Blown away by the quality and clarity of this video. Can tell a lot of work was put into making the video extremely efficient while keeping all the necessary details. Phenomenal guide.
Finally a video about this topic. Thank you so much - I've been working with Unity for about a year now but never found a git-tutorial I could follow without major problems. Now it works!
Hello ! Thank you very much for your explications So my Question is: is Git necessary ? Because i see that we can do what it do in github desktop application directly
There are a few things you can do with GitHub but not Git, but my answer is yes it is necessary. GitHub named itself after Git because its reliant on it, Git actually is the tool to track your changes, GitHub is just a place to store it. If you were only to choose one you'd rather learn Git than use GitHub
What my brain is failing to comprehend is how in the world, is why are you copy and pasting an existing unity project into another folder for your local repository...and then its magically updating that folder yet your unity project exists in the previous ones...how is it recording the changes?
Blown away by the quality and clarity of this video. Can tell a lot of work was put into making the video extremely efficient while keeping all the necessary details. Phenomenal guide.
Thanks, really appreciate that! 🙏
Finally a video about this topic. Thank you so much - I've been working with Unity for about a year now but never found a git-tutorial I could follow without major problems. Now it works!
thats awesome! happy to hear it
So many online "step-by-step" articles not one made sense and I even got SourceTree just for me to find this and FINALLY understand whats going on
Plastic SCM has been a pain, this guide is amazing
What should I do if there are files too large to commit?
Subscribed for this video, love your tone, made it feel easy even though I am terrified of this
ty man i was struggling with internet tutorials u saved my ass
FINALLY. Have been looking everywhere for something like this video!
Thank you so much for this video ! This is the best video about Git + Unity I've seen
Appreciate that!
What are the chances you make a follow up to this that explains using this method collaboratively and creating and merging branches?
GIToutta here!! Yet another helpful vid, thanks BMO 🙏
bet
Thanks, very clear video on something kind of hard to find!
hi when i try to commit im having an error
LF will be replaced by CRLF in ...
and i have a lot of library changed files. could u help me :D
thanks for creating these videos 💙💙
happy to do it!
Didn't know I needed this video.lol
Thanks BMO
Thank you so much for the video! It had the right amount of details.
I have this issue where even if I just choose a blank (URP) 3D project and go to do my first commit it says I am going over the 100MB limit...
Ahhh yes, many projects corrupt and lost due to lack of version control...great video man
haha gotta learn the hard way - appreciate ya
Hello !
Thank you very much for your explications
So my Question is:
is Git necessary ? Because i see that we can do what it do in github desktop application directly
There are a few things you can do with GitHub but not Git, but my answer is yes it is necessary. GitHub named itself after Git because its reliant on it, Git actually is the tool to track your changes, GitHub is just a place to store it.
If you were only to choose one you'd rather learn Git than use GitHub
it's not very clear what you clicked at the 3:30 mark
How to disconnect GitHub from the unity project?
I'm gonna be lazy here... but how do I open the cloned project in unity?
Either add the project to unity hub or open by clicking on a scene.. like SampleScene
What my brain is failing to comprehend is how in the world, is why are you copy and pasting an existing unity project into another folder for your local repository...and then its magically updating that folder yet your unity project exists in the previous ones...how is it recording the changes?
he probably opened the project from the new git folder
Thank you ✌
Nice man
thank you so muchhhhhh
What we have are two options.
What we have is one option.
Two... are.
One... is.
Tag recommendation: was looking for this video with keywords "unity version control" but it didn't show up.
say git one more time and see what happens
git outta here
Chad,