Fallout: Slow-Motion Water Simulation Breakdown | Lucas Stringhetti | Houdini Ho...

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  • Опубликовано: 9 янв 2025

Комментарии •

  • @philippwelsing9108
    @philippwelsing9108 3 месяца назад +7

    Thank you SO much for your effort in showing the important node settings and the code. This is super valuable, could watch three hours of this and learn from it. Lucas, you are an amazing teacher.

  • @Artichoke18
    @Artichoke18 3 месяца назад +8

    This is not a talk this is a masterclass. Thanks so much!! (Didn't know about the vdb segment by connectivity, thanks for tht info too)

  • @dandon1968
    @dandon1968 2 месяца назад +1

    calculating point density and using it as a mask is really helpful. thank you!

  • @noisebiccys
    @noisebiccys 3 месяца назад +2

    Excellent presentation! Thanks so much. Amazing work! on a few levels.

  • @raneemFX
    @raneemFX 3 месяца назад +2

    Fantastic Presentation , Well Explained

  • @AsirisC
    @AsirisC 3 месяца назад +1

    Great talk! Learned quite a lot.

  • @ghost3dee
    @ghost3dee 3 месяца назад +2

    great sim and secondaries, valuable tips, thanks a lot!

  • @johnpilotsandmail3612
    @johnpilotsandmail3612 3 месяца назад +2

    This is very interesting. Thank you very much!

  • @amandasilva7085
    @amandasilva7085 3 месяца назад +2

    Perfect! 🤩

  • @jluisroga
    @jluisroga Месяц назад

    Superb! Thanks

  • @devoid5377
    @devoid5377 3 месяца назад +2

    Great talk! Thanks :)

  • @edomaragno
    @edomaragno 3 месяца назад +2

    Wow

  • @meme_tunnel
    @meme_tunnel 3 месяца назад

    Ma PC dead hearing simulation💀