There were also scenarios where you couldn't activate vt from back hp because you would be out of range or had to do a micro walk into another back hp to get decent damage. The range buff of st hp means you can always link it when activation vt from back hp and get good corner carry and damage. Very specific but it's a decent qol change.
Just wanted to say this recent string of videos motivated me to finally pick up the game! Been having a lot of fun with it - really appreciate the work you put into these
Honestly that’s how I got into V. I loathed the game on release but when second V skills were added the videos got me hooked on the game now that it wasn’t awful anymore. I’d be glad to play you if you want people you can more casually play with.
This character design feels well thought out with meaningful depth in her choice of tools. I love how she fits the shoto archetype without having it's traditional tools. Air tatsus and anti-airs getting love in this patch feels so amazing, I hope it's a trend going into SF6
The extended standing hp gives her a meaty after forward throw after a micro walk this was possible before but I think it only connected when the opponent was crouching now it always will hit
Only 3:16 ?!! what in the world........... did Baf-san drop Sakura as main ? This is unprecedented! Literally every other patch-series, Sakura had one of, if not the lengthiest video regardless of her changes..... but then with Oro now in the game, it was inevitable. RIP in peace Sakura-chan (it's jork, Baf-san)
I personally preferred her SF4 design. All her shoto-moves were "worse" in the classical sense, but had fantastic uses elsewhere. Light tatsu loops, charged fireball and her srk conversions were all super interesting play with. I really liked how you could always practice to become consistent at more loops, it had a really cool parallel to Sakura herself - always training to try and reach Ryu. And ex tatsu was a mad satisfying ender to an extended combo, which you could then reset, meaty fireball, safejump, ultra or give it up for slightly more damage. That was a super interesting choice. Every single time. In SF5, she feels very basic to me. Considering how vastly different Ryu/Ken/Akuma are in SF5, Sakura is a shoto too. I don't think SF needs more shotos.
But in SFV she is only shoto like, she plays off of the tropes in her own style. I think SF4 Sakura is definitely fun in different ways but I prefer seeing character designs twist classic archetypes instead of inventing a new style.
@@ensanesane That buff honestly just felt like a reason to try and get people to use DF HK as an anti air more since it was rarely used last patch. I you pretty much have to predict a jump or doing it to something like Nash's moonsault to use it.
@@NeoBoneGirl Pretty much have to be looking for the jump and even then you might miss it and eat there jump in, atleast it can be os'd for people doing wake up forward jump out the corner when you go for throws haha
Sometimes you setup a charged fireball, and you know opponent is gonna jump, but your punish didnt do enought damage (light dp, or air trow). Now your opponent is afraid of anti air and has to bloxk the fireball. I think is a nice buff.
In general, this won't improve any of her matchup issues. I'd have preferred they did something to make her more stable with changes to her st. MP and fix her weaknesses to backdash after blocking a st. MP midscreen. She'll stay roughly middle of the pack with st. LK being godlike and the rest of her kit being solid but mildly flawed.
There were also scenarios where you couldn't activate vt from back hp because you would be out of range or had to do a micro walk into another back hp to get decent damage. The range buff of st hp means you can always link it when activation vt from back hp and get good corner carry and damage. Very specific but it's a decent qol change.
Final patch video for Baf's Beautiful Wife :(
I'm sure he'll get to Oro soon
(lol)
@@ensanesane hmm yes gay sex
Beautiful waifu*
Just wanted to say this recent string of videos motivated me to finally pick up the game!
Been having a lot of fun with it - really appreciate the work you put into these
Honestly that’s how I got into V. I loathed the game on release but when second V skills were added the videos got me hooked on the game now that it wasn’t awful anymore. I’d be glad to play you if you want people you can more casually play with.
This character design feels well thought out with meaningful depth in her choice of tools. I love how she fits the shoto archetype without having it's traditional tools. Air tatsus and anti-airs getting love in this patch feels so amazing, I hope it's a trend going into SF6
Baf, what's going on man? You know you wanted to make an hour video about your wife, you don't gotta hide it.
guess we'll just have to rewatch the sakura bible
Last time we’ll hear Bafael gush about Sakura in SFV
These past few videos have made me really appreciate the new filter, it looks so good, I prefer it to the base visuals
The extended standing hp gives her a meaty after forward throw after a micro walk this was possible before but I think it only connected when the opponent was crouching now it always will hit
Fun and full of sauce. You can get a much better conversion out of cc furiko xx vs2 midscreen now that chin buster is cancelable.
It's been four years and they still haven't fixed her leg clipping through her skirt while crouching lmao.
I waited so long for this one
Only 3:16 ?!! what in the world........... did Baf-san drop Sakura as main ? This is unprecedented!
Literally every other patch-series, Sakura had one of, if not the lengthiest video regardless of her changes..... but then with Oro now in the game, it was inevitable. RIP in peace Sakura-chan (it's jork, Baf-san)
I'm sad you didn't follow through on making a 40 minute video about her changes, but this is still good
They never buffed scuffed demon flip :'(
This is making me rly wanna pick up V
You can also st.lk vtrigger activation into st.lk conversions
I show that in the video lol
@@Bafael Yes you did. Sorry my bad. You started the combo with cr.mp into st.lk into vt etc.. I think this cr.mp tripped me or something lol
I'm glad they finally let sakura grow up. I even appreciate updating her model, which looked horrible. Here's hoping she's the new Ryu in 6.
I can see that air tasty baiting dp
Little to no effect on Sakura?
I personally preferred her SF4 design. All her shoto-moves were "worse" in the classical sense, but had fantastic uses elsewhere. Light tatsu loops, charged fireball and her srk conversions were all super interesting play with. I really liked how you could always practice to become consistent at more loops, it had a really cool parallel to Sakura herself - always training to try and reach Ryu. And ex tatsu was a mad satisfying ender to an extended combo, which you could then reset, meaty fireball, safejump, ultra or give it up for slightly more damage. That was a super interesting choice. Every single time. In SF5, she feels very basic to me.
Considering how vastly different Ryu/Ken/Akuma are in SF5, Sakura is a shoto too. I don't think SF needs more shotos.
Just wait for street fighter 6
But in SFV she is only shoto like, she plays off of the tropes in her own style. I think SF4 Sakura is definitely fun in different ways but I prefer seeing character designs twist classic archetypes instead of inventing a new style.
@@ZayaVII Yeah, all signs are pointing to SF6 being even worse in that aspect. Might kill the series for me :'(
I know home girl got buffed.
I just wish DF HK was a bit better of an anti air make the anti air combos a bit more consistent to do :(
To be fair that is a lot of damage potential from an antiair anyway
@@ensanesane That buff honestly just felt like a reason to try and get people to use DF HK as an anti air more since it was rarely used last patch. I you pretty much have to predict a jump or doing it to something like Nash's moonsault to use it.
At least now it has a niche, though “big damage, hard to use” is a bit of a sad niche to be in
@@NeoBoneGirl Pretty much have to be looking for the jump and even then you might miss it and eat there jump in, atleast it can be os'd for people doing wake up forward jump out the corner when you go for throws haha
Sometimes you setup a charged fireball, and you know opponent is gonna jump, but your punish didnt do enought damage (light dp, or air trow). Now your opponent is afraid of anti air and has to bloxk the fireball. I think is a nice buff.
Please do Gill
In general, this won't improve any of her matchup issues. I'd have preferred they did something to make her more stable with changes to her st. MP and fix her weaknesses to backdash after blocking a st. MP midscreen. She'll stay roughly middle of the pack with st. LK being godlike and the rest of her kit being solid but mildly flawed.
This patch in general gives me hope for sf6. But I couldn't pick up sak in sf5 because of her crouching aesthetic