Calculating Size Using Geometry Nodes

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  • Опубликовано: 5 сен 2024

Комментарии • 41

  • @EmilySmirleGURPS
    @EmilySmirleGURPS Год назад +5

    Tip with splitting the vectors and then rebuilding them to isolate one of the vector axises (axese? no idea how to spell that). You can achieve that with a single Vector Math node - use a Vector Math Multiply against a vector with 1 in all the axises(sp) you want to keep, and a 0 in all the ones you want to ditch.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Oh that's a time saver

    • @EmilySmirleGURPS
      @EmilySmirleGURPS Год назад +1

      ​@@ArtisansofVaul I'm slowly refreshing myself on Vector math because it's so useful in CGI, but it's been nearly 25 years and I can't say I understood it much the first time around :D I'm targeting Refraction and Projection next to understand what in the blazes they are and what they're used for.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @@EmilySmirleGURPS Lmao. Well if you do you'll be far above where I am 😯

    • @EmilySmirleGURPS
      @EmilySmirleGURPS Год назад +1

      @@ArtisansofVaul If I figure anything out I'll be sure to share, but no promises! 😆

  • @kazes
    @kazes Год назад +1

    Thank you :D This is exactly what I was trying to do but I was doubting about the method, turns out you have the same method but with the solution (separate XYZ + combine XYZ at 5:40)

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      😁 Great to hear it helped and I'm not the only one trying out these possibly crazy things 🤣

    • @kazes
      @kazes Год назад +1

      @@ArtisansofVaul while I was trying I thought "it's too complicated", there must be another way. But no, THIS is the way :D If you're interested, in my case, I'm placing stones vertically on the sides of a window (cube) with an instance alternance between a large and a small stone instance.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      @kazes Oh cool. Great use of it! I'd love to see a picture of how it works out if you don't mind.

  • @charlvanniekerk8009
    @charlvanniekerk8009 7 месяцев назад +1

    Wonderful Tip thanks a lot!

  • @wadeeliason969
    @wadeeliason969 6 месяцев назад +2

    Very helpfull. I was thinking of how to cslculate the circumference of a tire for a geo nodes tire set up. I was thinking a bounding box of some sort will give me the diameter for the calculations

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад +1

      👍🏻 Glad I could be of help.

    • @wadeeliason969
      @wadeeliason969 6 месяцев назад +1

      @@ArtisansofVaul me to. A coworker of mine has been watching your videos and has found them very helpful for him as well

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад +1

      @@wadeeliason969 😁That's awesome to hear.

  • @glencandle1772
    @glencandle1772 11 месяцев назад +1

    Very helpful, thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад

      😁👍🏻 Cheers. Great to hear.

  • @samanthaash3944
    @samanthaash3944 Год назад +2

    Hi. So you're amazing. Had no idea I'd actually been following your tutorials for a while. Came here for the horns. Stayed for the towers. Bless. JDF, the one who portrayed the Green Ranger has recently passed away and I was wondering if there's any possible way you could do a tutorial regarding making helmets? Even if not, big fan. I regret not subscribing to you sooner.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      A video on making helmets could be done for sure. The only things that's tricky is there are so many types of helmet styles each one needs a potentially different approach. I'll have a think about a way to approach something and find a relatively general helmet to us that would work for a tutorial.

    • @samanthaash3944
      @samanthaash3944 Год назад +1

      @@ArtisansofVaul That would be so appreciated. No pressure though. Your videos on stone walls and making horns have completely changed how I look at Blender and I’m happy to watch anything you put out

  • @aliensoup2420
    @aliensoup2420 6 месяцев назад

    Um, Blender will display the length of mesh edges (Edit Mode) in the Viewport Overlays options. If you only want general XYZ extents, look at the object Dimensions in the Properties.

    • @ArtisansofVaul
      @ArtisansofVaul  6 месяцев назад

      🤣🤦 I think you've completely missed the point. There are a lot of geometry node setups that the sizes are needed and this will allow you to set it up once and use on any object.

    • @VTS-lelovsky.
      @VTS-lelovsky. Месяц назад

      Thank you, that's what I needed.

  • @antoineoscar
    @antoineoscar 3 месяца назад +1

    Hey! What if my bounding box is bigger than the actual object? Can i change the size of the bounding box without affecting the geometry?

    • @ArtisansofVaul
      @ArtisansofVaul  3 месяца назад

      It shouldn't be bigger, it will go to the furthest point on each direction.

    • @antoineoscar
      @antoineoscar 3 месяца назад

      @@ArtisansofVaul okey, but i am using a rock generator. So the bounding box i suppose is as big as the original cube before it gets all the modifications via the geometry nodes. Would there be any way around that by any chance? Thanks for the reply!

    • @antoineoscar
      @antoineoscar 3 месяца назад

      I'm making a stone wall if ever it helps ahah

    • @ArtisansofVaul
      @ArtisansofVaul  3 месяца назад

      @antoineoscar Oh that's interesting. I wonder if it will only work off the original geometry for the sizing 🤔

  • @alsigerpro
    @alsigerpro Год назад +1

    hi i ve been enjoying your sculpting stone series i have a query is there any decent way to turn images to brush alpha i tried using materialize and laighter but its nor really working out for me? and hope ur flu gets cured soon

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Thanks a lot. I have got a video on that but it also uses materialize: ruclips.net/video/xASRPmXre38/видео.html
      Not sure if that helps with whatever the issues you've been having with it? Otherwise you could use some other free software such as GIMP but that would probably be less simple to do.

    • @alsigerpro
      @alsigerpro Год назад +1

      @@ArtisansofVaul thanks i'llcheck it out

  • @speaker6060
    @speaker6060 Год назад +1

    Maybe you can help as i cant figure something out, i thought this vid might help but its not what i need
    I have a mesh to points set to faces and an instance to points node the input geometry is a plane of faces not all the same size(different size faces)
    What i want is for the instances that are placed with the instance to points node to scale the x and y to fit to each face the point is on/from
    Any ideas?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Hmm... that's a cool idea. I'm not totally sure. At the moment I'm thinking something using either a proximity node (though I don't know if that will work for a single point) or something like a raycast node from the point to select the face as a target (though this last one seems a very inelegant solution and I don't know if it would work). This actually seems pretty tricky as a Geometry Nodes beginner. I'll have a think but if you find an answer/idea please do let me know.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      So Ive been having a look into it and the answer is "not easily" from what I can find. If you just have all the faces being exactly square its probably possible using the "face area" node as you can just square root it to get the size of the face. Otherwise it gets a lot more tricky.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Ive got to the point I can do it for a single face by itself. Just not when there are multiple faces in an object.

    • @speaker6060
      @speaker6060 Год назад

      @@ArtisansofVaul You got further then me so far then, iv not found much on how to do this my self. Whats annoying is i sware i had seen a video of it being done but can i find it now :/

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 10 месяцев назад +1

    nice

  • @Midlou
    @Midlou Год назад +1

    Hey, what's the red texture name? Do you have a download/purchase link?

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад +2

      Its not a "texture", its just the matcap with some settings tweaked. Ive got a short video on the setup here: ruclips.net/video/GcNHZILKl3I/видео.html

    • @Midlou
      @Midlou Год назад +1

      @@ArtisansofVaul Thx