I actually found it kind of endearing & amusing that Jeremy accidentally(?) left in his first take of "Good news, everyone!" at the beginning, before we went with a Farnsworth-esque delivery. To err is human, to Farnsworth is divine.
Mr. Parish, you are simply the best when it comes to Nintendo. I am always impressed with your insight and knowledge. Thank you so much for your love and dedication.
Weirdly, the GBA port of Donkey Kong Country 3 featured several new mini-games that were essentially just Cobra Triangle missions (destroy boats, dispose of mines, protect Kongs). It's an odd, but welcome throwback, and not to mention these are *much* easier than their inspiration. You sadly don't get to fight a sea monster though.
I actually managed to beat this game some years ago, on my PAL console (the slower refresh rate probably helped). It was one of the most satisfying achievements ever, even though the ending is nothing special. I still have to conquer Battletoads though. Rare games on NES (the good ones at least) have that one unique quality of being insanely difficult and fun at the same time. It's almost magical. Battletoads kicked my ass so many times, and yet I have fun each time it does.
That illustration on the title screen is really indicative of Rares heritage as a developer for the micro computers. It looks just like a typical loading screen that would be displayed while waiting for a game to load off tape for the C64, usually accompanied by some stellar chiptunes.
Cobra Triangle is one of those games I'll have to try to play eventually. Good Rare definitely wasn't shy about ramping up the difficulty that's for sure.
I love how Cobra Triangle took so many different ideas that the team came up with and just went with them. It reminds me a bit of Pilot Wings in that sense. It needs either an official remake or an indie spiritual successor.
Thank you for the video, Jeremy. Sitting on the couch recovering from an accident, it's a small dose of joy. Need to arrange my finances to get back on your Patreon; you're doing important work.
Rare really were a British studio that actually had its eye on the future. When this was released, most of their contemporaries were still making zx spectrum and c64 titles selling em of cassette for a few quid.
On top of that, their games tended to look completely different from what British studios were doing at the time. The art style was a huge indicator that it was a Rare game
@TheDumontShow totally. And all this is not to totally degrade their uk contemporaries (ocean, sensible software, matthew smith of manic miner fame etc) cos that lot also had their relevance. It's just they stuck with dying platforms for far too long and ultimately killed them off. Not to say I wouldn't want a speccy and amiga library full of their games, but in retrospect their business decisions weren't the best.
@@whatamalike agreed. This is why Core Design, Psygnosis, and Rare last beyond the 16 bit generation. They knew that Amiga and ZX Spectrum weren't going to keep them afloat. From watching Kim Justice's videos, I know that most companies started selling their repackaged games for cheap on microcomputers to squeeze more profit. And the games they made weren't games that was going to translate well into the PS/Saturn era. Shame because studios like Sensible Software and Gremlin had real talent. I know Gremlin eventually became Codemasters if I am mistaken. Correct me if I am wrong
When I think about Good Tose, the first thing that always comes to my mind are the Game & Watch Gallery games, which all have so much more effort and heart than was really necessary. I feel like they really got the time from Nintendo to make those as good as they could have been.
For once, I know the reference in the quick video clip at the top of the episode: Doctor, Doctor, a relatively short-lived CBS sitcom starring Matt Frewer, better known as for his stint as Max Headroom a few years before that, as well as Julius Carry, himself better known as Sho’Nuff in the cult classic, Berry Gordy’s The Last Dragon. I usually don’t get these because I didn’t have cable as a kid and missed out on a lot of that stuff. So this is a tiny victory for me.
Really enjoying how you bring a tone that reminds me of '80s technology tv programming, but with a dedication to games that we just didn't have on screen back then. Nostalgic without falling prey to nostalgia. Thanks for this and the decades of game coverage Jeremy!
I played so much Cobra Triangle growing up. Getting to a new stage you had not seen in a play through was beating the game. It really had the feel of controlling a boat.
"Good Rare mostly just happens when Nintendo steps in." And they were never the same since. The relationship the Stampers (who were certainly visionaries in their own rights) had with Nintendo was unparalleled.
My understanding is that Intelligent Systems led both games but the director on Kid Icarus fell behind schedule so they called in TOSE for an assist. I don't remember where I read that or if it's true, but multiple online sources do cite TOSE as a co-developer on the game (but not on Metroid).
That was my opinion, too, until the YT algo graced my feed with a _Cobra Triangle_ *speedrun* (it was extra gracious in finding me one in the 'glitchless' category!)
This is an absolutely addictive game that I feel doesn't get discussed enough even now that most of the NES hidden gems aren't so hidden anymore. Also, if you destroy a boat that's captured a person, I'm pretty sure that you can pick up the person and tow them back to the starting area.
I got this with my NES as a birthday present in 1990. Imagine being tasked with not only learning the NES controller for the first time, but also the game's isometric perspective and brutal difficulty. As a ten year old kid!
Oh man, I can't watch this until lunchtime but I'm so looking forward to it. I bought this game strictly on it's coverage in Nintendo Power. It always looked so cool to me. Could not believe how crippling hard it was. Could only finish it with a Game Genie. I have since sold and rebought it. Has that massive classic Rare aesthetic to it. ❤
Ah, Cobra Triangle. The game I will for all eternity mix up with Eliminator Boat Duel in my head. Especially because I can't recall which of the two I played back in the day!
You know I rented this game as a kid and immediately returned it when I thought it was a racing game. I've never really been into racing games and I remember thank you know this is just RC Pro-Am on the water. Makes me want to give it another shot and see how it is
Cobra Triangle is an overlooked classic, and I think the last of the NES games to use the "Rare Coin-It" branding that sought to present an arcade-like veneer, like Slalom R.C. Pro-Am and Wizards and Warriors.
I remember this from Nintendo Power but never played it. Things I'm noticing: - Oh, these game visuals do a lot to presage Captain Skyhawk. - The sound at 8:43!! They reused that sound effect in Snake Rattle and Roll!!!
I grew up brute forcing my way through Captain Skyhawk. I probably would've enjoyed Cobra Triangle to a certain point as a kid, probably end up getting super frustrated at the tower defense-like rescue missions you mention in this video.
1. I'm glad you finally acknowledged the darn WWF WrestleMania review that I had wanted to see but got Copyright Struck. Maybe one day you'll do a version that won't feature actual 'rasslin or, I dunno, feature generic stuff that isn't in the WWF library? 2. Rare actually featured elements of Cobra Triangle in the GBA re-release of Donkey Kong Country 3 as part of Funky Kong's minigames where you had to test out his new equipment in order to earn DK Coins for completion. I'm sure a lot of younger players missed out on the reference.
Played Cobra Triangle a lot as a kid. Definitely ramps up the difficulty. Replaying some of these games now, not so easy and some not as good/fun as I remember. Kids now just don't understand the term Nintendo Hard.
Always loved this game... Interesting that your box photo shows Mattel, though - I assume they published it in Canada, given the dual languages of the art?
Yeah, I somehow ended up with the Canadian release. It's NTSC and so far as I know identical to the U.S. release, it just has French translations in the packaging material.
@@JeremyParish Not to toot my own horn ( I would if I could), but I did beat it after many months of trying. Might be the hardest game I've ever beaten.
This game is conceptually brilliant but oh so difficult. Good thing you've got save states in Rare Replay, a must-have release that regrettably didn't come anywhere near a Nintendo system. By the way, Taito had a similar Jeckyl/Hyde relationship with the Genesis. When the games were good, they were very good, as evidenced by Ultimate Qix and Sagaia. When they weren't good, you'd get Chase HQ 2 or Rastan Saga II or a lackluster port of Cadash or a wobbly, half-baked platformer like Saint Sword. Chase HQ 2 was so bad that it almost comes off as a parody of the underwhelming 3D effects on the Genesis. Road Rash it was not.
That protection mission slightly reminds me of Typhoon Thompson, but to be fair Waterworld also made me think of it. If you don't know the game, I think you should take a look at it sometime Jeremy. It has kind of an interesting story, being the third and final game created by Dan Gorlin of Choplifter fame.
Well, if that Doctor, Doctor clip was included for anyone, I’m gonna tell myself it was for me. Talk about a show I loved as a kid that NOBODY remembers!
@@JeremyParish That’s wild! Outside of my mom I don’t think I’ve encountered a soul who remembers it in all my years! Even then I was just young enough when it aired to BARELY remember it, but I recall latching onto Matt Frewer as a kid. I’m glad I’m not the only one then!
That's because it's the Canadian version. At the time Nintendo products were distributed in Canada by Mattel. It's also why the box has text in English and French.
Holy shiznit, was that a clip from Doctor Doctor? I thought I was the only one who remembered that show. Nice deep cut! Anyhoo, I do find Rare's NES days fascinating. It's (ahem) rare for a developer to have such a naked "you get what you pay for" approach to their contracted work. But hey, slumming it with cheap licensed games helped pay for the games they actually cared about. (Also, I had totally forgotten they did that dreadful GB Spiderman game, and now I resent them for it.)
Finally, context for those really hard bonus stages hidden inside the gba port of DKC2 ... or was it dkc3? i'm gonna say 2 because that game already has a bunch of hard stages in certain segments so remaking part of a hard nes game wouldn't be out of the ordinary for rare
Rare's good games on NES were clearly an indicator as to why Nintendo partnered with them. At least now Microsoft is willing to let Rare's non-Donkey Kong games on Nintendo's Switch Online apps for younger generations to play.
Atari Corp and Atari Games are two separate companies in the 80s and 90s... apparently Atari Games trying to make NES cartridges themselves was suspect of possible cheap cartridges and flooding the market with too many games.
I noticed that the copyright notice the game says 1988, does that mean that Rare or Nintendo sat in on finished game for at least half a year or is there something I’m missing?
I got one of those coupons for buying mega man 2 at an over inflated price. I think it was for 5 bucks. I used it towards the purchase of Super Mario bros 3 in late 1990 if memory serves. Should of kept it. I was 9 so things may be wrong.
Ehh little "kids" today (if that's where you base your assumptions) and back in the day are two different things... You're talking 1989 where barely you had access to gamer magazines unless you was a Nintendo fan and owner so those kids back then were more likely to read strategies and actually learn these games unless they were really weak willed... how do you think you have all these Nintendo youtubers making speed runs and crazy runs in games...?
I actually found it kind of endearing & amusing that Jeremy accidentally(?) left in his first take of "Good news, everyone!" at the beginning, before we went with a Farnsworth-esque delivery. To err is human, to Farnsworth is divine.
I am a bad enough dude to watch next week’s NES Works video.
Mr. Parish, you are simply the best when it comes to Nintendo. I am always impressed with your insight and knowledge. Thank you so much for your love and dedication.
Weirdly, the GBA port of Donkey Kong Country 3 featured several new mini-games that were essentially just Cobra Triangle missions (destroy boats, dispose of mines, protect Kongs). It's an odd, but welcome throwback, and not to mention these are *much* easier than their inspiration. You sadly don't get to fight a sea monster though.
On the plus side, at least it doesn't eat your ice cream!
Very cool
I actually managed to beat this game some years ago, on my PAL console (the slower refresh rate probably helped). It was one of the most satisfying achievements ever, even though the ending is nothing special. I still have to conquer Battletoads though. Rare games on NES (the good ones at least) have that one unique quality of being insanely difficult and fun at the same time. It's almost magical. Battletoads kicked my ass so many times, and yet I have fun each time it does.
Aww shucks, it's looking like Jeremy might be a bad enough dude to save the president
Get that man a hamburger today and he'll pay on Tuesday....sorry watching popeye
That illustration on the title screen is really indicative of Rares heritage as a developer for the micro computers. It looks just like a typical loading screen that would be displayed while waiting for a game to load off tape for the C64, usually accompanied by some stellar chiptunes.
I didn't know this game HAD bosses; I was never good enough to see one.
it's a secret to everyone
I, for one, enjoyed your Professor Farnsworth impression.
Cobra Triangle is one of those games I'll have to try to play eventually. Good Rare definitely wasn't shy about ramping up the difficulty that's for sure.
I love how Cobra Triangle took so many different ideas that the team came up with and just went with them. It reminds me a bit of Pilot Wings in that sense. It needs either an official remake or an indie spiritual successor.
Someone tells me " _Cobra Triangle_ "
And my mind immediately goes to the Boss Theme, the Danger Theme, and UFO's stealing kids.
Awesome game.
The legacy of Waterworld on Virtual Boy truly is remarkable. I think your channel refers to it more often than any other Virtual Boy title.
Thank you for the video, Jeremy. Sitting on the couch recovering from an accident, it's a small dose of joy. Need to arrange my finances to get back on your Patreon; you're doing important work.
I'm disabled from being struck by a car in 2016. These videos ease the agony I'm in.
That box has serious Dragon Warrior vibes.
Good to see that the sea serpent was more than just a cool cover/title screen thing..!
I'd never played the game and also assumed that was just some random cool image that had nothing to do with the gameplay until "Oh. Huh."
Rare really were a British studio that actually had its eye on the future. When this was released, most of their contemporaries were still making zx spectrum and c64 titles selling em of cassette for a few quid.
It's particularly interesting given that the NES wasn't that big a deal in the UK- they clearly decided that the global market mattered more.
On top of that, their games tended to look completely different from what British studios were doing at the time. The art style was a huge indicator that it was a Rare game
@TheDumontShow totally.
And all this is not to totally degrade their uk contemporaries (ocean, sensible software, matthew smith of manic miner fame etc) cos that lot also had their relevance. It's just they stuck with dying platforms for far too long and ultimately killed them off.
Not to say I wouldn't want a speccy and amiga library full of their games, but in retrospect their business decisions weren't the best.
@@whatamalike agreed. This is why Core Design, Psygnosis, and Rare last beyond the 16 bit generation. They knew that Amiga and ZX Spectrum weren't going to keep them afloat. From watching Kim Justice's videos, I know that most companies started selling their repackaged games for cheap on microcomputers to squeeze more profit. And the games they made weren't games that was going to translate well into the PS/Saturn era. Shame because studios like Sensible Software and Gremlin had real talent. I know Gremlin eventually became Codemasters if I am mistaken. Correct me if I am wrong
@@TheDumontShow I was afraid Jeremy was going to refer to Codemasters as Evil Rare.
When I think about Good Tose, the first thing that always comes to my mind are the Game & Watch Gallery games, which all have so much more effort and heart than was really necessary. I feel like they really got the time from Nintendo to make those as good as they could have been.
For once, I know the reference in the quick video clip at the top of the episode: Doctor, Doctor, a relatively short-lived CBS sitcom starring Matt Frewer, better known as for his stint as Max Headroom a few years before that, as well as Julius Carry, himself better known as Sho’Nuff in the cult classic, Berry Gordy’s The Last Dragon.
I usually don’t get these because I didn’t have cable as a kid and missed out on a lot of that stuff. So this is a tiny victory for me.
Really enjoying how you bring a tone that reminds me of '80s technology tv programming, but with a dedication to games that we just didn't have on screen back then. Nostalgic without falling prey to nostalgia. Thanks for this and the decades of game coverage Jeremy!
I played so much Cobra Triangle growing up. Getting to a new stage you had not seen in a play through was beating the game. It really had the feel of controlling a boat.
Cheers for the DOCTOR DOCTOR snippet in eyecatch!
"Good Rare mostly just happens when Nintendo steps in." And they were never the same since. The relationship the Stampers (who were certainly visionaries in their own rights) had with Nintendo was unparalleled.
I had no idea that TOSE was involved with creating Kid Icarus, but the game does share a lot of code with Metroid, which TOSE did not make.
My understanding is that Intelligent Systems led both games but the director on Kid Icarus fell behind schedule so they called in TOSE for an assist. I don't remember where I read that or if it's true, but multiple online sources do cite TOSE as a co-developer on the game (but not on Metroid).
Hell yeah, always a good day with a new NES works.
That was my opinion, too, until the YT algo graced my feed with a _Cobra Triangle_ *speedrun* (it was extra gracious in finding me one in the 'glitchless' category!)
One of my favorite NES games!
Nicely done, at 11:13 "Down time"
The accepted parlance for this perspective is "diagatilt." Thank you 🙇♀️
This is an absolutely addictive game that I feel doesn't get discussed enough even now that most of the NES hidden gems aren't so hidden anymore. Also, if you destroy a boat that's captured a person, I'm pretty sure that you can pick up the person and tow them back to the starting area.
I got this with my NES as a birthday present in 1990. Imagine being tasked with not only learning the NES controller for the first time, but also the game's isometric perspective and brutal difficulty. As a ten year old kid!
Love that sticker seal on the box nice artifact
the best summer game of all time
Cobra Triangle is awesome. 😀👍🎮
Oh man, I can't watch this until lunchtime but I'm so looking forward to it.
I bought this game strictly on it's coverage in Nintendo Power. It always looked so cool to me. Could not believe how crippling hard it was. Could only finish it with a Game Genie. I have since sold and rebought it. Has that massive classic Rare aesthetic to it. ❤
Ah, Cobra Triangle. The game I will for all eternity mix up with Eliminator Boat Duel in my head. Especially because I can't recall which of the two I played back in the day!
Glad I’m not the only one who remembers doctor doctor with Matt frewer
11:30. There... is an ending, Jeremy. It's hard as hell to get to, but still.
A likely story.
@@JeremyParish *laughs* Fair point.
You know I rented this game as a kid and immediately returned it when I thought it was a racing game. I've never really been into racing games and I remember thank you know this is just RC Pro-Am on the water. Makes me want to give it another shot and see how it is
that waterworld virtual boy game looks WILD
You should check out the full episode I dedicated to it
Good news everyone! Great video
Cobra Triangle is an overlooked classic, and I think the last of the NES games to use the "Rare Coin-It" branding that sought to present an arcade-like veneer, like Slalom R.C. Pro-Am and Wizards and Warriors.
I remember this from Nintendo Power but never played it. Things I'm noticing:
- Oh, these game visuals do a lot to presage Captain Skyhawk.
- The sound at 8:43!! They reused that sound effect in Snake Rattle and Roll!!!
This is a pretty impressive game for NES standards
Jeremy’s got geometry jokes today! He knows how to seduce the algorithm.
This game makes me cry
this game absolutely slaps
I am already in my pyjamas.
I grew up brute forcing my way through Captain Skyhawk. I probably would've enjoyed Cobra Triangle to a certain point as a kid, probably end up getting super frustrated at the tower defense-like rescue missions you mention in this video.
My poor cousin's first (and only) three NES games were Cobra Triangle, Kid Icarus and Battletoads. She gave up on gaming after that. Too hard 😆
The “protect the swimmers”levels always reminded me of the old Rip Off arcade game.
Very very good. Awesome as always.
1. I'm glad you finally acknowledged the darn WWF WrestleMania review that I had wanted to see but got Copyright Struck. Maybe one day you'll do a version that won't feature actual 'rasslin or, I dunno, feature generic stuff that isn't in the WWF library?
2. Rare actually featured elements of Cobra Triangle in the GBA re-release of Donkey Kong Country 3 as part of Funky Kong's minigames where you had to test out his new equipment in order to earn DK Coins for completion. I'm sure a lot of younger players missed out on the reference.
Played Cobra Triangle a lot as a kid. Definitely ramps up the difficulty. Replaying some of these games now, not so easy and some not as good/fun as I remember. Kids now just don't understand the term Nintendo Hard.
LOL, the Doctor Doctor scene. Shout out to Julius J Carry.
Hi-five on the callout, I just commented on it myself
Love that game
"it has NO REMORSE about kicking the ass of every little kid who dares to play it" as every good game should
yooo, the waterworld virtual boy reference, deep obscure nintendo gaming
Always loved this game... Interesting that your box photo shows Mattel, though - I assume they published it in Canada, given the dual languages of the art?
Yeah, I somehow ended up with the Canadian release. It's NTSC and so far as I know identical to the U.S. release, it just has French translations in the packaging material.
Jeremy's copy of Cobra Triangle is Canadian. Matt Frewer is Canadian. Coincidence?
Title revision: "There's a Timbit in my boat"
I didn't know this game didn't have an ending. I had a lot of fun with this game as a kid.
I think it has an ending. I was just saying that no living human will ever see it because of the difficulty level.
@@JeremyParish You aren't wrong, I didn't see the end either.
@@JeremyParish Not to toot my own horn ( I would if I could), but I did beat it after many months of trying. Might be the hardest game I've ever beaten.
Don't cobra triangle, cobra DO angle!
Good news everyone! The new episode is in
This game is conceptually brilliant but oh so difficult. Good thing you've got save states in Rare Replay, a must-have release that regrettably didn't come anywhere near a Nintendo system.
By the way, Taito had a similar Jeckyl/Hyde relationship with the Genesis. When the games were good, they were very good, as evidenced by Ultimate Qix and Sagaia. When they weren't good, you'd get Chase HQ 2 or Rastan Saga II or a lackluster port of Cadash or a wobbly, half-baked platformer like Saint Sword. Chase HQ 2 was so bad that it almost comes off as a parody of the underwhelming 3D effects on the Genesis. Road Rash it was not.
I wonder if that mission at 8:52 was inspired by Cinematronics' Ripoff, looks a bit similar
That protection mission slightly reminds me of Typhoon Thompson, but to be fair Waterworld also made me think of it. If you don't know the game, I think you should take a look at it sometime Jeremy. It has kind of an interesting story, being the third and final game created by Dan Gorlin of Choplifter fame.
The protection missions are a version of the coin-op arcade game Rip-Off by Cinematronics 1980 designed by Tim Skelly
0:08 - Matt Frewer, your clone!
He's actually the Chaotic Good version of Dwight Schultz (Neutral Evil)
Well, if that Doctor, Doctor clip was included for anyone, I’m gonna tell myself it was for me. Talk about a show I loved as a kid that NOBODY remembers!
It's funny you say that, because more people have trainspotted the Doctor Doctor clip this week than pretty much any other intro clip I've ever used.
@@JeremyParish That’s wild! Outside of my mom I don’t think I’ve encountered a soul who remembers it in all my years! Even then I was just young enough when it aired to BARELY remember it, but I recall latching onto Matt Frewer as a kid. I’m glad I’m not the only one then!
lol fire intro 🙌🏾
Use those powerups!
I can’t be the only one who read the title in Woody’s voice
I would take it personally if you didn't!
I see Mattel logo on the box. First time I've ever noticed it.
That's because it's the Canadian version. At the time Nintendo products were distributed in Canada by Mattel. It's also why the box has text in English and French.
Thanks. I only remembered Mattels logo on Power Glove and the few carts released on NES.
I guess the next game is "Bad Dudes".
One of the few games that I rage quit back in the day. I'd hesitate to call it a classic, but it did have a unique charm.
Doctor Doctor!
Holy shiznit, was that a clip from Doctor Doctor? I thought I was the only one who remembered that show. Nice deep cut!
Anyhoo, I do find Rare's NES days fascinating. It's (ahem) rare for a developer to have such a naked "you get what you pay for" approach to their contracted work. But hey, slumming it with cheap licensed games helped pay for the games they actually cared about.
(Also, I had totally forgotten they did that dreadful GB Spiderman game, and now I resent them for it.)
Damn, this is the second comment I’d read on Doctor Doctor, and I’m starting to think mine may not even be the third
Oh fun. I caught a video the 1st day.
Finally, context for those really hard bonus stages hidden inside the gba port of DKC2 ... or was it dkc3? i'm gonna say 2 because that game already has a bunch of hard stages in certain segments so remaking part of a hard nes game wouldn't be out of the ordinary for rare
YES!
Can confirm. This was one hard motherfucker of a game
Rare's good games on NES were clearly an indicator as to why Nintendo partnered with them. At least now Microsoft is willing to let Rare's non-Donkey Kong games on Nintendo's Switch Online apps for younger generations to play.
Atari Corp and Atari Games are two separate companies in the 80s and 90s... apparently Atari Games trying to make NES cartridges themselves was suspect of possible cheap cartridges and flooding the market with too many games.
I noticed that the copyright notice the game says 1988, does that mean that Rare or Nintendo sat in on finished game for at least half a year or is there something I’m missing?
But how did Mattel's name end up on the box?
Mattel distributed Nintendo products in Canada during the 1980s.
I got one of those coupons for buying mega man 2 at an over inflated price. I think it was for 5 bucks. I used it towards the purchase of Super Mario bros 3 in late 1990 if memory serves. Should of kept it. I was 9 so things may be wrong.
Still 49.99 in 1990 dollars. I cut grass and recycled my Dad's beer cans for 2 months to buy it
In the Wrestlemania footage, the P1 side name displayed is "Oh No!". Is that a joke, or is it covering over in-game text that's not okay?
It's a joke, taken directly from the video on WrestleMania itself
@@thestripedmenace Thanks!
CT was a fuckin banger
On this channel we love and respect Chrono Trigger
is rare the most hit or miss dev on NES?
The defending of swimmers against enemies that want to abduct them is remiscent of the arcade game Ripoff.
Believe it or not, Cobra Triangle's "protect the swimmers" stages are a straight rip off of an arcade game called...Rip Off. Hilarious.
A thing like that.
Cobra Triangle: Protection missions, to me, was the next generation Rip- Off.
Same parameters, same objectives, same kind of gameplay.
Dude, the next video is gonna be Bad
Ehh little "kids" today (if that's where you base your assumptions) and back in the day are two different things...
You're talking 1989 where barely you had access to gamer magazines unless you was a Nintendo fan and owner so those kids back then were more likely to read strategies and actually learn these games unless they were really weak willed... how do you think you have all these Nintendo youtubers making speed runs and crazy runs in games...?
The Power-Up Pods do nothing unless you press Select. This is how you upgrade your 🚤craft!