The FASTEST Possible UPGRADES | Beating Grandmasters With Stupid Stuff
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- Опубликовано: 12 сен 2024
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#harstem #SC2 #StarCraft2
The funny part about all this is that I saw a Serral stream a while back and he was legit worried that he was facing one of Harstem's Beating Grand Masters games XD
you got a vod?
vod please! I need to see that 😂
Will look, but it was a vid from 5 weeks ago, and a 3 second clip out of a 35 min upload XD
Edit - I think its this one: ruclips.net/video/OkiQnYltglA/видео.html
@@catsozen ruclips.net/video/OkiQnYltglA/видео.html
@@BarringtonDrive @17:32 ish
ruclips.net/video/OkiQnYltglA/видео.html
Even if this sucks, watching the enemy units dying so fast is extremely satisfying.
Next week you should try: "The Reverse Nydus".
Do a Nydus rush but proxy the Nydus Network and put the worm in your base.
aren't all nydus the same once made so you just need creep ... ie it's underwhelming
Zerg is OP (zerg main here), just puke some creep from an ovie then proxy nydus, I see it
@@mh1593 probably don’t understand the concept if you think it’s underwhelming. When does Zerg ever proxy a building that isn’t a hatchery. Plus, you wouldn’t be entering a worm and exiting a worm as your comment implies. This is entering a worm in your main base then exiting the actual Judy’s building in the enemy base.
@@mh1593 The point is the nydus makes a LOT of creep when it’s made, but an ovie making creep with a proxied Nydus network and making the worm at your base should make it slightly harder to find. lol
He should have a worm next to every base, and if he wants to move between bases he should use the worms
I didn't even realize just how good upgrades are on marines until you hit during that first game
Well, let's be real, that's 7 instead of 6 HP deald 5000 times every second, that really adds up
@@Adamin_The_III My friend. I do not think it’s 5000 a second 😂
Yeah, marines only hit like 4000 times/s, maybe even a bit less
@@eduardfornes I know this might be a ploy: but if it were 1 hit point at 4000 times Per second a nexus would be killed by one marine…. In less than a second
@@yellow4563 it's just a joke mayn
After first game - "Dear Harstem..."
I know right! XD ".....Marines are Imba, I had like 4 queens a a load of roaches, he attacks with marines, I think 'great, my units counter his units, i'll chase him off and defend easily', but no: He stims in and just RECKS my units, doesnt even focus fire properly, wins the fight easily! Fckin Marines, man, how the fu....."
😂😂
@@Supergoon1989 "... I know i didnt play perfect but this guy is worse; he doesnt even macro properly and plays a non-existant build order and my roaches and queens just die to the imba damage from marines..."
"I was already mining on 3 bases..."
Put a base in between two base locations and mine from both. Don't need to worry about oversaturation. It's not good and you'll lose but that's also cool too. It's a poor man's double expand.
9:55 That smack you have thinking about this strat as viable cheese, I can feel that turmoil of amazement and pure joy mixed sadism altogether XD
18:13 "maybe he has an observer that i need to clear?" while the medivacs are literally flying through the observer. classic harstem.
how did you see that yeesh lol
@@thalanoth i have a big tv lol, observer was like the size of my fist
Dear Harstem, as you know cool guys don't look at explosions which leaves them completely helpless before the mighty Disruptor. This is the perfect opportunity for you, an SC2 pro using your expert knowledge of 3rd base timings, to snipe their freshly planted bases launching hundreds of their precious minerals straight into the void. But that is just the beginning; once your Disruptor count reaches a critical mass, it only takes 11 of the mechanical bad-boys to reduce a Planetary Fortress to ashes and put those sniveling DTs out of the job. You could even cloak them with a mother ship to really humiliates those dim half-chons! - Hope this helps, Roy from the States
@Michael Lochlann … Do you need a /s?
2x gas to start would be faster to get 1/1 upgrades, but that said, it's WAY more efficient to do what you did, since you're capped until you get that armory.
To capitalize on these, you might've targeted down their evo chamber on first push, which woulda reset their upgrades, and really driven home how important upgrades are as he's stuck at 0/0 to your 2/2. Though they'd economically have been far better off, I think you woulda then not pushed him into countering, and he'd not have had 1/0.
Concept: Rush out Neosteel Armour while bunker rushing your opponent and trying to set up a contain.
Concept: Rush out mid to late game tech and/or upgrades as fast as possible, for example Ghosts, Storm, Vipers, Infestors, DT Blink etc.
This build is a 5-7min all in, waiting for the 2nd timing attack with 3/3 is pointless since by the time it arrives the enemy would have caught up with either upgrades or unit tiers, In the 2nd game you probably could've won if you would focused on taking out production building and the army and then kept the pressure continuously with marines rather than waiting for the 3/3 and MMG mix. As you said you can trade more efficiently but you haven't really traded at all until it was too late. If you keep the pressure going they can't get upgrades and might have hard time even getting to the upper tier units. Even sending 4-5 marines at at time with a 1-2 upgrade advantage would've frozen their progress since they would've have to spend continuously on army to keep you at bay.
yes. I do this king of builds alot and I discovered they require constant aggresion and tactical strikes not just good trades. I win with this builds on one base but I play protoss so imorttal drops and dark templars/archon is how I win. you have to focus on micro for this
@@justvis1326 "imorttal drops and dark templars/archon is how I win"
These would work even without the heavy upgrade rushing under GM. In fact, they might work better without it, because Archons, DTs and Immortals are just that good.
@@OzixiThrill ye I am plat now. I guess doing one strong thing good is enough for now. I think most players try to macro so hard they get little value from their good units cuz they lack micro and tactics
@@justvis1326 The thing is, if you nail your macro well, you're almost guaranteed to hit low diamond, even with minimal micro.
However, if you don't have a solid macro-game, then you're never getting past Diamond.
Unless you're Florencio, but Florencio has the transcendental wisdom of ignoring moves that are conventionally logical.
Next week should be a goat episode again. Beating goats with carrots at the petting zoo or smth like that
18:13 You were right about the observer! it waas right there
Anti armor missile from ravens is like an early game +3 attack on your marines.
You saw the power of early 1/1, now imagine a marine timing with a one click -3 to the enemies armor.
Next bgmwss! Raven with 3 rax push (e.g. skip medivacs and get raven)
Correct build is
Supply
Gas
Skip scv to get rax in time (like in standart build)
Bay
2nd gas
+1
Factory
Armory
+2
+3 at 5:35
The rest is by your choice.
You can add 2nd bay when you see gas to spare. Best i got is 28 marine 4 evacs with 3-2 at 8:32. Some other stuff like 2 tanks also abvailable. But you CCs are delayed for sure
Aggressive Expansion: you can only expand if you attack (not just harass) at the same time. You can only attack if you are expanding at the same time.
Idea for BGMwSS:
S(C)O - Strategic (Campaign) Outposts.
Whenever you build a tech structure (other than gateways), you must proxy it somewhere on the map as a strategic outpost. Each outpost must have a minimum of the following:
1 Tech Structure (such as forge, cyber core, twilight council, robo facility, stargate, robo bay, DT shrine ect.)
1 Basic Production Structure (Gateway)
1 Pylon OR Warp prism
1 Photon Cannon OR Shield Battery
You may also have 1 tech structure per stronghold (base), such as a cyber core in a wall, or a single stargate in the back of your capital (main).
You can *only have 1 tech structure per outpost/stronghold.*
You can hide these outposts if you want (eg for DT shrine) however they still must have the required structures. Although you should certainly have some more offensive outposts otherwise you are disqualified.
Your judgement may determine the number of/ratio of offensive outposts you must have to fulfil this objective.
18:12 great intuition. He knew there was an observer he just didn't see it.
Try this with marauders vs zerg. Marauders got 1 base armor, add another immediately (no need for weapon upgrade, stim does the trick). With 40% of zerglings dps going out thanks to the armor, marauders are virtually invicible with a couple medivacs. And what will the zerg do ? Roaches ? Banelings ? Vs marauders ?
The goal is to go around with medivacs and just drop them in their base to prevent them from taking any upgrade, or making a spire or an hydralisk den. You can drop them directly in a sea of zerglings because even surrounded they survive long enough to snipe a building thanks to the medivac healing and then get away with it. Bonus points if you reach 2/2 marauders vs 0/0 zerglings. That's fun !
The real counter is obviously mass queens but most zergs just panic when you start sniping their spire or hydralisk den again and again and it's very fun !
This is my favorite kind of beating grandmaster with stupid stuff, where you try something weird (and whether or not it works) you learn something new about the game
mass ground viking to mess with zerg? double reactored 2 base spaceport? Maybe try to overlord snipe like a classic broodwar pvz to start and come out swinging with ground dmg upgrades?
Uthermal has a series on that with his penguin strategy.
@@SupremeVelocity01 kinda not really? i'm thinking more along the lines of focusing the early game to be like a bisu build again its kind of hard without disruption field as that was a pretty big part in making it work but more the core principle of the play is my thinking.
Hey Harstem: here is a concept.
Pretend you are learning to count. (or maybe you will not pretend, and just learn for real...?):
For your first nexus, you are allowed to build 1 pylon next to it
For the second nexus, you are allowed to build 2 pylon next to it
For the third nexus, you are allowed to build 3 pylon next to it
and so on... So you don't know well how to count, but if you survive, you will be rich very fast...
Or other concept: thirst for power
You need to build a separate pylon for each building you want to build (except nexus)
and another one: handle with care
you believe vespene gaz is very unstable, as nitroglycerin. So each vespene can be harvested by only 1 worker at a time
and one challenge for terran: little supply ain't no supply
you are allowed to build only one supply depot. To increase your supply after that, you must build command centers...
If you're worried about unsafe nat expand you don't seem to remember that CCs can fly so simply build it upstairs
I get Neosteel that is the only way it will survive long enough when shity two base Protoss hit.
Turtle Toss:
Might drag on a little long for content purposes but I think a late game with Nexii walls and cannons everywhere would be good fun
just sounds like standard skytoss
@@mh1593 you've seen lots of nexii being used as planetarys?
I would love to see you do a turtle defense game in which you are secretly stacking up invisible men to do a global push in which your hit every base with 3/4 units at the same time.
so satisfying dude, just felt like machine gun marines blitzing everything
I love the dry deliverance of all the funny xD
BGMWSS idea #1: Fake agression into macro. Build a proxy looking to get it scouted and try to make your opponent overreact, but intending to play macro the whole time. Something like an easily scouted proxy gate/rax or fake cannon rush without committing to the aggression into fast expand.
Suggestion 2: Rush double forge on protoss but then proceed to only rush out armor+shield upgrades, no weapon upgrades allowed.
Suggestion 3: Pretending to be AFK twist: Scout early on, as soon as your worker reaches their mineral line, ask for a PP, say something about a delivery or some other funny excuse, then proceed to quickly pause and "ACCIDENTALLY" unpause the game, pretending you didn't intend to unpause so quickly. From there, immediately pretend to be afk.
Stop your worker dead in their mineral line or similar to sell that you went AFK. Your home base should then stop producing workers, only have a pylon+1gate+1gas or whatever is a suitable amount of infrastructure for the moment you went AFK, then focus on building up your proxy base across the map.
The second game is why I don't feel like upgrades are super important in SC2, AoE just destroys everything lol
For next week I'd like to see raven play in all 3 match ups - for TvZ using the raven to deny creep as well as harass drones, for TvP to harass and to disable key units / kill observers, for TvT since it's normal to get them maybe getting an additional starport early game dedicated to building ravens for harass
If I remember correctly, the first build was a build vs protoss ~3 years ago. It was either heromarine or uthermal that had quite a bit of sucess with it as the maps were short enough for it to be useful.
"Overachiever" you get 20+ workers on minerals and all 6 on gas before rallying to the next base. (The new base can rally to its own minerals, but other bases can't until 20+6 workers)
16:00 walls are great.
terrans : yeah they are.
Big Game Hunter, make a fully upgraded hunting party and kill the critters on the map before you can attack your opponent.
I've been wanting this for awhile since Terran building's flying seems to be used mostly just for swapping add-ons and CC safe building, but:
FORWARD OPERATING BASE - Any military unit producing buildings must be at your most forward most expansion.
They don't need to necessarily be in front of, but around at least.
If space is hard to come by, then Starports can be a base or two behind.
Know what you can build after a fast eBay? A fast planetary fortress!
Concept : play like Florencio. Maybe even archon mode with him.
2:16 Literally anything is more fun that playing monopoly. Ball and Cup, is more fun than monopoly.
💕 Harstem, Burrow lings next to natural geysers, thus blocking them and watch opponent get confused
Early upgrades mean 1 thing, shit early, very strong mid and decent late.
Core advantage, big value and super cost-efficient army
(if total you made 200 marines - Early Up: 20 marines unaffected + 180 marines boosted vs Late Up: 100 marines unaffected + 100 marines boosted)
The cowboy vs the sheriff, how synchronistic
Harstem: MMM isn't broken
Also Harstem:
Do a bunker rush (hidden - opponent cannot see them before 3+ bunkers are build close to each other) in the style of a cannon rush. Obviously some disadvantages but also no pylons and you can most of your money back with bunkers, so the game isn't over if you don't win immediately. Also use Proxy-Barracs for vision and to limit attack surface of bunkers.
Upgrades are underrated I swear
True. 100 Fully upgraded Lings beat 400 un-upgraded lings, with 36 survivors. True story. test it or YT it, i'm serious.
Was the worker at 25:29 trapped by the ebays? I know it's stupid but I always find it funny when it happens X))
Clear Skies : Playing either Terran or Toss, you are not allowed to build any unit that shoots up, static defensive structures that shoot up are allowed, flying support units or that only shoot down are also allowed.
Do impressions of other people's playstyles / quirks/ famous mistakes. Eg play like the sewer mermaid with no warp gate one game. The next game if you get pvz, try to force a rage quit with hallucinations (especially void rays).
Or you could save this idea for Halloween and call it a costume challenge
Build a repair bay out on the map when you push. A bunker with multiple scvs in it and send your mec or air to it to repair when they take damage.
I kinda want to see a stealth nydus worm, by proxying the network instead of the worm
There's no way this qualifies as 'stupid stuff' - it's a legit strategy; upgrades matter *SO MUCH* in sc2. I realise it's not optimal play if your expansion gets delayed as sacrifice for the upgrades, but for an early timing push I bet this still might work OK. Sort of like a cheese build, almost? OK let's see....
"its like popping balloons" - Harstem 2022
Concepts :
Terran-Zerg (or "Moving Men")
With terran, when your base has no mineral left, you have to move all your buildings to a new base on your opponent's side of the map
Heroes
Get the most kill with one single unit
Maginot line
You have to gg if your opponent crosses the middle of the map
These are challenges with deliberate handicaps, rather than unconventional advantages
The first push against toss, how effective would it have been if you targeted down that pylon and shut down the 2x WG and Robo? Maybe a few less worker kills but without warp ins could you have crushed the production?
If you play as Terran, do the Super-Swap (tm):
First, you decide which buildings get Tech-Labs and which Reactors [1] and at a certain point you do the switcheroo of a lifetime and swap all the Barracks for Starports/Factories and vice versa to pump out something completely different.
[1] e.g. Tech-Labs on Barracks and Reactors on Factories and Starports for mass Marauders + Mines + Viking or something
if you want something for next week i suggest to review the ghost / nuke game. I feel the last time it really lacked because you had the restriction of "just ghosts", but like just have alot of annoying ghosts on the map and nuke alot might be really nice to watch.
"Sneaky beaky like" As Z get burrow and use it as much as possible. Burrow banes for land mines and/or just for vision like an observer, burrow roaches and follow the enemy around. Setup traps where you burrow your whole army and try to get them to walk over you so you can pop up and crush them. Attack a base on one side to pull the army to the side then circle around to attack the other side after burrowing banes in the path the army will have to take. aka have fun with it.
That was funny.
I have a question: do protoss players also have some build orders with early forge? Maybe you should try this build orders too?
:)
BTMWSS suggestion: "The boy who cried NUUUKE". Do whatever else you want, but fast-tech up to ghosts and nuke the corner of the map 3 or 4 times. Then, after your opponent is convinced you're a complete idiot and can't find either your ghosts or see any nukes falling anywhere, go ahead and use them properly once or maybe twice if you feel lucky. Then go back to nuking the corner of the map for a while.
When you ask whether you have a Finnish wall, and your friend goes Norway ~4:25
I am glad you see the struggle of Terrans. I was playing this guy who Voidray rushed me I was up 3 upgrades and still barely won. I had Marine/Viking and if not for my ninja base I would have been super screwed.
"Maybe he's doing something BTW, I haven't really consider that" 👌
“In the Queue” - each attack has to have one more action queued up than the previous one. Third attack has to have three different things going on simultaneously, etc.
Alright, how about a Zerg BGMWSS: Proxy tech structures. You need to poop creep somewhere that is not your bases and build your Zerg tech structures there.
The Harstem V Monopoly lore continues!! Lmaooo
The Cowboy vs The Sheriff. My life is complete.
concept: proxy base but most of your production and tech is on that side of the map
can leave something in your base to confuse them the hell off
You should proxy with terran, building banshees and saving them, while rushing double +1 for them, then send them into the production and aim to kill the production and get out
Have you done one of these where you only get armor/shield/speed upgrades? No damage upgrades?
Is it possible to hit the enemy the moment you get +1?
Any second after that is losing the window of opportunity further, in the hopes to have enough units.
Play in such a way that you announce your position or where you plan to attack, but in a misleading way. Eg 1: You have one oracle in position to attack natural mineral line and two more in position to attack base mineral line, only tell them about the oracle at natural in chat, by purposefully going into vision briefly or both. Eg 2: Say you are sending in 2 adepts, forget to mention the void ray that will be joining them. Essentially try to bait and control where and how your opponent will defend/attack with trickery while not outright lying to them. Sending in hallucinations does not count as lying.
Kevin! Do this same thing but start the match by telling the opponents “you are not allowed to attack unless you have better upgrades, any requests of me?” And it they request something you must follow their rule 😂
do you think it can work as a protoss too Harstem ? should be cool if you could make a video with them to test
Turtle on 2base with Protoss, no 3rd allowed, defend all incoming scouts, then all-in with counter attack and expand to 3rd at the same time after you defend the opponents first push . If your main gets scouted, you must all-in immediately. Unit comp is up to you.
Do another one of these Terran fastest upgrade builds please
Didn't Clem do a build similar to this? Lowko had a video of Clem getting double e-bay at around 3:20, and got really fast 2-2 upgrades.
My friend lost their life bungee jumping.
But the person they beat at Monopoly cut the rope.
Ever considered using high graphics settings for RUclips contents?
Week 11? (I'm not sure I've lost count) of asking Harstem to harass workers with colossi
What is the minimum number of +1 aa Banshees needed to kill a base? Cause I think a turtle to hyperflight Banshees, no cloak, and delete their bases/tech sounds fun. Transition to whatever deals with their army.
i like this build, must try it again!
So way back in my Wc2 days of Archers Only. This was kinda like a 2v2 strat me and my friend did always. I would fast push for the upgraded archers + upgrades while he mass rax'd to defend the 1v2 for as long as possible. Never lost with it.
Harstem stumbles upon genius, great build!
Hilariously beautiful!
For next one, why don't you try beating grandmasters using copious amounts of sentry hallucinations?
It's just like popping balloons got me😅👍
If it's the same guy, The Sherriff was a legendary AoE II player back in the day
Holy shit that first game, upgrades are power.
Can you make a nuke trap, surround opponent with nukes out of vision of his main army and then drop couple of nukes on top of him. Or use siege mechanics with nukes to get him attack into you or get blasted
I've always wondered why terrans have this super cool combat heal that they never seem to use - I'm of course talking about a mech army with a bunch of SCVs that have repair on autocast.
Because scv generate as much menace as the unit they are repairing. And since they are so weak, they will die very fast.
The SPORK. Main army timing attack with triple prong harass.
Will you ever make a video about 2v2?
I challenge you to use a realistic style of military based tactics and win matches. 1 tank for every squad (8ish ground soldiers), heavy air support (vikings/BC's), then rear guard tanks sieged only. You must also keep some support units (SCV's) repairing frontline tank units. No repairs on air units unless in base. No upgrades
The 2nd game is pretty close to my favorite Terran cheese. My version is more all-in so I get a fourth rax instead of a natural and I'm not as focused on getting the upgrades as fast as possible. So I hit about a minute later but with 8-12 marauders added to the marines. It works pretty well in my MMR (NA plat).
This build should be called The Ballon Popper.
When thecowboy meets thesheriff
I like that this dude wins some and loses some. No pretenses.
"Retirement Plan" At the 1 min mark, you must bank 100 minerals before spending anything. At 2 min, 200. At 3 min, 300, and so on. This only applies once per min.
Wanna see some more of these upgrade rushes plz
Mr. Harstem. I used to play a lot more in WoL and during that time storm was the best thing that protoss had vs the other races. Yet you never see them ever. Can you make storm great again? Can you forcefield enemy and storm them to a victory?
Most efficient supply. You can only build a new supply depot after the previous one has been upgraded from an orbital command call down.
Cowboy vs sherrif, how fitting
do you think you could pull something like this with glaive adepts and just melt roaches and queens?