Glad to provide some value. Btw Im close to finishing up the Special Investigations and I found that Saed requires WAAAY more grinding to do well with while css is a very sane playstyle for the average player. However, saed ends up being the goal for time attacking.
I prefer SAED playstyle. CSS makes me feel like I'm playing knockoff swirchaxe. That being said, there are matchups that are objectively better for CSS. Smaller/Faster monsters are a nightmare for SAED and I often find myself going from charging phials into an elemental discharge just to build damage and stun before another combo can begin. And those monsters, it would be hard to deny that CSS isnt better
I found that Saed is big on prediction while css is big on reaction. Im better at reacting than predicting so css plays better with my style, but i put in some serious hours to learn and master saed as well. Imo if the numbers werent as skewed as they were in sunbreak, css and saed would be mechanically balanced cuz they warranted using one over the other based on matchup. I think moving forward they should continue this by having buzzsaw deal with fast mons and saed deal with slower or preditable mons.
Unlike most people I love rise CSS and it new end-lag and activation. It make each swing so much more consistent and I can actually stay in axe mode without monster decide to stay in the air for the next 5 minutes and run away and waste all my phial for no reason and it also a lot more satisfying and fun
100% fair. It was a trade of animation length for consistency. Like it bothered me when hopping to iceborne and seeing 1 or 2 ticks vs the guaranteed 5 in risebresk. Also vertical chops were used more in iceborne cuz they could get 4-6 ticks on a legs. Ed consistently got like 2-3.
Im a bit weird and find using hybrid distracting. Sticking to a single playstyle helps me focus on thar one playstyle's bread and butters. A hybrid playstyle forces me to think do i saed or double chop? And that split second decisiom will result in me getting hit. Its possible to use it, but its not for everyone and you have a slight tradeoff buildwise. (Ie Fitting in load shells onto a css build)
I am replaying through Rise with CB since I want to improve with it despite it being by far my most used weapon in every game since its introduction, but I keep trying to make impact (S)AED work. Savage axe just doesn't work for me but SAED is way better on elemental in this game. At times I had tried to use both playstyles in one build but it doesn't work out. I really hope Wilds brings Impact back to par or near par with elemental when it comes to phial damage
Impact phial is solid for progression, because its efficent on resources but there needs to a safi or brachy equivalent for impact phial for it to stand a chance at being meta. Unfortunately, there wasn't one in risebreak.
@@greadyknight yeah it's not my first time doing it, in world I did feel comfortable enough on pure raw aside from Alatreon. I'll have to see what I do in Rise this time, at least as far as endgame goes
And i totally agree with your viewpoints, savage axe is easy and gives more space for reaction and mistakes but SAED is more fun to play. Love the charge blade
I had to look up guard stats for optimal levels, basically odd levels of guard allow you to reduce recoil and guard reaction from attacks (1, 3, 5, 7, 9). Guard 4 + embolden 2 would get you 7 levels. Increase to embolden 3 to get 9 levels. I think that guard as a mechanic is just neat and emboldeb should return in future games.
Yeah sunbreak charge blade perfected both playstyles. Savage axe was good but sunbreak fine tuned it into spinning axe + ready stance. And super spam is just master pie with counter peak +morphing advance.
@@greadyknight exactly, both styles are perfect in sunbreak but i guess is difficult to maintain it to the next game, not sure as rise is my first mh game
I only use CSS to get those 40 hits for DC build… SAED is more satisfying for me, the missing target hit frustration is still incomparable to missing hit from GS TCS ahahaha
The silkbind attack: ready stance. Inputs: Zl + a -> a. It maintains css as long as your guard level is sufficent so guard investment is mandatory. If your guard level is low, an attack will revert you to sns mode.
I personally don't like CSS, not knocking those who do, but I really wish they would balance the game so both playstyles are viable across all matchups. That way if you like CSS you can do that, and if you like OG mode you can do that, without being forced to learn both. 4U was my first game and I fell in love with guard points and big slams, CSS might as well be a different weapon. I use axe hopper for those bad matchups instead
Tbh ive slogged through mhgu with charge blade and it was basically what sunbreak ended up being, just VERY polished. I like that there isnt 1 way to play cb and i hope they do make spinning axe a tad bit stronger to match saed's 3k+ phial damage.
@greadyknight Totally agree. My main issue with the current state of CB is just that there's certain monsters you basically can't use GP style on. Just make both playstyles equally strong and make GP style usable against every monster
Hey! Pretty new to the game (250h) and series, and fell in love with spinning axe since the first mission! I hear a lot that saed is the superior playstyle of the weapon, but i dont really know about it and even if it is, spinning axe is just too sexy for me. Im currently on mr127 climbing with elemental css, and the only true wall i hit is primordial malzeno. I dont think he's possible to kill with CSS and my current setup, every hit is hard enough to break my stance. Any tips on how do deal with him using CSS or should I just go for SAED?
You need guard 5 and points in embolden ( i believe 2 levels) to guard everything. But he does have 2 unguardable attacks, hitting through guard up. The qurio field and his ult. Primordial is a slightly bad matchup because you need to be on point with your guards and aggression. A mistep at this rank will result in a cart. For specifically saed, rapid morph 3 and guard investment is required to even match primordial. Its not gonna be a fun time without them.
I thought so. Right now I'm running guard 5 and guard up 2 without embolden. Almost every hit is a reset for me, so I'm not seeing a way around it. My saed build is not really that optimal and I don't have enough practice, but maybe with a lot of effort I can deal with it
@PedroCosta-ed8io saed requires you to aim for the face against primal's mobility + combos. Css is 'easier' in that regard but the hunt is still rough until you master the patterns.
You can beat the game with almost any build People here make a big deal of builds But the difference between optimized or not is 5 to 10 minutes per hunt The best tip is Know your weapon and know the monster
Was excited to main in mhw. Had a blast. Try a bit on mh4u and generation. Nice. Go on risebreak. Frustration. Nerfed. Change and started maining hh. Blast. Now i m endgame and trying to make my nuild so i return to cb ofc. Not fan of css.
@@unlimited971 Imo its far from nerfed. You have to use everything in your arsenal. Ready stance + morphing advance elevate css. If you use just vanilla css, then ofc its ass. I have no disagreement there, but the master rank sets crank it up even further with skills like intrepid heart and berserk. Blitzed half of the special investigations with css sets cuz of all of these.
For css is trash, damage is trash, hard and annoying to use, skill taxing. Damage is trash, saed damage could easily reach 600 at minimum for each phial with 20 hitzone, there arent many monsters below that, and only some are completely garbage like vlastrax,, garamgolm, mizutsune, and astalos etc. Css is infinitely more annoying to use with holding and spamming circle button, sometimes instead of double spining slash, my character did udual elemental discharged. The fact that you need to re active css whenever you use wirefall is also annoying. Lastly, skill, not only you need guard skills, you also need your usual critical skills, and element if you use element with impact phial for extra damage. For me, using SAED is superior like 90% of the time in both multiplayer or solo environment, with axe hopper i never missed my saed, snd with cpp my dps soared if i know the monsters really well. In multiplayer, saed also a king comparable to gunners with axe hopper and advanced morph. Honestly css looks fine naf i tried it but a couple of things above really frustrating.
Skill tax is a fair complaint. You need all the skills to make it work, but when you do get them all, youre just shredding mons. Relatively speaking saed, it doesnt seem high but compared to other weapons, you are matching or surpassing them with the amount of element damage you unleash. (Barring gunner of course). Css is strict on positioning and inputs. Where saed is punishing on timing your saed, css forces you to learn perfect inputs and microspacing. Different priorities, similar difficulty to learn. Saed is REALLY forgiving for inputs and morphing advance/fade slash are your positioining tools. You have like 3 more to worry about with css. It takes about as much practice as learning saed and axe hopper with none of the overlap. Its specifically practicing css with no saed benefits. reactivating css after wirefalling AND morphing to sns mode IS kinda dumb. 'You shouldnt be wirefalling at all' seems like the design philosphy of css, but that isnt reasonable. Yes you can do if you dump a bunch of hours and master css + ready stance, you can become untouchable, but on a basical level, css demands too much for what it gives. Also ready stance is a bandaid patch for the terrible decision to not just have spinning axe as a timed buff.
@@greadyknight nah i woudlnt say you would shred mons, css is too hard too use, armor skills alone wouldnt make you shred mons. Db does, bowguns does, but not css. Css is hard to use, you said so, it need patience, perfect input yada yada, bloodrite and bloodblight doesnr benefit it that much because the damage each tick is too small, so once you get hit you probably need to heal in hard hitting hunts like anomaly or end game monsters. Css dps is alright, its great in the right hands but so are the other builds. That's why i said its trash, the damage is meh and waay harder to use compared to saed, even if you're average with saed you can spam in like no tomorrow with axe hopper or advanced morph. Compares to css, SA would be infinitely much easier to use and control despite the similarities.
I used to speedrun in MHW, and you've been my constant reference for Sunbreak. Very glad to see that much in depth informations. Thanks
Thank you again for your insifgt, keep up the good work, you rock!
Glad to provide some value. Btw Im close to finishing up the Special Investigations and I found that Saed requires WAAAY more grinding to do well with while css is a very sane playstyle for the average player. However, saed ends up being the goal for time attacking.
I prefer SAED playstyle. CSS makes me feel like I'm playing knockoff swirchaxe. That being said, there are matchups that are objectively better for CSS. Smaller/Faster monsters are a nightmare for SAED and I often find myself going from charging phials into an elemental discharge just to build damage and stun before another combo can begin. And those monsters, it would be hard to deny that CSS isnt better
I found that Saed is big on prediction while css is big on reaction. Im better at reacting than predicting so css plays better with my style, but i put in some serious hours to learn and master saed as well. Imo if the numbers werent as skewed as they were in sunbreak, css and saed would be mechanically balanced cuz they warranted using one over the other based on matchup. I think moving forward they should continue this by having buzzsaw deal with fast mons and saed deal with slower or preditable mons.
Smaller monsters are fine with axe hopper, you could easily predict their simple moves and where they gonna land.
based on my own experience, one thing worth mentioning is that CSS is much simpler to use in multiplayer hunts where holding aggro is a crapshoot
@@manganesehept0xide oh definitely. You have to predict the predictions with multiplayer. Or you spray and pray.
Unlike most people I love rise CSS and it new end-lag and activation. It make each swing so much more consistent and I can actually stay in axe mode without monster decide to stay in the air for the next 5 minutes and run away and waste all my phial for no reason and it also a lot more satisfying and fun
Yeah i though savage axe was kinda subpar. Solid b- to css A
the only thing I don't like about CSS is the hitlag compared to Savage Axe in Iceborne.
100% fair. It was a trade of animation length for consistency. Like it bothered me when hopping to iceborne and seeing 1 or 2 ticks vs the guaranteed 5 in risebresk.
Also vertical chops were used more in iceborne cuz they could get 4-6 ticks on a legs. Ed consistently got like 2-3.
I use both bdw using switch skill book, I don't really care about build I just play and learning the monster movement and attack if have change.
Im a bit weird and find using hybrid distracting. Sticking to a single playstyle helps me focus on thar one playstyle's bread and butters. A hybrid playstyle forces me to think do i saed or double chop? And that split second decisiom will result in me getting hit. Its possible to use it, but its not for everyone and you have a slight tradeoff buildwise. (Ie Fitting in load shells onto a css build)
I am replaying through Rise with CB since I want to improve with it despite it being by far my most used weapon in every game since its introduction, but I keep trying to make impact (S)AED work. Savage axe just doesn't work for me but SAED is way better on elemental in this game. At times I had tried to use both playstyles in one build but it doesn't work out.
I really hope Wilds brings Impact back to par or near par with elemental when it comes to phial damage
Impact phial is solid for progression, because its efficent on resources but there needs to a safi or brachy equivalent for impact phial for it to stand a chance at being meta. Unfortunately, there wasn't one in risebreak.
@@greadyknight yeah it's not my first time doing it, in world I did feel comfortable enough on pure raw aside from Alatreon. I'll have to see what I do in Rise this time, at least as far as endgame goes
For SAED i run guard 3 and embolden 3, gameplay is awesome, for Savage Axe i run guard 2 embolden 3 as ready stance quite strong.
And i totally agree with your viewpoints, savage axe is easy and gives more space for reaction and mistakes but SAED is more fun to play. Love the charge blade
I had to look up guard stats for optimal levels, basically odd levels of guard allow you to reduce recoil and guard reaction from attacks (1, 3, 5, 7, 9). Guard 4 + embolden 2 would get you 7 levels. Increase to embolden 3 to get 9 levels. I think that guard as a mechanic is just neat and emboldeb should return in future games.
Yeah sunbreak charge blade perfected both playstyles. Savage axe was good but sunbreak fine tuned it into spinning axe + ready stance. And super spam is just master pie with counter peak +morphing advance.
@@greadyknight i see, thats why yours are a bit different than mine, thank you!
@@greadyknight exactly, both styles are perfect in sunbreak but i guess is difficult to maintain it to the next game, not sure as rise is my first mh game
I only use CSS to get those 40 hits for DC build… SAED is more satisfying for me, the missing target hit frustration is still incomparable to missing hit from GS TCS ahahaha
I lile both playstyles. Big numbers from saed is just a dopamine rush, but css that 'im comboing' playstyle.
How the heck do ya block in spinning axe? And double swing back to back like that?
The silkbind attack: ready stance.
Inputs: Zl + a -> a.
It maintains css as long as your guard level is sufficent so guard investment is mandatory. If your guard level is low, an attack will revert you to sns mode.
I personally don't like CSS, not knocking those who do, but I really wish they would balance the game so both playstyles are viable across all matchups. That way if you like CSS you can do that, and if you like OG mode you can do that, without being forced to learn both. 4U was my first game and I fell in love with guard points and big slams, CSS might as well be a different weapon. I use axe hopper for those bad matchups instead
Tbh ive slogged through mhgu with charge blade and it was basically what sunbreak ended up being, just VERY polished. I like that there isnt 1 way to play cb and i hope they do make spinning axe a tad bit stronger to match saed's 3k+ phial damage.
@greadyknight Totally agree. My main issue with the current state of CB is just that there's certain monsters you basically can't use GP style on. Just make both playstyles equally strong and make GP style usable against every monster
@abendr0t42 technically you can use gps on everything, but you end up being locked behind your shield for more of a hunt for bad matchups.
how can you block while the CSS is active?
Ready stance maintains CSS, giving you a guard at the cost of a wirebug.
Hey! Pretty new to the game (250h) and series, and fell in love with spinning axe since the first mission! I hear a lot that saed is the superior playstyle of the weapon, but i dont really know about it and even if it is, spinning axe is just too sexy for me. Im currently on mr127 climbing with elemental css, and the only true wall i hit is primordial malzeno. I dont think he's possible to kill with CSS and my current setup, every hit is hard enough to break my stance. Any tips on how do deal with him using CSS or should I just go for SAED?
You need guard 5 and points in embolden ( i believe 2 levels) to guard everything. But he does have 2 unguardable attacks, hitting through guard up. The qurio field and his ult. Primordial is a slightly bad matchup because you need to be on point with your guards and aggression. A mistep at this rank will result in a cart.
For specifically saed, rapid morph 3 and guard investment is required to even match primordial. Its not gonna be a fun time without them.
I thought so. Right now I'm running guard 5 and guard up 2 without embolden. Almost every hit is a reset for me, so I'm not seeing a way around it. My saed build is not really that optimal and I don't have enough practice, but maybe with a lot of effort I can deal with it
@PedroCosta-ed8io saed requires you to aim for the face against primal's mobility + combos. Css is 'easier' in that regard but the hunt is still rough until you master the patterns.
You can beat the game with almost any build
People here make a big deal of builds
But the difference between optimized or not is 5 to 10 minutes per hunt
The best tip is
Know your weapon and know the monster
Do u have an elemental impact build for savage axe? CB. Pls let me know. Thanks
Fire- rathalos
Water - mizutsune or amatsu
Thunder - astalos
Ice -kushala
Dragon - chaotic gore
@@greadyknight what about armor sets, decos and skills?
Same as element sets. Just swap weapons/decos for blessings.
Was excited to main in mhw. Had a blast.
Try a bit on mh4u and generation.
Nice.
Go on risebreak. Frustration.
Nerfed.
Change and started maining hh.
Blast. Now i m endgame and trying to make my nuild so i return to cb ofc. Not fan of css.
@@unlimited971
Imo its far from nerfed. You have to use everything in your arsenal. Ready stance + morphing advance elevate css. If you use just vanilla css, then ofc its ass. I have no disagreement there, but the master rank sets crank it up even further with skills like intrepid heart and berserk. Blitzed half of the special investigations with css sets cuz of all of these.
@@greadyknight makes me really curious for the next weapons showcase on wilds nowadays
@@unlimited971 imo take the good of world and rise and put them together would be enough.
@@greadyknight IT S HAPPENING. IT S HAPPENING. EVERYONE STAAY CALM. EVERYONE STAY MOZEFOKIN CALM!!!
For css is trash, damage is trash, hard and annoying to use, skill taxing.
Damage is trash, saed damage could easily reach 600 at minimum for each phial with 20 hitzone, there arent many monsters below that, and only some are completely garbage like vlastrax,, garamgolm, mizutsune, and astalos etc.
Css is infinitely more annoying to use with holding and spamming circle button, sometimes instead of double spining slash, my character did udual elemental discharged. The fact that you need to re active css whenever you use wirefall is also annoying.
Lastly, skill, not only you need guard skills, you also need your usual critical skills, and element if you use element with impact phial for extra damage.
For me, using SAED is superior like 90% of the time in both multiplayer or solo environment, with axe hopper i never missed my saed, snd with cpp my dps soared if i know the monsters really well. In multiplayer, saed also a king comparable to gunners with axe hopper and advanced morph. Honestly css looks fine naf i tried it but a couple of things above really frustrating.
Skill tax is a fair complaint. You need all the skills to make it work, but when you do get them all, youre just shredding mons. Relatively speaking saed, it doesnt seem high but compared to other weapons, you are matching or surpassing them with the amount of element damage you unleash. (Barring gunner of course).
Css is strict on positioning and inputs. Where saed is punishing on timing your saed, css forces you to learn perfect inputs and microspacing. Different priorities, similar difficulty to learn. Saed is REALLY forgiving for inputs and morphing advance/fade slash are your positioining tools. You have like 3 more to worry about with css. It takes about as much practice as learning saed and axe hopper with none of the overlap. Its specifically practicing css with no saed benefits.
reactivating css after wirefalling AND morphing to sns mode IS kinda dumb. 'You shouldnt be wirefalling at all' seems like the design philosphy of css, but that isnt reasonable. Yes you can do if you dump a bunch of hours and master css + ready stance, you can become untouchable, but on a basical level, css demands too much for what it gives. Also ready stance is a bandaid patch for the terrible decision to not just have spinning axe as a timed buff.
@@greadyknight nah i woudlnt say you would shred mons, css is too hard too use, armor skills alone wouldnt make you shred mons. Db does, bowguns does, but not css.
Css is hard to use, you said so, it need patience, perfect input yada yada, bloodrite and bloodblight doesnr benefit it that much because the damage each tick is too small, so once you get hit you probably need to heal in hard hitting hunts like anomaly or end game monsters. Css dps is alright, its great in the right hands but so are the other builds.
That's why i said its trash, the damage is meh and waay harder to use compared to saed, even if you're average with saed you can spam in like no tomorrow with axe hopper or advanced morph. Compares to css, SA would be infinitely much easier to use and control despite the similarities.