My sentiments exactly. I tried getting through it a handful of times, twice GTNH, once in FTB Interactions. I never get any farther than HV because I don't know what to plan ahead for, be it either building size and layout, or materials that will take a long time.
I began this modpack a few days ago, well actually it's my 2nd time, because I gave up the 1st time, and I feel lost but those videos made me feel less scared of diving in, I know I ain't doing a let's play but just writing some objectifs I have to do is helpful, I'm glad that this dude exist, also I think if he discovers that it used to be 9tiers now there is 12 or 13 tiers, so yeah maybe a season 3
Great vid! In the LV chapter there is a quest for a clipboard that can be hung on a wall and check off things as you go. I think it looks nicer than using signs.
SAME!!! I wanted to go to bed but I saw the notification and decided to watch it! Love the video he puts out and I always find myself coming back for more.
You can tell what kinds of mod packs this man plays. He gets a new item, uses it, and is actually pleased that it works instead of just exploding in his face.
amazing video once again. wasn't expecting a new episode so soon either, so that's a great surprise! This is probably my favorite series on youtube rn. I just love how intricate this pack is. I'm a huge tech and chemistry nerd so this pack is kinda perfect for me. I know myself tho, I know the grind would cause me to lose interest, so this series is the perfect compromise for me
Alongside Gold you're going to be really hurting for Chrome in HV to produce all of the Stainless Steel you need. This is one of the reasons why glowstone farms are the meta solution for your gold woes, since it also produces redstone, which eventually produces Chrome. Redstone veins in general are a good source of Chrome, in fact. Place a miner on a Nether redstone vein to get the double output from Nether ores, and you'll have plenty of stuff to process in short order. There's a recipe that uses Raw Carbon Mesh instead of Fine Steel Wire to craft Item Filters. Use it once you've got the Polyethylene to spare to craft the carbon fibre. Other versions of GT give machines like the centrifuge and ore washing a bonus to chance outputs with higher tier machines, but this mechanic doesn't exist in GTNH. Higher tier machines work faster and can run higher tier recipes, that's it. It's very easy - and very worthwhile - to set up a garbage automation thing for distilled water. Just a water tank, some solar boilers (which you can just let calcify if you use enough of them), a steam turbine and a distiller turning water into distilled. Stock up early and you won't have to wait a million years for ore washers to do their thing, and you'll have distilled water on hand for the odd process here and there that's also sped up/improved by using distilled water. It's really not hard to get, so no excuses for not having it on hand 🙃. GT machines have a setting you can enable called Input Filter, which prevents them from inputting items that aren't part of a recipe that machine is able to run. Shift-right click a machine with a screwdriver to toggle this setting (regular right click will toggle input from output side allowed/disallowed, need to be sneaking). Those type filters (and their item filter counterparts) will output items without needing power, as it says on the tooltip. However you can provide them with power, and have them send that power through their output side if you enable that feature in their GUI (the left most lightning bolt-looking button). Of course they'll only accept power up to their voltage tier and emit power of their voltage tier, but if you're short on space or need an extra side to access a machine using item/type filters as a 2A diode is an option. Prospecting Kits are available as early as LV if you wish to make finding ores that much easier. The spreadsheet has a list of good materials, per usual. Vanadiumsteel might seem like a poor choice at first glance, considering that Alumite LV has many more effective uses and the same effective range, but once Three starts prospecting for fluid fields his MV Vanadiumsteel scanner will have a much higher chance of successfully prospecting the fluid field than an LV field would (40% instead of 24%). MV Vanadiumsteel would also have a *much* higher chance at prospecting regular ore veins if Visual Prospecting didn't ignore Prospector's Scanners having a chance to fail (if it did LV Alumite would have a 76% chance to fail, whereas MV Vanadiumsteel would only fail about ~1% of the time). ...I forgot that if you scan the edge of an ore chunk instead of the centre it can hit the three neighbouring ore chunks as well. So a 3x3 range can, in fact, scan a 2x2 set of ores. Well, point for Three, MV Vanadiumsteel definitely the right call 🙃. This is why I recommend making a Prospector's Scanner earlier, and retiring the Ore Finder Wand. Look at all of those Nether Redstone veins that Three can dig up for Chrome! And that's to say nothing about *another* vein he'd do very well to find in the process of crafting HV circuits, which he had every chance of finding (and even might have if I just missed it) in the process as well. Know thy ores, because sooner or later you'll be back to mine them. Silicon Solar Grade is basically a really easy tutorial for these kinds of processes that end up becoming more and more prominent (and complicated) as time goes on. SSG is a three step process that's on a closed loop in term of sodium and chlorine (you get the full amount back as regular salt), so it's very easy to set up automation for it. Silicon Boules do take forever and a year to cook, but that's why you make more than one EBF and batch craft them when possible. You also get a fair few wafers per boule, even more when you start using higher and higher tiers of boules, so with a bit of planning and managing they're not *that* bad. Mainly it's a test of your power setup, because LV batteries are not going to cut it trying to craft SIlicon Boules. For anyone curious why Three didn't grab the quest for the MV PLE and grab the Emerald Lens quest reward from it...reasons, I guess 🙃. The way that pizza gloves work is that it gives you a very brief Fire Resistance effect, so yes, the backpack does protect you. Mind you that a Hazmat suit would also protect you, and if you're playing with pollution on you'll have had one of those sitting around since the late Steam age. You don't need a Vacuum Freezer to recycle hot coolant. You can place an IC2 heat vent on a fluid tank as a cover, and this will turn any hot coolant inside the tank back into regular coolant 1:1. You can also use an IC2 Liquid Heat Exchanger in combination with an IC2 Stirling Generator to convert your hot coolant into regular coolant and produce some power on the side. Not very much, but it's something. For the record EBFs cannot have mixed coils, so unless you've got the same tier of coils for all EBFs you cannot wallshare them at all. Wallsharing is otherwise *very* worthwhile because it allows you to save on coils (you saw how painful crafting them is, and wallsharing saves 6 coils per dual or 11 coils per quad), but when you're in that transition period where you've got multiple tiers of coils floating around wallsharing can prove to be a bit bothersome until you've finished upgrading all of your coils. Still worth wallsharing, of course. You can place an output hatch in the top row to capture pollution gasses in EBFs, but it's not worth doing. Go right ahead and forget that's possible, you won't miss it. Volcani, however, are a different story...but that's a story for another day 🙃. Another key material that Kanthal opens up is Energetic Alloy. Aside from some uses in EnderIO it's the next major upgrade for TiC Crossbow limbs and bolt shafts (trading a minor amount of damage potential from Carbon for a *major* durability increase), and if you're into Thaumcraft opens up Greatwood Staves and - much more importantly - Transmutative Wands/Scepters (although those will require Infusion as well, which requires either a villager trade or an HV machine). Something else that Kanthal coils do is give every Cupronickel recipe a 5% EU/t discount. Which might sound minor, but when you're burning diesel by the bucket doing all of this EBF smelting it'll add up fairly quickly. Especially when you're overclocking MV recipes to HV, which like single block machines double the total EU cost per recipe (though EBFs will have a solution for that come Nichrome coils...). Another, another thing Kanthal coils opens up is Pyrolyse Ovens that aren't complete and utter garbage, particularly for producing Benzene as a power source. Why, yes, upgrading your EBF coils is indeed critically important. Prioritize doing so whenever possible, because you will reap rewards from it one way or another. Oh, and those diodes? *Yet another* thing Kanthal coils opens up is the inefficient Platinum recipe, which allows you to craft SMD diodes instead of buying the regular ones. Worth it? Not really if you keep up with your questbook purchasing, but if you're processing crushed Nickel ore through a chemical bath with Mercury (by the way, guess what else centrifuging redstone dust produces 🙃), then macerating the purified ore and centrifuging the purified dust you get an ~81.11% chance at 2 platinum pain train dust per crushed nickel ore, or 91.11% with an HV macerator. 27 of those dusts is enough platinum for a stack of diodes, which might not sound like much (and it isn't, really), but it is ~5.3 hours worth of questbook purchases. And it allows you to save technician coins for AE2 materials later, if you think those are harder to deal with then than diodes are now (hint: they're really not).
@@Hillgrov Not directly, but I will add relevant stuff if I come across it (such as the 2x2 ore prospecting with a 3x3 prospector, it's not very prominent but there's a note about it somewhere).
that right but they're will be some changes but its a bummer since gregtech is not in future modpacks just bc of something else that made the gregtech popularity of future modpack decreased😞
So, I know this video was from 7 months ago.. But I'm loving the series so far!! Also, big love to you for introducing me to Gamma Skies. Such a good artist 👌
Even though I'm too pea-brained to grasp a lot of what's going on, or just don't have the patience to play myself, it's fascinating to watch someone actually going through this pack. Even if it's just background noise at times as I play other games, it's still a treat whenever you upload!
I know this is a 6 month old video now, but in case you read this comment, I just want you to know I absolutely love the segments with music and either cuts of building, crafting or quests completed. Great series so far!
Wowie zowie, anooooother episode of grindtech no-outsidezons!! I do have a tip for distilled water, there are pretty much five ways to get it, but two of them are late HV+: -distill water in a single block. This is the worst way in that it's the slowest and uses the most power, but it does use the fewest machines -electrolyze water twice to get hydrogen and oxygen, then chemical reactor for distilled water. This is roughly 4x faster than the above recipe, but needs 3x the machines -get oxygen and hydrogen more efficiently, eg oxygen from electrolyzing sugar (1 machine) or a byproduct of air centrifuging (0 machines yay) and hydrogen from reacting sodium with water (1 machine assuming you have clay electrolysis or similar automated, which is a big assumption). This is 4x faster than the previous method -use a multiblock distillery (ok mr moneybags) -most things that re-condense water, like the condensation tower and multiblock turbines, make distilled water
If you put a heat vent on the chemical bath and make it touch a water source, it cools down the hot IC2 coolant and put it back as cold in the input slot. Very handy.
For the new silicon, there is a recipe (only available in the single-block chemical reactors) that allows you to recycle the chemicals and only requires power. I don't remember which one and am not 100% it doesn't require HV, but it's very easy to set up a system where you insert raw silicon and can leave and come back to Si(Sg).
fun note i discovered playing on my own - for some unexplainable reason, gregtech has 2 almost identical ruby ores/material lines, except one is MgAl2O3 and one is CrAl2O3. why? gregtech i guess. MgAl2O3 is more commonly known as "spinel".
IDK how hard it would be but it'd be great in the recap/timelapse sections to have a zoom on the in-game days played to get a better sense of how long some setup things take. Regardless of that great videos. I have way more patience to watch hundreds of hours of Gregtech than I have patience to play hundreds of hours of Gregtech :P
I could never play GT:NH, every time I try to connect a machine im probably gonna have the wrong voltage, and we all know whats happens then. Great video, and I dont know how some people could do this so easily.
The yield on those miners seems too low to me Are you sure chunkloading only the machine is enough to mine the entire vein? Don't you also need to load the chunks you're mining from? (i know multiblock loads those for itself, not sure about singleblock)
Regarding the silicon boule... There's actually a closed-loop two-stage process available in LV: 1 Silicon + 3 Hydrochloric acid -> 2 Hydrogen + 1 Trichlorosilane 1 Trichlorosilane + 2 Hydrogen -> 1 SG Silicon + 3 Hydrochloric acid That's right, the outputs from Stage 1 are the inputs to Stage 2, and you get 100% of your HCl back. You can literally go back and forth in the chemical reactor with just three starting cells of HCl and craft all your silicon into solar grade losslessly. Again, this is all LV; in fact, I crafted my first diodes from silicon wafers made with this process. VERY STRONGLY recommend to everyone.
For a "To do" list you should use a clipboard. I tend to feel like it helps if you feel "stuck" because you can look back at all the goals you've done.
I'm a bit confused about that silicon grade 1 recipe you give 4 sodium and 4 (4k) chlorine (via the silicon tetrachloride) in but get 8 salt out (8 of each)
please setup a hydrochloric acid processing setup for silicon. it's a really simple loop with two chemical reactors, vs the chemical reactor chemical reactor electrolyzer chain for the sodium route
Great episode for me im not really that into gregtech to me my mind would be trying to do stuff to fast and i would be non organized prob the only way i would play a gregtech pack is with someone who could help me that knows how to play but keep up the great videos
@@Threefold. the Chlorine and sodium loop is self sustaining. 4 buckets of chlorine, 4 sodium dust piles. The pure silicon output includes 8 piles of salt, which electrolyzes back into 4 of each need chemicals. BTW, have you considered using the long distance fluid pipe to transfer your oil instead of manually moving tanks or cells? The assembler makes them pretty cheap. Just needs to traverse 4 chunks or more to be usable.
Hey Threefold, I have a hosted server that I'm looking to add the chunkloading mod to. How would I go about doing this? I have access to the server's files, just wondering if we'd have to add the mod to both client and server or if it's just server-side
i did say it in the livestream i think but it would be really funny if you made the HeLiCoPtEr alloy at LuV (helium lithium cobalt platinum erbium) bc you can make a rotor out of it so you have a HeLiCoPtEr rotor. i really think they should add an actual helicopter from some mod just so it can use that one recipe. its completely useless but i find it really funny
Your videos are always very good, but in this video, the pauses seemed a bit longer than normal making for just a bit more relaxing experience. You could probably add maybe another half second between your cuts here or there, but I like this slight change in style (not sure if it was intended or even happened). Your montages are always pleasant and add that bit more relaxed feel to the videos as well. The only other thing is that I wish you used a bit more of the song you seemed to use a lot in the first GTNH series...I don't remember which one though :D
Have you thought about playing Nomifactory CEu? I know you like Nomifactory but I feel like the CEu version is a lot closer to GTNH especially if you do the hard mode. Would really like to see you do a playthrough of that version at some point. Enjoying all your videos, has really made me go back and try E2E and Nomifactory. Keep up the good work.
All the dopamine of progressing through Gregtech without the existential soul agony and ego death of playing Gregtech
Hah! Exactly why I'm here too.
My sentiments exactly. I tried getting through it a handful of times, twice GTNH, once in FTB Interactions. I never get any farther than HV because I don't know what to plan ahead for, be it either building size and layout, or materials that will take a long time.
I began this modpack a few days ago, well actually it's my 2nd time, because I gave up the 1st time, and I feel lost but those videos made me feel less scared of diving in, I know I ain't doing a let's play but just writing some objectifs I have to do is helpful, I'm glad that this dude exist, also I think if he discovers that it used to be 9tiers now there is 12 or 13 tiers, so yeah maybe a season 3
HOW, 2 EPISODES IN 2 DAYS?!? THAT'S CRAZY
:D
its easy when he doesnot claim quest rewards
@@Threefold. I don’t know how you manage your time, but keep it up! It’s working!
Threefold is gregging hard
@@proxima2213 💀💀
Great vid! In the LV chapter there is a quest for a clipboard that can be hung on a wall and check off things as you go. I think it looks nicer than using signs.
It's 4am for me rn, idk why im awake but perfect time for me to watch some Threefold!
SAME!!! I wanted to go to bed but I saw the notification and decided to watch it! Love the video he puts out and I always find myself coming back for more.
for u guys its 4am? lol for me its 15:30 pm
Why am I so addicted to this series
Its the power of the man himself. I spent all last night finishing off watching the divine journey series
You can tell what kinds of mod packs this man plays.
He gets a new item, uses it, and is actually pleased that it works instead of just exploding in his face.
amazing video once again. wasn't expecting a new episode so soon either, so that's a great surprise! This is probably my favorite series on youtube rn. I just love how intricate this pack is. I'm a huge tech and chemistry nerd so this pack is kinda perfect for me. I know myself tho, I know the grind would cause me to lose interest, so this series is the perfect compromise for me
Glad to have you along for the journey! It's only going to get more complex from here we got a long ways to go :D
Alongside Gold you're going to be really hurting for Chrome in HV to produce all of the Stainless Steel you need. This is one of the reasons why glowstone farms are the meta solution for your gold woes, since it also produces redstone, which eventually produces Chrome. Redstone veins in general are a good source of Chrome, in fact. Place a miner on a Nether redstone vein to get the double output from Nether ores, and you'll have plenty of stuff to process in short order.
There's a recipe that uses Raw Carbon Mesh instead of Fine Steel Wire to craft Item Filters. Use it once you've got the Polyethylene to spare to craft the carbon fibre.
Other versions of GT give machines like the centrifuge and ore washing a bonus to chance outputs with higher tier machines, but this mechanic doesn't exist in GTNH. Higher tier machines work faster and can run higher tier recipes, that's it.
It's very easy - and very worthwhile - to set up a garbage automation thing for distilled water. Just a water tank, some solar boilers (which you can just let calcify if you use enough of them), a steam turbine and a distiller turning water into distilled. Stock up early and you won't have to wait a million years for ore washers to do their thing, and you'll have distilled water on hand for the odd process here and there that's also sped up/improved by using distilled water. It's really not hard to get, so no excuses for not having it on hand 🙃.
GT machines have a setting you can enable called Input Filter, which prevents them from inputting items that aren't part of a recipe that machine is able to run. Shift-right click a machine with a screwdriver to toggle this setting (regular right click will toggle input from output side allowed/disallowed, need to be sneaking).
Those type filters (and their item filter counterparts) will output items without needing power, as it says on the tooltip. However you can provide them with power, and have them send that power through their output side if you enable that feature in their GUI (the left most lightning bolt-looking button). Of course they'll only accept power up to their voltage tier and emit power of their voltage tier, but if you're short on space or need an extra side to access a machine using item/type filters as a 2A diode is an option.
Prospecting Kits are available as early as LV if you wish to make finding ores that much easier. The spreadsheet has a list of good materials, per usual. Vanadiumsteel might seem like a poor choice at first glance, considering that Alumite LV has many more effective uses and the same effective range, but once Three starts prospecting for fluid fields his MV Vanadiumsteel scanner will have a much higher chance of successfully prospecting the fluid field than an LV field would (40% instead of 24%). MV Vanadiumsteel would also have a *much* higher chance at prospecting regular ore veins if Visual Prospecting didn't ignore Prospector's Scanners having a chance to fail (if it did LV Alumite would have a 76% chance to fail, whereas MV Vanadiumsteel would only fail about ~1% of the time).
...I forgot that if you scan the edge of an ore chunk instead of the centre it can hit the three neighbouring ore chunks as well. So a 3x3 range can, in fact, scan a 2x2 set of ores. Well, point for Three, MV Vanadiumsteel definitely the right call 🙃.
This is why I recommend making a Prospector's Scanner earlier, and retiring the Ore Finder Wand. Look at all of those Nether Redstone veins that Three can dig up for Chrome! And that's to say nothing about *another* vein he'd do very well to find in the process of crafting HV circuits, which he had every chance of finding (and even might have if I just missed it) in the process as well. Know thy ores, because sooner or later you'll be back to mine them.
Silicon Solar Grade is basically a really easy tutorial for these kinds of processes that end up becoming more and more prominent (and complicated) as time goes on. SSG is a three step process that's on a closed loop in term of sodium and chlorine (you get the full amount back as regular salt), so it's very easy to set up automation for it.
Silicon Boules do take forever and a year to cook, but that's why you make more than one EBF and batch craft them when possible. You also get a fair few wafers per boule, even more when you start using higher and higher tiers of boules, so with a bit of planning and managing they're not *that* bad. Mainly it's a test of your power setup, because LV batteries are not going to cut it trying to craft SIlicon Boules.
For anyone curious why Three didn't grab the quest for the MV PLE and grab the Emerald Lens quest reward from it...reasons, I guess 🙃.
The way that pizza gloves work is that it gives you a very brief Fire Resistance effect, so yes, the backpack does protect you. Mind you that a Hazmat suit would also protect you, and if you're playing with pollution on you'll have had one of those sitting around since the late Steam age.
You don't need a Vacuum Freezer to recycle hot coolant. You can place an IC2 heat vent on a fluid tank as a cover, and this will turn any hot coolant inside the tank back into regular coolant 1:1. You can also use an IC2 Liquid Heat Exchanger in combination with an IC2 Stirling Generator to convert your hot coolant into regular coolant and produce some power on the side. Not very much, but it's something.
For the record EBFs cannot have mixed coils, so unless you've got the same tier of coils for all EBFs you cannot wallshare them at all. Wallsharing is otherwise *very* worthwhile because it allows you to save on coils (you saw how painful crafting them is, and wallsharing saves 6 coils per dual or 11 coils per quad), but when you're in that transition period where you've got multiple tiers of coils floating around wallsharing can prove to be a bit bothersome until you've finished upgrading all of your coils. Still worth wallsharing, of course.
You can place an output hatch in the top row to capture pollution gasses in EBFs, but it's not worth doing. Go right ahead and forget that's possible, you won't miss it. Volcani, however, are a different story...but that's a story for another day 🙃.
Another key material that Kanthal opens up is Energetic Alloy. Aside from some uses in EnderIO it's the next major upgrade for TiC Crossbow limbs and bolt shafts (trading a minor amount of damage potential from Carbon for a *major* durability increase), and if you're into Thaumcraft opens up Greatwood Staves and - much more importantly - Transmutative Wands/Scepters (although those will require Infusion as well, which requires either a villager trade or an HV machine). Something else that Kanthal coils do is give every Cupronickel recipe a 5% EU/t discount. Which might sound minor, but when you're burning diesel by the bucket doing all of this EBF smelting it'll add up fairly quickly. Especially when you're overclocking MV recipes to HV, which like single block machines double the total EU cost per recipe (though EBFs will have a solution for that come Nichrome coils...).
Another, another thing Kanthal coils opens up is Pyrolyse Ovens that aren't complete and utter garbage, particularly for producing Benzene as a power source. Why, yes, upgrading your EBF coils is indeed critically important. Prioritize doing so whenever possible, because you will reap rewards from it one way or another.
Oh, and those diodes? *Yet another* thing Kanthal coils opens up is the inefficient Platinum recipe, which allows you to craft SMD diodes instead of buying the regular ones. Worth it? Not really if you keep up with your questbook purchasing, but if you're processing crushed Nickel ore through a chemical bath with Mercury (by the way, guess what else centrifuging redstone dust produces 🙃), then macerating the purified ore and centrifuging the purified dust you get an ~81.11% chance at 2 platinum pain train dust per crushed nickel ore, or 91.11% with an HV macerator. 27 of those dusts is enough platinum for a stack of diodes, which might not sound like much (and it isn't, really), but it is ~5.3 hours worth of questbook purchases. And it allows you to save technician coins for AE2 materials later, if you think those are harder to deal with then than diodes are now (hint: they're really not).
@@Hillgrov Not directly, but I will add relevant stuff if I come across it (such as the 2x2 ore prospecting with a 3x3 prospector, it's not very prominent but there's a note about it somewhere).
that right but they're will be some changes but its a bummer since gregtech is not in future modpacks just bc of something else that made the gregtech popularity of future modpack decreased😞
LETS GOOOOOOOOOOOOOOO! Loving the series so far Three! Good stuff!
So, I know this video was from 7 months ago.. But I'm loving the series so far!! Also, big love to you for introducing me to Gamma Skies. Such a good artist 👌
Even though I'm too pea-brained to grasp a lot of what's going on, or just don't have the patience to play myself, it's fascinating to watch someone actually going through this pack. Even if it's just background noise at times as I play other games, it's still a treat whenever you upload!
Dude even with the watching 12 episode Greg tech gave me anxiety you are definitely expert
A pleasure to watch as always.
Good thing about SI Process is you get Chlorin back via the Salt route.
oh dreammaster!
I know this is a 6 month old video now, but in case you read this comment, I just want you to know I absolutely love the segments with music and either cuts of building, crafting or quests completed. Great series so far!
Good stuff as usual! For the EnderIO capacitors, in 2.2.7 devs have added the recipe with aluminium bolts besides the tantalum one
oh interesting! I'm a little hesitant to update at this point, but hopefully there is a stable version after that which we can use it in :)
@@Threefold. yeah I would avoid updating to 2.2.7 right now its a bit buggy.
in 2 days i will be playing the gregtech nh on a steamdeck and i am so excited, love your video and the work you put into them!
Why is Threefold so underrated. Like only 37k sub is way less than deserved
24:50 is some creepypasta shit. Good video!
Three be pumping these out as if he's on high voltage too 😂
every time i see a threefold upload, i smile
Good job man. One of the few RUclipsrs that I watch from the first to last second.
If you go just a little bit into Botania for mana steel you can get plates with MUCH higher durability for tools, for basically free
Already looking forward to the next episode :)
I absolutely love how this episode shows how rabbit holey this is
this is a true Gregtech New Horizons - S2 12 - High Voltage Alloys moment
"Dance of resources" sounds so much prettier than "rabbit hole". ^^
Just commenting for the algorithm, and to tell you it’s still a fantastic series Three! Keep it up 😊
Can't wait to see the HV Age. This is my favourite age in Gregtech since it opens up the game so much.
A pleasant surprise for another episode so quick!
great episode as always!
Wowie zowie, anooooother episode of grindtech no-outsidezons!!
I do have a tip for distilled water, there are pretty much five ways to get it, but two of them are late HV+:
-distill water in a single block. This is the worst way in that it's the slowest and uses the most power, but it does use the fewest machines
-electrolyze water twice to get hydrogen and oxygen, then chemical reactor for distilled water. This is roughly 4x faster than the above recipe, but needs 3x the machines
-get oxygen and hydrogen more efficiently, eg oxygen from electrolyzing sugar (1 machine) or a byproduct of air centrifuging (0 machines yay) and hydrogen from reacting sodium with water (1 machine assuming you have clay electrolysis or similar automated, which is a big assumption). This is 4x faster than the previous method
-use a multiblock distillery (ok mr moneybags)
-most things that re-condense water, like the condensation tower and multiblock turbines, make distilled water
If you put a heat vent on the chemical bath and make it touch a water source, it cools down the hot IC2 coolant and put it back as cold in the input slot. Very handy.
You uploaded at the perfect time, I was able to catch up before heading out to work lole
Loving the series
That's great to hear Leonardo, thank you for watching :D
I love the videos and the consistent releases!! thank you sm
just found u and love it, keep going dude!
Awesome! Thanks for watching :D
BEST SERIES ON YT!!!!!!
Just what i needed for a better day
thank you for the episode, just came from school and i find this)
Fantastic episode three 💙🧡
No its episode 12 😉xD
The silicon salt loop is actually completely neutral on chlorine and sodium if you electrolyze the salt back. Only needed input is the silicon
For the new silicon, there is a recipe (only available in the single-block chemical reactors) that allows you to recycle the chemicals and only requires power. I don't remember which one and am not 100% it doesn't require HV, but it's very easy to set up a system where you insert raw silicon and can leave and come back to Si(Sg).
fun note i discovered playing on my own - for some unexplainable reason, gregtech has 2 almost identical ruby ores/material lines, except one is MgAl2O3 and one is CrAl2O3. why? gregtech i guess. MgAl2O3 is more commonly known as "spinel".
Nice it finally worked
You have the highest determination stat i've ever seen
IDK how hard it would be but it'd be great in the recap/timelapse sections to have a zoom on the in-game days played to get a better sense of how long some setup things take. Regardless of that great videos. I have way more patience to watch hundreds of hours of Gregtech than I have patience to play hundreds of hours of Gregtech :P
Love the content. Hope you also do a long building video in the future as well.
I could never play GT:NH, every time I try to connect a machine im probably gonna have the wrong voltage, and we all know whats happens then. Great video, and I dont know how some people could do this so easily.
The yield on those miners seems too low to me
Are you sure chunkloading only the machine is enough to mine the entire vein? Don't you also need to load the chunks you're mining from?
(i know multiblock loads those for itself, not sure about singleblock)
Dont get yourself burned out Mister threefold
You could never wear me out 🎶
It's a shame there's no way to let ingots and hot coolant just, you know, cool off. Throw em somewhere to sit for a long while.
Regarding the silicon boule...
There's actually a closed-loop two-stage process available in LV:
1 Silicon + 3 Hydrochloric acid -> 2 Hydrogen + 1 Trichlorosilane
1 Trichlorosilane + 2 Hydrogen -> 1 SG Silicon + 3 Hydrochloric acid
That's right, the outputs from Stage 1 are the inputs to Stage 2, and you get 100% of your HCl back. You can literally go back and forth in the chemical reactor with just three starting cells of HCl and craft all your silicon into solar grade losslessly. Again, this is all LV; in fact, I crafted my first diodes from silicon wafers made with this process. VERY STRONGLY recommend to everyone.
Your vidio make this mod pack look so easy
You can change seconds to ticks in gregtech config in mod list on the main menu
keep up the good work
Woah this is earlier than usual
For a "To do" list you should use a clipboard. I tend to feel like it helps if you feel "stuck" because you can look back at all the goals you've done.
That was awesome!
Silicon line is lossless with the chlorine
Super tank would help with fluid storages
Wall sharing the EBFs would save 6 coils
7:25 oh I like this music. Anyone know the song title?
Would You Stay - Mindme :)
I always got my manganese from overworld veins. I avoided nether for that XD also the silicon chain is a closed loop. So make a thingy for it
Early upload, noice
I'm a bit confused about that silicon grade 1 recipe
you give 4 sodium and 4 (4k) chlorine (via the silicon tetrachloride) in but get 8 salt out (8 of each)
yoooooooooooo, another Treefold
please setup a hydrochloric acid processing setup for silicon. it's a really simple loop with two chemical reactors, vs the chemical reactor chemical reactor electrolyzer chain for the sodium route
Great episode for me im not really that into gregtech to me my mind would be trying to do stuff to fast and i would be non organized prob the only way i would play a gregtech pack is with someone who could help me that knows how to play but keep up the great videos
do you not get any manganese dust from. Manganese ore?
because that was at the top of the list on the map. (genuine question)
i have to imagine that at some point it would be worth it to make the lossless cable, at least for the few remaining LV machines?
The silicon purification can be turned into a loop pretty sure. I just made a setup for it yesterday.
Yeah there is a partial loop in there somewhere
@@Threefold. the Chlorine and sodium loop is self sustaining. 4 buckets of chlorine, 4 sodium dust piles. The pure silicon output includes 8 piles of salt, which electrolyzes back into 4 of each need chemicals. BTW, have you considered using the long distance fluid pipe to transfer your oil instead of manually moving tanks or cells? The assembler makes them pretty cheap. Just needs to traverse 4 chunks or more to be usable.
Got bored of the "greg" comments so i'll talk normally now.
Good episode as awlays my man! Still don't understand why you aren't going crazy.
Are all of these extra materials included into TiC, with modifiers and all?
greg approved
i know im late, but how do you chunkload there? and which version do you play?
You noted on previous episode that the MV miner does 32x32, yet you only chunk load a single chunk, might be worth chunk loading 3x3 around it
It auto loads the chunks so long as the miner is loaded :)
you can actually skip having electeolyser in you poly silicon route with just 2 chem reactor and few fluid tanks
Hey 3fold, are you heading for 100% successively? My OCD hits hard with all those unclaimed rewards and unfinished quests. :)
Can‘t you do normal Iron and Gold farms in GTNH I assume?
how are you highlighting things in orange?
How is ore marked on the map? I see a bunch of ore icons making easy to find again but I can't seem to replicate that in my game.
I just found it. There is a button in journeymap fullscreen to display it.
ore button in full-screen map
Hey Threefold, I have a hosted server that I'm looking to add the chunkloading mod to. How would I go about doing this? I have access to the server's files, just wondering if we'd have to add the mod to both client and server or if it's just server-side
You can find specific information on my instance setup in discord :)
@@Threefold. ty!!! :D
Yo does anyone know the name of the song that plays at 17:47? Thanks :)
Busy Bee - Colors of Illusion :)
@@Threefold. Thanks :D
Who is that artist that you have playing as your background music?
Would You Stay (Ft. Le June) - Mindme : also, Shazam has a chrome extension you can use to find the names of songs being played
GT:NH world record for HV unlocking
how the hell do you pump these out so fast?
i did say it in the livestream i think but it would be really funny if you made the HeLiCoPtEr alloy at LuV (helium lithium cobalt platinum erbium) bc you can make a rotor out of it so you have a HeLiCoPtEr rotor. i really think they should add an actual helicopter from some mod just so it can use that one recipe. its completely useless but i find it really funny
Why is the game so red at min 22:34?
nvm literally being said 5 sec after
Your videos are always very good, but in this video, the pauses seemed a bit longer than normal making for just a bit more relaxing experience. You could probably add maybe another half second between your cuts here or there, but I like this slight change in style (not sure if it was intended or even happened). Your montages are always pleasant and add that bit more relaxed feel to the videos as well. The only other thing is that I wish you used a bit more of the song you seemed to use a lot in the first GTNH series...I don't remember which one though :D
you dont have to craft normal transistors just make SMDs with a bit of PE gallium and annealed copper
and it triggers something that makes you skip the normal transistor quest line but you will not be able to get rewards
Don't forget about compressed chests
Soon as we get to HV we'll get loads of compressed chests :D
epic.
Sure, you could wallshare, but what about the A E S T H E T I C S?
algorithm comment greg alloys
Love the series, but all this crafting hurts my head in a good way.
Anyone know the name of the song
RUclips ALGORITHM !!!
its 48 that does mean 3 multipied by 16 is 48
Three, I hope that you are having fun man. I am having fun watching you but overall the complexitiy seems like too much I dont know.
Have you thought about playing Nomifactory CEu? I know you like Nomifactory but I feel like the CEu version is a lot closer to GTNH especially if you do the hard mode. Would really like to see you do a playthrough of that version at some point. Enjoying all your videos, has really made me go back and try E2E and Nomifactory. Keep up the good work.