I'm not lying when I say I have spent the past 12 hours trying to make this shape on my own out of my own stubborness. This was way easier than anything I was trying to do, thanks!
I love the presentation Kevin. "Top Shelf"! I used to go back and forth video to sketch to recreate myself. Now I can see it once. go to sketch and draw to completion. (that's MY gage of progression)! Moreover: 90% of my learning input has been through Kevin, sooo... Good on you Kevin !!!
I feel cheated, somehow ;) I was expecting a nightmare of modeling, but you do a few commands in the surface environment - which I never used so far - and...done. Respect!
In case anyone needed other dice shapes(or just other polyhedrals) like a D20 or D8 the exact same process works just use the the dihedral angle for the shape you want and the proper base shape in the case of D20 and D8 its an equilateral triangle
In case anyone wants to view normal to a face to create the other numbers on the dice, click the "look at" button at the bottom, followed by the desired face. Interesting video, by the way!
3:03 As a dice nerd that is aggravating, making fair dice is all about precision and you have a far more precise number ready to go but then intentionally introduce inaccuracy! The stitch is forced to pull the sides together creating irregular side lengths...
You have a very valid point. This was more for fun than anything. I wouldn't recommend printing dice to anyone if accuracy is what they're going for. You can use the equation [ π − arctan(2) ] instead of rounding and you can change the stitch tolerance to 0, which will help on the Fusion 360 end.
@@ProductDesignOnline Great video, as always! But I have to say that the rounded up angle bothered me a bit, both for the inaccuracy, but probably more that it must have introduced a secondary error when you did the point to point move. The 2 corners of the adjacent pentagons can not have been in the same place, correct? :) I assume the error was very small and anyway erased with the Stitch tolerance, but still, it bugged me ;) Would there be any other easy way to align the corners exactly, even if one did not know the angle between each face of the dodecahedron, say it was a more random shape or something? Could it be done with joints? I´m very new with Fusion 360 so sorry if its obvious how it should be done. I've learnt a lot from your videos already, thank you for your work!
@@Robinlarsson83 Yep! You could use Joints to position them. With the Joint feature, you would set the Joint origin - likely the center of one face - and then select the opposite face (of the other half). You would then set the offset of the Joint according to the thickness of the model.
Hi! I tried following this tutorial twice, but after I Copy body 1-6, rotate them 180 degrees and try to connect the points - It wont fit like yours do. I have followed it to the best of my ability, I even tried once using the real 116.56505 degree values, but that made it worse. I wanna make a 12 sided die where the numbers are 1,2,2,3,3,3,3,3,3,4,4,5. I tried downloading your finished STLS, but I cant edit the numbers on those. Not sure if its because an update or I am doing something wrong, but I followed every single step here, but fell out when it was time to connect the 6 bodies
Ha, nice, I wish that Fusion 360 would remember the font I used last time... And I wish it was possible to repeat the text creation with a pattern as well.
Hi Kevin, I watched your tutorial on how to make a custom dice in fusion 360.Now dodecahedron has even more types, such as a small stellated dodecahedron. I have been busy making this, where was more difficult than I thought, I have tried it in different ways but without no luck. The first attempt was way too hard, the second was better, but I'm struggling to get the model to fit together. With the move and rotate function it will be possible, but not the easiest way I think. What would be your approach? First make a dodecahedron, and then continue modeling from there? Regards from the Netherlands, Paul
had to look up what a stellated dodecahedron was... I would think you would do it exactly the same way, but before you patch the pentagon, you would create the stellated portion. then patch that entire object as shown in the video.
Hi Rob, I did a long time ago, but I know offer courses on my website so I can provide a better student experience with more resources and less distractions. You can preview all the courses here: academy.productdesignonline.com/bundles/pdo-academy
Thanks for rapid reply. It is for the roof of an architectural model designed by a student. However, the shape is a figure eight with a lower layer going under a bridge just like racetrack.
Yep, you can! I was originally going to do that in the tutorial... but the Text feature is not yet fully parametric...so that part has to be manually taken care of.
Great question! Surface edges must be adjacent to each other to stitch successfully. The Stitch command has a tolerance control that provides an upper limit that helps the software determine the proper edges that are used for stitching. In our project, the edges should all be touching/aligned because we placed them in place. This feature comes into play more when you have complicated surface objects with a lot of curvature.
Great point, Pavel. Folks should not round up if they want it to be a 'true' dice. That said, my 3D print was more for fun and not the highest of tolerances anyway :)
1) I recommend this Resin Printer for beginners: geni.us/5CANog
2) Download STL of Dice: bit.ly/dicestl
I only use your videos to learn fusion 360, you make everything simple and understand without going down rabbit holes😂
Ok you made a cut when you put the dice together,And you changed it somehow,because I’ve done this exact as you showed and they don’t go together
@@johncreech6828 hi John. I didn't cut anything out... What time in the video are you getting tripped up?
@@ProductDesignOnline 4:46 when you do the point to point. Mine just won’t go together 🤷🏼♂️
@@johncreech6828 hmm.. any way you could record a screencast so I can see what's happening?
I'm not lying when I say I have spent the past 12 hours trying to make this shape on my own out of my own stubborness. This was way easier than anything I was trying to do, thanks!
I love the presentation Kevin. "Top Shelf"!
I used to go back and forth video to sketch to recreate myself.
Now I can see it once. go to sketch and draw to completion. (that's MY gage of progression)!
Moreover: 90% of my learning input has been through Kevin, sooo...
Good on you Kevin !!!
glad to hear you're making such great progress - keep at it! :)
This is so much better than the other approaches I’ve seen. Thanks for making this.
i love your tutorials man, its short and informative. i love you so much.
Thanks, Jayson! I appreciate the kind words and glad you're enjoying them :)
I feel cheated, somehow ;) I was expecting a nightmare of modeling, but you do a few commands in the surface environment - which I never used so far - and...done. Respect!
Haha. That's why I had to make the video... Saw too many tedious approaches in the solid environment ;)
In case anyone needed other dice shapes(or just other polyhedrals) like a D20 or D8 the exact same process works just use the the dihedral angle for the shape you want and the proper base shape in the case of D20 and D8 its an equilateral triangle
Really cool! Always love watching your videos almost like night time reading :)
Good and clear! Thank you ☺️.
In case anyone wants to view normal to a face to create the other numbers on the dice, click the "look at" button at the bottom, followed by the desired face. Interesting video, by the way!
Great tip, Gabe. I should've showed that :)
Love it! Thanks so much for the great tutorial. I'm making other polyhedrons, so it's a huge help!
I really like your new style of videos. Also, great that you show your face in the beginning. Makes it more personal.
Hey, thanks! I appreciate your continued support. Always trying new things and working on improving my craft :)
3:03 As a dice nerd that is aggravating, making fair dice is all about precision and you have a far more precise number ready to go but then intentionally introduce inaccuracy! The stitch is forced to pull the sides together creating irregular side lengths...
So how would you make one?
You have a very valid point. This was more for fun than anything. I wouldn't recommend printing dice to anyone if accuracy is what they're going for.
You can use the equation [ π − arctan(2) ] instead of rounding and you can change the stitch tolerance to 0, which will help on the Fusion 360 end.
What about the different amount of material (mass) missing from the different numbers? does that grind your gears too?
@@ProductDesignOnline Great video, as always! But I have to say that the rounded up angle bothered me a bit, both for the inaccuracy, but probably more that it must have introduced a secondary error when you did the point to point move. The 2 corners of the adjacent pentagons can not have been in the same place, correct? :) I assume the error was very small and anyway erased with the Stitch tolerance, but still, it bugged me ;)
Would there be any other easy way to align the corners exactly, even if one did not know the angle between each face of the dodecahedron, say it was a more random shape or something? Could it be done with joints? I´m very new with Fusion 360 so sorry if its obvious how it should be done.
I've learnt a lot from your videos already, thank you for your work!
@@Robinlarsson83 Yep! You could use Joints to position them. With the Joint feature, you would set the Joint origin - likely the center of one face - and then select the opposite face (of the other half). You would then set the offset of the Joint according to the thickness of the model.
Hi!
I tried following this tutorial twice, but after I Copy body 1-6, rotate them 180 degrees and try to connect the points - It wont fit like yours do.
I have followed it to the best of my ability, I even tried once using the real 116.56505 degree values, but that made it worse.
I wanna make a 12 sided die where the numbers are 1,2,2,3,3,3,3,3,3,4,4,5. I tried downloading your finished STLS, but I cant edit the numbers on those.
Not sure if its because an update or I am doing something wrong, but I followed every single step here, but fell out when it was time to connect the 6 bodies
must say... video well done!
perfect thanks
Not sure if this has been said, but this works for the rotate angel: acos(-1 / sqrt(5)) so no estimate necessary
Great tip!!
Very helpful thank you!
Nice! Thank you! Have you figured out how to put images onto the dice sides?
you can use decals in the insert section all the to the left
use Fusion 360's insert option to insert an SVG file. And extrude into a solid body.
Am I right in thinking this method isn't parametric? - i.e. I can't change the dimension of the pentagon and it update the resulting dodecahedron.
Ha, nice, I wish that Fusion 360 would remember the font I used last time... And I wish it was possible to repeat the text creation with a pattern as well.
Agreed! They're still working on text feature updates... So hopefully those are included :)
Hi Kevin,
I watched your tutorial on how to make a custom dice in fusion 360.Now dodecahedron has even more types, such as a small stellated dodecahedron. I have been busy making this, where was more difficult than I thought, I have tried it in different ways but without no luck. The first attempt was way too hard, the second was better, but I'm struggling to get the model to fit together. With the move and rotate function it will be possible, but not the easiest way I think. What would be your approach? First make a dodecahedron, and then continue modeling from there?
Regards from the Netherlands,
Paul
had to look up what a stellated dodecahedron was... I would think you would do it exactly the same way, but before you patch the pentagon, you would create the stellated portion. then patch that entire object as shown in the video.
Super helpful - have you given a udemy class? I had a beginner one - it was god awful, I’m sure yours would be much better.
Hi Rob, I did a long time ago, but I know offer courses on my website so I can provide a better student experience with more resources and less distractions. You can preview all the courses here: academy.productdesignonline.com/bundles/pdo-academy
May I know how to do the "auto orbit" 6:17 by keyboard shortcut as it seems your mouse didn't move.
Hi, Pier. I'm using the 3D Spacemouse - geni.us/promouse
Didn't mean to trick ya there. Unfortunately, cannot be done with a normal mouse :)
I have been trying to draw a figure 8 shape similar to a figure 8 race track. Do you think that you could demonstrate how it is done.
Hi Mark. Check out the "Sweep" command. You can create your path using a 3D sketch. What is the track for?
Thanks for rapid reply. It is for the roof of an architectural model designed by a student. However, the shape is a figure eight with a lower layer going under a bridge just like racetrack.
@@1majca You can try a 3d sketch and then use the sweep command.
Can you use parameters for the size of the "root" side to resize it as you want?
Yep, you can! I was originally going to do that in the tutorial... but the Text feature is not yet fully parametric...so that part has to be manually taken care of.
@@ProductDesignOnline aha! I forgot about the numbering!
@@DerekSpeareDSD It will be huge once they make that fully parametric 😁
5:35 what does the tolerance do here?
It's not blue, so....It's not a required part of the operation.
Great question! Surface edges must be adjacent to each other to stitch successfully. The Stitch command has a tolerance control that provides an upper limit that helps the software determine the proper edges that are used for stitching.
In our project, the edges should all be touching/aligned because we placed them in place. This feature comes into play more when you have complicated surface objects with a lot of curvature.
@@ProductDesignOnline thanks for clearing that.
Your dice is not totally "fair" though, since you rounded the dihedral angle. Not that is matters.
Great point, Pavel. Folks should not round up if they want it to be a 'true' dice. That said, my 3D print was more for fun and not the highest of tolerances anyway :)