WE'RE LIVE! COME JOIN US OVER ON TWITCH! www.twitch.tv/fxhome Whether you're a aspiring filmmaker or just a movie fan, this is a Livestream you won't want to miss!
That was very useful and well explained!! Love this kind of tutorials where you explain all step by step 😊 Louisa seems to fit very well in the FXHome family imho.
The ocean reflects the sky so to make it more realistic you could also add a bit of green into the sky, or take green out of the ocean, so that the color of the sky and sea match closer!
Could you do a tutorial on how colors work in RGB? When painting, you mix primary colors of Red, Yellow and Blue to get a desired result. Adding more colors makes it go toward black. When using light, the more colors you add makes the light more white. When mixing light with solid colors, the result is based on which parts of the light spectrum are being absorbed and reflected. A blue shirt under a red light will appear grey, because the shirt reflects blue and absorbs all other colors, and a red light contains no blue to reflect. The computer is a virtual world in which real world physics don't necessarily apply. If I want my video to be more yellow, should I be adjusting the blue channel, the green channel or both? This is the kind of cognitive dissonance I experience during color correction, because I don't understand the principles involved in manipulating colors in a virtual workspace. When I apply real world physics to my adjustments, I don't always get the result I expect because the program wasn't coded to respond in that way.
RYB is an outdated representation of primary colors. It's also referred to as the "traditional primaries" which in other words means, we still use it cause we're too lazy to teach people the proper way, which would be CMY (Cyan, Magenta and Yellow) for subtractive colors, so for everything painting, and RGB (Red, Green and Blue) for everything additive. RGB and CMY are actually complementary, so by understanding one you'll automatically understand the other. Which is why using the RYB mindset isn't gonna get you anywhere in digital workspaces since it doesn't corelate to the RGB workspace whatsoever. The easiest way to get a hold of color manipulation in RGB and CMY workspace is to remember that each corresponding letter in RGB is complementary to the CMY counterpart, so: (R) Red-> Cyan (C) (G) Green -> Magenta (M) (B) Blue -> Yellow (Y) So if you remove one, you get the other. In your example from above that would mean, if you want yellow, you remove blue. If you write the two color spaces above one another it becomes even more obvious how to mix certain colors to archieve another color. R G B C M Y if you want to get green for example, you simply cross out the complementary color on the opposite color space, and the two that are remaining are the ones that you need to mix to get green. Which would be mean we cross out Magenta, and Cyan and Yellow are the remaining colors. Other example, if you want Cyan, you cross out the complementary color, and the 2 remaining once are the once you need to mix to get it. Which in this case would be Green and Blue. Hope that helps you to better understand digal color mixing!
Is it possible with Hitfilm compositing tools to remove glare or reflection from someone's eyeglasses? We might be able to just shoot it over but in case we cannot, is this even possible? Any help you can give me would be hugely appreciated. Thank you in advance. -James
Glare can be adjusted with various color grading and correction, it depends on the specifics of each shot though. Although if the glare is a solid white light on the screen there is no way it can be removed.
WE'RE LIVE! COME JOIN US OVER ON TWITCH! www.twitch.tv/fxhome
Whether you're a aspiring filmmaker or just a movie fan, this is a Livestream you won't want to miss!
Good job ...which program ??
We edit with our very own HitFilm 😃
That was very useful and well explained!! Love this kind of tutorials where you explain all step by step 😊 Louisa seems to fit very well in the FXHome family imho.
in your Doctor Octopus Arms in Blender video i can't get project files why please help
This tutorial solved a great issue I had with one of my scenes. I was over complicating it and this technique worked perfectly. Thank you!!
Glad we could help!
Thank You !
🙂🙏
The ocean reflects the sky so to make it more realistic you could also add a bit of green into the sky, or take green out of the ocean, so that the color of the sky and sea match closer!
another great video thanks!
We’re glad to hear it, you are welcome!!
fxhome u lot wanna jump on gta v dis friday 😎🎮
Hit film best tutorial... Return
Very helpful thanks pink haired lady (forgot your name)
I’ll respond to that don’t worry 😂
-Louisa
Louisa Gilley - is at the beginning of the video
Could you do a tutorial on how colors work in RGB? When painting, you mix primary colors of Red, Yellow and Blue to get a desired result. Adding more colors makes it go toward black. When using light, the more colors you add makes the light more white. When mixing light with solid colors, the result is based on which parts of the light spectrum are being absorbed and reflected. A blue shirt under a red light will appear grey, because the shirt reflects blue and absorbs all other colors, and a red light contains no blue to reflect. The computer is a virtual world in which real world physics don't necessarily apply. If I want my video to be more yellow, should I be adjusting the blue channel, the green channel or both? This is the kind of cognitive dissonance I experience during color correction, because I don't understand the principles involved in manipulating colors in a virtual workspace. When I apply real world physics to my adjustments, I don't always get the result I expect because the program wasn't coded to respond in that way.
RYB is an outdated representation of primary colors. It's also referred to as the "traditional primaries" which in other words means, we still use it cause we're too lazy to teach people the proper way, which would be CMY (Cyan, Magenta and Yellow) for subtractive colors, so for everything painting, and RGB (Red, Green and Blue) for everything additive. RGB and CMY are actually complementary, so by understanding one you'll automatically understand the other. Which is why using the RYB mindset isn't gonna get you anywhere in digital workspaces since it doesn't corelate to the RGB workspace whatsoever. The easiest way to get a hold of color manipulation in RGB and CMY workspace is to remember that each corresponding letter in RGB is complementary to the CMY counterpart, so:
(R) Red-> Cyan (C)
(G) Green -> Magenta (M)
(B) Blue -> Yellow (Y)
So if you remove one, you get the other. In your example from above that would mean, if you want yellow, you remove blue.
If you write the two color spaces above one another it becomes even more obvious how to mix certain colors to archieve another color.
R G B
C M Y
if you want to get green for example, you simply cross out the complementary color on the opposite color space, and the two that are remaining are the ones that you need to mix to get green. Which would be mean we cross out Magenta, and Cyan and Yellow are the remaining colors.
Other example, if you want Cyan, you cross out the complementary color, and the 2 remaining once are the once you need to mix to get it. Which in this case would be Green and Blue.
Hope that helps you to better understand digal color mixing!
Nice one👍
Is it possible with Hitfilm compositing tools to remove glare or reflection from someone's eyeglasses? We might be able to just shoot it over but in case we cannot, is this even possible? Any help you can give me would be hugely appreciated. Thank you in advance. -James
Glare can be adjusted with various color grading and correction, it depends on the specifics of each shot though. Although if the glare is a solid white light on the screen there is no way it can be removed.
Good job ...which program ???
We edit with our very own HitFilm 😍
#Precisamos de mais ferramentas de movimentos dos gráficos
Javier?
this is so fucking cheesy. Hilarious.
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