The Unmanned Loop Stunt: Turning My Plane Into A Boomerang
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- Опубликовано: 6 сен 2024
- Welcome to another episode of Trailmakers! Today I am attempting a crazy precision stunt. The goal is to jump out of my plane mid-flight, have it automatically do a full loop around, and then jump back in as it returns to me.
Plane Docking Stunt: • Mid-Air Plane Docking,...
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
Is nobody literally not gonna talk about this 16:27, the editor deserves a raise in my opinion
Initially I thought you were going to jump out at the apex of the loop, fall and then have the plane come pick you up. Or that could be a new challenge to try.
That's what I was thinking!
I was thinking the same thing! Defintely an easy challenge now that he did the plane, but It would be an epic stunt to see it
Same
Same
Totally thought so too. Sb next challenge!!
Scrapman: “I’m going to make a brand new plane here”
Also Scrapman: makes the same plane as always
11:20 man that reaction is literally the definition of *COLD AF*
12:58 give your editor some bonus pay for that, that was amazing and hilarious 🤣
NYYYOOOM
i died laughing at that
What was??I think I missed it
Scrapman edits his own videos
That wasn't a hard or time consuming edit to do. Payment things isn't about being the edit funny or not, its all about effort and time.
So IDEA for part 2:
First, it gets auto-stabilization before starting the loop. This way there is no variable starting angle. It always starts the loop leveled. This will allow it to be consistent with less room for pilot error and it all comes down to the programming of the angles and thrust. Next, no character hovering allowed, you don't jump out at the start of the loop, you jump out when the plane is up-side-down at the peak of the loop. The goal is to have the plane catch you from a GRAVETY FALL (meaning you are in free-fall and the plane swoops down to catch you).
You cannot hover but you can use X-Y movement (sideways, forward, and backwards movement, wasd controls), just not Z movement (up and down), gravity has full control of that axis.
Commenting for the algorithm (I agree)
@@duskblau486 Commenting for the algorithm (I agree)
16:02 “the perspective was a little bit hard with the perspective”
Bro’s so excited he can’t even speak 😂
Oh my God,12:57 absolutely killed me. Props to the editor
Hehe, props
Yeah it was funny but Scrapman edits his own videos he is the editor
@@thekiwibirb274 not anymore, he has a new editor
@@thekiwibirb274 nope
Hey Scrapman. If it’s even possible, what if you made a plane that tries to catch a falling pilot? I think that would be a cool (and extremely difficult) thing to make.
Thats what I originally thought this video was gonna be, It could still be cool, like a downwards loop that you start inverted.
I could totally be done with measuring how fast the pilot falls than adding a pid controller to the plane that tries to go down a certain altitude faster than the pilot is falling.. Or just try a 1000 times.
@@-Duo no it's not, majority of people thought it would be he jumps out and falls and as he is falling the plane catches him. Like something Tom Cruise would do
@@-FARKI Are PID controllers possible in trailmakers?
@@michaelvey42 yes, it can be made with logic gates and a few sensors
I think the main thing you're forgetting is that wings tend to have lift, and while intuitively you might think that balances out during a loop (and it might depending on your weight/lift ratio at that speed), you slow down slightly when increasing altitude, thus reducing lift. I know you eventually ended up doing what you wanted lol, just wanted to help explain the variability in the loop height and whatnot (and I find aerodynamics cool)
When he missed the plane the first time it went through the loop of fire I just died laughing for no reason
The Neil deGrasse Tyson noise is what killed me😂
I was expecting it to catch you while your character is falling
Yea its kinda lame just floating there waiting
@@leoo480 yeah well that would be extremely difficult to do but this is the next best thing
the editor needs a raise
You havent even watched the video yet
@@FlyingNoodle554 i have
to be fair we dont know what they are being paid, however, a good wage is 100% deserved
@@frogsecretaryofswamp452 So have I now, but you didnt at the time
@@gallagherthewolf5845 yea
The reason the plane ends up "forward" is because the shape isn't a circle, it instead forms a clothoid. (Looks like an upside down teardrop)
There is still a crossover point, which is why pitching up works for getting back in - it puts you closer to the crossover point.
YEA BECAUSE THE FIRST THING HE WAS DOING WHERE IT WAS TOO SHARP WAS AN KULBIT BUT A BIT EXTENDED THIS ALSO APLISES TO WHAT YOU WHERE SAYING BECAUSE THE FORWARD MOMENTUM WAS ALSO MAKING THE LOOP WIDER WHILE THE THRUSTERS WHERE POINTING UPWARD SO ITS WHEN YOU SEE FOR EXAMPLE THE BLUE ANGELS DO A DIRTY LOOP (A LOOP WITH THE GEARS DOWN) THEY GO UNTO AFTERBURNER FOR TAKEOFF AND THEN 1/3 OF THE LOOP THEN THEY START KIND OF JUST BARLEY MAKING THE APEX THEN FALLING DOWN WHILE GAINING SPEED BUT AT FIRST WHEN HE WAS DOING A KULBIT HE WAS TURNING SHARP ENOUGH THAT THE THRUST KIND OF KEPT A BIT OF ITS FORWARD AND UPWARD MOMENTUM SO IN LAMANS TERMS HE WAS TURN SO SHARP THE THRUST COULD NOT KEEP UP
Day 16 of asking scrapman to do a battle ship evolution
Yeah, could be 2v2 if it was with 4 people
That would be awesome
I think he has already done something like it
Ye but not evolution
Hey scrapman, I would love to see you try out Instruments of Destruction campaign to see how it is with all of the updates and if it is still balanced as well as if anything is just not in that mode at all
I too have wondered.
12:55 “Nyooom” 🤣🤣🤣
But in all seriousness, this was one crazy impressive stunt!! I hope to see more videos like this!!
Would have been nice to have to loop down rather than up and that way you can fall while the plane loop and no need to "cheat" in the air with the tool :)
scrapman was so happy of the accomplishment, he added mem sounds as well. significant ones at that too. Nice one
@Airforceproud95 would be very proud of that landing at 16:22
Caught that as well! The editor is clearly a classy person!
Butter
16:27 Butter~
If only there were hot air balloons
Butter
If you ever want to come back to this idea (or similar unmanned vehicle concepts), you can use distance sensors to detect when your character is sitting in an open seat or not (such as the go-kart or motorcycle seats) and have the sensor(s) automatically toggle other blocks. I used this method to make a Halo Banshee that automatically turns on its thrusters and closes the canopy when the player enters the driver seat and resets it all to the default "off" conditions when the player exits, just like in the actual game
The player collision box is a bit weird at times and I learned recently that distance sensors actually only detect objects with one half of their 2x1 surface area, but you can do some really cool automated stuff with this functionality
15:42 amazing Scrapman!
Do them and have an extra camera into the game to record cool moments
If theres a 2023 recap this year, this is 100% gonna be in it
Do the same thing but with cars.
Like program the car to turn left or right after your character jumped out.
Make the car driftable
Idea: a drone like flying hamster ball in either Scrap Mechanic, Trailmakers, or Instruments of Destruction. Whichever one sounds cooler. 😃
It 𝒊𝒔 a ridiculous stunt. "Please, sir, I want some more."
This guy needs more subs GIVE IT TO HIM man this guy ia smarter than me i only know combat
Well that was amazing
Trailmakers video idea: hide and seek
There are two teams. Each team has a seeker and a hider.
The seeker's job is to tag the hider of the other team before the other seeker does.
As the hider you have to try to not be tagged by the seeker.
The hider can use camouflage in order to not be found.
The seeker has to have a higher max speed than the hider(you can decide what the max
speed is). In order to make camouflage more effective the game will be set to night.
There are name tags that can be seen from across the map, but I play on console so there might be mods available that could help idk
LESS GO MORE TRAILMAKERS!!!!!!!!!!!!!
Well now you gotta do the RendeZook from battlefield XD
I feel like the easiest way to make this consistent would be to have the code make a perfect loop when the plane is level so you dont need to find a perfect angle
Return to either sprocket or the building robot game please scrapman
I desire either a competition of this, or an evolution challenge of this.
oh wow, a randezook but without an rpg, swag
Automatic ship with turret that defend against air attacks, either as an fully automatic challenge or a Multi-player Monday Challenge, perhaps?
Now this is a Redbull level stunt
That intro was better than perfect
I know it's nothing like the rendezook but this reminds me of the rendezook
Da scrapman returned to the Trailmakers
Multiplayer Challenge:
Build a plane that you fly and then turn off all thrust when you cross the starting line. Whoever’s flies the furthest wins.
Could allow control of the aircraft or not. Completely up to you but I think that could be interesting.
P.S. keep up the good work. I enjoy your content.
The editor put in "butter" 16:26
Hey scrapman, you should build a new plane sometime, but it should be able to fold it's wings back.
Hinges set to 15 or 20.
Changes everything on it's handling.
And great flying through the aircraft carrier, and tunnels.
That nioooo got me cracking :D
i made a boomering of ; 2 sails, 1 small prop, and an altitude sensor. sometimes the simple things are also pretty cool if they turn out to work eventually..
Nice vid
You havent even seen it yet
Holy that was amazing! Despite it apparently being quite easy.
was that groundforce69 at the end lmao
groundpound96 butter
You should protect this, then do a challenge with kan and moonbo doing Horse plan stunts. Horse like the basketball game but with planes. Just don't let them about this trick so its a complete surprise
I play on xbox Good to know that bindes disapering happens on steam too I've had entire creations get destroyed partly because of that thay also just sporadically just won't load
That was so cool to watch
Hey, Srapman! I have an idea for a multiplayer challenge.
I thought about an Aerial Missile Target Shooting Challenge where there is a target [maybe in the battle arena in the Danger Zone] and whoever hits the closest with a pre-made missile [so everyone has the same missile stats]. But the trick is that you need to launch the missiles from a distance [if you choose the battle arena then maybe shoot from above the top of the mountain next to the dragstrip]. Also, multiple attempts allowed.
What do you think?
I thought it should look like you are making the loop and you jump on top of it, falling down (free fall without tool), and on the way down you are meeting plane that loop itself and jump into the seat
Idea for a challenge try make a car but it flys only when you are out the car and it does a loop and lands at the original spot and drives off again like nothing happened
Scarpman is just nice
That's cool keep it up scrapman
You should add roll sensors so the plane stays level, and then try skimming the ground, jumping out, standing on the floor and getting back in without using the repair tool
Not sure if you have done this but could you try to set a "land speed record" in Scrap Mechanic
Cool stunt! 👏👏👏
Day 104 of asking for a Multiplayer Monday in survival mode where everyone starts at the crashed ship with a craftbot in the mechanic station. Everyone has 30 minutes to build a vehicle from scratch, gathering their own materials. No glitches, thrusters allowed, after which everyone meets up and races along some road. I think we've been missing survival for quite a bit.
Great job!
16:26
I understood that reference.
Omg i loved this vid i love your vids i will just put your trailmakers playlist and just chill 😂 thanks for the good vibes.
Yea the editor is doing a fantastic job.
Scrap angels were born😂🎉
Scrapman should also do a multiplayer Monday but with mechs
You could put a rainbow trail on the plane so you can try to hover in the same place more easy.
I really love the new editing, or the potential atleast, it is great now, but I'm sure after a while it will become awesome
Advanced mode of this trick drop out at the top of the loop and fall back into the pilot seat with perfect timing not using the tool to hover
AMAZING!!! 😱
you could try making a plane that you pilot from the ground, if that's possible, I haven't played in a while so I don't remember if you can do any wireless stuff
Hi Scrapman, say you could continue to make airplane concept please, if not continue like this
The kind of determination this requires tho
another challenge like this but u jump out at the apex of the loop and fall down into the plane, another challenge could be make an fully automated plane that can do a perfect loop, through the same hoop of fire
Sounds to me like a automated kamikaze plane
A plane that splits into three pieces, each performing a loop at different angles, and then all three landing or reconnecting after.
that was realy cool you should do som more logic stunt stuff
He is rendezooking.
Hey Scrapman not sure if you’ll see this or be interested but a while back you played a game in alpha then in early access called Satisfactory, a factory building game. I was wondering if you would be able to play it, and if it gets enough attention and you still like it maybe you could do an every other Thursday or something series out of it. Anyway keep up the good work, and good luck with the new house.
GREAT VID
now i'd like to see the same trick without you hovering but the plane picking you up while falling (maybe without the hoop then :D ) think it's possible?
16:20 Damn, i wish Scrapman tried to make a nice smooth suspended fully hidden (no glitches!) gears for a plane.
At a small scale, that is sooooo hard
@@connormoore22 Thats why i build bigger scale.
nice one!
I once again ask you to build Mil Mi-32 tri propeller helicopter
paint job adds 50hp lmao
my freind told me about a plane used in world war 2 (i think) that was the inspiration for the modern steath bomber (i think) called the flying wing, i had no trouble finding infromation about it and idk if it is significant enough (or enough of a failure) to be on a recreations video but I think it would be cool to see
american or german
Coooool!
What about a plane that automatically flies through every hoop of fire, without any manual control? Extremely challenging, but I would watch you try that.
Would love to see you try to set a new land speed record in Instruments of Destruction with all of the new additions and updates
Can't you slow down the rotation on the servos for the wings? I feel like that would make doing something like this where you need to be precise a bit easier, as it would eliminate a lot of the twitchiness of the plane.
Scrapman you should make a video trying to make a bunch of different landing gear setups (that retract and stuff)
I forgot you could hover in Trailmakers
Another video another happy me day 3
I wonder if it's possible to have a plane fly and avoid crashing into the terrain.
it is
@@zacheryboguslawske3008 without using mods?
Hey scrapman, are you aware "plasma" ging early access in a few days?! I would love to see you pkaying that game. I defo will.
Ngl, that part with the "nnnnyoom" was hilarious
could you try recreate the scene from rendezook (the plane kill in battlefield)?
Get the boys and do a challenge for the best trick plane