Seven Precise Powces (SMM2)

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  • Опубликовано: 1 июл 2024
  • Name: Seven Precise Powces
    Code: D2D-2YP-5HF
    Description: "In the landscape of extinction, precision is next to godliness." - Beckett
    Bookmark: smm2.wizul.us/smm2/level/D2D-...
    SMM1 Version: • Seven Precise Powces
    Though I have no plans to actually play SMM2, now that Nintendo has fully killed SMM1, I've decided that I'm willing to port some of my levels over to the lesser game by special request. This level was requested by Emilia. (The visual change to the Forest (Night) theme was requested by Yoshi.)
    Six of the seven rooms ported more or less without issue. Of course, lots of changes here and there were required to realize in SMM2 what were already exotic and fiddly techs in SMM1. Unfortunately, almost everything in SMM2 is less consistent and more precise, but what can you do?
    Details:
    Powce 1: Grazing Alpaca Jump + Merl POW Grab
    As is standard by now, stacked munchers were used to reduce SMM2's insane hitboxes. The Merl POW grab is structurally unchanged, but is much more precise in SMM2.
    Powce 2: Spring Ice Recycler
    You can't clip through springs any more in SMM2, at least not using a POW. I was able to do something substantially similar to the original tech using a bumper instead of a spring. If anything, this room is easier.
    Powce 3: Castle Dash Muncher Stacks
    Spacing here was changed slightly, and the door was nerfed for various arcane reasons (throwing now cancels airstalls, the POW "touch" radius is now much larger, POWs now take many frames after throwing to activate), but the idea of this room remains largely unchanged.
    Notably, SMM2 has a really long refractory period after throwing, during which you can't pick up another POW (it feels similar to kicky feet, where POWs are just solid seemingly for no reason), so it's more consistent here to do drops instead of throws.
    Powce 4: Calvinball
    A lot of experimentation was necessary to get this room to work at all, but in the end, I was able to successfully reconstruct the concept. Unfortunately, what was fun and fluid in SMM1 is now fiddly and annoying in SMM2. (SMM2 constantly throws backwards where SMM1 wouldn't, SMM2 constantly gives "limp throws" where SMM1 wouldn't.)
    Powce 5: Rei's POW投げ
    This room's architecture was unchanged. As is usual, everything is more finicky and less consistent in SMM2, but despite that, this room can be easier once you find the right timing, since throwing while sliding backwards in SMM2 gives you a speed boost, similar to Yoshi's tongue. I shortened the podoboo timer slightly to compensate.
    Powce 6: POW Vine Climb
    It was really hard to get this tech started in SMM2 for whatever reason, so I slightly changed the architecture to make the start automatic, and lowered the final height by a block. In SMM1 you could be fairly lackadaisical at the top, and bounce the POW to the right from a variety of heights. In SMM2, you have to be much more careful and really get the POW up there before you swap.
    Powce 7: Clip Show
    None of the POW clip mechanisms from the original level survived the transition to SMM2, so I spent a fair amount of time experimenting with different setups to find obstacles that felt spiritually similar. What I ultimately came up with is an abomination and I apologize.
    ----
    This level requires insane focus and is pretty hard on the hands. I use various exotic grips at many points throughout the level, and some of the button sequences are rapid and unforgiving. The upload was quite trying, especially since I accidentally exited the clear check after getting 2 of 3, meaning I ultimately had to one-shot this level five times :( .
    The clears took me approximately 15, 30, 60, 60, and 60 minutes. (Fatigue became a real issue.)
    Castle Dash (powce 3) is the hardest room for me, and I usually started with that room, though if I then died on Rei's POW投げ (powce 5) I would then start in that room until I got it. All of the other rooms should be close to 100% consistent when completely fresh and focused, but that's easier said than done.
    Deaths:
    Powce 1 - Grazing Alpaca Jump (1), Merl POW Grab (1)
    Powce 2 - Spring Ice Recycler (0)
    Powce 3 - Castle Dash Muncher Stacks (~70-80%)
    Powce 4 - Calvinball (2)
    Powce 5 - Rei's POW投げ (~20-30%)
    Powce 6 - POW Vine Climb (3)
    Powce 7 - Crouch Force (2), P/POW Clips (2)
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