fyi. You shouldn't need 1000 samples unless you are dealing with water and glass in a scene. You can render a 4k scene with 200-300 samples with denoise selected and it will drastically reduce render times.
Hi, please help. I use 2048 samples i think with 3000px resolution on 100%. My export extension is tiff or png n i put compression on 50 or 100. The output image is good but some smaller details are blurry, i do not know why and how although they do show in the viewport but pixelated in the final render. Keyshot tend to output detailed render that i can zoom in with no loss of quality compared to blender cycles. I use gpu i have rtx 3070
@@kenconcepts Could be a multitude of reasons. Make sure the box is ticked for denoise and make sure the denoiser is also set up in the composition window. It should obliterate almost all noise.
The most important thing is the noise threshold. The default is .01 so it will go through every sample. If you set it to .1 and leave the 4000+ samples at default Blender will only use enough light bounces in areas that need it. So you’ll get to like 100 samples and then within a few seconds it will speed up and finish the rest of the samples super quick. So it’s not the samples that really matter. It’s the noise threshold. That’s basically how the developers intended for it to be used. So don’t mess with the samples, just noise threshold.
Finally done. Your tutorial is far better than donut. Believe or not but its true and no hate to blender guru, he is also amzing instructor🎉❤Thank you so much Sir for this amzing tutorial.
.5
fyi. You shouldn't need 1000 samples unless you are dealing with water and glass in a scene. You can render a 4k scene with 200-300 samples with denoise selected and it will drastically reduce render times.
What about denoise what i use ?
Hi, please help. I use 2048 samples i think with 3000px resolution on 100%. My export extension is tiff or png n i put compression on 50 or 100. The output image is good but some smaller details are blurry, i do not know why and how although they do show in the viewport but pixelated in the final render. Keyshot tend to output detailed render that i can zoom in with no loss of quality compared to blender cycles. I use gpu i have rtx 3070
@@kenconcepts Could be a multitude of reasons. Make sure the box is ticked for denoise and make sure the denoiser is also set up in the composition window. It should obliterate almost all noise.
The most important thing is the noise threshold. The default is .01 so it will go through every sample. If you set it to .1 and leave the 4000+ samples at default Blender will only use enough light bounces in areas that need it. So you’ll get to like 100 samples and then within a few seconds it will speed up and finish the rest of the samples super quick. So it’s not the samples that really matter. It’s the noise threshold. That’s basically how the developers intended for it to be used. So don’t mess with the samples, just noise threshold.
I need😢 help my pc took 14 hours to render just 3 seconds clip what I have to do
Just Speed up the video more and we all gonna learn
😂😂😂😂
Likeeeee
Bonus tip use the gpu instead of cpu 😊
Unless It's literally too old lol
it will help if you turn of render tree or something like that in the render properties and if he using the CPU then its really bad
Finally done. Your tutorial is far better than donut. Believe or not but its true and no hate to blender guru, he is also amzing instructor🎉❤Thank you so much Sir for this amzing tutorial.
TYYSMMMM
why if i only have min samples? it's 2.91
I see a lot of noise in that render
thanks
Then go to device option and put gpu
Thanks 😎😁
Thx🎉
And tile size?
Blender removed this!
They did not
Nah your settings probably wrong
i envy your confidence 💀
?
not helpful
What happened
@@Toneri_Inu Making a video is 0.2 seconds without explaining what it Noise Threshold does, does not help
@@2ButterdBiscuits oh. Have you found a better video that explains what it is??
@@2ButterdBiscuitsHmm buddy that sounds like a skill issue
@@venity8705 its the fact that he was talking at the speed of light