I like how in this mission you can hear belkan soldiers say stuff along the lines of "We cant let them take this place. My hometown is near." or something like that. A small hint of how the story would turn out int the end.
I always loved that ace combat zero didnt paint belkans as evil bad guys but rather individuals with their own beliefs and lifestories. I wish they would make an ace combat about belkan war again, this time figthing on the belkan side To the Bitter end
If we can be in Belkan side, I wish the setting will be in WWI style or WWII style. 1903/1935 of Strangereal, of how Belka create the art of Dog Fight from scout plane converted to bombers to a multi role fighter plane and we can be the main player of the Belkan side.
Miochan you play a Belkan pilot descended from a line of knights flying in a war of entangled alliances with no good or bad guys, but only for honor and duty, for his homeland. It can be a change of pace in portrayal of the Belkans, and foreshadowing with Belka’s future looking bright at the end but bringing prideful nationalism with it, relations with their ally Osea good with a lot of interest in economic collaboration and it unthinkable to the honorable Belkans that Osean businessmen might screw them over, as your character getting set up training future generations of Belkan aces.
That moment when you try to make a loop for one last attack run before you win the mission but you end up going too deep and crash instead... It still haunts me.
"This is a live broadcast that's transmitting all over the world". Btw, what a nice way to introduce a mission and scenario. I can think of an ominous (but yet triumphant) music playing as the allied pilots venture deeper into the dark, frozen valleys. It's almost something that cames out from a film. Raw cinematic power!
It's from the Arthurian legends (like many things in ac zero). Glatisant is a mythical beast that Parsifal needs to kill if I remember well. It's from the old French word "Glapir" wich means "to bark"
I always personally find this mission rather fun to play with aircraft with GPBs. On a personal not this makes you wonder how the mission would look more realistic. Tracers raining into the sky, flak exploding just above the pilot's canopy, missiles firing in all directions and bad weather making it hard to fly low and close to the mountains. Belka was really going all out in defending this region at all costs that even the castles were repurposed into fortresses to handle the airstrikes.
@@mineko2219 that is understandable. the high scoring targets are pretty tanky even with air to ground missiles. I would say this was one of those missions where the GPB shines.
@@JongleurBt1 I already did. Dude remade the original and it feels really fitting with the situation. Allied nations learning the hard way with how well defended the castles are.
I actually liked it. It made the purpose of ace combat challenging for a reason. In my opinion, this would likely be the most realistic mission in the series with tracers flying overhead, warning the player about the amount of firepower the Belkans carry in the ruins of the castle. It just made this mission so fun. You can actually have a easier time if you have a fighter equipped with GPBs.
This is the kind of mission we should've had for A2G missions in Ace Combat Joint Assault. All the ground attack missions are horrible in ACJA. They either have long range attacks, essential air targets, or varcolac bosses.
Love ace combat as a whole, grew up playing the original 3 and I have to say everything is spot on, the music, the banter back and forth between squad mates and the enemy, everything!
Anyone lazy enough could just put a rock song on top of this level and actually not bother with making the level feel atmospheric and nice, but nope, Kobayashi and the others didn't do this kind of shit, instead they wanted the player to feel interest in the map and the map itself to have more personality. That's what I like the most about the japanese games, they aren't just shooting and hit and run games, they're made for people trying to reach out for something different, an experience maybe? And that experience surely needs an awesome soundtrack! One could picture Hans Zimmer making a similar soundtrack for a cold war film with military aircrafts on the stage, even more if he was doing so for a japanese anime or film. I see some potential flowing in there as you don't so often watch movies with aircrafts portrayed in that way, it's like Top Gun but way better and less american-ish if you get what I'm trying to picture, maybe the equivalent of Gran Turismo but for jets, it feels more authentic. I think this game is there on the top when it comes to atmosphere and use of soundtrack to make a map / level feels like a moving painting, after all raw cinematic + soundtrack power that is! I don't want to be mean to anyone but I don't think a game like this one could be made by an american, especially the companies who knows only FPS and competitive games, just saying.
"It amazes me how the Belkans are able to redesign the old ruins of a castle to be outfitted with such dangerous anti air defenses. Be sure to carry to Guided Penetration Bombs (GPBs) and you can make quick work with the enemy buildings."
Phantom 1:"Phantom 1 to Phantom Squadron we have bandits over the fortress let's show them the pride of the Belkan Airforce" Phantom 2:" watch out for friendly fire they are not joking about hard to destroy" Phantom 1:"thanks Ash now time to show these Mercenaries whos king GLORY TO BELKA"
0:40 sounds lie the autotuned cat meowing to Bergentrückung from undertale i also finifhed the game on my old ps2 with a curropted bit i think it was really hard to avoid problems and i get chills cause of how good the tracks that i didnt originally listen too now are so good if that makes sense
Playlist of this playthrough: ruclips.net/p/PLLrug9JZTq62JscRLhz5K9rk9mhkJs3x4
The
Fucking
PILLBOXES
IN THIS MISSION
REFUSE TO DIE
get pillboxed lol
I like how in this mission you can hear belkan soldiers say stuff along the lines of "We cant let them take this place. My hometown is near." or something like that. A small hint of how the story would turn out int the end.
I always loved that ace combat zero didnt paint belkans as evil bad guys but rather individuals with their own beliefs and lifestories.
I wish they would make an ace combat about belkan war again, this time figthing on the belkan side To the Bitter end
If we can be in Belkan side, I wish the setting will be in WWI style or WWII style.
1903/1935 of Strangereal, of how Belka create the art of Dog Fight from scout plane converted to bombers to a multi role fighter plane and we can be the main player of the Belkan side.
@@ryanc00p3r3 outstanding idea
Miochan you play a Belkan pilot descended from a line of knights flying in a war of entangled alliances with no good or bad guys, but only for honor and duty, for his homeland. It can be a change of pace in portrayal of the Belkans, and foreshadowing with Belka’s future looking bright at the end but bringing prideful nationalism with it, relations with their ally Osea good with a lot of interest in economic collaboration and it unthinkable to the honorable Belkans that Osean businessmen might screw them over, as your character getting set up training future generations of Belkan aces.
This legitimately happened once
Guy: AWACS send me some information
Eagle Eye: Avoid fire from the fortress, keep flying low
That moment when you try to make a loop for one last attack run before you win the mission but you end up going too deep and crash instead...
It still haunts me.
Happens a lot in these long missions, especially in Ace Combat 4.
"CHIPOTLEEEE"
@@SivTheScribe yeah. I haven’t gotten past mission five because I keep crashing into the ground
sky blue, ground blue :(
I wish this level was re-made with AC7's level of AA gunfire.
For the love of God don't give namco ideas
As if AC7's AA is anywhere close to the ridiculousness of the Zero ones especially on Ace
@@berkerrang4149 Zero's AA Guns are bad? Man, have you ever played 4?
@@TheGamingKiller242 Four has machine guns that are no joke but what about 6's AA guns, those are just hell on ace
Am I right?
An old fortress turned into an air defense Maginot line, really fucking impressive i'd say.
Nuclear inspection huh? What a joke.
Fire away at the glatisant your job of this time is taking the defence mechanisms.
A return line is located at the south side of the operation airspace. All planes can pass over this line whenever they need to resupplies.
They're here, commence firing!!!
Let's just say that the build up in this track is awesome.
Glatisant and the mission itself are so underrated.
1:15 2:43 the best parts!
I personally love the dark keyboards and their 'fight' against the triumphant-sounding strings...
@@SouthernGryphus ominous, but yet triumphant as you venture further into the enemy territory and the dark valleys ahead.
Nice composition.
makes u feel like your a knight trying to get back your castle
The perfect song for flying an A-10 through a storm cloud
"This is a live broadcast that's transmitting all over the world".
Btw, what a nice way to introduce a mission and scenario. I can think of an ominous (but yet triumphant) music playing as the allied pilots venture deeper into the dark, frozen valleys.
It's almost something that cames out from a film. Raw cinematic power!
Nassault ?
@@carallon8589 yes, that too
Unironically the best War Thunder Grind song.
I was hopping more of a challenge here
-Solo Wing Pixy
Glatisant is an awesome name, I use it for my Paladins in D&D and tank characters in MMO's.
It's from the Arthurian legends (like many things in ac zero). Glatisant is a mythical beast that Parsifal needs to kill if I remember well. It's from the old French word "Glapir" wich means "to bark"
Pretty ironic, dont you think, buddy?
I always personally find this mission rather fun to play with aircraft with GPBs. On a personal not this makes you wonder how the mission would look more realistic. Tracers raining into the sky, flak exploding just above the pilot's canopy, missiles firing in all directions and bad weather making it hard to fly low and close to the mountains. Belka was really going all out in defending this region at all costs that even the castles were repurposed into fortresses to handle the airstrikes.
Plus, it’s on of the most infuriating missions i’ve ever played when I was a kid. Took me a few days to finish the mission.
@@mineko2219 that is understandable. the high scoring targets are pretty tanky even with air to ground missiles. I would say this was one of those missions where the GPB shines.
You definitely need to see the version filmed by Nassault
@@JongleurBt1 I already did. Dude remade the original and it feels really fitting with the situation. Allied nations learning the hard way with how well defended the castles are.
Welcome to Bullet Hell.
+Karen Melton I *HATED* this mission SO. DAMN. MUCH.
I actually liked it. It made the purpose of ace combat challenging for a reason. In my opinion, this would likely be the most realistic mission in the series with tracers flying overhead, warning the player about the amount of firepower the Belkans carry in the ruins of the castle. It just made this mission so fun. You can actually have a easier time if you have a fighter equipped with GPBs.
so this fortress is Belka's first spell card, that explains a lot
Atmosphere was amazing in this mission, seemed like a real battle...
My favorite mission to use the F1
I listened to this song for WAY TOO LONG in-game. Goddamn, it took forever to finish.
Sounds very.... Belkan.
This is the kind of mission we should've had for A2G missions in Ace Combat Joint Assault. All the ground attack missions are horrible in ACJA. They either have long range attacks, essential air targets, or varcolac bosses.
I like to use the EA-6B Prowler with it's ECM pods to reduce the AA weapons' effectiveness. Plus, I just love Prowlers
Love ace combat as a whole, grew up playing the original 3 and I have to say everything is spot on, the music, the banter back and forth between squad mates and the enemy, everything!
My jam for Beyond Light and Crown Tundra.
AWACS EAGLE EYE: All Planes eliminate Glatisant
1:19 is when the nostalgia hits
Anyone lazy enough could just put a rock song on top of this level and actually not bother with making the level feel atmospheric and nice, but nope, Kobayashi and the others didn't do this kind of shit, instead they wanted the player to feel interest in the map and the map itself to have more personality.
That's what I like the most about the japanese games, they aren't just shooting and hit and run games, they're made for people trying to reach out for something different, an experience maybe? And that experience surely needs an awesome soundtrack! One could picture Hans Zimmer making a similar soundtrack for a cold war film with military aircrafts on the stage, even more if he was doing so for a japanese anime or film. I see some potential flowing in there as you don't so often watch movies with aircrafts portrayed in that way, it's like Top Gun but way better and less american-ish if you get what I'm trying to picture, maybe the equivalent of Gran Turismo but for jets, it feels more authentic.
I think this game is there on the top when it comes to atmosphere and use of soundtrack to make a map / level feels like a moving painting, after all raw cinematic + soundtrack power that is!
I don't want to be mean to anyone but I don't think a game like this one could be made by an american, especially the companies who knows only FPS and competitive games, just saying.
@@lukasi.v4269 this song in particular was Tetsumazu Nakanishi.
the soundtrack makes thinks allot of AC6 tough.
Fucking got so pumped when this played
How to beat gladisant, A-10A Warthog with FAEBs , A-10A Warthog is BEAST and FAEBs leave nothing
game balance is a bit broken, in mission 9 you can get Su-37 which has 82 missiles XLAA and FAEB!
This song needs an hour of extend. 35 mins was not enough to me
Man this mission was a slog
goosebumps and Nostalgia is killing me !
Operation "Hellbound" sounds about right.
I need this theme in the multiplayer of the ace combat 7
"Nuclear Inspection huh? What a joke."
1:20 *Sector B wiped out by two FAEB's launched from F-15S/MTD*
I love the build up melody of Glatisant.
"Nuclear Inspection" huh? What a joke.
I already made that comment. =/
@@cpugalvaheart5250
Pixy beat you to it years ago lel
Wha..? Did something just flash?
>
>
>
>
"It amazes me how the Belkans are able to redesign the old ruins of a castle to be outfitted with such dangerous anti air defenses. Be sure to carry to Guided Penetration Bombs (GPBs) and you can make quick work with the enemy buildings."
Phantom 1:"Phantom 1 to Phantom Squadron we have bandits over the fortress let's show them the pride of the Belkan Airforce" Phantom 2:" watch out for friendly fire they are not joking about hard to destroy" Phantom 1:"thanks Ash now time to show these Mercenaries whos king GLORY TO BELKA"
They must really hate our guts to put up something like this.
FAEB moment
fucking slaps
Galm one fox two
take down glatissant
0:40 sounds lie the autotuned cat meowing to Bergentrückung from undertale i also finifhed the game on my old ps2 with a curropted bit i think it was really hard to avoid problems and i get chills cause of how good the tracks that i didnt originally listen too now are so good if that makes sense
You ok?
Far away glatisant the is job take make the sent
To me the most boring mission in the entire game.
+KazuoLucas IKR? But after some time, it grow fond on me. Now it's one of my favorites A2G mission
Luís Scott sake
I love this mission
I always use A-10 because of the defense and armor
Ali AceCombat Fan F/A-18C all the way, versatility is king
Ali AceCombat Fan I used a mig!
one acronym- F.A.E.B.
just use these bombs, they make it way more fun