every in-my-head build right now is probably pointless with so much partial information but i can't wait to look back on this 3 weeks from now and think "holy this guy is a fukin idiot"
Chronomancer seems incredibly versatile just for the reset cooldown node. Just use all skills that are cooldown based which are typically stronger than no cd skills, and rotate, reset cooldown, repeat. Cooldown still not over? Freeze time!
From Q&A, GGG mentioned that they could possibly add forbidden jewels. This will allow so much more endgame builds with these exciting ascendancy nodes! Though I don't think they will release it during beta.
During the gameplay yesterday, I also saw the mercernary use ballista totems, so it´s possible he´ll get something similar to "answered call" but for ranged we´ll see. Anyway, I am definitely looking forward to your interesting non-meta builds in PoE2 when it´s released. I always enjoy those :)
I think the life remnants from bloodmage required node might be underrated as mana remnants is a persistent skill weve seen and it gives you flat mana but can also overcharge your mana to double its maximum. So life remnants just clearing a map and going to the boss having double life and having that all as bonus crit. This mostly depends on how long its overcharged for and how fast of a fall off.
Agree on the passive damage thing, I think Minions/DoTs and Totems will be king early on, then we will see how the meta shifts when people figure things out
the "strong mana/int shell" sounds valid, dont get me wrong, but i'd rather have my Chonk be CI MoM Darkness with Grasp of the Void and no ES bc seeing a single unprotected Life point on my left side of the screen is gonna make me feel funny
Ah yes, the fundamentally classic "JungMasterBaiter 9000 Pr0 Edition". Truly a marvelous conjecture of cutting edge technology, cosmic scale calculations and effectively disciplined yet unbridled imagination, encompassed within a sleek body of absolutely modern design. A veritable well rounded beast, designed strictly for the unyielding demands of the contemporary hardcore Poe enjoyer. Feast your eyes.
Difficulty has never been an issue for me, I was always willing to learn in poe. What pushes me away from games is when I feel like content is wasting my time and taking me away from playing the game unnecessarily. Poe1 6 linking in my opinion commits this sin. There is nothing more miserable and time wasting than clicking with my mouse repeatedly on an item sometimes several thousand times just to play my character. And that is after farming for said thousand fusing links just to “maybe” play your build. There are so many other ways they could delay the power of getting a 6 link rather than choosing something so awful. This change makes me insanely excited for poe2
Decimating strike is good.. and will make boss fights take less time, but if you don't have the mechanical skill and/or character power to kill them at 100% HP, then you aren't going to at 70-75% HP either. If you do have the skill/power though, it saves time. I expect people selling boss kills will try to build around this node.
I am surprised there was no gemling legionnaire mention on the list. Adaptive capabilities would allow you to scale one attribute and gain access to every gem. This can be potentially invaluable given we can only have one of each support gem equipped at any time in poe2, as well as this giving access to a wider range of skill gems you can use. Poe2 really looks to be trying to incentivize the player to use skills together for maximum benefit so gemling legionnaire can probably capitalize on this the most out of every ascendancy in EA.
Yeah gemling is what I'm starting. Looks sick and straight forward to build into. Every thing on that ascendancy tree is just good shit any build can benefit from.
i agree but thats why i wont be starting it due to it having the most theorycrafting potential behind it imo... i want to experience the more out there ascendancies first then tinker with gemling once more thought has been put into it
If I had to guess Chronomancer will be for boss fighting. Like PoM Arcane mages in WoW vanilla(Blow all the CDs) with triggered time rewind for survival.
Idk the infernal flame stuff kinda has me excited. Mana costs seem like an annoying problem to solve and life regen seems OP, so being able to skip mana entirely and focus on life regen and life to mitigate the damage taken from casting your spells seems possibly super strong. Though again that monk mana leech node seems absurd im ngl
it's funny seeing people react to ascendancies "chrono is useless" "chrono is broken". I call 2h mace+scepter chrono dealing like 80% of a boss's life with hammer in the first 5s of the fight.
I'm trying to remember all the old info dumps and which are/aren't still applicable.. will PoE 2 still be open ended build design? Like will any class be able to use any weapon and/or skill?
Yes, they even literally mentioned it in the reveal (at the end of the 6-classes reveal), the skill gem tab being separated into weapon types is just to help new players.
You should watch the big reveal/recap they did recently then if you want a refresher, and yes they said we'll be able to use any skill on any class, not sure about weapons though but I guess so
Attack skills are definitely more strict about weapon bases in PoE2 than they are in the first game, for example slams are only usable with maces, while monk-themed skills are usable with a quarterstaff. You're gonna have to weapon swap if you want to mix and match these two types of skills, and seems like the devs are encouraging players to do that since you get unique skill points on your tree that automatically activate when you swap your weapon. Obviously you can still wield any weapon with every class.
Isn't ascendencies are class bound? So if u go sorcerer, u go Chrono, then u can't really do hammer drop since the skill requires a ton of strength to use. I'm not sure if u can build mage into intelligent+ strength 😢
@AIRpursuit oh i dont know anything about that. But the numbers seem to be insane enough on the hammer drop that it likely wont matter even if you lose some int scaling. The only issues that i can see with this is with clear but you will probably just be able to cycle high cooldown skills and be fine
Judge, Jury, And Executioner has me the most worried from a player standpoint. There is another game (Oldschool Runscape) that has this trash mechanic called Ruby Bolts (e) , that basically makes it so you can chunk a boss for 100 damage with a %chance of it happening. There is a meta when hunting certain achievements for boss kill times to keep spam reloading the boss rooms until you get a proc to start your kill. It's very bad gameplay and I hope this node has some failsafe to stop it from happening. It sounds fun at first, but this turns into a very degenerate playstyle that gets old quickly after spam resetting for 20+ attempts.
@@reecedactyl That's not how people play POE. People will do optimal things even if its not fun, just like they do in other games like OSRS. If it's possible to spam into a boss and tap off 30% of its HP vs 10% of its HP you are always going to reset it until you hit a near 30% hit because that is the entire point of your ascendency. This would be like saying "don't roll your maps if it's annoying, nobody is forcing you, just run them" it doesn't make any sense.
CI + Embrace the Darkness, no ES, use MoM since it says Life or Energy Shield specifically, not mana, stack avoidance. ignoring MoM, you need to take 600 individual instances of damage within 10 seconds to die, since you can only take 1 damage(/darkness) at a time? otherwise, you cant die? with MoM buffer and avoidance... wtf? best defensive layer weve ever seen?
Instant mana leech + MOM + int scaling when you can turn every highway node into int is going to be so soooooo ridiculous unless leech (and leech resistance) has been reworked in some horrid way or the balance between life scaling and ES/mana scaling is tipped WAY in life’s favor. If there is anything in the game that scales damage based on ES or mana, this is gonna be really really good. And I’m pretty sure there is a lot of mana archetype support planned for launch. Also, you can MOM + CI now. And you can MOM + CI + EB too, if EB is around. All looks very strong and interesting.
My favorite one will be the one that requires the least amount of buttons to press… we will already be pressing dodge/block, main attack skill, combo skill, life flask, mana flask, and buffs on cooldowns 😬.. I think we are all underestimating how much we will want automations and auto triggers back from Poe 1!!
every in-my-head build right now is probably pointless with so much partial information but i can't wait to look back on this 3 weeks from now and think "holy this guy is a fukin idiot"
Jung Moan(ing)
We already think that.
classic jungroan bait technologies
Phd bait
And play something complelty different that he "just cooked" last week
Decimating is 100% bait
Game's not even out yet and he's got the bait ready
i think jungroan is gonna play chronomancer, the way he is casting future baits
and going back in time resetting all bait CDs to double the baits.
Game not even out and already putting out bait 💀
The skew towards passive damage is a good point. Stuff like totems and DoT gets a lot stronger if you have to dodge a lot.
damn i may go burn first now because of this . dot is good.
I like how he specifically said alot of YOU guys will die a lot, excluding himself...He knows us too well ❤
he already died like a billion times during his playtime early on so we are just playing catch up i guess.
Chronomancer seems incredibly versatile just for the reset cooldown node. Just use all skills that are cooldown based which are typically stronger than no cd skills, and rotate, reset cooldown, repeat. Cooldown still not over? Freeze time!
It's probably a 2 min cd.
From Q&A, GGG mentioned that they could possibly add forbidden jewels. This will allow so much more endgame builds with these exciting ascendancy nodes! Though I don't think they will release it during beta.
yeah i wonder what they were alluding to.
they said "things like forbidden jewels". so variance uber drops
During the gameplay yesterday, I also saw the mercernary use ballista totems, so it´s possible he´ll get something similar to "answered call" but for ranged we´ll see. Anyway, I am definitely looking forward to your interesting non-meta builds in PoE2 when it´s released. I always enjoy those :)
TOP 5 MOST EXCITING POE2 NODES YOU MUST KNOW! IMJUNGROAN
Subbed because I saw your post on that Rod Ferg post, legend comment 🤣
Thanks jungroan, you've given me a lot to think about.
😂😂😂
either sorc or ranger
just gotta see more of those nodes
but the merc legionaire with that 12+ quality to all gems is massive
yup i will play the legionnaire. the attribut requirement on one attribut, quality of gem, and maximum resist is really nice on the beginning
@davidarbour2683 yeah big boost in a way can be tanky and dps
never been a fan of minion builds in any ARPG, but the idea of an Ignite srs demon lady with puppy dogs get me fairly moist
I think the life remnants from bloodmage required node might be underrated as mana remnants is a persistent skill weve seen and it gives you flat mana but can also overcharge your mana to double its maximum. So life remnants just clearing a map and going to the boss having double life and having that all as bonus crit. This mostly depends on how long its overcharged for and how fast of a fall off.
Agree on the passive damage thing, I think Minions/DoTs and Totems will be king early on, then we will see how the meta shifts when people figure things out
0:45 im pretty sure INT does NOT give %es anymore in poe2, it just gives mana now. Anyway, thx for the video!
o
@@jungroan classic bait
@@jungroan theres no life on the tree u think theirs ES? lemao
@andyfibb we saw es nodes. its 15% increased on the small travel ones LMAO
@@andyfibb there is at least 70% increased that we saw on the first showcase.. thats like 60% higher increase than life nodes
classic jungroan, we will see in 2 weeks if any of this make sense
5:07 First Jung bait of PoE2
Lets Goooo
Great choice to pick chronomancer guys because if it turns out he's baiting you (which he is), just use temporal rift and go back in time
the "strong mana/int shell" sounds valid, dont get me wrong, but i'd rather have my Chonk be CI MoM Darkness with Grasp of the Void and no ES bc seeing a single unprotected Life point on my left side of the screen is gonna make me feel funny
add eb to ur mom ci
@@jungroaneb would spend darkness
@@Zylosio i wanna dodge the darkness nodes xdd
Darkness node is joke.
(Can't wait the future me think, what an idiot comment, the node is so op xdd)
@@阿財123 I feel like the same, but we'll see how strong they actually are I guess.
Ah yes, the fundamentally classic "JungMasterBaiter 9000 Pr0 Edition". Truly a marvelous conjecture of cutting edge technology, cosmic scale calculations and effectively disciplined yet unbridled imagination, encompassed within a sleek body of absolutely modern design.
A veritable well rounded beast, designed strictly for the unyielding demands of the contemporary hardcore Poe enjoyer.
Feast your eyes.
I'm more excited about the life stacking blood witch. Seems like a pretty fun concept if it scales well
What are you're thoughts on gemling legionarre?? I think the skill gem bonuses sound cool but will be weak in practice
lategame ascendancy
I started my poe journey with a flame totem witch so it will be fitting to start poe2 with totems as well.
Difficulty has never been an issue for me, I was always willing to learn in poe. What pushes me away from games is when I feel like content is wasting my time and taking me away from playing the game unnecessarily. Poe1 6 linking in my opinion commits this sin. There is nothing more miserable and time wasting than clicking with my mouse repeatedly on an item sometimes several thousand times just to play my character. And that is after farming for said thousand fusing links just to “maybe” play your build. There are so many other ways they could delay the power of getting a 6 link rather than choosing something so awful. This change makes me insanely excited for poe2
damn u jung, the bait is too powerful Im gonna go poison pathfinder now
Decimating strike is good.. and will make boss fights take less time, but if you don't have the mechanical skill and/or character power to kill them at 100% HP, then you aren't going to at 70-75% HP either. If you do have the skill/power though, it saves time. I expect people selling boss kills will try to build around this node.
i think decimate is on full health. the first health tier of boss is really easy. so i think its a bait skill
They would definitely not add a garbage node for no reason!
Next time you're hungover you can say IMJUNGOVER. You're welcome.
I will do what I do in every ARPG I am new in. I play blind until I hit a brick wall 😅
Will play something something mage, maybe ignite
POE2 not even out yet and Jung already baiting
Jungroan saying he's starting totems is not something I thought I would hear in 2024
I'm really interested in seeing how the new Infernalist node works with Mind Over Matter.
It's been 2 days since reveal and he's already cooking
I am surprised there was no gemling legionnaire mention on the list. Adaptive capabilities would allow you to scale one attribute and gain access to every gem. This can be potentially invaluable given we can only have one of each support gem equipped at any time in poe2, as well as this giving access to a wider range of skill gems you can use. Poe2 really looks to be trying to incentivize the player to use skills together for maximum benefit so gemling legionnaire can probably capitalize on this the most out of every ascendancy in EA.
Yeah gemling is what I'm starting. Looks sick and straight forward to build into. Every thing on that ascendancy tree is just good shit any build can benefit from.
i agree but thats why i wont be starting it due to it having the most theorycrafting potential behind it imo... i want to experience the more out there ascendancies first then tinker with gemling once more thought has been put into it
gemling is the scion of poe2
If I had to guess Chronomancer will be for boss fighting. Like PoM Arcane mages in WoW vanilla(Blow all the CDs) with triggered time rewind for survival.
No "vis a vis" but we got a "contextualize."
It also looks like damage to mana DOES NOT interrupt ES recharge so Chadyula Monk is gonna be insane.
Damage to mana with hapen after you lose all energy shields, though. The order is energy shield > mana > health
bro i cant decide which class i want to play first and theres still huntress coming later oh lady impale me with that spear of yours 😋
Idk the infernal flame stuff kinda has me excited. Mana costs seem like an annoying problem to solve and life regen seems OP, so being able to skip mana entirely and focus on life regen and life to mitigate the damage taken from casting your spells seems possibly super strong. Though again that monk mana leech node seems absurd im ngl
This game is gonna go soo hard. GGG really outdone themselves.
it's funny seeing people react to ascendancies "chrono is useless" "chrono is broken".
I call 2h mace+scepter chrono dealing like 80% of a boss's life with hammer in the first 5s of the fight.
my favorite creator make a video about my favorite game
I think poe2 will be my favorite diabloIV®-like game
I'm trying to remember all the old info dumps and which are/aren't still applicable.. will PoE 2 still be open ended build design? Like will any class be able to use any weapon and/or skill?
Yes, they even literally mentioned it in the reveal (at the end of the 6-classes reveal), the skill gem tab being separated into weapon types is just to help new players.
You should watch the big reveal/recap they did recently then if you want a refresher, and yes they said we'll be able to use any skill on any class, not sure about weapons though but I guess so
Attack skills are definitely more strict about weapon bases in PoE2 than they are in the first game, for example slams are only usable with maces, while monk-themed skills are usable with a quarterstaff. You're gonna have to weapon swap if you want to mix and match these two types of skills, and seems like the devs are encouraging players to do that since you get unique skill points on your tree that automatically activate when you swap your weapon. Obviously you can still wield any weapon with every class.
Nobody is able to play and test shit out, still calling something "super underrated"
I’m going mercenary, want to make a shotgun build
i love jungroan
Pls don't pick my ascendancy, pls don't pick my ascendancy, pl don't pick my ascendancy. skullemoji skullemoji skullemoji
Witch & minions AFK gaming ✅
which ascendancy node allows maximum goon?
1. Pick the Jugg/Champ of POE 2.
2. Pick some cheap ranged skills.
where did you see numbers on poison mechanics? and does any1 know how ignite works in poe2?
empys unlisted vid previously hovered mechanic tooltips
Just wait for ice nagas.
Omg this guy channel seems cool lemme check his twitch real quick
Isn't ascendencies are class bound? So if u go sorcerer, u go Chrono, then u can't really do hammer drop since the skill requires a ton of strength to use. I'm not sure if u can build mage into intelligent+ strength 😢
Attribute requirement is no issue anymore because with every Attribute node you can choose between the 3
@l0gas495 that's right👍🏻 how about damage? I'd imagine magic spells damage scale with intelligence and melee skills scales with strength.
@AIRpursuit oh i dont know anything about that. But the numbers seem to be insane enough on the hammer drop that it likely wont matter even if you lose some int scaling. The only issues that i can see with this is with clear but you will probably just be able to cycle high cooldown skills and be fine
Snich started sniching
Titans grip. All rlse falls before titans grip
good guy jung telling GGG to double check potential broken techs xddsnitch
Jungle ryan
This game might be able to pull Grimro out of his Gacha phase 😢
Darth Monk FTW!!!
is this the phd guy from carleton?
New bait dropped, nice
Int only gives mana.. Classic master baiter
Also, isn't Decimating Strike 10-30%?
i will go warrior 100%
totem guy will be my starter too lol
ok this video is the reminder that people's opinion can be so different. my top 5 has 0 overlap with your top 5 😂
game is not out and he's already making builds
I just wanna see the artwork
IMJUNGROAN
I do try ranger & witch, despite your baits.😂
I'm disappointed. I expected this video to start with 'so in a post Path of Exile 1 era''
Im hoping for necromancer ascendancy
Early Bait Access
Judge, Jury, And Executioner has me the most worried from a player standpoint.
There is another game (Oldschool Runscape) that has this trash mechanic called Ruby Bolts (e) , that basically makes it so you can chunk a boss for 100 damage with a %chance of it happening. There is a meta when hunting certain achievements for boss kill times to keep spam reloading the boss rooms until you get a proc to start your kill. It's very bad gameplay and I hope this node has some failsafe to stop it from happening.
It sounds fun at first, but this turns into a very degenerate playstyle that gets old quickly after spam resetting for 20+ attempts.
no ones makinmg you spam reset tho thats the point.
@@reecedactyl That's not how people play POE. People will do optimal things even if its not fun, just like they do in other games like OSRS. If it's possible to spam into a boss and tap off 30% of its HP vs 10% of its HP you are always going to reset it until you hit a near 30% hit because that is the entire point of your ascendency.
This would be like saying "don't roll your maps if it's annoying, nobody is forcing you, just run them" it doesn't make any sense.
@@BrandingChangeYep well considering if you die you can't enter the boss room again (outside of campaign) I don't think this eill be a problem
Masterbaiter dropping another load
sntiching even before game release!
chronomancer will be the better ice trap
CountryBoys
wait the first part.. the mom mana leech... with CI... or maybe low life setup... EZ
league starting totem build? oh right, i forgot, you are a Easy Mode enjoyer you little 😽
Why do you stop at top 5, do a top 100.
bait used to be believable
CI + Embrace the Darkness, no ES, use MoM since it says Life or Energy Shield specifically, not mana, stack avoidance. ignoring MoM, you need to take 600 individual instances of damage within 10 seconds to die, since you can only take 1 damage(/darkness) at a time? otherwise, you cant die? with MoM buffer and avoidance... wtf? best defensive layer weve ever seen?
baitroan strikes again
you play totems because you think they are going to be good. i play totems because i play totems.
jung is bottom of the barrel posting
Instant mana leech + MOM + int scaling when you can turn every highway node into int is going to be so soooooo ridiculous unless leech (and leech resistance) has been reworked in some horrid way or the balance between life scaling and ES/mana scaling is tipped WAY in life’s favor.
If there is anything in the game that scales damage based on ES or mana, this is gonna be really really good. And I’m pretty sure there is a lot of mana archetype support planned for launch. Also, you can MOM + CI now. And you can MOM + CI + EB too, if EB is around. All looks very strong and interesting.
secondary
Please no.
if coc still suck as before then no point playing it
1 more day and we're gonna start seeing "PATH OF EXILE 2 TOP 5 BEST BUDGET BEGINNER BUILDS (ALL CONTENT VIABLE)"
My favorite one will be the one that requires the least amount of buttons to press… we will already be pressing dodge/block, main attack skill, combo skill, life flask, mana flask, and buffs on cooldowns 😬.. I think we are all underestimating how much we will want automations and auto triggers back from Poe 1!!
BAIT
Probably poison pathfinder will be the best build for clearing in poe2
poe bad
first