Super Smash Bros. Ultimate - Who has the Strongest Neutral Special Move?

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  • Опубликовано: 14 янв 2025

Комментарии • 1 тыс.

  • @JonSkull03
    @JonSkull03 6 лет назад +931

    the win screen would've looked better if they put Roy and Chrom on a team, right?

  • @LoneOtaku158
    @LoneOtaku158 6 лет назад +873

    Shulk: *cries in monado boy*

  • @isaiahthreats4820
    @isaiahthreats4820 6 лет назад +1710

    I just noticed it’s probably based on knock back

  • @jim5039
    @jim5039 6 лет назад +402

    Why do you choose to hold Bowser’s neutral B but you don’t hold Inkling or Bayonetta’s?

  • @borntodream0381
    @borntodream0381 5 лет назад +311

    Technically Kirby has all the nuetral specials ;p

    • @poeticdavide
      @poeticdavide 5 лет назад +3

      They are not his. So, it doesn't count.

    • @fishburger5368
      @fishburger5368 5 лет назад +28

      @@poeticdavide that's why they're called "copy" abilities

    • @Zero-gl2ou
      @Zero-gl2ou 4 года назад +3

      its cheating and stealing.

    • @victorassemble352
      @victorassemble352 4 года назад +18

      @@Zero-gl2ou don't know how something that is part of your moveset is cheating

    • @hyperraidsaerofrights5649
      @hyperraidsaerofrights5649 4 года назад +6

      Sakurai designed it that way so it’s technically not cheating

  • @BillyBillyandMandyReal
    @BillyBillyandMandyReal 5 лет назад +88

    >Holds Bowser and Charizard
    >Taps for Inkling
    If i were you I'd only tap with all of them

    • @hyrayato7399
      @hyrayato7399 4 года назад

      Little mac would have a better knockback than roy

    • @Somet647
      @Somet647 4 года назад

      Hyrayato 73 no that’s not true, Roy neutral b kos at 0

    • @hyrayato7399
      @hyrayato7399 4 года назад

      @@Somet647 if tapped?

    • @Somet647
      @Somet647 4 года назад

      Hyrayato 73 oh never mind, yes I think little Mac would have more knockback in that case

  • @GenericGMR
    @GenericGMR 6 лет назад +339

    A few complaints:
    1. It isn’t fair to use the least amount of hits possible with inkling’s neutral special, while using charizard’s and bowser’s for as long as possible.
    2. Base knockback at zero doesn’t really say much at all. Squirtle would have placed much lower, and characters like ike, ness, jigglypuff, etc. would have scored much higher, since their knockback growth is much higher. Had K.O% been used, the results would have been more useful for actual gameplay.
    At this point, I would have enjoyed watching a “highest damage” video more.

    • @superairdog6136
      @superairdog6136 6 лет назад +26

      Yeah, I was looking for someone else who saw the problem with Inkling.

    • @cosmicrefractions2834
      @cosmicrefractions2834 6 лет назад +13

      Trust me I think everyone is in the same annoyed boat

    • @voidblessing
      @voidblessing 6 лет назад +7

      Base knockback on zero shows base knockback on zero B)

    • @Matt-pi9gd
      @Matt-pi9gd 6 лет назад +3

      I don't think inklings neutrul b even stops

    • @cosmicrefractions2834
      @cosmicrefractions2834 6 лет назад +8

      matt attack have you seen gameplay of splatoon or seen how the inklings work?

  • @Cristeve
    @Cristeve 6 лет назад +428

    Peach? WHERE'S MY PEACH?

    • @callieboy3197
      @callieboy3197 6 лет назад +28

      And Daisy

    • @alexstrigle5599
      @alexstrigle5599 6 лет назад +75

      it doesn’t do any knockback on its own so there’s no point in putting her in the video
      then again fox doesn’t either so idk

    • @Springdude11
      @Springdude11 6 лет назад +35

      @@alexstrigle5599 Fox's neutral B at least does damage on It's own, so maybe that's why Peach, Daisy, Shulk, etc weren't included.

    • @stevenwright6533
      @stevenwright6533 6 лет назад +10

      @@Springdude11 Not quite about doing damage more so the type of move, Shulk's isn't really an attack and Peach/Daisy's is Toad Counter which of course won't do anything unless attacked.

    • @niyumme
      @niyumme 6 лет назад +25

      Another castle...

  • @hypernova9764
    @hypernova9764 6 лет назад +84

    Fun fact: Kirby's copy ability strengthens the special he copied, so in theory Kirby with Roy/Chrom's ability could be stronger, though I'm not sure if it is an increase in damage or knockback

    • @JeJaJeJa
      @JeJaJeJa 5 лет назад

      TO THE LAB I GO. I think it's both tho. Specifically by 20%

    • @BabuBabu-ip6oh
      @BabuBabu-ip6oh 5 лет назад +1

      It increases the damage that they would originally do by 22% or 24%, I don't remember which. And the knockback is almost an insta-kill from the starting point of the training stage.

    • @user-rp4cl1mt3w
      @user-rp4cl1mt3w 4 года назад +1

      @@JeJaJeJa did it happen?

  • @JuanGomez-xn5hx
    @JuanGomez-xn5hx 6 лет назад +76

    Roy and Chrom Kill it
    Pd: falcon... PUNCH

  • @davidlarkin1040
    @davidlarkin1040 6 лет назад +81

    Just in case you are confused, this is actually based on knockback.

    • @cupcake769
      @cupcake769 5 лет назад +1

      Yeah it is written at the beggining

    • @Rei-ut7oo
      @Rei-ut7oo 5 лет назад

      @@cupcake769 r/whooshhhhhh

    • @johndevanwayne4272
      @johndevanwayne4272 5 лет назад

      Huy Khang, Honestly, That’s bot even R/wooosh worthy

    • @RBatman5000
      @RBatman5000 5 лет назад

      @@johndevanwayne4272, exactly, it's not even towards someone who didn't get a joke, just someone adding on to what the commenter said

  • @Perseus3248M
    @Perseus3248M 6 лет назад +272

    obviously shulk wins

    • @mattgaming6127
      @mattgaming6127 6 лет назад

      Perseus3248M shulk didn’t win

    • @bootsgoco9403
      @bootsgoco9403 6 лет назад +41

      Matthew Woods you dont know jokes do you?

    • @jr-xy6iv
      @jr-xy6iv 6 лет назад +17

      @@mattgaming6127 wooosh

    • @jacobbush4787
      @jacobbush4787 6 лет назад +7

      @@jr-xy6iv what if it was a trick, meaning you got double wooshed.

    • @jr-xy6iv
      @jr-xy6iv 6 лет назад +7

      @@jacobbush4787 then it would be called playing dumb

  • @YourAverageLink
    @YourAverageLink 6 лет назад +259

    Why do you do these at 0%? Why not do it by the percent they kill at? This just uses base knockback and not knockback growth.

    • @bryanzermeno8466
      @bryanzermeno8466 6 лет назад +18

      To make it into diffrent series, base knockback, knockback growth, damage

    • @pangolin5434
      @pangolin5434 6 лет назад +77

      It's easier for them to pump out bad content this way

    • @quirijnv6793
      @quirijnv6793 6 лет назад +17

      Indeed. Base kb at 0% is an utterly useless stat.

    • @williamturner7557
      @williamturner7557 6 лет назад +31

      @@pangolin5434 its not bad content for casual players like us who just enjoy seeing gameplay you dont need to care about knockback growth,landing lag, and invincibility frames to just enjoy the game

    • @pangolin5434
      @pangolin5434 6 лет назад +9

      @@williamturner7557 see the problem is the video is structured and intended for competitive, so the fact that they aren't making helpful videos is extremely scummy. And also look at the description. These videos are basically copy and pastes of each other

  • @EliaIlProfeta
    @EliaIlProfeta 6 лет назад +95

    I don't understand #22, Pac-Man's attack did way less knockback than Jigglypuff's

    • @azhanarani3071
      @azhanarani3071 6 лет назад +6

      Ikr?

    • @guillermoduncan2060
      @guillermoduncan2060 6 лет назад +18

      I thinks its because with Jyglypuff the Mii Fighter bounced once, so he takes into account where he landed on the first time he hits the ground

    • @EliaIlProfeta
      @EliaIlProfeta 6 лет назад +6

      It makes no sense, even wolf is #26 and does more knockback than pacman

    • @lwtbq_plus3781
      @lwtbq_plus3781 6 лет назад +2

      Guillermo Duncan he goes by where the mii fighter is when he stands up, he uses the placement of feet to indicate where he ends up after the move is used

    • @krumbykrab
      @krumbykrab 6 лет назад +4

      I think he just made a mistake

  • @fight_and_die1573
    @fight_and_die1573 6 лет назад +37

    What about spitting out with Kirby’s neutral?

    • @DJTileTurnip
      @DJTileTurnip 5 лет назад +1

      That varies on different percents

    • @stevenmarte3117
      @stevenmarte3117 5 лет назад +1

      Thats what I thought but I guess It wouldn’t have made him that much higher

  • @tntblaster137
    @tntblaster137 5 лет назад +17

    Damage:
    1- Chrom and Roy
    2- Bowser and Ridley
    3- Ike

  • @tatsuyaameno4841
    @tatsuyaameno4841 6 лет назад +171

    How about based on porcentual?

    • @Schaex1
      @Schaex1 6 лет назад +10

      @Yeemo Code: Laugh Cry Scream Repeat Probably means damage

    • @tatsuyaameno4841
      @tatsuyaameno4841 6 лет назад +14

      Yeemo Code: Laugh Cry Scream Repeat yeah,sorry, I don’t speak English

    • @wingedbluj1674
      @wingedbluj1674 6 лет назад +8

      @@tatsuyaameno4841 Still Roy/Chrom

    • @Emilio-lz5ux
      @Emilio-lz5ux 6 лет назад

      He thinks Americans don't know spanish

    • @zackxeno1019
      @zackxeno1019 6 лет назад

      :|

  • @BlankPapers
    @BlankPapers 5 лет назад +26

    Joker’s is actually, because, “for a neutral special, he wields a gun.”

    • @hyrayato7399
      @hyrayato7399 4 года назад

      It was lauched before his reveal trailer

    • @Cadell33
      @Cadell33 4 года назад

      ?i

  • @carpalini
    @carpalini 6 лет назад +69

    Why does Ridley Neutral B do as much damage as a Foward Smash?

  • @The-Determined-Ninja
    @The-Determined-Ninja 6 лет назад +30

    Aren't the Links able to charge theirs to be really strong if you hold it for 10 minutes or did they change that? Also Lucarios Aura doesn't max until 190%

    • @mattgaming6127
      @mattgaming6127 6 лет назад +1

      The Determined Ninja do you mean 10 seconds

    • @pulim-v
      @pulim-v 6 лет назад +6

      1. That was a hack
      2. Even though chrom still wins, they put lucario at base power

    • @bc_gaming4502
      @bc_gaming4502 6 лет назад +1

      But still he doesn't come close to Roy and Chrom

  • @AacroX
    @AacroX 5 лет назад +9

    You know you can select other neutral specials for the Miis right?

    • @abraxis3428
      @abraxis3428 5 лет назад +3

      boooooy exactly every single one of these vids give no respect for the miis at all

    • @phoam2389
      @phoam2389 5 лет назад

      Its the default

  • @SuperSonieroxa
    @SuperSonieroxa 6 лет назад +8

    These statistics should be based from kill percents at center stage. Some moves kill earlier vertically that horizontal and moves like fluud or watergun only push which already will be better at moving at lower percentages but not acting as an actual kill move until later

  • @rydergolde3169
    @rydergolde3169 6 лет назад +44

    why does Roy's neutral B have more knockback than the best F-smash

    • @anthonypoole5688
      @anthonypoole5688 6 лет назад +78

      Because it takes about 47 days to charge

    • @sazakrom106
      @sazakrom106 6 лет назад +24

      Because its a gaint flaming sword coming down like a mfuggin meteror
      And like the guy above me said, if sakurai made it take '47 days to charge' they might as well make it the best single hit punish in the game for shield breaks, etc.

    • @neoflame7681
      @neoflame7681 6 лет назад +8

      It's actually a one shot from 0 percent

    • @lug1788
      @lug1788 6 лет назад +6

      It is a 1-Hit-KO at a normal stage

    • @christiancasaverdepertica1802
      @christiancasaverdepertica1802 6 лет назад +4

      Because it has a pretty small hitbox, and it's a giant flipping explosion slamming down on you

  • @atmosphereannarobaji5228
    @atmosphereannarobaji5228 5 лет назад +8

    0:50 . THAT is REALLY unfair. Sure hold the button for other characters. Also, based on knockback?

  • @Cadenzathena
    @Cadenzathena 6 лет назад +12

    That mii's percent just shot up to 49 from 0 with a revenge lariat...
    What the heck incineroar?

  • @ElijahPleune2132
    @ElijahPleune2132 6 лет назад +5

    Finally people asking the right questions

  • @professionalretard673
    @professionalretard673 6 лет назад +8

    I just noticed that my two boys are always next to eachother.

  • @blitzfritz9180
    @blitzfritz9180 5 лет назад +2

    1:01
    "Cool Guys dont look at Exposions..."
    -Solid Snake

  • @slimeta.
    @slimeta. 6 лет назад +7

    I just noticed that lucas's rank was #27 and his damage is 27% too

  • @spec7rumplays580
    @spec7rumplays580 3 года назад +2

    5:13 TORIYAAAAAAHHH!!!!!! - Ray Chase

  • @HeTookThem
    @HeTookThem 6 лет назад +22

    3:48
    Me eating hot dog 😆

    • @CJChilliYT
      @CJChilliYT 3 года назад

      Fun Fact: In warioware, theres a minigame exactly like that.

    • @HeTookThem
      @HeTookThem Год назад

      @@CJChilliYT I didn't know that.

  • @nobro6971
    @nobro6971 5 лет назад +7

    Yeah, but these need to be done by damage, not knock back. Also, why’d you only use a second of inklings gun if you used the full flame attack with bowser and charizard?

  • @PapaSeniorrr
    @PapaSeniorrr 6 лет назад +47

    The 120 dislikes are only Melee fans

    • @jmax3217
      @jmax3217 6 лет назад +11

      Toys Were Us the 120 dislikes are people who got clickbaited into thinking this was an actual test

    • @lto5764
      @lto5764 6 лет назад +5

      Toys Were Us the dislikes were also people realizing that this is the lowest effort and least interesting content on the platform

    • @user-fe7qe5vl4g
      @user-fe7qe5vl4g 5 лет назад

      True

  • @HerozOfficial
    @HerozOfficial 6 лет назад +5

    4:15 dude, you know if you mash B it does 5x more damage right?

  • @lssproductions3180
    @lssproductions3180 6 лет назад +7

    I think Kirby's knockback should've been judged with him at the 0

  • @Springdude11
    @Springdude11 5 лет назад +2

    9th, that's pretty darn good.

  • @Bromentooo
    @Bromentooo 6 лет назад +14

    Sakurai needs to make the Falcon punch as strong as Roy/Chrome's neutral special, but you would have to charge it or release it early

    • @lto5764
      @lto5764 6 лет назад +9

      Germi Sana no he really shouldn’t

  • @Rysussybaka
    @Rysussybaka 5 лет назад +1

    I think I have a mathematical method for measuring move "strength" that can account for BOTH knockback and damage dealt:
    Damage and Knockback are both directly proportional to Strength.
    Therefore, we can say:
    S=KD
    (K=knockback, measured in grid units of the training stage)
    (D=damage % given per one hit of the move)
    The "S" is a unitless factor that only measures strength relative to other "S" values; the number by itself has no true meaning.
    However, the relationship S=KD assumes knockback is constant, but as you may know, some moves have higher knockback when the total damage of the victim is higher.
    Therefore, you must take the average value of K with an integral:
    S=D×(Int(K,dT, 0, Tf))/(Tf-0)
    Here, T means Total Damage that a target has.
    Tf is the highest damage level possible (999%).
    What I have done above is I have treated K as a function of T and then integrated K from 0 to Tf with respect to the variable T. (The integral starts at 0 because those are initial conditions for experiment). Then I divided the integral by (Tf-0) to convert it to an average value of K.
    Now let's assume that K is a linear function:
    K=CT+K0, where C is a constant and K0 is the knockback that happens immediately after the first hit (at 0 damage)
    (The reason why I chose a linear function is because you can make a linear trendlines in experimental data much more easily than curved trendlines, and calculations are simpler.)
    If you plug in K=CT+K0 and carry out all the integration, you should get:
    *S=D×(Tf×(C/2) + K0)*
    Where D is damage given per hit,
    C is a proportionality constant,
    Tf is the maximum damage (999),
    And K0 is the knockback given when the target is first hit at 0 damage.
    C can be found experimentally by collecting data of Knockback vs Total damage of target, then graphing and finding the slope of the trendline.
    However, when doing experiments, you MUST choose a specific character as the standard target. I suggest using a more "normal" character like Mario as a baseline for comparison. By comparing how much knockback each character can do to a single, standardized character like Mario, we will be able to correctly compare the strength of their moves.
    So there we have it:
    *S=D×(Tf×(C/2) + K0)*
    Our beautiful equation that measures relative strength while taking changing knockback at different damage levels into account.
    Notice how, when knockback doesn't change with total damage T, C will equal zero, and you get back the old S=KD equation from last time.
    If someone could find the exact in-game knockback equation for Smash Ultimate, then you could plug that equation into the integral and solve for the Strength factor with ABSOLUTE precision (but I have yet to find it).
    And yes, sry, I am big nerd :P

    • @Sigma_San
      @Sigma_San 2 года назад

      Do keep in mind, of course, that the magnitude of damage and knockback are not always mutually exclusive. Many moves can be placed into 4 "quadrants" based on these factors:
      - Low damage and low knockback (LL), such as Mario's Fireball
      - Low damage and high knockback (LH), such as Cloud's Finishing Touch
      - High damage and low knockback (HL), such as Shulk using Monado Buster
      - High damage and high knockback (HH), such as Roy and Chrom's Flare Blade
      Knockback uses two main values: base knockback (BKB) and knockback scaling, also called knockback growth (KBG). Despite what one might think, knockback at 0% depends on both of these factors. Knockback scaling also affects the impact of weight on knockback.
      - Moves with low BKB and low KBG deal little knockback at low percentages, and knockback doesn't increase much with damage. For example, Luigi's sourspotted Super Jump Punch never deals more than a few units of knockback, even at 999%.
      - Moves with low BKB but high KBG don't deal much knockback at low percentages, but knockback increases quickly with damage. For example, Cloud's Finishing Touch can KO around 70%, despite only dealing 1%, due to having 431 units of knockback growth.
      - Moves with high BKB but low KBG deal large amounts of knockback at low percentages, but knockback increases slowly with damage. An example is Ganondorf's Final Smash; Ganon, the Demon King; which cannot KO at 100%, even though it deals 55% total.
      - Moves with high BKB and high KBG deal a lot of knockback regardless of percentage, and KO extremely early. Marth and Lucina's Critical Hit is an example, dealing ludicrous knockback, even at 0%.

  • @zachattack9619
    @zachattack9619 6 лет назад +3

    Donkey Kongs neutral special wasn't fully charged yet!

    • @matthewmea3566
      @matthewmea3566 5 лет назад +1

      It launches farther if you dont fully charge it

  • @minimik75
    @minimik75 5 лет назад +2

    You have to aim Squirtle’s water gun down and it sends grounded opponents farther

  • @ddraven3180
    @ddraven3180 6 лет назад +18

    what's the song?

  • @Dave_The_Musical_Fisherman
    @Dave_The_Musical_Fisherman 6 лет назад

    good video. Keep them coming

  • @Sillyboi05
    @Sillyboi05 6 лет назад +135

    Im'a luigi da number 69

    • @niilo8079
      @niilo8079 6 лет назад +1

      SUOMI PERKELE

    • @Sillyboi05
      @Sillyboi05 6 лет назад +1

      @@niilo8079 en vitus oo suomalainen

    • @niilo8079
      @niilo8079 6 лет назад +1

      @@Sillyboi05 mutta mä oon. Ehkä mä vastaan joka kommenttiin näin. ;)

    • @Sillyboi05
      @Sillyboi05 6 лет назад +1

      @@niilo8079 suomi perkele

    • @MasterPrimeape23
      @MasterPrimeape23 6 лет назад +2

      Poor Luigi. He doesn’t have enough money for chiki nuggies 😢

  • @user-fe7qe5vl4g
    @user-fe7qe5vl4g 5 лет назад +1

    **Everyone is started on how bad they are gonna do** Roy and Chrom: Botta Bing, Botta boom, we do more Knockback than you

  • @CocoaBeans101
    @CocoaBeans101 5 лет назад +3

    Knockback based on 0% or 100% is pretty bad to measure stuff in tbh

  • @redhawkfour
    @redhawkfour 6 лет назад

    Hey uh, Doesn't Little Mac's KO punch come from his neutral B too? I don't play smash too often so I may be misinformed

  • @geets7002
    @geets7002 6 лет назад +2

    Can you have the percent it kills from like the center of the the stage this doesn’t really help for kbg

  • @andypang1677
    @andypang1677 4 года назад

    I’m pretty sure it doesn’t change anything, but since lucario was at 70 percent for half aura, the other characters would also have to be at 70 percent so they had the same amount of rage as lucario

  • @pamelahunter5999
    @pamelahunter5999 6 лет назад +3

    4:55 you didn’t jump in the air first
    But you did for ganon

    • @randomguy-tg7ok
      @randomguy-tg7ok 6 лет назад +4

      IIRC the Falcon Punch is weaker if started in the air while the Warlock Punch is stronger in the same situation.

  • @sailorsnow5815
    @sailorsnow5815 6 лет назад

    Why didn’t you account for windbox of Mii Sword’s Neutral Special? It still has a wind box right?

  • @Springdude11
    @Springdude11 6 лет назад +3

    I knew my main would do great from the start, so I'll take 9th.

  • @Sayo27
    @Sayo27 5 лет назад +2

    3:16 Gigglypuff did better knockback than Pacman yet Pacman is number 22 and Gigglypuff 23*
    Psst: This kind of video must be difficult to make but surely a mistake can be make, ehe i just notice it

  • @omegalilbchass8270
    @omegalilbchass8270 6 лет назад +21

    Let's be honest... no one is gonna wanna kill anyone with a neutral b... next time do damage output!

    • @xboxuni1814
      @xboxuni1814 6 лет назад +1

      Nah

    • @JonLucy_downunder
      @JonLucy_downunder 6 лет назад +1

      We can’t kill at 0% anyway

    • @ishansharma3338
      @ishansharma3338 6 лет назад +4

      Ganon and Falcon will kill

    • @JonLucy_downunder
      @JonLucy_downunder 6 лет назад +1

      But no-one will be able to hit a Falcon or Warlock Punch in a match, unless it’s a shield break. And the chances of getting a shield break when the opponent is at 0% is unlikely.

    • @roronoazoro4845
      @roronoazoro4845 6 лет назад

      Except with The Captain or Ganon

  • @TheJosiahTurner
    @TheJosiahTurner 6 лет назад

    Dark Pits arrow actually does proper knock back now

  • @silver8869
    @silver8869 5 лет назад +3

    5:35 My Boy!!!

  • @antimatterstudios8395
    @antimatterstudios8395 5 лет назад +1

    1:02 #53 getting hit by a grenade
    1:12 #51 having somebody throw a pill at you
    Seems right

  • @Kiba01
    @Kiba01 6 лет назад +4

    Uhm... one question... how does the #36 works?? i see it when the cpu it does but i'm to stupid.. can someone tell me pls???

    • @pablobenito9985
      @pablobenito9985 6 лет назад

      You have to use street fighter comand, in that case you have to move the jostick all the way from down to wherever you are looking at and press A just when you are finishing is a bit hard to explain with words look for it on Google or something

    • @Kiba01
      @Kiba01 6 лет назад

      Pablo Benito i made it... thanks! and i never played street fighter 😅

    • @anissah28
      @anissah28 6 лет назад

      Just do these commands When facing right: for the Shakunetsu Hadoken (Red Hadoken) its ⬅️↙️⬇️↘️➡️ For the mighty shoryuken its➡️⬇️↘️ for his Tatsumaki Senpukyaku its ⬇️↙️⬅️and last but not least, his strong Blue Hadoken its ⬇️↘️➡️ I know this outta my Head cuz I Play ken and a lil bit of Ryu but u Can check their moves When in training by pressing (ZR) and scrolling down. Ken has more input moves btw.

    • @Kiba01
      @Kiba01 6 лет назад

      Zohra B thank you

  • @dogewow9893
    @dogewow9893 2 года назад +1

    Very saddened about how the Miis only have the 1 set. Mii Swordfighter could have benefited greatly with Blurring Blade, as it has higher base knockback (fully charged)
    Same with Brawler who can use Exploding Side Kick
    Gunner is good

  • @lassoedthesos5529
    @lassoedthesos5529 6 лет назад +2

    I know you guys are probaby meticulous about stats, but i dont think you got ness's pk flash at max build, if you jump a little, so that the flash detonates itself, instead of you releasing or it detonating from hitting the ground, then it will usually make a different sound on impact

  • @TheUltimateCancerCell
    @TheUltimateCancerCell 4 года назад

    I like how Ryu and Ken are high up on this list. I don’t see too many comments mentioning them

  • @knave6257
    @knave6257 6 лет назад +2

    With PK Flash it’s kinda unfair to do base knockback at zero because of Knocback growth and everything, but I know that’s hard to do, SO why don’t you do what kills the earliest AND what does the most at zero percent? Also ROYS GONNA WIN WITH CHROM (why the hell are they echoes again?)

    • @matthewmea3566
      @matthewmea3566 5 лет назад

      Pk freeze and flash kill at low percentages. 40 if you ate luck uh or on the eve of the stage

    • @matthewmea3566
      @matthewmea3566 5 лет назад

      Bad spelling. Autocorrect is weird

  • @TimoThehh
    @TimoThehh 6 месяцев назад

    Bayo can do more DMG if you keep shooting after the charged attack

  • @jduncan2283
    @jduncan2283 6 лет назад +7

    Um u must be mistaken I’m pretty sure Shulk wins just sayin and peach she comes close and she definitely takes 2nd

  • @aidenayala2223
    @aidenayala2223 3 года назад

    Snake really said” cool guys don’t look at explosions”

  • @adre2194
    @adre2194 6 лет назад +2

    You didn't fully charge PK Flash

  • @YourRulerKingDedede
    @YourRulerKingDedede 4 года назад +1

    Ah yes Luigi’s 69, kirby favorite thing to look up on rule 35

  • @5C0RP_
    @5C0RP_ 6 лет назад +6

    Human Character s win but i feel bad for Zero Suit Samus

    • @ethanc.1443
      @ethanc.1443 6 лет назад +4

      At least she's fast and has a good recovery

    • @maxime448
      @maxime448 6 лет назад

      @@ethanc.1443 And looks good

  • @porterknox8799
    @porterknox8799 3 года назад +1

    3:40 i KNOW he didnt fully charge up donkey kong's punch >:(

  • @mlsosoba1326
    @mlsosoba1326 6 лет назад +3

    And two arrows link?

    • @gv82089
      @gv82089 5 лет назад

      ML Sosoba He did

  • @shirubaurufu
    @shirubaurufu 6 лет назад +1

    I think the rankings should be based on KO% because knockback at 0% doesn't account for knockback growth and is basically useless.

    • @wolfwarrior1176
      @wolfwarrior1176 6 лет назад

      It may be but its still an interesting fact to know.

    • @wolfwarrior1176
      @wolfwarrior1176 6 лет назад

      Also it would totally be the falcon punch. That thing murders

  • @Skid037
    @Skid037 6 лет назад +11

    everyone knows roy and chrom is 1st

  • @SAMACA2023
    @SAMACA2023 5 лет назад

    Marth and Lucina’s shield breaker deal 1.15x more damage or something when you aim for a character’s head so I think that would help them

  • @Youssouf_Kr08s
    @Youssouf_Kr08s 6 лет назад +4

    Yeeeeees roy is a best YOU KNOW

  • @rileygronlund8233
    @rileygronlund8233 6 лет назад

    Weren't Corrin, Pokémon Trainer, and Robin male?
    How did the Mii Brawlers get the same colour?

  • @TyzThePhoenix
    @TyzThePhoenix 6 лет назад +4

    No single ice climber inclusion?

  • @fartonaut2291
    @fartonaut2291 6 лет назад

    Isn't DK's punch strongest at the elbow hitbox when you unleash it right before it's fully charged?

  • @unknow_oh
    @unknow_oh 6 лет назад +9

    Wow.

  • @cd_zr
    @cd_zr 5 лет назад

    Ryu:Coconuts!
    Wii Fit:Fuck meditation!

  • @DJTileTurnip
    @DJTileTurnip 6 лет назад +5

    This is so inconsistent

    • @JonLucy_downunder
      @JonLucy_downunder 6 лет назад +2

      Ikr, Lucario’s aura wasn’t tested, and the Link’s arrows weren’t fully charged. Neutral B knockback at 0% is pretty much useless information

  • @cursedcat6467
    @cursedcat6467 2 года назад +1

    This only accounts for forward knockback not upwards knockback so it’s kind of misleading to put mii sword fighter so low

  • @bruh_dah_
    @bruh_dah_ 6 лет назад +5

    I want one but based on damage

    • @xboxuni1814
      @xboxuni1814 6 лет назад

      Then make it

    • @topsmug607
      @topsmug607 6 лет назад +1

      Roy and Chrom still win, there you go

    • @anthxny6946
      @anthxny6946 6 лет назад

      Top Smug lol was about to say that then realized someone already did

  • @nahnah6485
    @nahnah6485 6 лет назад

    3:05 3:09 this proves Yoshi is stronger than a walking Wolf that drives around in a space ship

  • @razalexplayita
    @razalexplayita 6 лет назад +3

    Man...this sucks... why on knockback... do that on the damage the move does, pr on the kill percentage...why on knockback

    • @martinelechi9832
      @martinelechi9832 5 лет назад

      It doesn't matter if he did it on damage, because everyone will stay in the same rank as before, because the distance of the knockback corresponds with the damage given, If you payed close attention and not just watching to fill up time.

    • @potatopotato181
      @potatopotato181 5 лет назад

      martin elechi What? Squirtle is 8th here and doesn’t even do any damage. Damage doesn’t correspond with knockback at all. Did you even watch the video?

  • @kellyjohana516
    @kellyjohana516 6 лет назад

    Why did you give handicap to Ganondorf?

  • @fartonaut2291
    @fartonaut2291 6 лет назад

    Why did you turn off the knockback lines?

  • @gamerkingboss3702
    @gamerkingboss3702 5 лет назад

    How come you only pressed quickly for inkling but for Bowser and Charizard you held it

  • @serguenedouard586
    @serguenedouard586 5 лет назад +2

    RIP
    Peach
    Daisy
    Olimar

  • @CabinetGremlin
    @CabinetGremlin 6 лет назад

    Song title? It sounds really familiar.

  • @uhhhCheese
    @uhhhCheese 6 лет назад

    Lucas doesn't have actual "knockback", because it would have lauched further offstage. The ice won't stop moving until it dissapears...

  • @doubleg281
    @doubleg281 5 лет назад +1

    I don't think base knockback is the best thing to compare. You ignore knockback growth that could make some of these weaker moves significantly better early KO options, leaving moves that relie on base knockback in the dust

  • @wharknut
    @wharknut 6 лет назад +2

    Dedede has the best one that doesn’t take charging up

  • @relstrum1498
    @relstrum1498 6 лет назад

    What song is playing?! I can't wait to get this game for Christmas

  • @supersaiyanchill4531
    @supersaiyanchill4531 5 лет назад

    U forgot clouds normal b what was it supposed to be rank wise?

  • @AshenDemon
    @AshenDemon 3 года назад +1

    I hate that these videos don't include all the Mii's special I was interested in seeing where Mii Brawlers Fire Kick would rank but he only uses the default moves.

  • @menkirdennis6686
    @menkirdennis6686 5 лет назад

    Why didn’t u hold greninja a all the way? It does way more knock back at full strength

  • @your.freind.charlie3586
    @your.freind.charlie3586 6 лет назад

    So you hold onto charizards and bowsers neutral b but not inklings?

  • @nick_chewybaca
    @nick_chewybaca 6 лет назад +1

    Well, technically, you have to activate a final smash with a neutral special, so...

  • @Gravedigga63
    @Gravedigga63 6 лет назад

    Why would you rank these based on launch distance instead of damage? Neutral Specials are not meant to launch they’re usually very low damage range/ spam attacks that aren’t usually even meant to hit stun, let alone actually kill. It would make sense to rank F smashes as the launch distance, but not the neutral special.

  • @Slyyam123
    @Slyyam123 6 лет назад

    yeah that’s cool and all but can we include alternate mii specials?
    extreme disappoint of you using shot put and not exploding side kick

  • @milbertino2636
    @milbertino2636 5 лет назад

    What's the first song used in this video?