hey unity devs. godot is beautiful
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- Опубликовано: 15 сен 2024
- here's the project, its not by me, I just added an fps controller to move around
github.com/Jam...
also this was a learning experience, my projects are gonna look so much better now.
I love godot.
forgot to talk about performance.
I hit 60 fps consistently and beraly dipped (with minimal editing to the linked project)
my specs are:
intel i5 4470
gtx1650 super
8gb of ddr3 ram
if any of you guys would like a linux, window executable of this with editable settings at runtime do let me know.
I'll try to see what I can do for android tho.
Would love a windows exe. I have seen a number of these demos and there is something unpleasantly...gritty.. about the movement. Like the framerate/movement is slightly jittery somehow. maybe it's just high mouse sensitivity and no motion blur (though old source games didn't look jittery and had no motion blur either)
its the lack of polish most of the time, will see what I can do when I fix my computer@@CarbonI4
I cant remember details, but I think physics interpolation still is missing from Godot 4. On Godot 3.5 you have to check physics interpolation in the settings and put the code for movement in Physics process and then camera movement becomes smooth. (I think this is missing still from 4 ..... I think , Im not sure)
@@IPlayKindred I'm learning Godot and would love a Linux version, thanks!
When you say you hit 60 fps - does that mean you were capped at 60 fps with vsync or something? Or is the the maximum possible you were achieving?
Finnaly, I was looking for examples of "How good can Godot look" so I can compare VFX with Unity ones. We need more vids like that since game looks are one of the key points when picking Game Engine.
I agree, this isnt the best, but we need more, alot more
In reality how a game looks is pretty much never determined by the engine it runs on, majority of the techniques, both optimizations and appearance, are supported by most engines and they'll generally accomplish much the same feats, even then Unreal is really the only one with cutting edge 3D support and Godot 4 actually uses some similar techniques that only just got added to Unreal (which Unity still doesn't have) like for example how they implement voxel-based dynamic lighting.
Wow. This actually looks pretty damn good for such a small engine. Would've been nice to see with AA enabled, but still, _very_ not bad, all things considered.
ty ty, yeah this is pretty average effort aswell, with an ok scene, and it still looks decent
@@IPlayKindredMakes you wonder what a fully-committed dev / dev team could pull off with enough time and resources, eh?
I can only imagine@@Valkinsenn
People need to know that it all depends on the quality of the models and texture themselves, you take a different scene it might look bad. Just depends on these things
For a moment I thought this was a recreation of Sapienza from Hitman
I'm guessing that's SDFGI? You should also showcase Godot's baked GI solution, it looks rad.
oh yeah, I wil try and see what I can do
Godot's GI solution is not bad, though I haven't had hands-on experience with yet, so I'm not sure if reflection probes are needed to light the darker corners like in Unity.
That being said, the foliage looks pretty bad, there was a material missing on the bushes, and overall Unity would probably handle that scene better.
But only one of them isn't turning evil (headed by a former EA CEO), so...
Bueno, el material de los arbustos se puede arreglar o implementar diversas medidas para que no se vea así..
I'll see how hard I can push it, this was just something cool I made in like a couple of minutes, but yeah its not on the same level of unity. yet.
For reference, this scene is a tweaked version of a port of a demo scene for the Lumberyard engine. This scene was not built with Godot in mind, it was merely ported then tweaked to be a bit closer to the original Lumberyard version. The foliage looking bad is mainly caused by this.
Godot's GI implementation isn't bad at all, but I won't say it's amazing either. What IS amazing is how good of an implementation they made in so short of a time, given that it's a small community driven engine, but the implementation itself still has some ways to go.
Why is the aliasing here so satisfying?!
well, I forgot to add anti aliasing to begin with, so maybe you fancy the compression, honestly same.
Impressive!!
Imagine if you also put a motion blur. The would make it even cooler!!
maybe, I just dont know how to write shaders yet so I cant make a motion blur shader.
whys there no tutorials how to make a 3d map in godot
idk
I'm impressed and really enjoy godot devs trying these tech demo esc projects and would love to see godot taking strives in optimisation so it can truly keep up with major engines like unity and ue, especially nowerdays
Radiohead haters: dislike
Me(as a fan): i can understand
The worst part about unity is that most of the tech that is available to us in Godot Forward+ is hidden in Unity HDRP.
Unity URP can get you so far, but there are a lot missing, some coming in unity 6 next year ( can't believe godot beat unity here ) like:
- Automatic light probes for light maps ( Probe Volumes as unity calls them )
- Good fog
- Volumetric fog
- Lightning intensity of volumetric fog
Most of the post processing settings tbh, you currently have to do a lot of workarounds, in godot i can spin up a good scene, make it look good using SDFGI then bake everything and use a LightmapGI that i don't have to touch a probe for. Also, the process of light baking, in neither is as good as unreal engine, but godot is way faster the unity. Baking lights in unity in a big scene can take tens of minutes.
Oh didn't realize that, I haven't used unity in a while, and i beraly scrapped the surface using it, i got way further graphically using Godot, and it's mainly due to how well it presents its features, which does contribute to what you're saying.
Looks great, but honestly I'm more of a procedural / animation guy(since the game i made is more or less anime mid-poly model anyway) I want to see a root motion and a procedural terrain applied using godot. This root/procedural animation is important for my game to ensure my game's immersion
ruclips.net/video/G_seJ2Yg1GA/видео.htmlsi=9qlrE-XiGgP3nBCw how about this for ya then?
Big problem for godot at least now is not many assets or template. Boat or third person template controller
true, but on the flip side setting up a third person controller is easy
Godot is the future
*the present
fellow radiohead enjoyer i see
hell yeah I love radiohead
@@IPlayKindredhell yeah!!
same here, you just so happen to use this great song on this great godot showcase. been trying to get the gist of it today, not getting anywhere much but im finally understanding how the coding part works. im a bit of a moron tbh
pretty sure this was just made using sdfgi
yup@@FurizAlex
Is it a good idea to make FPS in Godot? Or will UE be better option?
UE is a better option if you have a team
Hey godot devs. Unity HDRP is beautiful.
Yeah it is
could use a bit of smoothing on the camera and player movement but it looks really nice
Beautifull vibe...
Hey Godot devs, with Unity you can make console games, not just computer ones! 😈
TKOL jumpscare
I LOVE RADIOHEAD
Looks better than Unity.
Can this run on mobile?
flagships? would run no problem
modern mid range ones? yeah sure, just lower the shadow resolution from 4k to 2k.
phones from 2018? maybe slightly choppy, would need some tweaking to get it to run.
old phones? you disable everything and hope for the best.
@@IPlayKindred pensé que godot no sería capaz en eso en el modo 3D pero creo que se refirian a las cosas complejas, supongo que puedo dar un intento a mis sueños 🤠
glad I could help lmao@@transitcombine9057
could you be cinimatic instead of seisure inducing? very beautiful when I pause the video.
They call me seizure salad for a reason.
"Basic PBR and post processing! Unity OWNED"
No malware, basic features work out of the box, actual intuitive design that doesn't rely on 15 tutorials to be understandable, isn't 5+ gbs of bloated garbage that beraly works.
I would say unity is owned but I don't wanna pay them jack shit honestly.
Godot is fine for what it is, worst parts are bad language bindings and zero play in editor support. this video just ain't the best way of showcasing godot's superiorities, since its achieveable by most engines.@@IPlayKindred
@@oracuda you can just alt tab back to the godot editor while the game is running and edit the values there, it'll reflect in the as well, I mean its not as intuitive as unity, mainly because they're completly different engines with different ideologies and workflows. and one of them is better at achieving theirs than the other (yes I will snide unity every chance I get (I dont like unity )).
the goal of this video is to break the stigma that godot cant do 3d, because for whatever reason godot isnt praised for its 3d capabilities that it infact does have.
yes most of the things here are achievable by every other engine* , thats my point, the title reflects that aswell, I didnt say godot is the best 3d engine (yet), I said hey unity devs, godot is beautiful too. because infact it is. and it keeps getting better.
yeah I do wanna make a better video in the future, not that I am not proud of this one.
*all like handful of engines out there, yeah good luck using cryengine tho. or o3de, or whatever.
Love it...
OMG
why u shake this camera so much wtf xD
I am vibing to the music
RIght, but what's the performance?
what rig are you running? and how many fps do you get?
not hating on Godot, but these are important factors in a game, otherwise it's just a 3d model showcase
all on my pinned comment
@@IPlayKindred had to scroll a bit to find it, thx for pointing that out
no problem@@adrainmunteanu125
Why all the unnecessary camera movement?
Exactly. I'm trying to focus on the lighting details but I ended up having a headache
Cause I am vibing
Is lighting baked or is it reatime?
all realtime, no tricks here
@@IPlayKindred se puede utilizar sombras ya cocinadas y sombras en tiempo real a la misma vez?
kinda but it;ll be a bit finicky
@@transitcombine9057
Good job! ❤🔥
Um.. looks like a ps3 game (just at 1080p) but decent for what Godots 3D capabilities are.
I agree, theres an sdfgi rewrite coming, which might change that
yeah nice
not bad, it can be compared to URP, of course it would be better if you show fps, even when that is (probably) pure lightmaps
its all realtime, and it was hitting 60 fps constantly
@@IPlayKindred ah cool, not bad... can you show fps?, please :)
@@impheris I already told you constant 60 fps
@@IPlayKindred i downloaded the project and tried myself... pretty interesting tbh, sadly, the performance is kind of bad but the lighting, for being realtime, is cool... the shadows are not that cool tho and some reflections are really bad xD but i guess that is not the point of that demo
could have been 1 min. :/
just displaying a map is not very usefull, sadly
this is all realtime the fact that it looks this good means the renderer is atleast alright.
Unity is still better in my opinion. 60 fps with your specs is not a lot.
with how un-omptimized this scene is, yes its alot.
@@IPlayKindred No Unity is Optimized. And its way better than this. Buts Godot is Free. Only one thing free 🤣🤣🤣🤣🤣. Even your friend is not going to play your game which is made with Godot. Thats the difference. That's why Unity Know and they became greedy to earn money by charging developer per install 😪😪. there is only Flax Engine which is the only alternative to Unity. But unity is Unity.
I am currently Running Godot Abondond ship project with NO TAA, No Vsync and 480p with 60% resolution scale and my pc just stuck. Its so, bad. Unity gives me 70+ FPS with my Quadro K620 and Xeon E3 1240 and 8GB RAM. Godot is hope but i am disappointed with its bad performance.
my brother in all thats holy, optimization isnt an engine problem, its a skill problem.@@gamecoder77
Game development is about making games no chosing game engine I think a lot of people forgot that.@@IPlayKindred
Please use antialiasing.
I don't conform to societal norms
But the music is worse than in Unity.
bait used to be believable
pretty cringe people are making videos and taking advantage of the poor people that used unity all i see on my youtube page is people making videos and taking advantage of the situation just because people are fan boys of the engine they are used to using i use unreal engine and i still think godot is cool but you don't see me posting videos telling people to come to unreal engine
pretty cringe that they charge per install, also every vid covering the topic that I watched points out that its the unity execs at fault, not the engine devs, not the devs using the engine.
why woold it be the engine devs at fault they have no say in what happens to the engine they get told what to do and they have to do it @@IPlayKindred
exactly@@DarkSoul-pb6dv
Word though. Not gonna lie, I’m so bummed about it all. I have experience in Unreal Engine but still really wish I could just use Unity. It’s workflow was genuinely something I loved. Kind of struggling to figure out where I’m going from here.
Downloaded Godot, fiddled with some templates, and tried watching a tutorial. I really don’t like it. I really don’t like Gdscript. Wish there was more C++ based encouragement.
Everyone will say: “Oh just use C# then!” But like, to use C# you have to use the older version with less advancements in 3D which is my primary focus. It’s low key really depressing
>> pretty cringe people are making videos
Why?
>> and taking advantage of the poor people that used unity
How?
>> all i see on my youtube page is people making videos and taking advantage of the situation
So?
>> you don't see me posting videos telling people to come to unreal engine
Okay.