Man having cake and sweets as enemies would be a disaster. Just looking at that concept image I don't think "Man I need to overcome these unhealthy cravings in my diet!". I think "Damn son I want some cake!" That perception is also probably why they gained a focus on smoothies and other healthy drinks as health potions, because Ring Fit actually got me in to incorporating smoothies in my diet which probably assisted more than any other single thing in RFA.
Thats a real good observation, I've seen from others saying that the cake makes them hungry. The encouragement to be healthy rather than get rid of the unhealthy frames it in a much more positive light, which always becomes a better motivator!
These were really interesting! I'm glad they scrapped the cake as an enemy though, as fun as it may have been. The positive reinforcement in this game is something that I find to be one of the game's strengths and unfortunately seems to be unique as far as games in this genre go. It never shames you for not playing for a while, or giving up a session or going down a difficulty level or two on the days you need it. It stays positive and encourages you for every little bit you _do_ do, while completely ignoring any negatives. I think this is so important in helping players develop a positive relationship to fitness. Having a cake enemy might have caused some players to develop a dysfunctional relationship with food. At some points throughout the game, I've wondered if the game developers had psychologists on board, because the positive angle seems to be very deliberately done, right down to some of the storylines. On another note, I swear I've developed some type of Pavlovian response to the game. Every time I watch one of the RFA videos, I feel happy and raring to go play. Seriously, I can't watch unless I'm planning to play. I finished the game this week and it took me 34 hours. Now onto the extra levels!
You've hit the nail on the head much more elegantly than I could have ever dreamed of. That positive relationship with food is something that I take really seriously. Damn I wish I'd brought that up! Congratulations on finishing Ring Fit! I'm so happy my videos could have that effect on you 😭
@@MasterTrainerPeter Look at it this way, you didn't mention the food angle here so now it's just more content for another video. Seeing you mentioned that it's something you take seriously, I'd be interested to hear what you have to say.
You can break boxes from the alternate routes you didn't take and get items from them. It really helps to get the higher ring range clothes to notice it.
Ok. I basically only play two games on my Switch, and that is BOTW and Ring Fit, and HOLY CRAP if there was a cross over? If I could kill bokoblins while working out? HECK YEAH!!!
Maybe it'd been better to refer to Miitopia for the composers' work, too. The upbeat music direction is very similar in both and you can see how Miitopia influenced RFA's songs eventually.
Some MORE things you did not know about Ring Fit Adventure (you GOTTA pin this): 11. The sound effect that plays when your reps of a certain exercise hit 1000, 2000, 3000, or 5000 is actually a high-pitched version of the sound effect when you get S rank in a minigame for the first time. 12. In the title screen at the top right corner, there are some pictures of the Ring Fit Trainee below the television screen showing the demo of Ring Fit. You can see the TV, but the pictures are hard to notice. 13. ALL of the text in Ring Fit Adventure is set in italics, except the Fitness List (LETTER) text and the rank text. 14. World 21 actually allows you to Auto-Clear the boss battle, if you have Ab, Knee, Back, and Shoulder Assist turned on. 15. Some of you might have discovered that if you are floating for a while in a course, the music turns to techno. If you press in to float, and then a split second later, you press pause while still holding in on the Ring-Con, it will also slowly turn to techno. 16. The title you receive after 1000 Side Steps (“Club Stepper”) is (probably) based on the Geometry Dash level, “Clubstep.” I love Geometry Dash. 17. If you press in during the cutscene that plays before a level, you can actually skip the cutscene. You can also do this to the WIN text that shows are winning a Fit Battle. 18. Tipp has different reactions when you launch adventure mode. He will run to the screen and then trip (“Wait… Tipp?), fall asleep, and appear laying down with his back turned to the screen. I can’t think of anymore :P
Honestly I wouldn't play Ring Fit if it was Fit Boxing RPG, the current one is so much better with wider range of exercise. I can't imagine if they forgo arms resistance training. Props for anyone figuring the idea using pilates ring
Yeah, its genuinely such a great concept that is just SO Nintendo. And the variety it created was wild! That being said, I'd totally play a story line for Fitness Boxing. I want to fight Evan.
In one sense, I see where you're coming from. For rhythm, yes, its easier, even with the more pronounced movements. For a 'charge move' like Squat however, that additional time under tension requires more work!
The swing exercise will make a bad tone if you hurry the squats too fast. It really doesn't like you turbosquatting like you do with chests and you still have to wait for it to swing enough times to jump. Being at MAX level won't be enough to one shot Dark Dragaux on the first quest. I had under 9000 attack and decked out with everything for extra power, but you will get partway through his last bar. You can still beat him with a Rush after that. Two turns is enough for his second quest appearance and add a Rush for his third quest. You will utterly destroy him on his regular form in each quest with 53000 - 60000 damage. Dragaux cannot beat you with his three ultimate attacks after you bring him down in his first form in Finalia. You can do nothing and still end up with a sliver of health for the last battle. If you manage to catch a running chest on the stair stages, the game won't let you jump over it and will stop you to open it. You can use momentum to fly up the stairs, but the timing is extremely precise before you get stuck in knee lift mode. Unless you are doing certain stages with monster buffs on, each enemy has the same amount of health as the stages get higher in level and only a more advanced quest will they get more health. You fight a regular giant enemy crab, it will have the same health throughout the quest. More attack and defense per level. Having upgraded colors do add more health and even more health on top of that for dark enemies. Rush frontloads most of the damage you do on the first hit and adds a little more for having a GOOD and then a GREAT result. The damage caps after that and you won't deal any more damage if you do 60+ reps on difficulty 30. So aim for consistent Greats and pace yourself. There doesn't seem to be a limit to the experience you get for beating monsters in a battle stage, so you can retry it a dozen times for capped FIT xp, which is 3999. Ring presses continue to count towards a cap of 4999 xp after doing 999 presses. You would need to do an endless running stage to see the caps for the other methods of exercises. Knee lift is so good by itself you won't need to abuse the other methods to keep up your level. The Ring Press xp cap for boss fights are lower than during running segments.
I don't know if anyone has mentioned this before. But I can say this about Fact 5 ‘Breath of the wild’: the sound when something is cooked in BotW and when the finished drinks are displayed in Ring Fit Adventure is the same sound! :-) (I rediscovered Ring Fit Adventure this year and it's still great fun)
If any object is in your path, moving or not, it is possible to take damage from it and/or break through it by running fast enough. Rush's at difficulty 15 require a minimum of 32 reps for full XP and that goes for all of them. If you are good enough at Pedal Rush, you can max it out with any of them. It increments every so often and you get a bit more time as well to compensate. I figure ~44 is enough at difficulty 30. Gold and Silver battles ignore Rush smoothies, but you can still Rush them if the RNG allows it. It skips your smoothie if one gets summoned. You can hold over a Rush if you beat a group too soon or use a healing Fit. It will still be there for the next Fit.
@@MasterTrainerPeter it is so nice of you, that you respond to so many comments... Now I'm worried, that i'll waste your time with my lame comments :'D
Not sure if there is a certain difficulty for it, but I started a new character run at difficulty 30 and Guru Andma was in her Dark form the entire game and she didn't have her cutscene of turning Dark as well.
Each of the Boss' pet's ultimate attacks are not at all balanced and can vary wildly in damage. At one point, you can get one-shot by the puffer while a previous encounter with another pet only deals half your total health.
By previous encounter, do you mean a different battle? Or the same attack in the same fight, done at two seperate times? Because each boss encounter has its own stats, so its not surprising that the damage output increases over levels.
@@MasterTrainerPeter There are worlds where you fight each of the pets in their own stages that you must defeat in order to advance to the real boss. Their stats can vary.
Man having cake and sweets as enemies would be a disaster. Just looking at that concept image I don't think "Man I need to overcome these unhealthy cravings in my diet!". I think "Damn son I want some cake!"
That perception is also probably why they gained a focus on smoothies and other healthy drinks as health potions, because Ring Fit actually got me in to incorporating smoothies in my diet which probably assisted more than any other single thing in RFA.
Thats a real good observation, I've seen from others saying that the cake makes them hungry. The encouragement to be healthy rather than get rid of the unhealthy frames it in a much more positive light, which always becomes a better motivator!
These were really interesting! I'm glad they scrapped the cake as an enemy though, as fun as it may have been. The positive reinforcement in this game is something that I find to be one of the game's strengths and unfortunately seems to be unique as far as games in this genre go. It never shames you for not playing for a while, or giving up a session or going down a difficulty level or two on the days you need it. It stays positive and encourages you for every little bit you _do_ do, while completely ignoring any negatives.
I think this is so important in helping players develop a positive relationship to fitness. Having a cake enemy might have caused some players to develop a dysfunctional relationship with food. At some points throughout the game, I've wondered if the game developers had psychologists on board, because the positive angle seems to be very deliberately done, right down to some of the storylines.
On another note, I swear I've developed some type of Pavlovian response to the game. Every time I watch one of the RFA videos, I feel happy and raring to go play. Seriously, I can't watch unless I'm planning to play. I finished the game this week and it took me 34 hours. Now onto the extra levels!
You've hit the nail on the head much more elegantly than I could have ever dreamed of. That positive relationship with food is something that I take really seriously. Damn I wish I'd brought that up!
Congratulations on finishing Ring Fit! I'm so happy my videos could have that effect on you 😭
@@MasterTrainerPeter Look at it this way, you didn't mention the food angle here so now it's just more content for another video. Seeing you mentioned that it's something you take seriously, I'd be interested to hear what you have to say.
Exactly! Great comment
The lack of merchandise is such a shame, I would gladly buy a water bottle or a pair of dumbbells with the enemies' designs :(
Same! Workout singlets and stuff would have been good integration
I really like Tipp's personality, sometimes I even feel bad when he is lecturing me, but I know he does for my own good.
Okay, but I totally want to play a game where you beat monsters by punching them with the joycons now. Neat video. Thank you!
Yeah, that would be fun! I want a story mode for Fitness Boxing...
I think this is kind of what Quell is aiming to be (it's PC though, not Switch): igg.me/at/quell/x/22104313#/
Fitness Boxing was good, but if Nintendo themselves maed it I bet it could have been even better
Well... We finally have Fist of the North Star Boxing Fitness
You can break boxes from the alternate routes you didn't take and get items from them. It really helps to get the higher ring range clothes to notice it.
Great stuff, thanks!
I can see myself using Hip Shake to beat that cake
Hip Shake is the appropriate way to fight everything
Ok. I basically only play two games on my Switch, and that is BOTW and Ring Fit, and HOLY CRAP if there was a cross over? If I could kill bokoblins while working out? HECK YEAH!!!
I think the Zelda/BotW crossover is the most requested feature I've seen while doing this channel!
Maybe it'd been better to refer to Miitopia for the composers' work, too. The upbeat music direction is very similar in both and you can see how Miitopia influenced RFA's songs eventually.
Thats fantastic, I didnt realise the did Miitopia too!
Also they're both RPGs
Some MORE things you did not know about Ring Fit Adventure (you GOTTA pin this):
11. The sound effect that plays when your reps of a certain exercise hit 1000, 2000, 3000, or 5000 is actually a high-pitched version of the sound effect when you get S rank in a minigame for the first time.
12. In the title screen at the top right corner, there are some pictures of the Ring Fit Trainee below the television screen showing the demo of Ring Fit. You can see the TV, but the pictures are hard to notice.
13. ALL of the text in Ring Fit Adventure is set in italics, except the Fitness List (LETTER) text and the rank text.
14. World 21 actually allows you to Auto-Clear the boss battle, if you have Ab, Knee, Back, and Shoulder Assist turned on.
15. Some of you might have discovered that if you are floating for a while in a course, the music turns to techno. If you press in to float, and then a split second later, you press pause while still holding in on the Ring-Con, it will also slowly turn to techno.
16. The title you receive after 1000 Side Steps (“Club Stepper”) is (probably) based on the Geometry Dash level, “Clubstep.” I love Geometry Dash.
17. If you press in during the cutscene that plays before a level, you can actually skip the cutscene. You can also do this to the WIN text that shows are winning a Fit Battle.
18. Tipp has different reactions when you launch adventure mode. He will run to the screen and then trip (“Wait… Tipp?), fall asleep, and appear laying down with his back turned to the screen.
I can’t think of anymore :P
Honestly I wouldn't play Ring Fit if it was Fit Boxing RPG, the current one is so much better with wider range of exercise. I can't imagine if they forgo arms resistance training. Props for anyone figuring the idea using pilates ring
Yeah, its genuinely such a great concept that is just SO Nintendo. And the variety it created was wild!
That being said, I'd totally play a story line for Fitness Boxing. I want to fight Evan.
This video is so interesting! Thank you for sharing… the musical notes at the main menu (with demo included 😜) fact was my fave!
Thanks for sharing, I'm a big fan of it as well! I miss making music...
If you pull the ring instead of pushing it in, you get a "YAY!" cheering noise!
@@Merkygloom HOW DID I NOT THINK TO PULL THE RING. Thank you!!
@@MasterTrainerPeter I literally did this the first time I started the game, it's like poking the 3d guy from the brain game
you can run in the menu and the music will increase in speed if you run faster.
WHAT I have to try this out
@@MasterTrainerPeter it seems hands are clapping more intensely when you run, i think i was shaking the ringcon the first time.
Huh, I alweys thought Dragaux music make things eaiser, since it has a slow pace. Pretty interesting
In one sense, I see where you're coming from. For rhythm, yes, its easier, even with the more pronounced movements. For a 'charge move' like Squat however, that additional time under tension requires more work!
@@MasterTrainerPeter This week I faced Dragaux during my cardio day, so the knee lifts were kinda relaxing XD
The swing exercise will make a bad tone if you hurry the squats too fast. It really doesn't like you turbosquatting like you do with chests and you still have to wait for it to swing enough times to jump.
Being at MAX level won't be enough to one shot Dark Dragaux on the first quest. I had under 9000 attack and decked out with everything for extra power, but you will get partway through his last bar. You can still beat him with a Rush after that. Two turns is enough for his second quest appearance and add a Rush for his third quest.
You will utterly destroy him on his regular form in each quest with 53000 - 60000 damage.
Dragaux cannot beat you with his three ultimate attacks after you bring him down in his first form in Finalia. You can do nothing and still end up with a sliver of health for the last battle.
If you manage to catch a running chest on the stair stages, the game won't let you jump over it and will stop you to open it. You can use momentum to fly up the stairs, but the timing is extremely precise before you get stuck in knee lift mode.
Unless you are doing certain stages with monster buffs on, each enemy has the same amount of health as the stages get higher in level and only a more advanced quest will they get more health. You fight a regular giant enemy crab, it will have the same health throughout the quest. More attack and defense per level. Having upgraded colors do add more health and even more health on top of that for dark enemies.
Rush frontloads most of the damage you do on the first hit and adds a little more for having a GOOD and then a GREAT result. The damage caps after that and you won't deal any more damage if you do 60+ reps on difficulty 30. So aim for consistent Greats and pace yourself.
There doesn't seem to be a limit to the experience you get for beating monsters in a battle stage, so you can retry it a dozen times for capped FIT xp, which is 3999.
Ring presses continue to count towards a cap of 4999 xp after doing 999 presses. You would need to do an endless running stage to see the caps for the other methods of exercises. Knee lift is so good by itself you won't need to abuse the other methods to keep up your level.
The Ring Press xp cap for boss fights are lower than during running segments.
I don't know if anyone has mentioned this before. But I can say this about Fact 5 ‘Breath of the wild’: the sound when something is cooked in BotW and when the finished drinks are displayed in Ring Fit Adventure is the same sound! :-) (I rediscovered Ring Fit Adventure this year and it's still great fun)
If any object is in your path, moving or not, it is possible to take damage from it and/or break through it by running fast enough.
Rush's at difficulty 15 require a minimum of 32 reps for full XP and that goes for all of them. If you are good enough at Pedal Rush, you can max it out with any of them. It increments every so often and you get a bit more time as well to compensate. I figure ~44 is enough at difficulty 30.
Gold and Silver battles ignore Rush smoothies, but you can still Rush them if the RNG allows it. It skips your smoothie if one gets summoned.
You can hold over a Rush if you beat a group too soon or use a healing Fit. It will still be there for the next Fit.
Oh, I didnt know those last 2! Awesome!
how did I not notice any of this after playing it roughly 1.5 years xD
Theres a lot to discover haha!
@@MasterTrainerPeter it is so nice of you, that you respond to so many comments... Now I'm worried, that i'll waste your time with my lame comments :'D
Not sure if there is a certain difficulty for it, but I started a new character run at difficulty 30 and Guru Andma was in her Dark form the entire game and she didn't have her cutscene of turning Dark as well.
6:45 OGHOGHAGHGAHAHAHAHAGA that almost made me choke from laughter
Each of the Boss' pet's ultimate attacks are not at all balanced and can vary wildly in damage. At one point, you can get one-shot by the puffer while a previous encounter with another pet only deals half your total health.
By previous encounter, do you mean a different battle? Or the same attack in the same fight, done at two seperate times? Because each boss encounter has its own stats, so its not surprising that the damage output increases over levels.
@@MasterTrainerPeter There are worlds where you fight each of the pets in their own stages that you must defeat in order to advance to the real boss. Their stats can vary.
it lokks like a little bit like an anouncment for ring fit adventure2 is any details for ring fit 2 waiting for answer
I already answered you, there has been no announcement.
This game should be sold digitally, it's easier to access and saves time because players has not change the game card everytime they want to play
Did you also know if you hit the direction boards, it gives you money?
Yes! Thats a cool one!
tipp is the best glad he stayed the same lol
I knew a lot of these
Sweet! What didn't you know?
@@MasterTrainerPeter the beta screenshots of cake lol
@@MasterTrainerPeter I LOOOOOVE Ring Fit and I play it every day. My highest daily exercise record is over 2 HOURS
Ayyy thats an amazing record! Well done!