Yeah but we can't have that because then it won't be completely homogenized with the other jobs. That's why Astrologians are not allowed to be fun and unique.
@gregjones9901 ? It would homogenized with other jobs there are 2 jobs that already have a similar concept: dancer and ninja. It's not the exact same but it still involves a combination of buttons to make a spell
Legit excited about both these new jobs. Viper is incredibly my aesthetic. Hood, leather, swords. I've been wanting a "classic rogue" looking job in FFXIV for a very long time. And the Pictomancer looks so unique I'm really interested to try it out, even though I don't normally play caster DPS.
viper feels more like a blade dancer to me than it does rogue... i usually think of rogues as stealthy assasin type classes that hit quick and hard maybe poisoning... viper seems more of a stylish flashier fighter than that. they seem to have speed but are more "up front" about it if you can understand what i mean by that... hard to explain, more of an agile warrior feel and less of a ambushing squishy rogue i guess. regardless i like the asthetic too and want to play it.
@@Enzelon it feels very much like a DnD Fighter that maxed out DEX instead of STR. Ninja and Rogue feel like "stealthy/ambush" while Viper is like "I'm about to hit you 50 times in 2 seconds."
Since I'm a melee person, viper will probably realistically be what I play if I bring it into my static/change my main, but aesthetically I'm a lottt more excited about pictomancer! Such a unique & creative looking job!
Viper is definitely the highlight for me. I remember really liking the pirate motif of the rogue, and was disappointed when I had to replace it with ninja. Now we can actually play out the rogue job fantasy past lvl 30.
@@blackdynamiteSJC theyre referring to the job identity. rogue goes from pirate adjacent thief-type to jutsu dropping, naruto running shinobi at lvl 30
Eh, I like that they went for making it look like it's painted, I just wish they went for a more painterly brush stroke aesthetic rather than this Cartoony one. A lot of Martial Arts games use these to great effect, and it would be cool to see that from the Pictomancer. It would also look a lot better, and less jarring in game.
The cartoony effect really feels very cheap. We are going into this expansion with Unreal engine 5 and they go with this? Feels incredibly off. Imo the whole job feels off but ill save my full opinion for the release.
I think some are overcomplicating what Picto will be. I feel the painting in the sky is less to do with what colors you're using, but rather just an artsy depiction of your cast time. Most we can expect is something like WoW evoker where, depending on how long you cast, the stronger the spell is up to the max cast time.
I love them so so much. something about how down to earth viper is (mostly martial slashes with varying moves, less magic than ninja or reaper.) and how colorful and bombastic pictomancer is makes me so happy. I couldn't be happier with dps.
I've been waiting for a new caster for a while now! Black Mage, Red Mage and Summoner are all fun in their own ways, but Pictomancer is directly appealing to me aesthetically. Getting a slight RDM/SMN combination vibe from it so far, but I hope it doesn't just cycle through monsters like SMN does.
Both Viper and Pictomancer are not for me, but I love the aesthetics and am super glad they are being added. I love Reaper/DRG and RDM too much to give them up as my main melee DPS and magic DPS jobs, but they might surprise me. Honestly, I am most excited about Beastmaster. Bring on the limited jobs, babyyyyyyyyyyyy!
Love the new jobs looking forward to viper the most. I'm not too bothered bt the pictomancer vfx style, in fact I like how it really gives the look that your spells are being painted into the world, but i do think having the paint look more like water colour would make it fit in with the games style and keep that stylised look. Still excited summer can't come soon enough!😁
I felt they missed a perfect opportunity to add Corsair, and from what I've seen of viper so far it just feels like ninja aesthetically. I didn't appreciate being baited from MSQ's clover (was hoping for green mage) but I have low expectations for pictomancer and am open to being surprised by it. I'm stoked for beast master though.
@@BranBal the TMNT shirt could have been interpreted in many different ways. Could have been geomancer because the Kojin are turtles, could have been green mage because the turtles are green the ninja turtles also protect and have shells (both iconic skills for green mage) further backed by the story dropping the symbol of green mages. Could have even alluded to turtle being Tortuga in Spanish which is a region in Haiti notorious for its piracy thus also Corsair. But I digress, still disappointed with the job initial announcements but we get what we get.
@@MisplacedShadow Hope you get to have fun once you experiment with them. Though, not all jobs are meant for everyone to enjoy. Myself, I don't like any caster or ranged classes, still I want more ranged and caster classes. I like seeing other people using them. 😁
as an artist with a head to toe hot pink WOL i am insanely excited for pictomancer and will 100% make it my main class!!! im so excited this looks so much fun and so cute and fits my aesthetic and personality perfectly!
what i have learned from Endwalker's version of Summoner is that it literally does not matter how flashy/lame the vfx is, what matters is the job mechanic.. For viper i hope that it has a unique job mechanic that lets it feel different from the other melees, in particular not the reaper style of build gauge -> big damage mode which im getting big vibes of from the descriptions. For Pictomancer, as they've said it isnt a selfish dps and has buffs, I'm hoping that the buff aspect is more than just 'press 1 button every 2minutes and get free 800 rdps', and that the job mechanic could involve as you said, paint combos in order to activate stronger spells, in a sense like an astrologian but in a caster form.
It was the exact opposite for SMN. Does not matter how braindead the gameplay is, as long as the VFX go booom people play it. Playrate for SMN has increased drastically compared to before.
Once I got over my disappointment of Viper not being more pirate, I quickly grew to love it. Pictomancer was love at first sight. First expan in a while where I'm excited to play both jobs. And then to not really get my chance as much cause I'm my FC's forever Tank.
I feel that because I wanted Green Mage in my heart of hearts, but once I got over the initial disappointment I got a bit excited for what Pictomancer COULD be. Melee DPS jobs aren't for me personally but I'm very happy for everyone into them cause Viper does look cool. I'm looking forward to more info over the next few months
Also, I suspected/called Pictomancer. Mostly because it was the one that I wanted LEAST between it, Green Mage, Time Mage, and Geomancer. All the others I think would have fit better. Relm was one of those "this game's Blue Mage", like Quina in FF9. A one-off character, not a Job proper. So Pict as a full Job instead of Limited Job is just odd. And...yeah, I REALLY don't like the paint splatter sound effect. But again, healer main, so it doesn't exactly matter to me as long as it's not visually/auditorily annoying in parties. I DID like Krile's ethereal neon paints in the CGI, though.
I feel like Viper COULD end up being really cool but that we just saw it really early and by the time we see it in the Job Action trailer it may look substantially better. Sage is a good example of this where it looked very basic the first time we saw it but once we got around the Job Action trailer it was incredible and I was absolutely sold on it. Reaper's first appearance was also very bare-bones as compared to its final iteration. In both of these instances, it's not like the spells changed greatly but that there was way more context to the full rotation once more abilities were able to be seen. Pictomancer, by comparison, caught my eye right from the beginning. It looks like they're just using basic lower-level spells but they have these really cool animation flourishes along with the cell-shaded painterly art style that really makes it pop on screen. Of course, until I see and hear people talking about these jobs hands on I really can't make any final determinations other than the fact that I will level the jobs (because I level all the jobs) but I'm always open to playing through the story on a new job for a different experience. I played through Endwalker twice with my first playthrough being on Summoner which was an entirely new beast and as such FELT like a new job and then on my second playthrough I used Reaper which I loved so much it ended up becoming my new main job. Regardless, I'll likely have MCH in my back pocket as my secondary as it's been holding it down in two expansions for me now as my reliable DPS go to for all content.
I freaking love Trick/Transforming Weapons, that alone has sold me on Viper (also as a FFXII fanboy i cant wait to cosplay as Gabranth). Pictomancer looks very unique and unlike anything we have in the game so im pretty interested in it, i cant wait to try both of them out!
Hard to really know for me. I need to push the buttons and see us it feels good. Ultimately that will matter more to me than what we’ve seen so far. I didn’t think I would like Ninja cause it seemed too busy etc. Then I played it finally near the end of Shadowbringers and somehow it just made sense in my brain and felt so good to play.
While I am definitely interested in both jobs to unlock them and test them against a training dummy as soon as I am able, with what we currently know about them I'm not yet planning on getting one or both levelled to 90 ASAP so I can do the MSQ with them. Won't really know if that'll be the case until the job action trailer releases.
Usually when I get a new class I go to POTD to test the skills from level 1 onwards, so I can have a feel on what works and what not. Why dont you try it?
I'm pretty interested in viper, it's on my list for potential msq jobs. Though I'm waiting until we get more info on it and changes to other jobs before I'll make any decision. Picto on the other hand I'm waiting until I can actually get a feel for it, I have pretty neutral opinions on the current casters so maybe picto will be one i actually like
I had my heart set on a sword and pistol. The concept made me think of Merlwyb. Viper looks cool, but I will reserve my judgment for when I play it. Pictomancer, on the other hand, is a job I'm really excited for. It blew my expectations of what a new casting job would look like. Seeing it in the expansion trailer and the job trailer gave me this fun and colorful vibe, and I can't wait to try it out.
My guess is that DRG will be reworked to be more of a heavy hitter (fitting for the heavy armor melee trope) and Viper will be like old DRG as in lots of off GCDs resulting in fast paced gameplay (fitting for a scouting job).
I think each sub-section (striking, scouting, maiming) of melee will be split into higher pure damage, highee raid DPS contribution. I imagine viper will be in a similar place to reaper, except it will be the scouting equivalent. Maybe a small raid buff akin to reaper, but higher damage. Id be surprised if DRG was reworked to lose its focus on buffs.
I was super excited for Pictomancer, but I think I got it in my head that it wouldn’t be this cartoony and I feel let down. I was hoping for darker colours like dark ink, pencil sketch, the type of aesthetic you would expect from Epic Mickey on the Wii (for those who know it), as I thought it would fit not only my character, but the world much better than bright, vibrant cartoon effects. I feel like the effects are going to break my immersion, which is fine since I usually play with others’ effects off, but I was really looking forward to this caster and now my hype for it is nada… if the style does fit someone else’s want for the game, great! I hope you enjoy. I’m just expressing that I felt let down for a job that I really looked forward to
Or perhaps tasteful/subtle landscape shades. What if we could change which palettes of colors we use? lol. I've been hoping for more job-specific audacity like they did with bards having musical instruments. Blue mage spellbook is in line with that, and surely beastmaster too. Thought they could do an actual interface for egi glamours at some point, or picking which summoner primals to bring.
I'll start off by saying neither job particularly interests me much. I'm definitely a lot more interested in the Dragoon and Astro rework, and those could have a lot more of an impact on my 7.0 job choice than either of the new jobs. I know for me personally I don't think a job could appeal to me less than Pictomancer. However, if people are hyped for it, I'm glad that something with a distinct style for casters is there for people. I already like all 3 other casters, so I'm fine with things like this. I'm more interested in Viper, but not by much. I definitely won't level it at launch, because being a day behind everyone in Endwalker because I really wanted to play through the game as a Sage was a drag. But during one of the lulls I'm sure I'll pick it up just for something to do, because I don't outright hate it. I'm actually more curious to see how it fits into PvP and what the CC kit looks like. All in all, I wasn't too excited about the new jobs this time around. But I also didn't care about the new jobs in Shadowbringers either, and I felt like it didn't hinder my enjoyment of the expansion at all. So I doubt not being interested in either of these jobs or the female Hrothgar will really hurt my expansion experience in any way.
I find that the presentation of the new jobs in this expansion is far below what we had before, we don't understand what they bring and visually it's quite poor. I hope it's because we got earlier previews and they don't want to give too much away. There is a lot of potential in these jobs.
I’m excited for viper because they said it’s Lore will be closely tied to the MSQ. The trailer showed that it will have some lightning themed attacks too. We just need a good remix of the thunder Plateau song from FFX.
Definitely more excited about Viper over Picto Have been a Monk main since 2.X and would occasionally go Nin. So to see a job that could possibly be a combination of the two would be awesome
I love both and I think they're very fresh. We don't know their lore or story, and even then we don't know all of their animations but for each role, they're very cool. Viper is a dual sword, swash buckling brute compared to Ninja, and Painter is a gorgeous and possibly more support variant of the casters, to be a sibling to Red Mage (while BLM and SMN stay power houses)
Why can't the Picto paint effects match the style in the CGI trailer? Glittery with a more muted color. It stilled popped visually but didn't clash with the background.
Looking forward to trying both the jobs. To be honest, I wasn't very excited about Viper cause we already have so many sword jobs in the game and it seemed like the job came about in a conversation like "I know we already have quite a few sword jobs but here me out, what if.....instead of 1 sword.....THEY HAD 2". Next sword job can just be Zenos with barrel full of them. Like I get the whole twinblade and maybe Zidane influence but it's not nearly as exciting to me as I'm sure it is to other people. Really looking forward to playing Pictomancer though. Even if it ends up playing similar to other jobs, it'll be fun to look at. Plus, moogle hyper beam.
I'm really hoping that with Picto, they do something with mixing colours. I'd love it if whatever spells we casted related to a colour, fire = red, ice = blue etc and depending on which colours we used, determined what we drew on the canvas. Think Samurai sticker collecting, but we mix paints together for different effects.
I'm actually super stoked about both jobs. I think the pictomancer brings a fresh coat of paint to the game. While the viper brings a job more my style to the game, along the lines of gunbreaker. The more variety that we have, the better in all honesty.
Personally I'm looking forward to pictomancer it looks like a fun class to use, and as someone who paints as a hobby I'm excited. I just imagine the people who're hating on this are just salty it's not Green Mage.
If someone dislikes the thing you like, it doesn't mean they're "salty"... It just means they have a different opinion from you. Personally, I dislike the Splatoon aesthetics and splashy SFX of PIC. If PIC had a more mature and refined vibe to it, it would fit better with the overall presentation of the game, and I would be more interested. If GRN was added to the game, and it had goofy childish animations, I wouldn't like it either. Simples.
@@OhNoTheFace "If someone dislikes the thing you like, it doesn't mean they're "salty"... It just means they have a different opinion from you." - Me, about 49 minutes ago.
@@OhNoTheFace literally nothing they said was whiny or salty lmao. all they did was explain that not liking picto doesnt automatically mean its because they wanted GRN instead. its because they don't like how it looks. but not liking something = "whiny" apparently. this community smh. "you're either with us or you're against us" mentality, its mega cringe. just grow up.
One of the things I hope they do with Picto, is that weapons change the colours that are used. Like a weapon that it becomes monochromatic, or metallic colours, or even glitter. Theres a lot that you can do with it, even if its exclusive to something like Relic weapons.
I could not be more uninterested in viper, it just looks like another melee. But, pitomancer looks so cool and unique. The animations are so pretty and whimsical, its going to be really fun glamouring them and will probably be the 1st dps I lvl after I do msq on WAR.
For me personally... Both are ok .. not hyped for either ... Gimme the dragoon rework so I can either celebrate or be bummed out (depending on if they ruin my main or make it better)
Honestly, I haven't really been super pumped for new jobs since Stormblood. I'll probably at least try Viper. I'd be more interested in Pictomancer if we were allowed to choose our art style. As it stands, it makes me glad I have other players visual effects turned off. I can see it giving me a headache after a while (especially with multiple in a group). I have visual/motion sickness issues, and those effects are going to trigger them.
For me, the Pictomancer kinda falls flat. It does look like it's out there having a good time, but when you bring the context of swords and sorcery compared to paint and canvas... it doesn't feel like a combat job. I didn't play FF6, so I don't have the association with the previous title.
I think it’s beyond fair to say that people wanted/were mostly expecting Corsair and Geomancer/greenmage/SomeSortOfNatureyCaster. We got neither. While Yoshi ofc never promised them, the fact that we got neither during a timeframe that gamers are very clearly stating to devs “hey! Time to listen to us please” (BG3, Dragonflight, starfield failure) it’s just… bad, to be frank. This may be the first time since 1.0 that the ball has been dropped. Maybe it won’t end up that way but it’s certainly on the way.
I've been a BLM main since Shadowbringers. Before that I was MCH, but I'll leave that detail away. If I'm honest tho, the one that I like the most of these two would be Viper. At first, I was really hyped to hear we were getting a new magic DPS. Hearing people predict Pictomancer made me interested/intrigued. What we got tho, I'm not too sure about it. Maybe I need to see more, like in a future job actions trailer or something, but it's not my aesthetic/style I'll say (both the job gear & how the spells look). I play all jobs, so I will end up playing Pictomancer eventually anyway. Matter of fact, my style of playing Dawntrail is I'm going to level both new jobs to Lv90 before I start the MSQ. Usually I head straight for MSQ, not this time. I'm slightly behind the MSQ right now anyway, 6.1, & don't feel like progressing now so I might as well do it when the new jobs are here & new balancing that the old jobs are likely to receive. Nice to start in a new way for the first time as well. I just know I'll definitely use my BLM glamour with the Pictomancer. But yeah, I got really off topic there, but Viper for me seems like the key new job this expansion. Will still remain a BLM main tho.
Imagine if pictomancer plays like hunting horn in monster hunter where you have a few very similar base attack spells of different colours to piece together into a portrait, basically what the video said tbf bht hunting horn feels the closest comparison.
I really like a lot of the artifact gear for the jobs, but I play pretty much all the jobs, so I can't glamour with them most of the time. I really want an item set that you can put in the glamour dresser that just shows up as artifact gear. Maybe one for each of the 'max levels'.
As someone who has sadly not been able to play for some time. I still need to finish Stormblood, and get to the first healer class that interested me (Sage). That and Phantasia into a Hrothgar lady from my bun
imho, im not excited for both of the new jobs.. and this is the first time im not excited about new jobs.. but im more excited on my main class job action.. and new glams.. and graphic updates!
re: Pictomancer... I'm 99.9% sure that they won't... but I hope that they enable the black mage Makai brush as glamor option. But given they didn't ever make Lightning's gunblade usable by gunbreaker, my expectations are low and hopes are tempered. And to answer your question (since I know you're color blind) yes, it's yellow paint that does the earth attack.
I have to admit that I absolutely love the dual blade aesthetic of attacking with 2 swords, especially if the attacks feel fast, so Viper immediately called out to me at first. While I am immensely hyped and excited for Viper because of that reason, unlike Mr. Happy here, I actually am equally disappointed that the blades have to come together as a glaive. I would've just loved a pure quick GCD, dual bladed job that doesn't shove Ninja mudras into what I would've ideally hoped for as just an onslaught of slashes and slices. It's kind of weird to describe it because I get the "just play Ninja" treatment for being upset about the glaive but that's not the point, the Ninja attacks and Viper attacks are different and I really like what we see of the Viper's style, so I personally hope the glaive isn't too intrusive to my preferred playstyle, but even if it is, I'm glad to at least have a dual bladed representative job that isn't ninja.
Dual Blade is my jam. I've always liked classes who are about speed and I only play dual blades in Monster Hunter. For sure gonna try to main Viper and hopefully it's good.
The reveals tell us very little (especially for Viper), so I don't have much opinion on either job. Viper's aesthetic appeals to me, but I would personally prefer pure dual wielding. Pictomancer doesn't appeal to me at all, aesthetically or conceptually.
Something very important to mention about Viper: The first GCD they do in the job trailer applies some sort of debuff. Obviously we can't tell what it is, but we can see the detriment visually appear on the morbol. So they likely have some sort of DoT to maintain or another debuff similar to Reaper perhaps? All speculation but they for sure have a debuff to apply on a GCD
Summoner was too simple for me. Red mage is not enough damage. Black mage isn't super fun sometimes when playing newer content for the first time, but even so, it's my go-to class. So im hoping to be a pictomancer fills a niche roll for me
Viper is a job that could go, for me, to one of the two directions: (1)either the "combined glaive" will be a burst mode, similar as the Reaper's Enshroud. (2)either changing from "swords kit" to "glaive kit" will determine different combos, something akin, but not equal, to the combined weapons that we saw in Bloodborne
As someone who mostly plays melee dps, I am actually excited for Viper and Pictomancer. This expansion might see me go back to playing a magical dps since I had started as Black Mage. I like the job looks, but it is going to be weird seeing my character as a Pictomancer, seeing the color is more like pastels. Though I have a feeling the buff you are talking about with Viper seems like it might be the burst window for the job, like how Enshroud has more fast moving moves, and is the burst window for Reaper.
even tho i don't like how they went all down the splatoon play with this version of the pictomancer i expected them to play like the hammer using elementalist in gw2 but i don't know why. I would loved it it they would play like Sai from Naruto but sadly they dont
I just know pictomancer is going to have some of the best glams ever, I'm excited. Not a fan of the sound effects though, i think its a little much and a bit too high pitched for the basic attacks and will quickly become grating
I know no one asked; but I am of the group that really isn't excited for the twin-blade portion of Viper and am much more interested with the dual wield gameplay. Don't get me wrong, twinblades are cool! But I feel like Viper could have been the rogue-advanced-job we never got with Ninja. As well, the twin blade attacks almost make me think of a regular staff, and even the artifact/base weapons they have shown us look pretty silly attached pommel to pommel.
I'm beyond excited for Pictomancer. I'm a caster main and have a real soft spot for Art Themed Mages in media. So ill be picking up this job at the start of the expansion for sure.
For your words on Viper. Guilty, because it's exactly what I wanted from a DPS class since ARR. Lots of RPGs I end up going dual swords because I like speed/mobility with a little flashiness. Also nostalgic, because my college art days I designed a game character for courses with dual blades and the AF alone is almost similar to what my OC looked like. There's layers to how happy I was to see that reveal. Picto is another good looking "fun" job. People need to play Bravely Defauly II where I feel the did more for the job than VI did as far as relevancy.
Idea for picto. You paint the big pictures / long casts and to get through the cast you need to apply the color values I.e. cast the short spells. Long cast in the job video was shooting stars on a night sky. You start casting it and to complete it you need to cast earth atk spell for the yellow of the stars, once cast the stars of the big spell is painted, then you need to cast water spell for the darker blue of the night sky, and once completed the night sky part is painted in the big spell. You cast all the short spells / colours of your palette for the picture and once you’ve done them all the big spell is cast.
I never thought green mage was possible. Just doesn't work with the current combat system. Though i also didnt see much hope for pictomancer either, but I'm happy to see it here!
If they changed Sage as much as they did they could do the same for Green mage while keeping aspects of it. After the hype for green being possible i actually do hope they think about it in the future. It'd be neat to have the rainbow of mages through out the franchise in XIV.
the only thing i wish for Picto, is that its vfx were more pretty? Like, Krile in the trailer was using several hues in one stroke- i wish we could get that gradient-esque effect on the abilities for it
Definitely interested in viper but personally the pictomancer graphics they showed didn't vibe with me at all lol I guess I was expecting closer to the byakko weapons effect rather than really cartoony. Maybe it will look better later but right now it looks like how some modded skills look when they look like they're layered on top of the game rather than in the game. It's hard to describe. It just looks kinda.. cheap? 😂 Especially when they show the moogle in comparison to the beam it's shooting. The moogle looks great but the beam is eh..
What would be cool is while playing pictomancer you had a chance to add a monster that you’ve battled to your list of paintable creatures and then it would cycle randomly during casts. That way no two pictomancers would have the exact same creatures. It would be almost a cool collection mini game. Don’t have the monsters do anything different, just make them randomly cycle through for visual effect only. I know that would take development a long time but I think it would be fun. Maybe make it a 5% chance that you will obtain whatever monster you fought into your “bestiary paintings” of sorts.
If they go with the pattern since Stormblood, 8.0 will have a tank and a Ranged DPS. Both jobs look so cool to me! Can't wait to try them and see if either becomes a main for my WoL!
I get a feeling that the spells for pictomancer will probably give a colored token similar to those given by Sam's combos. Whichever combination of color tokens you have when casting the skill or spell they'll give you to expend them will probably determine the aesthetic and effect of said skill/spell.
I think for the pictomancer, when i first heard the name i went to a more serious thing. There is a mosnter group in the game Summoners war called art master, and it is really sharp looking, that is what i was picturing
As an artist that also have a witch OC that wields a giant paintbrush as a wand/broom, Pictomancer had me literally screeching out loud. If it's as fun to play as it looks, I'm definitely switching my main DPS job to it, lol. And I love how cartoony and artsy the spells look! I'm even more hyped about PIC than I ever was about Red Mage (my current main DPS), and RDM used to be my favourite FF job/class of all time. X3
There's a lot of potential for cool weapon design with two weapon fusing into one (assuming the weapons won't always be 2 identical models). I really liked Reaper in EW but it was a bit over the top, I hope the animations won't feel as overloaded for Viper.
This is obviously 100% speculation, but I think Viper is going to have a really fast GCD in the two swords mode, and that will be what you do when you're setting up your buffs and everything, then there will be a burst window where the damage is super high in the double blade mode but there will be a GCD penalty. So it won't just be aesthetically different between the two modes and it will feel faster / slower depending on what you're doing. At least I hope it works something like this. As for Pictomancer, I can't even begin to guess how it will work, but I'm really looking forward to finding out! It's such a unique aesthetic and I hope it comes along with a unique playstyle. But what I also hope they eventually add to the game is a little painting minigame the same way Bard has instruments so once you have the job unlocked you can paint some pictures in game or something.
Can't rightfully say without playing the jobs. The most important part about a job in terms of retention is how it plays, and aside from vague ideas with Viper and guesses with brush mage, we have no idea.
As far as the masterpiece is concerned, my guess on how it's handled with either be set up the way ASTRO card order is remembered, or how Perfect Balance plays out for monk, but I'm leaning much mote towards PB. Likely some skill to mark down the palate you're about to set, set up a couple of palates to decide whether it's single target or AoE, then finalize it with another button
I'm super excited for pictomancer and its the first job I've ever said I'd "main" before it even releases. But MrHappy brings up a really good point which is that the paint brush and pallet are gonna look really out of place on a lot of existing caster outfits. That being said, I love glamming so it shouldn't be a big problem.
A thing that we probably need to be aware of in future expansions, you talk about the "green herring" in the MSQ. This isn't the first time they've done this to us, think back to Riqi Tio at the end of Shadowbringers. I think we knew we were getting a new healing job, and we went on a little quest with her talking about how she wanted to become an apothecary leading many people to suspect that the new healing job would be chemist. I wouldn't be surprised at all if come 7.5 we don't get another in game teaser for a job we won't be getting, and probably ought to assume whatever the game hints at is exactly as you called it, and is just there to mislead and tease people.
@@GBL97to be fair, the weapon and the skillset could have sage named anything, and I'd argue it should have just been given a name to make it a new job for the series. Sage just doesn't fit the job as historically the sage was the master of both black and white magic, and sage in XIV doesn't use either school of magic. also not sure I see how the magic floating rocks are chemist tools? help me understand what you're seeing?
@@anthonydelfino6171 Well it what I think I heard around so cannot go far but the magic floating rocks fits because Alchemists uses not only liquids but stones too to make stuff, therefore the floating rock thing could be made by a chemist y'know?
@@GBL97 ah I see the connection. But alchemy and chemistry while similar are different ideas, which is why I wouldn't buy into it myself. But it's not entirely offbase that if they had named the sage skills differently they could have just called the job chemist.
Extra post for extra engagement! You mention where it could slot into the Caster role. I may be WAY off in left field, but I'm thinking it might be similar to MNK. High optimization, relatively straightforward "basic" concepts. I could see each base spell giving a color to your Job Gauge, sorta like the Field Effect system in Chrono Cross (I know, old reference), and when you get X number of them, you use the Sketch ability and get a result based on the colors you've got. Might do a "most recent three" like AST seals do. Between NIN Mudras, AST Seals, and MNK Masterful Blitz, we already have three variations on this "use three abilities, use fourth ability and get result" system in place. I could also see it being like MNK in the sense of having a more "freeform" (unless optimizing?) rotation where you cycle freely through all of your colors, but use specific ones leading up to your burst window to prep for it, like how MNK works or kinda how NIN works (using Suiton as your last "burn to prevent overcap" Ninjutsu before burst so you have Trick ready as soon as burst starts). I feel like if BLM is the SAM of the Caster role, PCM may be the the MNK of the Caster role. Some party utility, but not a ton, relatively high damage, but not quite the highest, with a more free flowing rotation that still wants you to do specific things for your burst windows/prep for your burst windows to maximize them. ...not at all for me. I don't have a DPS brain, I have a healer brain that sometimes flexes to tanks, can manage SMN well, RDM when I'm feeling frisky. So it won't be for me, probably, but I could see it being fun for people who like BLM/MNK type Jobs and want more of them. One thing I think is that the Caster role right now really nails heterogeneity. Each of the three (hell, four if we want to count BLU) feel very different to play, and it has a good spread of difficulties from SMN being really approachable, RDM being somewhat approachable though difficult to optimize, and BLM being understandable in a very basic sense but not very approachable to play decently and very difficult to master. Slotting PCM in between RDM and BLM seems like a natural fit to fill in the one gap the role has and finish fleshing it out. My only question there is what could they add after that to the Caster role, but they have 6 years to figure that one out. :D
From what little we've seen, I'm not all that impressed by viper yet but I'll still unlock it and try it out. If I do like it then I'm gonna have to choose between reaper and viper since I'm not the type of person who likes to grind for classes outside of the MSQ exp.
I love that Beastmaster is already following in Blue Mage’s footsteps by not getting mentioned in this video 🙏
Is that a thing?
He's talking about real jobs. And it is not even out until after a year or more of the expansion
@@Luckyy94
Beastmaster is a new Limited Job coming later in the 7.x series
@@OhNoTheFace
Ah, calling it not a real job, perfection. 👌
@@vexmythoclast9476 It literally is not
Honestly, i just can't wait to see people do an all Painter alliance raid or trial
They may have said it won’t have a battle res, but they never said it didn’t have a heal!
With effects on full
All Pictomancer O6, gogo
I would hope pictomancer's job HUD involves mixing colors together to get new colors, like red + blue gets you purple
Yeah but we can't have that because then it won't be completely homogenized with the other jobs. That's why Astrologians are not allowed to be fun and unique.
@@Valefolken wuuut astrologian is fun and unique. Sure not as fun and unique as heavensward time mage but still
@gregjones9901 ? It would homogenized with other jobs there are 2 jobs that already have a similar concept: dancer and ninja. It's not the exact same but it still involves a combination of buttons to make a spell
for now @@shinkamui
I'm afraid that most likely will not be the case because colour blind people exist. Instead of colours, maybe combine different types of aether?
Legit excited about both these new jobs. Viper is incredibly my aesthetic. Hood, leather, swords. I've been wanting a "classic rogue" looking job in FFXIV for a very long time. And the Pictomancer looks so unique I'm really interested to try it out, even though I don't normally play caster DPS.
Viper is basically a rogue...
@@ReyRey277 The rogue that does not go full naruto
viper feels more like a blade dancer to me than it does rogue... i usually think of rogues as stealthy assasin type classes that hit quick and hard maybe poisoning... viper seems more of a stylish flashier fighter than that. they seem to have speed but are more "up front" about it if you can understand what i mean by that... hard to explain, more of an agile warrior feel and less of a ambushing squishy rogue i guess. regardless i like the asthetic too and want to play it.
@@Enzelon it feels very much like a DnD Fighter that maxed out DEX instead of STR. Ninja and Rogue feel like "stealthy/ambush" while Viper is like "I'm about to hit you 50 times in 2 seconds."
painter looks fun and weird and that's all it needs to be ❤
Pictomancher could be a dot a job. Hit the monster with that lead based paint!
And the arsenic
Since I'm a melee person, viper will probably realistically be what I play if I bring it into my static/change my main, but aesthetically I'm a lottt more excited about pictomancer! Such a unique & creative looking job!
Viper is definitely the highlight for me. I remember really liking the pirate motif of the rogue, and was disappointed when I had to replace it with ninja. Now we can actually play out the rogue job fantasy past lvl 30.
Cryptlurker Coat and Rinascita gear is waiting for us! :D
100000% agree with this!
Dude most of the Ninja gear is far from Ninja looking
@@blackdynamiteSJC theyre referring to the job identity. rogue goes from pirate adjacent thief-type to jutsu dropping, naruto running shinobi at lvl 30
@@corwinchapman8270 your point?
Aesthetically, I already know I’m maining Viper this patch, but I feel like Pictomancer is going to surprise me even though it’s not my vibe.
This 100%
Agreed
It’s not your vibe because it’s gay? Your homophobic
Viper looks boring af, just another ninja to please the Darth Maul fanboys. Picto is for the mature players
@@Calthrasful lol
Eh, I like that they went for making it look like it's painted, I just wish they went for a more painterly brush stroke aesthetic rather than this Cartoony one. A lot of Martial Arts games use these to great effect, and it would be cool to see that from the Pictomancer. It would also look a lot better, and less jarring in game.
The cartoony effect really feels very cheap. We are going into this expansion with Unreal engine 5 and they go with this? Feels incredibly off. Imo the whole job feels off but ill save my full opinion for the release.
I think of Ookami and sigh at what could have been
@@Jseitz81I really hate it, and wish they had made it more like you're Dazzler and painting with light. This looks too goofy imo
@@nailinthefashion Whiny children . . .
@@OhNoTheFace calling people with a different opinion "whiny children . . ." while offering zero input is far more childish
I think some are overcomplicating what Picto will be.
I feel the painting in the sky is less to do with what colors you're using, but rather just an artsy depiction of your cast time. Most we can expect is something like WoW evoker where, depending on how long you cast, the stronger the spell is up to the max cast time.
Ohhh like a charge mechanic for spell power? That sounds really cool
The starting point movement of the brush for each color is mirroring the elemental wheel.
I find it equally as likely for that mountain painting to possibly be an ogcd ability that isn't an attack itself.
I love them so so much.
something about how down to earth viper is (mostly martial slashes with varying moves, less magic than ninja or reaper.) and how colorful and bombastic pictomancer is makes me so happy. I couldn't be happier with dps.
i would not call pictomancer bombastic lul. Recycled VFX with nickelodeon slime looks out of place, modders have done better visuals since SHB.
I've been waiting for a new caster for a while now! Black Mage, Red Mage and Summoner are all fun in their own ways, but Pictomancer is directly appealing to me aesthetically. Getting a slight RDM/SMN combination vibe from it so far, but I hope it doesn't just cycle through monsters like SMN does.
Both Viper and Pictomancer are not for me, but I love the aesthetics and am super glad they are being added. I love Reaper/DRG and RDM too much to give them up as my main melee DPS and magic DPS jobs, but they might surprise me.
Honestly, I am most excited about Beastmaster. Bring on the limited jobs, babyyyyyyyyyyyy!
Love the new jobs looking forward to viper the most. I'm not too bothered bt the pictomancer vfx style, in fact I like how it really gives the look that your spells are being painted into the world, but i do think having the paint look more like water colour would make it fit in with the games style and keep that stylised look. Still excited summer can't come soon enough!😁
I was mildly disappointed it wasn't a sword/pistol combo, but I fully expect viper to be a contender for "new favorite".
I felt they missed a perfect opportunity to add Corsair, and from what I've seen of viper so far it just feels like ninja aesthetically. I didn't appreciate being baited from MSQ's clover (was hoping for green mage) but I have low expectations for pictomancer and am open to being surprised by it. I'm stoked for beast master though.
YoshiP did say the hint for the new jobs were in his TMNT shirt
@@BranBal the TMNT shirt could have been interpreted in many different ways. Could have been geomancer because the Kojin are turtles, could have been green mage because the turtles are green the ninja turtles also protect and have shells (both iconic skills for green mage) further backed by the story dropping the symbol of green mages. Could have even alluded to turtle being Tortuga in Spanish which is a region in Haiti notorious for its piracy thus also Corsair. But I digress, still disappointed with the job initial announcements but we get what we get.
@@MisplacedShadow
Hope you get to have fun once you experiment with them.
Though, not all jobs are meant for everyone to enjoy. Myself, I don't like any caster or ranged classes, still I want more ranged and caster classes. I like seeing other people using them.
😁
@@BranBal hope you find one you enjoy too dude. :) I'm sure they might surprise, I'm curious to see how they'll mesh in endgame content for sure.
as an artist with a head to toe hot pink WOL i am insanely excited for pictomancer and will 100% make it my main class!!! im so excited this looks so much fun and so cute and fits my aesthetic and personality perfectly!
what i have learned from Endwalker's version of Summoner is that it literally does not matter how flashy/lame the vfx is, what matters is the job mechanic.. For viper i hope that it has a unique job mechanic that lets it feel different from the other melees, in particular not the reaper style of build gauge -> big damage mode which im getting big vibes of from the descriptions. For Pictomancer, as they've said it isnt a selfish dps and has buffs, I'm hoping that the buff aspect is more than just 'press 1 button every 2minutes and get free 800 rdps', and that the job mechanic could involve as you said, paint combos in order to activate stronger spells, in a sense like an astrologian but in a caster form.
It was the exact opposite for SMN. Does not matter how braindead the gameplay is, as long as the VFX go booom people play it. Playrate for SMN has increased drastically compared to before.
Once I got over my disappointment of Viper not being more pirate, I quickly grew to love it.
Pictomancer was love at first sight.
First expan in a while where I'm excited to play both jobs. And then to not really get my chance as much cause I'm my FC's forever Tank.
Then don't be. Put your enjoyment first over others, you are always your first priority.
I feel that because I wanted Green Mage in my heart of hearts, but once I got over the initial disappointment I got a bit excited for what Pictomancer COULD be. Melee DPS jobs aren't for me personally but I'm very happy for everyone into them cause Viper does look cool. I'm looking forward to more info over the next few months
Also, I suspected/called Pictomancer. Mostly because it was the one that I wanted LEAST between it, Green Mage, Time Mage, and Geomancer. All the others I think would have fit better. Relm was one of those "this game's Blue Mage", like Quina in FF9. A one-off character, not a Job proper. So Pict as a full Job instead of Limited Job is just odd. And...yeah, I REALLY don't like the paint splatter sound effect. But again, healer main, so it doesn't exactly matter to me as long as it's not visually/auditorily annoying in parties. I DID like Krile's ethereal neon paints in the CGI, though.
I feel like Viper COULD end up being really cool but that we just saw it really early and by the time we see it in the Job Action trailer it may look substantially better. Sage is a good example of this where it looked very basic the first time we saw it but once we got around the Job Action trailer it was incredible and I was absolutely sold on it. Reaper's first appearance was also very bare-bones as compared to its final iteration. In both of these instances, it's not like the spells changed greatly but that there was way more context to the full rotation once more abilities were able to be seen. Pictomancer, by comparison, caught my eye right from the beginning. It looks like they're just using basic lower-level spells but they have these really cool animation flourishes along with the cell-shaded painterly art style that really makes it pop on screen. Of course, until I see and hear people talking about these jobs hands on I really can't make any final determinations other than the fact that I will level the jobs (because I level all the jobs) but I'm always open to playing through the story on a new job for a different experience. I played through Endwalker twice with my first playthrough being on Summoner which was an entirely new beast and as such FELT like a new job and then on my second playthrough I used Reaper which I loved so much it ended up becoming my new main job. Regardless, I'll likely have MCH in my back pocket as my secondary as it's been holding it down in two expansions for me now as my reliable DPS go to for all content.
I freaking love Trick/Transforming Weapons, that alone has sold me on Viper (also as a FFXII fanboy i cant wait to cosplay as Gabranth).
Pictomancer looks very unique and unlike anything we have in the game so im pretty interested in it, i cant wait to try both of them out!
We really didn’t need another melee class before getting another physical ranged dps class. We just got a melee class last expansion.
Womp womp
Yeah but now it's balanced, 2 scouting, 2 maiming, 2 striking
Hard to really know for me. I need to push the buttons and see us it feels good. Ultimately that will matter more to me than what we’ve seen so far.
I didn’t think I would like Ninja cause it seemed too busy etc. Then I played it finally near the end of Shadowbringers and somehow it just made sense in my brain and felt so good to play.
While I am definitely interested in both jobs to unlock them and test them against a training dummy as soon as I am able, with what we currently know about them I'm not yet planning on getting one or both levelled to 90 ASAP so I can do the MSQ with them. Won't really know if that'll be the case until the job action trailer releases.
Usually when I get a new class I go to POTD to test the skills from level 1 onwards, so I can have a feel on what works and what not. Why dont you try it?
@@BranBal Simple: I'm not too big a fan of deep dungeons
I'm pretty interested in viper, it's on my list for potential msq jobs. Though I'm waiting until we get more info on it and changes to other jobs before I'll make any decision. Picto on the other hand I'm waiting until I can actually get a feel for it, I have pretty neutral opinions on the current casters so maybe picto will be one i actually like
I had my heart set on a sword and pistol. The concept made me think of Merlwyb. Viper looks cool, but I will reserve my judgment for when I play it. Pictomancer, on the other hand, is a job I'm really excited for. It blew my expectations of what a new casting job would look like. Seeing it in the expansion trailer and the job trailer gave me this fun and colorful vibe, and I can't wait to try it out.
Same. Was really hoping they'd do a Corsair
The phys ranged in my static made a comment once after picto's reveal saying that the landscapes may be similar to bard's songs in terms of gameplay
My guess is that DRG will be reworked to be more of a heavy hitter (fitting for the heavy armor melee trope) and Viper will be like old DRG as in lots of off GCDs resulting in fast paced gameplay (fitting for a scouting job).
I think each sub-section (striking, scouting, maiming) of melee will be split into higher pure damage, highee raid DPS contribution. I imagine viper will be in a similar place to reaper, except it will be the scouting equivalent. Maybe a small raid buff akin to reaper, but higher damage. Id be surprised if DRG was reworked to lose its focus on buffs.
I was more referring to the pace of gameplay, slow heavy hitter like a warrior, blackmage or reaper vs fast gameplay like ninja. @@OathkeeperSoraXIII
@@theChaosKe ah thanks for clarifying.
2 DPS release stinks. I wanted a tank.
Viper *looks* cool, but I have little hope for how it plays.
Pictomancer is for sure gonna be good.
I was super excited for Pictomancer, but I think I got it in my head that it wouldn’t be this cartoony and I feel let down. I was hoping for darker colours like dark ink, pencil sketch, the type of aesthetic you would expect from Epic Mickey on the Wii (for those who know it), as I thought it would fit not only my character, but the world much better than bright, vibrant cartoon effects. I feel like the effects are going to break my immersion, which is fine since I usually play with others’ effects off, but I was really looking forward to this caster and now my hype for it is nada… if the style does fit someone else’s want for the game, great! I hope you enjoy. I’m just expressing that I felt let down for a job that I really looked forward to
Or perhaps tasteful/subtle landscape shades. What if we could change which palettes of colors we use? lol. I've been hoping for more job-specific audacity like they did with bards having musical instruments. Blue mage spellbook is in line with that, and surely beastmaster too. Thought they could do an actual interface for egi glamours at some point, or picking which summoner primals to bring.
I'll start off by saying neither job particularly interests me much. I'm definitely a lot more interested in the Dragoon and Astro rework, and those could have a lot more of an impact on my 7.0 job choice than either of the new jobs.
I know for me personally I don't think a job could appeal to me less than Pictomancer. However, if people are hyped for it, I'm glad that something with a distinct style for casters is there for people. I already like all 3 other casters, so I'm fine with things like this.
I'm more interested in Viper, but not by much. I definitely won't level it at launch, because being a day behind everyone in Endwalker because I really wanted to play through the game as a Sage was a drag. But during one of the lulls I'm sure I'll pick it up just for something to do, because I don't outright hate it. I'm actually more curious to see how it fits into PvP and what the CC kit looks like.
All in all, I wasn't too excited about the new jobs this time around. But I also didn't care about the new jobs in Shadowbringers either, and I felt like it didn't hinder my enjoyment of the expansion at all. So I doubt not being interested in either of these jobs or the female Hrothgar will really hurt my expansion experience in any way.
I find that the presentation of the new jobs in this expansion is far below what we had before, we don't understand what they bring and visually it's quite poor.
I hope it's because we got earlier previews and they don't want to give too much away.
There is a lot of potential in these jobs.
The job trailers seem to look pretty similar?
I was hoping Viper would have been sword and pistol.
That class already exists 😂
I'm so glad it wasn't Corsair.
@@jtowensbyiii6018 It does not, there is no job in the game that wields a pistol and a sword.
I’m excited for viper because they said it’s Lore will be closely tied to the MSQ. The trailer showed that it will have some lightning themed attacks too. We just need a good remix of the thunder Plateau song from FFX.
Viper basically made me a Viper/Ninja main. Love they can share gear with the added bonus of sharing accessories with ranged DPS.
I play casters(mostly red mage) and ninja so I'm honestly just super excited to have new jobs in both those categories. And twin blades are sick.
Definitely more excited about Viper over Picto
Have been a Monk main since 2.X and would occasionally go Nin. So to see a job that could possibly be a combination of the two would be awesome
I love both and I think they're very fresh. We don't know their lore or story, and even then we don't know all of their animations but for each role, they're very cool.
Viper is a dual sword, swash buckling brute compared to Ninja, and Painter is a gorgeous and possibly more support variant of the casters, to be a sibling to Red Mage (while BLM and SMN stay power houses)
Why can't the Picto paint effects match the style in the CGI trailer?
Glittery with a more muted color. It stilled popped visually but didn't clash with the background.
Looking forward to trying both the jobs. To be honest, I wasn't very excited about Viper cause we already have so many sword jobs in the game and it seemed like the job came about in a conversation like "I know we already have quite a few sword jobs but here me out, what if.....instead of 1 sword.....THEY HAD 2". Next sword job can just be Zenos with barrel full of them. Like I get the whole twinblade and maybe Zidane influence but it's not nearly as exciting to me as I'm sure it is to other people. Really looking forward to playing Pictomancer though. Even if it ends up playing similar to other jobs, it'll be fun to look at. Plus, moogle hyper beam.
I'm really hoping that with Picto, they do something with mixing colours. I'd love it if whatever spells we casted related to a colour, fire = red, ice = blue etc and depending on which colours we used, determined what we drew on the canvas. Think Samurai sticker collecting, but we mix paints together for different effects.
I'm actually super stoked about both jobs. I think the pictomancer brings a fresh coat of paint to the game. While the viper brings a job more my style to the game, along the lines of gunbreaker. The more variety that we have, the better in all honesty.
i see what you did there 🤓
I'm frowning at you for that one
Personally I'm looking forward to pictomancer it looks like a fun class to use, and as someone who paints as a hobby I'm excited. I just imagine the people who're hating on this are just salty it's not Green Mage.
If someone dislikes the thing you like, it doesn't mean they're "salty"... It just means they have a different opinion from you. Personally, I dislike the Splatoon aesthetics and splashy SFX of PIC. If PIC had a more mature and refined vibe to it, it would fit better with the overall presentation of the game, and I would be more interested. If GRN was added to the game, and it had goofy childish animations, I wouldn't like it either. Simples.
@@happy_camper Salty. And a bit whiny
@@OhNoTheFace "If someone dislikes the thing you like, it doesn't mean they're "salty"... It just means they have a different opinion from you." - Me, about 49 minutes ago.
@@happy_camper Whatever helps the vocal, whiny minority
@@OhNoTheFace literally nothing they said was whiny or salty lmao. all they did was explain that not liking picto doesnt automatically mean its because they wanted GRN instead. its because they don't like how it looks. but not liking something = "whiny" apparently. this community smh. "you're either with us or you're against us" mentality, its mega cringe. just grow up.
One of the things I hope they do with Picto, is that weapons change the colours that are used. Like a weapon that it becomes monochromatic, or metallic colours, or even glitter. Theres a lot that you can do with it, even if its exclusive to something like Relic weapons.
That will never happen xD we cant even glam 2 different daggers on NIN, swapping VFX is crazy town
I could not be more uninterested in viper, it just looks like another melee. But, pitomancer looks so cool and unique. The animations are so pretty and whimsical, its going to be really fun glamouring them and will probably be the 1st dps I lvl after I do msq on WAR.
to each their own i guess as someone who always play dual sword in every mmorpg and games i can play im really hyped for it :3
For me personally... Both are ok .. not hyped for either ... Gimme the dragoon rework so I can either celebrate or be bummed out (depending on if they ruin my main or make it better)
Honestly, I haven't really been super pumped for new jobs since Stormblood.
I'll probably at least try Viper.
I'd be more interested in Pictomancer if we were allowed to choose our art style. As it stands, it makes me glad I have other players visual effects turned off. I can see it giving me a headache after a while (especially with multiple in a group). I have visual/motion sickness issues, and those effects are going to trigger them.
Im literally expect viper to turn-heads with its full reveal and pull out something crazy and make ppl say "Im definitely maining this in Dawntrail 😮"
For me, the Pictomancer kinda falls flat. It does look like it's out there having a good time, but when you bring the context of swords and sorcery compared to paint and canvas... it doesn't feel like a combat job. I didn't play FF6, so I don't have the association with the previous title.
I think it’s beyond fair to say that people wanted/were mostly expecting Corsair and Geomancer/greenmage/SomeSortOfNatureyCaster. We got neither. While Yoshi ofc never promised them, the fact that we got neither during a timeframe that gamers are very clearly stating to devs “hey! Time to listen to us please” (BG3, Dragonflight, starfield failure) it’s just… bad, to be frank. This may be the first time since 1.0 that the ball has been dropped. Maybe it won’t end up that way but it’s certainly on the way.
I've been a BLM main since Shadowbringers. Before that I was MCH, but I'll leave that detail away. If I'm honest tho, the one that I like the most of these two would be Viper. At first, I was really hyped to hear we were getting a new magic DPS. Hearing people predict Pictomancer made me interested/intrigued. What we got tho, I'm not too sure about it. Maybe I need to see more, like in a future job actions trailer or something, but it's not my aesthetic/style I'll say (both the job gear & how the spells look). I play all jobs, so I will end up playing Pictomancer eventually anyway. Matter of fact, my style of playing Dawntrail is I'm going to level both new jobs to Lv90 before I start the MSQ. Usually I head straight for MSQ, not this time. I'm slightly behind the MSQ right now anyway, 6.1, & don't feel like progressing now so I might as well do it when the new jobs are here & new balancing that the old jobs are likely to receive. Nice to start in a new way for the first time as well. I just know I'll definitely use my BLM glamour with the Pictomancer. But yeah, I got really off topic there, but Viper for me seems like the key new job this expansion. Will still remain a BLM main tho.
I don’t understand the blue effects of this job it’s called viper why not give it snake green and make it unique? So many other jobs have blue auras
Imagine if pictomancer plays like hunting horn in monster hunter where you have a few very similar base attack spells of different colours to piece together into a portrait, basically what the video said tbf bht hunting horn feels the closest comparison.
I really like a lot of the artifact gear for the jobs, but I play pretty much all the jobs, so I can't glamour with them most of the time. I really want an item set that you can put in the glamour dresser that just shows up as artifact gear. Maybe one for each of the 'max levels'.
As someone who has sadly not been able to play for some time. I still need to finish Stormblood, and get to the first healer class that interested me (Sage). That and Phantasia into a Hrothgar lady from my bun
imho, im not excited for both of the new jobs.. and this is the first time im not excited about new jobs.. but im more excited on my main class job action.. and new glams.. and graphic updates!
re: Pictomancer... I'm 99.9% sure that they won't... but I hope that they enable the black mage Makai brush as glamor option. But given they didn't ever make Lightning's gunblade usable by gunbreaker, my expectations are low and hopes are tempered.
And to answer your question (since I know you're color blind) yes, it's yellow paint that does the earth attack.
I don't play FFXIV anymore because it consumed my life, but it's still nice to look at the new exciting stuff. Great video Mr.Happy
I have to admit that I absolutely love the dual blade aesthetic of attacking with 2 swords, especially if the attacks feel fast, so Viper immediately called out to me at first. While I am immensely hyped and excited for Viper because of that reason, unlike Mr. Happy here, I actually am equally disappointed that the blades have to come together as a glaive. I would've just loved a pure quick GCD, dual bladed job that doesn't shove Ninja mudras into what I would've ideally hoped for as just an onslaught of slashes and slices. It's kind of weird to describe it because I get the "just play Ninja" treatment for being upset about the glaive but that's not the point, the Ninja attacks and Viper attacks are different and I really like what we see of the Viper's style, so I personally hope the glaive isn't too intrusive to my preferred playstyle, but even if it is, I'm glad to at least have a dual bladed representative job that isn't ninja.
I'll be running Viper through MSQ, but I'm definately levelling Picto on the side
Dual Blade is my jam. I've always liked classes who are about speed and I only play dual blades in Monster Hunter. For sure gonna try to main Viper and hopefully it's good.
The reveals tell us very little (especially for Viper), so I don't have much opinion on either job. Viper's aesthetic appeals to me, but I would personally prefer pure dual wielding. Pictomancer doesn't appeal to me at all, aesthetically or conceptually.
Something very important to mention about Viper: The first GCD they do in the job trailer applies some sort of debuff. Obviously we can't tell what it is, but we can see the detriment visually appear on the morbol. So they likely have some sort of DoT to maintain or another debuff similar to Reaper perhaps? All speculation but they for sure have a debuff to apply on a GCD
Summoner was too simple for me. Red mage is not enough damage. Black mage isn't super fun sometimes when playing newer content for the first time, but even so, it's my go-to class. So im hoping to be a pictomancer fills a niche roll for me
Im really looking forward to the Job Action Trailer, im torn right now between keeping Reaper as my main or switching to Viper.
Same😢
Saaaaaame 😭
Job action trailer and benchmark!
Just when you think you can't get more cringe than dancer, here comes pictomancer
I love sword DPS jobs, and fast jobs with lots of OGCDs, so I'm picking up Viper right away!
Viper is a job that could go, for me, to one of the two directions: (1)either the "combined glaive" will be a burst mode, similar as the Reaper's Enshroud.
(2)either changing from "swords kit" to "glaive kit" will determine different combos, something akin, but not equal, to the combined weapons that we saw in Bloodborne
As someone who mostly plays melee dps, I am actually excited for Viper and Pictomancer. This expansion might see me go back to playing a magical dps since I had started as Black Mage. I like the job looks, but it is going to be weird seeing my character as a Pictomancer, seeing the color is more like pastels. Though I have a feeling the buff you are talking about with Viper seems like it might be the burst window for the job, like how Enshroud has more fast moving moves, and is the burst window for Reaper.
even tho i don't like how they went all down the splatoon play with this version of the pictomancer i expected them to play like the hammer using elementalist in gw2 but i don't know why. I would loved it it they would play like Sai from Naruto but sadly they dont
I just know pictomancer is going to have some of the best glams ever, I'm excited. Not a fan of the sound effects though, i think its a little much and a bit too high pitched for the basic attacks and will quickly become grating
I'm quite surprised to see you aren't negative about these Mr. Happy. Its nice to see you positive and not nit-picking things apart.
I know no one asked; but I am of the group that really isn't excited for the twin-blade portion of Viper and am much more interested with the dual wield gameplay. Don't get me wrong, twinblades are cool! But I feel like Viper could have been the rogue-advanced-job we never got with Ninja. As well, the twin blade attacks almost make me think of a regular staff, and even the artifact/base weapons they have shown us look pretty silly attached pommel to pommel.
I'm beyond excited for Pictomancer. I'm a caster main and have a real soft spot for Art Themed Mages in media. So ill be picking up this job at the start of the expansion for sure.
I'm maining Viper, that was made for me xD but I'm happy for Pictomancer because of its look and I have some friends who are eager.
After both reveals im still more hyped for the ast abd dragoon rework.
I may play picto, but still not sold on viper.
For your words on Viper. Guilty, because it's exactly what I wanted from a DPS class since ARR. Lots of RPGs I end up going dual swords because I like speed/mobility with a little flashiness. Also nostalgic, because my college art days I designed a game character for courses with dual blades and the AF alone is almost similar to what my OC looked like. There's layers to how happy I was to see that reveal.
Picto is another good looking "fun" job. People need to play Bravely Defauly II where I feel the did more for the job than VI did as far as relevancy.
Idea for picto. You paint the big pictures / long casts and to get through the cast you need to apply the color values I.e. cast the short spells. Long cast in the job video was shooting stars on a night sky. You start casting it and to complete it you need to cast earth atk spell for the yellow of the stars, once cast the stars of the big spell is painted, then you need to cast water spell for the darker blue of the night sky, and once completed the night sky part is painted in the big spell.
You cast all the short spells / colours of your palette for the picture and once you’ve done them all the big spell is cast.
I had the opposite thought about viper, twinblades are remarkably lame
I never thought green mage was possible. Just doesn't work with the current combat system. Though i also didnt see much hope for pictomancer either, but I'm happy to see it here!
If they changed Sage as much as they did they could do the same for Green mage while keeping aspects of it. After the hype for green being possible i actually do hope they think about it in the future. It'd be neat to have the rainbow of mages through out the franchise in XIV.
the only thing i wish for Picto, is that its vfx were more pretty? Like, Krile in the trailer was using several hues in one stroke- i wish we could get that gradient-esque effect on the abilities for it
Definitely interested in viper but personally the pictomancer graphics they showed didn't vibe with me at all lol
I guess I was expecting closer to the byakko weapons effect rather than really cartoony. Maybe it will look better later but right now it looks like how some modded skills look when they look like they're layered on top of the game rather than in the game. It's hard to describe. It just looks kinda.. cheap? 😂 Especially when they show the moogle in comparison to the beam it's shooting. The moogle looks great but the beam is eh..
The only thing I'm disappointed with viper is how we sheath the swords. I wish they was at the hip, not our back
Your initial thoughts help me with not only my love for Viper, but the look into Pictomancer. Thank you
What would be cool is while playing pictomancer you had a chance to add a monster that you’ve battled to your list of paintable creatures and then it would cycle randomly during casts. That way no two pictomancers would have the exact same creatures. It would be almost a cool collection mini game. Don’t have the monsters do anything different, just make them randomly cycle through for visual effect only. I know that would take development a long time but I think it would be fun. Maybe make it a 5% chance that you will obtain whatever monster you fought into your “bestiary paintings” of sorts.
If they go with the pattern since Stormblood, 8.0 will have a tank and a Ranged DPS. Both jobs look so cool to me! Can't wait to try them and see if either becomes a main for my WoL!
Viper got that Zidane aesthetic, and FF9 is my favourite so I'm hyped
I get a feeling that the spells for pictomancer will probably give a colored token similar to those given by Sam's combos. Whichever combination of color tokens you have when casting the skill or spell they'll give you to expend them will probably determine the aesthetic and effect of said skill/spell.
I think for the pictomancer, when i first heard the name i went to a more serious thing. There is a mosnter group in the game Summoners war called art master, and it is really sharp looking, that is what i was picturing
As an artist that also have a witch OC that wields a giant paintbrush as a wand/broom, Pictomancer had me literally screeching out loud. If it's as fun to play as it looks, I'm definitely switching my main DPS job to it, lol. And I love how cartoony and artsy the spells look! I'm even more hyped about PIC than I ever was about Red Mage (my current main DPS), and RDM used to be my favourite FF job/class of all time. X3
Papachins mods are gonna go so hard when they release
There's a lot of potential for cool weapon design with two weapon fusing into one (assuming the weapons won't always be 2 identical models).
I really liked Reaper in EW but it was a bit over the top, I hope the animations won't feel as overloaded for Viper.
This is obviously 100% speculation, but I think Viper is going to have a really fast GCD in the two swords mode, and that will be what you do when you're setting up your buffs and everything, then there will be a burst window where the damage is super high in the double blade mode but there will be a GCD penalty. So it won't just be aesthetically different between the two modes and it will feel faster / slower depending on what you're doing. At least I hope it works something like this.
As for Pictomancer, I can't even begin to guess how it will work, but I'm really looking forward to finding out! It's such a unique aesthetic and I hope it comes along with a unique playstyle. But what I also hope they eventually add to the game is a little painting minigame the same way Bard has instruments so once you have the job unlocked you can paint some pictures in game or something.
Can't rightfully say without playing the jobs. The most important part about a job in terms of retention is how it plays, and aside from vague ideas with Viper and guesses with brush mage, we have no idea.
As far as the masterpiece is concerned, my guess on how it's handled with either be set up the way ASTRO card order is remembered, or how Perfect Balance plays out for monk, but I'm leaning much mote towards PB. Likely some skill to mark down the palate you're about to set, set up a couple of palates to decide whether it's single target or AoE, then finalize it with another button
I'm super excited for pictomancer and its the first job I've ever said I'd "main" before it even releases. But MrHappy brings up a really good point which is that the paint brush and pallet are gonna look really out of place on a lot of existing caster outfits. That being said, I love glamming so it shouldn't be a big problem.
A thing that we probably need to be aware of in future expansions, you talk about the "green herring" in the MSQ. This isn't the first time they've done this to us, think back to Riqi Tio at the end of Shadowbringers. I think we knew we were getting a new healing job, and we went on a little quest with her talking about how she wanted to become an apothecary leading many people to suspect that the new healing job would be chemist.
I wouldn't be surprised at all if come 7.5 we don't get another in game teaser for a job we won't be getting, and probably ought to assume whatever the game hints at is exactly as you called it, and is just there to mislead and tease people.
I read somewhere (in reddit) that Sage is FFXIV's Chemist or smth cuz of the weapons
not what I expected but well
@@GBL97to be fair, the weapon and the skillset could have sage named anything, and I'd argue it should have just been given a name to make it a new job for the series. Sage just doesn't fit the job as historically the sage was the master of both black and white magic, and sage in XIV doesn't use either school of magic.
also not sure I see how the magic floating rocks are chemist tools? help me understand what you're seeing?
@@anthonydelfino6171 Well it what I think I heard around so cannot go far
but the magic floating rocks fits because Alchemists uses not only liquids but stones too to make stuff, therefore the floating rock thing could be made by a chemist y'know?
@@GBL97 ah I see the connection. But alchemy and chemistry while similar are different ideas, which is why I wouldn't buy into it myself.
But it's not entirely offbase that if they had named the sage skills differently they could have just called the job chemist.
Extra post for extra engagement! You mention where it could slot into the Caster role. I may be WAY off in left field, but I'm thinking it might be similar to MNK. High optimization, relatively straightforward "basic" concepts. I could see each base spell giving a color to your Job Gauge, sorta like the Field Effect system in Chrono Cross (I know, old reference), and when you get X number of them, you use the Sketch ability and get a result based on the colors you've got. Might do a "most recent three" like AST seals do. Between NIN Mudras, AST Seals, and MNK Masterful Blitz, we already have three variations on this "use three abilities, use fourth ability and get result" system in place. I could also see it being like MNK in the sense of having a more "freeform" (unless optimizing?) rotation where you cycle freely through all of your colors, but use specific ones leading up to your burst window to prep for it, like how MNK works or kinda how NIN works (using Suiton as your last "burn to prevent overcap" Ninjutsu before burst so you have Trick ready as soon as burst starts).
I feel like if BLM is the SAM of the Caster role, PCM may be the the MNK of the Caster role. Some party utility, but not a ton, relatively high damage, but not quite the highest, with a more free flowing rotation that still wants you to do specific things for your burst windows/prep for your burst windows to maximize them.
...not at all for me. I don't have a DPS brain, I have a healer brain that sometimes flexes to tanks, can manage SMN well, RDM when I'm feeling frisky. So it won't be for me, probably, but I could see it being fun for people who like BLM/MNK type Jobs and want more of them.
One thing I think is that the Caster role right now really nails heterogeneity. Each of the three (hell, four if we want to count BLU) feel very different to play, and it has a good spread of difficulties from SMN being really approachable, RDM being somewhat approachable though difficult to optimize, and BLM being understandable in a very basic sense but not very approachable to play decently and very difficult to master.
Slotting PCM in between RDM and BLM seems like a natural fit to fill in the one gap the role has and finish fleshing it out. My only question there is what could they add after that to the Caster role, but they have 6 years to figure that one out. :D
From what little we've seen, I'm not all that impressed by viper yet but I'll still unlock it and try it out. If I do like it then I'm gonna have to choose between reaper and viper since I'm not the type of person who likes to grind for classes outside of the MSQ exp.