Richard, I've been watching a lot of other playthroughs after "growing up" on yours. Coming back to see this one I really noticed how much attention you pay to a games theme and narrative. By doing this you make the rules and mechanics come to life. You have a vivid imagination and embody what is great and child like about boardgames. Don't go changing...
My combo for learning heavy of games is reading the book, watching Rodney explain what is what, and watching Rahdo play through a game. I find the few hours invested makes teaching and playing the game so much smoother and enjoyable. Rahdo is my favorite.
It's important that the signature tokens have the icon that corresponds to the artist type (painting/sculpture/digital/photography), as it helps keep track of the values of their work later in the game.
Rahdo U are just monster. I all the time think how much energy it needs to do all this reviews. Thanks for making our lives much easier when we need to choose some new game for the family.
I learnt much more about how the game flows and how the theme merges with the mechanics from this video than from Rodney Smith's how to play. I love when you explain the mechanisms thematically, it makes a very rule and icon-heavy euro that much more intuitive to play. Thank you!
1) The open area in the middle is called the Plaza. 2) 1:28 - you can see that the blue Painter has one of the blue Sculptor's signatures in his stack and the red Digital Artist has one of the red Photographer's. It's very important that the artists have their correct signatures, as they're used to track the value of the paintings you own. 3) 12:00 - Rahdo is discussing moving visitors with tickets. He doesn't mention that you can move a visitor from someone else's Lobby to the Plaza. 4) 28:00 - Jen moves and Rahdo doesn't leave an Assistant behind. It isn't compulsory, but it should be mentioned. Also Rahdo says that when taking an Executive Action to activate a contract bonus you can move an Assistant from anywhere. This isn't quite correct; you can move one from a Location or from his desk, but you can't move an Assistant from another contract and you can't move one from the Market.
This is the 3rd Lacreda game I'm currently eyeing to delve into. I really like how you present this and slip in some actual situations that makes the theme of this game a lot more sense, very much like your previous playthroughs. Definitely buying this game!
This looked very daunting, but I think this just appeared on my radar thanks to your runthrough. I quite like the graphic design of it, well thought out.
I wish I had known about this one during its Kickstarter run. Looks unique and fun! Love the way the art you buy looks like it's on the wall of the gallery.
The picture on the card at 15:45 reminds me of the bridge that you drive through at the low levels on Need For Speed III: Hot Pursuit. :) If that comes from that pc game I know I have to have this game. ;)
The artist works-of-art tokens are completely mixed up at the start of the game. Even in the extended runthrough you have a "digital art commission" token for the photography artist.
Pink, white and brown was a weird choice. I can't stop thinking about Neapolitan Ice Cream. Plus the color doesn't really help remind you what they are. Green for investors (because money), Gold for VIPS and white for collectors might have been slightly better.
fiddly, tons of components, long set-up, many symbols and icons, great niche theme but small market which scratches that itch. I don't know about this one's staying power.
"Long setup time" is the only complaint that might be valid. It doesn't seem too fiddle to me, for a worker placement any way, the theme may be niche, but it has general appeal. The components look stellar. If anything might keep it down it's the high price tag for a game that doesn't seem *too* revolutionary. I'm pretty burnt out this style of game, but this looks like it hits a sweet spot for me, if I can find it on sale or trade for it.
The theme - great ( although if it was placed during the 1880's - beginning of the XXth century, the artwork would have appealed to more people, but this is just my personal taste ). However, the gameplay... it looks like an unnecessarily complex, glorified stock exchange game.
Pretty sure that the majority of the games are gifted from publishers, any that aren't are funded by Kickstarter, and he gets a small kickback from RUclips. It's pretty sustainable for someone who is retired. His hard work paid off.
I've recently started designing an art-themed board game; now I discover that this game has about half of the elements I've thought out in it. I'm absolutely disgusted...
Richard, I've been watching a lot of other playthroughs after "growing up" on yours. Coming back to see this one I really noticed how much attention you pay to a games theme and narrative. By doing this you make the rules and mechanics come to life. You have a vivid imagination and embody what is great and child like about boardgames. Don't go changing...
My combo for learning heavy of games is reading the book, watching Rodney explain what is what, and watching Rahdo play through a game. I find the few hours invested makes teaching and playing the game so much smoother and enjoyable. Rahdo is my favorite.
It's important that the signature tokens have the icon that corresponds to the artist type (painting/sculpture/digital/photography), as it helps keep track of the values of their work later in the game.
Rahdo U are just monster. I all the time think how much energy it needs to do all this reviews. Thanks for making our lives much easier when we need to choose some new game for the family.
I learnt much more about how the game flows and how the theme merges with the mechanics from this video than from Rodney Smith's how to play. I love when you explain the mechanisms thematically, it makes a very rule and icon-heavy euro that much more intuitive to play. Thank you!
1) The open area in the middle is called the Plaza.
2) 1:28 - you can see that the blue Painter has one of the blue Sculptor's signatures in his stack and the red Digital Artist has one of the red Photographer's. It's very important that the artists have their correct signatures, as they're used to track the value of the paintings you own.
3) 12:00 - Rahdo is discussing moving visitors with tickets. He doesn't mention that you can move a visitor from someone else's Lobby to the Plaza.
4) 28:00 - Jen moves and Rahdo doesn't leave an Assistant behind. It isn't compulsory, but it should be mentioned. Also Rahdo says that when taking an Executive Action to activate a contract bonus you can move an Assistant from anywhere. This isn't quite correct; you can move one from a Location or from his desk, but you can't move an Assistant from another contract and you can't move one from the Market.
This is the 3rd Lacreda game I'm currently eyeing to delve into. I really like how you present this and slip in some actual situations that makes the theme of this game a lot more sense, very much like your previous playthroughs. Definitely buying this game!
My friend just showed me he received this today, we're going to try playing it tomorrow. Thanks for the helpful (less jerk-y) video helper!
I loved Kanban, and this seems like it's more of the same. I love that the artists each have a little track on them. Haven't seen that before.
This looked very daunting, but I think this just appeared on my radar thanks to your runthrough. I quite like the graphic design of it, well thought out.
@10:08 - shouldn't the commission match the artist? If it's a photographer, shouldn't the commission be for a photograph?
+Rainer Ahlfors yup i mis-stacked the tokens during setup... iirc i fix this later in the vid
I wish I had known about this one during its Kickstarter run. Looks unique and fun! Love the way the art you buy looks like it's on the wall of the gallery.
The picture on the card at 15:45 reminds me of the bridge that you drive through at the low levels on Need For Speed III: Hot Pursuit. :)
If that comes from that pc game I know I have to have this game. ;)
The question I think is on everyone's mind... does your fan not have a cage around the blades? What is this madness?
The Naked Meeple well, we don't have any kids, and removing the cage ups the airflow, so we like to live dangerously :)
+rahdo Madness!
+rahdo Living on the edge huh buddy? :)-
Lmao
The artist works-of-art tokens are completely mixed up at the start of the game. Even in the extended runthrough you have a "digital art commission" token for the photography artist.
Pink, white and brown was a weird choice. I can't stop thinking about Neapolitan Ice Cream. Plus the color doesn't really help remind you what they are. Green for investors (because money), Gold for VIPS and white for collectors might have been slightly better.
They match the in-game iconography. The money icon is brown and the influence icon is pink so it does make sense in that context.
I think that those colors were chosen to be color-blind friendly.
Once tickets are used are they out of game or go back in the stacks??
Out of the game if memory serves correctly.
I love that chicken cup!!!
+veryvintagesam www.boardgamegeek.com/thread/1116198/chicken-cup :)
+rahdo awesome! Tell Jen thanks! :) I'm going to have to share this with my bf as a Christmas hint!!
The art design reminds me a bit of "Russian Rail Roads"
I had been anticipating this game to be in kickstarter.. but it doesnt ship to my country T,,T
Gorgeous game. Been looking forward to this review.
Is your table a special board gaming table?
+KimDahl77 ruclips.net/video/3KQDCpTyu1g/видео.html :)
Nice runthrough!
Outstanding.
I like the game, but the CGA color scheme is putting me off slightly...
fiddly, tons of components, long set-up, many symbols and icons, great niche theme but small market which scratches that itch. I don't know about this one's staying power.
"Long setup time" is the only complaint that might be valid. It doesn't seem too fiddle to me, for a worker placement any way, the theme may be niche, but it has general appeal. The components look stellar. If anything might keep it down it's the high price tag for a game that doesn't seem *too* revolutionary. I'm pretty burnt out this style of game, but this looks like it hits a sweet spot for me, if I can find it on sale or trade for it.
The theme - great ( although if it was placed during the 1880's - beginning of the XXth century, the artwork would have appealed to more people, but this is just my personal taste ).
However, the gameplay... it looks like an unnecessarily complex, glorified stock exchange game.
great thank you
How can you possibly afford to do so many game reviews. This would bankrupt me in days.
Toby's Vids That is one of the reasons he does a yearly kickstarter and why we support it. He get the games and we get outstanding reviews :-)
Pretty sure that the majority of the games are gifted from publishers, any that aren't are funded by Kickstarter, and he gets a small kickback from RUclips. It's pretty sustainable for someone who is retired. His hard work paid off.
TyDeL actually, i get publisher review copies for about half the games i film, and buy the other half with the kickstarter funds i raise every year :)
With all of the set up and rules detail this play through it too all over the place.
I've recently started designing an art-themed board game; now I discover that this game has about half of the elements I've thought out in it. I'm absolutely disgusted...