Jade BASIC UNIT GUIDE! Maddening
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- Опубликовано: 15 авг 2024
- #fireemblem #fireemblemengage #feengage
In this video I outline how to use Jade on Maddening in terms of classes, upgrades, passives, etc.
This guide is aimed at the early/midgame. I will be making an advanced guide that covers emblem rings and endgame unit builds. Игры
The video I was born to watch, Jade I know you're just a character in a videogame,but I love you woman.
I really like the graphic with the growths. Much easier to follow
If you're a big fan of her it is possible to get canter pre chapter 10. Just save Jean's paralogue and cheese farm sp with great sacrifice.
You can power level her using the staff exploit.
Little known fact, Jade and Bunet are extremely similar, the only difference is that u get Jade 2 chapters before Bunet and if leveled up to his internal level, Jade will only have 1 point of strength and 1 point of Def more than Bunet while Bunet will have more build and Speed. Apart from that Jade just has more Magic than Bunet but he has better overall growths in every department over her.
This Coffee is pumping out content faster than I can keep up with.
I made Martial Master Jade a true Iron wall using Arms Shield+. My level 18 Martial Master Jade can tank 45 damage from bows/knives and 46 damage from tomes.
You said her ability to tank magic falls off, but the Martial Master class has a very high 39 resistance cap with an equally high 25 resistance growth. So, she feels like a magic and physical damage General as a Martial Master. Most importantly, she got the drip with her Martial Master costume and her skill is literally called Meditation.
lol true. I saw she had a decent magic growth compared to others and I thought it would be cool to put her into that class.
Im interested in what your build for her was with skills and all. Your build sounds really fun so i wanta try it
@@cisforchandelure1722 I know I have her with the lifeforce skill I think it is called from tiki which allows her a chance to wait and gain health to max her chances of using her ability again with only one turn of wait given how the ability of martial master can only work at full and the healing ability you get from micaiah which increacse the amount of healing she could do with a staff. Mostly a support unit that can do some damage too.
This is how I set up mine in case you wanted to know.
I don't have DLC so I went with a mix of Resolve, Gentility, and Arms Shield. When I want her to be more aggressive in the enemy phase, I plop Leif on her with Resolve and Gentility. That way she has full weapon advantage access. Otherwise, I just use Gentility and Arms Shield.
Gentility is just flexible since both Bravery and Gentility is useful for Arts while Arms Shield let's get her confront the bows, knives, and tomes with absolute confidence.
Jade feels like she was made for hybrid classes with having okay magic and good strength growths. Sadly Engage prefers hyper specialization into magic or strength. Still better than Bunet, but she is competing with Louis for general role and Panette for axe swinging glory.
During mid game, I used her as a general and would give her the hurricane ax, and let her enemy phase murder entire groups of Griffin, Pegasus and wyverns. But that falls off, especially on maddening.
She was a powerhouse in a previous playthrough I had, but her problem was that, despite being a powerhouse, she couldnt use a majority of said power due to the fact that she was always out of reach, so I turned her into a mage cannoneer, she rocks
Last time I used jade was as an axe Griffin. She basically was a flying healbot that one shot other fliers with hurricane axe. She eventually got to where she could double (with some stat booster help).
She's so, so close to being amazing, there's some trick or hack to make her work.
Like she's not bad... but, I feel like I'm missing something.
She does pretty well as an anti-wyvern unit when equipped with the hurricane axe, wyvern are lower on the magic bulk and the hurricane axe Mt is tripled against them, which means big damage. If she isn't one shotting them, she's getting real close.
Jade is such an under-rated unit.
Native Axe User and she is incredibly versatile. She's fine on a Wyvern or as a Tank.
Great Knight is better for her IMO. General caps her Res at ~18 I believe and screws up her Speed.
As a General, she's a worse Louis. Breaking doesn't matter for High Defense Axe users, like who's breaking you a Swordmaster with 0 damage?
My Great Knight Jade had 60 Def and 40 Res (with Ike) with enough Speed (21) to not get doubled by 23 Spd Ch 23 Mage Knights.
I put Def+4 and Res+5 on her. Also, engraved her Killer Axe (high crit, low weight). So, she had ~90% Crit rate with Wrath.
To be honest, I used her as a Meme initially, but she made my first run so much easier that it's not even funny.
Louis is good, but his terrible Res, Luck and Spd, means that he's not even surviving a single Mage. Whereas, Jade will be fine if there are 2-3 Mages.
I believe I gave her 1 Dracoshield and 1 Talisman. Worth mentioning.
Also, I know you love Ike on Timerra, but Hector seems made for her.
My Louis could reliably deal with mages. He was one shotting with an ugraded and Lyn-engraved Tomahawk. He can kill on player phase or only take one hit on enemy phase. Granted, he was taking around 30% on hit, but that allowed him to survive 2-3 mages on enemy phase.
@@mithos92 Yeah, but her has much lower Res and Spd. So he always gets doubled, and then Excalibur Mages crit him lol
Well, you can get her sp before chapter 10 on maddening also if you have DLC :D. First you can hold of doing divine paralogues up until that point and also you get the scrolls (not sure if that is part of the paid DLC or the free gifts) that give units sp.
Warrior with radiant bow is the best build I've seen her. Ike ring lets her keep the tank role while dealing lots of damage back, Leif with vantage might be good too.
Re jeans paralogue untill after chp9. U can give her michaeh and spam great sacrifice. Should be enough for canter. Armours do give a def bonus to all including of heals. Which means loads of xp
I am planning to make her a Martial Master as her 25 Magic is intriguing me. Also I think she makes a great Griffin Knight as 50 spd and 40 Magic is pretty great, makes her a super solid dual offense.
If you go Martial Master, Arms Shield+ is amazing on her. Given that arts has a weapon advantage against tomes, it's like throwing in +7 Res for a cheap 600 SP. On top of that, it drops dagger and bow damage she takes by 7 as well. If you grab Gentility and equip Ike, or grab Def+5/Resolve and equip Eirika, Jade is a true Iron-Wall.
My level 18 Jade is able to nullify 45 damage from bows/knives and nullify 46 damage from tomes.
@@holycrapitsachicken That sounds insane, wow I need to use Martial Master.
I kinda want to do this on my current playthrough now. I'm two chapters away from getting her and this sounds fun
I honestly think they dropped the ball with the SP system. I think instead of 0.5 Sp/exp with bond and 1 Sp/exp with emblem it should’ve been 0.5 Sp/exp without ring 1 Sp/exp with bond and 2 sp/exp with emblem. It would make those insanely expensive passive more realistically obtainable and made units who join in with no ring actually get some SP.
With her strength and magic growths aren't those the two things needed to make a martial master effective. Has anyone tried this? Curious how much damage she would do.
The only issue Is that the bases won't scale well other than that she makes a decent Martial Master
I mean, in martial master she literally has 45% growth in both str and mag. Thats pretty good for me for a martial master
Don't know how effective would be,but I'm doing this for my next playthough,thanks for the idea 😁
Does she have the speed for that?
@@rashidal-suwaidi that's also another issue I believe she is as slow as Citrinne and Etie
used her in my last run, she works great as a paladin with ike and a tomahawk with byleth's engraving, i later bought gentility just to keep with the theme of hybrid tank(could go for holdout + vantage, but she was good enough with gentility, that and engaging the eirika user gives more atk)
My top classes for her are great knight for the extra resistance, halberdier with both flame lance and silver lance, and sage as a thoron mae draconic hexer
I'd recommend doing relay trial if you have a decent team and want sp for her you can get like three 100 SP books or something just from one relay trial
Oh wow I really like U.I. Format for this video. Keep up the great work!
In my last run I used her as a crit warrior with killer axe with Lyn engraving and a longbow. Her high strength meant she was able to kill from afar and support with long ranged backup. However I am not familiar with much of the game breaking so there is probably more ways to break this character.
The fact jade a magic growth to begin with and not even a bad one at that . She can be decent on magic classes
Has anyone tried Jade as an Axe Mage Knight? The class passive seems to free her up to do more mageslayer traits.
If you want to run her as a mage, give her the Citrinne treatment: put her on Dire Thunder and she should keep up.
I tried running Jade as a mobile tank (Great Knight) for most of my last Maddening run and she just felt mediocre. When I re-classed her to Wyvern Knight with a mix of Great Lance, Brave Axe, and Killer Axe on that same playthrough, though, she immediately started putting in work. After that, I put her on Ike and, with Wrath, she was hitting insane crit numbers even on Brave Axe. She basically cleared out most of the enemies in the first Fell Shard map as well as the second Fell Shard map on her own (avoiding names for spoilers). Definitely would recommend crit Wyvern for Jade.
I'm at the latter half of Solm and I'm currently using Jade as a Great Knight w/Axe and Lance. I got her Arms Shield+ as soon as she joined. (Takes 5 less damage per hit when she has weapon triangle advantage.) The enemy has to either be an axe user with enough speed to double, or a magic user that can hit her before she charges in with her high movement and destroys them. Everything else either does scratch damage or ignores her because they can't do anything. Great Knight's Allied Defense skill complements this too. (Takes 3 less damage per hit when in between an ally and an enemy.)
I have her working as a team alongside Diamant and Alfred in their unique classes, who also have Arms Shield+. That gives me 2 swords, 2 lances, and 2 axes between the three of them. Pretty much anything one of them can't handle well, the other two can take on much better. For example, with swords, they take less damage and don't get doubled by those axe users that my Jade wants to avoid, causing them to not be a threat. And enemies that ignore her will still try to attack the other two, even though the enemies are still doing negligible damage.
They're at three different tiers of bulk, which is useful when enemies ignore units they can't do anything against. If Jade is getting ignored, I have Alfred take the hits. If he's getting ignored too, then I have Diamant do it. I also have the option to use a weapon that won't have advantage and get the damage reduction, so long as it doesn't put them at risk of getting broken.
Sometimes I feel like I get a bit careless with how I use these three. I catch myself checking what weapons enemies have and then going "Let's just throw you at this group and you at that group with these other units following behind to help clean up." And then things work out fine.
This is a petition to make "One-Shot City" an official term used in all future unit reviews
A good video would be a recap at the end of everyone that a Wyvern Knight would be good on. (So basically the whole physical cast)
I'd argue that the great sacrifice armour "exploit" is intended because armour units fall off hard, and the "exploit" was intended as a strategy to compensate for that early on without making them take away kills from other units.
General's speed and res caps are too low for the overwhelming majority of units to take advantage of once you get Micaiah back, and there are only 2 chapters (4 if you don't care about pupil units) to take advantage of it if you want to reclass to exploit it early.
Even then, most units would end up crippling their future speed if they did that. For Jade, that number is reduced to 1-3 chapters.
In addition to that, the reduced experience as they level up prevents them from gaining too many levels over the rest of your team, at which point you'll want to prevent them from taking kills away from the rest of your units.
And no matter how many levels Louis gets in an armour class, he will always be really slow and weak to magic.
If you really want her to get Cantor hold off on the dlc or paralouge chapter give her the emblem ring of dawn and power level her using staffs by removing your units weapon from the item menu surround a enemy unit and have her heal them.
Armor unit power leveling is legit, great point!
Thanks for the Tip m8 :)
So it seems a lot of people have Wyvern as their best or one of their best classes. I'd love to see a wyvern comparison video. Be like, An average lapis that was reclassed immediately can reach this level and will have fixed stats of X on chapter Y compared to This unit (kagetsu, merrin, Vander, Rosado, Alear) that has Z stats on chapter Y. And one for Warrior as that's another common class people say to go into. Show off the comparison using the same class to really highlight their differences.
Like example is If you reclass Jean instantly to Axe Fighter, master him at lv10 to berserker and he gets 10 levels his stats are basically the same as joining Panette except for having 6 more speed. So is 6 speed and much better speed growth worth all it takes to get Jean 20 levels by the time you get Panette?
She's basically what i wish amber was . A decent unit on most clases
I got her as great knight with lightsphere++ quick riposte+ and a killer axe 5+ with Camilla's engraving I pair her up with Sigurd or Edelgard depending on what I need
I plan on using her as a Mage Knight in my next run with DLC. By endgame, she should naturally have around 22-24 STR and MAG and 21-23 SPD, so I think giving her Camilla would be a good option. Jade could use all of her engage weapons relatively well (bolt axe, brave tome, physical axe that does bonus Res damage), and as a Cavalry she’d get an extra +2 MOV in addition to the +2 already provided by Camilla’s Engage skill Soar. She also provides SPD +5 at bond level 20, so that plus Mage Knight’s skill should put her in the 30-32 SPD range.
I've had her on Great Knight and now warrior, and she seems to be doing well. Her growth rates reminds me of Amelia and its a shame stats cap are class locked cuz she would be the new Amelia
BTW I heard Gale axe is insane on jade so if you get it later put Camilla engrave on it if you have dlc, since it's she's a tank and Gale axe is a smash weapon I honestly wouldn't expect to not take a hit using the axe so the avoid penalty using Camilla really doesn't matter with this setup.
made her a axe/sword greath knight with the reduced damage on triangle advantage not as good as ike but it's surprisingly effective for how cheap it is
"If all else fails, reclass into wyvern."
She’s gonna be good on the magic cannon I hope
Playing first playthrough and I'm trying to avoid having double classes since Louis is already General. Watched the video, and I think I'm gonna run Wyvern until I can get Martial Master weapon proficiency for chain guard. I wanna run unorthodox, but still optimal good builds
Biggest issue with great knight jade is she doesn't have near as much defense as Louis for me usually so cav and armor slayer really make it too much of a pain to use her as great knight. There are instances in this game where you either don't deploy tanks or they are just straight up open to slayer skills I've gotten pinned before where no matter what I would do she could not escape these weaknesses.
why not halberdier? good str for dmg, and defenses to tank the retaliation hit. seems pretty good.🤔
She would be decent on it, I usually recommend Halberdier for units with really high STR growth, hers is medium but she would be fine as Halberdier
I’ve started a new play through and have just finished Chapter 9 and put her on Halberdier (mostly cuz it’s her coolest outfit lol) and was wondering if it’s an alright class for her? I thought it might be cuz it’s a pseudo tank class ?
jade is cool
I'm going to try her as a general with Corrin. Give her boots so she can keep up with the pack.
Okay so I’m thinking about using all Brodia for my next run and making everyone a Calvary of some kind.
Probably dumb but 🤷🏻♂️
How would Jade do with Levin Sword? Earlier you brought up that magic classes want to double and that Griffin Knight would help her become able to double with enough investment and Jade'a decent magic stat could help bolster damage even further
Poor Jade. With most characters, I fielded new characters at least once to try them. I think with Jade though I put her straight on the bench
So, I know it would be a huge overlap with Pannette (and she probably does it better), but would she be good as a berserker?
This vid isn’t in the basic guides playlist btw 🙏 figured you’d want to kno
My Jade is a Wyvern. She's... alright? She's still probobly the weakest unit on my team, but she's on the team. And a flying Byleth ring user isn't bad either.
One shot city is good
I don't play on maddening because I work full time and have limited time to play games; however, great knight Jade with Hector is a beast. I can send her into a group of enemies and she will solo the entire group taking minimal damage and wiping out the enemies with a tomahawk.
Martial Masters also can't be broken due to arts, aaaand she'd get chain guard
Also in regards to great sacrifice on her, she starts armored, and armored units with Micaiah get insane exp because they buff everyone
Jade basic unit guide:
1. Bench her immediately
As much as I like Jade, she's probably the worst unit in the game. Taking investment to be on par with Bunet is really bad, even if you do have marginally better growths. I wish they had pumped up her res a bit more so you could actually make her good against mages, but it's low enough that the only real difference between her mage bulk and Louis's is that a hit takes 80% of your health instead of 95%.