DID YOU LEARN SOMETHING NEW IN THIS VIDEO? 😀 Do us a quick favor, and tell us your favorite tip in the comments, or just let us know you liked the video by giving it a like 👍 And, if there's anything you’d like to see us cover in a future video, leave a comment and let us know!
Speaking of components and polygon counts...BE CAREFUL about any stuff you get from the 3D Warehouse. People of all skill levels are making this stuff. Even if it looks right, never ever assume. You have to examine every single thing you bring in from the 3DW. Many files will have all kinds of crazy materials...or materials painted on each individual face instead of a whole group being painted. The list goes on. Keep your own stash of components. Clean up anything you get from 3DW (watch out for components within components too!) and then save them as "cleaned up" so you know when you use them again, they won't cause problems. Cars are particularly notorious for this stuff. The polygon counts can be extremely high. Many times the left and right side of the car is modelled differently. Since cars are so symmetrical, it is MUCH more efficient to build on half, make it a component (within the component) and mirror it. I have folders containing my cleaned-up files for: Landscape Civil Structural Metals Electrical and Lighting Furniture Entourage Art Entourage People-Ghost Entourage People-Photo Entourage-Cars-Complex Entourage Cars-Simple Here another tip you get your layers and materials organized for every new model you create. Make a little 12" square. Make it a group. Copy/array so you have columns/rows of these generic groups. Now, make your tags naming system. Like A- means architectural stuff, M means mechanicals stuff, C= Civil, L=Landscape, E=Electrical-Z= entourage....whatever makes sense to you and keeps things organized in a list format. Assign the tags to each one of the groups. If you have 50 tags, you'll now have 50 of these square groups each with a unique tag name. You can do the same thing for materials you like to use a lot. A particularly great maple texture, several brick textures, car paint materials that you have assigned bmp and gloss characteristics to already. Now do the same process. Have a bunch of groups of squares with the materials applied individually. Next: Make a component of the "tag squares". Call it something like TEMPLATE TDEFAULT TAGS. Make a component with materials something like TEMPLATE DEFAULT MAT Save them someplace safe. Now when you start a new model, import these two components. Your tags and your materials will be all set up for you. Again, if you import anything from somewhere other than your "sterilized" stash, go clean up the crazy tags and materials it will contain. if there are materials deep within the component, it doesn't mater what material you "paint" the component with in the rendering software. it has to be all default inside there, or, you nee to understand and name the colors buried inside the component so you can control them later. For example, a car will have many materials. Make sure all the tires are assigned something like this: TIRE-BLACK-FLAT or... TIRE-BLACK-GLOSS Similarly, PAINT, RED-CANDY APPLE PAINT, WHITE-DULL-PAINT-WHITE GLOSS MIRROR-SHINY LENS-AMBER-TRANSLUCENT LENS-AMBER-LIGHT GEN LENS-CLEAR-FROSTED GLASS-CLEAR-THIN-SHINY GLASS-TRANSLUCENT-MED FROSTED. And so forth. This will allow you to control specifically the color of the green Bronco (or whatever) if you need to. Yes, it is a lot of work to get that component of the Bronco you like all cleaned up as I have described. Maybe hours, (stripping out extraneous stuff, simplifying colors, assigning your won materials, simplifying some crazy polygon elements. ...) but then you will have it nice and clean and workable for the rest of your career. And you can control parameters whenever you want or leave them stock. Also keep in mind that these highly articulated cars and such are very big files and will take your rendering software a lot of time to crunch thru. Use judiciously. For example, two cars in the foreground that have a high level of detail; this is appropriate since you will see it all. But the ones 50 feet away can be medium detail...and the ones in the distance...can be little Fisher-Price very-low-polygon components. It all helps. Plus, the Fisher-Price ones can have black tires...and nothing else...all default. Then from a distance you can paint these cars entirely as you see fit. For example, in the back parking lot...paint red, black, white, gray, black, white, white, red, gray, gray gray...whatever looks visually appropriate/ Easy. One click. Or paint them all gray so they don't stand out..
Hi sir, i hv question. So i already build my model, and i want to render it with v ray. What video should i watch it first so i didnt miss anything? Thank you.
The video you watched here is a good starting point. And if you need more in-depth training, I recommend you take a look at our V-Ray for SketchUp video courses - they are available in our Video Course Library. You can learn more here: www.sketchupschool.com/video-course-library
I really appreciate these tutorials. I design a lot of stand alone 3d models (not architecture) some have lights inside them. I've found it difficult to manipulate the background looks in Vray and how to use the lighting to effect transient textures from within the model. Have you all considered a tutorial like this or could you recommend a video that might cover it?
Hi Ron - Glad to hear you like the tutorials! To get a better sense of the projects you are trying to render with V-Ray for SketchUp, can you send us a message to team@sketchupschool.com and attach your SketchUp file with more details on what you're trying to do? We'd be happy to take a closer look to see if we could give you some advice (and to see what sort of questions might be worth covering in a future video). Thanks!
I will first orient my model. Lot of things you explained in the video were overlooked by me like organizing file and polygon count espl from 3d Ware house. A big thank you!
hello I like sow much your videos and I learn a lot of thing I don't now or I forget but I have trouble for sow many years downloading v-ray for Mac and do you have any tips to get or a video where you show us how to download this program?
Hi! Two questions: 1. I onces oriented my building to match the actual Sun which caused a lot of problems because if it's not aligned with red /green lines, you can no longer draw or move things along those lines. I understand that once you go into rendering, your model is supposed to be finished, but there are always minor touches you will want to make and those will be super hard to align. I guess it means that you can only orient by aligning perfectly to Red or Green lines no? Also, once the house is placed bizarrely on a diagonal line, is there an easy way to align it back again? 2. You group things into TAGs. Is it the same as simply grouping them into bigger groups and naming them respectively "Art" / "Furniture" etc? Are Tags any better than groups? thank you!
Hello! Do you have any idea on how to fix the swatch preview in the vray asset editor? I'm using vray 5 but the swatch preview isn't showing anything even if adjust the reflection, refraction, etc.
It's hard to know for sure what the issue might be. Your best course of action is to post the issue to the Chaos forums where they can hopefully help you resolve the problem. I noticed they've helped with similar issues such as in this forums thread: forums.chaos.com/forum/v-ray-for-sketchup-forums/v-ray-for-sketchup-bugs/1070088-material-preview-shows-nothing
We have a Rendering with Podium course in our Video Course Library. You can learn more about the Library and sign-up to watch the Podium course (and all the other courses) here on our website: sketchupschool.com/video-course-library
Yes, SketchUP works on the M1 Mac but it's not clear whether it has been _optimized_ to run on the M1. Here is a SketchUp forums thread for you to explore further: forums.sketchup.com/t/sketchup-on-apple-silicon-m1-devices-and-issue-reporting/145426/18
You can find the installation instructions here: docs.chaosgroup.com/display/VSKETCHUP/Installation. If something about the process doesn't work for you, just send us a message to team@sketchupschool.con and we'll try to help.
Really happy to hear that our videos have been helpful! We have a few different computers that we use when working with V-Ray for SketchUp. One is a PC laptop with an NVIDIA GeForce GTX 1080 graphics card with an Intel i-7 CPU and 16GB of RAM. This is the computer that performs more average when compared to the people we teach (some have slower computers, some faster, but on average this rates somewhat close to the average performance we see). We also use a MacBook Pro laptop with a 2.9GHz Intel i-9 CPU, Intel UHD Graphics 630 1536 MB and 32GB of RAM. And lastly, when we are rendering lots of really high resolution final images and animations, we will use either Chaos Cloud and/or a workstation PC that is maxed-out with the latest CPU and GPU so that we can render multiple projects and get them done on a short deadline.
You can certainly use SketchUp and other architectural 3D modeling software using the Macbook Air M1 Chip. Of course, the "best" laptop for 3D modeling depends on what 3D modeling software you plan to use and whether you need to do any photorealistic rendering and/or photorealistic animations. Some software only runs on a PC, while others run on Mac and PC (SketchUp runs on both). Also, PCs tend to have GPUs that can create photorealistic renderings and animations faster than a Mac.
DID YOU LEARN SOMETHING NEW IN THIS VIDEO? 😀
Do us a quick favor, and tell us your favorite tip in the comments, or just let us know you liked the video by giving it a like 👍
And, if there's anything you’d like to see us cover in a future video, leave a comment and let us know!
It is helpful tutorial but I can't find links to download SketchUp models
Speaking of components and polygon counts...BE CAREFUL about any stuff you get from the 3D Warehouse. People of all skill levels are making this stuff. Even if it looks right, never ever assume. You have to examine every single thing you bring in from the 3DW. Many files will have all kinds of crazy materials...or materials painted on each individual face instead of a whole group being painted. The list goes on. Keep your own stash of components. Clean up anything you get from 3DW (watch out for components within components too!) and then save them as "cleaned up" so you know when you use them again, they won't cause problems. Cars are particularly notorious for this stuff. The polygon counts can be extremely high. Many times the left and right side of the car is modelled differently. Since cars are so symmetrical, it is MUCH more efficient to build on half, make it a component (within the component) and mirror it.
I have folders containing my cleaned-up files for:
Landscape
Civil
Structural
Metals
Electrical and Lighting
Furniture
Entourage Art
Entourage People-Ghost
Entourage People-Photo
Entourage-Cars-Complex
Entourage Cars-Simple
Here another tip you get your layers and materials organized for every new model you create.
Make a little 12" square. Make it a group. Copy/array so you have columns/rows of these generic groups.
Now, make your tags naming system. Like A- means architectural stuff, M means mechanicals stuff, C= Civil, L=Landscape, E=Electrical-Z= entourage....whatever makes sense to you and keeps things organized in a list format.
Assign the tags to each one of the groups. If you have 50 tags, you'll now have 50 of these square groups each with a unique tag name.
You can do the same thing for materials you like to use a lot. A particularly great maple texture, several brick textures, car paint materials that you have assigned bmp and gloss characteristics to already. Now do the same process. Have a bunch of groups of squares with the materials applied individually.
Next:
Make a component of the "tag squares". Call it something like TEMPLATE TDEFAULT TAGS.
Make a component with materials something like TEMPLATE DEFAULT MAT
Save them someplace safe.
Now when you start a new model, import these two components. Your tags and your materials will be all set up for you.
Again, if you import anything from somewhere other than your "sterilized" stash, go clean up the crazy tags and materials it will contain. if there are materials deep within the component, it doesn't mater what material you "paint" the component with in the rendering software. it has to be all default inside there, or, you nee to understand and name the colors buried inside the component so you can control them later. For example, a car will have many materials. Make sure all the tires are assigned something like this:
TIRE-BLACK-FLAT or...
TIRE-BLACK-GLOSS
Similarly,
PAINT, RED-CANDY APPLE
PAINT, WHITE-DULL-PAINT-WHITE GLOSS
MIRROR-SHINY
LENS-AMBER-TRANSLUCENT
LENS-AMBER-LIGHT GEN
LENS-CLEAR-FROSTED
GLASS-CLEAR-THIN-SHINY
GLASS-TRANSLUCENT-MED FROSTED.
And so forth.
This will allow you to control specifically the color of the green Bronco (or whatever) if you need to.
Yes, it is a lot of work to get that component of the Bronco you like all cleaned up as I have described. Maybe hours, (stripping out extraneous stuff, simplifying colors, assigning your won materials, simplifying some crazy polygon elements. ...) but then you will have it nice and clean and workable for the rest of your career.
And you can control parameters whenever you want or leave them stock.
Also keep in mind that these highly articulated cars and such are very big files and will take your rendering software a lot of time to crunch thru. Use judiciously. For example, two cars in the foreground that have a high level of detail; this is appropriate since you will see it all. But the ones 50 feet away can be medium detail...and the ones in the distance...can be little Fisher-Price very-low-polygon components. It all helps. Plus, the Fisher-Price ones can have black tires...and nothing else...all default. Then from a distance you can paint these cars entirely as you see fit.
For example, in the back parking lot...paint red, black, white, gray, black, white, white, red, gray, gray gray...whatever looks visually appropriate/ Easy. One click. Or paint them all gray so they don't stand out..
Thank you for sharing all of the valuable advice!
sir where we download the vray sketchuup file for sketchuup
To download V-Ray for SketchUp, go here: www.chaos.com/vray/sketchup
Really appreciate this! 716 likes (as of now) is so underwhelming.
Glad you liked the video!
Organize your file
Glad you liked that tip!
Does this only work for sketchup pro and up?
Yes, you can only use extensions in SketchUp Pro, so V-Ray for SketchUp only works in SketchUp Pro.
Hi sir, i hv question. So i already build my model, and i want to render it with v ray. What video should i watch it first so i didnt miss anything? Thank you.
The video you watched here is a good starting point. And if you need more in-depth training, I recommend you take a look at our V-Ray for SketchUp video courses - they are available in our Video Course Library. You can learn more here: www.sketchupschool.com/video-course-library
I really appreciate these tutorials. I design a lot of stand alone 3d models (not architecture) some have lights inside them. I've found it difficult to manipulate the background looks in Vray and how to use the lighting to effect transient textures from within the model. Have you all considered a tutorial like this or could you recommend a video that might cover it?
Hi Ron - Glad to hear you like the tutorials! To get a better sense of the projects you are trying to render with V-Ray for SketchUp, can you send us a message to team@sketchupschool.com and attach your SketchUp file with more details on what you're trying to do? We'd be happy to take a closer look to see if we could give you some advice (and to see what sort of questions might be worth covering in a future video). Thanks!
I will first orient my model. Lot of things you explained in the video were overlooked by me like organizing file and polygon count espl from 3d Ware house. A big thank you!
You're welcome!
Great video... Very helpful.. thanks for sharing...
You're welcome!
hello I like sow much your videos and I learn a lot of thing I don't now or I forget but I have trouble for sow many years downloading v-ray for Mac and do you have any tips to get or a video where you show us how to download this program?
You can download V-Ray from the Chaos website here: www.chaosgroup.com/vray/sketchup
You know... we don't REALLY need to see your face that much.
Hi! Two questions:
1. I onces oriented my building to match the actual Sun which caused a lot of problems because if it's not aligned with red /green lines, you can no longer draw or move things along those lines. I understand that once you go into rendering, your model is supposed to be finished, but there are always minor touches you will want to make and those will be super hard to align. I guess it means that you can only orient by aligning perfectly to Red or Green lines no? Also, once the house is placed bizarrely on a diagonal line, is there an easy way to align it back again?
2. You group things into TAGs. Is it the same as simply grouping them into bigger groups and naming them respectively "Art" / "Furniture" etc? Are Tags any better than groups?
thank you!
Please send these questions to team@sketchupschool.com and one of our instructors will be able to help you.
The project use Geo-location we use it for all project. We do everything else. We do PV and Batteries our model
Thanks for sharing!
Hello! Do you have any idea on how to fix the swatch preview in the vray asset editor? I'm using vray 5 but the swatch preview isn't showing anything even if adjust the reflection, refraction, etc.
It's hard to know for sure what the issue might be. Your best course of action is to post the issue to the Chaos forums where they can hopefully help you resolve the problem. I noticed they've helped with similar issues such as in this forums thread: forums.chaos.com/forum/v-ray-for-sketchup-forums/v-ray-for-sketchup-bugs/1070088-material-preview-shows-nothing
Hi sir I need vray 5 please proved me link not installed in chougrop this vray
To download and install V-Ray 5 for SketchUp, you need to go to the Choas Group website here: www.chaosgroup.com/vray/sketchup
Dear Sir.. can you demonstrate Su Podium Rendering in sketchup.. thank you..
We have a Rendering with Podium course in our Video Course Library. You can learn more about the Library and sign-up to watch the Podium course (and all the other courses) here on our website: sketchupschool.com/video-course-library
Thanks for the great video! Do you know if this works on a M1 mac yet?
Yes, SketchUP works on the M1 Mac but it's not clear whether it has been _optimized_ to run on the M1. Here is a SketchUp forums thread for you to explore further: forums.sketchup.com/t/sketchup-on-apple-silicon-m1-devices-and-issue-reporting/145426/18
@@SketchUpSchool Sorry, I was referring to Vray. Thanks.
really useful and well laid out video, thank you
You're very welcome!
Please please make a Vedio on how to install VRay in Mac! It’s the hardest TBH!
You can find the installation instructions here: docs.chaosgroup.com/display/VSKETCHUP/Installation. If something about the process doesn't work for you, just send us a message to team@sketchupschool.con and we'll try to help.
This channel cracks me up. Also super helpful.
Happy to hear you like our channel and videos!
hey alex
ive learnt a lot from your videos.
you are a life saver
may i ask what are pc configuration u are using?
Really happy to hear that our videos have been helpful! We have a few different computers that we use when working with V-Ray for SketchUp.
One is a PC laptop with an NVIDIA GeForce GTX 1080 graphics card with an Intel i-7 CPU and 16GB of RAM. This is the computer that performs more average when compared to the people we teach (some have slower computers, some faster, but on average this rates somewhat close to the average performance we see).
We also use a MacBook Pro laptop with a 2.9GHz Intel i-9 CPU, Intel UHD Graphics 630 1536 MB and 32GB of RAM.
And lastly, when we are rendering lots of really high resolution final images and animations, we will use either Chaos Cloud and/or a workstation PC that is maxed-out with the latest CPU and GPU so that we can render multiple projects and get them done on a short deadline.
Great video and very good presentation also
Glad you liked it!
macbook Air m1 chip for architecture? best laptop for 3d modeling?
You can certainly use SketchUp and other architectural 3D modeling software using the Macbook Air M1 Chip. Of course, the "best" laptop for 3D modeling depends on what 3D modeling software you plan to use and whether you need to do any photorealistic rendering and/or photorealistic animations. Some software only runs on a PC, while others run on Mac and PC (SketchUp runs on both). Also, PCs tend to have GPUs that can create photorealistic renderings and animations faster than a Mac.
Hii sir, can you help me sir.
Sir , how can i linence activated in v ray _4.00.02 for sketch up.
Please help me sir.
You will have to contact the team at Chaos Group to have them help you with your license: support.chaos.com/hc
@@SketchUpSchool thankuu so much sir
Can we install v ray for macbook air M1 chip...?
Yes, you can!
我看到潭子跟豐原的交流道
Amazing video
Glad you think so!
Thank you
You're welcome!
Very helpful. Thank you.
You're welcome!