One thing i like to understand when learning a weapon is how do you cope defensively vs aggressive monsters. As a charge blade main, don’t be afraid to just hold guard, especially with all the multi-hits out there, and if you do happen to get the push back animation- you get to still SAED, even without a guard point or counter peak. The other thing that is super important is to know where your guard points are: -you get a guard point whenever you switch from sword to axe or axe to sword, affected by your switch skill, but just as importantly -you have guard frames after any spinning roundslash; this is the third hit in your basic triple triangle sword combo, or if you hit triangle after a circle sword attack -you also get guard frames after the slide sword attack. this is from pressing directional circle while midcombo Those last two are super safe because you can hold RT though the animation and you character will just transition into a normal guard stance after they finish if you might mis-time the attack. The slide attack is also why i don’t use evade extender on the weapon because it and advancing slash (cicle+triangle while not mid combo) give you lots of sword based mobility, and you generally want to slide attack over dodging anyways because it gives you guard frames AND shrinks your hurtbox down to the ground so you will often just evade a whole swath of attacks even without guarding them. That’s my two cents
It should be noted that other Charge Blade users can detonate your firing pins (even if they have a different phial type than yours). Although, I don't know if them detonating your firing pins extends their charged shield time or yours (or both).
A note people should reeeeeally remember is that you don't need GPs to counter straight into AED or UED because you can already do that with normal guarding; being able to counter into those requires minimal knockbacks so as long as you have ample guard strength then it should be fine, all that GP does is providing +1 Guard and inflicting phials onto monsters if you have the shield charged.
@@ascended8174 Well yeah, do what ya can to maximize effectiveness, I'm just pointing out abit of technicality. Many peeps might struggle with the GP timings so it's defo nice to know that you can always counter back with an AED/UED immediately after blocking without need for proper timing (provided that you didn't withstand heavy knockbacks first). But indeed it's generally more preferable if you can use CMS for them whenever possible, for me though I do those EDs every chance that I see is safe regardless of whether CMS' equipped at that moment or not.
The hardest part of charge blade is building sets for the fucking thing. So many skills that never seem to overlap on armor pieces, skills not doing what you expect them to, a handful of skills which are basically exclusive to the CB, its such a pain.
Possibly the best CB sunbreak guide. Been playing CB since launch and didnt realise you could switch a fully charged sword to axe or use ready stance to change directions. Havent seen any other vids which actually show you this until now.
I finished the main story using cb all without knowing that switching scrolls on axe mode with your your sword charged will immediately put you to chainsaw mode. This is an absolute game changer
Thank you so much for this! I now actually understand the new Sunbreak skills! Also highlights how much this series needs in game weapon tutorials, as without you tube I'd be totally clueless
Appreciate all the hard work on these guides! While I love them all I’d say feel free to skip more guides if you’re feeling burned out, doing them just for the weapons you’re really feeling makes sense to me!
Here the why you want to use morphing advance you have s and can go into the saed toward the the end of animation. Meaning you can reposition yourself to Unga Bunga. Also air dash is more of an savage axe move so there’s no need for it in Unga Bunga. Also an comfort impact set would be Narwa and ibushi mixset since you get max guard, guard up, offensive guard, rapid morph, slugger, flinch free, partbreaker, and artillery along with good luck and 5 medium slots to play with. All you need to add is WEX (phials can’t crit but your melee attacks can), load shells ( orange charge gives you full phials), and attack boost since we are talking about impact phials.
Yup, Advancing is super good still, and I always loved it, it moves trhough anything and reposition to use the Amp at the end, letting you to evade a lot of monster attacks and move instantly with armor at his back or side and smash it. Also when using Counter Morph, the switch from Advancing into Sword and Shield is the fast animation
Not I-frames, but hyperarmor. You still take the hit(albeit with a damage reduction), and if you're unlucky enough, get thrown into an insta-stun after taking said hit. Still very good, just not as clean cut of a choice.
Counter peak performance is a great opener for monster's roars; I recommend to spam triangle/Y/X for cancelling the SAED into a regular one, the ideal time to input the cancel button is when the Sword and Shield finish the transformation into the Axe
I'm trying to clear arena 6 furious rajang with the charge blade. Saw a video clearing it in less than 2 minutes using air dash and ready stance with the spinning axe. Your guide is helping me a lot in making me understand the flow of the spinning axe playstyle with the new sunbreak skills. Time to practice charge blade in actual hunts before going back to the arena!
I love this weapon so much ! I’ve played 1k hours of rise and towards the tail end of my journey I decided to play CB. I fell in love with CB. This weapon is so fantastic! I’m going back to GU to try it out .
6:28 Just use Counter Peak Performance on red scroll and Axe Hopper on blue. Spinning Axe playstyle would have CPP on red again, and Ready Stance on blue.
A fun Playstyle is to have CPP on one scroll and have axe hopper on the other. You can get phials from cpp or just block attacks on general. Then when you see a big opening switch to the other scroll and land a meaty axe hopper to the head. This works really well if you have crit boost and wex.. you will see high damage numbers along with your SAED
this is what a lot of player is using. since you dont really need to put 2 different playstyle on the same loadout. people would rather build CSS playstyle and SAED spam on different sets and minmax it according to meta / comfort
Exactly what I do since Axe Hopper has a bigger damage number than UED... so basically if the monster is in the ground you are missing dps going for UED instead of Axe Hopper. Also the CPP is the fastest way to charge the blade so I feel it is a must.
This is what I recommend for a full "UED spam" build, esp for multiplayer, or monsters that don't give you good CPP counter opportunities. CPP the monster roar, then either unload and keep the counter train going, or switch to Axe hopper and unga bunga your way through the hunt.
Air dash with spinning axe is sooooo insane. I love it so much. Another tip I find useful is to charge your Sword and Shield on red scroll, stack firing pins, then air dash to blow pins up. This puts you in axe for where you can then swap scrolls, keep charge and pop off.
Hey ruri, someone released a mod just the other day to change toadversary elemental values, you can change them for each individual part and obviously each element, I think that will help with the guides a lot
To hit the UED cancel everytime: you need to push the left stick back related to your characters back ingame, so when your character is UEDing to the left you need to hold the stick to the right to activate the cancel. Its all related to wich direction your charachter is facing and wich direction your camera is facing at that exact time. It takes some getting used to but, once its second nature you can save yourself pretty often from carting when getting too greedy lol.
I don't know if I fib the directional input or what, but I do notice that when the character is facing sideways to the camera, it's a lot harder to cancel. I've honestly gotten used to repositioning the camera so it's facing roughly where my character is, then cancelling. The windup is so long that it's perfectly doable. Oh, and also smash the Y/triangle button.
@@tsjeriAu no no no, dont smash the Y button, hold it, always hold it when you want to do the cancel. You kinda have to see it as physically pulling back the UED yourself. Again its hard to get used to but you need to hold the stick directly at the opposite side of where the UED is going to land.
24:40 I've been trying to learn CB and this weird input problem causes me to miss like 90% of my UED setups. I thought it was me because I used to really suck at X+A inputs in the past, but I keep hearing now it's an actual problem with the game. Pretty frustrating tbh. Btw, do impact firing pins also deal KO if you pop them? Might be a dumb question, but that seems wldly strong if true.
Ye I've noticed the button presses sometimes getting ignored, or one of the 2 buttons is registered. Like I'll do the hit and shield thrust, but then my character starts charged slash or regular slash instead of the final input. And here I thought it was my controller starting to go.
Yes it's an issue, pretty annoying that they don't seem to be fixing it as soon as they can but I'm not surprised the rise Devs Don't give a shit about CB.
I really want to like Air Dash. It's really cool, but every time I take it, I miss the reposition of morphing advance. I play spinning slash mode most of the time, and being able to pull myself into position or out of a charge is so nice.
I only use spinning slash on blue with morphing advance. On my red scroll I use condensed element slash to apply more firing pin to extend the shield's charge. Then swap over and spin away. So red is like my setup and blue is my main damage scroll. Though after watching another of his videos, I may put air dash on my red scroll to quickly swap into axe mode and proc the firing pins that way. It's less optimal without spinning axe, but it could be effective. Planning on testing it next time I get to play. 👍
@@CrusaderEm goddammit I wanna learn CB so bad but even after watching multiple guides, hearing yall talk about playstyles and how you use the weapon sounds like you're talking about a totally different game.
@@joshmay2944 Yeah with the addition of all the switch skills, it complicates things a bit for someone trying to get into it fresh. It's honestly not too hard once you understand the fundamentals though. I started in world and after trying a few weapons, I just got really stubborn and forced myself to learn charge blade. It's embarrassing how long I went without knowing I could charge my sword though 😂
@@joshmay2944 until about a month ago i felt the exact same way, once I took the time to learn it I haven’t looked back, and sunbreak did nothing but make the weapon more fun and interesting. It’s very much worth learning.
I’m now using air dash. I had no idea how awesome it is. I also had no idea about the swapping scrolls (with proper switch skills set) in axe mode could put you in condensed spinning slash
Got to admit air dash is extremely fun but I find my self missing allot and with the other one I can just ether do an axe attack to trigger the pins or I can do a SAED AND I HAVE I frames during the beginning part of the animation air dash is basically the hail cutter it's cool not fully effective unless it's an Arial monster like kush or Rath but that's about it sorry ruri
Both of the silkbinds are very versatile, but I don't think one is strictly better than the other. Airdash with CSS is an extremely generous AED, since it lets you discharge phials on a quick monster while having hyperarmor 50% of the time (the startup for airdash, AND for a few moments after discharging the phial). It's also the only silkbind move for CB that can mount non-target monsters in one use, if you use CSS (CPP and Ready stance are counters, Axe hopper needs multiple hits and has a long animation, and morphing advance straight up doesn't count the followups as silkbind moves, so doesn't deal mounting damage). Meanwhile, Morphing advance leans into one of chargeblade's shortcomings, the mobility. The repositioning after downing a monster for either the element discharge II, or the S/AED is valuable, but the hyperarmor window on it is tight, and can't be effectively used aggressively unless you aren't the target/know the monster's moveset. I generally prefer morphing advance on UED(for the MA > UED on downed monster, and quick escape for unblockable moves), and airdash on CSS for aggressive ungabunga and sniping higher-up monster parts(esp heads for impact phials, and tails in general).
Damm thx, this is the insight I needed for hybrid sns and axe gameplay, after air dash pop the phail, monster stun switch to CSS saw it noice At first time I just can't find out how to pop the phail fast, now this really helps
Air dash is so broken. It completely removed the need for guard in savage axe/css play style especially. All you need now is 1 point in guard up for lasers
Yeah and getting a bs flacid double slash in return missing the opening and then spamming again to perform the SAED even when the monster is already in your neck
I don’t really consider this a problem, I encounter this problem usually when i mash Y+B (triangle + circle for PS controller) so a fix (or something you can do) is wait until your character do the shield thrust then calmly press the SAED OR AED button to perform it. Works for me (100% of the time, dont know for others though)
thx so much I'm new to charge blade but I learning little by little on how to use it I got the shield charge off really good so far thx for all the help your tge best
Morphing Advance just has SOOOOO MUCH MORE utility! It, too, has hyper armor. But more importantly it adds a much needed mobility option to be able to reposition and increase your damage uptime. Air Dash is absolutely fun but not as fun as being able to finally unlock such huge damage potential out of CB by having the mobility to capitalize on attacks. I don't have to worry about sheathing my weapon to close distances and I can make sure I get the absolute best position to unload an "SAED"(UED). Utility-wise, Morphing Advance is so much better. There's nothing boring at all about getting a much needed advance in mobility. I also use it to clear massive nova attacks and explosions.
This! The repositioning without leaving axe mode can be so nice, especially when you get a knockdown For instance, if you get a KO with x double swing, you can follow the monster to it’s head (while not leaving axe mode,) swap to your spinning slash scroll (that has air dash/ready stance), and get crazy damage really fast because you didn’t have to sheathe->run over to the monster, unsheathe, THEN switch It’s so good!
@@fury6688 correct, besides i often use morphling advance for double or tripple swipes of enemy, dodging 1st attack and while monster still doing his 2nd or 3rd attack with the correct positioning yuou are already executing you're attack. ALL WEAPON silkbind skills, MORPHLING ADVANCE is GOD SKILL.
I could be wrong on this but I swear that Super Element Discharge is actually the name of the uncharged shield version of SAED(UED), no? (the change away from SAED is probably due to the devs trying to differentiate SA and CB and amped is more SA term)
The single hit horizontal axe swing is called *Element Discharge I,* the double hit horizontal axe swing is called *Element Discharge II,* the super move without a charged shield is called *Amped Element Discharge,* the super move with a charged shield is either called *Super Amped Element Discharge* or *Ultra Element Discharge* depending on the game.
TYSM you broke down every gah dam detail without the BS, very direct and straightforward to the point, TY, i’ve played so many hours on MHW and icebourne just bought this game a week ago, been playing nonstop
You can press triangle while in the air from Air Dash to slam the axe down and if the Unga Bunga is good, go right into a SAED Also pressing R2 (or whatever the guard and morph button is) while in the air from Air Dash has you slam down in sword mode if you wanna do that for whatever reason
Great guide as always. After I finiched a Gunlance crafting Spree I'm focusing on other weapons like this one BTY, what are the chances for a Insect Glaive Guide? There's been so many changes and synergies added to this weapons that I feel like back to square one
SAED is the name in the main series and Ultra is the name in the portable series. 4/4U/World/Iceborne SAED, Gen/GU/Rise/Sunbreak Ultra. Idk if capcom will ever standardize the name.
How i get used to doing the cancel (AED) with red shield. is after i pull back i just spam press the X button /what ever your top button input is) and it always goes through
I guess I'm in the minority here but I never take load shells. I see every build using it, but it feels so pointless with our counter filling phial and the fact that it takes only one extra charged double slash to get to red.
Counter Peak is overrated you can get full phials with one charge attack with Magazine lvl 2 and use axe hopper instead for not just the sickness factor but for positioning SAEDS and AEDS, mount damage, and for large monsters with the hard to reach areas.
I literally only use CPP once per hunt, I counter the roar of a monster, I charge my shield and then I Swap to my other loadout that has Axe Hopper and then I go ham on the monster!
I think it's appropriately rated. It's not the end all be all for CB, since it does fold to multi hits and leaves you open if the monster barely misses you. But the quick and easy charge, the flexible follow ups, and complete knockback negation(read: chip damage negation for every hit that's not a regularly unblockable attack that deals damage) make it a worthwhile choice.
Nevermind that it is by far the easiest counter in the game. The timing window is HUUUUUGE. It costs 1 bug. It recharges damn fast for how silly it is. If you want to get flashy parries with literally 0 effort just slap 3/3 wirebug recharge on this thing and you legit never run out. The only time its "bad" is multihits as was already pointed out and in those cases you can just block/guardpoint and wait for the last attack to go into counter peak. The charging phials part is hardly the thing that really makes this skill nutty.
I don’t know im probably crazy but i feel uncomfortable because im right handed i prefer my character holding the sword on the right hand and left hand for the shield hopefully in the future we get an option for it or im just crazy
I’m not a charge blade noob, but I still don’t really understand how the element works on an impact charge blade. Does it only get put to use when you’re using a charged sword?
I don't get how you can even function without axe hopper. It's like the only way to actually hit your big attack on all those crack snorting master rank monsters because you can aim in 360° or, most importantly, decide not to swing at all.
i tried this and elemental charge blade is legit broken they screwed up the numbers somewhere - the numbers are absolutely nuts for how easy it is to get there Meanwhile diving wyvern is still the worst thing to ever exist and requires crazy commitment :(
Awesome guide as always ruri, i dont know if it happens to you or you tried it... when i do axe hopper saed and switch back to sword morph (swap red scroll) were it is equipped with sword charge.. it always removes my sword charge. is it normal?
You should check out the video in the description, as that move requires you first to charge your shield, then charge phials, and only then you can SAED.
Sigh.... I have this loaded on my switch and haven't been able to get into the expansion as my Wife is going nuts playing Xbox recently, and I hate hand held mode....eventually....
lol i just sat and intently watched your whole CB guide for base Rise thinking it would be a while until this was out... still gonna watch it straight away.
Literally a chainaxe, MH is getting more Warhammer 40k with each release. Don't believe me, look at the castodian halebard and tell me that ain't an insect glave.
I guess you didn't mention these skills cause they're not your preference, but a combination of dereliction 3 and 1 level of bloodlust provide a good combo of damage and healing, as bloodlust will heal the red health from dereliction, provided you didn't lose that to an attack.
I had an idea, for elemental ones that don't use Artillery (Artillery doesn't boost element phials) you can use Narwa's head, Ibushi's chestpiece, Narwa's arms and Ibushi's legs to get Stormsoul 4... which gives +1 to all base armour skills, then you can add say; the Malzeno waist to get lvl 3 Blood Rite from one armour piece or in my case, the Teostra/Kushala waist for Fire and Ice/Water respectively, you'd be surprised how strong it is! That's why I believe that adding new Decos that give us the unique armour skills of powerful monsters (Furious, Mail of Hellfire, Dereliction, etc) would be just as strong as a new armour set, even if ones like Stormsoul are level 3/4, they'd still make any armour piece with 1 level of a level 3 skill ludicrously powerful! You could use something like the Furious Rajang arms and get Furious 3, Critical Eye 4 and a 4 slot... now THAT is strong!
@@rurikhan srry ruri didn't mean to be mean. However, you gave too much praise to air dash but brushed over morphing advance. The 2 skills are much more nuisanced than you made them to be, air dash has disadvantages that are really hidden until you hunt with it a lot and find out. People who are new to this weapon will get the wrong impression that it's just a inferior move, when in reality it is the move you should use for Saed builds all the time. Even for savage axe, it is matchup dependant which switch skill to take. I get it's just your opinion, I as an established charge blade player know that, but someone new to the weapon, a.k.a most people watching this video, aren't going to be aware of the pros and cons of these moves, they will just think air dash is the better move. I have to point it out because your other tips are very good, so it's important to not spread information based on bias opinion.
Charge Blade is garbage in RiseBreak. It’s an incomplete feeling weapon because CES and CSS have different needs skill-wise, so one has to commit to a specific playstyle. The team that made RiseBreak made it obvious they hate both CB and IG, since both weapons have always sucked in the game and had their identities taken away.
One thing i like to understand when learning a weapon is how do you cope defensively vs aggressive monsters.
As a charge blade main, don’t be afraid to just hold guard, especially with all the multi-hits out there, and if you do happen to get the push back animation- you get to still SAED, even without a guard point or counter peak.
The other thing that is super important is to know where your guard points are:
-you get a guard point whenever you switch from sword to axe or axe to sword, affected by your switch skill, but just as importantly
-you have guard frames after any spinning roundslash; this is the third hit in your basic triple triangle sword combo, or if you hit triangle after a circle sword attack
-you also get guard frames after the slide sword attack. this is from pressing directional circle while midcombo
Those last two are super safe because you can hold RT though the animation and you character will just transition into a normal guard stance after they finish if you might mis-time the attack. The slide attack is also why i don’t use evade extender on the weapon because it and advancing slash (cicle+triangle while not mid combo) give you lots of sword based mobility, and you generally want to slide attack over dodging anyways because it gives you guard frames AND shrinks your hurtbox down to the ground so you will often just evade a whole swath of attacks even without guarding them.
That’s my two cents
Small correction reguarding firing pin: it can stack 6 charges per part. You can get 6 on the toadversary chest, 6 on each leg.
I was wondering how it worked! Wow so how many on a monster is the maximum? 36???
@@solomon9655 I think it depends of the monster, arzuros doesn't have that many parts, meanwhile gore magala has 6 legs
@@Haxorus2008 gore magala only has 4 legs though?
@@incineakechi5197 the wings are arms that he keeps in his shoulders
HOLY SHIT
It should be noted that other Charge Blade users can detonate your firing pins (even if they have a different phial type than yours). Although, I don't know if them detonating your firing pins extends their charged shield time or yours (or both).
5:41 axe hopper
6:16 counter peak performance
6:40 ready stance (+guard option for ax mode)
7:29 morphing advance
7:44 air dash
A note people should reeeeeally remember is that you don't need GPs to counter straight into AED or UED because you can already do that with normal guarding; being able to counter into those requires minimal knockbacks so as long as you have ample guard strength then it should be fine, all that GP does is providing +1 Guard and inflicting phials onto monsters if you have the shield charged.
Wow that makes it much easier, I’ll try that out tonight!
That's only if you arent using counter morph, which boosts your S/AED damage. And if you arent using counter morph, you're doing it wrong
@@ascended8174 Well yeah, do what ya can to maximize effectiveness, I'm just pointing out abit of technicality. Many peeps might struggle with the GP timings so it's defo nice to know that you can always counter back with an AED/UED immediately after blocking without need for proper timing (provided that you didn't withstand heavy knockbacks first). But indeed it's generally more preferable if you can use CMS for them whenever possible, for me though I do those EDs every chance that I see is safe regardless of whether CMS' equipped at that moment or not.
The hardest part of charge blade is building sets for the fucking thing. So many skills that never seem to overlap on armor pieces, skills not doing what you expect them to, a handful of skills which are basically exclusive to the CB, its such a pain.
Possibly the best CB sunbreak guide. Been playing CB since launch and didnt realise you could switch a fully charged sword to axe or use ready stance to change directions. Havent seen any other vids which actually show you this until now.
I finished the main story using cb all without knowing that switching scrolls on axe mode with your your sword charged will immediately put you to chainsaw mode. This is an absolute game changer
Thank you so much for this! I now actually understand the new Sunbreak skills! Also highlights how much this series needs in game weapon tutorials, as without you tube I'd be totally clueless
Appreciate all the hard work on these guides! While I love them all I’d say feel free to skip more guides if you’re feeling burned out, doing them just for the weapons you’re really feeling makes sense to me!
Here the why you want to use morphing advance you have s and can go into the saed toward the the end of animation. Meaning you can reposition yourself to Unga Bunga. Also air dash is more of an savage axe move so there’s no need for it in Unga Bunga. Also an comfort impact set would be Narwa and ibushi mixset since you get max guard, guard up, offensive guard, rapid morph, slugger, flinch free, partbreaker, and artillery along with good luck and 5 medium slots to play with. All you need to add is WEX (phials can’t crit but your melee attacks can), load shells ( orange charge gives you full phials), and attack boost since we are talking about impact phials.
Yup, Advancing is super good still, and I always loved it, it moves trhough anything and reposition to use the Amp at the end, letting you to evade a lot of monster attacks and move instantly with armor at his back or side and smash it. Also when using Counter Morph, the switch from Advancing into Sword and Shield is the fast animation
Not I-frames, but hyperarmor. You still take the hit(albeit with a damage reduction), and if you're unlucky enough, get thrown into an insta-stun after taking said hit. Still very good, just not as clean cut of a choice.
Sword mode transferring it's charge to savage axe is incredibly good to know
The thing is, I really loved morphing advance. It was my favourite silkbind. Have not used it since Sunbreak. Air Dash is so fun
Counter peak performance is a great opener for monster's roars; I recommend to spam triangle/Y/X for cancelling the SAED into a regular one, the ideal time to input the cancel button is when the Sword and Shield finish the transformation into the Axe
I'm trying to clear arena 6 furious rajang with the charge blade. Saw a video clearing it in less than 2 minutes using air dash and ready stance with the spinning axe. Your guide is helping me a lot in making me understand the flow of the spinning axe playstyle with the new sunbreak skills. Time to practice charge blade in actual hunts before going back to the arena!
I love this weapon so much ! I’ve played 1k hours of rise and towards the tail end of my journey I decided to play CB. I fell in love with CB. This weapon is so fantastic! I’m going back to GU to try it out .
6:28 Just use Counter Peak Performance on red scroll and Axe Hopper on blue. Spinning Axe playstyle would have CPP on red again, and Ready Stance on blue.
A fun Playstyle is to have CPP on one scroll and have axe hopper on the other. You can get phials from cpp or just block attacks on general. Then when you see a big opening switch to the other scroll and land a meaty axe hopper to the head. This works really well if you have crit boost and wex.. you will see high damage numbers along with your SAED
this is what a lot of player is using. since you dont really need to put 2 different playstyle on the same loadout. people would rather build CSS playstyle and SAED spam on different sets and minmax it according to meta / comfort
I see that great minds think alike... that is exactly what I do!
Get this comment to the top pls. People will be misguided by ruri 's switch skill setups and need to realize they can only build for 1 playstyle.
Exactly what I do since Axe Hopper has a bigger damage number than UED... so basically if the monster is in the ground you are missing dps going for UED instead of Axe Hopper.
Also the CPP is the fastest way to charge the blade so I feel it is a must.
This is what I recommend for a full "UED spam" build, esp for multiplayer, or monsters that don't give you good CPP counter opportunities. CPP the monster roar, then either unload and keep the counter train going, or switch to Axe hopper and unga bunga your way through the hunt.
Air dash with spinning axe is sooooo insane. I love it so much. Another tip I find useful is to charge your Sword and Shield on red scroll, stack firing pins, then air dash to blow pins up. This puts you in axe for where you can then swap scrolls, keep charge and pop off.
That was a GREAT CB Video! 👍 I'm no just blowing smoke, You hit on everything I needed to know!
Hey ruri, someone released a mod just the other day to change toadversary elemental values, you can change them for each individual part and obviously each element, I think that will help with the guides a lot
To hit the UED cancel everytime: you need to push the left stick back related to your characters back ingame, so when your character is UEDing to the left you need to hold the stick to the right to activate the cancel.
Its all related to wich direction your charachter is facing and wich direction your camera is facing at that exact time.
It takes some getting used to but, once its second nature you can save yourself pretty often from carting when getting too greedy lol.
I don't know if I fib the directional input or what, but I do notice that when the character is facing sideways to the camera, it's a lot harder to cancel. I've honestly gotten used to repositioning the camera so it's facing roughly where my character is, then cancelling. The windup is so long that it's perfectly doable. Oh, and also smash the Y/triangle button.
@@tsjeriAu no no no, dont smash the Y button, hold it, always hold it when you want to do the cancel. You kinda have to see it as physically pulling back the UED yourself. Again its hard to get used to but you need to hold the stick directly at the opposite side of where the UED is going to land.
24:40 I've been trying to learn CB and this weird input problem causes me to miss like 90% of my UED setups. I thought it was me because I used to really suck at X+A inputs in the past, but I keep hearing now it's an actual problem with the game. Pretty frustrating tbh.
Btw, do impact firing pins also deal KO if you pop them? Might be a dumb question, but that seems wldly strong if true.
I play with keyboard and mouse and I also experience this issue. I swear I thought my mouse was broken when I picked charge blade back up.
they deal KO just like the regular follow up, but haven't tested to see if they deal more KO
Yes they do.
Ye I've noticed the button presses sometimes getting ignored, or one of the 2 buttons is registered. Like I'll do the hit and shield thrust, but then my character starts charged slash or regular slash instead of the final input. And here I thought it was my controller starting to go.
Yes it's an issue, pretty annoying that they don't seem to be fixing it as soon as they can but I'm not surprised the rise Devs Don't give a shit about CB.
I really want to like Air Dash. It's really cool, but every time I take it, I miss the reposition of morphing advance. I play spinning slash mode most of the time, and being able to pull myself into position or out of a charge is so nice.
Why not just use it on blue swap scroll?
I only use spinning slash on blue with morphing advance. On my red scroll I use condensed element slash to apply more firing pin to extend the shield's charge. Then swap over and spin away. So red is like my setup and blue is my main damage scroll. Though after watching another of his videos, I may put air dash on my red scroll to quickly swap into axe mode and proc the firing pins that way. It's less optimal without spinning axe, but it could be effective. Planning on testing it next time I get to play. 👍
@@CrusaderEm goddammit I wanna learn CB so bad but even after watching multiple guides, hearing yall talk about playstyles and how you use the weapon sounds like you're talking about a totally different game.
@@joshmay2944 Yeah with the addition of all the switch skills, it complicates things a bit for someone trying to get into it fresh. It's honestly not too hard once you understand the fundamentals though. I started in world and after trying a few weapons, I just got really stubborn and forced myself to learn charge blade. It's embarrassing how long I went without knowing I could charge my sword though 😂
@@joshmay2944 until about a month ago i felt the exact same way, once I took the time to learn it I haven’t looked back, and sunbreak did nothing but make the weapon more fun and interesting. It’s very much worth learning.
I think it's finally time to try charge blade out in Rise. 😁
I’m now using air dash. I had no idea how awesome it is. I also had no idea about the swapping scrolls (with proper switch skills set) in axe mode could put you in condensed spinning slash
"Youre watching a charge blade video!!" you had me cracking up! hahahah
Got to admit air dash is extremely fun but I find my self missing allot and with the other one I can just ether do an axe attack to trigger the pins or I can do a SAED AND I HAVE I frames during the beginning part of the animation air dash is basically the hail cutter it's cool not fully effective unless it's an Arial monster like kush or Rath but that's about it sorry ruri
Both of the silkbinds are very versatile, but I don't think one is strictly better than the other. Airdash with CSS is an extremely generous AED, since it lets you discharge phials on a quick monster while having hyperarmor 50% of the time (the startup for airdash, AND for a few moments after discharging the phial). It's also the only silkbind move for CB that can mount non-target monsters in one use, if you use CSS (CPP and Ready stance are counters, Axe hopper needs multiple hits and has a long animation, and morphing advance straight up doesn't count the followups as silkbind moves, so doesn't deal mounting damage).
Meanwhile, Morphing advance leans into one of chargeblade's shortcomings, the mobility. The repositioning after downing a monster for either the element discharge II, or the S/AED is valuable, but the hyperarmor window on it is tight, and can't be effectively used aggressively unless you aren't the target/know the monster's moveset.
I generally prefer morphing advance on UED(for the MA > UED on downed monster, and quick escape for unblockable moves), and airdash on CSS for aggressive ungabunga and sniping higher-up monster parts(esp heads for impact phials, and tails in general).
Damm thx, this is the insight I needed for hybrid sns and axe gameplay, after air dash pop the phail, monster stun switch to CSS saw it noice
At first time I just can't find out how to pop the phail fast, now this really helps
Air dash is so broken. It completely removed the need for guard in savage axe/css play style especially. All you need now is 1 point in guard up for lasers
Why 1 point?
From the stream gang. Keep up the good work ruri
I concur. I have been experiencing the input problem when trying to SAED. It's been throwing me off so much.
Yeah and getting a bs flacid double slash in return missing the opening and then spamming again to perform the SAED even when the monster is already in your neck
I don’t really consider this a problem, I encounter this problem usually when i mash Y+B (triangle + circle for PS controller) so a fix (or something you can do) is wait until your character do the shield thrust then calmly press the SAED OR AED button to perform it. Works for me (100% of the time, dont know for others though)
thx so much I'm new to charge blade but I learning little by little on how to use it I got the shield charge off really good so far thx for all the help your tge best
Who here is already a CB pro but still decided to watch this?😂
o/
I noticed for the first time that when the dummy gete KOd, the cat climbs down to rewind it. Such cool detail!
Morphing Advance just has SOOOOO MUCH MORE utility! It, too, has hyper armor. But more importantly it adds a much needed mobility option to be able to reposition and increase your damage uptime.
Air Dash is absolutely fun but not as fun as being able to finally unlock such huge damage potential out of CB by having the mobility to capitalize on attacks. I don't have to worry about sheathing my weapon to close distances and I can make sure I get the absolute best position to unload an "SAED"(UED).
Utility-wise, Morphing Advance is so much better. There's nothing boring at all about getting a much needed advance in mobility. I also use it to clear massive nova attacks and explosions.
Hi...
I just finished "running around" against Narwa.
Should i just go in to Sunbreak or play some quest, craft some equipment in Rise?
morphling advance is the godly silkbind of CB if you know how to use chargeblade ❤️
This! The repositioning without leaving axe mode can be so nice, especially when you get a knockdown
For instance, if you get a KO with x double swing, you can follow the monster to it’s head (while not leaving axe mode,) swap to your spinning slash scroll (that has air dash/ready stance), and get crazy damage really fast because you didn’t have to sheathe->run over to the monster, unsheathe, THEN switch
It’s so good!
@@fury6688 correct, besides i often use morphling advance for double or tripple swipes of enemy, dodging 1st attack and while monster still doing his 2nd or 3rd attack with the correct positioning yuou are already executing you're attack.
ALL WEAPON silkbind skills, MORPHLING ADVANCE is GOD SKILL.
For those wondering chain crit is now called "burst" in game
I could be wrong on this but I swear that Super Element Discharge is actually the name of the uncharged shield version of SAED(UED), no? (the change away from SAED is probably due to the devs trying to differentiate SA and CB and amped is more SA term)
The single hit horizontal axe swing is called *Element Discharge I,* the double hit horizontal axe swing is called *Element Discharge II,* the super move without a charged shield is called *Amped Element Discharge,* the super move with a charged shield is either called *Super Amped Element Discharge* or *Ultra Element Discharge* depending on the game.
TYSM you broke down every gah dam detail without the BS, very direct and straightforward to the point, TY, i’ve played so many hours on MHW and icebourne just bought this game a week ago, been playing nonstop
to cancel the SAED to an AED you have to move the left stick in the direction that your back is facing
13:50- 14:35 is some big brain shit right there.
You can press triangle while in the air from Air Dash to slam the axe down and if the Unga Bunga is good, go right into a SAED
Also pressing R2 (or whatever the guard and morph button is) while in the air from Air Dash has you slam down in sword mode if you wanna do that for whatever reason
Great guide as always. After I finiched a Gunlance crafting Spree I'm focusing on other weapons like this one
BTY, what are the chances for a Insect Glaive Guide? There's been so many changes and synergies added to this weapons that I feel like back to square one
SAED is the name in the main series and Ultra is the name in the portable series. 4/4U/World/Iceborne SAED, Gen/GU/Rise/Sunbreak Ultra. Idk if capcom will ever standardize the name.
How i get used to doing the cancel (AED) with red shield. is after i pull back i just spam press the X button /what ever your top button input is) and it always goes through
Loved this one
I'm double dipping on PC maining CB. It has always been my fav. Great guide. Btw which CB are you using in the training room? Looks cool.
that's the Garangolm CB
8:12 "And don't you dare look at me like that" LMFAO
Axe hopper is good to dodge certain attacks like malzeno’s tail stab
I guess I'm in the minority here but I never take load shells. I see every build using it, but it feels so pointless with our counter filling phial and the fact that it takes only one extra charged double slash to get to red.
he understands us so well :')
Hey Ruri. Any chance you might do a Dual blade build?
Counter Peak is overrated you can get full phials with one charge attack with Magazine lvl 2 and use axe hopper instead for not just the sickness factor but for positioning SAEDS and AEDS, mount damage, and for large monsters with the hard to reach areas.
I literally only use CPP once per hunt, I counter the roar of a monster, I charge my shield and then I Swap to my other loadout that has Axe Hopper and then I go ham on the monster!
@@deinonychus1948 🦗🗡🛡🪓💥💥💥💥💥
I think you forgot that CPP makes it so you don’t get knocked back, but who am I to judge your play-style, go ham my charge blade brethren ;)
I think it's appropriately rated. It's not the end all be all for CB, since it does fold to multi hits and leaves you open if the monster barely misses you. But the quick and easy charge, the flexible follow ups, and complete knockback negation(read: chip damage negation for every hit that's not a regularly unblockable attack that deals damage) make it a worthwhile choice.
Nevermind that it is by far the easiest counter in the game. The timing window is HUUUUUGE. It costs 1 bug. It recharges damn fast for how silly it is.
If you want to get flashy parries with literally 0 effort just slap 3/3 wirebug recharge on this thing and you legit never run out. The only time its "bad" is multihits as was already pointed out and in those cases you can just block/guardpoint and wait for the last attack to go into counter peak.
The charging phials part is hardly the thing that really makes this skill nutty.
How did you get PlayStation button prompts
i miss the guard point we had on the charged slash in GU with adept style
I don’t know im probably crazy but i feel uncomfortable because im right handed i prefer my character holding the sword on the right hand and left hand for the shield hopefully in the future we get an option for it or im just crazy
I restarted Rise on PC after originally playing on the Switch. Just got Sunbreak today and after seeing this... I might have to stop using axe hopper.
I’m still mad they gave axe mode the worst doge roll, switch axe sword mode doge.
I’m not a charge blade noob, but I still don’t really understand how the element works on an impact charge blade. Does it only get put to use when you’re using a charged sword?
No, it’s used on every non phial hit, just like every other weapon.
always feels good to see ruri cover my main weapons. now if he covers IG my trifecta of CB main IG alt GL fun will be complete
Dev1: how do we make sns better?
Dev2: make it an axe
I don't get how you can even function without axe hopper.
It's like the only way to actually hit your big attack on all those crack snorting master rank monsters because you can aim in 360° or, most importantly, decide not to swing at all.
“NOICE!” 😂😂 14:18
i tried this and elemental charge blade is legit broken
they screwed up the numbers somewhere - the numbers are absolutely nuts for how easy it is to get there
Meanwhile diving wyvern is still the worst thing to ever exist and requires crazy commitment :(
Awesome guide as always ruri, i dont know if it happens to you or you tried it... when i do axe hopper saed and switch back to sword morph (swap red scroll) were it is equipped with sword charge.. it always removes my sword charge. is it normal?
Yes, CES and CSS are linked, since you lose CSS after axe hopper you also lose CES.
How do I do that move where u smash ur axe on the ground and discharges
You should check out the video in the description, as that move requires you first to charge your shield, then charge phials, and only then you can SAED.
@@rurikhan thank u
does this mean that elemental charge blade can do wake ups now?
very much so, you can even place bombs opposite of where you are cause the phials just reach that far
Sigh.... I have this loaded on my switch and haven't been able to get into the expansion as my Wife is going nuts playing Xbox recently, and I hate hand held mode....eventually....
lol i just sat and intently watched your whole CB guide for base Rise thinking it would be a while until this was out... still gonna watch it straight away.
Literally a chainaxe, MH is getting more Warhammer 40k with each release. Don't believe me, look at the castodian halebard and tell me that ain't an insect glave.
8:10 i took offense to that lol
So ready stance is just like shield tackle
Which shield tackle, lance or GS.
I guess you didn't mention these skills cause they're not your preference, but a combination of dereliction 3 and 1 level of bloodlust provide a good combo of damage and healing, as bloodlust will heal the red health from dereliction, provided you didn't lose that to an attack.
I had an idea, for elemental ones that don't use Artillery (Artillery doesn't boost element phials) you can use Narwa's head, Ibushi's chestpiece, Narwa's arms and Ibushi's legs to get Stormsoul 4... which gives +1 to all base armour skills, then you can add say; the Malzeno waist to get lvl 3 Blood Rite from one armour piece
or in my case, the Teostra/Kushala waist for Fire and Ice/Water respectively, you'd be surprised how strong it is!
That's why I believe that adding new Decos that give us the unique armour skills of powerful monsters (Furious, Mail of Hellfire, Dereliction, etc) would be just as strong as a new armour set, even if ones like Stormsoul are level 3/4, they'd still make any armour piece with 1 level of a level 3 skill ludicrously powerful!
You could use something like the Furious Rajang arms and get Furious 3, Critical Eye 4 and a 4 slot... now THAT is strong!
lol someone's a FF14 fan :D
These different terms from mhw and mhr is confusing me a bit
Jesus Loves all of you guys
You cannot be more wrong about morphing advance vs air dash lmao
What do you mean wrong? I didn’t say it was bad I said I didn’t like it.
@@rurikhan srry ruri didn't mean to be mean. However, you gave too much praise to air dash but brushed over morphing advance. The 2 skills are much more nuisanced than you made them to be, air dash has disadvantages that are really hidden until you hunt with it a lot and find out. People who are new to this weapon will get the wrong impression that it's just a inferior move, when in reality it is the move you should use for Saed builds all the time. Even for savage axe, it is matchup dependant which switch skill to take. I get it's just your opinion, I as an established charge blade player know that, but someone new to the weapon, a.k.a most people watching this video, aren't going to be aware of the pros and cons of these moves, they will just think air dash is the better move. I have to point it out because your other tips are very good, so it's important to not spread information based on bias opinion.
Charge Blade is garbage in RiseBreak. It’s an incomplete feeling weapon because CES and CSS have different needs skill-wise, so one has to commit to a specific playstyle. The team that made RiseBreak made it obvious they hate both CB and IG, since both weapons have always sucked in the game and had their identities taken away.
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