Man, I'm really enjoying your videos, you're doing great, keep posting more content like this, a next suggestion would be the comparison of Star Wars Jedi Survivor on PS5 vs PS5 Pro, you have my full attention, big hug 👊
I feel like this game has too much motion blur or that setting called film grain which I can’t see that option only motion blur kinda hurts my eyes when my character moves
Realmente não vejo o porquê de alguém escolher o modo qualidade em vez do modo Balanceado. É quase a mesma coisa, e ainda os dois são reconstruidos para 4k.
Le PSSR se rapproche du rendu DLSS (hors RTX) avec un framerate bloqué à 30 ou 40fps. Rendu dun PC milieu de gamme. La PS5 pro est un pionnier dans les consoles qui utiliseront l'upscale par l'IA. Je pense que sony a eu raison de mettre le PSSR des cette generation de console.
DSLL 4.0 or PSSR is the norm and standard for 2025 gaming. Radeon is nowhere even Intel GPUs are better in RT than the Radeon RSR / FSR so in this case it's not a surprise that the Sony was putting in custom AMD GPU his own first party solution instead of pure AMD.
@jesuschrist6247 forget about bottlenecks. 6.4 tflops is too trivial to cause a visual improvement in 4k resolution. I said it back when people said xbox Series x is much better than ps5 because of its extra 2 tflops. and I say it now ps5 pro and ps5 are the same console even considering pssr. 10 tflops grants you approximately 25-35 extra fps at 4k. 25-35fps is way too low in 4k to make improving visual fidelity possible.
@@masoudfasihi4342 wait do you know the gpu and cpu equivalents? the gpu on pro is mix of RDNA 2 and 3 and cpu has 10 percent increase and to lyk the games aren’t rendering at 4k at least most of them they’re upscaled internal render resolution is qhd or more or less depending on the game
@@masoudfasihi4342 6.4 teraflops is a lot of power that’s a whole Xbox one X in power not only that ray tracing and everything is so much better on the pro
Someone who finally knows what music to put in the background. Makes you wanna stay instead of skipping
Wkkwkwkw same with me🤣
That shadow cascade is like playing Fallout 4 at launch.
My god....
Yup, agreed 🙌
playing pro balanced mode 40fps and it's fantastic
I tried performance mode it felt like alot of input deylay even at 60fps
@@lehas. That's because it's not real 60fps.
@@lehas.due the frame generation
@@lehas. because it's using frame generation from 30 to 60. It adds input delay.
40 is the best way to play
Yes, fantastic
great background music❤
the most important performance mode was left unchanged
Man, I'm really enjoying your videos, you're doing great, keep posting more content like this, a next suggestion would be the comparison of Star Wars Jedi Survivor on PS5 vs PS5 Pro, you have my full attention, big hug 👊
Something really wrong with the shadows on the Ps5 Pro
Or even Elden Ring, despite not having the official PS5 Pro patch, it runs at a higher FPS rate than the base
resolution too
elden ring uses dynamic resolution
I feel like this game has too much motion blur or that setting called film grain which I can’t see that option only motion blur kinda hurts my eyes when my character moves
Realmente não vejo o porquê de alguém escolher o modo qualidade em vez do modo Balanceado. É quase a mesma coisa, e ainda os dois são reconstruidos para 4k.
Na TV tem uma diferença grande em nitidez e na qualidade das sombras...
Le PSSR se rapproche du rendu DLSS (hors RTX) avec un framerate bloqué à 30 ou 40fps. Rendu dun PC milieu de gamme. La PS5 pro est un pionnier dans les consoles qui utiliseront l'upscale par l'IA. Je pense que sony a eu raison de mettre le PSSR des cette generation de console.
DSLL 4.0 or PSSR is the norm and standard for 2025 gaming. Radeon is nowhere even Intel GPUs are better in RT than the Radeon RSR / FSR so in this case it's not a surprise that the Sony was putting in custom AMD GPU his own first party solution instead of pure AMD.
1080p 🤣🤣🤣 Wen 8k
Same
Bro 6 extra tflops ain't shit in 4k it is the same console
6.4 flops
Is it cpu bound or gpu?
@jesuschrist6247 forget about bottlenecks.
6.4 tflops is too trivial to cause a visual improvement in 4k resolution.
I said it back when people said xbox Series x is much better than ps5 because of its extra 2 tflops.
and I say it now ps5 pro and ps5 are the same console even considering pssr.
10 tflops grants you approximately 25-35 extra fps at 4k. 25-35fps is way too low in 4k to make improving visual fidelity possible.
@@masoudfasihi4342 wait do you know the gpu and cpu equivalents? the gpu on pro is mix of RDNA 2 and 3 and cpu has 10 percent increase and to lyk the games aren’t rendering at 4k at least most of them they’re upscaled internal render resolution is qhd or more or less depending on the game
@@masoudfasihi4342 6.4 teraflops is a lot of power that’s a whole Xbox one X in power not only that ray tracing and everything is so much better on the pro
Xbox Series S>>>PS5 PRO😼 nice video xd
Wukong ain't even on Xbox, keep coping 😂
SS/SX ☠️
Black Myth director Wukong confirmed today that the game is not on Xbox due to the Xbox Series S sharing 10GB of RAM.
Your name hahaha @@WUKONGSerieS10GBofRAM
Xbox series x sucks lol
Looks same like on ps5 fat 😅😅😂