Easy Cinematic Foggy Environments in Blender - Beginner tutorial

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  • Опубликовано: 21 дек 2024

Комментарии • 57

  • @AlternaVisionStudio
    @AlternaVisionStudio  Год назад

    Join the discord server for live streams : discord.gg/HtgsZn9FE9

  • @dnpvisual
    @dnpvisual 6 месяцев назад

    Best tutorial for foggy environments 🎉🙏🏻

  • @gggg-sw7qo
    @gggg-sw7qo 11 месяцев назад +1

    Great work, my friend, you are creative

  • @fernandoprima497
    @fernandoprima497 11 месяцев назад

    awesome, friend. I strongly congratulate you for your great work.

  • @IgnaceAlya
    @IgnaceAlya 8 месяцев назад

    Nice tutorial but can you plz tell me how you freeze frame that ocean rippile on the canvas i mean the sphere falling on the ground canvas but you make it freze in the whole timeline? It needs to look like the sphere is falling from starting 1 to 15 frame but you have make it frezze on about 9th frame for the whole timeline
    Please explain it a bit

    • @AlternaVisionStudio
      @AlternaVisionStudio  8 месяцев назад

      Thank you, When you stop the simulation from running and swipe through the timeline without baking everything correctly it just freezes on the current frame or breaks in specific cases.

  • @AstroEarthly-e8e
    @AstroEarthly-e8e Месяц назад

    nice tutorial, i would like the stormy hdri link, can't find it

    • @AlternaVisionStudio
      @AlternaVisionStudio  Месяц назад

      Thank you !
      The hdri is this one but modified with photoshop : locationtextures.gumroad.com/l/icyzd?layout=profile

  • @KingKong19100
    @KingKong19100 11 месяцев назад

    Great video! I love to use Fog cards and cloud cards but
    I notice whenever I use them that there are harsh lines where it intersects with geometry. Do you know a simple node set up to have them always fade the closer they get with a geometry’s proximity? Thanks!

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад

      That is a common issue, you could either blur the fog based on a gradient, or use the camera data node using the z pass plugged into a math node and mix that with your opacity map to make the maps less opaque closer to the camera.
      There are many ways to solve this issue, if you don't find a solution come over on discord and we can figure it out.

    • @KingKong19100
      @KingKong19100 11 месяцев назад

      @@AlternaVisionStudio Hey there! Yeah I have actually been told both of those methods before. Blurring the fog based on a gradient works in some cases, but in most other cases for me personally I do a lot of large mountain scenes where fog cards end up intersecting with other meshes, so finding a way to have one global control to adjust the fade/transparency range of the fog cards (with fall-off controls) would truly be fantastic! It’s very much like the EasyFog cards William Foucher created for Unreal Engine!

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад

      I did play around with EasyFog recently. You could either try using the AO node in addition to the camera node. Also make sure you also have enough light paths.@@KingKong19100

    • @MALLETTE2
      @MALLETTE2 11 месяцев назад

      you can blend the textures, i have an add-on that does it automatically.

  • @KIMO-nc1tw
    @KIMO-nc1tw Месяц назад

    i need your stormy hdr please

  • @cocboss3329
    @cocboss3329 4 месяца назад

    Wonderful

  • @dextar_vision
    @dextar_vision 5 месяцев назад

    Very nice video.... thank you

  • @cc.creationz
    @cc.creationz 11 месяцев назад

    great video man

  • @TheLex97pyan
    @TheLex97pyan 11 месяцев назад

    great work! thx man

  • @mohammadalaaelghamry8010
    @mohammadalaaelghamry8010 11 месяцев назад

    great video thank you.

  • @michajabonski8365
    @michajabonski8365 5 месяцев назад

    I used all the time volume scatter but with big scenes is for me non sense. I start use very minimum volume scatter, but much more mist pass. Then I mixing all together and very very much I post production other fog files in png or png sequence with blending.

    • @AlternaVisionStudio
      @AlternaVisionStudio  5 месяцев назад

      Mist pass and opacity "fog" definitely has it's use, but real volumes are definitely way ahead in terms of realism if used right.

  • @stefaniae6257
    @stefaniae6257 11 месяцев назад

    Hey I loved your tutorial, amazing work! Is it possible to tell me where did you find the hdri? I have searched everywhere but can't seem to find it. Thank you!

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад +1

      For this HDRI you wouldn't exactly find this one as i got it from gumroad and changed it a bit in photoshop, played with the treeline as well as the dynamic range to have a bit more sun in, here is the actual raw hdri : locationtextures.gumroad.com/l/icyzd?layout=profile

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад +1

      I would want to share the modified hdri but i'll have to take permission from the actual creator.

  • @a7ingoba275
    @a7ingoba275 6 месяцев назад

    I wonder why that I just cant give this landscape material like you did in the vedio,only color but without texture.But when I link the material with a cube,it works instead.

    • @AlternaVisionStudio
      @AlternaVisionStudio  6 месяцев назад

      Might be a UVs issue.

    • @a7ingoba275
      @a7ingoba275 5 месяцев назад

      @@AlternaVisionStudio wow you are right! thanks a lot!

  • @Leuss-3D-Modeling
    @Leuss-3D-Modeling Год назад

    Great process man keep up that great work

  • @its.n1z4m
    @its.n1z4m Год назад

    love this work bro

  • @MTOcreations
    @MTOcreations 11 месяцев назад

    Poor Andrew.. 😂
    Great work.

  • @rachelrunner8948
    @rachelrunner8948 11 месяцев назад +1

    I think there could be an entire subgenre of Bob Ross shows, but in Blender 3D. I’m down to it

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад

      Would be very nice ! Planning to do more of these painterly semi stylized renders.

  • @shadowknightff
    @shadowknightff 11 месяцев назад +2

    Hdri link please😅

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад

      here is the link but keep in my mind that i modified it slightly in affinity photo : locationtextures.gumroad.com/l/icyzd?layout=profile

  • @smeil1899
    @smeil1899 11 месяцев назад

    may i ask you whats the addon that u used to make the look more greenish

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад

      Photographer 5 but you could do it in the compositor.

  • @opensourceradionics
    @opensourceradionics 11 месяцев назад +1

    Great tutorial. But you lost a lot of details, like grass, when adding depth of field. Indeed you can save a lot of resourced by adding it at the beginning.

  • @Penyudarat000
    @Penyudarat000 11 месяцев назад

    how to add geo scatter

  • @H1DZERU.ed1tz
    @H1DZERU.ed1tz 11 месяцев назад

    HI! what are you specs pc?

    • @AlternaVisionStudio
      @AlternaVisionStudio  11 месяцев назад

      Ryzen 7 3700x and rtx 4070, but this could be done on a laptop with at least i5 5xxxu and 8Gb of ram

    • @H1DZERU.ed1tz
      @H1DZERU.ed1tz 11 месяцев назад

      WOW@@AlternaVisionStudio

    • @MaxwellNexten
      @MaxwellNexten 7 месяцев назад

      @@AlternaVisionStudio Because the render engine was set to Eevee thought.

    • @AlternaVisionStudio
      @AlternaVisionStudio  7 месяцев назад

      @@MaxwellNexten Cycle usually is lighter on lower end devices.

  • @BlenderVedaEnglish007
    @BlenderVedaEnglish007 11 месяцев назад

    06:30 thank me later

  • @Rajveer_Singh68
    @Rajveer_Singh68 4 месяца назад +1

    Me to my Pc :- WHY ARE YOU RUNNING?