SEGA Dreamcast Fishing Rod Controller

Поделиться
HTML-код
  • Опубликовано: 9 сен 2024
  • A quick look at the SEGA Dreamcast fishing controller (in this case a third-party version made by InterAct) including how the motion sensors work and demonstrations of SoulCalibur and Virtua Tennis.
  • НаукаНаука

Комментарии • 29

  • @widge
    @widge Год назад +3

    You made me buy a fishing controller!

    • @benryves
      @benryves  Год назад +2

      Haha, I hope you enjoy it! 🙂

  • @Henry00
    @Henry00 8 лет назад +1

    I always love watching your videos.

  • @chuckles825
    @chuckles825 8 лет назад

    Nice to finally see inside one of these as it's a neat little piece of tech. I was always surprised at the variety of games this works with. I've used it on both Power Stone games and Crazy Taxi as well.

  • @KermMartian
    @KermMartian 8 лет назад

    Those "accelerometers" are much simpler than I'd expect; they remind me a bit of the spring-and-pin "sensors" for erasing calculator Etch-a-Sketch games that I and someone else in the community made a number of years ago.

  • @lunavorax
    @lunavorax 8 лет назад

    Nice video, as usual!

  • @dadsnotfunny
    @dadsnotfunny 5 месяцев назад

    thanks mate

  • @DeviousMalcontent2
    @DeviousMalcontent2 8 лет назад +1

    I actually got to work on a Sega bass fishing arcade cabinet; the mechanisms are very different to the Dreamcast version.

    • @benryves
      @benryves  8 лет назад

      Interesting, I've not seen the original arcade machine. What sort of mechanisms did that use? I'm not sure how much the official SEGA-branded fishing controller differs to the InterAct one and whether it uses different sensors.

    • @DeviousMalcontent2
      @DeviousMalcontent2 8 лет назад +1

      I was fortunate enough to find photos online of the exact model we had, the major difference with the controller [1,2] being the arcade version (from memory) is made of a mix of stronger aluminium/steal and rubber and has about a 25cm long hollow plastic rod with a thin rope coming out the end leading back in to the unit, mechanism wise, this provides 'real-time' feedback to the user for actions like when the fish is pulling on the line.
      [3, 4] on the front of the unit the rope would feed in to a sliding (left, right) mechanism that guided the remaining length to the reel-motor inside the unit, I remember that electric motor had a lot of torque.
      Spinning the 'reel' on the controller would translate in to the reel-motor loosening its tension on the rope.
      The mechanism that guided the rope in to the unit worked along the same principle as a printer/scanner head, except I think that motor sat on a gear-rail and wasn't driven by a belt.
      [1] i.imgur.com/DwZzEQS.jpg
      [2] i.imgur.com/nvxyHho.png
      [3] i.imgur.com/bebSWK3.jpg
      [4] i.imgur.com/MhiDQw2.jpg
      Our unit unfortunately lost its television part (smashed in by vandals) I think the technology those TV's use is called 'Videoscope' basically a Projection television; it has 3 Projector lamps. We managed to replace ours with an LCD monitor by adding a board witch allowed the unit to output to composite video and VGA. - (I'm not even sure what the native output of that unit is since I've only ever seen it in arcade machines)
      The driver board for the reel-motor also died so one of the technicians sprayed it with WD40 and it worked, that was when I learnt it was non-conductive. xD
      p.s, sorry for the late reply had been busy with my Information Security Assignment. ;)

  • @DorimiPrism
    @DorimiPrism 7 лет назад +1

    The ORIGINAL Wiimote.

  • @funnywarzonebanter4381
    @funnywarzonebanter4381 3 месяца назад

    Hi mate nice video , question , what do you use to connect dreamcast to newer tv connection please

    • @benryves
      @benryves  3 месяца назад +1

      Thank you! Personally I use a VGA cable, but I make sure that when I buy a TV it has a VGA connection on the back. Not all games are VGA-compatible so sometimes I swap to other cables (RGB SCART, S-Video, composite...) depending on the need. If your TV lacks any sort of analogue inputs (so it's just HDMI, for example) then there's a whole array of different products out there that can convert from analogue signals to HDMI - I use a GBS-8200 board with the gbs-control modifications for some of those, but there are commercial products like the OSSC or RetroTINK series. You've also got cheap cables specific to the Dreamcast that contain a VGA to HDMI converter (these unfortunately squish the picture horizontally, but at least they're cheaper and less involved than a dedicated scaler that would handle the picture properly) and if you want to go all-out there's the DCDigital mod that natively outputs a clean digital HDMI signal directly from the Dreamcast. Getting the best picture from old consoles is a complete science in itself, so maybe take a look at the RetroRGB channel here on RUclips for example as they cover things in much more detail than I could in a comment here!

  • @richwatson1985
    @richwatson1985 2 года назад +1

    Great game. I just re bought a dreamcast and this game with this rod. Fantastic!
    Only thing. I don’t know if the rod is meant to pick up on the turn the rod left and right movements. Mine doesn’t. But it does when I turn the analogue stick left or right. Any ideas?

    • @benryves
      @benryves  2 года назад

      I'd need to experiment - the hardware is there but the Sega Bass Fishing manual doesn't seem to mention its use of it (just vertical motions). Unfortunately it's one of those games that I feel I have more luck with than skill playing!

    • @richwatson1985
      @richwatson1985 2 года назад +1

      @@benryves I agree. So great to re live my childhood though :) just re buying all the games again. Some of them are so pricey!

  • @Data_Corruption
    @Data_Corruption 8 лет назад

    are you bennyscube?... the suspicion is real

  • @Sketcz
    @Sketcz 2 года назад

    Great video. I've been wanting to open my copy of this exact rod, since the motion sensors seem broken on mine. Any advice on repairs?

    • @benryves
      @benryves  2 года назад

      Thank you! I think you'll need to take a look inside to get an idea of what's gone wrong, but I'd start by checking for any broken connections between the sensors and the PCBs and then maybe look at cleaning the metal contacts with contact cleaner in case they've oxidised and are not making a good connection when shaken.

    • @Sketcz
      @Sketcz 2 года назад +1

      @@benryves Thanks! I found that one of the cables from the front sensor was crushed under the screw-in metal plate. Must have happened during manufacturing. I freed it and also used isoproponal on the contacts, and it seems to work absolutely fine now.
      However... Now the spin mechanism seems... Less sensitive? I re-opened it, in case any dust got on the sensor, cleaned it with isopro, and made sure it looked clear, closed it up, and... It might be my imagination, but super slow turning no longer produces any sort of result. I need to turn it slightly faster than super slow. (1 to 10, it used to recognise speed 1, now it needs 3 minimum.)
      Anyway, your video was instrumental in giving me the info I needed to sort out the motion problem. Rod casting now works great. Thank you! :D

    • @Sketcz
      @Sketcz 2 года назад +1

      @@benryves Siked and lubscribed! :D

  • @houseofbits
    @houseofbits 8 лет назад

    Awesome vid! Take a real fishing rod and attach all the sensors to it.

  • @merthsoft
    @merthsoft 8 лет назад +3

    Now hook it up to a calculator!

    • @benryves
      @benryves  8 лет назад +2

      I haven't had much luck with the Maple bus used to interface the controllers to the Dreamcast; its high bitrate makes it difficult (or indeed impossible) to decode in realtime on cheap microcontrollers. The projects I've seen that do claim to support the controller dump the pin states to RAM in a tight loop and then decode the protocol afterwards, hugely limiting the maximum packet size. There'd definitely need to be something between the rod and the calculator, in any case. :)

    • @sikthehedgehog
      @sikthehedgehog 8 лет назад

      Yeah, the problem with the Maple protocol is that it's extremely timing sensitive (it needs to run exactly at a specific bitrate, a bit off and it stops working - this goes for both slower and faster). That really sucks :/

  • @marksmod
    @marksmod 8 лет назад

    I thought you died

    • @benryves
      @benryves  8 лет назад +2

      Sorry to disappoint!

  • @jonchapman6821
    @jonchapman6821 5 лет назад

    These fission controllers do NOT work as well as the official SEGA controllers, they’re noticeably poorer quality.