Interactors and Interactables in the XR Interaction Toolkit in Unity

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024

Комментарии • 5

  • @Rayears
    @Rayears 2 месяца назад

    Excellent video! This served as a concise and thorough introduction to the relationship between interactors and interactables, and answered all of my questions about simple vs grab interactables.
    I personally prefer to stay away from Unity Events due to the fact that they're hard to trace from the IDE. When you call a method from a Unity Event, there is no way to "Find All References" and understand how everything in a project interconnects. I've had much more success writing a custom classes that inherit from XRSimpleInteractable and overrides the various event methods. Food for thought :)
    Thanks

  • @wironk9347
    @wironk9347 Месяц назад

    Thank you! I was specifically searching for the "Allow Hovered Activate" functionality because I wanted to trigger an action with the trigger button and not the grab button. Your video was exactly what I needed and I even learned other interesting things :)

    • @xrterraclass
      @xrterraclass  9 дней назад

      Finding the "Allow Hovered Activate" button is notoriously unintuitive for our students, because it's not on the actual interactable object itself but instead has to be found in a subsection of the interactor component, glad this video helped you find it.

  • @Fbprivate
    @Fbprivate 4 месяца назад

    I have a question. Is it possible to telereport an object with me if I put this in a sort of cart which is in my xr origin ?

    • @xrterraclass
      @xrterraclass  4 месяца назад

      Well, if you make an XR Socket Interactor a child of the XR Origin, it'll move with you when you teleport.