16BitDev
16BitDev
  • Видео 98
  • Просмотров 840 840
Game Development Roadmap in 2025 - How to Make Indie Game in 2025
Indie Game Development Roadmap, Plans for 2025 and Beyond.
- Timestamps -
0:00 - Thanks to my Community.
0:15 - Learning Stage
1:22 - Prototype Stage
2:26 - Getting Audience
5:06 - Emotional Stability
5:29 - Final Thoughts
6:03 - Final Thanks
- Patreon -
www.patreon.com/16BitDev
- Discord -
discord.com/invite/AYv8FRz5ag
- Music Used -
Loafy Building x squeeda - Mirroring
Provided by Lofi Records
Watch: ruclips.net/video/ZkP3D_jh-ck/видео.html
Просмотров: 1 258

Видео

How to Upload your Game in itch.io - Web Export in Godot 4
Просмотров 703День назад
Export your Godot game in HTML format and upload it to itch. This Web Export Tutorial includes local hosting so you can test before uploading. - Check out the Game - 16bitdev.itch.io/nocturne-survivors - Make Your First Game - FULL SERIES - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:15 - Setting Compatibility Renderer & Web Preset for Export 0:36 - Set File...
Character Selection Tutorial - Godot 4
Просмотров 1,4 тыс.14 дней назад
Character Selection Tutorial in Godot 4. This video is part of the Roguelike Horde Survival Series. - Related Videos - FULL SERIES - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Sprite Used - Character Sprites - bdragon1727.itch.io/pixel-character-part-6 - Code - Character - pastebin.com/tk2cPacq CharacterSlot - pastebin.com/zRXhhj3n CharacterList - pastebin.com/UFkfWgT6 Statistics - past...
Pixel Art Animation Timelapse - Creature
Просмотров 87021 день назад
Pixel Art Animation Timelapse, Bestiary Edition, making Bat, Rabbit, Cat Bee, Snake & Ghost. Also showing how to animate those sprites in Godot 4 for the horde survival series. - Related Videos - FULL SERIES - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:36 - Pixel Art: Rabbit 3:03 - Pixel Art: Cat 6:21 - Pixel Art: Bee 8:49 - Pixel Art: Snake 11:05 - Pixel A...
Common VFX Tricks to Make Your Game Look Pretty
Просмотров 1,6 тыс.Месяц назад
VFX : Particles and Shader Tutorial in Godot 4 to make your game look pretty. Covering Dust, Radial Shine and Weapon Particle Effects. - Related Videos - FULL SERIES - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:43 - Particle Node 1:18 - ParticleFX (Globals/Autoload) 2:16 - Dust while walking/running 4:34 - Blood Spatter on Crit Chance 6:06 - (Optional) Bug ...
Area of Effect - Damage over time - Godot 4
Просмотров 1,1 тыс.Месяц назад
Area of Effect (AoE) implementing area with damage over time in Godot 4. Making a horde survival. - Related Videos - Full Series - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Code - Damaging Area - pastebin.com/UR2g6Hsh Multi Damaging Area - pastebin.com/zWLhgZMF Blade - pastebin.com/2H3Wm4Si - Patreon - www.patreon.com/16BitDev - Discord - discord.com/invite/AYv8FRz5ag - Music Used - Bl...
Luck, Rarity & Weighted Probability - Game Mechanic in Godot 4
Просмотров 2,1 тыс.Месяц назад
Luck, Rarity & Weighted Probability - Game Mechanic in Godot 4. - Related Videos - Full Series - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:43 - Explanation & Notes 1:15 - Luck Property for Player 1:27 - Option Limitation to 3 4:12 - Choosing & Adding Item to Slot 5:13 - 4th Option with Luck factor 6:02 - Chest Only Evolution (Optional) 7:08 - Weighted Ches...
Juicy Animated Main Menu in Godot 4
Просмотров 2,7 тыс.Месяц назад
Juicy animated Main Menu with Skill Tree UI & Beastiary in Godot 4 - Related Videos - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:34 - UI Design - Main Menu, Skill Tree & Beastiary 2:38 - Themes 4:44 - Code 7:12 - Shader with Line2D for the Outline & Connection 9:35 - Loading Beastiary 11:00 - Final Result & Thanks! - Asset Used - UI pixel sprite - mounirtoh...
Skill Tree & Save Data - RPG mechanic in Roguelike
Просмотров 2,4 тыс.Месяц назад
Making Skill Tree with Save Data in Godot 4, (can be increased to any length and any number of branches). This is part 8 of the series but this can be made independently too. (Survivor-like game in Godot) - Related Videos - Full Series - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:36 - Notes 0:51 - Main Menu UI 1:22 - Skill/Upgrade Button 5:15 - SaveData 9:2...
Spinning & Lightning Weapon - Survivor-like game in Godot 4
Просмотров 1,8 тыс.2 месяца назад
Spinning & Lightning Weapon with Upgrades and Evolution. Making a roguelike (Survivor-like) game in Godot 4. This is Part 7 of the series. - Related Videos - Full Series - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:35 - Circular Weapon 3:39 - Cicular Weapon Upgrades 5:15 - Texture & Icon 6:39 - Circular Weapon Evolution 8:23 - Lightning Weapon 10:32 - Light...
Destructible - Game Mechanic in Godot 4
Просмотров 1,9 тыс.2 месяца назад
Destructible in Vampire Survivor in Godot 4. This is Part 6 of the Roguelike Series(Vampire Survivor-like). - Related Videos - Full Series - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:35 - Destructible Node 2:06 - Lighting 3:08 - Shooting Mechanic 4:51 - Pickups - Health, Rosary, Vaccum, Gold 10:50 - Sound Manager 12:53 - Final Result & Thanks! - Code - Des...
One Month Progress for Roguelike | Chest System
Просмотров 1,9 тыс.2 месяца назад
Chest System (for Item Upgrade) inspired by Vampire Survivors in Godot 4. This is Part 5 of the Roguelike Series(Vampire Survivor-like). - Related Videos - Full Series - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:34 - Chest UI 3:23 - Chest Script 8:08 - Gold 11:10 - Chest Drop from Elite Mobs 12:52 - Final Result & Thanks - Asset Used - Chest Sprite - franj...
Stats, Item & Evolution - Roguelike Mechanic in Godot 4
Просмотров 2,6 тыс.2 месяца назад
Roguelike Tutorial, covering Stats (7 stats) Passive Items (7 items) Weapon Evolution (Holy Wand) in Godot 4. This is part 4 of the series. - Related Videos - Full Series Playlist - ruclips.net/p/PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX - Timestamps - 0:00 - Preview 0:53 - Stats Class 1:35 - Movement Speed 1:49 - Max Health 2:10 - Recovery 2:33 - Armor 2:57 - Might 4:03 - Area (Attack Range) 4:55 - M...
Roguelike Mechanic in Godot 4 - Level & Weapon Upgrade
Просмотров 3,6 тыс.3 месяца назад
Roguelike Mechanic in Godot 4 - Level & Weapon Upgrade
Making Vampire Survivor in Godot 4 - Weapon System
Просмотров 4,1 тыс.3 месяца назад
Making Vampire Survivor in Godot 4 - Weapon System
Lets Make a Rogue-like (Vampire Survivor) in Godot 4
Просмотров 8 тыс.3 месяца назад
Lets Make a Rogue-like (Vampire Survivor) in Godot 4
How to use AdMob in Godot 4
Просмотров 4,1 тыс.3 месяца назад
How to use AdMob in Godot 4
2D Platform Movement in Godot 4
Просмотров 3,3 тыс.4 месяца назад
2D Platform Movement in Godot 4
How Conditional Turn Based Combat Works? | Godot 4
Просмотров 5 тыс.4 месяца назад
How Conditional Turn Based Combat Works? | Godot 4
Skill Indicator in Godot 4
Просмотров 3,7 тыс.4 месяца назад
Skill Indicator in Godot 4
How to Make Pretty UI with Theme Editor in Godot 4
Просмотров 18 тыс.4 месяца назад
How to Make Pretty UI with Theme Editor in Godot 4
How to make Cutscene in Godot 4
Просмотров 7 тыс.4 месяца назад
How to make Cutscene in Godot 4
Chaining Skill - RPG System Design in Godot 4
Просмотров 2,3 тыс.5 месяцев назад
Chaining Skill - RPG System Design in Godot 4
Weapon x Skill System: Daedalus Stormbow Mechanic in Godot 4
Просмотров 2,6 тыс.5 месяцев назад
Weapon x Skill System: Daedalus Stormbow Mechanic in Godot 4
Parrying & Reflecting Shield - RPG System Design in Godot 4
Просмотров 2,5 тыс.5 месяцев назад
Parrying & Reflecting Shield - RPG System Design in Godot 4
Charged Attack - RPG System Design in Godot 4
Просмотров 3,4 тыс.5 месяцев назад
Charged Attack - RPG System Design in Godot 4
Weapon System - RPG Game Design in Godot 4
Просмотров 14 тыс.6 месяцев назад
Weapon System - RPG Game Design in Godot 4
Shop System - RPG Game Design in Godot 4
Просмотров 3,8 тыс.6 месяцев назад
Shop System - RPG Game Design in Godot 4
Puzzle Mechanics - RPG System Design in Godot 4
Просмотров 2,7 тыс.6 месяцев назад
Puzzle Mechanics - RPG System Design in Godot 4
Popup Tooltip - UI Design in Godot 4
Просмотров 6 тыс.6 месяцев назад
Popup Tooltip - UI Design in Godot 4

Комментарии

  • @aprianwidhiwibowo5795
    @aprianwidhiwibowo5795 День назад

    thank you bro

  • @paijokotak6996
    @paijokotak6996 2 дня назад

    thanks for this year, KUDOS

  • @Syrwll
    @Syrwll 2 дня назад

    isnt better to make trademark before release the game? Thnk you for the advise, love from Brasil

    • @16bitdev
      @16bitdev 2 дня назад

      @@Syrwll registered trademark costs money, but unregistered trademark is free, keep it free, spend money only if there is demand of the product you are selling, so if there is hype and a big audience is waiting for the product, then sure 👍

  • @SamuelAtlan-z3f
    @SamuelAtlan-z3f 2 дня назад

    Wonderful ! I don't catch the "growth": it amplifies both "XP" and "total_XP" which makes no effect on XP boost in the end. Wouldn't it be better to amplify "XP" only ?

  • @manunub5380
    @manunub5380 3 дня назад

    As always, excellent video

  • @Fin_DevLog
    @Fin_DevLog 3 дня назад

    Great work as always.. i have one problem its with the save if i added a new things to the skill tree like more upgrades to players to buy later and there's an already saved data in the user the Editor gonna throw and error i realized i have to delete the save i already have with the less upgrades manually to stop the errors from appear that could make alot of problems if we did an update to the game and now the players have to lose progress so the game work i didn't try it outside the Editor but if that the case and what will happen the save code maybe need to be fixed

    • @Fin_DevLog
      @Fin_DevLog 3 дня назад

      Sorry if i annoy u i sit play testing alot and find a few bugs and always annoy u with them sorry if im bothering u

    • @16bitdev
      @16bitdev 3 дня назад

      @@Fin_DevLog first open the save file, if the number of upgrades matches the number of upgrades present in the skill tree then do the normal load, else get the available values, load the tree and overwrite the save data with the previous save data values to create new save data containing more upgrades in the array.

  • @SamFam-dw5dz
    @SamFam-dw5dz 3 дня назад

    Really amazing video man! happy new years to you <3

  • @Fin_DevLog
    @Fin_DevLog 3 дня назад

    Love your content ❤

  • @SapoRigeno
    @SapoRigeno 3 дня назад

    I lov your vids and tks for everything

  • @jiro4559
    @jiro4559 3 дня назад

    Nevagivup!

  • @ngchi1015vn
    @ngchi1015vn 3 дня назад

    wow

  • @wolfHKS
    @wolfHKS 3 дня назад

    😍😍😍

  • @mikesanda
    @mikesanda 3 дня назад

    Thank you!

    • @16bitdev
      @16bitdev 3 дня назад

      @@mikesanda Thank you so much 🙏❤️

  • @Uplocks
    @Uplocks 3 дня назад

    my approach to tutorials: 1: i try do to the stuff i want without seeing the tutorial first, using my own solutions 2: if i'm not successful, i'il watch the tutorial from start to finish 3: i try to make it again, this time, with the knowledge from the lesson, if i'm not understanding something, i go back to the tutorial. this technique of active studying works alot for me, because it encourages you to think and be creative before seeing the solution, rather than just "copying" what the instructor is doing 🙏

    • @16bitdev
      @16bitdev 3 дня назад

      @@Uplocks Yup 👏

  • @KorathiHeatwave
    @KorathiHeatwave 3 дня назад

    Thx Master

  • @moonnight9474
    @moonnight9474 3 дня назад

    🎉🎉🎉

  • @vicioustheend1049
    @vicioustheend1049 3 дня назад

    Hi ❤

  • @Cjoudan
    @Cjoudan 4 дня назад

    at around 4:47 when I test I get the error. Nonexistent function 'enter' in base 'Node2D (IdleState)'.

  • @magicbakixxl
    @magicbakixxl 4 дня назад

    Why 12 fps for every animation? I dont understand that well especially since you have different number of frames for each animation

  • @farrell3488
    @farrell3488 5 дней назад

    my Reflect area wont recieve stagger func can anyone help me

  • @farrell3488
    @farrell3488 5 дней назад

    i have problem in my sword there are sword animation until 3 (sword_3) in your line code animation_name = current_item.animation + "_1" its just play the first sword animation i want it to play like three hit combo like your weapon system tutorial :)

  • @la.vibracion
    @la.vibracion 5 дней назад

    i could kiss you bro

  • @ben-kn4os
    @ben-kn4os 6 дней назад

    ty master

  • @usualfarmer
    @usualfarmer 6 дней назад

    Very useful video! Can i use this in my game as well with credits ?

    • @16bitdev
      @16bitdev 6 дней назад

      @@usualfarmer yes 👍

    • @usualfarmer
      @usualfarmer 4 дня назад

      @@16bitdev i changed something but,it worked successfully btw i got no problem with changes, i could not figure it out how can i use laser beam effectively, i mean, how can i set proper collision for that animation could you give me some advice about it if you want to please?

    • @16bitdev
      @16bitdev 4 дня назад

      @@usualfarmer add an Area2D and collision box to the pivot covering the laser sprite completely, by default disable the collection, whenever there is the shooting animation enable and key the value in animation player, disable and key it when the laser disappears, Area2D has signal body enter here body will be player layer, upon entering deal damage

  • @srikhard9621
    @srikhard9621 6 дней назад

    AdmobPlugin singleton not found! AdmobPlugin plugin not initialized error!!!!

  • @Xanpiece
    @Xanpiece 7 дней назад

    Can anyone help please my dash is not behind my player it is bellow him and to the right a little bit.

  • @FrostyBicep
    @FrostyBicep 7 дней назад

    i followed this tutorial but still having issues with my game , if anyone could help me i would really appreciate it

  • @nettori7596
    @nettori7596 7 дней назад

    I can't find the AdMob node after I install it.

    • @nettori7596
      @nettori7596 7 дней назад

      okay I found it but I cant install gradle for some reason

  • @zxcum228aye
    @zxcum228aye 7 дней назад

    gems are not visible but they are picked up but do not give experience

  • @Fin_DevLog
    @Fin_DevLog 8 дней назад

    Hope to see tower defense tutorial 😊❤ thanks for everything i learned alot from u and i ll keep learning from you

  • @Fin_DevLog
    @Fin_DevLog 8 дней назад

    There's a problem The knockback on this weapons work as buff instead of debuffs on the circlar weapon its push them to right while they move towards me thats like 30%to 40% increased movement speed and the light item is like 100% movement speed buff soo the problem is using the same projectile while its pretty good on the single shott pushing them with the direction of the bullet i think its better to just write a code where the enemy move away from the player position 😅 or in the lighting weapon we just debuff the enemy who got hit speed to half for few seconds then they go back to normal speed

    • @16bitdev
      @16bitdev 8 дней назад

      @@Fin_DevLog Slowing down enemy for lightning strike is a good idea, for circular weapon implementing push from player will be more beneficial than the bullet itself I agree.

    • @Fin_DevLog
      @Fin_DevLog 6 дней назад

      I have the idea but I don't know how to do it 😂 so im still learning the doc's some day i ll be able to do it all​@@16bitdev

    • @Fin_DevLog
      @Fin_DevLog 6 дней назад

      ​@@16bitdevi like your content

    • @Fin_DevLog
      @Fin_DevLog 5 дней назад

      I have one question do i have to make new projectile or theres a way to do multiple ways of knockbacks on the same projectile if there's a way can u give me short hint how to do it?​@@16bitdev

    • @16bitdev
      @16bitdev 5 дней назад

      @Fin_DevLog you can have a mini state machine for the projectile, different state will result in different form of knockbacks

  • @chinmaythaokar3560
    @chinmaythaokar3560 9 дней назад

    i am getting "AdmobPlugin plugin not initialized" even though every thing same as the video and this "AdmobPlugin singleton not found!" please someone help

  • @pengu-08
    @pengu-08 10 дней назад

    thanks 🙏, this was really helpful

  • @truenincillo805
    @truenincillo805 10 дней назад

    Scene system battle((style gba pokemon)) and stat, please 🙏🙏🙏

  • @TimLippert
    @TimLippert 10 дней назад

    Its over?

    • @16bitdev
      @16bitdev 10 дней назад

      @@TimLippert Yes 👍 I will be covering other topics, the foundation for horde survival is complete.

    • @TimLippert
      @TimLippert 9 дней назад

      @@16bitdev well hey then, I just wanted to say thank you very much for the great learning material. I have created with about 70% your code, 30% mine quite an interesting ride here. Thanks a lot for the learning material!

  • @moonnight9474
    @moonnight9474 10 дней назад

    😄

  • @KorathiHeatwave
    @KorathiHeatwave 10 дней назад

    Thx Master

  • @Taichi-lw7gm
    @Taichi-lw7gm 11 дней назад

    Can you do a tutorial about time manipulation abilities and thank you

  • @paijokotak6996
    @paijokotak6996 11 дней назад

    Wow this is great, thank you

  • @Amy-kh3zl
    @Amy-kh3zl 12 дней назад

    What languange is this? sorry im new😅

  • @JoinGaming-ze4vm
    @JoinGaming-ze4vm 13 дней назад

    2:40 when you write admob in the asset field.. how do you get that many admob options? I only get 2 and I cant even add them into my node-list

    • @JoinGaming-ze4vm
      @JoinGaming-ze4vm 3 дня назад

      Edit. Never mind, admob is more use-friendlier in godot 3.5... not godot 4. I learned it later.

  • @Fin_DevLog
    @Fin_DevLog 14 дней назад

    I think there's a proplem where the health can be over the health when u pick up many health its can go above 100 instead of healing its increase Max health and second problem its don't count over 100 when my hp300 and i teak damage my health bar stay full until my hp lower than 100

    • @16bitdev
      @16bitdev 14 дней назад

      @@Fin_DevLog make the health a setter variable and clamp its value between 0 and max_health, i did it offscreen

    • @Fin_DevLog
      @Fin_DevLog 10 дней назад

      Thanks always following your steps and try to understand your way because i know if i learn on your way i ll be able to make my tower defense game ❤​@@16bitdev

  • @LynxRhyme
    @LynxRhyme 15 дней назад

    Not working

  • @mrfarenheid
    @mrfarenheid 15 дней назад

    Do you think it would be a similar process in a 3D game, by changing sprites for 3D models?

  • @Motivif
    @Motivif 16 дней назад

    how u get the test scenes thingy>

  • @shadowrunkarma1684
    @shadowrunkarma1684 16 дней назад

    1:37 Thank you for explaining and solving "a case where BG is not the same size as screen width." I was running into that and did not know why it was "popping" in and out while moving the character.

  • @HayasakaAi-wj4zb
    @HayasakaAi-wj4zb 16 дней назад

    thank you

  • @wolfHKS
    @wolfHKS 17 дней назад

    wow 16bitdev

  • @АлександрБурлака-ы5ф

    I am still on previous videos, just wanted to say you a big thank you and a great job!. You are being a huge bro, thanks!

  • @Vent_code9900
    @Vent_code9900 17 дней назад

    Have you thought about creating a framework and calling it "recreating physics"?