@@Speeds_Gaming_Corner oh ya know what?! That's totally fair. I didn't even think about not being able to time stamp live content. Makes perfect sense. My bad! That's for what you (and they) do!
@jonathanolson1185 not a problem! Most people don't think about that. Thankfully for pre-recorded content Siegs and Nick are able to usually get stuff to me a day before for things like the codex reviews which people seem to love!
Regarding the balance dataslate from for T-Sons, while their direct nerfs were obviously nerfs, I think they are not that significant if you plan your turn out and utilise the aspiring sorcerers in the squads. But TS are in a unique position to profit from the general stratagem changes, as they can basically convert 6 cabal point to a command point, potentially twice per turn. They have psychic torrent weapons that can shoot indirectly via warpsight, and warp sight becomes way more accessable now. I barely played in a way that the nerfs impact me, so I see this as some kind of buff.
Add a couple lancers to a list of TWC, Wulfen, JP Ints and Scouts - 👨🍳👌🏽 I believe they would be at least mid A tier; I have the most victories with them out of all my marines and simply due to the wound count and toughness of TWC. The lancers can pick anything off if youve got a good lined up shot - the built in rerolls are massive. Each of my Lancer took down 1 Castigator each by the end of Round 2). Logan can and has taken down Rhinos for me single handedly; as on a charge alongside the TWC (their ability): his Axe alone deals 4 flat damage at S8, -2AP and 6 attacks (has 10A S6 2Dmg sweep profile as well). I’ve played 3 games with them so far just at my local shop with a friend; but in my humble opinion it is the most efficient “jail” type list for marines (my personal belief).. I mean it’s 24 Wolves at T6 4W each; supported by 15 Wulfen with T5 2W and a 6+FNP, and 4+ fight on death 😎🥵 very barbaric
I like the good vibes towards games workshop. I don’t work for them but I think it’s good to encourage them to keep up good work. I look forward to wr spread reducing further.
Space Wolves are the lowest loyalist Marines, when they have a very strong archetype? How is that possible when all they lose compared to SM are Apothecarys and Named HQs. They gain an improved detachment, have some very good named HQs in Bjorn, Ragnar, Murderfang and Logan (even has a Waaagh like ability) and have even more relevant Datasheets: TWC, Wulfen, Dreads with Stormshields, Hounds of Morkei, Fenriswolves, HQs on Thunderwolf and even more. There is no way they are below generic Space marines with the same rules and even more options.
"There is no way they are below generic Space Marines with the same rules and even more options." This is the problem. As they said at the beginning, they rate any non-generic space marine with their own set of rules, so without the same rules for Space Wolves (no gladius, no stormlance, etc).
As soon as I heard the space marine section was judged with the divergent chapters included I zoned right out and stopped caring. I don’t care if Dark Angels Ironstorm or Black Templars Gladius is the optimal way to play the detachments. Say that in the Dark Angels and Black Templars section. I want to know how the codex compliant chapters fair. If you take the divergent chapters out, where do they end up? B tier? C tier? Nick mentions he thinks Firestorm is good; is that in regard to when it’s used by Black Templars or when the rest of us plebeians use the detachment?
"Chaos Knights have Votann's number" I haven't played a single match against knights, loyalist or chaos, where my Votann army hasn't tabled them turn 2. Votann eat knights for breakfast with 4AP in melee with beserks and hearthguard and d6 attacks with sustained 2 and anti-vehicle 2+ from the thunderkyn. They also get to start the game with +1 to hit and wound on against nearly their opponent's entire army when they are only bringing 5-6 models. It is *not* a good matchup for knights.
Aeldari is probably right in B tier now. They really don’t want to see these non interactive play styles with all these fast moving jsj msu units and the indirect tools. A lot of their units have been punished because of how efficient they can be, but they’ve also tanked the main thing that makes them efficient. It still boggles my mind that we get 6 fate dice and one per phase limit while miracle dice can be readily abused, dare I say shamelessly abused. Anyway, cheers ya handsome devils.
On Aeldari: I am not a competitive player, but I have played a lot of 10th with the Eldar, and watching loads of batreps by players who are much better than me. I do not personally have a great perspective on if, competitively, Aeldari are correct in B, or should be A or C. I will say this though: In my casual scene I have played 4 games with them in Pariah Nexus. (vs Templars, Marines, Grey Knights) and they have been honestly great. All the action monkeys went up in cost, but there are more actions to perform now, meaning that Hawks and Spiders are still a great secondary scoring backbone. Windriders (in 6 or 9 with a Farseer on bike) are phenomenal, especially with Fire & Fade. The Troupe brick with Yvraine and the Visarch is expensive but awesome. The wayleaper is still amazing. They were at 47% and took nerfs though. I don't know if it's me learning faster, or engaging with the educational content on this channel and others more, or just playing more and building experience faster over my friends. Vs top tier opponents Aeldari might fall lower than where they were, but for me personally right now, they are doing just fine.
GSC are definitely straight up booty with the Codex. I'm sure they'll eventually get cheap enough to make up for no longer having an army rule, but they're definitely going to be really boring without the ability to kill anything. It's fun you can kill nothing in so many valid ways, but games with them are boring and uneventful. Getting cheaper won't change that too much sadly.
The background is way too dark when put against your dark jerseys. Other than that. Chefs kiss. Your balls quality has gone way up over the years. Nice job
Drukhari also had the huge buff to archon(the new lord of deceit Is so strong on them, but you have to play It to understand, i was also like meh at the beggining then you play It and all the game Is warped around that). And also the bonus too Battle line, they have 2 of the best Battle line in the game!
As a world eaters player you can play without spamming eightbound/exalted. I went 6-0 at a GT in March this year with only 2 min squads of eightbound and spamming maulerfiends.
I think Space Wolves are wayyy higher than B tier for you american folks. In the middle of the board of new GW terrain layouts, there is a giant empty space in 3 out of 8 maps (1, 3, 8) and light density on 4 others (2, 4, 5, 6). Blue prints = wolves can freely move over = GG
Guard may have gotten more fun (Which is subjective) But they didn't really get a ton of diversity they just changed what is good. You should still want some artillery and feel like it's worth its points in a competitive game. Infantry guard should still be playable. As y'all said guard just changed which units they're bringing. What I think Guard needs is if they're not going to get a codex soon which really they should because they got screwed last edition, If they need their stratagems adjusted because game changes made them sad now. Expert bombardiers needs to be replaced with something useful that Guard would want to use often and benefits their infantry survivability maybe do make up a bit for the reinforcements change. And the stratagem that lets you use orders in the enemy turn needs to be fixed to give a bonus order, and in my opinion it should let you move 3 in right away if you choose move move move
Do you think skipping the enhancements on big knights to save 100pts to get 2x units of voidsman-at-arms or 1 calledus assassin just to do actions and Secondaries duty?
GSC is totally D tier. GW over estimate the impact of the army rule. I have played many games and talked to all GSC players I know and no one said the army rule made a significant impact in any of their game. Statistically, it could, but even if all your units return, to make an impact the timing of their death has to be perfect so they come back when you need them and there is enough room on the board to place them where they need to be to perform the mission you just picked. Too much randomness. And keep in mind that contrary to Tyranid and SitW which is also random, the GSC have nothing in their list to punch up. Respawning is their gimmick, they are a paper army. Even the aberrant are about 60% less effective than they used to be (while their cost was reduced by 15%). I shelved my GSC for the next few months and played my nids and won a 3 round RTT with them.
Would you consider a army "balanced" if it has a 50% win rate but never takes the top place? And the changes are still not enough to take a big knight.
The army rule desperately needs to be changed to allow you to choose to brings blips into DS instead of onto the table. Well, blip on table to allow interaction but then when the new unit is deployed I need it to be able to go directly into reserve. IMHO that's a top 3 problem with this book.
So, I was planning on getting a manta at Gencon last year, and they did not have it, so I got 2 Tiger Sharks instead... guess that is going to pay off now 🤣
Would it be a big issue for you guys to make the background a little lighter? Ya'll are somewhat hard to make out. Particularly Nick, which is too bad, with how handsome he is ;)
Art of War always have such a funny take on Tau. They said S Tier in their rankings a couple months ago then tau. Then in reality tau had sub %45 win rate and 1 event win in that time.
Yeah the pariah nexus missions really hurt guard. Every game i was struggling to move into mid board cause of the limited lanes for movement on my tanks. Definitely changed how my list functions. So mech guard i think is dead
I wish GW made it so that if a Vehicle has Firing deck equal to the max amount the vehicle could hold, Aura abilities from inside would work on those armound it and those inside could be affected by Waaagh and the like... Right now it feels like the Drukhari has the least useful Vect ability overall for one thing (which is a bit ironic and unbalancing as they have no reduced strat ability either), but it would also open up for calling the Waaagh and affecting the likes of Orks (characters) in what used to be called open-topped vehicles etc.
Drukhari vect aura is on an ideal model IMO. Archons are combat characters, and the biggest threats to drukhari is interrupt/fight on death/-1 damage strat, all of which gets more expensive with the archon right there
Played Drukhari this weekend, and the new Vect ability is awesome! Archon with no overwatch enhancement can move first near a potential overwatch threat, and now it is 2 CP if they want overwatch something else. Charging into melee then makes any defensive stratagem cost extra CP. If opponent failed to save the last wound on 4++ it's now 2 CP to reroll it. Want to grenade or tankshok my 2++ okay 2CP for each. This is best buff for real!
@@sasadi6692 a lot of situational things there though.. like the transport itself being overwatched potentially. the Vect ability is good, that's not my point. My point is that of all the units in the game with this ability, being inside of a vehicle and not acively being very tough once you're out limits it somewhat, comparably speaking :-) timed well and used correctly it still has value though, for sure. I think it just adds more for someone like Bjorn the Fell Handed over time in most cases due to the survivability. the new rule is a lot more fun than the old one though and will still take some getting used to.
@@SethTaylor-ol5rl apart from the Archaons being inside of transports and of the table technically speaking for most of the game in most cases. A good opponent will make it hard for you to time its use optimally a lot of the time. This will likely change a fair bit when Skysplinter is not the only competitively viable detachment any more with a new codex though. It's going to be interesting
Codex complaint chapters ain't A, except ultramarines in gladius or vanguard. Ironstorm still pretty good too. Firestorm copped a big nerf cuz of strats change.
Custodies didn’t need a damage output increase. They are still pretty squishy and easy to get tabled with. Basically different army at this point, still trying to figure out how to get points.
I all hope someone can put my straight did I just hear nids can walk though walls in crusher can someone tell me where I can find this please and thank u
we going to ignore chaos still have useless units like lord disco and beatsmen? gws need to bring up these basd units i feel and tax rule of 3, Thanks for the upload, sisters changes were not needed, they have become the most elite ability ridden army with dice manipulation, its insane and not healthy for the game, also we need more than 3 years per edition, we need 3 to get balance and 3 to actually enjoy balance .
Even one year to enjoy a somewhat balanced game would be nice. And totally agree with the useless CSM units. Especially Lord Discordant and I'd argue also Vashtorr and the Daemon Prince need to go down in points. Abaddon is also a bit too expensive for what he does and the Defiler desperately needs a new model. And I think Raptors and Havocs have been seriously overcosted with the latest dataslate for no reason whatsoever.
@@thelegendsmith3063 ok. There is some very good tau player. But look a the winrate of the last week for exemple. It's one of the worst faction of the list : ruclips.net/video/Zk97Asmx5nw/видео.html
@@thelegendsmith3063 Ironically, none of those lists used Tiger Sharks although AoW sound like their high ranking is based on the avaiability of Tiger Sharks. That being said, I would really treat Tiger Sharks as a rare niche case because although they seem to be quite powerful, even most tournament players probably won't have access to one, let alone two and since they are FW AND aircraft, they aren't very likely to survive the edition or stay good.
0:00 Sponsors
1:10 Intro
4:54 Adepta Sororitas
8:34 Adeptus Mechanicus
11:04 Astra Militarum
14:33 Blood Angels
22:45 Black Templars
27:28 Chaos Knights
29:50 Chaos Space Marines
34:25 Adeptus Custodes
41:22 Chaos Demons
48:19 Dark Angels
53:29 Death Guard
59:35 Death Watch
1:03:55 Drukhari
1:12:54 Aeldari
1:17:58 Grey Knights
1:20:43 Genestealers
1:26:20 Imperial Knights
1:30:39 Necrons
1:33:48 Orks
1:37:25 Space Marines
1:42:48 Space Wolves
1:48:22 T'au
1:55:35 Thousand Sons
1:58:20 Tyranids
2:05:07 Leagues of Votann
2:08:24 World Eaters
2:10:43 Outro and Super Chats
Sweet Jesus thank you man. I love Art of War, but time stamps guys! TIME STAMPS!
@jonathanolson1185 well I am their timestamp guy. Can't timestamp live content unfortunately until it's done.
@@Speeds_Gaming_Corner oh ya know what?! That's totally fair. I didn't even think about not being able to time stamp live content. Makes perfect sense. My bad! That's for what you (and they) do!
@jonathanolson1185 not a problem! Most people don't think about that. Thankfully for pre-recorded content Siegs and Nick are able to usually get stuff to me a day before for things like the codex reviews which people seem to love!
May your labours be effective and fruitful⚙️⚙️
I just won a GT with Blood Angels this weekend past!
Congrats Commander!
BY THE BLOOD OF SANGUINIUS ARE WE MADE STRONG!
would you share your list?
Well done!
Regarding the balance dataslate from for T-Sons, while their direct nerfs were obviously nerfs, I think they are not that significant if you plan your turn out and utilise the aspiring sorcerers in the squads. But TS are in a unique position to profit from the general stratagem changes, as they can basically convert 6 cabal point to a command point, potentially twice per turn. They have psychic torrent weapons that can shoot indirectly via warpsight, and warp sight becomes way more accessable now. I barely played in a way that the nerfs impact me, so I see this as some kind of buff.
Instead of Bird Jail, should be the Bird Cage
Great movie!
It's a soup! 😂😂😂
Thank you 👏👏👏👏 King
GSC just got the Admech writer and thats it.
Add a couple lancers to a list of TWC, Wulfen, JP Ints and Scouts - 👨🍳👌🏽 I believe they would be at least mid A tier; I have the most victories with them out of all my marines and simply due to the wound count and toughness of TWC.
The lancers can pick anything off if youve got a good lined up shot - the built in rerolls are massive. Each of my Lancer took down 1 Castigator each by the end of Round 2).
Logan can and has taken down Rhinos for me single handedly; as on a charge alongside the TWC (their ability): his Axe alone deals 4 flat damage at S8, -2AP and 6 attacks (has 10A S6 2Dmg sweep profile as well).
I’ve played 3 games with them so far just at my local shop with a friend; but in my humble opinion it is the most efficient “jail” type list for marines (my personal belief).. I mean it’s 24 Wolves at T6 4W each; supported by 15 Wulfen with T5 2W and a 6+FNP, and 4+ fight on death 😎🥵 very barbaric
I like the good vibes towards games workshop. I don’t work for them but I think it’s good to encourage them to keep up good work. I look forward to wr spread reducing further.
Space Wolves are the lowest loyalist Marines, when they have a very strong archetype? How is that possible when all they lose compared to SM are Apothecarys and Named HQs. They gain an improved detachment, have some very good named HQs in Bjorn, Ragnar, Murderfang and Logan (even has a Waaagh like ability) and have even more relevant Datasheets: TWC, Wulfen, Dreads with Stormshields, Hounds of Morkei, Fenriswolves, HQs on Thunderwolf and even more. There is no way they are below generic Space marines with the same rules and even more options.
do you honestly believe that Champions of Russ is better than Every Single Generic Marines Detachment
"There is no way they are below generic Space Marines with the same rules and even more options."
This is the problem. As they said at the beginning, they rate any non-generic space marine with their own set of rules, so without the same rules for Space Wolves (no gladius, no stormlance, etc).
As soon as I heard the space marine section was judged with the divergent chapters included I zoned right out and stopped caring.
I don’t care if Dark Angels Ironstorm or Black Templars Gladius is the optimal way to play the detachments. Say that in the Dark Angels and Black Templars section. I want to know how the codex compliant chapters fair.
If you take the divergent chapters out, where do they end up? B tier? C tier? Nick mentions he thinks Firestorm is good; is that in regard to when it’s used by Black Templars or when the rest of us plebeians use the detachment?
D is entirely correct for GSC. The codex is so weak and it is frustrating that it was released in such an obviously pathetic state.
And don't forget you get the privilege of paying $60 for worse rules as well! 😘
I dont think Tigersharks are going to be around much longer, especially with them being removed from the GW webstore.
About deathwatch : just don’t play deathwatch datasheets. Teleport Centurions across the board while giving them sustained hits, they just kill.
That doesn't change the ranking lol. Just play space marines in BSTF for 3 strats.
@@JoobyFooprobably doesn’t change the ranking, no. But in my experience it’s the best detachment to play codex marines
@@smallbarns with overpriced kill teams?
@@JoobyFoo I just said : don’t play DW datasheets
"Chaos Knights have Votann's number" I haven't played a single match against knights, loyalist or chaos, where my Votann army hasn't tabled them turn 2. Votann eat knights for breakfast with 4AP in melee with beserks and hearthguard and d6 attacks with sustained 2 and anti-vehicle 2+ from the thunderkyn. They also get to start the game with +1 to hit and wound on against nearly their opponent's entire army when they are only bringing 5-6 models. It is *not* a good matchup for knights.
Aeldari is probably right in B tier now. They really don’t want to see these non interactive play styles with all these fast moving jsj msu units and the indirect tools.
A lot of their units have been punished because of how efficient they can be, but they’ve also tanked the main thing that makes them efficient. It still boggles my mind that we get 6 fate dice and one per phase limit while miracle dice can be readily abused, dare I say shamelessly abused.
Anyway, cheers ya handsome devils.
On Aeldari:
I am not a competitive player, but I have played a lot of 10th with the Eldar, and watching loads of batreps by players who are much better than me. I do not personally have a great perspective on if, competitively, Aeldari are correct in B, or should be A or C.
I will say this though: In my casual scene I have played 4 games with them in Pariah Nexus. (vs Templars, Marines, Grey Knights) and they have been honestly great. All the action monkeys went up in cost, but there are more actions to perform now, meaning that Hawks and Spiders are still a great secondary scoring backbone. Windriders (in 6 or 9 with a Farseer on bike) are phenomenal, especially with Fire & Fade. The Troupe brick with Yvraine and the Visarch is expensive but awesome. The wayleaper is still amazing.
They were at 47% and took nerfs though. I don't know if it's me learning faster, or engaging with the educational content on this channel and others more, or just playing more and building experience faster over my friends. Vs top tier opponents Aeldari might fall lower than where they were, but for me personally right now, they are doing just fine.
GSC are definitely straight up booty with the Codex. I'm sure they'll eventually get cheap enough to make up for no longer having an army rule, but they're definitely going to be really boring without the ability to kill anything. It's fun you can kill nothing in so many valid ways, but games with them are boring and uneventful. Getting cheaper won't change that too much sadly.
The background is way too dark when put against your dark jerseys. Other than that. Chefs kiss. Your balls quality has gone way up over the years. Nice job
Terrain is huge for BA. Took them to Glasshammer GT last weekend and half the maps had nothing but forests in the middle. Super tough
Admech in B tier, sounds good to me🤔👍🏻at least we can do some damage now🙈😂
Drukhari also had the huge buff to archon(the new lord of deceit Is so strong on them, but you have to play It to understand, i was also like meh at the beggining then you play It and all the game Is warped around that). And also the bonus too Battle line, they have 2 of the best Battle line in the game!
Custodes bird list surely has to be The Bird Cage, or maybe Bird Watch, Pecking Hell
As a world eaters player you can play without spamming eightbound/exalted. I went 6-0 at a GT in March this year with only 2 min squads of eightbound and spamming maulerfiends.
Venitati are Brian Blessid from Flash Gordon
I think Space Wolves are wayyy higher than B tier for you american folks.
In the middle of the board of new GW terrain layouts, there is a giant empty space in 3 out of 8 maps (1, 3, 8) and light density on 4 others (2, 4, 5, 6).
Blue prints = wolves can freely move over = GG
But they have to get there first, move block the alleyways with a rhino a couple turns; keep scoring primary while wolves don't. GG
Guard may have gotten more fun (Which is subjective) But they didn't really get a ton of diversity they just changed what is good. You should still want some artillery and feel like it's worth its points in a competitive game. Infantry guard should still be playable. As y'all said guard just changed which units they're bringing. What I think Guard needs is if they're not going to get a codex soon which really they should because they got screwed last edition, If they need their stratagems adjusted because game changes made them sad now. Expert bombardiers needs to be replaced with something useful that Guard would want to use often and benefits their infantry survivability maybe do make up a bit for the reinforcements change. And the stratagem that lets you use orders in the enemy turn needs to be fixed to give a bonus order, and in my opinion it should let you move 3 in right away if you choose move move move
I’m not here to criticize your Tyranids ranking; I’m here to applaud you for your ranking of Thousand Sons. We are not the same.
Do you think skipping the enhancements on big knights to save 100pts to get 2x units of voidsman-at-arms or 1 calledus assassin just to do actions and Secondaries duty?
GSC is totally D tier. GW over estimate the impact of the army rule. I have played many games and talked to all GSC players I know and no one said the army rule made a significant impact in any of their game. Statistically, it could, but even if all your units return, to make an impact the timing of their death has to be perfect so they come back when you need them and there is enough room on the board to place them where they need to be to perform the mission you just picked. Too much randomness. And keep in mind that contrary to Tyranid and SitW which is also random, the GSC have nothing in their list to punch up. Respawning is their gimmick, they are a paper army. Even the aberrant are about 60% less effective than they used to be (while their cost was reduced by 15%). I shelved my GSC for the next few months and played my nids and won a 3 round RTT with them.
Would you consider a army "balanced" if it has a 50% win rate but never takes the top place?
And the changes are still not enough to take a big knight.
Knights literally one 2 tournaments right out the gate 3 big knights for imperial knight list
@@thelegendsmith3063 Probably means Chaos knights
@@thelegendsmith3063 one? lmao you mean won?
The army rule desperately needs to be changed to allow you to choose to brings blips into DS instead of onto the table. Well, blip on table to allow interaction but then when the new unit is deployed I need it to be able to go directly into reserve. IMHO that's a top 3 problem with this book.
Sisters and Tau top of a tier, A tier.
Now I really wished I had people with whom I could play.
The Venetari Slap - the 18 Venatari Bomb
So, I was planning on getting a manta at Gencon last year, and they did not have it, so I got 2 Tiger Sharks instead... guess that is going to pay off now 🤣
Would it be a big issue for you guys to make the background a little lighter? Ya'll are somewhat hard to make out. Particularly Nick, which is too bad, with how handsome he is ;)
I am not a great player, and playing Deathwatch makes it worse. Again, GW, stop ignoring one of the coolest armies in the game!
About the first time i agree with nick on eldar. Id put them mid b now. Shit costs too many points.
The gilded cage is obviously what you call any jail custard lists.
Art of War always have such a funny take on Tau. They said S Tier in their rankings a couple months ago then tau. Then in reality tau had sub %45 win rate and 1 event win in that time.
Yeah the pariah nexus missions really hurt guard. Every game i was struggling to move into mid board cause of the limited lanes for movement on my tanks. Definitely changed how my list functions. So mech guard i think is dead
Adeptus Custodes in B tier is just criminal
I wish GW made it so that if a Vehicle has Firing deck equal to the max amount the vehicle could hold, Aura abilities from inside would work on those armound it and those inside could be affected by Waaagh and the like... Right now it feels like the Drukhari has the least useful Vect ability overall for one thing (which is a bit ironic and unbalancing as they have no reduced strat ability either), but it would also open up for calling the Waaagh and affecting the likes of Orks (characters) in what used to be called open-topped vehicles etc.
Drukhari vect aura is on an ideal model IMO. Archons are combat characters, and the biggest threats to drukhari is interrupt/fight on death/-1 damage strat, all of which gets more expensive with the archon right there
Played Drukhari this weekend, and the new Vect ability is awesome! Archon with no overwatch enhancement can move first near a potential overwatch threat, and now it is 2 CP if they want overwatch something else. Charging into melee then makes any defensive stratagem cost extra CP. If opponent failed to save the last wound on 4++ it's now 2 CP to reroll it. Want to grenade or tankshok my 2++ okay 2CP for each. This is best buff for real!
@@sasadi6692 a lot of situational things there though.. like the transport itself being overwatched potentially. the Vect ability is good, that's not my point. My point is that of all the units in the game with this ability, being inside of a vehicle and not acively being very tough once you're out limits it somewhat, comparably speaking :-) timed well and used correctly it still has value though, for sure. I think it just adds more for someone like Bjorn the Fell Handed over time in most cases due to the survivability. the new rule is a lot more fun than the old one though and will still take some getting used to.
@@SethTaylor-ol5rl apart from the Archaons being inside of transports and of the table technically speaking for most of the game in most cases. A good opponent will make it hard for you to time its use optimally a lot of the time. This will likely change a fair bit when Skysplinter is not the only competitively viable detachment any more with a new codex though. It's going to be interesting
Has robuttes time finally come to be on the table
Oh no... no no... he's even worse... now the Lion...maybe.
Im a fan of Hawk Men, Dive! For the custodes venatari list
Are custodes ever not just the token stat check army? Have they ever been fun?
Telling me spacewolves has new life but play thunder calvary still hurts my soul
Thanks John and Nick
Codex complaint chapters ain't A, except ultramarines in gladius or vanguard. Ironstorm still pretty good too. Firestorm copped a big nerf cuz of strats change.
Venatari list: The Golden Curtain
For custodes does the army rule in auric champions still work for character by themselves or do characters have to be in units to get the army rule?
Still works on characters that dont lead units. A lone character is still a character unit
is tigershark THAT good ? i got two at home
Custodies need more Detachments
DG do very well into infantry: Sons, DA (morty ignore), infantry BT.
Yea, we can spank pretty much all melee.
If you throw deathwatch in a vanguard detachment would that not be decent?
ALL IS DUST! A tier army 💪
Appreciate what you guys do
Custodies didn’t need a damage output increase. They are still pretty squishy and easy to get tabled with. Basically different army at this point, still trying to figure out how to get points.
The Lion is absolutely CRACKED right now. He is almost uninteractable. He does NOT need a points reduction.
Bro Sisters is not A, it's S++
Sound and video not in sync
I all hope someone can put my straight did I just hear nids can walk though walls in crusher can someone tell me where I can find this please and thank u
It’s a stratagem that got changed in the dataslate so it should be in one of those documents
Thanks mate
we going to ignore chaos still have useless units like lord disco and beatsmen? gws need to bring up these basd units i feel and tax rule of 3, Thanks for the upload, sisters changes were not needed, they have become the most elite ability ridden army with dice manipulation, its insane and not healthy for the game, also we need more than 3 years per edition, we need 3 to get balance and 3 to actually enjoy balance .
Even one year to enjoy a somewhat balanced game would be nice. And totally agree with the useless CSM units. Especially Lord Discordant and I'd argue also Vashtorr and the Daemon Prince need to go down in points. Abaddon is also a bit too expensive for what he does and the Defiler desperately needs a new model. And I think Raptors and Havocs have been seriously overcosted with the latest dataslate for no reason whatsoever.
Double Avatar? Do they mean Avatar + Yncarne?
Yall kinda forgot how good eldar are going to be with the new secondaries. Still A tier easily
Tau still in the top of the top but have less than 48% winrate.
They took top placing in 3 of the first pariah nexus events
@@thelegendsmith3063 ok. There is some very good tau player. But look a the winrate of the last week for exemple. It's one of the worst faction of the list :
ruclips.net/video/Zk97Asmx5nw/видео.html
@@thelegendsmith3063 Ironically, none of those lists used Tiger Sharks although AoW sound like their high ranking is based on the avaiability of Tiger Sharks. That being said, I would really treat Tiger Sharks as a rare niche case because although they seem to be quite powerful, even most tournament players probably won't have access to one, let alone two and since they are FW AND aircraft, they aren't very likely to survive the edition or stay good.
"Going alphabetical" -cries in Tau and Votann-
Lol, lmao even.
reddit already all tears
Reddit doesn't even actually play 40k anywhere except their heads
Self contained US meta all over again...
Feel free to offer a different opinion!
sisters are giga broken, bringers of flame isn't interactive at all
LOL BA S-tier, but SW B-tier what for?
Orks B tier not A tier? Wrong those nerfs were barely a slap 😂
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