Dipsea Fiend can also special summon to your own field, triggering the GY effect of a plunder while still getting a body. Dipsea + a Plunder Tuner can get your through your Jord lines without even normal summoning
Dipsea fiend is better that a plunder token because the attribute change is only during the turn, it becomes water again in the next turn. I was testing a bit with dipsea fiend and I think that running a Fiendsmith's Sequence in the extra deck should be considered, it feels so nice summon it and shuffle Plunders to the extra to summon Lys then you can link sequence to summon blackbeard and equip Sequence to Lys and you have an untargeteable Lys that was property summon (In case you run Booty it can be revived). Also, I think should be considered a Necroquip in the fiendsmith version, in the second combo could be better that just leave Engraver in the field.
Haven’t got access to dip yet but honestly if you bumped emblem to three you could just summon dip to your field emblem a plunder summon the light then pop into Jordan for a further attribute, you’d need the plunder names for gas but I’m keen to try these scenarios when it drops masterduel side
When it comes to the fiendsmith build being able to fuse for Lys does some pretty crazy things - for that reason I've been messing around with Shipshape Ships Shipping. Even for the grind game it's a really handy card - letting you go full combo from the GY if you have it, Goldenhair, and Shipyarrrd. Dip seems really cool. Probably just a better version of the new water charmer in ROTA.
Dipsea is really neat, but it has a few small flaws that add up. Not a "Plunder" card. Doesn't keep its attribute on the opponent's turn. It's the second card we give the opponent for free. I do think it can be slightly better when paired with Adventure, because you can bounce it after making use of its Attribute, but Dipsea not being searchable makes it tough to use between 2 archetypes. I hope Plunder can get their own SPYRAL Double Agent. If I had full control over the card's design, I'd say something like.. *Purplebeard,* *the* *Plunder* *Patroll* *Stowaway* WATER Level 4 Fiend/Effect You can reveal 2 "Plunder Patroll" monsters in your Extra Deck; send 1 of the revealed cards to your opponent's GY, then you can Special Summon this card to your opponent's field with the Attribute of the other revealed card (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), also return it to your hand at the end of your opponent's next turn. If this card is Normal or Special Summoned: This card's owner can discard 1 card. If this card is sent from the hand or Monster Zone to the GY: You can add 1 "Plunder Patroll" monster from your Deck to your hand, except "Purplebeard, the Plunder Patroll Stowaway". You can only use each effect of "Purplebeard, the Plunder Patroll Stowaway" once per turn. 1000/1500 The search might be a little overboard, but sometimes I feel like Plunder lacks hand advantage despite having 5 searches, 2 draw cards, and 1 salvager.
Your Plunder custom card is way too fair imo. Also Dipsea is bad and you only play It because your Jord lines are crippled by the existence of Fiendsmith Requiem. I think the major problema with Plunder is the lack of good names, the Extra deck cards are still Very good, but unless you haver White Beard in your hand, your play feels so bad. I see Very little reason to play Plunder other than "Being a Fun deck to play" in This Format, maybe in the future if Requiem gets banned.
@@arqueiritos3133 My custom card was just an example, made in like 2 minutes, of the style of card we could get. Obviously giving the opponent a Light Fiend is bad right now, but it won't always be. Additionally, Lys isn't the only good monster to make going first. Also, hard make Lys does exist. Shipshape is a very nice card, especially because of how its 2nd effect reacts with Lys. Plus, I only ever play decks for fun. I bought Labrynth and left it to gather dust while I play stuff like Abyss Actor, pure Dogmatika, and Altergeist instead. I'm going to be shifting focus to Madolche with the new support, Mimighoul, and I miiiight make Chimera if I can get my hands on the Azamina engine pieces.
@@flackenstien Im mostly coming from the Master duel Perpective, i have played Plunder Pantrol from the very beginning of Master Duel, and i think the deck was really good and fun for multiple formats, but seeing that the deck gets indirectly nerfed with the fiendsmiths and it gets nothing to compensate is really upsetting.
I was thinking about only adding 1 fiensmith engraver. only as an extra body once you make dipsea into a light then requim into engraver, only to be able to bring engraver back in order to have more bodies on field.
What do you think about summoning Jord with Blackbeard? If u know ur opponent is on fiendsmith you get lyss access next turn anyway and ur not giving them a light fiend to play with.
ive been trying really hard to mix fiendsmith with my plunders too but it so awkward, sure its a free rank 6 if you open it but in any other situation you either dont see it or draw into it after getting plunder locked i tried a build closer to your 20 engine 20 handtra approach and it felt much better, desires is great
just saying (this might be useful sometimes idk later game play) you can go into jord then into fiendsmith since the token is fiend and you can declare light (you do have to play necroquip for it to work though since you go requiem into fiendsmith then equip reqium then into necroquip then sp fiendsmith into ceaser also instead of S:P i play zeus mostly because S:P is not cheap but i usually find myself needing to go into zeus alot early game like if my opponent could be vulnerable to it plus its effect would let me put my mats back into the gy and probably recycle it eventually or like if you only start with two none tuner plunders its possibly better if your going first into zeus maybe even good second if you have another extender in hand to go zeus pop field then sp from hand or somewhere after doing that since not only is there field clear but you can go into captain and still get lys or whatever you want like brann to pop backrow after that really going further clearing the field and doing even more damage although Zeus can be a bit weird when your locked into plunders like lets say you do go into captain on the first turn then into lys then before lys is destroyed you get captain back on next turn you can use blackbeard go into moerk and wipe the field with zues
@@Chris-lp3fu the things i said are not meant to be combo pieces on the first turn i said a later game play like lets say you didnt draw anything to go into fiendsmith and you havent thus yet but you have blackbeard and its like turn four or something you can use blackbeards eff to put two light fiend token and on the field and go into a fiendsmith combo arguably better if your on a bad hand and you get ashed or something and you go like almiraj then other plunder into captain lets say you got hit with maxx "c" you can go into cap and use his effect to go into jord then jord into light fiend into fiendsmith combo
I think dipsea fiend works best with the adventure build since dracoback can bounce dipsea back to hand after you use blackbeard. That way you get dipsea back and you dont leave the opponent with a light fiend.
Kinda but it doesnt work if you play it out... Say, white +blue =jord (no white eff yet, cant plunder lock), add back white, jord tokens, requiem>engraver>necroquip>engraver> sequence, sequence doesnt have enough material for aerial or lacrima. So you can make ddd. But now you cant get into plunder cards. So if start gold+blue, same thing, sequence cant make anything useful and you run out of plunder material quickly
@@phantomsygo No you got it! At that point you go back into your Plunder engine with Gold + Blue starter. Gold discard summon back, draw off Necro. Blackbeard with Engraver and Gold, Blackbeard for Lys, draw one. Lys summon back Blackbeard pass. Now you have Necro on field plus Blackbeard to draw 2 on the opponents turn
The extra deck space is too tight and the deck is too flimsy in my opinion. Runick is still the most efficient and Adventurer is probably still the most powerful.
Also your playing Plunder to save on money, not to spend more. Plus the playstyle is cool and so are pirates. If you invest in Fiendsmith, you might as well go all the way and play Yubel/Snake Eyes.
Dipsea stays light until the end phase so your opponent doesn’t get to go into requiem with it
Dipsea Fiend can also special summon to your own field, triggering the GY effect of a plunder while still getting a body. Dipsea + a Plunder Tuner can get your through your Jord lines without even normal summoning
Dipsea fiend is better that a plunder token because the attribute change is only during the turn, it becomes water again in the next turn.
I was testing a bit with dipsea fiend and I think that running a Fiendsmith's Sequence in the extra deck should be considered, it feels so nice summon it and shuffle Plunders to the extra to summon Lys then you can link sequence to summon blackbeard and equip Sequence to Lys and you have an untargeteable Lys that was property summon (In case you run Booty it can be revived).
Also, I think should be considered a Necroquip in the fiendsmith version, in the second combo could be better that just leave Engraver in the field.
Took something similar to your build with dipsea and went 3-1! it went much better than i imagined, thanks a lot for your analysis
This is exactly what i was looking for, a fellow plunderer
Haven’t got access to dip yet but honestly if you bumped emblem to three you could just summon dip to your field emblem a plunder summon the light then pop into Jordan for a further attribute, you’d need the plunder names for gas but I’m keen to try these scenarios when it drops masterduel side
When it comes to the fiendsmith build being able to fuse for Lys does some pretty crazy things - for that reason I've been messing around with Shipshape Ships Shipping. Even for the grind game it's a really handy card - letting you go full combo from the GY if you have it, Goldenhair, and Shipyarrrd.
Dip seems really cool. Probably just a better version of the new water charmer in ROTA.
Dipsea is really neat, but it has a few small flaws that add up.
Not a "Plunder" card. Doesn't keep its attribute on the opponent's turn. It's the second card we give the opponent for free.
I do think it can be slightly better when paired with Adventure, because you can bounce it after making use of its Attribute, but Dipsea not being searchable makes it tough to use between 2 archetypes.
I hope Plunder can get their own SPYRAL Double Agent.
If I had full control over the card's design, I'd say something like..
*Purplebeard,* *the* *Plunder* *Patroll* *Stowaway*
WATER Level 4 Fiend/Effect
You can reveal 2 "Plunder Patroll" monsters in your Extra Deck; send 1 of the revealed cards to your opponent's GY, then you can Special Summon this card to your opponent's field with the Attribute of the other revealed card (but it cannot be Tributed, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon), also return it to your hand at the end of your opponent's next turn. If this card is Normal or Special Summoned: This card's owner can discard 1 card. If this card is sent from the hand or Monster Zone to the GY: You can add 1 "Plunder Patroll" monster from your Deck to your hand, except "Purplebeard, the Plunder Patroll Stowaway". You can only use each effect of "Purplebeard, the Plunder Patroll Stowaway" once per turn.
1000/1500
The search might be a little overboard, but sometimes I feel like Plunder lacks hand advantage despite having 5 searches, 2 draw cards, and 1 salvager.
Your Plunder custom card is way too fair imo. Also Dipsea is bad and you only play It because your Jord lines are crippled by the existence of Fiendsmith Requiem. I think the major problema with Plunder is the lack of good names, the Extra deck cards are still Very good, but unless you haver White Beard in your hand, your play feels so bad.
I see Very little reason to play Plunder other than "Being a Fun deck to play" in This Format, maybe in the future if Requiem gets banned.
@@arqueiritos3133 My custom card was just an example, made in like 2 minutes, of the style of card we could get.
Obviously giving the opponent a Light Fiend is bad right now, but it won't always be.
Additionally, Lys isn't the only good monster to make going first.
Also, hard make Lys does exist. Shipshape is a very nice card, especially because of how its 2nd effect reacts with Lys.
Plus, I only ever play decks for fun. I bought Labrynth and left it to gather dust while I play stuff like Abyss Actor, pure Dogmatika, and Altergeist instead. I'm going to be shifting focus to Madolche with the new support, Mimighoul, and I miiiight make Chimera if I can get my hands on the Azamina engine pieces.
@@flackenstien Im mostly coming from the Master duel Perpective, i have played Plunder Pantrol from the very beginning of Master Duel, and i think the deck was really good and fun for multiple formats, but seeing that the deck gets indirectly nerfed with the fiendsmiths and it gets nothing to compensate is really upsetting.
Been waiting for this one!!
I was thinking about only adding 1 fiensmith engraver. only as an extra body once you make dipsea into a light then requim into engraver, only to be able to bring engraver back in order to have more bodies on field.
What do you think about summoning Jord with Blackbeard? If u know ur opponent is on fiendsmith you get lyss access next turn anyway and ur not giving them a light fiend to play with.
ive been trying really hard to mix fiendsmith with my plunders too but it so awkward, sure its a free rank 6 if you open it but in any other situation you either dont see it or draw into it after getting plunder locked
i tried a build closer to your 20 engine 20 handtra approach and it felt much better, desires is great
What do you think about necroquip? Is it worth to play? I want to add 2x of dipsea fiend and necroquip princess to my adventure plunder build
I would love to run that Yubel package if it wasn’t so expensive 😭
I have been trying to mix them up but honestly it feels better to just put evil eye and be nib and drnm safe with two extra interactions
just saying (this might be useful sometimes idk later game play) you can go into jord then into fiendsmith since the token is fiend and you can declare light (you do have to play necroquip for it to work though since you go requiem into fiendsmith then equip reqium then into necroquip then sp fiendsmith into ceaser
also instead of S:P i play zeus mostly because S:P is not cheap but i usually find myself needing to go into zeus alot early game like if my opponent could be vulnerable to it plus its effect would let me put my mats back into the gy and probably recycle it eventually or like if you only start with two none tuner plunders its possibly better if your going first into zeus maybe even good second if you have another extender in hand to go zeus pop field then sp from hand or somewhere after doing that since not only is there field clear but you can go into captain and still get lys or whatever you want like brann to pop backrow after that really going further clearing the field and doing even more damage although Zeus can be a bit weird when your locked into plunders like lets say you do go into captain on the first turn then into lys then before lys is destroyed you get captain back on next turn you can use blackbeard go into moerk and wipe the field with zues
I find myself locked into plunders if I make it to jord
@@Chris-lp3fu the things i said are not meant to be combo pieces on the first turn i said a later game play like lets say you didnt draw anything to go into fiendsmith and you havent thus yet but you have blackbeard and its like turn four or something you can use blackbeards eff to put two light fiend token and on the field and go into a fiendsmith combo arguably better if your on a bad hand and you get ashed or something and you go like almiraj then other plunder into captain lets say you got hit with maxx "c" you can go into cap and use his effect to go into jord then jord into light fiend into fiendsmith combo
@@NoHsHad0 oh ok makes more sense
I think dipsea fiend works best with the adventure build since dracoback can bounce dipsea back to hand after you use blackbeard. That way you get dipsea back and you dont leave the opponent with a light fiend.
He becomes water again
Would it be possible to run booty, call dark, banish their dipsea and set booty to go to lys in the next turn?
It might be a bit more riskier
BTW i think Dipsea goes back to Water on enemy turn
Can’t you make Requiem with your LIGHT Fiend token? Making your Plunders actually get to your Fiendsmith engine
Kinda but it doesnt work if you play it out... Say, white +blue =jord (no white eff yet, cant plunder lock), add back white, jord tokens, requiem>engraver>necroquip>engraver> sequence, sequence doesnt have enough material for aerial or lacrima. So you can make ddd. But now you cant get into plunder cards.
So if start gold+blue, same thing, sequence cant make anything useful and you run out of plunder material quickly
@@phantomsygo No you got it! At that point you go back into your Plunder engine with Gold + Blue starter. Gold discard summon back, draw off Necro. Blackbeard with Engraver and Gold, Blackbeard for Lys, draw one. Lys summon back Blackbeard pass. Now you have Necro on field plus Blackbeard to draw 2 on the opponents turn
@@phantomsygo so you’ll end on Necro that effectively gives you a Pot of Greed on top of your normal combo
RiP Adventure :(
The extra deck space is too tight and the deck is too flimsy in my opinion. Runick is still the most efficient and Adventurer is probably still the most powerful.
Yeah the problem is that Plunder does it's own thing and doesn't work well with light
Also your playing Plunder to save on money, not to spend more. Plus the playstyle is cool and so are pirates.
If you invest in Fiendsmith, you might as well go all the way and play Yubel/Snake Eyes.