out" of the map. Making the bomb unreachable.
18:14 This is honestly a huge problem. It introduces, by definition, a pay-to-win aspect to CS:GO. I've always maintained the opinion that player model skins were the absolute worst addition to the game ever, and that was with the thinking that the hitboxes remained the same... Now that I've learned that the hitboxes also change, my opinion on player model skins is even worse. I have no clue why Valve thought they were a good idea. This is the equivalent of making some AK skins do slightly more damage than the default AK...
Switching weapons when reloading actually can ba helpful, for example Negev, when you reload it wait until your bullets refil but animation of reloading isnt finished yet and switch your weapon to knife for example, you can go anywhere else and your Negev is already reloaded all you have to wait for is a switching to Negev animation, so it saves a little time when you need to reload and go somewhere else because it reloads your weapon faster than actual animation
The quick switch myth is the one that bugs me the most. It used to work in 1.6 and I think in source, it may have even worked in early CSGO days, but they fixed it to work on a set timer YEARS ago. Whenever I see a teammate quick switching in a game I always correct them because it's one of those things that hurts them. If they nail it frame perfect, it gives them ZERO advantage, and it they don't get it exactly perfect, it's slower. There's no good reason to do it. That said there is something to be said for starting the reload on your main then when the mag is in but the reload isn't done, you can safely switch to the secondary and fight and the main gun will be reloaded when you switch back, but when you consider the draw time on the weapon switch, I'm not certain it's actually faster still.
@@oooooba8343 hahahha yea back in the day there used to be a map called Abbey when one game my team tells me to drop a decoy grenade yes I should have known what was coming anyway I do it and they immediately start shooting each other and I'm like wtf are you idiots doing still not realising what was happening then shortly later get a collapse for team damage and the funniest part was for half a second I was like what ??? Then it hit me man I was pissed
13:57 as a game developer, the reason is because you are not changing the geometry at all. You are changing which textures get displayed on the model, which switching those is still the same time. The colors are different, but the process is the exact same
Honestly a lot of work went into this video since narrating, testing and editing are three separate things you'd have to do instead of just playing the game, kudos Anelomdy
Actually reloading on quick switch is faster, maybe not that much faster, but at least 0.2 seconds. That's because if we get our magazine into our weapon the switch on the gun is pulling muc longer than in quick switching.
you should still reload the quickswitch way though as it cuts the reload sound(doesn't mean they can't hear you reload, they just can't hear the last bit of the reload sound). It even gives you momentum while you're using the awp because you're switching to your knife which makes you move faster for a bit.
@@serdaraliazazi they can't hear the last bit, like when you're reloading an ak they'll only hear the mag being taken out and inserted. They won't hear the last bit where you put the bullet into the chamber.
13:30 #24 -- What is your sample size (of computer setups) and testing methodology for that claim? Yes, skins and player models may not affect FPS *significantly*, but they have to be loaded into the GPU memory.
I thought Id know them all but I'm surprised there was few I had no idea about. great video. + I miss trolling and getting silvers teammates banned with decoys ;(
It does have a much longer reload. And that's why people say the SCAR it's better. Not because it's better in combat, it's just quicker to get back into combat.
i used to think that dropping a weapon with a skin gave the skin to the player you dropped it to and you lost the skins, so when i saw simple's dragon lore decoy i was like "woahh he lost a dragon lore for that clutch !"
I have one suggested myth, do grenades have a hitbox between each other? like if u throw a molotov and a flashbang, do they collapse or keep their way?
Quick switching to reload faster was an old CS 1.6 trick that got patched out, not sure if it was source days or go days but quick switching with awp absolutely definitely used to be real.
If you’re reading this, wow. You’re literate. That’s already pretty impressive. A lot of people lived very good lives never being able to read, imagine what you can do with such a great ability. Good luck, I believe in you.
Hello guys,sadly a huge earthquake happened in Turkey and a lot of people is stuck in their collapsed houses now.The weather is so cold there.If you want to donate please donate to AFAD and Ahbap society.
18:40 it is definitely different, if you check the edge of the smoke. I've tested it multiple times with friends, and the spectator sees slightly less smoke around the edges.
1. always have your knife out, if you want to be fastest, but in danger zone you have your fists available, which have slightly higher running speed than knife 2. Crouching and walking just add a percentage to the normal running speed, that's why it can be fractional values, I think the same percentage also applies to acceleration 3. The reloading speed of the T auto sniper is way longer, that's why people hate it 4. Scout jump shot will be most accurate at maybe 350 ms after the start of the jump, but it still will be far less accurate than standing (but still very accurate) 5. While holding a hostage, not only the negev slows you down, but also the R8 as well as the M249
#36 18:32 Actually spectators can see better in smoke. Once happend to me, I was dead and my teammate throw a flashbang through smoke and I was able to see trajectory line and suddenly enemy player went across it and cut the line. If u ppl can understand what I wanted to tell (english is not my primary😅)
For the first myth, I use this method for mobility purpose, cuz it avoids the automatic rescope and gives me more control over what I'm doing, I don't do it at all for fire rate purposes
16:29 I think back in 2016 you can hear the enemy switching weapon, I remember I had a 1v5 clutch saved because I heard an enemy switching to pistol back and forth behind me.
I think the prob with smokes in a real match is that the smoke is client side and also server side witch can lead to situation where you can se someone at the edge of the smoke while the other player can't see him or maybe it was like that and they fixed it
the quick-switching one actually has a purpose, when in close situations, quick-switching helps with aim, as the gun wouldn't reopen the scope after the shot
The Myth that you take less damage when lookin at the bomb explosion is was kinda true. Sadly Patched. But it was patched and was quiet a while in Csgo.
an interesting myth you can test it out that actually happened to me (probably a glich) is that you can see players in the full smoke if behind the smoke is a molotov
When you are reloading there is a time frame where the bullets replenished before the animation is done, if you switch to a knife in that time frame you can start walking faster or escape something, and when you switch back to your gun it will still counting as os you reloaded fully. So there really is 0 downsides to switching out from your gun as soon as you got a good feel for when to switch out
the point of quick switch reload is to stop that magazine reload noise so you can hear anything around you the sooner the better. gun cocking has lower volume than the magazine being chucked into the gun.
the scout used to have a different apex where it was accurate, but they changed it... i remember bc i just learned how to jumpscout and then had to relearn it all
Dropping the bomb into unreachable spots on vertigo returns the bomb to the last place a player stood on ground. However, there is a spot in vertigo beneath the bridge a player can jump down to as a 1pixel ledge. If you die with the bomb at that position or even bring the bomb with you it will always return to that same 1pixel ledge instead of the bridge above. As far as I know that is the only current mainstream bomb stuck place that is public and not private.
Thank you Raad and Linda for helping me record, thank you NadeKing for helping with myths, and thank you Voo for letting me accidentally steal your video idea (I DIDN'T SEE YOU MADE MYTH VIDEOSS UNTIL LIKE 5 MINUTES BEFORE I UPLOADED XDDDDDD Most importantly: Thank you Skinport for sponsoring this video: skinport.com/r/anomaly
Hi
Yes
yes
Grenade
Autism
Anomaly: "As you can hear"
Also Anomaly: Proceeds to yell over the audio making it unhearable
"unhearable"
@@ninosimoncic2672 adjective. impossible to hear
Right xdd i got so mad because i think you can silently jump on xbox mid
@@ninosimoncic2672 Inaudible
The design is very anomaly
Anomaly is the only person to speak as loudly as he can while making a sound test
Ikr
actually so hilariously bad :D
true
And then you so many comments about and you start think… maybe he is just a genius
I'm wearing headphones and I had him at 3% but even that was hurting my ears so I put him at 1%. And then this mf has the audacity to say "You can hear the sound of *insert sound* " No bro, I can't hear the game anymore.
16:16 A thing to note is that each gun has a stat that isn't shown where opponents slow down upon being hit. The SCAR-20 has a much higher slowing effect when damage is dealt than the G3SG-1.
yes and the G3 has a slightly longer reload if i remember correctly
@@imveryaverageatpayday58q9 the differences is almost significant, SCAR Reload is on par with the M4s
I think it’s also the objective of the teams. T’s often push into areas first which autos are not great at, autos are good at holding points which CT’s do first.
@@tobiaspramono378 the g3 feels almost twice as slow as the scar, not that i use either on a regular basis xd
@@vac_efron5854 its slow reload is prob to prevent Ts from totally abusing it
15:57 the ct autosniper has a significantly faster reload time and deals more slowdown on hit
The damage is only applicable on older Counter strike but T autosniper is more stronger than CT. Just significant ammo different
Anomaly should bust the myth about him exercising
MYTH - BUSTED
:o real
@@Anomaly LMAO
anthony busting what?? 🥵
@@beenguy5887 🥜
3:09 "me and linda did a lot of testing offline where we shot each other with pistols"
thanks for the commitment towards the video anomaly
I remember 3kliksphilip did a test a while ago and found that the SCAR 20 actually slows enemies on hit to a higher degree than the G3SG1, which makes it more likely to have the time to hit the second shot on an enemy popping around the corner. It isn't usually enough difference to make a difference, but when it does, it certainly makes *the* difference.
Also, what most people probably refer to when claiming that the SCAR is better than the T autosniper is the reload time.
In the same 3kliksphilip video (which is 8 years old by now btw so they might have changed this since then) he tests reload times and comes to the conclusion that the SCAR-20 reloads in 3.11 seconds while the G3SG1 reloads in 4.65 seconds, which CAN make a major difference in-game!
@@chgeri2232
True, if you plan to spam with it. If you just get clean bodyshots for a quick two-tap, you can ace with half a mag left.
when does he stop yelling
Autism
Never
onn the 30th or february
That's the best part he doesn't
No
10:53 You ran faster with the scout than a knife in 1.6.
and CSS, its 260 vel
exactly i was surprised he didnt mention that
Always wondered why the Scout was the default weapon on most bhop and surf servers in CSS when I was younger
🎉
And that’s why it is called “Scout”
(TF2 players will understand this one)
4:24 "As you can hear I can really hear it" Nah man we heard nothing, you were speaking at 150db xD
I always lower my volume by at least 20% before watching any anomaly content.
He did this multiple times for anything sound related. Actually really annoying
Ct auto is kind of better than T auto because of the reload time. Scar-20 reload time is 3.1 sec, while the G3SG1 is 4.7 seconds. those 1.6 seconds can be extremely crusial.
additionally the ct auto is slowing players that you hit and the t auto doesnt
@@rolhen8221 all guns slow you when they hit
Remember when Ct autosnipe had 30 bullets and T autosnipe had 20? Big oof
@@signeCS the scar 20 did slow enemys more than other guns, well it did when i played in 2014-2016
@@rolhen8221 “hey let me chime in with information from 8 years ago I’m sure it’s still relevant”
I'm fairly certain that the reload sound USED TO continue to play for enemies, even after you cancel it. I've definitely tricked enemies into peeking drop on cobblestone back in the day, by cancelling my reloads.
16:25 That's true, but the only thing that you forgot to mention (even tho in doesn't really matter because you have a big magazine) the T autosniper has like 1,3 sec longer reload, 3kliksphilip made a video about this a long time ago.
it kinda matters for spamming, could be crutial when you are spamming trough a smoke when defending the bombsite
Isn't stagger also different?
turns out, a gun that did not even exist when cs 1.6 released is going to be more ergonomic than something made before either of my parents were born. who would've thought
@@habere game balance and intelligence have left the chat
20:50 actually did that on Competitive by acctident. I didn't have time and the only angle I could have reached the site in time was beeing held by the last guy with an AWP. I only had a decoy. I threw the decoy to make him think it was a flash and push him to cover but since I didn't have time I had to run after the decoy. Ofcourse the guy didn't get tricked by my poorly executed decoy flash and pulled the trigger. I was somehow alive. The decoy had deflected the bullet. Unfortunately for the guy, he didn't have a decoy to save him. Safe to say that both me and that guy aren't leaving the spawn without a decoy in our pocket from that point on
I have some input for the T vs CT auto sniper myth. 3kliksphillip did some testing on it, and they're similar stat wise, but they have 2 factors that favor the CT sniper. The first is the recoil pattern; the T sniper has a wider spread, while the CT sniper goes almost directly up. The second is the movement penalty to players that are hit by these weapons. The T sniper actually slows an enemy down less than the CT sniper.
16:32 Peak of CS:GO mythbusting. While speaking loudly so there’s no way we’d hear it anyway, he says “as you can see I can’t hear Raad..” yes we can see you can’t hear him bruh
myth 43 - anomaly going outside (busted by the scales)
This was a very informative video. I learned a lot. Even though this wasn't a video you would normally make it was still very very good! Love videos Anomaly :)
damn i didn’t realize the speed with hostage thing. That means about 2.5% of the video was actually really useful! thanks anomlie
The skin lower fps myth might be true on old pcs
Since sometimes game is not even capable of loading all skins in the match for a few rounds from the start
That's the problem with RUclipsrs. They're too bougie to even remember that potato PCs exist. 🤷♂️
15:04 until around 2015 the kevlar used to take fire damage from molotovs/incendieries, you can see in the olof sacrifice defuse from 2014 that his kevlar was taking damage and his hp damage was lower than todays
7:07
Molotovs and Incendiarys deal constant *DAMANGE*
🙂
The quick switching on a reload animation isn't for the speed, it's so the enemy can't hear your magazine hit the ground. :)
Me trying to listen. Anomaly:”AS YOU CAN HEAR WHEN RAD”
The quick switching with an awp makes sense when peeking. If you swap to a knife and then back again the knife speed movement will make you harder to hit, while you are strafing back into cover. Maybe I'm wrong on this, but I would think its not a bad habit to have as we are talking literal milliseconds here. It also stops the annoying mechanic where the awp will re-scope.
1:09 about Myth 1 - as far as I can speak of myself: I never doubted that its faster but in my opinion its always situational. Most of the time it is more important for me to be able to move quickly in cover afterwards cuz im faster with the knife.
Hi Anomaly, this video is so good, thanks for doing this, first video i ever saw with the topic like that, i enjoyed it and thanks for making this, you helped me out!!!!!
Elo Anomali. Quick switching still helps as you don't auto scope when shooting. You can see outside the scope field for longer. But that's my opinion.
Also big fan
While this is somewhat true, I think the time saved by not QQ'ing is more worth than the extra FOV from seeing outside the scope a bit longer. But it's personal preference I guess :-]
@@Anomaly real anomaly?
@@katente4097 no
@@katente4097 he has checkmark
@@cond5690 r/wooosh
4:30 can't really hear him jumping when your game sounds are like 5% compared to your microphone lmao
They patched the team kill on decoys because people had a really mean move on these.
A group of 3 people managed with I think the Aug and some pistols to bring themselves to 1hp and cause a triple team kill with that.
Of course the person got by the end banned which got baited to throw the decoy. With that the team damage on the decoy got removed. It’s been a while, but that was indeed not a pleasant experience.
8:53 you still deal the damage,but funny thing is when he is low hp (for example 1 hp left) it will deal none anymore to your teammates which is weird :D
I think Incendiary grenades used to deal more armor damage but that was changed long ago, 2016 or 2017
15:02 they actually nerfed it, the "window" of accuracy while jumping was reduced to a shorter time, making it more challenging
You might have thought scout-jumping has been removed because it was actually nerfed at one point which basically made people abbandon it
I love that myth 18 is still around... probably comes from back in older cs when the scout was actually faster than the knife while running
One of the videos of all time
Certainly one of the videos
the video ever
@@Anomaly truly
Idk if it's changed since I played but depending on each person's POV the smokes would vary on the edges where the smoke can be seen moving. It looks like in your testing you were just looking at the center and the edges are cut off by the tunnel.
I've actually tested this a while back, and yes it was true, but they have fixed it now :P
#36 it actually does make a difference. Your team mates can see the enemy around the corner while you can’t (sometimes)
On a serious note, about the skin myth, it's actually true, science studies points out that if you have a token that inspires confidence in you it will actually make you better at the thing you're doing. This happens because you become more calm and can take better decisions faster, it also works the other way arround, like if you have a medusa awp and you miss 3 shots with it and for some reason you decide to blame the skin it can actually help to ask for another person to drop you so you can play better with the awp
it's like morale patches lol
Anomaly the type of guy to increase his mic volume during audio myths and yell "as you can hear"
16:00 In CS:1.6 T autosniper used to kill players with armor in 2 hits dealing about 60 dmg in chest (I did not play 1.6 in a long time) while CT one done about 40 Dmg with a higher fire rate (not much )
They had same ROF but T autosniper was accurate when running and jumping(same as scoped accuracy, but only in first shot), while CT autosniper was only accurate when jumping and unscoped accuracy was same as Scout's, also you kill in 3 shots instead of 2. In return, it is cheaper, has more bullets, faster reload time and innaccuracy for follow up shots was much better, even more when crouched.
Hi! I have a little problem with the first one (switching) even though you switch almost instantly, there is a small window of you having a knife or a pistol in your hand and you are much faster with those so that makes peeking better in my opinion, also if you switch with an AWP and someones rushing you, you are already prepared with your pistol (thats why I buy p250 with an AWP for example) I know its a matter of habit but thats just my take on it regarding the benefits.
19:34 on T side nuke spawn. The lamp post next to truck theres a little ledge at the bottom. Drop the bomb at a certain angle and the bomb will "fall out" of the map. Making the bomb unreachable.
great videos anomaly! i thoroughly enjoyed watching it!
18:14 This is honestly a huge problem. It introduces, by definition, a pay-to-win aspect to CS:GO.
I've always maintained the opinion that player model skins were the absolute worst addition to the game ever, and that was with the thinking that the hitboxes remained the same...
Now that I've learned that the hitboxes also change, my opinion on player model skins is even worse. I have no clue why Valve thought they were a good idea.
This is the equivalent of making some AK skins do slightly more damage than the default AK...
It’s not a problem as long as u have good aim
Switching weapons when reloading actually can ba helpful, for example Negev, when you reload it wait until your bullets refil but animation of reloading isnt finished yet and switch your weapon to knife for example, you can go anywhere else and your Negev is already reloaded all you have to wait for is a switching to Negev animation, so it saves a little time when you need to reload and go somewhere else because it reloads your weapon faster than actual animation
The quick switch myth is the one that bugs me the most. It used to work in 1.6 and I think in source, it may have even worked in early CSGO days, but they fixed it to work on a set timer YEARS ago. Whenever I see a teammate quick switching in a game I always correct them because it's one of those things that hurts them. If they nail it frame perfect, it gives them ZERO advantage, and it they don't get it exactly perfect, it's slower. There's no good reason to do it. That said there is something to be said for starting the reload on your main then when the mag is in but the reload isn't done, you can safely switch to the secondary and fight and the main gun will be reloaded when you switch back, but when you consider the draw time on the weapon switch, I'm not certain it's actually faster still.
08:40 me and my friend actually managed to get a trolling teammate banned by standing on his decoy explosion, was pretty funny
ive gotten banned that way because of the opposite, trollers in my team standing on it :(
That sad smiley always brakes my heart when seeing it😭
@@oooooba8343 hahahha yea back in the day there used to be a map called Abbey when one game my team tells me to drop a decoy grenade yes I should have known what was coming anyway I do it and they immediately start shooting each other and I'm like wtf are you idiots doing still not realising what was happening then shortly later get a collapse for team damage and the funniest part was for half a second I was like what ??? Then it hit me man I was pissed
he sounded like the engineer from tf2 when he says "nope" at 9:40
11:10 scout in cs 1.6 make you really run faster knife: 250 scout: 260
real??
@@fv4202x yep
13:43 myth is true actually without the skins you got up to 500 fps.But with the skins you also lowered down to 300 sometimes
13:57 as a game developer, the reason is because you are not changing the geometry at all. You are changing which textures get displayed on the model, which switching those is still the same time. The colors are different, but the process is the exact same
what about the knives?
@@AWESOMEEE Same thing, the model stays the same (you can switch the model by the type) but then the texture is changed with no effect
Then why on low end pc the skin matters ? I get around 58 fps with default and barely hiting 50 with a skin
Honestly a lot of work went into this video since narrating, testing and editing are three separate things you'd have to do instead of just playing the game, kudos Anelomdy
On the scout myth, I believe 1.6 had a velocity of 260 with the scout out (220 scoped) compared to 250 with knife
Actually reloading on quick switch is faster, maybe not that much faster, but at least 0.2 seconds. That's because if we get our magazine into our weapon the switch on the gun is pulling muc longer than in quick switching.
13:57 isn't it about skin assets being loaded when you join the game? Whether you have them or not, maybe it's about preloading them.
If you have many skins in inventory I think it will lower fps even tho you are not using them. I think there was some video where it was tested
you should still reload the quickswitch way though as it cuts the reload sound(doesn't mean they can't hear you reload, they just can't hear the last bit of the reload sound). It even gives you momentum while you're using the awp because you're switching to your knife which makes you move faster for a bit.
No it's just dumb. All you do is risk canceling your reload
When you complete the reload, full reload sounds reach the enemy whether you quickswitch or not.
@@serdaraliazazi they can't hear the last bit, like when you're reloading an ak they'll only hear the mag being taken out and inserted. They won't hear the last bit where you put the bullet into the chamber.
18:59 I wouldn't say it makes you have more skills. It's more if you have the funds and the love attraction to the game
CS:GO Myth nobody has ever encountered.
Default M4A1 has more ammo to shoot, than a M4A1 skin(s).
⚫ M4A1 - 25/80
🔴 M4A1 - 20/80
I heard "myth busted" so many times i actually busted, thank you anomaly 🙏🙏
13:30 #24 -- What is your sample size (of computer setups) and testing methodology for that claim? Yes, skins and player models may not affect FPS *significantly*, but they have to be loaded into the GPU memory.
I think if you have many items in csgo inventory it can lower your fps
The quick-switch is useful for one key feature, it stops the reloading sound faster, since you can't hear quick-switching, but you can hear reloading.
Anomaly says: as you can hear.
Meanwhile Anomaly: Continues speaking.
I thought Id know them all but I'm surprised there was few I had no idea about.
great video.
+ I miss trolling and getting silvers teammates banned with decoys ;(
Doesn't T side autosniper have a tiny bit longer reload? I seem to remember maybe 3clicks testing it a long time ago
It does have a much longer reload. And that's why people say the SCAR it's better. Not because it's better in combat, it's just quicker to get back into combat.
Amazing video Anomaly you're the best!
Did you just make a sound test while shouting at top of lungs lol ?? xD
The skins one is so true... I was stuck Gold 1-2 for around 8 months, spent around $20 on the guns I was always using and got to MG 1 in like 2 weeks
i used to think that dropping a weapon with a skin gave the skin to the player you dropped it to and you lost the skins, so when i saw simple's dragon lore decoy i was like "woahh he lost a dragon lore for that clutch !"
what kind of crack where you on?
@@julmdamaslefttoe3559 strong one for sure
💀
I have one suggested myth, do grenades have a hitbox between each other? like if u throw a molotov and a flashbang, do they collapse or keep their way?
Quick switching to reload faster was an old CS 1.6 trick that got patched out, not sure if it was source days or go days but quick switching with awp absolutely definitely used to be real.
If you’re reading this, wow. You’re literate. That’s already pretty impressive. A lot of people lived very good lives never being able to read, imagine what you can do with such a great ability. Good luck, I believe in you.
Bro everyone can read
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18:40 it is definitely different, if you check the edge of the smoke. I've tested it multiple times with friends, and the spectator sees slightly less smoke around the edges.
"as you can see i cant hear him changin his weapons"
💀
"As you can hear I can hear it all"
He says while shouting into the mic
1. always have your knife out, if you want to be fastest, but in danger zone you have your fists available, which have slightly higher running speed than knife
2. Crouching and walking just add a percentage to the normal running speed, that's why it can be fractional values, I think the same percentage also applies to acceleration
3. The reloading speed of the T auto sniper is way longer, that's why people hate it
4. Scout jump shot will be most accurate at maybe 350 ms after the start of the jump, but it still will be far less accurate than standing (but still very accurate)
5. While holding a hostage, not only the negev slows you down, but also the R8 as well as the M249
#36 18:32
Actually spectators can see better in smoke. Once happend to me, I was dead and my teammate throw a flashbang through smoke and I was able to see trajectory line and suddenly enemy player went across it and cut the line.
If u ppl can understand what I wanted to tell (english is not my primary😅)
For the first myth, I use this method for mobility purpose, cuz it avoids the automatic rescope and gives me more control over what I'm doing, I don't do it at all for fire rate purposes
20:56 i remember a franzj clip where his teammate dropped his gun in time with an awp shot and blocked it
16:29 I think back in 2016 you can hear the enemy switching weapon, I remember I had a 1v5 clutch saved because I heard an enemy switching to pistol back and forth behind me.
the ending was actually relatable 😂
I think the prob with smokes in a real match is that the smoke is client side and also server side witch can lead to situation where you can se someone at the edge of the smoke while the other player can't see him or maybe it was like that and they fixed it
6:30 you can do a perfect defuse sound mask on Nuke, B site, by throwing a Molotov to the water. If has the same effect as Molotov on a smoke
the quick-switching one actually has a purpose, when in close situations, quick-switching helps with aim, as the gun wouldn't reopen the scope after the shot
The Myth that you take less damage when lookin at the bomb explosion is was kinda true. Sadly Patched. But it was patched and was quiet a while in Csgo.
an interesting myth you can test it out that actually happened to me (probably a glich) is that you can see players in the full smoke if behind the smoke is a molotov
When you are reloading there is a time frame where the bullets replenished before the animation is done, if you switch to a knife in that time frame you can start walking faster or escape something, and when you switch back to your gun it will still counting as os you reloaded fully. So there really is 0 downsides to switching out from your gun as soon as you got a good feel for when to switch out
You just risk canceling your reload
Scout myth comes from 1.6, where if you had a Scout in your hands, you walked even faster than if you had a knife.
4:25
Anomaly : as you can hear
also anomaly : *becomes scatman*
Anomaly:Busting 40 CSGO myths
Kid named 40 CSGO Myths:
the point of quick switch reload is to stop that magazine reload noise so you can hear anything around you the sooner the better. gun cocking has lower volume than the magazine being chucked into the gun.
19:34 there's one spot on mirage where you can block the bomb in under on some wood, but you have to throw it perfectly to block it.
#38
On vertigo you can drop the bomb to a specific spot in the elevator shaft, making it unreachable even for a full team
the scout used to have a different apex where it was accurate, but they changed it... i remember bc i just learned how to jumpscout and then had to relearn it all
This is actually helpful. Thanks man
*while trying to hide the defusing sound with bombs*
Anomaly: OKAY WE CAN STILL HEAR A LITTLE BIT 🗣️
Quick switching does stop audio for reloading to not give enemy something to work off of
Dropping the bomb into unreachable spots on vertigo returns the bomb to the last place a player stood on ground. However, there is a spot in vertigo beneath the bridge a player can jump down to as a 1pixel ledge. If you die with the bomb at that position or even bring the bomb with you it will always return to that same 1pixel ledge instead of the bridge above. As far as I know that is the only current mainstream bomb stuck place that is public and not private.