Hello, very nice tutorial i love this serie ! Could you create a SaveManager to save progression, and show us how to use it when you add a new mecanics, for example here saving upgrades done by player. Later it could be player stats etc ... Ty :)
You can add items for the player, for example: that are equipped in the menu, it would be more attack speed, movement speed, critical, life regeneration, more attack life and so on so that the player
Hello 16BitDev, first of all, thank you so much for the tutorials. I wanted to ask for your help, I’ve been struggling with this. I made two animations: one for when the upgrade options are shown and another for when they are closed. I was able to set up the show_option (play_in) animation like this: func show_option(): for i in range(3 + modifier): if available.size() > 0: var option_slot = OptionSlot.instantiate() option_slot.item = available.pop_front() add_child(option_slot) option_slot.play_in(i * 0.2) # Adds incremental delay option_size += 1 The other animation is for when I’ve already chosen the upgrade (which happens when the options close). Where should I place the other animation (called play_selected)? I’ve already tried placing it in close_item, check_item, but I couldn’t make it work. The option_slot.gd script looks like this: func play_animation(animation_name: String, delay: float = 0): # Initializes the animation with an optional delay modulate = Color.TRANSPARENT await get_tree().create_timer(delay).timeout $AnimationPlayer.play(animation_name) func play_in(delay: float = 0): play_animation("in", delay) func play_selected(): play_animation("selected") Thank you so much in advance for everything
Thanks for creating the video!I'm a video porter blogger from China.Is it possible to republish your video on a national learning site and show that you originated it?There will be no charge and it will be used only for learning and sharing. So more people can see the videos you make!
Awesome tutorials! Anxious for the next parts please!
Hello, very nice tutorial i love this serie !
Could you create a SaveManager to save progression, and show us how to use it when you add a new mecanics, for example here saving upgrades done by player.
Later it could be player stats etc ...
Ty :)
جامد يصطا ❤
You can add items for the player, for example: that are equipped in the menu, it would be more attack speed, movement speed, critical, life regeneration, more attack life and so on so that the player
Thank you very much
very good!
thank you
awesome
thx Master
Good tutorial, as always. 🫡
Hello 16BitDev, first of all, thank you so much for the tutorials. I wanted to ask for your help, I’ve been struggling with this. I made two animations: one for when the upgrade options are shown and another for when they are closed. I was able to set up the show_option (play_in) animation like this:
func show_option():
for i in range(3 + modifier):
if available.size() > 0:
var option_slot = OptionSlot.instantiate()
option_slot.item = available.pop_front()
add_child(option_slot)
option_slot.play_in(i * 0.2) # Adds incremental delay
option_size += 1
The other animation is for when I’ve already chosen the upgrade (which happens when the options close). Where should I place the other animation (called play_selected)? I’ve already tried placing it in close_item, check_item, but I couldn’t make it work.
The option_slot.gd script looks like this:
func play_animation(animation_name: String, delay: float = 0):
# Initializes the animation with an optional delay
modulate = Color.TRANSPARENT
await get_tree().create_timer(delay).timeout
$AnimationPlayer.play(animation_name)
func play_in(delay: float = 0):
play_animation("in", delay)
func play_selected():
play_animation("selected")
Thank you so much in advance for everything
Would be really nice some bosses with arena reduction, chests and unlockable content, such as new weapons and/or new characters
@@felipezymor9970 Good ideas, added to my todo list 👍🏻
@@16bitdev you're the best!
New Pathfinding / avoidance / steering behaviors?s??
Remake the item system and inventory tutorial without json please
ty
🤩
item with stats for player
Thanks for creating the video!I'm a video porter blogger from China.Is it possible to republish your video on a national learning site and show that you originated it?There will be no charge and it will be used only for learning and sharing. So more people can see the videos you make!
Good Job 16bitdev
item for game 16bitdev
I guess that has been covered in the RPG series.
Try checking on that.
@@AgriasOaks99 ☺
Please add an explanation in Arabic. We, the Arabs, also support you.❤
If you're going to be a developer, you must learn english.
@@JFran. This takes a long time and I don't like patience. ❤️
@@Bob-Dev.1actually English is a must-have these days, it's the universal language
@@Bob-Dev.1 Just learn and practice English consistently. It doesn't have to be a lot, eventually you'll get there. It'll help you tremendously.
But I know some things about it and I am studying on Tuesdays, intermediate and at a very good level ❤
thx