I actually enjoyed the fact that instead of following markers everywhere, you could follow the described directions in your journal if you wanted to. 'Head west to a fish shaped rock, and follow the path north' etc.
I was expecting the seller to say that's good, but I guess to a Skyrim fan that's bad. Not being able to join every faction in a single run is also good imo, makes the world feel real, why would two opposing factions let you join
@@Kipah you look and you look and you can't find it. You open the quest again "fish shaped rock". You aren't sure if the game is so old and you can't tell if this rock is supposed to be the one. Right before you snap you see the rock. It looks exactly like a big mouth billy bass you'd see on your grandma's wall.
The sheer number of cliff racers you have to kill just to not drown in cliffracers alone is probably in the hundreds during a normal playthrough, makes me wonder exactly what Jiub did to get rid of them all
@@swordhunter12 Treat it like dungeons and dragons, there is an entire world and wealth of people you have to remember what they want and where, I learned my recording skills for dnd from morrowind lol, got a whole book dedicated to morrowind.
“Your movement speed starts out incredibly slow.” That’s bad. “You can find boots that will make you move super fast.” That’s good. “They also make you blind.” That’s bad. “You can get around the blindness by cheesing a 100% resist magicka spell for two seconds.” That’s good.
@@gamera5160 You can wear boots as beast races. The boots just can't take the feet slot. That's good. There are no boots that don't take feet slot in vanilla game. That's bad.
You can also just open the status screen, pin the map and navigate with it. Makes for an amusing top down experience and if you practice enough, you can get pretty precise with your movement.
-"You get to meet the last dwemer" -"That's good" -"That last dwemer is also cursed" -"That's bad" -"The curse makes you immortal and resistant to all diseases" -"That's good" -"That curse causes disfigurement of both body and mind" -"That's bad"
So... your saying the fact skyrim claims they are extinct is a lie? Learn something new every day Now if only Bethesda would make races feel unique again and retcon the extinct races going... extinct like lilmothiit since they don't seem to be able to be able to NOT retcon at least one thing a game
@@alicenull807 Skyrim takes place 200+ years, a volcanic explosion, an Oblivion and Argonian invasion after MW. Plenty of time and chaos for someone to die in. Plus his existence wasn’t widely known even in his own time. Also unreliable narrator is her used in all elder scrolls games. NPCs don’t have to lie. They can just be wrong.
funny thing is, I've beaten morrowind AFTER hearing everyone online complain about cliff racers, but not once did I ever find them to be as common, as overwhelming, or as bad as everyone says. I've also never had trouble hitting them, which a lot of people also complain about for some reason? Most of the time I didn't range them either, they're extremely easy to manipulate down to your level and wack to death. Idk, I think everyone WAY overreacts when it comes to cliff racers. Cliff racers are to morrowind as wolves are to oblivion and skyrim; easy and common.
@@nftscreenshotter6436 good sir, you have obviously not wondered out of a cave, gone flying over some mountains attracting 15-25 cliff racers, run out of mana and have shite weapons skill, and be overwhelmed with cliff racers despite your permanent high damage reflect.
@@MolexGamePlay The Simpsons. Homer buys an enchanted Monkey's Paw that grants wishes but offers terrible curses. A retelling of "The Monkeys Paw" by W. W. Jacobs.
"But it's all mp3 files that you can easily find and copy in your own music to the folder." "That's good." "And then you get sick of your own music, especially the first four seconds of every song." "That's bad."
The song most listened Parararan, paran pan paran pan? paran pan? Parararan, paran pan paran pan? paran pan. PARARARAAAAAAN RANRANRAAAN RANRAN RAN, RARAN RAN, RARAN RAAAAN (pirin piiin) sorry
I mean you should be able to atleast experience some of the quests, then maybe you have to choose which you want bc some won't accept you if you're in others.
This is the biggest immersion killer for me in Skyrim. It makes no sense that the leader of the College of Winterhold can also be the leader of the Companions and also the Dark Brotherhood and also the Thieves Guild... like c'mon, some of those factions are practically polar opposites and should hate each other. The fix for this, IMO, should as follows: You can JOIN every faction in the game, provided you have minimum points in the attributes and skills that the faction values (a barbarian with 0 magical skills SHOULD NOT be able to join the College of Winterhold, for example). Eventually however, a quest in the faction questline will put you at odds with some other faction, like the companions defending a mark of the Dark Brotherhood, or something like that, which would mean that you can't just join and advance in every faction in one playthrough
@@AlbinoTuxedo And they did that in Morrowind too!! From what I remember at a certain point you'd either have to choose between the thieves guild or the fighters guild. Even more fucked up that's not an option in Skyrim when the companions are the complete antithesis to the thieves guild. A crazy idea is allowing a barbarian to complete an alternate mage guild questline as a brute who they send in when they need muscle, maybe they reward you with services and magical weapons.
You can turn off quest markers in Skyrim, but it doesn't really work because in a ton of quests they don't give any directions. They're like "Go to Blowshart Cave and retrieve my lost bracers." And nothing else, it's like they know we have a 3D map with quest markers.
@@Rhewin True, that's the most fun aspect of Skyrim. But those who played Morrowind first or are just immersion enthusiasts want to have to figure out where they need to go by themselves.
@@atlas_rise_ using landmarks is a nice touch, but if we want to talk immersion, nothing breaks that more to me then seeing my sword make contact but it count as a “miss”. I get it’s a number roll and my stats control that, but what I see on the screen doesn’t match what actually happens when I attack. I will take Skyrim’s battle system over than any day. Edit: worth noting I did start on Morrowind several years before Oblivion came out.
Yeah it's the same with fast travel. In theory they say "just don't use it", but since every single questline is designed around the assumption that players will fast travel everywhere, you'd have to constantly be walking across the entire map. It'd be awful. And of course, why would they bother developing the transportation services if players have fast travel? That'd be silly
Tbh comparing Morrowind and Skyrim on a gameplay level is just dumb, one came out in 2002 and the other in 2011, one is a RPG the other is an Action Adventure game, they might be from the same franchise but they are completely different from eachother nonetheless
"There are consequences to every action you take, certain people and factions hate you as you play the game, and others love you. You can even kill any NPC you want." "That's good." "There are *consequences* to every action you take, certain people and factions hate you as you play the game, and others love you. You can even kill any NPC you want." "That's bad."
"You can create your own spells with cool effects" "That's good" "The spell effects can be hilariously overpowered and break the game" ". . ." "That's bad." "Are you sure?"
@@NotOnLand cast at wall. Do not do this for speed more than once. I too mine to 5000 and spent played through the entire game like that. The bright side is if you can't get into somewhere you can often run through closed doors and barriers like the flash.
The game has lots of quests! Thats good In escort quests the npcs move at the pace of a snail and will easily get caught on stuff like a random bump in the road. Thats bad
@@nunya5424 I recall creating a ring that when worn would cast a full set of bound armor to my character. Toggle the ring to 'repair' damage. I think the hardest part was getting all the required spells and enough ingredients for fortify intelligence potions to do it. Good memories.
I started playing Morrowind last month, been enjoying it a lot. Though I admit this is my third attempt at doing so, but this is the time I've stuck with it the longest currently at 90 hours. The difference this time is that I actually read the manual before jumping into the game. People have to keep in mind that this came out in a time when devs expected them to read the manual before playing their game. Nearly every mechanic is explained there.
Reading? Reading?! Are you crazy? What's next? Having to use a map and taking notes like, dunno , in the 90s ? What are we? Prisoners! Well yes, but we are men!
It's good that you're enjoying it bro. I di not read the manual before playing, though I discovered many things while playing it and after some time I started to like it the way I like today, it's not perfect, I do prefer oblivion's combat/spellcasting, but what I really enjoy about Morrowind is things like finding the right, and new ways to get somewhere, to approach a situation, and even though I dislike that combat system, I do like the thrill of being faced by 3 enemies and defeating them one by one
I started playing morrowind when I was 11 and I was equally obsessed and confused by the game, I still play it 17years later and I'm just as obsessed and only half as confused 😂
And now, for the Oblivion version: "The NPC's are fully-voiced and even talk to each other!" "That's good!" "There's only four voice actors, and most of the conversations don't make sense." "That's bad." "You can become a vampire if you want!" "That's good!" "If you want to change back, the quest is ridiculously long." "That's bad." "You can ride horses and even buy armor for them!" "That's good!" "But you have to buy separate DLC for the armor." "That's bad."
@@taahasiddiqui1071 I’ve played the game so many times that I know where to go for every quest and item almost by heart, but it’s still fun to get lost out in the grazelands or Ashlands.
The part of using your geography skills is actually good. Where it gets bad is the part where half the npcs are lying to your about the location of the objective.
The naked nord did that to me, told me the witch was to the north west, traveled north west almost to Gnisis before I doubled back and found her to the north north east
The old map system doesn't need quest markers but goddamn did I start using an online map after wandering in the wilderness for an hour because of poor directions that were slightly off.
@@AffyisAffy I remember I started using the actual paper map that came with the game and marked locations on it. First and only game I ever did that, the map looked like a mess eventually. Actually, in my very first attempt, I quit somewhere outside of Seyda Neen because I just had no idea where to go to. I was 11 back then, I was just overwhelmed with the "So here you are, now go to Balmora, it's somewhere in this direction, good luck!"-attitude. Talked to a friend sometime after that. big fan of the game, who explained some basics to me, so I tried again and was hooked. Good times.
Looking for a hidden cave entrance for 50 minutes seems rough... But not if you played Morrowind after Daggerfall where you could spend hours in single dungeon yelled at by skeletons, trying to find quest item that didn't even spawned due to one of countless glitches!
“You get to talk with a Dremora and insult him.” “That’s good.” “After killing you, the Dremora will rape your corpse. Don’t worry, he’ll be gentle.” “….” “That’s bad.”
I mourn for those who will never experience the pain/joy of getting completely lost in the Ashlands and Molag Amur regions during an ash storm with cliff racers chasing you lol.
I remember running around in the ash wastes, making my way to and from the Urshilaku camp without being attacked by anything. I rotate the camera to see if there is anything behind me... only about 6 Cliff Racers
Ah cliff racers. When you have played long enough you just ignore them till there are like 40 of them overhead then you one shot them with an enchanted item spell that is so insanely overpowered that you're basically a God.
I came out of the sandstorm wastes like Moses after forty years with all my armor bitten into uselessness by cliff racers and my axe about to break. I had passed the slightly hidden doorway I was looking for dozens of times as I found out when I went back, the sky was clear.
I was too young to really grasp the idea that there was actually something to do in morrowind when I was playing it. So I just spent hours wandering around, creating my own stories and interactions. It was like minecraft to me before minecraft ever existed. Still one of my all time favorite games
Evil=I’m a god, how can you kill a god? What a grand and intoxicating innocence! Good=Come moon-and-star, come to me in this place where destiny is made
all of these years in the army learning land nav and the only place I've ever been able to apply it is playing Ark and then I go on a server where people enable the player map icon.
I mean in Morrowind, there is always using boats, silt strider, mage guild guides, divine intervention, almsivi intervention and the mark/recall spells to get to your destinations.
Well I for one cannot wait for Skywind to come out, if it ever does. It seems very promising and ambitious in taking the best of both and improving it even further.
It's going to have the same dumbed down and irrelevant leveling system of skyrim I bet. All that leveling up of weapon types and all it does is give you a few perks like 25% more damage.
I don't really see how they're gonna make it work - Skyrim cut multiple crucial mechanics and skills. Hell, even with Morroblivion they had to be pretty clever to find workarounds for stuff that's not in the game anymore
I'm in it if only because I love the graphic work people are doing, but I'll miss the madness that was enchantment and spell making systems our how much weird shit you could do by exploiting stats.
@@elderyaag3534 i didnt play the game, but im just saying if u got a game totally for free even if it was a bad game it wouldnt be a bad thing to get it for free
As I guy who played Oblivion first, I can tell how rough it is to try Morrowind afterwards - I got lost trying to find an objective and was killed by the first random creature I walked into. It's definitely a harder game, though I still admire it.
That was more or less my experience. I didn't even hate the lack of map TOO much, but speechcraft being a 1 way ticket to getting people to hate you combined with nothing working at low levels due to your skill ranks being too low made the experience way more miserable than it should have. Even getting from point A to point B felt bad due to stamina.
@@webbowser8834 I like how these old rpgs really tried to make it seem like you're not playing a game but instead are living in a fantasy world (like DnD from which they emerged). Having a speechcraft of 1 in real life would mean everybody would misunderstand everything you ever said pretty much so it makes sense
I grew up playing the series and morrowind is the one that just completely hooked me into games and world building. Some of the best gaming I've experienced, and it was partially because we were all learning as we went back then.
I also played oblivion first and I kind of like the challenge of no map markers in morrowind but what I dont like is the dice roll type accuracy. Its not a turn based game, or TTRPG or a game where it makes sense to have that type of mechanic. If I can walk up to the enemy and slash it and the enemy doesn't dodge the attack then I don't care if my skill level is low it should hit damn it :'(
"The game has a huge map to explore and fill out as you play" That's good!" "You will be running around for hours, trying to figure out how to fill in each little square to satisfy your OCD" "That's bad..."
But that would be totally worth it. One of my favorite memories is finding a small House Dagoth temple (around nw corner of the Island iirc) with a giant dagoth emblem made of coin stacks on the floor. There were no quest for that location, it's literally in the middle of nowhere, and yet some absolute chad of a level designer probably spent an hour laying those coins out. Those people were just next level.
I once created a specialised cliff racer killing spell. It dealt damage over time, at the exact rate to kill a cliff racer in time time it took to fly to you from the horizon. So you could see a cliff racer in the distance, shoot it with the spell, and it would fly over to you and then drop dead at your feet.
Ah yes, I remember spending 2 hours running around, up and down a hill just to find out that the the entrance to the place I was looking for was a trap door behind some bushes way back the road I came
As someone who recently converted a friend of mine to playing morrowind, this was very accurate. Dude has only played skyrim out of the series and now he's in love with the shit. Even wants to give oblivion a shot after finishing the story.
Oblivion definitely is the 2nd best overall ES game imo (1st being morrowind). 2nd best narrative; 2nd best world design; 2nd best quests; etc. It does have better gameplay than Morrowind, though, and probably better character creation, though still not nearly as good as Skyrim's obviously and you can make some ugly mofos lol... also Morrowind graphics are just so charming even though they're old. Skyrim has better graphics, amazing character creator, and huge potential for playerbase content, but it's so shallow compared to its predecessors... real shame. If he liked Morrowind and he likes Skyrim, he'll definitely like Oblivion I think.
@@ActionAlligator I think Oblivion has better costumization than Skyrim, it makes you being able to chose more options for editing such as how long you want your hair, the size of your eyes and face structure. The only thing is that the faces can be very wierd but mods helps with it. On skyrim I was suprised I couldnt edit my character that well when I played from Oblivion to skyrim, most of my characters looked very similar to the preset faces I chosed. In fact still love both game and the good thing is that there will be always mods to upgrade your gameplay.
@@Master_122 Skyrim has a number of customization mods, including hairstyles, so maybe I'm getting confused between modded Skyrim and vanilla Skyrim? Also, it's been forever and a day since I've played Oblivion, so I just don't remember so well, I guess I'll take your word for it. Still, I do remember vividly that my characters tended to look so much cooler in Skyrim than in Oblivion; was just too easy to make an uggo in Oblivion xD
Daggerfall edition The quests are timed That's bad There is fast travel That's good! Travel causes days/weeks to pass That's bad The npc you're looking for after that week and a half of travel might not spawn, because of an underlying bug that was never patched. Then you'll fail that quest for not being able to find this nonexistent person, leading to reputation loss with the faction who gave you the quest. ...
@@bengal2441 The dungeons and the time limit are 2 of the reasons I couldn't get into the game. I actually thought the graphics were beautiful. But the game design was annoying.
I always liked the part where I had to navigate the world on my own. It’s the games way of saying “Look, you’re a big boy, with a big brain and I trust you can read signs. Now get out there and explore”
Its a good idea in principle, but often the directions were just blatantly wrong. Or, you are in this massive dwemer ruin trying to find a singular, tiny object. Its even worse when the entire area looks the same no matter where you are, like the Mournhold sewers.
It's a great idea and I would wish more games would adopt it. But the problem is, you have to create directions clear enough for the player to not get confused, (which can be hard especially with games that have a lot of quests) and have good enough game design to effectively lead the player in a certain direction, which many companies these days are not willing to do. Thus we have bland pointers telling us where to go.
It still has tons of things that I would love to see return in another elder scrolls game. Such as spell crafting, clothes under armor, and the ability to lock doors at multiple levels. The lock spell made no sense in morrowind but I would in a multiplayer game like eso.
the lock spells were for thieves and assassins go in a house lock all the doors and if you messed up your targets were trapped inside with you and cant call the guards
In my case , I wanna see the Morag Tong back to be one of the factions to join , sure , they are back in Skyrim DLC : Dragonborn , but you can't join them u.u Also spears , because they look cool and they just removed them
@@chavis9056 really seemed like it would have been more useful in a multiplayer game though. Like how you can lock doors to your camp in fallout 76. Just maybe more of a smaller scale multiplayer game. Something like borderlands where a few random people or friends can join your game.
I remember being able to create a spell that permanently increased a stat of your choice, so my friend and I would boost athletics to such a high degree that our characters would run so fast you’d break the game and have to start over.
@@shytendeakatamanoir9740 "Icarian Flight" was the spell, and it increased your Acrobatics by 1000 points, so technically more of a jump spell). It does not however reduce your fall damage, as Tarhiel's fate illustrated. But you knew that already.
Morrowind was my introduction to true open-world gaming, and, it will always be my favorite. You had to have the map that came with the game open next to you as you played.
@@kristiankopera Exactly why I never progress the main storyline in Skyrim if I'm RPing a non-chosen one type character. (Yes there are mods to fix the issue either way, no I don't use em.) Honestly all the elder scrolls games suck AND are the best thing ever, IF you fill the gaps in with your imagination + the right mods. 😂
Morrowind seems like a genuinely good experience with the exception of the beginning feeling like a turn based strategy game with the amount clean shots that go "No, you're not skilled, that shit missed"
The first time I played, I literally broke my starting weapon, durability from 100 to 0, on one rat or something and didn't even kill it, because I wasn't proficient and most hits didn't land
Oblivion was my first TES, everyone said "Go back and play Morrowind, it's even better!". Maybe 4-6 hours and a fucking migraine later from the missed hits/shit graphics and I noped out. Currently trying to avoid death until Skyblivion launches.
Never understood the problem with missing in the early game. The game is balanced around it, so it doesn’t make the game harder. All it essentially does is make combat take longer. That’s a little annoying but nowhere near the game breaking issue people seem to think it is.
"The game has no quest markers in the game, so you have to use your geography skills you learned in school to help you... that's bad" The Evil shopkeeper's a casual who doesn't enjoy getting lost
@@senertyk5376 you don't get lost since there's always a map. Gothic 2 fans know what it truly feels like to get lost since you have to buy the in-game map, and it's an item in your inventory.
I avoided Morrowind for years because of how rude some people were about it. "Its so much better than trashrim" like ok? I ended up playing it not too long ago and the combat is a huge adjustment but beyond that its such a great game. and I love exploring both with and without pointers, and the world is just full of lore and amazing design. I need to go back and finish it.
Yeah, it's a shame how toxic some people can be about these games and treat you like an idiot for daring to enjoy the more recent titles. I like Morrowind and love its world, but too many elitist dismiss the problems with the combat when it's the main thing preventing me from calling it a favorite.
"There are three Great Houses you can join, each with different quests and focus, including clashing with other factions." "That's good." "Telvanni has the best rewards with unique items you can't get anywhere else." "That's bad."
There's a 'bug' that allows you to join Hlaalu during the main storyline if you do it right, just avoid the 'Kill Telvanni (or Redoran but they kind of suck)' quests and you're good to get two mansions built instead of one.
Someone haven't read the lore and is treating tamriel like the world is even a bit similar to ours. That's bad. Besides they follow Velothian rule, You don't like slavery? Kill the slavers, Mephala be praised.
Not being able to join every faction is a good thing. It breaks the immersion if you're a character with no magical skills and yet you're the head of the Mages Guild.
> It breaks the immersion if you're a character with no magical skills and yet you're the head of the Mages Guild. That isnt an issue with being able to join any guild though. That is bethesda not fully fleshing out guilds and letting you fly through quests back to back instead of having some sort of skill check or gate making so that by the time you do the quest to be a guild leader, you are also highly skilled.
You can join every guild AND have the guilds have decent requirements... It DOES break immersion, though, when you fight for two houses who are both at war with each other ;)
Indoril Nerevar: "That heart is evil I tells ya! EVIL!" Almelexia: "Nerevar you say that about all the Dwemer artifacts" Indoril Nerevar: [Stabbed, mutilated, and is now a Khajiit skooma addict named Snowball]
@@freedomnews7922 Spoilers, so read at your own risk. The player in Morrowind is a reincarnation of Nerevar, IIRC. The final boss even acknowledges this fact.
"The game has extensive RPG character building, including stats for speed and the ability to enhance your jumping with magic" That's good! "You start out with a 'run' speed that's barely faster than a power-walking geriatric unless you pick the Steed birthsign and find the boots of blinding speed." That's bad.
@twinzzlers Its a great game. If you get bored get Azuras star and soul trap your golden saint summons. Use that and the boots of blinding speed to create a flying super man.
Meanwhile daggerfall: "The dungeons are huge" That's good. "You are unlikely to enjoy them since the first bat you'll encounter will kill you, and skellies hit you from a long distance." That's bad.
surprissed to find someone else who likes the big dungeons. I use some survival mods in df unity and i just feel like a rugged adventurer cretin not seeing the sun in 2 weeks living off of nothing but rat meat and when i leave i have a literal cart full of hundreds of pounds of gold. DF really is a fantasy life simulator
Bahaha I actually just started playing this a few days ago, after stealing everything from the starting village, I tried to fight a rat with a spear, and I was unpleasantly surprised lol
keeping an eye on your fatigue (fatigue effects everything you do) and cheesing the mechanics is how to play morrowind. once you figure out how all the mechanics work and start dabbling in potions enchanting and spell crafting the world is your oyster
0:28 what's ironic is, aside from Bethesda being lazy asf, the fact that there was no voice acting is probably what helped there be soooo many quests, apparently while Oblivion only has about 200, and Skyrim has about 270ish non radiant quests, Morrowind has over 400.
@@breendart134 don't worry I prefer it to. I like having the freedom to assign everyone with a different tone. Everyone in Oblivion sounds like a 90s anime dub while everyone in Skyrim sounds like they're falling asleep
@@breendart134 I have no real preference either way. Hell, Ultima Underworld (the game the first two Elder Scrolls tried to ape) didn't have voice acting outside the intro cutscene, and I've played thru it more times than I care to count. Writing can be good without voice acting. Its real hard for voice acting to be good with bad writing.
It's hit or miss for me. While I enjoy Morrowind's potential for incredible world building (I started with Oblivion) it really makes towns and people seem incredibly boring and spooky when they just stand there and not do or say anything aside from the generic one-liners.
This game has a lot of dialogs options. That's good. But you have to read it and all characters share the same wall of text with only few different sentences. That's bad.
Can I just say this is one of the funniest, most pleasant "introducing Morrowind to Skyrim players" pieces of content I have ever seen. It really seems that the person who made it loves Morrowind while being cognizant that it has flaws. It also helps that it hasn't fallen into the tired circle of hell that is Morrowind fans acting like elitist, gatekeepers who are doing those Skyrim troglodytes the greatest favor in human history by trying to convince them that they have shitty taste. As someone who joined the series at Oblivion then quickly tossed it aside for Morrowind and Daggerfall (At least partially because I couldn't always afford to have a computer that could play Oblivion) and also enjoys Skyrim, it really hurts seeing many potential new Morrowind fans turned off of the game because a subset of the older fandom for the game mocks them in order to keep the world's most pathetic circle-jerk going. Honestly, what I probably need to do is just unsubscribe from the Morrowind subreddit, cause seriously, 9 out of every ten notifications I get from there on my phone is just assholes lashing out at people because they like Skyrim. Anyway, once again, hilarious video, and thank you for not being a jerk about liking Morrowind.
I don't really see the "being cognizant that it has flaws" bit. All the "flaws" are not really a big deal or not actual flaws at all, while the game has some real flaws that might actually make someone not wamt to play it. Lots of bugs (even by TES-game standards) and prone to crashing on modern PCs; the annoying RNG in everything from attacking to spell casting to potion making; the slow movement speed and lack of fast travel making moving around much slower... he didn't even mention Cliffracers and other annoying enemies, even though that's literally a meme in this game!
The game gives you a jump spell right off the bat That's good You die from fall damage if you use it That's bad You can kill anyone in the game That's good Your quests will break eventually That's bad The npc's will constantly insult you That's good.... wait No That's bad lmao
I went backwards. I played Skyrim, then Oblivion, then Morrowind. I love all of them, especially Morrowind. The themes, characters, and variety in the types of characters you can be is really cool. Plus making a spell that nukes an entire building for ridiculously cheap magicka and gold cost is very fun.
Well at least M'Aiq the liar might give you an indicator of the location of the Shrine of Boethiah being about 1 km off the coast, deep underwater, and without any indicator over the water that something might be hidden down there. Might. Of course for that you first have to find M'Aiq. He's always in the same location in Morrowind, but still pretty hidden. Little hint: It's madness!
One of the selling points someone used to try to get me in the game was that there was no quest markers and I think that's kinda cool, but I got other shut to do with my time.
I disagree. I like the idea of map markers because it makes it seem like the quest Giver actually cares about the quest getting done you not doing jack squat and wasting their time.
@@zachbahamutson5477 Yeah... to be fair sometimes in Morrowind you can ask the location of places and they'll mark it as a square in your world map. But it's barely helpful.
I wish that was in skyrim especially in anniversary edition but they should have added some sort of journal because the small missions arent marked on map and its kinda hard to remember when soneone tells you where to go
Only downside was how jank it was sometimes. While it was kinda neat that NPCs could “mis-remember" and give you flat-out incorrect directions, as an adult working Overtime, I kinda don't have time for crap like that if I'm looking to experience the game. I'd rather just get a clearer idea nowadays.
@@darosilvertail7957 I assume by small missions you mean the minor quests that are grouped under "miscellaneous" I just checked and (at least in the original version) those quests are all marked on the map as well as on your compass and I doubt they changed that for anniversary edition. you have to make sure that the "miscellaneous" group is selected (just like how you select major quests like the main story, the dawnguard questline, etc.) as well as the minor quest you want to see the marker for. if the "miscellaneous" group isn't selected then none of the minor quests will be marked also some quests are intended to not have markers because it's either something generic like "collect 10 bear pelts" which you can get pretty much anywhere or bethesda specifically wants you to search for the stuff (for example with the unusual gems or the crimson nirnroot)
@@kylenetherwood8734 except for how poorly implemented it was. I would personally have liked a better designed map, better journal, and better directions. As is, they don't serve well enough to do more than create tedium; and that's from someone with over 2,000 hours on the game.
I actually love the fact that there are no quest markers. I've always been wishing for a game that does that before I knew of Morrowind. That being said NOBODY in Morrowind can properly describe the way to another place. Maybe they're just making the N'wah run in circles on purpose...
“You can become overpowered in the first 30 minutes using one of two magicka related signs and intense exploitation of spell buff AoEs once you figure out the process” That’s good “You can make yourself so overpowered you literally have to nudge the analog stick to avoid flying across the map with your absurd speed” That’s… bad?
Not being able to join all the guilds isn't bad. It adds to world building at makes it feel like they're actually an organisation with their own code of ethics rather than just being a quest hub.
@@jopdog I didn't say anything about it being a bad game I'm saying it would be cool if you could do everything in one playthrough and again not everyone has the time for repeat playthroughs that's just true
"You can make powerful potions to increase your stats" "That's good" "These potions can stack with each other and give you god-like powers to completely break the game, turning every encounter into a complete cake-walk, ruining the fun" "That's bad" Don't fortify intelligence, kids.
Ah. Morrowind, the game that got me into The elder scrolls. I still enjoy this game, it brings back a lot of memories. The lack of quest markers was great, it really made me appreciate the world itself and all of it's little details.
The lack of quest markers is possibly the worst feature in morrowind, i just end trying to wander up low res cliffs and backtracking every 5 second until i give up and try a good game
“You will inevitably listen to 80s retro remixes of the last boss encounter, all whilst he dances provocatively causing you to question your sexuality” “……” “That’s good”
LOL I remember how hard it was to find anything in Morrowind (there was one mine I never found to this day), do quests with only instruction as to what to look for on the road, when to turn. Seeing as everything looked the same, it was sometimes a pain in the ass BUT I was disappointed when they simplified it in Oblivion. It made quests trivial
@virn. *Meanwhile, console command is open* Lol, I know right? This game is so easy, that I'm making magical nukes in the first five minutes of the game. Dagoth Ur won't know what hit him. *Super jumps towards Red mountain, after getting migration papers* .
-game was ahead of it's time +That's good! -game is old enough to vote and drink +That's bad... -if games could vote this one would likely vote responsibly thanks to it's very well thought out political conflicts +??? -That's good
Yep. Its very thematically apt that a faction in a region that is distrusting of outdiders dont allow any criminal yahoo fresh off the boat to join, TODD
Actually not being able to join all factions is only a good thing, it makes you think more about your character build and you actually get to roleplay. For eg in my latest Skyrim run I basically only joined the Mages Guild because I was roleplaying a Mage, it does not make sense that a Mage would join the Dark Brotherhood, join the Companions or Join the Thieves Guild.
@@lordjustinian2913 I totally agree, but personally I find it hard to only join one guild per playthrough because I've never liked rolling more than one character if that makes sense? But also I consider there to be a 2 guild limit in terms of realism, like Althas Dothran (can't quite remember his name) in the Bravil Mages Guild is also a member of the Thieves Guild and I think that's okay but I don't think you should be able to be an Honourable Member of the Fighters Guild AND the Thieves Guild...
@@repubblesmcglonky8990 Thats why to me dagger falls reputation system is nice, you can belong to several factions but keeping that reputation might be tricky. I liked how you can join all the guilds and finish there quest in morrowind if you go about it in a specific order but your not likely gonna pull it off on your 1st play though even if you save scum. with out a guide or very good knowledge of all the guild quest you would have to get super lucky and when you figure it out is pretty rewarding. As for the great house's it made total sense from a lore and setting perspective why you could only join one
Honestly i hope they remaster the old games, and for morrowind have a setting for original morrowind rules, but also have an updated setting that adds common sense things, like fast travel, essential npcs, autosaving, a stamina system that isnt entirely bullshit, yknow, basic things that make the game actually good. Seriously tho, forcing you to use stamina just to move at all, but also if youre low on stamina you can almost never land an attack, seriously the single dumbest mechanic in any game ever.
That's why I love Marrowind ❤ I remember first playing Oblivion and after a while I realized it wasn't quite the same, it was more...vanilla? But still a great experience. I don't think there's many games out there that could be a match for Marrowind's uniqueness.
This is way too funny for I love both of these medias. I remember when i was a kid and i felt so accomplished just getting to the first city. I also remember opening some kind of basket next to a hut and finding a super katana...it made no sense.
So glad I grew up playing morrowind. I got from a friend when I was like 8 for the original Xbox. Didn't really know what I was doing but that was part of the adventure. Still own it til this day.
I like how homer doesn’t know whether the lack of quest markers is bad, very accurate
I actually enjoyed the fact that instead of following markers everywhere, you could follow the described directions in your journal if you wanted to. 'Head west to a fish shaped rock, and follow the path north' etc.
I was expecting the seller to say that's good, but I guess to a Skyrim fan that's bad. Not being able to join every faction in a single run is also good imo, makes the world feel real, why would two opposing factions let you join
@@Kipah you look and you look and you can't find it. You open the quest again "fish shaped rock". You aren't sure if the game is so old and you can't tell if this rock is supposed to be the one. Right before you snap you see the rock. It looks exactly like a big mouth billy bass you'd see on your grandma's wall.
Both. A healthy dose of both
@@Awesomewithaz You wonder if fish have since evolved and looked different in the ancient days when this game was made
"Saint Jiub is in this game"
- "That's good"
"He didn't start eradicating all cliff racers yet"
- "That's *v e r y* bad"
Ha
Cliffy racies got a soul size 20.
Just sayin'
@@ryanunderwood225 translate has you ‘ha’ as he has
The sheer number of cliff racers you have to kill just to not drown in cliffracers alone is probably in the hundreds during a normal playthrough, makes me wonder exactly what Jiub did to get rid of them all
@@Cornfiglep I'd believe they were splitting off by mitosis with how fuckin many there are
"You can kill literally any Person you want."
That's good.
"The thread of prophecy has been severed."
That's bad.
you could kept playing though. if you wanted to be a character who didnt care about the main quest, you could.
Never played the game. Does that mean it becomes unwinnable if you kill certain characters?
@@swordhunter12 in almost every case, yes, except for vivec, who unlocks a sidequest if you kill him (though it still gives the message)
@@moom81 Ahhhh, ok. I wonder how that would feel, coming off of Fallout: New Vegas, where you can kill anyone you want, but the story accounts for it.
@@swordhunter12 Treat it like dungeons and dragons, there is an entire world and wealth of people you have to remember what they want and where, I learned my recording skills for dnd from morrowind lol, got a whole book dedicated to morrowind.
“Your movement speed starts out incredibly slow.”
That’s bad.
“You can find boots that will make you move super fast.”
That’s good.
“They also make you blind.”
That’s bad.
“You can get around the blindness by cheesing a 100% resist magicka spell for two seconds.”
That’s good.
"You can also get 100% magic resistance through items."
"That's really good!"
"But you can't wear boots as an Argonian or a Kajeet."
"D'OH!!!"
@@gamera5160 oh! I didn't knew that feature, thats neat
@@gamera5160 You can wear boots as beast races. The boots just can't take the feet slot.
That's good.
There are no boots that don't take feet slot in vanilla game.
That's bad.
You can also just open the status screen, pin the map and navigate with it. Makes for an amusing top down experience and if you practice enough, you can get pretty precise with your movement.
-"You get to meet the last dwemer"
-"That's good"
-"That last dwemer is also cursed"
-"That's bad"
-"The curse makes you immortal and resistant to all diseases"
-"That's good"
-"That curse causes disfigurement of both body and mind"
-"That's bad"
So... your saying the fact skyrim claims they are extinct is a lie?
Learn something new every day
Now if only Bethesda would make races feel unique again and retcon the extinct races going... extinct like lilmothiit since they don't seem to be able to be able to NOT retcon at least one thing a game
Now I must play morrowind and find this dwemer.
@@metazare Follow the main quest and you will have a chat with him
@@alicenull807 Skyrim takes place 200+ years, a volcanic explosion, an Oblivion and Argonian invasion after MW. Plenty of time and chaos for someone to die in. Plus his existence wasn’t widely known even in his own time. Also unreliable narrator is her used in all elder scrolls games. NPCs don’t have to lie. They can just be wrong.
Isn't it in Tribunal?
This game has many enemies to face
Thats good
They are mostly cliff racers
Thats bad
At least ya get to neet a saint at the beginning.
Meet*
Cliff racers AND the terrible combat
funny thing is, I've beaten morrowind AFTER hearing everyone online complain about cliff racers, but not once did I ever find them to be as common, as overwhelming, or as bad as everyone says. I've also never had trouble hitting them, which a lot of people also complain about for some reason? Most of the time I didn't range them either, they're extremely easy to manipulate down to your level and wack to death.
Idk, I think everyone WAY overreacts when it comes to cliff racers. Cliff racers are to morrowind as wolves are to oblivion and skyrim; easy and common.
@@nftscreenshotter6436 good sir, you have obviously not wondered out of a cave, gone flying over some mountains attracting 15-25 cliff racers, run out of mana and have shite weapons skill, and be overwhelmed with cliff racers despite your permanent high damage reflect.
I appreciate the choice of leaving the frogurt joke from the actual episode in but dubbed over, really adds to the edit
That’s good!
YEP MATEY
"There is a living Dwemmer in the game"
That's good.
"He's not the finest specimen of his kind"
That's bad.
You take that back about Yagrum.
I don't see any other dwemer who look better.
@@scarletbard6511 You are technically correct, but I cant on account of the fact Yagrum is hugely obese and part mechanical.
@@seanhuds7351
The best kind of correct.
Is that a Futurama reference?
@@MolexGamePlay The Simpsons. Homer buys an enchanted Monkey's Paw that grants wishes but offers terrible curses. A retelling of "The Monkeys Paw" by W. W. Jacobs.
"The game has fantastic music."
"That's good."
"There's only four songs so they get extremely repetitive."
"That's bad."
Nah bro they never get old
"But it's all mp3 files that you can easily find and copy in your own music to the folder."
"That's good."
"And then you get sick of your own music, especially the first four seconds of every song."
"That's bad."
The music in morrowind is great, but fuck me, I got so tired of it that I would sometimes just mute the music
The song most listened
Parararan, paran pan
paran pan? paran pan?
Parararan, paran pan
paran pan? paran pan.
PARARARAAAAAAN RANRANRAAAN RANRAN RAN, RARAN RAN, RARAN RAAAAN (pirin piiin)
sorry
That's very bad
Using AI for the voice was genius
What ai is it?
Dude it’s actually scary how accurate the ai replicated his voice
@@OblivionImperialGuard To be fair, 99% of all the voices used in the game sound the same. Monotone as all hell.
@@oneblacksun _Waaaaaay more voice actors than Oblivion, bro!_
@@projectdecedere probably xVASynth/2.
I would love a 1-hour version of this, where it's literally just going back and forth about all the different good and bad(?) features of Morrowind
The game on steam doesn't save it's settings, so you have to reconfigure your settings when booting up the game everytime.
@@Zack_Wildfire ?? Tf u talkin bout
@@Zack_Wildfire have you installed the game in a read only directory?
@@Zack_Wildfire No, that sounds like a you problem. I've never had to reconfigure my settings for Morrowind on Steam.
ohh yeahh
I think the fact that you can't just join every faction makes it better. It's a bit weird in Skyrim being the boss of everything.
I mean you should be able to atleast experience some of the quests, then maybe you have to choose which you want bc some won't accept you if you're in others.
@@youssefsaad9277 true. That's a good solution.
This is the biggest immersion killer for me in Skyrim. It makes no sense that the leader of the College of Winterhold can also be the leader of the Companions and also the Dark Brotherhood and also the Thieves Guild... like c'mon, some of those factions are practically polar opposites and should hate each other.
The fix for this, IMO, should as follows:
You can JOIN every faction in the game, provided you have minimum points in the attributes and skills that the faction values (a barbarian with 0 magical skills SHOULD NOT be able to join the College of Winterhold, for example). Eventually however, a quest in the faction questline will put you at odds with some other faction, like the companions defending a mark of the Dark Brotherhood, or something like that, which would mean that you can't just join and advance in every faction in one playthrough
@@youssefsaad9277 They sort of do that with the Dawnguard/Vampire decision.
@@AlbinoTuxedo And they did that in Morrowind too!! From what I remember at a certain point you'd either have to choose between the thieves guild or the fighters guild. Even more fucked up that's not an option in Skyrim when the companions are the complete antithesis to the thieves guild.
A crazy idea is allowing a barbarian to complete an alternate mage guild questline as a brute who they send in when they need muscle, maybe they reward you with services and magical weapons.
You can turn off quest markers in Skyrim, but it doesn't really work because in a ton of quests they don't give any directions. They're like "Go to Blowshart Cave and retrieve my lost bracers." And nothing else, it's like they know we have a 3D map with quest markers.
Quest markers have never bothered me. I still explore just as much since I fill in my map as I go.
@@Rhewin True, that's the most fun aspect of Skyrim. But those who played Morrowind first or are just immersion enthusiasts want to have to figure out where they need to go by themselves.
@@atlas_rise_ using landmarks is a nice touch, but if we want to talk immersion, nothing breaks that more to me then seeing my sword make contact but it count as a “miss”. I get it’s a number roll and my stats control that, but what I see on the screen doesn’t match what actually happens when I attack. I will take Skyrim’s battle system over than any day.
Edit: worth noting I did start on Morrowind several years before Oblivion came out.
Yeah it's the same with fast travel. In theory they say "just don't use it", but since every single questline is designed around the assumption that players will fast travel everywhere, you'd have to constantly be walking across the entire map. It'd be awful.
And of course, why would they bother developing the transportation services if players have fast travel? That'd be silly
Tbh comparing Morrowind and Skyrim on a gameplay level is just dumb, one came out in 2002 and the other in 2011, one is a RPG the other is an Action Adventure game, they might be from the same franchise but they are completely different from eachother nonetheless
"There are consequences to every action you take, certain people and factions hate you as you play the game, and others love you. You can even kill any NPC you want."
"That's good."
"There are *consequences* to every action you take, certain people and factions hate you as you play the game, and others love you. You can even kill any NPC you want."
"That's bad."
Hell, sign me up. I love that in a game
@@swordhunter12 until you kill a future quest giver ;)
@@flexprime2010 Well, at least the game is telling you what you just did. Then you remember, you made your last save five hours ago.
@@Furzkampfbomber oh the memories!
At least it has that option instead of making literally everyone in Skyrim immortal
"You can create your own spells with cool effects"
"That's good"
"The spell effects can be hilariously overpowered and break the game"
". . ."
"That's bad."
"Are you sure?"
Did that once I found out I could. 5000 strength and endurance ftw! (leave speed alone...or enter the white void)
@@Grunthor17 Soul trap on self + any skill boost
@@NotOnLand cast at wall. Do not do this for speed more than once. I too mine to 5000 and spent played through the entire game like that. The bright side is if you can't get into somewhere you can often run through closed doors and barriers like the flash.
@@tedvandergriff3103 If you get speed too high, I believe you can just use Damage Attribute spells on self.
"The spell effects can be hilariously overpowered and break the game... And kill you for casting it."
There, fixed.
Tears streaming down my face from laughter remembering myself at 13 years old struggling to find the sun to know which way was West 😂
I tried doing this in Witcher 3 but in the first map I guess the sun just... rises in the north, making turning off map markers an extreme pain.
Lol the struggle was real.
@@jamesderiven1843 omg
@@jamesderiven1843 I mean it’s a fake world so I guess you can give it a pass but that’s still aggravating lol
UESP is our savior.
The game has lots of quests!
Thats good
In escort quests the npcs move at the pace of a snail and will easily get caught on stuff like a random bump in the road.
Thats bad
Keeping the tradition of escort quests being horrible alive and well in Tamriel
Only game where you can make a spell to make it less horrible though
the NPC's move a faster than you when walking
That is good
and a slower than you when running
That is bad
@@nunya5424 I recall creating a ring that when worn would cast a full set of bound armor to my character. Toggle the ring to 'repair' damage. I think the hardest part was getting all the required spells and enough ingredients for fortify intelligence potions to do it. Good memories.
Don't forget they can die outside of the story and you might not be able to finish the main story unless you load an earlier save.
I started playing Morrowind last month, been enjoying it a lot. Though I admit this is my third attempt at doing so, but this is the time I've stuck with it the longest currently at 90 hours. The difference this time is that I actually read the manual before jumping into the game.
People have to keep in mind that this came out in a time when devs expected them to read the manual before playing their game. Nearly every mechanic is explained there.
That's good! But on serious note, that's great to hear you're enjoying then game.
Reading? Reading?! Are you crazy? What's next? Having to use a map and taking notes like, dunno , in the 90s ? What are we? Prisoners! Well yes, but we are men!
LOL, I got into Morrowind only on third attempt xD
It's good that you're enjoying it bro. I di not read the manual before playing, though I discovered many things while playing it and after some time I started to like it the way I like today, it's not perfect, I do prefer oblivion's combat/spellcasting, but what I really enjoy about Morrowind is things like finding the right, and new ways to get somewhere, to approach a situation, and even though I dislike that combat system, I do like the thrill of being faced by 3 enemies and defeating them one by one
I started playing morrowind when I was 11 and I was equally obsessed and confused by the game, I still play it 17years later and I'm just as obsessed and only half as confused 😂
"There are spears in Morrowind? Damn I buy the entire stock"
-a Skyrim player
Honestly, still don't know why Bethesda got lazy and remove them
@@durinV How lazy do you even need to be to skip spears?
@@derpydoodchess club levels of lazy
Spears AND halberds. If you like spears, you can get spears that are also axes, so you can chop as you stab.
Heavy Armory Mod by PrivateEye says what?
And now, for the Oblivion version:
"The NPC's are fully-voiced and even talk to each other!"
"That's good!"
"There's only four voice actors, and most of the conversations don't make sense."
"That's bad."
"You can become a vampire if you want!"
"That's good!"
"If you want to change back, the quest is ridiculously long."
"That's bad."
"You can ride horses and even buy armor for them!"
"That's good!"
"But you have to buy separate DLC for the armor."
"That's bad."
@natma relnam DLC’s in games are meant to add to the game
@@animan-264 Like mods do, but they make you pay for it.
@@stormisuedonym4599 Yeah and with some fixes on voice lines and graphics
If you become a werewolf or vampire in skyrim I dont think you CAN change back at all so
@@machete660 If I remember for the werewolf at least you can change back
For the map dilemma: “We’re not cavemen! We have TECHNOLOGY.💻”
Proceeds to smash phone into moniter repeatedly*
UESP walkthroughs are good.
thats not the point tho
@@taahasiddiqui1071 I’ve played the game so many times that I know where to go for every quest and item almost by heart, but it’s still fun to get lost out in the grazelands or Ashlands.
*points to mods that can be installed or removed whenever you want* WE HAVE THE *TECHNOLOGY*
Why does the assembled voice work so well for that morrowind guy
It's the orc from oblivions voice
@@mathewchristman3435 it's dagoth ur I'm pretty sure
It's the nords Voice from both morrowind and oblivion
You're wrong, it's Todd Howard
@@Vchk1917 it really does just work
The part of using your geography skills is actually good. Where it gets bad is the part where half the npcs are lying to your about the location of the objective.
The naked nord did that to me, told me the witch was to the north west, traveled north west almost to Gnisis before I doubled back and found her to the north north east
Wait a minute... the npcs lie to u about where to go??? I just started playing Morrowind so this info is very much appreciated
@@mr.beefyboidoody3539 it's not lying, more like giving the wrong locations without knowing lmao
The old map system doesn't need quest markers but goddamn did I start using an online map after wandering in the wilderness for an hour because of poor directions that were slightly off.
@@AffyisAffy I remember I started using the actual paper map that came with the game and marked locations on it. First and only game I ever did that, the map looked like a mess eventually.
Actually, in my very first attempt, I quit somewhere outside of Seyda Neen because I just had no idea where to go to. I was 11 back then, I was just overwhelmed with the "So here you are, now go to Balmora, it's somewhere in this direction, good luck!"-attitude. Talked to a friend sometime after that. big fan of the game, who explained some basics to me, so I tried again and was hooked.
Good times.
There's only one romance options.
"That's good"
It's a cat
"That's good?"
"That's fine too"
"That's f(el)ine"
shane dawson has entered the game.
@@Flamerion 😂😂
That's acceptable
That’s good…..that’s bad….. repeated words in the conversation, this is secretly a Oblivion npc dialogue meme 👌🔥
"See you."
I don't know you, and I don't care to know you.
Maybe oblivion copied the simpsons then! As this is from the 90s lol
"How are you today?"
"Goodbye"
"Bye"
😂💀😂
Looking for a hidden cave entrance for 50 minutes seems rough... But not if you played Morrowind after Daggerfall where you could spend hours in single dungeon yelled at by skeletons, trying to find quest item that didn't even spawned due to one of countless glitches!
That stupid fighters guild quest never worked for me.
PTSD
Did a mages guild quest exploring a dungeon for 3 hrs, quest objective was behind an ancient vampire that one shotted me ☠️.
Sulipund... Playes Morrowind before Daggerfall, tho.
Always save before accepting a task and always set a recall spell at the door before you wander into one of those things lmao daggerfall is rad
To be fair if the actual ingame directions were better you wouldn't even NEED the map markers
"you will never hear - arrow to the knee"
"that is good"
"...only because we had no budget for voice actors"
"that is bad"
“You get to talk with a Dremora and insult him.”
“That’s good.”
“After killing you, the Dremora will rape your corpse. Don’t worry, he’ll be gentle.”
“….”
“That’s bad.”
I have never been so afraid to die like in that moment lmao
I'm sorry. What?
Never experienced that in my playthrough yet
I have been playing Morrowind on and off for 20 years and haven't experienced this yet I wonder what I'm doing wrong.
Tribunal Temple faction quest - Pilgramage to Maar Gan.
You're welcome.
You can literally cheat at Morrowind by making a spell that raises one of your skills for 1 gold using a bug. No more problems with missing.
yup a similar exploit is in Oblivion. You can even train BEYOND 100 skill levels.
@@goldheartodyssey4486How do you do that matey?
I mourn for those who will never experience the pain/joy of getting completely lost in the Ashlands and Molag Amur regions during an ash storm with cliff racers chasing you lol.
I remember one playthrough where I just used the cliff racer corpses as a trail back. Painfully beautiful.
I remember running around in the ash wastes, making my way to and from the Urshilaku camp without being attacked by anything. I rotate the camera to see if there is anything behind me... only about 6 Cliff Racers
Ah cliff racers. When you have played long enough you just ignore them till there are like 40 of them overhead then you one shot them with an enchanted item spell that is so insanely overpowered that you're basically a God.
Or conversely use a jump spell that transports your halfway across the map in a single bound to completely avoid them
I came out of the sandstorm wastes like Moses after forty years with all my armor bitten into uselessness by cliff racers and my axe about to break. I had passed the slightly hidden doorway I was looking for dozens of times as I found out when I went back, the sky was clear.
Imagine not knowing the joy of jumping over entire towns and smiting demons in a single blow
THATS HOMER MATEY
I was too young to really grasp the idea that there was actually something to do in morrowind when I was playing it. So I just spent hours wandering around, creating my own stories and interactions. It was like minecraft to me before minecraft ever existed. Still one of my all time favorite games
👍
I played Morrowind for 4 years and I didn't know there's main quest. I was just doing side jobs and DLCs XD
haha bro same. my little childbrain could comprehend talking to Casius Cosades but after that it was just wherever the wind took me
Well here’s your problem, chief, someone set this Heart of Lorkhan to “Evil”.
Evil=I’m a god, how can you kill a god? What a grand and intoxicating innocence!
Good=Come moon-and-star, come to me in this place where destiny is made
This is a severely underated comment!
So that's how the dwemer basterds disappeared...
So excellent comment 😗👌
My entire sense of humor has been summarized in a single comment.
I didn't' learn any geography skills in school, I learned them playing Morrowind!
I learned English by playing morrowind.
Yikes.
all of these years in the army learning land nav and the only place I've ever been able to apply it is playing Ark
and then I go on a server where people enable the player map icon.
@@bobmcbob49 What about Arma?
@@Baguenaudeur Arma has roads, that's cheating
A morrowind fan would never say having to use the geography skills you learned in school is BAD
It is for us Skyrim zoomers
only time it is bad is that one quest where he sends you the wrong way cause he was disoriented.
Yes I fuckin would
@@sosgrosil1085 no you fuckin wouldn’t
I mean in Morrowind, there is always using boats, silt strider, mage guild guides, divine intervention, almsivi intervention and the mark/recall spells to get to your destinations.
Well I for one cannot wait for Skywind to come out, if it ever does. It seems very promising and ambitious in taking the best of both and improving it even further.
It might come out at the same time TES VI does if we’re lucky
It's going to have the same dumbed down and irrelevant leveling system of skyrim I bet. All that leveling up of weapon types and all it does is give you a few perks like 25% more damage.
I don't really see how they're gonna make it work - Skyrim cut multiple crucial mechanics and skills. Hell, even with Morroblivion they had to be pretty clever to find workarounds for stuff that's not in the game anymore
but.... but you can't jump like a superman in Skywind
I'm in it if only because I love the graphic work people are doing, but I'll miss the madness that was enchantment and spell making systems our how much weird shit you could do by exploiting stats.
0:05:The most powerful reference to GOG that I have ever heard at all)
>It comes with a free copy of Fallout 76!
>That's good!
>No, that's bad
I heard 76 is actually worth its price now what would you expect from a rushed test on multiplayer when people wanted coop not multiplayer.
Is it singleplayer? :)
if it was actually free that would be good
Again someone who didn't/doesn't play the game.
@@elderyaag3534 i didnt play the game, but im just saying if u got a game totally for free even if it was a bad game it wouldnt be a bad thing to get it for free
As I guy who played Oblivion first, I can tell how rough it is to try Morrowind afterwards - I got lost trying to find an objective and was killed by the first random creature I walked into.
It's definitely a harder game, though I still admire it.
That was more or less my experience. I didn't even hate the lack of map TOO much, but speechcraft being a 1 way ticket to getting people to hate you combined with nothing working at low levels due to your skill ranks being too low made the experience way more miserable than it should have. Even getting from point A to point B felt bad due to stamina.
@@webbowser8834 I like how these old rpgs really tried to make it seem like you're not playing a game but instead are living in a fantasy world (like DnD from which they emerged). Having a speechcraft of 1 in real life would mean everybody would misunderstand everything you ever said pretty much so it makes sense
I grew up playing the series and morrowind is the one that just completely hooked me into games and world building. Some of the best gaming I've experienced, and it was partially because we were all learning as we went back then.
I also played oblivion first and I kind of like the challenge of no map markers in morrowind but what I dont like is the dice roll type accuracy. Its not a turn based game, or TTRPG or a game where it makes sense to have that type of mechanic. If I can walk up to the enemy and slash it and the enemy doesn't dodge the attack then I don't care if my skill level is low it should hit damn it :'(
I'm a skybaby jumping from skyrim to morrowind
"The game has a huge map to explore and fill out as you play"
That's good!"
"You will be running around for hours, trying to figure out how to fill in each little square to satisfy your OCD"
"That's bad..."
But that would be totally worth it. One of my favorite memories is finding a small House Dagoth temple (around nw corner of the Island iirc) with a giant dagoth emblem made of coin stacks on the floor. There were no quest for that location, it's literally in the middle of nowhere, and yet some absolute chad of a level designer probably spent an hour laying those coins out. Those people were just next level.
@@ye_olde_urizel Oh yeah, I remember that. That was really neat.
Though they were a pain in the ass to try to pick up on controller.
But mostly you kill 2 gazillion of wolves and spiders.
Oh wait!
That's Skyrim...
Marge! Marge! The Cliff Racers are trying to kill me and Dagoth Ur has been laughing at me!
Dagoth Ur coming back to the heart after giving the Nerevarine a sponge-bath: "You make it all worth it baby!" 😂
I once created a specialised cliff racer killing spell. It dealt damage over time, at the exact rate to kill a cliff racer in time time it took to fly to you from the horizon.
So you could see a cliff racer in the distance, shoot it with the spell, and it would fly over to you and then drop dead at your feet.
or you can just shoot a sneaky arrow at it for an instant kill..... but your way sounds more fun to watch lmao
Do you remember the details
I want to make this
Free racer plumes. More shitty potions to sell to the merchants.
And they say algebra has no real world uses
...St Jiub, is that you?
Ah yes, I remember spending 2 hours running around, up and down a hill just to find out that the the entrance to the place I was looking for was a trap door behind some bushes way back the road I came
As someone who recently converted a friend of mine to playing morrowind, this was very accurate. Dude has only played skyrim out of the series and now he's in love with the shit. Even wants to give oblivion a shot after finishing the story.
Oblivion definitely is the 2nd best overall ES game imo (1st being morrowind). 2nd best narrative; 2nd best world design; 2nd best quests; etc. It does have better gameplay than Morrowind, though, and probably better character creation, though still not nearly as good as Skyrim's obviously and you can make some ugly mofos lol... also Morrowind graphics are just so charming even though they're old. Skyrim has better graphics, amazing character creator, and huge potential for playerbase content, but it's so shallow compared to its predecessors... real shame. If he liked Morrowind and he likes Skyrim, he'll definitely like Oblivion I think.
Main selling point for Oblivion? Sheogorath. Need I say more.
@@aff77141 Skyrim: *coughs in Wabbajack*
@@ActionAlligator I think Oblivion has better costumization than Skyrim, it makes you being able to chose more options for editing such as how long you want your hair, the size of your eyes and face structure. The only thing is that the faces can be very wierd but mods helps with it. On skyrim I was suprised I couldnt edit my character that well when I played from Oblivion to skyrim, most of my characters looked very similar to the preset faces I chosed. In fact still love both game and the good thing is that there will be always mods to upgrade your gameplay.
@@Master_122 Skyrim has a number of customization mods, including hairstyles, so maybe I'm getting confused between modded Skyrim and vanilla Skyrim? Also, it's been forever and a day since I've played Oblivion, so I just don't remember so well, I guess I'll take your word for it. Still, I do remember vividly that my characters tended to look so much cooler in Skyrim than in Oblivion; was just too easy to make an uggo in Oblivion xD
Daggerfall edition
The quests are timed
That's bad
There is fast travel
That's good!
Travel causes days/weeks to pass
That's bad
The npc you're looking for after that week and a half of travel might not spawn, because of an underlying bug that was never patched. Then you'll fail that quest for not being able to find this nonexistent person, leading to reputation loss with the faction who gave you the quest.
...
They have a free unity remake that fixes a lot of the issues with the original.
@@Shmandalf That they do. Daggerfall unity is the best way to experience the game today imo. It looks great and is very mod friendly.
….
“That’s bad”
@@bengal2441 The dungeons and the time limit are 2 of the reasons I couldn't get into the game. I actually thought the graphics were beautiful. But the game design was annoying.
Also the controls feel like you’re steering with your eyelashes.
I always liked the part where I had to navigate the world on my own. It’s the games way of saying
“Look, you’re a big boy, with a big brain and I trust you can read signs. Now get out there and explore”
100%
Its a good idea in principle, but often the directions were just blatantly wrong. Or, you are in this massive dwemer ruin trying to find a singular, tiny object. Its even worse when the entire area looks the same no matter where you are, like the Mournhold sewers.
It's a great idea and I would wish more games would adopt it. But the problem is, you have to create directions clear enough for the player to not get confused, (which can be hard especially with games that have a lot of quests) and have good enough game design to effectively lead the player in a certain direction, which many companies these days are not willing to do. Thus we have bland pointers telling us where to go.
@@themadmystic1688 I've played well over 1000 hours of the game and don't think I've ever gotten wrong directions.
@@themadmystic1688 The only directions that I couldn't follow were from one of the Morag Tong quests. Other than that it was fine.
It still has tons of things that I would love to see return in another elder scrolls game. Such as spell crafting, clothes under armor, and the ability to lock doors at multiple levels. The lock spell made no sense in morrowind but I would in a multiplayer game like eso.
the lock spells were for thieves and assassins go in a house lock all the doors and if you messed up your targets were trapped inside with you and cant call the guards
@@Deliqua1 I have GOT to try this sometime.
In my case , I wanna see the Morag Tong back to be one of the factions to join , sure , they are back in Skyrim DLC : Dragonborn , but you can't join them u.u
Also spears , because they look cool and they just removed them
The lock spell was useful since you could use it to stop NPCs from following you.
@@chavis9056 really seemed like it would have been more useful in a multiplayer game though. Like how you can lock doors to your camp in fallout 76. Just maybe more of a smaller scale multiplayer game. Something like borderlands where a few random people or friends can join your game.
Honestly it was pretty fun to actually read the quest logs to figure out where I was going.
I remember being able to create a spell that permanently increased a stat of your choice, so my friend and I would boost athletics to such a high degree that our characters would run so fast you’d break the game and have to start over.
Jump spell from coast to coast in one jump some times over jump
@Hans Krieger Well played.
So like that guy with the "Levitation" spell near the starting area?
@Youdubham Oh boy, that was like 15-20 years ago. I'm sure you could look it up and find the answer, but I don't remember the specifics of it.
@@shytendeakatamanoir9740 "Icarian Flight" was the spell, and it increased your Acrobatics by 1000 points, so technically more of a jump spell).
It does not however reduce your fall damage, as Tarhiel's fate illustrated. But you knew that already.
Morrowind was my introduction to true open-world gaming, and, it will always be my favorite. You had to have the map that came with the game open next to you as you played.
I don't have one of those, so i guess im just gonna wander until i find my destinstions
@@waterbucketeer6975 mods
@@waterbucketeer6975 the image is online.
@@serial2663 playing on xbox moment
oof, yeah, I bought the game before the expansions came out. I was so glad when I bought the expansions, and my journal was updated though.
My fav morrowind moment is falling into a ditch and not having enough speed to get back up
"Dragons won't come out of nowhere and attack you."
"That's good!"
"Because there are no dragons."
"That's bad."
Nah, random dragon attack is the most annoying thing in Skyrim 😄
@@kristiankopera Exactly why I never progress the main storyline in Skyrim if I'm RPing a non-chosen one type character. (Yes there are mods to fix the issue either way, no I don't use em.) Honestly all the elder scrolls games suck AND are the best thing ever, IF you fill the gaps in with your imagination + the right mods. 😂
@@xTheReapersSpawn i never used single one mod 😄
@@kristiankopera I was exaggerating abit with they suck I have probably 2500 hours across Skyrim + Oblivion. I was mainly referring to the jank.
Wait till you hear about the Cliff Racers 😂
Morrowind seems like a genuinely good experience with the exception of the beginning feeling like a turn based strategy game with the amount clean shots that go "No, you're not skilled, that shit missed"
Playing a new character makes you feel like your are rolling nat 1s when you attempt to do anything but walk
The first time I played, I literally broke my starting weapon, durability from 100 to 0, on one rat or something and didn't even kill it, because I wasn't proficient and most hits didn't land
Oblivion was my first TES, everyone said "Go back and play Morrowind, it's even better!". Maybe 4-6 hours and a fucking migraine later from the missed hits/shit graphics and I noped out.
Currently trying to avoid death until Skyblivion launches.
I honestly thought I broke the game when I started it because of this. Went to fight a skeever and only landed the first hit.
Never understood the problem with missing in the early game. The game is balanced around it, so it doesn’t make the game harder. All it essentially does is make combat take longer. That’s a little annoying but nowhere near the game breaking issue people seem to think it is.
"The game has no quest markers in the game, so you have to use your geography skills you learned in school to help you... that's bad"
The Evil shopkeeper's a casual who doesn't enjoy getting lost
Like I don't get lost on purpose in Skyrim anyways lol
Getting lost and stumbling across some weird stuff is half the fun.
imagine not getting lost
@@senertyk5376 you don't get lost since there's always a map. Gothic 2 fans know what it truly feels like to get lost since you have to buy the in-game map, and it's an item in your inventory.
Ugh dark souls would like a word with all of you lol.
I avoided Morrowind for years because of how rude some people were about it. "Its so much better than trashrim" like ok? I ended up playing it not too long ago and the combat is a huge adjustment but beyond that its such a great game. and I love exploring both with and without pointers, and the world is just full of lore and amazing design. I need to go back and finish it.
You shouldn’t let some elitists stop you from enjoying a game, don’t let some bad bananas spoil the bunch (in my opinion at least…)
Yeah, it's a shame how toxic some people can be about these games and treat you like an idiot for daring to enjoy the more recent titles. I like Morrowind and love its world, but too many elitist dismiss the problems with the combat when it's the main thing preventing me from calling it a favorite.
I played dagger fall so much that I can now recognise the sound byte of a door opening which gets used a lot in movies
There's a particular grunt sound effect I'm like this with that's from the game Age of Wonders
The voice actor was from Oblivion, yes, but he also voiced Male Nords in Morrowind.
Blades(The "remaster") doesn't deserve to be on the same shelf
I still cant find either of the money scumin feckers!
But it could hurt the hearth of todd
@@masinary1261 I know but I cant find it on the play store....
Not showing in store means your phone cant handle it but it's on switch too btw
@@Joseph-vu7mg well shite. No dont have one of those. Im an xbox lad
"There are three Great Houses you can join, each with different quests and focus, including clashing with other factions."
"That's good."
"Telvanni has the best rewards with unique items you can't get anywhere else."
"That's bad."
There's a 'bug' that allows you to join Hlaalu during the main storyline if you do it right, just avoid the 'Kill Telvanni (or Redoran but they kind of suck)' quests and you're good to get two mansions built instead of one.
I was going to join the telvanni anyways
Telvanni's the coolest house anyway.
House Hlaalu for life.
Someone haven't read the lore and is treating tamriel like the world is even a bit similar to ours.
That's bad.
Besides they follow Velothian rule, You don't like slavery? Kill the slavers, Mephala be praised.
"there are no quest markers"
"that's bad"
"UESP exists"
"that's good"
Not being able to join every faction is a good thing. It breaks the immersion if you're a character with no magical skills and yet you're the head of the Mages Guild.
> It breaks the immersion if you're a character with no magical skills and yet you're the head of the Mages Guild.
That isnt an issue with being able to join any guild though. That is bethesda not fully fleshing out guilds and letting you fly through quests back to back instead of having some sort of skill check or gate making so that by the time you do the quest to be a guild leader, you are also highly skilled.
You can join every guild AND have the guilds have decent requirements... It DOES break immersion, though, when you fight for two houses who are both at war with each other ;)
To be fair thought in Skyrim none of the the guild is in war with another (except for Dawnguard and vampires)
@@BruceNJeffAreMyFlies You cannot join more than one Great House.
He lacks critical information on just how glitchy and buggy the game is.
Indoril Nerevar: "That heart is evil I tells ya! EVIL!"
Almelexia: "Nerevar you say that about all the Dwemer artifacts"
Indoril Nerevar: [Stabbed, mutilated, and is now a Khajiit skooma addict named Snowball]
Aka S'noboll.
Guards in Vivec: "We're watching you.. scum."
Wait, is Nerevar the long awaited Nerevian?
@@freedomnews7922 Spoilers, so read at your own risk.
The player in Morrowind is a reincarnation of Nerevar, IIRC. The final boss even acknowledges this fact.
Okay, but he's right. All Dwemer artifacts are evil.
"The game has extensive RPG character building, including stats for speed and the ability to enhance your jumping with magic"
That's good!
"You start out with a 'run' speed that's barely faster than a power-walking geriatric unless you pick the Steed birthsign and find the boots of blinding speed."
That's bad.
Just started my playthrough and gotta say, you guys aren't selling Morrowind too well
@twinzzlers Its a great game. If you get bored get Azuras star and soul trap your golden saint summons. Use that and the boots of blinding speed to create a flying super man.
Meanwhile daggerfall:
"The dungeons are huge"
That's good.
"You are unlikely to enjoy them since the first bat you'll encounter will kill you, and skellies hit you from a long distance."
That's bad.
surprissed to find someone else who likes the big dungeons. I use some survival mods in df unity and i just feel like a rugged adventurer cretin not seeing the sun in 2 weeks living off of nothing but rat meat and when i leave i have a literal cart full of hundreds of pounds of gold. DF really is a fantasy life simulator
@@kobold7466 Haven't played DF yet but that reminds me of me being hours and hours in Blackreach, great times
"The world has the same size of UK"
"Thats good!"
"Most of them are just trees and bushes"
"Thats bad"
Bahaha I actually just started playing this a few days ago, after stealing everything from the starting village, I tried to fight a rat with a spear, and I was unpleasantly surprised lol
keeping an eye on your fatigue (fatigue effects everything you do) and cheesing the mechanics is how to play morrowind. once you figure out how all the mechanics work and start dabbling in potions enchanting and spell crafting the world is your oyster
I knew he would say "spears" hahahaa
0:28 what's ironic is, aside from Bethesda being lazy asf, the fact that there was no voice acting is probably what helped there be soooo many quests, apparently while Oblivion only has about 200, and Skyrim has about 270ish non radiant quests, Morrowind has over 400.
I even prefer games that aren't fully voiced. But then I seem to be in the minority 😅
@@breendart134 don't worry I prefer it to. I like having the freedom to assign everyone with a different tone. Everyone in Oblivion sounds like a 90s anime dub while everyone in Skyrim sounds like they're falling asleep
@@breendart134 I have no real preference either way. Hell, Ultima Underworld (the game the first two Elder Scrolls tried to ape) didn't have voice acting outside the intro cutscene, and I've played thru it more times than I care to count.
Writing can be good without voice acting. Its real hard for voice acting to be good with bad writing.
It's hit or miss for me. While I enjoy Morrowind's potential for incredible world building (I started with Oblivion) it really makes towns and people seem incredibly boring and spooky when they just stand there and not do or say anything aside from the generic one-liners.
@@Th3M4k40n you mean like in every other elder scrolls game?
This game has a lot of dialogs options.
That's good.
But you have to read it and all characters share the same wall of text with only few different sentences.
That's bad.
Can I just say this is one of the funniest, most pleasant "introducing Morrowind to Skyrim players" pieces of content I have ever seen. It really seems that the person who made it loves Morrowind while being cognizant that it has flaws. It also helps that it hasn't fallen into the tired circle of hell that is Morrowind fans acting like elitist, gatekeepers who are doing those Skyrim troglodytes the greatest favor in human history by trying to convince them that they have shitty taste. As someone who joined the series at Oblivion then quickly tossed it aside for Morrowind and Daggerfall (At least partially because I couldn't always afford to have a computer that could play Oblivion) and also enjoys Skyrim, it really hurts seeing many potential new Morrowind fans turned off of the game because a subset of the older fandom for the game mocks them in order to keep the world's most pathetic circle-jerk going. Honestly, what I probably need to do is just unsubscribe from the Morrowind subreddit, cause seriously, 9 out of every ten notifications I get from there on my phone is just assholes lashing out at people because they like Skyrim. Anyway, once again, hilarious video, and thank you for not being a jerk about liking Morrowind.
Thank you very much!🙏 I love all the games in the series and didn't want to bash the fans or the series.
@@MyTwoPence Well, you did an excellent job.
I don't really see the "being cognizant that it has flaws" bit. All the "flaws" are not really a big deal or not actual flaws at all, while the game has some real flaws that might actually make someone not wamt to play it. Lots of bugs (even by TES-game standards) and prone to crashing on modern PCs; the annoying RNG in everything from attacking to spell casting to potion making; the slow movement speed and lack of fast travel making moving around much slower... he didn't even mention Cliffracers and other annoying enemies, even though that's literally a meme in this game!
Scratch unsubbing from the Morrowind Sub and just ditch Reddit altogether.
You think Morroboomers are bad? Try going to the No Mutants Allowed forum and make a thread on why you like Fallout 4 more than 1, 2 and New Vegas.
"Once you beat, the game, people will respect you."
"That's good."
"You still can't get caught committing crimes though."
"That's bad."
That's so unrealistic. The biggest gangsters just buy the police and newspapers and don't face charges for anything.... yet....
@Sisu Litost (subs) I would heavily disagree that when law fears execution of its duties on you it has more to do with fear than respect
Well, yeah, if Superman suddenly robbed a random store we wouldn't really just let him go...
@@marxist-leninist-protagonist Yea we would lmao, how would you stop him?
Get the politician dlc
You can do crimes, but no one respects you
The game gives you a jump spell right off the bat
That's good
You die from fall damage if you use it
That's bad
You can kill anyone in the game
That's good
Your quests will break eventually
That's bad
The npc's will constantly insult you
That's good.... wait
No That's bad lmao
I went backwards. I played Skyrim, then Oblivion, then Morrowind. I love all of them, especially Morrowind. The themes, characters, and variety in the types of characters you can be is really cool. Plus making a spell that nukes an entire building for ridiculously cheap magicka and gold cost is very fun.
There are still two more games to go, as well as a spinoff.
Do not play them all. I stopped at Daggerfall with good reason
@@neb2901 are they bad?
@@beegyoshi8401 not bad per say they just don’t hold up to standards and are borderline unplayable💀
@@snowfiend32 is morrowind any good
"The game has tons of Daedric quests"
That's good
"You'll never find most of them without a guide"
That's bad
Well at least M'Aiq the liar might give you an indicator of the location of the Shrine of Boethiah being about 1 km off the coast, deep underwater, and without any indicator over the water that something might be hidden down there.
Might. Of course for that you first have to find M'Aiq. He's always in the same location in Morrowind, but still pretty hidden. Little hint: It's madness!
One of the selling points someone used to try to get me in the game was that there was no quest markers and I think that's kinda cool, but I got other shut to do with my time.
I disagree. I like the idea of map markers because it makes it seem like the quest Giver actually cares about the quest getting done you not doing jack squat and wasting their time.
@@zachbahamutson5477 Yeah... to be fair sometimes in Morrowind you can ask the location of places and they'll mark it as a square in your world map. But it's barely helpful.
I used to be an adventurer like you.... That's good. ..... I will see myself out....
I need more of this meme format
I'll definitely work on more memes like this
So true, all of it except using map reading and geography skills to find locations that's awesome.. I love morrowind..❤️
I wish that was in skyrim especially in anniversary edition but they should have added some sort of journal because the small missions arent marked on map and its kinda hard to remember when soneone tells you where to go
No fast travel (without paying) and no markers makes questing feel so much more real.
Only downside was how jank it was sometimes. While it was kinda neat that NPCs could “mis-remember" and give you flat-out incorrect directions, as an adult working Overtime, I kinda don't have time for crap like that if I'm looking to experience the game. I'd rather just get a clearer idea nowadays.
@@darosilvertail7957 I assume by small missions you mean the minor quests that are grouped under "miscellaneous"
I just checked and (at least in the original version) those quests are all marked on the map as well as on your compass and I doubt they changed that for anniversary edition.
you have to make sure that the "miscellaneous" group is selected (just like how you select major quests like the main story, the dawnguard questline, etc.) as well as the minor quest you want to see the marker for. if the "miscellaneous" group isn't selected then none of the minor quests will be marked
also some quests are intended to not have markers because it's either something generic like "collect 10 bear pelts" which you can get pretty much anywhere or bethesda specifically wants you to search for the stuff (for example with the unusual gems or the crimson nirnroot)
@@kylenetherwood8734 except for how poorly implemented it was. I would personally have liked a better designed map, better journal, and better directions. As is, they don't serve well enough to do more than create tedium; and that's from someone with over 2,000 hours on the game.
“Fallout 76 is fun to play”
“Thats good”
“Only if you have friends”
“Thats bad”
Nah, even with friends it still sucks
even with friends it broke as fuck
Hell even watching paint dry with friends is more fun than alone.
76 was a game with a lot of potential, that was so poorly executed it became a dumpster fire.
@@JustJay1281 you’ve succeeded in saying nothing at all
I actually love the fact that there are no quest markers. I've always been wishing for a game that does that before I knew of Morrowind.
That being said NOBODY in Morrowind can properly describe the way to another place. Maybe they're just making the N'wah run in circles on purpose...
I remember looking for one quest location for three days straight… not sure if I felt proud when I found it or just relieved my hell was over. 😂
“You can become overpowered in the first 30 minutes using one of two magicka related signs and intense exploitation of spell buff AoEs once you figure out the process”
That’s good
“You can make yourself so overpowered you literally have to nudge the analog stick to avoid flying across the map with your absurd speed”
That’s… bad?
no no, that's FUN!
Analog stick? My keyboard doesn't have one of those.
@@PokePika01 That's bad
@@61eriggs uh, controllers are for dogshitters
@@Blox117 that's bad
"you can achieve CHIM"
Thats good
"but you will most likely zero-sum"
.......
"That is bad"
Not being able to join all the guilds isn't bad. It adds to world building at makes it feel like they're actually an organisation with their own code of ethics rather than just being a quest hub.
Buuuut u still gotta replay wit'a new character jus' to git tha full story . . .
It's bad because not everyone has the time to playthrough the game multiple times and a lot of people want to see the whole game that first time
@@jopdog I didn't say anything about it being a bad game I'm saying it would be cool if you could do everything in one playthrough and again not everyone has the time for repeat playthroughs that's just true
@@GimmeSkooma NOT doing everything is the whole point, for fuck sake.
@@eleminatus No shit that's the point re read my comment I'm saying for people without much time it's not that great
"You can make powerful potions to increase your stats"
"That's good"
"These potions can stack with each other and give you god-like powers to completely break the game, turning every encounter into a complete cake-walk, ruining the fun"
"That's bad"
Don't fortify intelligence, kids.
Ah. Morrowind, the game that got me into The elder scrolls. I still enjoy this game, it brings back a lot of memories. The lack of quest markers was great, it really made me appreciate the world itself and all of it's little details.
The lack of quest markers is possibly the worst feature in morrowind, i just end trying to wander up low res cliffs and backtracking every 5 second until i give up and try a good game
@@toddhowarddressedasatellyt702 Ha you made a funny, you're funny random British person.
@@Mestephra couldnt think of a better name if im being honest
@@toddhowarddressedasatellyt702 this is a violently bad take
I hope es6 brings back some RPG mechanics like birthsigns and major and minor skills just so it feels like we have a class system again
“You will inevitably listen to 80s retro remixes of the last boss encounter, all whilst he dances provocatively causing you to question your sexuality”
“……”
“That’s good”
And now I have to go listen to Dagoth Wave… again
Featuring the keytargonian
What a grand and intoxicating idea!
Sauce? Nvm, I found it.... 😍
Nerevar, I surrender! I SURRENDER! Hahahaha....
LOL I remember how hard it was to find anything in Morrowind (there was one mine I never found to this day), do quests with only instruction as to what to look for on the road, when to turn. Seeing as everything looked the same, it was sometimes a pain in the ass BUT I was disappointed when they simplified it in Oblivion. It made quests trivial
*Better
“Morrowind requires high intelligence and patience” - 95% of gamers evaporate into mist.
No it doesn't, I just think most gamers are tongue chewing stupid
@virn. *Meanwhile, console command is open* Lol, I know right? This game is so easy, that I'm making magical nukes in the first five minutes of the game. Dagoth Ur won't know what hit him. *Super jumps towards Red mountain, after getting migration papers* .
@@virn333most *streamers* are tongue chewing stupid and that’s who people see
-game was ahead of it's time
+That's good!
-game is old enough to vote and drink
+That's bad...
-if games could vote this one would likely vote responsibly thanks to it's very well thought out political conflicts
+???
-That's good
Can I go now?
@@brandontaylor6677
-No
+That's bad
thank's*
This was a great comment.
"You can't join them all"
Only bad in Games where plot progression is fixed
Yep. Its very thematically apt that a faction in a region that is distrusting of outdiders dont allow any criminal yahoo fresh off the boat to join, TODD
Actually not being able to join all factions is only a good thing, it makes you think more about your character build and you actually get to roleplay. For eg in my latest Skyrim run I basically only joined the Mages Guild because I was roleplaying a Mage, it does not make sense that a Mage would join the Dark Brotherhood, join the Companions or Join the Thieves Guild.
@@lordjustinian2913 I totally agree, but personally I find it hard to only join one guild per playthrough because I've never liked rolling more than one character if that makes sense? But also I consider there to be a 2 guild limit in terms of realism, like Althas Dothran (can't quite remember his name) in the Bravil Mages Guild is also a member of the Thieves Guild and I think that's okay but I don't think you should be able to be an Honourable Member of the Fighters Guild AND the Thieves Guild...
@@lordjustinian2913 depends on the mages skill and motivations
@@repubblesmcglonky8990 Thats why to me dagger falls reputation system is nice, you can belong to several factions but keeping that reputation might be tricky. I liked how you can join all the guilds and finish there quest in morrowind if you go about it in a specific order but your not likely gonna pull it off on your 1st play though even if you save scum. with out a guide or very good knowledge of all the guild quest you would have to get super lucky and when you figure it out is pretty rewarding. As for the great house's it made total sense from a lore and setting perspective why you could only join one
Honestly i hope they remaster the old games, and for morrowind have a setting for original morrowind rules, but also have an updated setting that adds common sense things, like fast travel, essential npcs, autosaving, a stamina system that isnt entirely bullshit, yknow, basic things that make the game actually good.
Seriously tho, forcing you to use stamina just to move at all, but also if youre low on stamina you can almost never land an attack, seriously the single dumbest mechanic in any game ever.
Morrowind Players: "THAT'S THE BEST FUCKING PART!"
That's why I love Marrowind ❤ I remember first playing Oblivion and after a while I realized it wasn't quite the same, it was more...vanilla? But still a great experience. I don't think there's many games out there that could be a match for Marrowind's uniqueness.
Morrowind, the game is called Morrowind, not marrowind LOL!
@@Dargonkin527 Oblavion
@@leviathants7842 Skarim
"You can't join them all though"
That's actually good.
Yep. Makes for more immersive roleplay.
"My game always crashes and got stuck in a walll"
"That´s the problem you forgot to install open morrowind"
"You can touch a literal heart of a god"
"Thats good!"
"You will no-clip out of reality."
"Thats bad."
I was almost sold until the geography thing was mentioned
Waypointz just ruin RPGs.
The game give you directions like South West of this sign post the follow the road till you see rocks
This is way too funny for I love both of these medias. I remember when i was a kid and i felt so accomplished just getting to the first city. I also remember opening some kind of basket next to a hut and finding a super katana...it made no sense.
So glad I grew up playing morrowind. I got from a friend when I was like 8 for the original Xbox. Didn't really know what I was doing but that was part of the adventure. Still own it til this day.
"There are cliff racers everywhere and they'll never leave you alone"
"I don't want it"