Fallout: Slow-Motion Water Simulation Breakdown | Lucas Stringhetti | Houdini Ho...
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- Опубликовано: 10 окт 2024
- Explore a detailed breakdown of water simulation in the Fallout series! I will cover the entire workflow, share essential tools and tips, and show you how to tweak settings for mesmerizing slow-motion FLIP simulations.
Lucas Stringhetti is a Senior Effects Technical Director at Framestore, where he has been pivotal in shaping the visual effects for some of the biggest blockbusters in recent years. His impressive portfolio includes contributions to iconic projects such as Deadpool & Wolverine, Guardians of the Galaxy Vol. 3, Fallout: Season 1, and Spider-Man: No Way Home. With his expertise in crafting complex simulations and seamlessly integrating them into live-action footage, Stringhetti has become a key figure in delivering cutting-edge visual effects that enhance the storytelling in major films and TV series.
Thank you SO much for your effort in showing the important node settings and the code. This is super valuable, could watch three hours of this and learn from it. Lucas, you are an amazing teacher.
This is not a talk this is a masterclass. Thanks so much!! (Didn't know about the vdb segment by connectivity, thanks for tht info too)
100% this.
Excellent presentation! Thanks so much. Amazing work! on a few levels.
great sim and secondaries, valuable tips, thanks a lot!
Fantastic Presentation , Well Explained
Great talk! Learned quite a lot.
Perfect! 🤩
This is very interesting. Thank you very much!
Great talk! Thanks :)
Wow
Ma PC dead hearing simulation💀