Nice quick tutorial. However, I kinda dislike the odd angle you get from the spinning when you wanted to avoid overlapping start and end. Why not snap them properly and solve the excess vertices by just selecting all vertices and merging them by distance afterwards? As a side effect itshould also be faster than all the extra steps required to close the spin gap manually
Hi Jen, thanks for the tutorial. This tool will be so incredibly useful for me.
Please keep up the great work. Love your channel ❤
Thanks so much!
Exactly what I was looking for Jen ! 👍😊 Thank you ! subbed and liked.
Awesome! Thank you!
@@JSAbbott 🤩
Excellent tutorial. Really appreciate the way you explain the steps.....
Glad it was helpful!
Thanks for this! Super helpful for someone just learning sculpting (making shapes and mashing them together)
Welcome
Thanks
welcome
Nice quick tutorial. However, I kinda dislike the odd angle you get from the spinning when you wanted to avoid overlapping start and end. Why not snap them properly and solve the excess vertices by just selecting all vertices and merging them by distance afterwards? As a side effect itshould also be faster than all the extra steps required to close the spin gap manually
This is just the way that I chose to make the model. You're way would work just fine.
Thanks Jen
If I wanted to make a pottery with handles is curve pen tool an appropriate tool for that ?
You could use the pen tool but it would probably be easier to just use a Bezier curve.
If you had overlapped the verts then wouldn't merging the verts later quickly fix this problem and save steps?
You can do it that way.
hi can i model anything with this method?
I wouldn't see why not. Some things might be easier than others - it just depends on what you need to model.
@@JSAbbott thank you
How to do a mayan feather headdress
Sure.
I probably won't get to it until late February/early March.
How to make demon in blender.
Sorry, I don't do character designs/modeling.
You can find plenty of people who do model characters on YT.