As the main person that dumped most PV1000/2000 in the late naughties and 2010s (with watch lists on yahoo auctions japan) I personally thought Fighting Bug was the rarest and took the most time to acquire and preserve. Love the series, so much backlog to watch!
It could just be that the number of PV-1000 games out in the world are so small that rarity is a thing that fluctuates from moment to moment as the handful of people willing to trade its games shuffle their libraries around. Since I put this video together a year ago, I've seen a few copies of Tutankham on my Yahoo! alerts and get the impression that Dirty Chameleon is the least traded for now.
@@JeremyParish Right. A lot of us old ppl have stuff that we don't know is rare bcuz almost no one knows it exists. We'd prolly sell it if we knew someone wanted it. Gotta wonder, are sought after games really as rare as the ones no one has heard of?
What is fascinating is that Berzerk creators Stern also released an Indy pastiche in 1982, Lost Tomb, which nobody remembers either. And published this in US arcades too!!
Anyone who grew up in the times of arcades has that one or two games they saw once as a kid and spent decades trying to figure out what it was, if it even existed to begin with. Lost Tomb was mine.
The game that Tutankham immediately reminded me of when first playing it was Konami's The Goonies (the first one). Not only does it have the treasure hunter/tomb raider motif, the gameplay loop of "collect keys and treasures in a maze while chased by respawning enemies, travelling between different parts of the level through portals, and eventually unlock the exit door", but the jingle that plays when grabbing a key sounds quite a bit like the one that plays in Goonies when you've got all keys in a level. It's a bit of a reach I guess, but it kind of seems to me that when Konami were to adapt Goonies into a video game they might have used Tutankham as a sort of blueprint, mostly just turning it into a side scroller. Tutankham was only four years old at the time, and the ports even less, so they assumedly had it fresh in memory.
I always love the retro bumper before the episode really kicks it off, especially today's with Knight Rider. I had the sleeping bag and lunchbox as a kid haha
I was born in 1989. I grew up on old stuff like Scooby Doo and H.R. Puffinstuff, but Night Rider (and most 80's stuff) seemed absolutely ancient and unfathomable in the 90's.
I wish I had. I included it in the Amida-kun Game Boy episode and figured it would have been redundant, but given how many people have helpfully informed me that Mega Man X exists, I should have just duplicated the effort.
I was always baffeled by Amidar's premise and the paint roller with the pigs... so strange. Tutankham had a great attract mode in the arcade. Another solid episode!
that's exactly what it looks like to me, which reminds me of the richard scarry game for the sega pico, both of which we inexplicably had when i was a teenager, and which i inexplicably very much enjoyed despite being well above the age of the intended audience i don't know, something about both the sega pico and the richard scarry "game" for it were both so novel and quaint to me, i just couldn't help but find them to be fascinating curios back in a time when things like the playstation and the n64 and various dos games on pc like quake were either the new hotness everybody was raging about, or just around the corner and everyone was raging about them there was something soothing and therapudic about being able to take a step back and stop to appreciate the simpler and more accessible approach to videogames that even a child much younger than myself at the time would have been able to engage with and possibly enjoy just as much (maybe even more? who's to say, perspectice is 20/20 in hindsight, or something to that effect)
Tutankham appeared on a Konami compilation on the DS under the name Horror Maze. Tutankham is also on Arcade Archives. Day one download for me. Still waiting for Amidar. And Wardner/Pyros.
That was an odd one. It gets even more strange since the collection includes scans of the arcade cards, which are still clearly labeled "Tutankham." The same thing happened to "Super Basketball," which became just "Basketball." No one outside of Konami has figured out why this was done.
I feel like the decision to squeeze a whole maze onto one screen hobbled Tutankahm way less than Parker Brothers's decision to make it scroll vertically instead of horizontally. By making the primary direction of traversal one you can't shoot in, and by making down+fire the smart bomb trigger, they made it one of the most frustrating game experiences of my childhood, right up there with trying to figure out Raiders of the Lost Ark with no manual
I still say Montezuma's Revenge is the best Indy Jones knockoff game from this era. It's almost a metroidvania. (Ie, I have nothing to say about these games, so here's some semi-related engagement. 😃)
Amidar TECHNICALLY had a third home version in its Gakken VFD game - a game that despite having the lowest technical specs of all the ports by far managed to successfully incorporate BOTH level types!
_Konami!? You barely know me!_ would maybe have worked a little better. Would be cool to have a full retrospective of Raiders of the Lost Ark's influence on video games someday. Half the video would be game characters running away from a giant round boulder.
The Atari 2600 port of Tutankham is very unique, it's a scrolling action game where you go deeper and deeper into the tomb. At first I thought it was inspired by Elevator Action, but that came out only a month before, so I have no idea what their inspiration was.
Jeremy Does! Not just stuff on Nintendo..Jeremy Does! Vintage classics! Casio? Does! Commodore? Does! Atari? Does! The classic game review system. Jeremy DOES...what Nintendidnt
If you can get into the zone of Amidar, you can play surprisingly long, I've been to around level 10 of the arcade version. It's all a matter of watching where enemies are going, and not being there. Eventually the Tracer starts following you really soon into each level though. I think the Tracer gets its name in that, once it starts chasing you, it follows your path through the maze, to an extent. Tutankham feels really cool to play its arcade version, it's got great sound design which, alas, doesn't seem to have come through in the Casio version.
I know a guy who ported Amidar to the ColecoVision. It requires an expansion module, but it's surprisingly close to the real thing; much more so than your typical ColecoVision arcade port. On the Tutankham side of things, another person made an Atari 2600 version that's a good sight better than Parker Brothers' port.
Interesting that Amidar only had home versions on the PV-1000 and the Atari 2600. And I can see the appeal of Tutankahm. Casio is definitely fascinating in that their games seem to pretty decent.
“They want to murder your onscreen avatar, but they are thwarted by their lawful evil adherence to the need to make right turns anytime they encounter a junction between two bars.” 😆
"Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars, cross over the bars, find a maze, make the maze from its path, eat the food, eat the path."
@12:09 A Gorilla? That looked like a Duck in green overalls. EDIT: How are these ordered by the way? I would very much like to hear your take on the late Magic Candle game that never left Japan.
Man, it's been months since the first episode and I had forgotten all about the PV-1000. Little surprise Konami and Namco had games out for them, seeing as they were big publishers / developers even back then. Think I'd more a Tutankhamen than a Amidar guy, I never really could get the Amidar "line prediction" stuff right whenever I played such minigames.
10:16 The first fortress boss of Mega Man X1 is a pure example of difficulty by region. For a Japanese kid, the boss's movement pattern is obviously based on amidakuji: It moves down and always takes a branch, so where it stops (and reveals its weakpoint) is obvious. For a North American kid like me this was a huge roadblock because I did not understand what it was doing or why it took branches, I kind of just developed an instinct for knowing where it would go. Kind of like how people can intuit cockpit controls for planes if you show them enough examples.
Part of me envies your ambition to track down every game on these obscure 80s consoles. Another part of me pities you as that sounds horribly sisyphean.
Konami: Eh, sure. We'll put a game there. (Not a bad strat, mind.) Just why a consumer products brand that one tends to associate more with wristwatches and calculators, that would be the question.
Same word in Japanese. Rather, Aoi can mean either green or blue (there is a separate word for green, but it's typically the green of plants, not anything cyanish)
you really kicked me in the head pointing out Tutankham and Tomb Raider were only 13 years apart
As the main person that dumped most PV1000/2000 in the late naughties and 2010s (with watch lists on yahoo auctions japan) I personally thought Fighting Bug was the rarest and took the most time to acquire and preserve. Love the series, so much backlog to watch!
Also there was a rather common version for the ColecoVision by Parker Bros.
It could just be that the number of PV-1000 games out in the world are so small that rarity is a thing that fluctuates from moment to moment as the handful of people willing to trade its games shuffle their libraries around. Since I put this video together a year ago, I've seen a few copies of Tutankham on my Yahoo! alerts and get the impression that Dirty Chameleon is the least traded for now.
@@JeremyParish
Right. A lot of us old ppl have stuff that we don't know is rare bcuz almost no one knows it exists. We'd prolly sell it if we knew someone wanted it. Gotta wonder, are sought after games really as rare as the ones no one has heard of?
I only miss four carts (some that I dumped were loans). I will keep my Dirty Chameleon cart in a safe then :)
Thanks for your service! I imagine your dumps are on the multicart I picked up to help with this series.
Didn't expect a Marathon Infinity reference, but i'm all here for that!
What is fascinating is that Berzerk creators Stern also released an Indy pastiche in 1982, Lost Tomb, which nobody remembers either. And published this in US arcades too!!
Anyone who grew up in the times of arcades has that one or two games they saw once as a kid and spent decades trying to figure out what it was, if it even existed to begin with.
Lost Tomb was mine.
The game that Tutankham immediately reminded me of when first playing it was Konami's The Goonies (the first one).
Not only does it have the treasure hunter/tomb raider motif, the gameplay loop of "collect keys and treasures in a maze while chased by respawning enemies, travelling between different parts of the level through portals, and eventually unlock the exit door", but the jingle that plays when grabbing a key sounds quite a bit like the one that plays in Goonies when you've got all keys in a level.
It's a bit of a reach I guess, but it kind of seems to me that when Konami were to adapt Goonies into a video game they might have used Tutankham as a sort of blueprint, mostly just turning it into a side scroller.
Tutankham was only four years old at the time, and the ports even less, so they assumedly had it fresh in memory.
I always love the retro bumper before the episode really kicks it off, especially today's with Knight Rider. I had the sleeping bag and lunchbox as a kid haha
I was born in 1989. I grew up on old stuff like Scooby Doo and H.R. Puffinstuff, but Night Rider (and most 80's stuff) seemed absolutely ancient and unfathomable in the 90's.
I admire your restraint in not adding in footage of that damnable spider boss from Mega Man X
I wish I had. I included it in the Amida-kun Game Boy episode and figured it would have been redundant, but given how many people have helpfully informed me that Mega Man X exists, I should have just duplicated the effort.
@@JeremyParish ...guilty, I just posted a Bospider comment before reading this.
I barely know her mommy was right there dude
I was always baffeled by Amidar's premise and the paint roller with the pigs... so strange. Tutankham had a great attract mode in the arcade. Another solid episode!
Thanks for your tireless toiling Mr Parish.
Is that a Richard Scarry apple car on top of the T.V. behind your head? Cool.
that's exactly what it looks like to me, which reminds me of the richard scarry game for the sega pico, both of which we inexplicably had when i was a teenager, and which i inexplicably very much enjoyed despite being well above the age of the intended audience
i don't know, something about both the sega pico and the richard scarry "game" for it were both so novel and quaint to me, i just couldn't help but find them to be fascinating curios back in a time when things like the playstation and the n64 and various dos games on pc like quake were either the new hotness everybody was raging about, or just around the corner and everyone was raging about them
there was something soothing and therapudic about being able to take a step back and stop to appreciate the simpler and more accessible approach to videogames that even a child much younger than myself at the time would have been able to engage with and possibly enjoy just as much (maybe even more? who's to say, perspectice is 20/20 in hindsight, or something to that effect)
Lowly Worm has got places to be, too
I haven’t thought of the Busy World in decades. Thank you
Tutankham appeared on a Konami compilation on the DS under the name Horror Maze. Tutankham is also on Arcade Archives. Day one download for me. Still waiting for Amidar. And Wardner/Pyros.
I'm somehow always learning about new DS games I miss not getting despite not seeing them in stores...
That was an odd one. It gets even more strange since the collection includes scans of the arcade cards, which are still clearly labeled "Tutankham." The same thing happened to "Super Basketball," which became just "Basketball." No one outside of Konami has figured out why this was done.
I feel like the decision to squeeze a whole maze onto one screen hobbled Tutankahm way less than Parker Brothers's decision to make it scroll vertically instead of horizontally. By making the primary direction of traversal one you can't shoot in, and by making down+fire the smart bomb trigger, they made it one of the most frustrating game experiences of my childhood, right up there with trying to figure out Raiders of the Lost Ark with no manual
Jeremy!!! Best notification of the weekend!!
It's weird knowing that I'm literally the only good news happening in the world this week
@JeremyParish 😆❤️
I still say Montezuma's Revenge is the best Indy Jones knockoff game from this era. It's almost a metroidvania.
(Ie, I have nothing to say about these games, so here's some semi-related engagement. 😃)
I covered it briefly in Metroidvania Works!
Amidar TECHNICALLY had a third home version in its Gakken VFD game - a game that despite having the lowest technical specs of all the ports by far managed to successfully incorporate BOTH level types!
I always was curious about the whole Budda lottery thing showing up in games.Very interesting.
_Konami!? You barely know me!_ would maybe have worked a little better. Would be cool to have a full retrospective of Raiders of the Lost Ark's influence on video games someday. Half the video would be game characters running away from a giant round boulder.
"...meets, I dunno, Berserk?"
Guts: GRIFFIIIIIITH!!!!!
13:21
I don't know how Amidar fits into the Halo canon in that case.
The Atari 2600 port of Tutankham is very unique, it's a scrolling action game where you go deeper and deeper into the tomb. At first I thought it was inspired by Elevator Action, but that came out only a month before, so I have no idea what their inspiration was.
The art of Amidar always makes me giggle. I like it alot.
Thanks for the Amidar movement!
Finally, somebody explains Amidar movement!
Jeremy Does! Not just stuff on Nintendo..Jeremy Does! Vintage classics! Casio? Does! Commodore? Does! Atari? Does! The classic game review system. Jeremy DOES...what Nintendidnt
I keep hearing the office phone ringing when that dude fires his gun.
I feel like I'm being Wax House Baby'd by Ghost Leg
If you can get into the zone of Amidar, you can play surprisingly long, I've been to around level 10 of the arcade version. It's all a matter of watching where enemies are going, and not being there. Eventually the Tracer starts following you really soon into each level though. I think the Tracer gets its name in that, once it starts chasing you, it follows your path through the maze, to an extent.
Tutankham feels really cool to play its arcade version, it's got great sound design which, alas, doesn't seem to have come through in the Casio version.
9:56 I think a lot of us have experienced Amidakuji/Ghost Leg in a way, thanks to the Spider boss in Sigma's Fortress from Megaman X1
Scrolled down before posting because this was my exact thought that someone else might express.
Megaman X’s spider boss was a great implementation of that pathmaking game.
I'm really good at those games because of how much of my life I've spent trying to get consistent at Bo-Spider lol
I know a guy who ported Amidar to the ColecoVision. It requires an expansion module, but it's surprisingly close to the real thing; much more so than your typical ColecoVision arcade port. On the Tutankham side of things, another person made an Atari 2600 version that's a good sight better than Parker Brothers' port.
Interesting that Amidar only had home versions on the PV-1000 and the Atari 2600. And I can see the appeal of Tutankahm. Casio is definitely fascinating in that their games seem to pretty decent.
Amidar is one of my favorite "random old games"!
“They want to murder your onscreen avatar, but they are thwarted by their lawful evil adherence to the need to make right turns anytime they encounter a junction between two bars.”
😆
Konami? I barely know me!
13:22 Marathon?!😮
Real ones know
"Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars, cross over the bars, find a maze, make the maze from its path, eat the food, eat the path."
It turns out the real treasure in Tutankham was the hearing the little dude lost along the way.
WHAT?
@12:09 A Gorilla? That looked like a Duck in green overalls.
EDIT: How are these ordered by the way? I would very much like to hear your take on the late Magic Candle game that never left Japan.
Bats really need to start an Anti-Defamation League, or at least get better PR. They take heat from all sides
Man, it's been months since the first episode and I had forgotten all about the PV-1000. Little surprise Konami and Namco had games out for them, seeing as they were big publishers / developers even back then. Think I'd more a Tutankhamen than a Amidar guy, I never really could get the Amidar "line prediction" stuff right whenever I played such minigames.
My cousin had an Atari of some sort. I remember playing it when visiting him. He had Tutankham.
13:22 Well, I'm slightly scared now.
Random Marathon cameo. What is this all about, sir?
Read the text, eat the path
There was a perfectly good (if still lame) "darn tootin'" pun right there for the taking.
The Marathon reference makes me wonder how many timelines you’d have to jump through to find the one where Casio wins the console wars.
Pretty sure that’s the timeline where the W’rkncacnter destroys the Sun
Next episode of NES Works Gaiden is one of those Significant Gaming Numbers.
Episode 68000 is a ways out
10:16 The first fortress boss of Mega Man X1 is a pure example of difficulty by region. For a Japanese kid, the boss's movement pattern is obviously based on amidakuji: It moves down and always takes a branch, so where it stops (and reveals its weakpoint) is obvious. For a North American kid like me this was a huge roadblock because I did not understand what it was doing or why it took branches, I kind of just developed an instinct for knowing where it would go. Kind of like how people can intuit cockpit controls for planes if you show them enough examples.
Part of me envies your ambition to track down every game on these obscure 80s consoles. Another part of me pities you as that sounds horribly sisyphean.
Thankfully, my watch has ended and I don't have to bother with it anymore.
Konami: Eh, sure. We'll put a game there.
(Not a bad strat, mind.) Just why a consumer products brand that one tends to associate more with wristwatches and calculators, that would be the question.
The 80's. Everyone wanted in on this video game/computer crap.
Casio made a lot of other electronics in the '80s.
There’s a port of Tutukam on the Nintendo DS included on the Konami Arcade Classics collection
Is there a link to episode 1 of this Casio sub-series, or is that Patreon exclusive?
Yes, published about six months ago... just search for "PV-1000" in the channel.
@ Thank you 👍
I wonder in the Vic-20 version of Tutankham was available in Japan.
13:30 Turning a corner square blue? They're green in the footage...
Same word in Japanese. Rather, Aoi can mean either green or blue (there is a separate word for green, but it's typically the green of plants, not anything cyanish)
flatterer
"two tent poles of the medium"
honestly, that's depressingly accurate
A bonus episode this week? It's not my birthday yet.
I have no interest in the PV-1000, but I do like Tutankham and Amidar.
Pooyan mentioned.