New Jeremy Parish video on my 42nd birthday. I love these videos it takes me back to 89-90 when I was collecting cans and other recyclables for money to rent NES games and skateboards. Great times
Thanks Jeremy. I enjoy your coverage of sega master system games. I emulate master system on my anbernic handheld. Growing up in the 80s, only one person i knew, had a master system, my cousin. He had cool games and i got to enjoy them when i woukd visit him.
Its interesting to see how heavily sega leaned into Opa Opa and FZ in general. I am aware of Opa Opa showing up in other games or cameoing in other Sega Franchises ( the Mag in PSO) ...i guess its just a by product of nintendo market dominance growing up. Ive always had a soft spot for the odd Sega titles, Quartet, FZ, Zillion,etc.. nice to see this side of things.
Having spent a good chunk of a summer with Parlour games. The baffling dart control scheme eventually started working for me when I reduced the variable’s. Trying to consistently release on the same spot it was then a matter of varying the power level to hit close to what you wanted. (Or was it the other way around, it’s been so many years) Anyway like anything you eventually learn the feel for hitting different numbers and get a rhythm. But never too easy that it stops being about skill. That pool game I played the most. Was pretty good really with the control. Bingo was trash really.
I'm honestly a little surprised that Sega has never really tried to bring Fantasy Zone and/or Opa-Opa back. Especially since references to them keep showing up in other Sega games, like near-constant cameos in Like A Dragon games. Same with Space Harrier, for that matter. Seems like they should dust off that old IP and give it another shot.
Not sure why Jeremy is down on Parlour Games? It's got pixelated bunny chicks! The crappy games be damned, IT'S GOT PIXELATED BUNNY CHICKS! All jokes aside, fantastic episode as usual. 👍
@@marccaselle8108 You're thinking of Casino Games, another game for the Sega Master System that was developed by Compile. Casino Games has pinball, slot machines, and card games.
Alas, Opa Opa we hardly knew ye! At least you can look forward to those residuals from being in Zillion and... hm? What do you mean you're not in the next Zillion game? Oops!
It is interesting to see the connections between these games and SG-1000 games. Fantasy Zone the Maze seems like the better game of the two. Parlour Games seems too slight for a casual group game. And looking forward to more Space Harrier stuff next time.
I absolutely love that bingo game on Family Games (as it's called here)... It's similar to the play of Sega's bingo arcade gambling games here which I've spent hours enjoying. I love spacing out and playing it... Darts can suck it though
For future (or past context because I somehow feel you kinda mentioned it then forgot) it is important to mention the year and months which you do mention along with the ROM Cartridge size in either Megabit or Kilobyte sizes and especially in reference to the way Sega began marketing the Sega Mark III games in Japan in an effort to "claim" some technological advantage (before NEC and Hudson Soft PC Engine took that title in 1987 yet Sega Enterprises LTD Japan still had to claim something or be ignored somehow in terms of tech) because that Parlour Games sure smashed the graphics barrier that year but perhaps there was a ROM Cartridge budget or physical limitation and also because the graphics scream of a hardcore game studio before we found out it was programmed by Compile. Mentioning ROM Cartridge sizes is an important metric with the Japanese Sega Mark III, the Sega Master System and later for the Sega MegaDrive and Genesis and Super Nintendo Super FamiCom and Nintendo 64... especially the latter because the largest ROM Cartridges ran into 512 Megabits which is very close to the largest sizes claimed by S.N.K. NeoGeo AES marketing in the MVS format and because so many still do not understand the potential the N64 had when Nintendo, Capcom and Angel Studios were able to nearly fully compress two whole CD-ROM worth of data into a single 64MB ROM Cartridge. Other that and how European region got these games years later due to the delay of PAL and the Sega lacking an official European PAL/SECAM strategy for obvious reasons as well as the unfortunate limitations of their staff in the U.S. subsidiary branch... A game like Parlour Games really could have worked and targeted the late teens and twenty plus age brackets and older ages in the Japanese "entire family marketing scheme" where videogames were not limited to children and a boy's club which in North America or rather the U.S.A. was an accidental and then a stigma marketing strategy that was severely flawed and misunderstood by the subsidiary branch managers outside Nintendo.
While I've never even touched a Fantasy Zone game and have just seen them on videos like this one, I kinda like how thus one manages to rework the basics of the previous games into another genre. Makes you wonder if they could have kept that going and made Opa-Opa into a much bigger star. Heck, maybe they could have put the spaceship into a giant green tuxedo, let it do a little coke as a treat and then play darts and pool! Earn coins, fend off bug monsters with said darts... you never know.
Thankfully we didn't get his sister, Oppai Oppai. Speaking of which, Parlour Games seems like it would be rather likely to leave someone in the family way to me.
Did my comment get deleted because I at-mentioned the host? Anyway, the Bingo in Parlor Games seems like it's an approximation of Bingo Pinball, without the Pinball. If you're interested you can easily fall down a rabbithole of learning about all the different game variations, magic screens, special paylines, etc. that you could activate on certain machines with extra coins
"Chess, invented in 1475 A.D, draws heavily from Tower of Druaga and Heiankyo Alien, as we all know."
Absolutely loved Fantasy Zone: The Maze back in the day, used to spend hours playing it with my mum!
New Jeremy Parish video on my 42nd birthday. I love these videos it takes me back to 89-90 when I was collecting cans and other recyclables for money to rent NES games and skateboards. Great times
Happy birthday!
@@Wyldfyre.84 hey, thanks 👍
Happy Birthday
Princess Di posing for the Parlour Games title screen is the 2nd most surprising 8-bit cameo.
Fabio in Iron Sword is the 1st.
Thanks Jeremy. I enjoy your coverage of sega master system games. I emulate master system on my anbernic handheld.
Growing up in the 80s, only one person i knew, had a master system, my cousin. He had cool games and i got to enjoy them when i woukd visit him.
Opa opa's quest for further money leads to Sega offering it a Zillion.
Lol nice
That chime-like tone that you hear while playing Pacar? That's the Pacar Bell.
>maze game game with circles in it
Me: He's gonna mention Heiankyo Alien, I just know it.
EDIT: Well then
Its interesting to see how heavily sega leaned into Opa Opa and FZ in general. I am aware of Opa Opa showing up in other games or cameoing in other Sega Franchises ( the Mag in PSO) ...i guess its just a by product of nintendo market dominance growing up. Ive always had a soft spot for the odd Sega titles, Quartet, FZ, Zillion,etc.. nice to see this side of things.
Opa Segaiden Style
Fantasy Zone: The Maze is one a lot of us totally shrugged off back in the day, but honestly, it's pretty good for what it is. I'm glad it exists.
Kinda-Xevious becomes kinda-Pac-Man in a waltz of endless iteration.
"Grandpa Grandpa" as we call him.
Having spent a good chunk of a summer with Parlour games. The baffling dart control scheme eventually started working for me when I reduced the variable’s. Trying to consistently release on the same spot it was then a matter of varying the power level to hit close to what you wanted. (Or was it the other way around, it’s been so many years) Anyway like anything you eventually learn the feel for hitting different numbers and get a rhythm. But never too easy that it stops being about skill. That pool game I played the most. Was pretty good really with the control. Bingo was trash really.
I'm honestly a little surprised that Sega has never really tried to bring Fantasy Zone and/or Opa-Opa back. Especially since references to them keep showing up in other Sega games, like near-constant cameos in Like A Dragon games. Same with Space Harrier, for that matter. Seems like they should dust off that old IP and give it another shot.
Yoji Ishii left sega
Not sure why Jeremy is down on Parlour Games? It's got pixelated bunny chicks! The crappy games be damned, IT'S GOT PIXELATED BUNNY CHICKS!
All jokes aside, fantastic episode as usual. 👍
It also has a pinball game.
@@marccaselle8108 You're thinking of Casino Games, another game for the Sega Master System that was developed by Compile. Casino Games has pinball, slot machines, and card games.
When I was young I thought Hyper Zone on Snes was the same thing as Fantasy Zone. I was a weird kid.
Ah, if it isn't Opa-Opa, the world's first bio-ship child soldier.
Kojima tried to warn us
Fantasy Zone: The Maze is great and it's Opa Opa finest. 😀👍🎮
Alas, Opa Opa we hardly knew ye! At least you can look forward to those residuals from being in Zillion and... hm? What do you mean you're not in the next Zillion game? Oops!
He is, but as a generic enemy.
Haven't heard of this one. I like maze games with strategy.
It is interesting to see the connections between these games and SG-1000 games. Fantasy Zone the Maze seems like the better game of the two. Parlour Games seems too slight for a casual group game. And looking forward to more Space Harrier stuff next time.
I've been binging old videos on the channel lately, so I had to do a double take when I realized this was a new one!
I absolutely love that bingo game on Family Games (as it's called here)... It's similar to the play of Sega's bingo arcade gambling games here which I've spent hours enjoying. I love spacing out and playing it...
Darts can suck it though
For future (or past context because I somehow feel you kinda mentioned it then forgot) it is important to mention the year and months which you do mention along with the ROM Cartridge size in either Megabit or Kilobyte sizes and especially in reference to the way Sega began marketing the Sega Mark III games in Japan in an effort to "claim" some technological advantage (before NEC and Hudson Soft PC Engine took that title in 1987 yet Sega Enterprises LTD Japan still had to claim something or be ignored somehow in terms of tech) because that Parlour Games sure smashed the graphics barrier that year but perhaps there was a ROM Cartridge budget or physical limitation and also because the graphics scream of a hardcore game studio before we found out it was programmed by Compile.
Mentioning ROM Cartridge sizes is an important metric with the Japanese Sega Mark III, the Sega Master System and later for the Sega MegaDrive and Genesis and Super Nintendo Super FamiCom and Nintendo 64... especially the latter because the largest ROM Cartridges ran into 512 Megabits which is very close to the largest sizes claimed by S.N.K. NeoGeo AES marketing in the MVS format and because so many still do not understand the potential the N64 had when Nintendo, Capcom and Angel Studios were able to nearly fully compress two whole CD-ROM worth of data into a single 64MB ROM Cartridge.
Other that and how European region got these games years later due to the delay of PAL and the Sega lacking an official European PAL/SECAM strategy for obvious reasons as well as the unfortunate limitations of their staff in the U.S. subsidiary branch...
A game like Parlour Games really could have worked and targeted the late teens and twenty plus age brackets and older ages in the Japanese "entire family marketing scheme" where videogames were not limited to children and a boy's club which in North America or rather the U.S.A. was an accidental and then a stigma marketing strategy that was severely flawed and misunderstood by the subsidiary branch managers outside Nintendo.
While I've never even touched a Fantasy Zone game and have just seen them on videos like this one, I kinda like how thus one manages to rework the basics of the previous games into another genre. Makes you wonder if they could have kept that going and made Opa-Opa into a much bigger star. Heck, maybe they could have put the spaceship into a giant green tuxedo, let it do a little coke as a treat and then play darts and pool! Earn coins, fend off bug monsters with said darts... you never know.
I've always had a soft spot for Twin Bee
interestingly, since konami now owns hudson's old IPs, winbee herself has managed to find her way into the new bombergirl game
@@gfhrtshergheghegewgewgew1730 I wasn't aware of that. Thanks 👍 I'll check it out
There's an arcade version of this game, you know! It's called Opa-Opa, and aside from a few visual upgrades, it's pretty much the same.
I mentioned that The Maze has arcade roots, but I guess it might have been too subtle a reference since a few people have said “hey by the way….”
@@JeremyParish Just makin' conversation... (taps fingers together)
Thankfully we didn't get his sister, Oppai Oppai. Speaking of which, Parlour Games seems like it would be rather likely to leave someone in the family way to me.
wait, opa-opa's brother is named upa-upa? does that mean his sister is named f- ...nevermind, not gonna let my intrusive thoughts win
Did my comment get deleted because I at-mentioned the host? Anyway, the Bingo in Parlor Games seems like it's an approximation of Bingo Pinball, without the Pinball. If you're interested you can easily fall down a rabbithole of learning about all the different game variations, magic screens, special paylines, etc. that you could activate on certain machines with extra coins
More Sega is always better than more Nintendo I say.
I agree. I think.because so.many of us growing up in Nincentric neighborhoods, its neat to.learn about sega and especially its lesser know titles