how to gear up fast when hitting cp160. Worth farming monster gears? or just ask guild mates to craft something? something like that :) Im at that point where i need to get into trials for my build, but i didnt even try vet dugeons :D
Don’t underestimate the importance of discipline in mount training or item research. I’ve met plenty of groaning players in mid or high play who wish they weren’t slower on their mounts than their PVP friends, who wish they could craft all the gear they need but have few traits at all, etc. You don’t even have to go out of your way; just train riding or research when you notice you’re in the area and it’ll add up quickly.
Aye my man, just wanted to say thanks for all the videos. I started ESO about 2 months ago and your videos helped me understand what was actually going on and keep playing instead of uninstalling when I had no clue what was happening lol. Keep it up my friend
You nailed it with dps and proc sets. So many people in our guild have asked why aren’t they doing good damage with these meta crit builds. I will add also that these builds are very dependent on group comp for sustain and buffs like empower and force. And with most new players pigging dungeons you don’t really get what you want out of it.
As a solo player, who spams unstable wall. I blow it up when the area is full of ads for lots of damage and blow it up again to kill them. When I first practiced my rotation, my muscle memory still spamed unstable wall on a single target. That was a big drag on my dps and regen. In solo I get 1500 magicka back per kill, a target dummy dies once! Eventually. My guild leader told me to slow down on the dummy and let my dots and aoe's run their course, which was a fight with the muscle memory but with practice I can spam in solo and control the urge on the dummy. Again muscle memory can change. This was my hardest transition from solo to group play. Thanks for all the useful advice Brah. P.S He also advised me to only practice rotation on the Khajiit skeleton with 3 million health and not the trial Astronach, which gives all the buffs. This really helps learn your rotation and regen management. Luckily our guild has a few different dummies.
Biggest problem with guides for this game is they go: "Here's a Best-in-Slot build that requires Trial / Veteran Arena gear. Look how great it is for doing normal dungeon content!" When they should go: Here's a build that you can buy gear for to run normal group content; here's a build that you can get from small group content; here's the best-in-slot. With a clear progression.
I finally know what I’m doing 🙏🏼🙏🏼🙏🏼 I started as a templar and now level 46. I finally have a good rotation / build, and just finished my first dlc dungeon!!! Even at one point we lost 2 teammates at the final boss and my teammate was like…. how’s ur dps, I can tank? I was like uhhh I think i’m good. Then we beat it. Holy shit.
My stamplar is dealing great damage but mostly single target. I'm great as long as there arent a ton of adds to kill. Once you get the rotation down and gear up your numbers will be on point. Make sure to work up alchemy for poisons if you're stamina
I have started one of each class and do a different quest line with each character. This MMO has kept me super busy and always has something to do. I love it
@@thelolodude857 example I make a khajit and then follow the main quest line of said race. When I change race I will do that races main quest line on their starting city.
Amazing job in all the videos. Haven't played in quite a long time and has helped me a lot in what to do and how to equip and make my character be better.
How to properly weave light attacks. This concept took forever for me to get down, but soloing content has become so much easier since I learned how to do it.
I'm learning to play as a necromancer. I'm khajiit and it seems to hit way harder than my original character that was a breton templar. I have some hits with sword that is 22k and around that. My templar cp 790 or so never hit that hard I don't think. I did researching on original tool and now am playing around with different traits on crafted armor and weapons.
This is a very good video. However, I think that there is an even more important message for you to promote/communicate in a video all by itself. I strongly recommend you produce a video entitled, "SLOW DOWN AND ENJOY THE WORLD". This was an invaluable lesson I've learned from the very beginning, and I'm still applying today as I level-up bit-by-bit (when the game thinks I'm ready to level-up). It truly makes zero-sense to rush through everything like at a breakneck speed just to acquire more and more skill points. There is absolutely no reason to force yourself to level-up like a madman. The game is designed to equalize all your opponents and friends (PVE) regardless of your current skill-level. And if you haven't taken the time to actually master all your skills, then nobody that "has spent the time and effort" mastering their skills wants you playing at the top-tier anyways. So why bother rushing ahead? TAKE THE TIME AND RELAX WHILE YOU MASTER YOUR SKILLS (like Rotation, Movement, Research, Crafting, Scrying, Treasure Hunting, and ESPECIALLY HOW TO PROPERLY WORK WITH A TEAM (how to line-up properly and fight as a team, be it a Tank, Healer or Damage Dealer). Other players will appreciate it. What's the rush. The game doesn't get any better if you push ahead to the maximums and you haven't put in the time and effort to properly develop all of your mechanical skills, or you've failed to take the time to just walkabout scouring the countryside harvesting materials, or leaning how to build potions and enchantments and such. If you just plow ahead thinking the game will be better if you had "maximum everything" then you are truly missing the entire experience of actually "living" in this virtual environment. The developers and writers have spent many years producing some of the best lore, graphics, environments and storyline you'll ever come across in a game. You will have much more enjoyment just taking your time at whatever level you're at, and actually exploring every single nook and cranny across the country. There are so many intricately hidden aspects to the environment that you can easily just ride right by (or over) and never even see or experience if you are always just rushing from one fight to another. Rushing ahead means getting to the end and missing 90% of the amazing things the writers and artists have blended into this amazing story and world. What's the rush? You don't get anything special for getting to the end faster than the next guy. And you can beat anything you come up against anyways, AT ANY LEVEL because the game is designed that way. Obviously this doesn't mean World Bosses or such, but at the lower levels you simply aren't ready for them anyways. Take your time, learn your skills. Slow down. Breathe the air. Take time to go fishing. RELAX. Explore every tiny corner of every land, all across the countryside. Read at a least some of the books. Watch backstory videos on RUclips, etc., etc. There is just so much more to this game than just running around killing things. I encourage you to make a video about this! And speak slowly and softly to avoid getting people pumped with adrenaline all the time. This game can be a slow-paced, stealth game where you can get lost in the amazing storyline and imagery, "if you slow down and explore". The game itself will ramp-up your skill points when "the game" thinks you're ready. When you want more adrenaline-focused action, it's always available at every level. There's simply no benefit at all to rushing through everything. Cheers
So, as someone kind of new to ESO but with extensive endgame experience in another MMO, I am also looking to get into mid/endgame in ESO soon. That being said, I love your channel and your tips and builds and guides have been invaluable to get over the hurdle of the the barrier to entry on this game, but I do think the tip about not worrying about passives until later kind of misses the mark. I think seeing how they expand a build and class as you level is important to growing rather than just throwing them all on later. It's important to understand that sometimes the thing that makes you stronger isn't a flashy new skill on the bar. Also, I dont want to be that guy, but you mentioned the DK in this vid is a build you are working on and mention having Caltrops for Major Breach, but Noxious Breath applies major breach also. So that might free up a spot. 😀👍
Hey something I haven't seen anywhere is, does it matter the number of crafts you do for crafting experience? Do you get the same amount of exp if you craft one at a time or craft max for example? Thanks for all these great videos.
You get the majority of your crafting experience from deconstructing intricate items. If you want to level your crafting I would hit up some guild traders and buy intricate max level gear.
I know your saying about not mixing traits but for the likes of a light armour wearing necromancer would I not be better mixing impenetrable so I dont die to quick with spell damage so I can also do good damage?
Seriously just join a guild that runs dungeons. Tell them you want to learn vet dungeons, a bunch of HIGH cp players will help you out i'm sure. If nothing else at the end you will get a monster helm out of it. Vet dungeons that arn't DLC shouldn't be to scary as long as your over 160 cp.
The first thing I try to do when I get new toons back to CP lvls is get myself an extra Ring of the Wild Hunt on them. Other mythics can wait, I can use monster helm sets for more serious content but I ABSOLUTELY CANNOT LIVE WITHOUT MY COCAINE..........also seems fun to try and get the new grisly gourmet armor set and maybe drop a trail of sweetrolls on my path of destruction.
This video could have been around 5 minutes long. You repeated terms and points multiple times to no effect, and dragged on other points far longer than necessary. I was tempted to close the video less than halfway through, but I wanted to finish the video fully before posting this response, to be fair to you. Trim it down in the future. Please.
The PVE content in ESO is unbelievably easy tbh. Anyone who has prior MMO experience will breeze thru most, if not all vet trials/dungeons since the mechanics are usually self-explanatory.
Also my thought, last tip i felt was pretty useless, since youll likely pick that up if you watch a video about a búild or you god forbid read the skill and it says it lasts x seconds, maybe thats just me though
Sooooooo, theres way to much lingo in here to understand. Prok? Rotation? This is not a video for a true beginner. Like a child visiting an expert in a field trip who doesn't know how to talk in a way that kids understand.
What tip would you give a player to help them get to mid game?
Watch this channel.
how to gear up fast when hitting cp160.
Worth farming monster gears? or just ask guild mates to craft something? something like that :)
Im at that point where i need to get into trials for my build, but i didnt even try vet dugeons :D
Don’t underestimate the importance of discipline in mount training or item research. I’ve met plenty of groaning players in mid or high play who wish they weren’t slower on their mounts than their PVP friends, who wish they could craft all the gear they need but have few traits at all, etc. You don’t even have to go out of your way; just train riding or research when you notice you’re in the area and it’ll add up quickly.
Weres the trait Station in the game
Make sure all your enchantments are maxed out. Bumping up from purple to gold enchantments can help a lot.
The endgame is FASHION BBY!
Aye my man, just wanted to say thanks for all the videos. I started ESO about 2 months ago and your videos helped me understand what was actually going on and keep playing instead of uninstalling when I had no clue what was happening lol. Keep it up my friend
You nailed it with dps and proc sets. So many people in our guild have asked why aren’t they doing good damage with these meta crit builds. I will add also that these builds are very dependent on group comp for sustain and buffs like empower and force. And with most new players pigging dungeons you don’t really get what you want out of it.
As a solo player, who spams unstable wall. I blow it up when the area is full of ads for lots of damage and blow it up again to kill them. When I first practiced my rotation, my muscle memory still spamed unstable wall on a single target. That was a big drag on my dps and regen. In solo I get 1500 magicka back per kill, a target dummy dies once! Eventually.
My guild leader told me to slow down on the dummy and let my dots and aoe's run their course, which was a fight with the muscle memory but with practice I can spam in solo and control the urge on the dummy. Again muscle memory can change. This was my hardest transition from solo to group play.
Thanks for all the useful advice Brah.
P.S He also advised me to only practice rotation on the Khajiit skeleton with 3 million health and not the trial Astronach, which gives all the buffs. This really helps learn your rotation and regen management. Luckily our guild has a few different dummies.
Biggest problem with guides for this game is they go: "Here's a Best-in-Slot build that requires Trial / Veteran Arena gear. Look how great it is for doing normal dungeon content!"
When they should go: Here's a build that you can buy gear for to run normal group content; here's a build that you can get from small group content; here's the best-in-slot. With a clear progression.
This is just what I'm trying to do. Thanks for this Adam. And as always keep up the good work.
I finally know what I’m doing 🙏🏼🙏🏼🙏🏼 I started as a templar and now level 46. I finally have a good rotation / build, and just finished my first dlc dungeon!!! Even at one point we lost 2 teammates at the final boss and my teammate was like…. how’s ur dps, I can tank? I was like uhhh I think i’m good. Then we beat it. Holy shit.
My stamplar is dealing great damage but mostly single target. I'm great as long as there arent a ton of adds to kill. Once you get the rotation down and gear up your numbers will be on point. Make sure to work up alchemy for poisons if you're stamina
I'm about midgame and starting to do vet dungeons and learning vet trials
I'm not even a beginner and I enjoy these videos. Keep up the good work brah
1000h and still learning from this vids
I love your videos. They have alot of good useful info in them. Keep them coming. 🙂👍
I have started one of each class and do a different quest line with each character. This MMO has kept me super busy and always has something to do. I love it
I'm interested in this playstyle. Could you explain it a bit in detail? Like what quest lines?
@@thelolodude857 example I make a khajit and then follow the main quest line of said race. When I change race I will do that races main quest line on their starting city.
@@chefnstrike wait there's a race linked quest line? I thought there were only three main ones linked to the alliance
Amazing job in all the videos. Haven't played in quite a long time and has helped me a lot in what to do and how to equip and make my character be better.
Damn dude this helped out a lot thanks!
How to properly weave light attacks. This concept took forever for me to get down, but soloing content has become so much easier since I learned how to do it.
I feel like Im right at the intro of mid game...CP205, okay gear but not highest, gonna try the more familiar dungeons on veteran soon.
I'm approaching level 50 for the first time and thought i had really accomplished something 😂😅
I'm learning to play as a necromancer. I'm khajiit and it seems to hit way harder than my original character that was a breton templar. I have some hits with sword that is 22k and around that. My templar cp 790 or so never hit that hard I don't think. I did researching on original tool and now am playing around with different traits on crafted armor and weapons.
Im frustrated now at the end game stuff, 300 cp and I still have a hard time killing shit, and die waaay to easily
This is a very good video. However, I think that there is an even more important message for you to promote/communicate in a video all by itself. I strongly recommend you produce a video entitled, "SLOW DOWN AND ENJOY THE WORLD". This was an invaluable lesson I've learned from the very beginning, and I'm still applying today as I level-up bit-by-bit (when the game thinks I'm ready to level-up). It truly makes zero-sense to rush through everything like at a breakneck speed just to acquire more and more skill points. There is absolutely no reason to force yourself to level-up like a madman. The game is designed to equalize all your opponents and friends (PVE) regardless of your current skill-level. And if you haven't taken the time to actually master all your skills, then nobody that "has spent the time and effort" mastering their skills wants you playing at the top-tier anyways. So why bother rushing ahead? TAKE THE TIME AND RELAX WHILE YOU MASTER YOUR SKILLS (like Rotation, Movement, Research, Crafting, Scrying, Treasure Hunting, and ESPECIALLY HOW TO PROPERLY WORK WITH A TEAM (how to line-up properly and fight as a team, be it a Tank, Healer or Damage Dealer). Other players will appreciate it.
What's the rush. The game doesn't get any better if you push ahead to the maximums and you haven't put in the time and effort to properly develop all of your mechanical skills, or you've failed to take the time to just walkabout scouring the countryside harvesting materials, or leaning how to build potions and enchantments and such. If you just plow ahead thinking the game will be better if you had "maximum everything" then you are truly missing the entire experience of actually "living" in this virtual environment. The developers and writers have spent many years producing some of the best lore, graphics, environments and storyline you'll ever come across in a game. You will have much more enjoyment just taking your time at whatever level you're at, and actually exploring every single nook and cranny across the country. There are so many intricately hidden aspects to the environment that you can easily just ride right by (or over) and never even see or experience if you are always just rushing from one fight to another.
Rushing ahead means getting to the end and missing 90% of the amazing things the writers and artists have blended into this amazing story and world.
What's the rush? You don't get anything special for getting to the end faster than the next guy. And you can beat anything you come up against anyways, AT ANY LEVEL because the game is designed that way. Obviously this doesn't mean World Bosses or such, but at the lower levels you simply aren't ready for them anyways. Take your time, learn your skills.
Slow down. Breathe the air. Take time to go fishing. RELAX. Explore every tiny corner of every land, all across the countryside. Read at a least some of the books. Watch backstory videos on RUclips, etc., etc. There is just so much more to this game than just running around killing things.
I encourage you to make a video about this! And speak slowly and softly to avoid getting people pumped with adrenaline all the time. This game can be a slow-paced, stealth game where you can get lost in the amazing storyline and imagery, "if you slow down and explore". The game itself will ramp-up your skill points when "the game" thinks you're ready. When you want more adrenaline-focused action, it's always available at every level. There's simply no benefit at all to rushing through everything.
Cheers
Nice vid. What UI addons are you using? Especially the one that warns you when the duration of a skill ends ?
So, as someone kind of new to ESO but with extensive endgame experience in another MMO, I am also looking to get into mid/endgame in ESO soon. That being said, I love your channel and your tips and builds and guides have been invaluable to get over the hurdle of the the barrier to entry on this game, but I do think the tip about not worrying about passives until later kind of misses the mark. I think seeing how they expand a build and class as you level is important to growing rather than just throwing them all on later. It's important to understand that sometimes the thing that makes you stronger isn't a flashy new skill on the bar.
Also, I dont want to be that guy, but you mentioned the DK in this vid is a build you are working on and mention having Caltrops for Major Breach, but Noxious Breath applies major breach also. So that might free up a spot. 😀👍
Ah! Here's that guy again
What style is that in the thumbnail?
If you start out as a Magicka toon then you'll be fine mid game & end game...
Hey something I haven't seen anywhere is, does it matter the number of crafts you do for crafting experience? Do you get the same amount of exp if you craft one at a time or craft max for example? Thanks for all these great videos.
You get the majority of your crafting experience from deconstructing intricate items. If you want to level your crafting I would hit up some guild traders and buy intricate max level gear.
@@tOmG01994 Ah of course. :D
I know your saying about not mixing traits but for the likes of a light armour wearing necromancer would I not be better mixing impenetrable so I dont die to quick with spell damage so I can also do good damage?
A tad late but max magicka glyphs on the armour and spell, or weapon, damage on jewelry and weapons will add
damage.
👑💯
Sitting at CP 190 and vet content still terrifies me. I'll forever be beginner.
I'm cp400 and still have only done one vet dungeon
Seriously just join a guild that runs dungeons. Tell them you want to learn vet dungeons, a bunch of HIGH cp players will help you out i'm sure. If nothing else at the end you will get a monster helm out of it. Vet dungeons that arn't DLC shouldn't be to scary as long as your over 160 cp.
The first thing I try to do when I get new toons back to CP lvls is get myself an extra Ring of the Wild Hunt on them. Other mythics can wait, I can use monster helm sets for more serious content but I ABSOLUTELY CANNOT LIVE WITHOUT MY COCAINE..........also seems fun to try and get the new grisly gourmet armor set and maybe drop a trail of sweetrolls on my path of destruction.
Ok.
This video could have been around 5 minutes long. You repeated terms and points multiple times to no effect, and dragged on other points far longer than necessary. I was tempted to close the video less than halfway through, but I wanted to finish the video fully before posting this response, to be fair to you. Trim it down in the future. Please.
yea he over talks a lot
The PVE content in ESO is unbelievably easy tbh. Anyone who has prior MMO experience will breeze thru most, if not all vet trials/dungeons since the mechanics are usually self-explanatory.
Love the channel but this could have been a 10 minute video.
Also my thought, last tip i felt was pretty useless, since youll likely pick that up if you watch a video about a búild or you god forbid read the skill and it says it lasts x seconds, maybe thats just me though
Sooooooo, theres way to much lingo in here to understand. Prok? Rotation? This is not a video for a true beginner. Like a child visiting an expert in a field trip who doesn't know how to talk in a way that kids understand.