The building’s damage resistance seems to be good while the trees have not even half their resistance to mobility. This may want to be increased with a camoflage benefit for open field missions, or infiltrations through parks.
Well done! Game's looking way better than the first video I saw. May I say that it's kind of difficult to tell which the player is, in the middle of all the chaos. Not sure if that's intended though, because it does look cool that things are destructible. In any case, you are making great progress.
Just so glad that some people are really interested and checking it from time to time. Don't worry the game is moving it just I'm not posting a lot since I'm just building the loop not much interesting stuff and some revision. I will post update soon.
This looks so cool, definitely wishlisting!
can't wait for the next update ;P
The building’s damage resistance seems to be good while the trees have not even half their resistance to mobility. This may want to be increased with a camoflage benefit for open field missions, or infiltrations through parks.
Well done! Game's looking way better than the first video I saw. May I say that it's kind of difficult to tell which the player is, in the middle of all the chaos. Not sure if that's intended though, because it does look cool that things are destructible. In any case, you are making great progress.
Ideally, you should tell and know who the player is even in that chaos. One of the thing I working out
1:33 friendly fire!!
First! Nice developments!
interesting game, reminds me of bigador. is there a discord for this?
How's the game?
Just so glad that some people are really interested and checking it from time to time.
Don't worry the game is moving it just I'm not posting a lot since I'm just building the loop not much interesting stuff and some revision.
I will post update soon.
@@PolylabStudio cool cool, glad it's still green