Elixir collector is funny cuz instead of being an attacking or defensive thing, its an economy card, so it just does its own thing, tho it getting nerfed out of existence is pretty sad
@@ezramoore9472 they want cards to not be overcentralizing but nerfing some out of existence means that theres less cards to be good, and prolly make overcentralizing more possible
@@ezramoore9472 i think so too, since its economy, it doesnt function like conventional offense or defense, so other strats can be used, but they nerfed it out, tho maybe the games not built for it but that can be said for a lot of mechanics, prolly
@theslayer781 lmaaaaaooo you are right I knew it 🤣🤣 I just wanted to be funny and make people laugh while they see me fail my ratio that came out of nowhere 🤣 I'm sorry commenter
@@jackv360 it's cuz when you play the game you have to deal with the bs of Supercell and worry about the balance changes and unfairness, things you can't control but ultimately affect you negatively anyway meanwhile here it's like reading a story, it's like commentary not nearly as stressful or dumb
As a golem pump main i think the last pump nerf was bad for the card, it just killed it, the reason why it got suddenly broken is because of dagger duchess release, which allows you to safely pump up and still be able to defend if opponent tries to pressure, dagger duchess was hella broken at that time. One thing that made pump even worse is the void being a thing. I think even the unnerfed pump wouldn't be that broken anymore now because dagger duchess got many nerfs and void being super popular.
@@DevilMayCarry Did you find it weird that you made a complete non-sequitur to what the person was actually saying just to be negative? I'm sure they're well aware that what had been their main deck has been gutted by the pump being killed, and they're laying out why they felt doing so was a mistake. You saying that their deck is bad now has literally no relevance to their point about killing the pump being an error related to how a different card was acting in the meta. Like, just, why?
@archie-queenie My comment was made out to someone else that commented on the original comment calling golem pump a "gay ass deck". They have deleted their comment.
"We know the blame lies with Duchess however we are nerfing the collector as its part of synergy" It feels like they throw darts at a wall while blindfolded in the way they do things, they dont consider balance changes while making future content and vice versa, they introduce something broken, shoot a random bystander then throw said random bleeding out bystander to wolf pups.
My main concern around the Elixir Pump is something you briefly mentioned- that it can’t really be compared to anything else in the game, or at least couldn’t in its earlier years. It was the sole method players had for manipulating their elixir output, so honestly no normal nerf of game mechanics would’ve ever put the card in what Supercell considered a “healthy spot”. It could only kill the card or let it remain prevalent, because there was simply no other option- if a player wanted to do anything to store elixir or boost elixir output, they HAD to use the elixir pump no matter what state it was in. This makes it unfair to compare the elixir pump’s use rates with that of other cards that had replacements of any kind. The idea of letting spells slow down the pump’s production in addition to shortening its lifespan was a decent workaround to this, but the proper way of “nerfing” this card in my opinion would be to expand the elixir-manipulating options. This could involve perhaps robbing your opponent of elixir directly, or adding tricks like the Elixir Golem that provide alternative ways of messing with elixir. This would provide players with other options, which would start to paint a better picture of the actual balancing condition of the elixir pump. Then Supercell could proceed with further buffs or nerfs or reworks with a lot more knowledge of what was or wasn’t wrong with the card.
It didn't need its final nerf yet... It was perfectly balanced! 10% usage is a golden number, cause if you wanna use it, you can. If not, don't need to!
Clash Royale went into a weird path after i stopped playing in 2019, so refreshing seen your videos and seeing the old "tournment lvl" cards, as far as i remember my first legendary was Ice Wizzard from the daily wooden chest, good time :')
My idea for an evolution would be to have some amount of elixir cost reduction for troops you place near the pump, maybe a flat amount to encourage use with cheaper cards? It would might help the issue of it not interacting with troops much as you would want to place the pump where you can place troops
Man, I've watched every single card "documentary" and I've loved all of them. I'ts so interesting and nostalgic every time. I don't think I've used the collector ever other than like in draft matches, and I watched the whole thing without skipping even a second. That's a big word from me, I have an attention span of a 5 year old iPad kid. Overall, please never stop making these!
I think that nice evo pump concept would be increasing elixir bar capacity from 10 to 13/14/15. That would let to spawn more cards in one push, without producing more elixir than regular pump produces.
I think supercell wants to silently remove beatdown at this point, both pump and battle healer getting massive nerfs dispite being mid cards right next to eachother is suspicious (they're taking their sweet time on fixing that battle healer bug)
i had a couple ideas for e-pump evolution, but idk how they would change interactions or if they would be too broken/game changing: 1. Instead of giving elixir every few seconds, the elixir pump speeds up your elixir generation while on the field. An extra idea is to make it start out as a barely noticeable boost but slowly get faster until it gets destroyed. 2. Somewhat similar to the skeleton king idea, the pump will get a meter (like skel. king) above the health bar that gets filled each time you place a card, and when it gets filled you get 2 elixir.
deploy time is meant to sync up the two devices. you wouldnt want the pump to give more elixir on your end, but die on the opponents device 0.01 seconds before it generates the last one. this could happen if they do not have deploy time.
That would just be bad networking on their part. If both devices can't agree on the time the pump was placed, then how would they agree on the time the deploy time ends? The latter depends on the first, so if the time in which its placed is inconsistent in both devices, so will be the time in which its fully deployed. So no, what you're saying is just wrong.
Youre confusing with the semi-transparent deploy time delay, the deploy time clock is just there to slow the game down so you can react to things being placed, otherwise you wouldnt even be able to see it when the opponent plays something
One thing I'm thinking about them is adding another elixir generating card to CR, maybe a troop that gives you elixir when it gets kills or upon death like a reverse Elixir Golem I think this would be somewhat effective because of cards like Zap & Log with how each of them was super busted but got better as more options where added to fill that role so if there's other options for elixir generation maybe the same effect will happen, idk man I'm just yapping
As a pre-2020 player it's sad to see such awesome cards get such destructive nerfs. Hopefully this will get sorted one day in the future rather than just making it unusable.
Void mostly made this card just disapear and mostly goldem isn't a good card anymore,Imagine if Evo pump will take like no damage from spells or It just has more hp and can make 2 elixir
First off; love your videos. Secondly : I noticed that titles like these are very over dramatic and you're not the first to use them. Honestly everything breaks the game as is, once a new mechanic that interacts differently than anything before enters the game. Funny how we talk about it being busted once its use finds a way into any given meta. Either way keep up the great work, love watching your video essays :)
i think a cool evolution for the elixir pump is if it spawned elixir blobs alongside the elixir it produced, but I don't know how useful it'd be or how balanced it would be, it could even be a nerf since the elixir blobs would technically be having your pump produce elixir for the opponent
I feel like (as some one who used to play Clash a decent amount of time but not anymore) that the Pump should never get an evolution. I vividly remember the time where Miner 1.9 was a thing and with a Pump evo something similar could return (basically you defend with spirits and kit with something like a hog rider while supporting it with Evo Bomber or Bats then overwhelming your opponent in double elixir). However I believe your balance suggestions were spot on. Keep up the good work. Really enjoy this content
I faintly remember that in 2016 there was some type of a bug with lightning. It had some splash. I remember clearing skarmy with it. That was strange that only 3 skeletons survived
I used to win a national-level tournament using X-Bow Pump just a year ago as my final deck. Elixir Pump definitely leaves a good mark on me, though now I quitted after Evolution update.
One of Clash Royale like games i played had a similar building to elixir pump, but instead of charging to give you elixir, it increased the speed at which elixir is generated. Maybe evolved elixir pump could be something like that. And since it would an evolution, you can just not equip it if you prefer standard elixir pump.
I've never played or even downloaded Clash Royale (or Clash of Clans) yet Gratz videos are something I drop almost everything to watch, and always look forward to.
As someone who was a kid at the time but a religious player, hearing that rage was bad is surprising. I thugged it out, loved rage. I guess I was fighting with a disadvantage, but hey, it worked for me lmao
You should do a royal recruit video. They're one of my favorite cards to play, and I'm interested in learning more of their history unless they've had a really boring one lol
I always had an idea of turning the pump into a 2 elixer building that banks you 1 elixir and changes roles into a sort of goblin cage without the goblin but instead you get 1 elixir on death and it will VERY slowly get you 1 pumped elixir
my evolution concept: elixit pump increases maximum elixir capacity by 4 as long as it's on the map (if it's destroyed while you have more than 10 elixir, it wouldn't be wasted, it will just not produce more elixir)
I always thought the moment you have a pump and u have a reset that's defendable you're just gaining I never thought you only gain once u get what u invested
99% of pump players give up right before their opponents stop having spells
gambler type ideology
277 likes, one comment, I should change that with a useless reply
433 likes, two comments, I should change that with another useless reply
559 likes, time to add a 3rd useless comment (is this going to be a trend?)
@@Richard2-0-vs no
Naaah bro is going to speak 40 minutes about a building just sits there 😭😭
😂
And we are still watching it😂
they should make him president of yappistan
that just sits there* 🤓
the most gen alpha comment i have ever seen in my life
Elixir collector is funny cuz instead of being an attacking or defensive thing, its an economy card, so it just does its own thing, tho it getting nerfed out of existence is pretty sad
I agree, seems like it add a lot of depth to the game
@@ezramoore9472 they want cards to not be overcentralizing but nerfing some out of existence means that theres less cards to be good, and prolly make overcentralizing more possible
@@ezramoore9472 now we just have a buncha cheap cycle decks with evolutions :p
What depth?! I ve been through that pump+gay cards meta and thats not funny
@@ezramoore9472 i think so too, since its economy, it doesnt function like conventional offense or defense, so other strats can be used, but they nerfed it out, tho maybe the games not built for it but that can be said for a lot of mechanics, prolly
Another lore that helps me sleep
Idk why I find your voice calming
Hold this ratio
@@IcycleBicycleIowa st patrick
That and the Minecraft background music
@@IcycleBicyclefailed Ratio😂
@theslayer781 lmaaaaaooo you are right I knew it 🤣🤣
I just wanted to be funny and make people laugh while they see me fail my ratio that came out of nowhere 🤣
I'm sorry commenter
She pumps my Elixir till i destroy enemy towers
😂😂😂
AAAAAAYYOOOOOO
?
@@Gameing742 She s*cks his thing or else until he destroys other girls
@@Baseballcheetah11youtube users trying not to say ayo when they see something slightly nsfw
I haven’t even played CR in years and I still love this
same. Learning about the game is oddly more fun than playing it
@@jackv360 I agreed I don’t play the game but still loves his content
@@jackv360 it's cuz when you play the game you have to deal with the bs of Supercell and worry about the balance changes and unfairness, things you can't control but ultimately affect you negatively anyway
meanwhile here it's like reading a story, it's like commentary
not nearly as stressful or dumb
I remember when people used Pump to counter Hog Rider
same
Me who never touched the game after the first few months it was out:
HOW COULD THEY DO THIS TO MY BOY PUMP?!?!? 😡😡
As a golem pump main i think the last pump nerf was bad for the card, it just killed it, the reason why it got suddenly broken is because of dagger duchess release, which allows you to safely pump up and still be able to defend if opponent tries to pressure, dagger duchess was hella broken at that time. One thing that made pump even worse is the void being a thing. I think even the unnerfed pump wouldn't be that broken anymore now because dagger duchess got many nerfs and void being super popular.
Gay ass deck
Golem isn't even good anymore with pump being useless. Maybe get better instead of complaining about it. Mid ladder mentality
@@DevilMayCarryWhat a constructive way to deal with the points made in the comment you refered to.
@@DevilMayCarry Did you find it weird that you made a complete non-sequitur to what the person was actually saying just to be negative? I'm sure they're well aware that what had been their main deck has been gutted by the pump being killed, and they're laying out why they felt doing so was a mistake.
You saying that their deck is bad now has literally no relevance to their point about killing the pump being an error related to how a different card was acting in the meta. Like, just, why?
@archie-queenie My comment was made out to someone else that commented on the original comment calling golem pump a "gay ass deck". They have deleted their comment.
"We know the blame lies with Duchess however we are nerfing the collector as its part of synergy"
It feels like they throw darts at a wall while blindfolded in the way they do things, they dont consider balance changes while making future content and vice versa, they introduce something broken, shoot a random bystander then throw said random bleeding out bystander to wolf pups.
They cant nerf my tower troop i paid 20 dollars for 😡
THE RENT IS DUE
The rent
@@IdanGhengis yup
Hold on, I gotta wait. Twelve months for my passive income income to kick in
@@SpysSapperyou have to pay. maybe we can find another way 👉 👈
@@prajwalbharambe343 GET OUT 😠😡🤬😈👿👹👺
19:44 good job devs YOU ACTUALLY KILLED A CARD FOR OVER 4 YEARS HOW HOW DID THEY MANAGE TO DO IT THIS DIRTY
88% use rate -> dead for 4 years 😂😂😂
These devs are somethin special
RIP princess, completely outdone by firecracker in every stat/way, in 99% of decks, evo in the shop since it came out. Devs are a living joke.
Crazy duchess is nerfed into the ground (thank god) and the pump is still nerfed despite that being the reason
CR has been on such a decline it's insane. They just keep finding new things to fuck up
This channel is proof that if youre good at presentation, you can get people to watch paint dry.
He's the only one who can get me to watch a 40 minute video about the pump
5:39 That Musketeer really really really did not want to be born at that time yet.
5:39 Average 2v2 teamate
It’ll be a sad day when there are no cards left to talk about :(
Updates on them
Luckily he still has events and evolution to potentially talk about too!
Yes but he needs to research,edit,play the one specific card and voice the video too so I doubt update rate would be slower than his upload rate
He can just switch to various beetles instead
My main concern around the Elixir Pump is something you briefly mentioned- that it can’t really be compared to anything else in the game, or at least couldn’t in its earlier years.
It was the sole method players had for manipulating their elixir output, so honestly no normal nerf of game mechanics would’ve ever put the card in what Supercell considered a “healthy spot”. It could only kill the card or let it remain prevalent, because there was simply no other option- if a player wanted to do anything to store elixir or boost elixir output, they HAD to use the elixir pump no matter what state it was in. This makes it unfair to compare the elixir pump’s use rates with that of other cards that had replacements of any kind.
The idea of letting spells slow down the pump’s production in addition to shortening its lifespan was a decent workaround to this, but the proper way of “nerfing” this card in my opinion would be to expand the elixir-manipulating options. This could involve perhaps robbing your opponent of elixir directly, or adding tricks like the Elixir Golem that provide alternative ways of messing with elixir. This would provide players with other options, which would start to paint a better picture of the actual balancing condition of the elixir pump. Then Supercell could proceed with further buffs or nerfs or reworks with a lot more knowledge of what was or wasn’t wrong with the card.
your comment made me realise the Elixir Pump should be a Legendary Card
don't you agree?
It didn't need its final nerf yet... It was perfectly balanced! 10% usage is a golden number, cause if you wanna use it, you can. If not, don't need to!
As a golem player 100% agree... i just love my deck, void and earthquake insta killin it is just beyond stupid..
Clash Royale went into a weird path after i stopped playing in 2019, so refreshing seen your videos and seeing the old "tournment lvl" cards, as far as i remember my first legendary was Ice Wizzard from the daily wooden chest, good time :')
Yeah, mine was the princess in 2016 then i got the miner a coupke of weeks later then graveyard when it released. After that everything was meh
1:00 actually shows that gratz does not in fact play coc, armies have been free for a while now.
My idea for an evolution would be to have some amount of elixir cost reduction for troops you place near the pump, maybe a flat amount to encourage use with cheaper cards? It would might help the issue of it not interacting with troops much as you would want to place the pump where you can place troops
Man, I've watched every single card "documentary" and I've loved all of them. I'ts so interesting and nostalgic every time. I don't think I've used the collector ever other than like in draft matches, and I watched the whole thing without skipping even a second. That's a big word from me, I have an attention span of a 5 year old iPad kid. Overall, please never stop making these!
How is bro going to talk for 40 mins about a card that just stays there?
I think that nice evo pump concept would be increasing elixir bar capacity from 10 to 13/14/15. That would let to spawn more cards in one push, without producing more elixir than regular pump produces.
That would rewuire some serious rebalancing
@@pocket3216 surely, but gameplay would be more interesting
the elixir pump fandom is dying
repost if you love pumping
2:05 69 seconds of elixir generation... Nice
I think evolutions might be a *slight* bigger problem
Ur vids are consistently good, thx.
Pump is so bad nowadays, it'd be nice if they made pump ALWAYS appear on your starting hand to make it more consistent
I think supercell wants to silently remove beatdown at this point, both pump and battle healer getting massive nerfs dispite being mid cards right next to eachother is suspicious (they're taking their sweet time on fixing that battle healer bug)
Ur channel never disappoints, good job!
I don't know why, but hearing "it was a little below average for the time" reminded me of "Napoleon's height was average for the time"
Pump is literally my favorite building and it seems weird.
i had a couple ideas for e-pump evolution, but idk how they would change interactions or if they would be too broken/game changing:
1. Instead of giving elixir every few seconds, the elixir pump speeds up your elixir generation while on the field. An extra idea is to make it start out as a barely noticeable boost but slowly get faster until it gets destroyed.
2. Somewhat similar to the skeleton king idea, the pump will get a meter (like skel. king) above the health bar that gets filled each time you place a card, and when it gets filled you get 2 elixir.
Gratz's voice is so great just listening to it. Playing Minecraft and listening to 40min of Elixir Pump history just feels right.
This Documentary's Are Very Well made😭
12:32 small funny mistake
OMG I WASN'T THE ONLY ONE WHO NOTICED
Babe, wake up, gratz has uploaded
deploy time is meant to sync up the two devices. you wouldnt want the pump to give more elixir on your end, but die on the opponents device 0.01 seconds before it generates the last one.
this could happen if they do not have deploy time.
That would just be bad networking on their part.
If both devices can't agree on the time the pump was placed, then how would they agree on the time the deploy time ends? The latter depends on the first, so if the time in which its placed is inconsistent in both devices, so will be the time in which its fully deployed.
So no, what you're saying is just wrong.
Youre confusing with the semi-transparent deploy time delay, the deploy time clock is just there to slow the game down so you can react to things being placed, otherwise you wouldnt even be able to see it when the opponent plays something
An evolution idea for it could be adding some kind of turret to the top of it, making it into a defensive option
Because the elixer pump being a defensive building was so great the first time 🙄
@@mrhalfsaid1389yeah. But maybe make it immune to spells like in CR
@@heygogreengodman5986you mean clash of clans? pumps aren't immune to spells only storages
Rocket, Earthquake, Lightning and Void: 👀
One thing I'm thinking about them is adding another elixir generating card to CR, maybe a troop that gives you elixir when it gets kills or upon death like a reverse Elixir Golem
I think this would be somewhat effective because of cards like Zap & Log with how each of them was super busted but got better as more options where added to fill that role so if there's other options for elixir generation maybe the same effect will happen, idk man I'm just yapping
I was reminiscent of this channel and how I hadn't seen videos of it lately, glad to hear Gratz is back
As a pre-2020 player it's sad to see such awesome cards get such destructive nerfs. Hopefully this will get sorted one day in the future rather than just making it unusable.
0:10 what about the elixer golem😂
he already did one on him look at his page
Pump was first
@@kirbth4769 nuh-uh
Elixir*
Basically gave the enemy free elixir if they had a mirror + dupe deck
Just finished watching, loved it 😂
elixer collector collision being increased just gives pump players the easiets king activation of their life
Gratz trying to not talk trash about a card: impossible
If gratz speaks about dark knight next video, I'll buy every single emote available in the shop
I will personally hold you too that… I swear
Void mostly made this card just disapear and mostly goldem isn't a good card anymore,Imagine if Evo pump will take like no damage from spells or It just has more hp and can make 2 elixir
Never was this focused on anything for 40 minutes my entire life
First off; love your videos.
Secondly : I noticed that titles like these are very over dramatic and you're not the first to use them. Honestly everything breaks the game as is, once a new mechanic that interacts differently than anything before enters the game. Funny how we talk about it being busted once its use finds a way into any given meta.
Either way keep up the great work, love watching your video essays :)
they were more than happy to nerf the pump to oblivion but they still wouldn't give sparky the love she deserved
i think a cool evolution for the elixir pump is if it spawned elixir blobs alongside the elixir it produced, but I don't know how useful it'd be or how balanced it would be, it could even be a nerf since the elixir blobs would technically be having your pump produce elixir for the opponent
this is the first gratz video that talks about the goblin machine!
I feel like (as some one who used to play Clash a decent amount of time but not anymore) that the Pump should never get an evolution.
I vividly remember the time where Miner 1.9 was a thing and with a Pump evo something similar could return (basically you defend with spirits and kit with something like a hog rider while supporting it with Evo Bomber or Bats then overwhelming your opponent in double elixir).
However I believe your balance suggestions were spot on.
Keep up the good work.
Really enjoy this content
always hyped to see you upload, these videos are fire with the way you talk and analyze
Video 10 of asking for a video on the Cannon
It's appeared in a ton of influential decks but nobody ever talks about it
Honey wake up, a new Gratz video just dropped!!!
We defend a Hog Rider with an Elixir Pump with this one 🗣🔥🔥🔥
I love a 40 minute documentary about a random card in a random mobile game
A balloon or graveyard video would be awesome
5:38 nice chief pat play 👌
I may have only clicked on the video because I wondered how there could be 40 mins of content on this
Gameplay is 41 minute video of a card standing still
I love watching your videos I be falling asleep to your videos I be rewatching all of your videos since I love your voice
Ever since I replayed hollow knight I can’t stop hearing its music. W green path at 36:00
I used to run Golem elixer collector back when hog mtn was the top arena it was fun
Balancing ideas are fire and I can't wait to see a pump evolution
That Egolem pump evolution sounds very cool, i like that.
WE WATCHING GRATZ YAP FOR 40 MINUTES ABOUT THE PUMP WITH THIS ONE 🔥💯🗣️
The problem with increasing the collision radius is that those chain stunners would instantly activate the king tower actually buffing the pump user.
Wow, I just watched a 40 minute video on a game I dont play or care about. Good shit
I faintly remember that in 2016 there was some type of a bug with lightning. It had some splash. I remember clearing skarmy with it. That was strange that only 3 skeletons survived
I used to win a national-level tournament using X-Bow Pump just a year ago as my final deck.
Elixir Pump definitely leaves a good mark on me, though now I quitted after Evolution update.
One of Clash Royale like games i played had a similar building to elixir pump, but instead of charging to give you elixir, it increased the speed at which elixir is generated. Maybe evolved elixir pump could be something like that. And since it would an evolution, you can just not equip it if you prefer standard elixir pump.
A 40 minute video about a game I don’t play? Don’t mind if I do!
I barely played Clash Royale but I can see pump is the equivalent of Pot of Greed
Blob pump evo sounds kinda cool ngl
"It is a small drop of elixir for me, but a massive push for my Master"
-probably the elixir pump
I've never played or even downloaded Clash Royale (or Clash of Clans) yet Gratz videos are something I drop almost everything to watch, and always look forward to.
Truly the greatest card of all time. Only truly exceeded in its prime power level by that mech which is from the wrong game.
This just in:
Local man explains how multibillion dollar company’s game is completely fucking deleted by support building
As someone who was a kid at the time but a religious player, hearing that rage was bad is surprising.
I thugged it out, loved rage. I guess I was fighting with a disadvantage, but hey, it worked for me lmao
I wonder if 5 cost 5 production would work. It'd effectively become an elixir storage
Who knew a building that you literally need to progress in clash of clans would be a necessity in clash royale?
Can you make the history of Inferno dragon
Negating 2 elixir from cycling a zap into a pump and almost countering a pump from 1 evo zap. That change would be the ultimate pump killer.
Bandit lore next?
37:30 but that would make it so rocket will able to both damage the tower and elixir collector if it was placed exactly in the middle
HI TWIN BROTHER
@@heroweeb6938 hi
Then they wont place it in the middle?
So neat to see summaries of events I participated in. REMEMBER THE PEKKA PLAYHOUSE. Gen Z alamo.
You should do a royal recruit video. They're one of my favorite cards to play, and I'm interested in learning more of their history unless they've had a really boring one lol
I always had an idea of turning the pump into a 2 elixer building that banks you 1 elixir and changes roles into a sort of goblin cage without the goblin but instead you get 1 elixir on death and it will VERY slowly get you 1 pumped elixir
my evolution concept:
elixit pump increases maximum elixir capacity by 4 as long as it's on the map (if it's destroyed while you have more than 10 elixir, it wouldn't be wasted, it will just not produce more elixir)
This guy keeping the Clash Royale community alive
I always thought the moment you have a pump and u have a reset that's defendable you're just gaining I never thought you only gain once u get what u invested
Oh my beloved Elixar Pump, I'll never forget our days of Golem pushing people ❤ you'll always be my favorite card even if I don't play anymore
The evolution I’m most exited for are Elite Barbs, elixir golem and Pump