1:04 - This honestly wasn't a problem. Most of the time, the kingdom develops itself as you do story missions and side quests. I never once found myself needing to wait for something to happen to advance the plot. Also guess what, Eiyuden Chronicle (made by the creator of Suikoden before he passed) does the exact same thing. You can't get the true ending if you don't fully develop your Headquarters in that game, because the criteria for certain characters joining you mandates it.
Was a bit confused about this too I played and completed it when it came out but I don't remember ever needing a guide or being bottlenecked by the city building. Was expecting the army battles or something to be the thing he hated
@@Underournorthernstar Honestly, the army battles weren't that hard in NNKII. The only one I had any remote difficulty with was the one where you had to chase the guy and take him out before he got away, because your troops can't target him until the very tiny window at the very end of the battle (basically, you had to use a skill to paralyze his unit at the right time and then you could take him out).
Just remember: The director of Koudelka wanted the game to be a survival-horror game, but the dev team rebelled. The battle system was added on at the 11:57th hour. Same happened with A Witch's Tale - it was supposed to play like Secret of Mana, the turn-based system was replaced at the last minute.
Most points are valid, though i disagree about Nino Kuni 2. I think it is part of the story to improve the Kingdom. It wont make sense to progress on the story (spoiler: unite different kingdoms) if the kingdom of protagonist dont have any development at all. Maybe.. they can do better on implementing it. Like make it more interactive and maybe not to tedious as it should.
The reason why you go through Destiny Trail is because you need the levels to get some health and attack back. It’s also a chance to find NPCs to get stuff taken care of. If there was no Destiny Trail and you went right back to the Tower without good gear, you’re getting suplexed six ways to Sunday.
Majin Tensei 1&2 on SNES - damn those maps are too huge and animations are very slow, but overall those games are pretty good SRPG's. Fortunately Devil Survivor fixed those issues.
Tactics Ogre... What IRRITATES ME about the game is the enemies and AI controlled guest allies has this OBSESSION of collecting the dropped loot from MY defeated enemies, eventhough the enemy has little need for them.
Seeing the part on Pandora's Tower it's surprising to me, i played it with the pro controller and everything is stick based! For anyone trying it play it with a pro controller if you can (or set it instead of a nunchuk in emulation :p).
Bro Koudelka was amazing. The combat wasn't the best, but it was tolerable enough, and the story more than made up for it. The cutscenes were so incredibly acted.
SaGa Frontier remastered has a pretty convenient journal that tells you where to go to advance the plot if you want to give that one another shot. Just uh... don't start with Asellus. Her quest is full of obscure bullshit that the journal just doesn't save you from.
Curiously, the part I liked the most on Ni no Kuni 2 was building the city. I didn't know it was necessary to finish the game, since I was doing hard and was probably far above requirements. The bad part to me was the DLC's. Type 0 controls really sucks, the game would be perfect if was turn based.
I remember the Gamespot review of Cima. It said that with most games there is an adventure around every corner, but with Cima every corner is an adventure.
Man, I REALLY need to give Suikoden a shot one of these days. It's among the few super popular JRPG series I have yet to play a single game from, Wasn't even aware there was kingdom management in them, just that you could recruit 100+ characters. Which one has the kingdom management bits? Also, does the order you play them in matter?
Play in order for sure. Also, don't skip Suikoden 1. 2 is the gold standard but 1 is my personal favourite. It's short, sweet, and tight gameplay and story
@@AlastorShadow0 first, the play order does matter for sure. They do drop references to the previous games. Suikoden 2 takes place a few years after 1, and 3 is like 100 years after 2, 4 is a prequel that's like 500 years before the first one and the 5 game is also a prequel but takes place like 50 years before the first one. Could be wrong but it does matter. But it's okay, I got you covered, I could tell that you didn't play the series.
I could never get in to them. The combat is wack. My people always miss and areas scale up way too quickly, by the time I can go to the next area the monsters merc you and you never touch them. Wasn't fun difficulty just excessively manufactured.
So many of these could have been great. Loop8 definitely could've worked without the restarts Somebody should make games with these premises but minus the flaws
Koudelk's successor Shadow Hearts is often considered to have one were to carry out nearly all actions you must press the action button at the right time 3 times. And yet wasn't somehow bad in the sequels because mostly limited to the game's battles. I've played them consider them mostly solid games. Breath of Fire Dragon Quarter is polarizing for various reasons one of them being an early rougelike. The Crystal Bearers due to the poor map system and the poorly explained minigames required to complete the game.
Oof, this video is so relatable because I have a backlog of games I stopped playing for very similar reasons (but I might get back into): -Trials of Mana: movement and combat controls feel sluggish and the voice acting feels over the top. I also realize this might be because I'm used to playing Ys, which values super quick and snappy combat. Also, the NPC dialogue really make it clear that this is a title based off an unreleased SNES game that was never localized, so as a result it's never worth talking to them because they never offer anything to the world building -Master Detective Archives Raincode: on the Switch the load times are insane, especially when quick traveling. If the Steam Deck version goes on sale a might entertain downloading it from there -Ace Attorney Collection: It has this quirk where some dialogue automatically skips and you miss what is being said. However, I am playing this in and out of other games -Tales of Arise: ridiculous difficulty spikes in between battles, especially with bosses. Also, the antagonistic banter between the leads put Luke and Tear to shame. I'm also phasing into handhelds, so I might get back into it on PS4 (or download it onto my Steam deck) -Final Fantasy XII: there is this spot where Snow is supposed to fight his respective Eidolon, and the tutorial is so bad that I'm not sure what I'm supposed to do, so I can never get past it. I usually prefer JRPGs because of how my enjoyment often coincides with my understanding of the mechanics
LOL I greatly fear the SaGa series and i will never be good at them. They take credit for being the hardest most punishing turn based RPG series ever. It's a series that is definitely not for newcomers or casuals but for expert challenge seekers.
on shiren if that is your only problem you could try shiren serpentcoil island you always start in village and you can pick bonus dungeons from there too (also it just got dlc and not enough people are covering it)
Erick you should try the Demo of Romancing Saga 2 - Revenge of the Seven Heroes now available on PS5. I would like to hear you opinion on that game. Personaly find it incredible.
You and me too. FFXII was all right. I played the ENTIRETY of the FFXIII trilogy with a 1-hit kill cheat code enabled on the PC versions. Just to watch the story. Been subbed to FFXIV for 8 years. Currently taking a couple of months break. Tried playing FFXV about 5 times and get an hour in and quit every time. I'm done with any and all new Final Fantasy games now. I'll stick with the MMO and the ones up to FFXII.
@@frankbrodie5168 Ye, have the same feeling. Zodiac's was ok, but the FF7 i have beaten solely to experience the story and visuals (even tho i know the story from the orginal FF7). Someone said to me the combat system grows on you... Well i have finished the game but the combat never clicked for me.
I played Koudelka a couple of months back and I 100% agree. The combat was so incredibly slow. It starts you out so far from the enemies that your first turn in generally just closing distance. Story was great and the sequel Shadow Hearts learned from its misstated.
I watched several videos on the making of Koudelka, I for me it's definitely made of love and care from it developer. But if I recall due to time restraints they had to decide on a battle fast. Shadow hearts 1 and 2 were great.
@@riyuphoenix4533 yeah no hate on the devs. They definitely had some big ambitions that just didn’t pan out in Koudelka. I’m glad they were able to get a second chance with the Shadowhearts games.
10. I think it’s a kingdom hearts clone. With great cutscenes. Banter full writing. In the intro cutscene he goes through an USA leader transformation. In my opinion, it means he is the strongest.
I didn’t outright love the Castle mechanic in Ni no Kuni 2, but it wasn’t hard to reach the requirements for the story progression at the same time. It definitely didn’t require a guide to get past.
If I had to pick one that I already played, Arc The Lad III is my choice. The games itself able to have multiple sequels, so it had its own fanbase. What attracts me to the game though is item creations, and some of the end game items can only be obtained through item creations, which are common in these types of games. But, it's really a shame that this mechanic is ruined by broken inventory. After certain point of the game, some items that you get will be unavailable in your inventory. It's not like it's gone entirely, but you just can't select it. This makes it difficult for item creation, since you have to be able to select the item for ingredients in order to make new brand new items. Note that you still can finish the game even without a complete item list. It's just that if you are completionist, you'll find it frustrating as I do.
When Lagrange Point was mentioned, I thought he was going to talk about the battery system. Characters are equipped with a battery that drains when a character does an action. When the battery runs out, attacks do little to no damage. So it is best to get items that replenishes battery life and upgrade to batteries that last longer. I would add Mato Anomalies. Its fatal flaw is the card game that is borderline unbeatable. So unbeatable, there was a patch released to make it so you can skip the card game if you lost three times just so you could continue the story.
Type 0 i stuck with Sice the entire game. She was legit the best character and not just because of power but her controls were the best. Yet X-2 needing a strategy guide for 100% completion was ridiculous.
One that isn't on this list, but for me killed the game due to not one mechanical failure, but several, is Suikoden 3, mainly the crappy lottery mechanic that is the only way to get more money to be able to buy things that are extremely expensive.
the inventory system is quite... hard to manoeuvre too. but money atleast for me is no issue since i practically farmed the dungeon bosses and sell the expensive artifacts(vases/statues/paintings) that can take quite a while. one thing i sorely wish this game remove is the item limit (only up to 40 item which it share with ingredient, armors n Accessories, consumables items and artifact) which sometimes you had to visit the storage a few times just to move items/equipments each time you change party members.
The lottery in Suikoden 3 is a potential gold mine. With a bit of patience and some game save manipulation (or state save if on emulator, which is MUCH faster) you can regularly hit 2nd prizes. It was the main way to gain money early, though you could also do trading once you reached a couple traders, which was slower early on, but much later in the game a much more efficient money maker. Also, as mentioned, the treasure bosses and the chests they guard can be good for money making once they start to become available as well.
I'm still impressed with Hanging Gardens after all those years. Like I played blind PS1 version for the first time and I was like "dude how much longer it will take I'm 5 play sessions on this place".
Romancing Saga 2 remake looks good after playing the demo (I played the Remaster of the original game a few years back, right around when Romancing Saga 1 ps2 remake was REMADE again for Switch LOL) such as HP growth no longer being RANDOM, they found a way to put EXP without needing a FUCKING BAR and I like the fact there is no BATTLE RANK shit so far (that anti grinding method that never FUCKING WORKED for me and mad shit unfun especially if you have no good way to SECURE equipment! Something I'm happy to see the back of in Tactics OGRE Reborn as I hated that in Tactics Ogre PSP and ESPECIALLLY Final Fantasy Tactics where I'm PUNISHED for Grinding! I feel the ONLY punishment for that should be "I made the game too easy" for myself.) Even with the fixes to Romancing Saga 1 Remake REMASTER. As you said, if I need a guide to play the fucking game instead of "for 100%" then it's not a fully good game now is it! I hated the Flag Marketing for events and of course the fact it's near IMPOSSIBLE to avoid encounters naturally a good amount of the time when too many battle can (Seeing the ER and BR meters only terrified me when I saw it go up! I nearly failed to beat Saruin and had to reset and this is after following a guide to get the best stuff because Glimmers are annoying to trigger that THANK GOD RS2 Remake fucking made things LESS RNG! Yeah Glimmers are still random, but at least you can SEE if there is a chance. I think looking at RS2 Remake. The creator is trying to mix CONVIENCE with the Open Endness of the original with FAR less of the BULLSHIT and it looks like it's a fairly balanced system! Only thing I DO have a gripe with is not simplifying the CLASSES as even in the original, there still were ALOT of them and some did WAY better then others in the same field, I wondered what was the point! At least with exclusive CLASS SKILLS mixing with the Emperor/Empress system so you can pass those on to your next choice and FINAL Emperor/Empress and equipment WITH Skills attached to them and the Grandia like Timeline Battle System. I'm going to ENJOY this version ALOT MORE then the original! Makes me can't WAIT to see what they might do with a Romancing SaGa 3 remake (I was able to have SOMEWHAT fun playing it without a guide, the only Romancing SaGa I felt okay playing BLIND of the original Remasters. I will admit I looked in the guide, but more on where I should go and not all the time) and I hope RS2 Remake sells well enough for SquareEnix to green light it!
I'm going to completely have to disagree with you on Pandora's Tower. It has one of the BEST implementation of the Wii's motion and pointer functions, completely intuitive and immersive. But, if you are so against the use of motion controls, you can just play the game with a Classic Controller and utilize the right analog stick to control the pointer instead. The game is made for both play styles and it wasn't Nintendo's decision to force the game to use the Wii Remote, it was the developer's decision! And by the way, if the bosses take too long, that's because you are either severely underleveled or not exploring all of your options. Once you figure out how a boss works and exploit its down times, the battles can go by very quickly.
Ni No Kuni 2 castle was easy mode. I just treated it like a mobile game. Let it run and did something else and then came back to it. I was so overpowered for most of the game because I did this, and recruitment via guide is 100% easier than trying to get some time/gated characters in Suikoden lol. You're on something with this one bro. Go finish the game.
On tactics ogre reborn, i love the long dungeons ha, definitely a matter of taste "fatal flaw". You would die in the post game if the hanging gardens frustrated you. Normally people do 2 runs of the 100+ floor Palace of the Dead.
Fe fates has the best gameplay and use of routes on top of the amiboo system and capture system. Flaw the story. Paper Mario ttyd. Amazing game. Amazing remaster. Flaw is CHAPTER TWO. Fix that. So much wasted time before the tree. Have us fight the shadows first. See madam them go to tree. Sa2b make the knuckles section better to navigate Valkyria Chronicles 4. The invincible enemies. So boring. Wish you could stun them for a turn not have Riley get lucky hitting the tank. Any Mario sports game. Please make an over world like sluggers or winter Olympic games ds. They are fantastic 😅
I remember playing games before we had the internet to find a guide.. Or at least I didn't have the internet yet. I remember getting stuck with Beyond the Beyond at a point where I just gave up. I thought the game was so bad, that I never attempted to finish it later once I had the info. Better games like ff7 were out by then.
I'm playing Breath of Fire 2 now and you're right way too many Random encounters and not enough money to buy healing items. Takes forever to level up. Walking is way too slow. The item that is supposed to give you hp and ap doesn't work. I'm going to keep at it but if it doesn't get more balanced later I will give up
I agree that the castle building thing was not good in nino kuni 2 but what me really stop playing was that there was not a single hot female character who was playable
9:03 Sounds like you'll want to stay out of the Wildwoods, the Pirate Cove and especially the Palace of the Dead then. I was okay with the level cap only going up to 40 at the end of the main story until the Palace of Dead started forcing me to fight enemies of level 55 and above. There's pretty much no way to close that kind of gap in power outside of grinding nonstop for the best equipment on the earlier floors. No thanks.
I dropped FF type 0 cause on release the motion blur made me physically ill . I think they did a patch later where you could turn it off but at that point I had traded in my copy and was not interested in picking it back up.
FF Type 0 was a hard pass for me because all of the characters level up SEPARATELY! I have Trey leveled up to God tier and the rest of my team were a bunch of babies and I wasn't about to grind them all up for them to keep up. That was the fatal flaw with that game. I could've put up with everything else otherwise
Final Fantasy 12 (bad combat), Final Fantasy 16 (gay characters, girlbosses, censorship in English version), Pokemon Moon (bad story and characters, everything else is pretty solid).
Xenoblade Chronicles. The level inbalance system is pure BS. It's way too easy to grind levels just by virtue of doing the monster quests (which you'll want to for the rewards, and doesn't require much effort) and then almost every battle is over in five seconds. It's not fun or fulfilling at all, it's just chores. The obvious exception is the higher-leveled enemies...but they are just unfightable. Why? Because EVERY SINGLE ATTACK MISSES. The game, for whatever unfathomable reason, decided to make fighting higher-level enemies borderline impossible...even though there's an achievement for beating one! Supposedly the way around this is to boost your characters' agility. The agility stat affects hit rates and it's raised out of proportion for the higher-level side, which is why they dodge every single attack. The agility stat is broken and raising it for yourself is absolutely the way to go. But, it's not like the game ever gives you any way of figuring that out! There's a RUclipsr named KingK who reviewed the game, and he mentioned getting stuck on the final boss because he was underleveled and couldn't hit Zanza at all. Even worse, the game hides Zanza's level from you, so there's no way to know how long to grind before you can beat him! Meanwhile, I had the opposite problem! I was overleveled and the final boss fight was a complete joke! It took me maybe around a minute to beat him. Just a total disappointment, not fun at all. The only enemies I would consider to be worth fighting are the ones where the level difference is two or less. But even then, most of them are unique enemies with super-powerful moves that require specific tactics to beat them. And God help you if you're fighting more than one at once. (Curse you, Reckless Godwin!) Oh, and the story also sucks. It's really cool as a concept but the execution is horrendously bad.
1:04 - This honestly wasn't a problem. Most of the time, the kingdom develops itself as you do story missions and side quests. I never once found myself needing to wait for something to happen to advance the plot. Also guess what, Eiyuden Chronicle (made by the creator of Suikoden before he passed) does the exact same thing. You can't get the true ending if you don't fully develop your Headquarters in that game, because the criteria for certain characters joining you mandates it.
Was a bit confused about this too I played and completed it when it came out but I don't remember ever needing a guide or being bottlenecked by the city building. Was expecting the army battles or something to be the thing he hated
@@Underournorthernstar Honestly, the army battles weren't that hard in NNKII. The only one I had any remote difficulty with was the one where you had to chase the guy and take him out before he got away, because your troops can't target him until the very tiny window at the very end of the battle (basically, you had to use a skill to paralyze his unit at the right time and then you could take him out).
I won’t say it’s a fatal flaw but your videos need timestamps 😄
Just remember: The director of Koudelka wanted the game to be a survival-horror game, but the dev team rebelled. The battle system was added on at the 11:57th hour. Same happened with A Witch's Tale - it was supposed to play like Secret of Mana, the turn-based system was replaced at the last minute.
Motion controls ruined a lot of Nintendo games.
Most points are valid, though i disagree about Nino Kuni 2. I think it is part of the story to improve the Kingdom. It wont make sense to progress on the story (spoiler: unite different kingdoms) if the kingdom of protagonist dont have any development at all. Maybe.. they can do better on implementing it. Like make it more interactive and maybe not to tedious as it should.
SaGa series is full of some of the coolest JRPGs I've played in years. Can't wait for RS2 remake and future remasters.
Been playing the demo on switch and it seems great.
The reason why you go through Destiny Trail is because you need the levels to get some health and attack back. It’s also a chance to find NPCs to get stuff taken care of.
If there was no Destiny Trail and you went right back to the Tower without good gear, you’re getting suplexed six ways to Sunday.
Also you can bring in the Points Card from the shop and farm up Points in the Trail to be able to buy Undo Grasses so you can keep going on your runs
Majin Tensei 1&2 on SNES - damn those maps are too huge and animations are very slow, but overall those games are pretty good SRPG's. Fortunately Devil Survivor fixed those issues.
I beat them with an emulator that speeds up the game.
@@mramisuzuki6962 yes nt, without emulator it was a nightmare
Tactics Ogre...
What IRRITATES ME about the game is the enemies and AI controlled guest allies has this OBSESSION of collecting the dropped loot from MY defeated enemies, eventhough the enemy has little need for them.
Seeing the part on Pandora's Tower it's surprising to me, i played it with the pro controller and everything is stick based! For anyone trying it play it with a pro controller if you can (or set it instead of a nunchuk in emulation :p).
Yep, i also played it with the pro controller, I was kinda surprised when I saw it in the top.
Bro Koudelka was amazing. The combat wasn't the best, but it was tolerable enough, and the story more than made up for it. The cutscenes were so incredibly acted.
SaGa Frontier remastered has a pretty convenient journal that tells you where to go to advance the plot if you want to give that one another shot. Just uh... don't start with Asellus. Her quest is full of obscure bullshit that the journal just doesn't save you from.
XD I always do start with Asellus, oops! Never have beaten the game though. Just get distracted after a while.
Curiously, the part I liked the most on Ni no Kuni 2 was building the city. I didn't know it was necessary to finish the game, since I was doing hard and was probably far above requirements. The bad part to me was the DLC's.
Type 0 controls really sucks, the game would be perfect if was turn based.
I remember the Gamespot review of Cima. It said that with most games there is an adventure around every corner, but with Cima every corner is an adventure.
So... Gamespot lied?
Man, I REALLY need to give Suikoden a shot one of these days. It's among the few super popular JRPG series I have yet to play a single game from, Wasn't even aware there was kingdom management in them, just that you could recruit 100+ characters. Which one has the kingdom management bits? Also, does the order you play them in matter?
What does the play order matter?
Play in order for sure. Also, don't skip Suikoden 1. 2 is the gold standard but 1 is my personal favourite. It's short, sweet, and tight gameplay and story
@@legefy that's just your opinion people can do whatever they want.
@@AlastorShadow0 first, the play order does matter for sure. They do drop references to the previous games. Suikoden 2 takes place a few years after 1, and 3 is like 100 years after 2, 4 is a prequel that's like 500 years before the first one and the 5 game is also a prequel but takes place like 50 years before the first one. Could be wrong but it does matter. But it's okay, I got you covered, I could tell that you didn't play the series.
I could never get in to them. The combat is wack. My people always miss and areas scale up way too quickly, by the time I can go to the next area the monsters merc you and you never touch them. Wasn't fun difficulty just excessively manufactured.
So many of these could have been great. Loop8 definitely could've worked without the restarts
Somebody should make games with these premises but minus the flaws
Koudelk's successor Shadow Hearts is often considered to have one were to carry out nearly all actions you must press the action button at the right time 3 times. And yet wasn't somehow bad in the sequels because mostly limited to the game's battles. I've played them consider them mostly solid games. Breath of Fire Dragon Quarter is polarizing for various reasons one of them being an early rougelike. The Crystal Bearers due to the poor map system and the poorly explained minigames required to complete the game.
Oof, this video is so relatable because I have a backlog of games I stopped playing for very similar reasons (but I might get back into):
-Trials of Mana: movement and combat controls feel sluggish and the voice acting feels over the top. I also realize this might be because I'm used to playing Ys, which values super quick and snappy combat. Also, the NPC dialogue really make it clear that this is a title based off an unreleased SNES game that was never localized, so as a result it's never worth talking to them because they never offer anything to the world building
-Master Detective Archives Raincode: on the Switch the load times are insane, especially when quick traveling. If the Steam Deck version goes on sale a might entertain downloading it from there
-Ace Attorney Collection: It has this quirk where some dialogue automatically skips and you miss what is being said. However, I am playing this in and out of other games
-Tales of Arise: ridiculous difficulty spikes in between battles, especially with bosses. Also, the antagonistic banter between the leads put Luke and Tear to shame. I'm also phasing into handhelds, so I might get back into it on PS4 (or download it onto my Steam deck)
-Final Fantasy XII: there is this spot where Snow is supposed to fight his respective Eidolon, and the tutorial is so bad that I'm not sure what I'm supposed to do, so I can never get past it. I usually prefer JRPGs because of how my enjoyment often coincides with my understanding of the mechanics
I don't know why but this was very entertaining and funny to listen and watch!
Please keep making more videos!
I agree on CIMA the enemy. This game is so annoying but I did finished it when I was still in highschool.
LOL I greatly fear the SaGa series and i will never be good at them. They take credit for being the hardest most punishing turn based RPG series ever. It's a series that is definitely not for newcomers or casuals but for expert challenge seekers.
But they Aren't the hardest? Try Lotr Third Age on hard.
400 games?! I'm too a point my backlog is gonna take me forever.
Try 2400 bro. I’ve been disabled for 2 years mostly bedridden, will be for another 6 months - and I still can barely make a crack in it.
Wow! I was NOT expecting to see CIMA: The Enemy anywhere! I've literally never heard anyone else talk about it. I personally enjoyed it.
Why is it so gosh dang entertaining to hear Erick raging about specific game issues 😂
on shiren if that is your only problem you could try shiren serpentcoil island you always start in village and you can pick bonus dungeons from there too (also it just got dlc and not enough people are covering it)
Erick you should try the Demo of Romancing Saga 2 - Revenge of the Seven Heroes now available on PS5. I would like to hear you opinion on that game. Personaly find it incredible.
Actually the combat system made me hate every recently published final fantasy game...
You and me too. FFXII was all right. I played the ENTIRETY of the FFXIII trilogy with a 1-hit kill cheat code enabled on the PC versions. Just to watch the story.
Been subbed to FFXIV for 8 years. Currently taking a couple of months break. Tried playing FFXV about 5 times and get an hour in and quit every time. I'm done with any and all new Final Fantasy games now. I'll stick with the MMO and the ones up to FFXII.
@@frankbrodie5168 Ye, have the same feeling. Zodiac's was ok, but the FF7 i have beaten solely to experience the story and visuals (even tho i know the story from the orginal FF7). Someone said to me the combat system grows on you... Well i have finished the game but the combat never clicked for me.
@@frankbrodie5168There hasn't been a good mainline FF since FFX tbh
@@Vulpas My favourite single player offline game of all time.
@@frankbrodie5168 It's tied with Chrono Trigger for me, both a perfect.
I don’t like that you’re pissed but it’s kinda funny lol
Ni No Kuni 2 is an okay "Tales" game with an above average mobile game attached.
Ni No Kuni 2 is the best Dark Cloud game.
I played Koudelka a couple of months back and I 100% agree. The combat was so incredibly slow.
It starts you out so far from the enemies that your first turn in generally just closing distance.
Story was great and the sequel Shadow Hearts learned from its misstated.
I watched several videos on the making of Koudelka, I for me it's definitely made of love and care from it developer. But if I recall due to time restraints they had to decide on a battle fast.
Shadow hearts 1 and 2 were great.
@@riyuphoenix4533 yeah no hate on the devs. They definitely had some big ambitions that just didn’t pan out in Koudelka. I’m glad they were able to get a second chance with the Shadowhearts games.
10. I think it’s a kingdom hearts clone. With great cutscenes. Banter full writing. In the intro cutscene he goes through an USA leader transformation. In my opinion, it means he is the strongest.
I didn’t outright love the Castle mechanic in Ni no Kuni 2, but it wasn’t hard to reach the requirements for the story progression at the same time. It definitely didn’t require a guide to get past.
If I had to pick one that I already played, Arc The Lad III is my choice. The games itself able to have multiple sequels, so it had its own fanbase. What attracts me to the game though is item creations, and some of the end game items can only be obtained through item creations, which are common in these types of games. But, it's really a shame that this mechanic is ruined by broken inventory. After certain point of the game, some items that you get will be unavailable in your inventory. It's not like it's gone entirely, but you just can't select it. This makes it difficult for item creation, since you have to be able to select the item for ingredients in order to make new brand new items.
Note that you still can finish the game even without a complete item list. It's just that if you are completionist, you'll find it frustrating as I do.
When Lagrange Point was mentioned, I thought he was going to talk about the battery system. Characters are equipped with a battery that drains when a character does an action. When the battery runs out, attacks do little to no damage. So it is best to get items that replenishes battery life and upgrade to batteries that last longer.
I would add Mato Anomalies. Its fatal flaw is the card game that is borderline unbeatable. So unbeatable, there was a patch released to make it so you can skip the card game if you lost three times just so you could continue the story.
I agree with type zero, hated specificly that. I also simply didn't enjoy the "card battle system" in Kingdom Hearts Chain of Memories.
Type 0 i stuck with Sice the entire game. She was legit the best character and not just because of power but her controls were the best. Yet X-2 needing a strategy guide for 100% completion was ridiculous.
FF Type-0 combat also puzzled me at first but give it a couple of missions and things will start clicking into place. It's far from a fatal flaw.
One that isn't on this list, but for me killed the game due to not one mechanical failure, but several, is Suikoden 3, mainly the crappy lottery mechanic that is the only way to get more money to be able to buy things that are extremely expensive.
the inventory system is quite... hard to manoeuvre too. but money atleast for me is no issue since i practically farmed the dungeon bosses and sell the expensive artifacts(vases/statues/paintings) that can take quite a while. one thing i sorely wish this game remove is the item limit (only up to 40 item which it share with ingredient, armors n Accessories, consumables items and artifact) which sometimes you had to visit the storage a few times just to move items/equipments each time you change party members.
The lottery in Suikoden 3 is a potential gold mine. With a bit of patience and some game save manipulation (or state save if on emulator, which is MUCH faster) you can regularly hit 2nd prizes. It was the main way to gain money early, though you could also do trading once you reached a couple traders, which was slower early on, but much later in the game a much more efficient money maker.
Also, as mentioned, the treasure bosses and the chests they guard can be good for money making once they start to become available as well.
I'm still impressed with Hanging Gardens after all those years.
Like I played blind PS1 version for the first time and I was like "dude how much longer it will take I'm 5 play sessions on this place".
JRPG time with Erick
Romancing saga 2 remake will grab your attention though! It sure did mine!
Romancing Saga 2 remake looks good after playing the demo (I played the Remaster of the original game a few years back, right around when Romancing Saga 1 ps2 remake was REMADE again for Switch LOL) such as HP growth no longer being RANDOM, they found a way to put EXP without needing a FUCKING BAR and I like the fact there is no BATTLE RANK shit so far (that anti grinding method that never FUCKING WORKED for me and mad shit unfun especially if you have no good way to SECURE equipment! Something I'm happy to see the back of in Tactics OGRE Reborn as I hated that in Tactics Ogre PSP and ESPECIALLLY Final Fantasy Tactics where I'm PUNISHED for Grinding! I feel the ONLY punishment for that should be "I made the game too easy" for myself.)
Even with the fixes to Romancing Saga 1 Remake REMASTER. As you said, if I need a guide to play the fucking game instead of "for 100%" then it's not a fully good game now is it! I hated the Flag Marketing for events and of course the fact it's near IMPOSSIBLE to avoid encounters naturally a good amount of the time when too many battle can (Seeing the ER and BR meters only terrified me when I saw it go up! I nearly failed to beat Saruin and had to reset and this is after following a guide to get the best stuff because Glimmers are annoying to trigger that THANK GOD RS2 Remake fucking made things LESS RNG! Yeah Glimmers are still random, but at least you can SEE if there is a chance. I think looking at RS2 Remake. The creator is trying to mix CONVIENCE with the Open Endness of the original with FAR less of the BULLSHIT and it looks like it's a fairly balanced system! Only thing I DO have a gripe with is not simplifying the CLASSES as even in the original, there still were ALOT of them and some did WAY better then others in the same field, I wondered what was the point! At least with exclusive CLASS SKILLS mixing with the Emperor/Empress system so you can pass those on to your next choice and FINAL Emperor/Empress and equipment WITH Skills attached to them and the Grandia like Timeline Battle System. I'm going to ENJOY this version ALOT MORE then the original! Makes me can't WAIT to see what they might do with a Romancing SaGa 3 remake (I was able to have SOMEWHAT fun playing it without a guide, the only Romancing SaGa I felt okay playing BLIND of the original Remasters. I will admit I looked in the guide, but more on where I should go and not all the time) and I hope RS2 Remake sells well enough for SquareEnix to green light it!
I'm going to completely have to disagree with you on Pandora's Tower.
It has one of the BEST implementation of the Wii's motion and pointer functions, completely intuitive and immersive.
But, if you are so against the use of motion controls, you can just play the game with a Classic Controller and utilize the right analog stick to control the pointer instead.
The game is made for both play styles and it wasn't Nintendo's decision to force the game to use the Wii Remote, it was the developer's decision!
And by the way, if the bosses take too long, that's because you are either severely underleveled or not exploring all of your options. Once you figure out how a boss works and exploit its down times, the battles can go by very quickly.
? for ni ho kuni 2 i did finish it and... oh ok i did not recruit everyone or max all the castle but it was a lot of side quest for it.
Yeah I kinda gave up on Pandora's tower half way for other games, especially on the switch where the motion controls are much better
Beyond galaxyland. New turn based with awesome pixels. Like 15 bucks too
Ni No Kuni 2 castle was easy mode. I just treated it like a mobile game. Let it run and did something else and then came back to it. I was so overpowered for most of the game because I did this, and recruitment via guide is 100% easier than trying to get some time/gated characters in Suikoden lol. You're on something with this one bro. Go finish the game.
On tactics ogre reborn, i love the long dungeons ha, definitely a matter of taste "fatal flaw". You would die in the post game if the hanging gardens frustrated you. Normally people do 2 runs of the 100+ floor Palace of the Dead.
Project X Zone’s final zones especially the last battle are absolutely a slog to the point it took me 3 years to beat it.
Fe fates has the best gameplay and use of routes on top of the amiboo system and capture system. Flaw the story.
Paper Mario ttyd. Amazing game. Amazing remaster. Flaw is CHAPTER TWO. Fix that. So much wasted time before the tree. Have us fight the shadows first. See madam them go to tree.
Sa2b make the knuckles section better to navigate
Valkyria Chronicles 4. The invincible enemies. So boring. Wish you could stun them for a turn not have Riley get lucky hitting the tank.
Any Mario sports game. Please make an over world like sluggers or winter Olympic games ds. They are fantastic 😅
TTYD remaster is not "amazing" running at half the framerate and censored beyond belief.
I remember playing games before we had the internet to find a guide.. Or at least I didn't have the internet yet. I remember getting stuck with Beyond the Beyond at a point where I just gave up. I thought the game was so bad, that I never attempted to finish it later once I had the info. Better games like ff7 were out by then.
I'm playing Breath of Fire 2 now and you're right way too many Random encounters and not enough money to buy healing items. Takes forever to level up. Walking is way too slow. The item that is supposed to give you hp and ap doesn't work. I'm going to keep at it but if it doesn't get more balanced later I will give up
Final fantasy Type zero. I was enjoying what was there but then the gameplay happened
Hi Erick i was looking at your list of 400 or so rpgs you have rated but i cant find the list again. Do you have a link please?
Ni no Kuni 2 town building game works so long as its open i think.
Loop8 was really disappointing. Rouglike doesn't fit into this game at all.
its not a rougelike its something else
Haven't played it
Can you put a list with the games, please?
I agree that the castle building thing was not good in nino kuni 2 but what me really stop playing was that there was not a single hot female character who was playable
in pandora´s tower mi fatal flaw is the glitch problem and the bunch of things to do to avoid it.
Yea loop8 looked fun and promising but the atrocious time management and teammates bonding system killed the hype
SMT Devil Summoner: Raidou Kuzunoha versus Soulless Army - bad combat but great everything else (story, characters, setting, music)
Shields Extension
Give this man an easy mode
I wanted to like Tactics orgre but it felt very slugish.
That's right, don't ever slander Tactics Ogre. I'm watching.
Tales of the Abyss has a fantastic cast, great music, and an excellent story. The flaw is the awful pacing that gets worse as the game goes on.
What are the games in the intro?
I really liked Saga Frontier 2, but yeah, I had to use a guide in the final two chapters.
What's the game at the very beginning of the video? Those characters look familiar but I don't know why.
Ni No Kuni 1.
_Very_ beginning is Accel World vs Sword Art Online
@@xellis8434 thanks
@@xellis8434
Thanks.
That explains why. It's been so long since I watched that anime.
What about Baroque?
9:03 Sounds like you'll want to stay out of the Wildwoods, the Pirate Cove and especially the Palace of the Dead then. I was okay with the level cap only going up to 40 at the end of the main story until the Palace of Dead started forcing me to fight enemies of level 55 and above. There's pretty much no way to close that kind of gap in power outside of grinding nonstop for the best equipment on the earlier floors. No thanks.
I dropped FF type 0 cause on release the motion blur made me physically ill . I think they did a patch later where you could turn it off but at that point I had traded in my copy and was not interested in picking it back up.
Tactics ogre reborn flaw is game not giving you bonuses evertime you get card.... while manual and tutorial tells u do...
Reichert Parkway
FF Type 0 was a hard pass for me because all of the characters level up SEPARATELY! I have Trey leveled up to God tier and the rest of my team were a bunch of babies and I wasn't about to grind them all up for them to keep up. That was the fatal flaw with that game. I could've put up with everything else otherwise
Torphy Oval
Rosalinda Fall
For me, modern FF games with their annoying stagger system fetish. Hated that system ever since FFXIII introduced it.
Leuschke Brook
The peeping tom aspects of Final Fantasy type 0 is pure art though
@Necromass-v1o type in final fantasy type 0 Emina , there are a few segments where you are watching her and it's glorious. And she has a great voice
Arc Rise Fantasia - super fun game, HORRENDOUS voice acting
Janick Ford
Stark Cove
Gislason Ranch
Calm down man…
Madeline Square
Nino kuni 2 good game )))
Ni No Kuni was so good. 2 was meh.
Loop 8 had great concept but awful execution.
Final Fantasy 12 (bad combat), Final Fantasy 16 (gay characters, girlbosses, censorship in English version), Pokemon Moon (bad story and characters, everything else is pretty solid).
The problem with this channel is it doesn't cover any game released in the past decade or earlier
You haven't watched this channel for very long have you?
@@AlastorShadow0 You probably think that qualifies as a legit response, don't you?
@@Syrin23 Not true, but it does focus on retro a lot.
@@Syrin23you clearly don't know what you are talking about but okay
@@isidorodaviddoro1920 Six videos in, one game from the past ten years. I guess facts cause you to be butthurt.
Xenoblade Chronicles. The level inbalance system is pure BS. It's way too easy to grind levels just by virtue of doing the monster quests (which you'll want to for the rewards, and doesn't require much effort) and then almost every battle is over in five seconds. It's not fun or fulfilling at all, it's just chores.
The obvious exception is the higher-leveled enemies...but they are just unfightable. Why? Because EVERY SINGLE ATTACK MISSES. The game, for whatever unfathomable reason, decided to make fighting higher-level enemies borderline impossible...even though there's an achievement for beating one!
Supposedly the way around this is to boost your characters' agility. The agility stat affects hit rates and it's raised out of proportion for the higher-level side, which is why they dodge every single attack. The agility stat is broken and raising it for yourself is absolutely the way to go. But, it's not like the game ever gives you any way of figuring that out!
There's a RUclipsr named KingK who reviewed the game, and he mentioned getting stuck on the final boss because he was underleveled and couldn't hit Zanza at all. Even worse, the game hides Zanza's level from you, so there's no way to know how long to grind before you can beat him! Meanwhile, I had the opposite problem! I was overleveled and the final boss fight was a complete joke! It took me maybe around a minute to beat him. Just a total disappointment, not fun at all.
The only enemies I would consider to be worth fighting are the ones where the level difference is two or less. But even then, most of them are unique enemies with super-powerful moves that require specific tactics to beat them. And God help you if you're fighting more than one at once. (Curse you, Reckless Godwin!)
Oh, and the story also sucks. It's really cool as a concept but the execution is horrendously bad.
First
Also Ni no Kuni looks like a game for 5 year olds)
I just HATE 3D JRPGS... Just don´t play them.. also hate and don´t play roguelikes, roguelites, etc..
17:14 ''men nobody wants to do that! ''
Swharzeneger style😂👌
6:16 Erick spots shitty rpg game!